Editing Challenge Mode tutorial JPC

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{todo|Add Descriptions and Internal Names.}}
 
{{todo|Add Descriptions and Internal Names.}}
  
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc</code> &ndash; which is used by the Challenge Mode tutorial cutscene &ndash; as well as what particle emitters and particle textures they contain.
+
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>e00_E3_cavestart</code>, as well as what particle emitters and particle textures they contain.
  
Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.
+
Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.
  
 
__TOC__
 
__TOC__
  
== Particle emitters ==
+
== efx.jpc ==
 +
Found in <code>/user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc</code>.
 +
 
 +
=== Particle emitters ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! ID || Description || Internal name || Looping || Texture ID used || Image
 
! ID || Description || Internal name || Looping || Texture ID used || Image
Line 22: Line 25:
 
|}
 
|}
  
== Particle textures ==
+
=== Particle textures ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! TextureID || File name || Image
 
! TextureID || File name || Image

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: