Editing Pikmin 2 otakara config.txt

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| <code>radius</code>
 
| <code>radius</code>
| {{unsure|Collision processing radius?}}
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| Radius where Pikmin pick up the treasure base.
 
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| <code>p_radius</code>
 
| <code>p_radius</code>
| Radius of shadow and where Pikmin pick up the treasure base.
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| Radius of the treasure's shadow.
 
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| <code>height</code>
 
| <code>height</code>
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| <code>inertiascaling</code>
 
| <code>inertiascaling</code>
| A number that relates to the moment of inertia, i.e., how much it resists angular change. Higher values translates to higher resistance and reduced wobbling intensity.
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| {{unsure|Has to do with ground collision. Higher values = more stable.}}
 
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| <code>particletype</code>
 
| <code>particletype</code>
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| <code>dynamics</code>
 
| <code>dynamics</code>
| A value related to treasure collision. This is set to "lod" for most treasures, but "never" when the treasure weighs 1.
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| {{unsure|Something related to the treasures collision}}.
 
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| <code>money</code>
 
| <code>money</code>
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| <code>code</code>
 
| <code>code</code>
| {{unsure|Most treasures have a code of 0, but treasures with a code of 1 cannot be grabbed by breadbugs. Exploration kit treasures use a code of 2.}}
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| {{unknown}}
 
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| <code>dictionary</code>
 
| <code>dictionary</code>

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