Editing BLO file
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== TEX1 == | == TEX1 == | ||
− | The first main segment of a <code>scrnblo2</code> file, this is where the game loads BTI textures in <code>/new_screen/ | + | The first main segment of a <code>scrnblo2</code> file, this is where the game loads BTI textures in <code>/new_screen/eng/*screen szs*/timg</code>. You can change the filenames of the textures to be loaded, and possibly add or remove entries. The number of textures to load is defined in a BE 32 bit integer 0x08 away from the sections magic <code>TEX1</code>. |
== FNT1 == | == FNT1 == | ||
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After that is some random data, followed by the text itself, in an early version where things like color and size change and text box terminators are called by their internal names. Can show early scripts of the games text in some areas. | After that is some random data, followed by the text itself, in an early version where things like color and size change and text box terminators are called by their internal names. Can show early scripts of the games text in some areas. | ||
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