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{{DISPLAYTITLE:''Pikmin 2'' memory addresses}}
 
 
A list of memory addresses for important things in ''Pikmin 2''.
 
A list of memory addresses for important things in ''Pikmin 2''.
  
==Leader coordinates==
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! rowspan="2" | Variable || colspan="7" | Address || rowspan="2" | Type || rowspan="2" | Notes
+
! rowspan="2" | Variable || colspan="6" | Address
 
|-
 
|-
! GC US Final || GC EU || GC JP || GC US Demo || Wii US || Wii EU || Wii JP
+
! GC US || GC EU || GC JP || Wii US || Wii EU || Wii JP
|-
 
! Olimar's X
 
| <code>0x80E0D9B0</code> || <code>0x80E11C50</code> || <code>0x80E0F7B0</code> || <code></code> || <code>0x923BC714</code> || <code></code> || <code></code> || 4-byte float || Horizontal movement.
 
|-
 
! Olimar's Y
 
| <code>0x80E0D9B4</code> || <code>0x80E11C54</code> || <code>0x80E0F7B4</code> || <code></code> || <code>0x923BC718</code> || <code></code> || <code></code> || 4-byte float || Vertical movement; positive is up.
 
|-
 
! Olimar's Z
 
| <code>0x80E0D9B8</code> || <code>0x80E11C58</code> || <code>0x80E0F7B8</code> || <code></code> || <code>0x923BC71C</code> || <code></code> || <code></code> || 4-byte float || Horizontal movement.
 
|-
 
! Louie/President's X
 
| <code>0x80E0DCD0</code> || <code>0x80E11F70</code> || <code>0x80E0FAD0</code> || <code></code> || <code>0x923BCA54</code> || <code></code> || <code></code> || 4-byte float || Horizontal movement.
 
|-
 
! Louie/President's Y
 
| <code>0x80E0DCD4</code> || <code>0x80E11F74</code> || <code>0x80E0FAD4</code> || <code></code> || <code>0x923BCA58</code> || <code></code> || <code></code> || 4-byte float || Vertical movement.
 
|-
 
! Louie/President's Z
 
| <code>0x80E0DCD8</code> || <code>0x80E11F78</code> || <code>0x80E0FAD8</code> || <code></code> || <code>0x923BCA5C</code> || <code></code> || <code></code> || 4-byte float || Horizontal movement.
 
|}
 
 
 
==Pikmin count==
 
 
 
{| class="wikitable sortable"
 
|-
 
! rowspan="2" | Variable || colspan="7" | Address || rowspan="2" | Type || rowspan="2" | Notes
 
|-
 
! GC US Final || GC EU || GC JP || GC US Demo || Wii US || Wii EU || Wii JP
 
 
|-
 
|-
 
! Red Leafs in Onion
 
! Red Leafs in Onion
| <code>0x8092F98B</code> || <code>0x80942BAA</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BAA</code> || || || ||  
 
|-
 
|-
 
! Red Buds in Onion
 
! Red Buds in Onion
| <code></code> || <code>0x80942BAE</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BAE</code> || || || ||  
 
|-
 
|-
 
! Red Flowers in Onion
 
! Red Flowers in Onion
| <code></code> || <code>0x80942BB2</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BB2</code> || || || ||  
 
|-
 
|-
 
! Purple Leafs in Ship
 
! Purple Leafs in Ship
| <code></code> || <code>0x80942BC2</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BC2</code> || || || ||  
 
|-
 
|-
 
! Purple Buds in Ship
 
! Purple Buds in Ship
| <code></code> || <code>0x80942BC6</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BC6</code> || || || ||  
 
|-
 
|-
 
! Purple Flowers in Ship
 
! Purple Flowers in Ship
| <code></code> || <code>0x80942BCA</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BCA</code> || || || ||  
 
|-
 
|-
 
! White Leafs in Ship
 
! White Leafs in Ship
| <code></code> || <code>0x80942BCE</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BCE</code> || || || ||  
 
|-
 
|-
 
! White Buds in Ship
 
! White Buds in Ship
| <code></code> || <code>0x80942BD2</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BD2</code> || || || ||  
 
|-
 
|-
 
! White Flowers in Ship
 
! White Flowers in Ship
| <code></code> || <code>0x80942BD6</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BD6</code> || || || ||  
 
|-
 
|-
 
! Yellow Leafs in Onion
 
! Yellow Leafs in Onion
| <code></code> || <code>0x80942BB6</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BB6</code> || || || ||  
 
|-
 
|-
 
! Yellow Buds in Onion
 
! Yellow Buds in Onion
| <code></code> || <code>0x80942BBA</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BBA</code> || || || ||  
 
|-
 
|-
 
! Yellow Flowers in Onion
 
! Yellow Flowers in Onion
| <code></code> || <code>0x80942BBE</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BBE</code> || || || ||  
 
|-
 
|-
 
! Blue Leafs in Onion
 
! Blue Leafs in Onion
| <code></code> || <code>0x80942B9E</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942B9E</code> || || || ||  
 
|-
 
|-
 
! Blue Buds in Onion
 
! Blue Buds in Onion
| <code></code> || <code>0x80942BA2</code> || || || || || || 2-byte unsigned int ||  
+
| || <code>02942BA2</code> || || || ||  
 
|-
 
|-
 
! Blue Flowers in Onion
 
! Blue Flowers in Onion
| <code></code> || <code>0x80942BA6</code> || || || || || || 2-byte unsigned int ||
+
| || <code>02942BA6</code> || || || ||  
|}
 
 
 
==Adventure stats==
 
 
 
{| class="wikitable sortable"
 
|-
 
! rowspan="2" | Variable || colspan="7" | Address || rowspan="2" | Type || rowspan="2" | Notes
 
|-
 
! GC US Final || GC EU || GC JP || GC US Demo || Wii US || Wii EU || Wii JP
 
|-
 
! Current day
 
| <code>0x80B0B4B8</code> || <code>0x80B0FBD8</code> || || || || || || 4-byte unsigned int || Day 1 is <code>0</code>, day 2 is <code>1</code>, etc.
 
 
|-
 
|-
 
! Current total Poko count
 
! Current total Poko count
| <code>0x8092F85C</code> || <code>0x80942A7C</code> || || || || || || 4-byte unsigned int ||
+
| || <code>04942A7C</code> || || || ||  
|-
 
! Current underground Poko count
 
| <code>0x8092F860</code> || || || || || || || 4-byte unsigned int ||
 
|-
 
! Ultra-spicy spray count
 
| || <code>0x80942A54</code> || || || || || || 4-byte unsigned int ||
 
|-
 
! Ultra-bitter spray count
 
| || <code>0x80942A58</code> || || || || || || 4-byte unsigned int ||
 
|}
 
 
 
== Gameplay control ==
 
{| class="wikitable sortable"
 
|-
 
! rowspan="2" | Variable || colspan="7" | Address || rowspan="2" | Type || rowspan="2" | Notes
 
|-
 
! GC US Final || GC EU || GC JP || GC US Demo || Wii US || Wii EU || Wii JP
 
|-
 
! Current cutscene timer ID
 
| || <code>0x809FDE6E</code> || || || || || || 2-byte unsigned int ||
 
|-
 
! Current RNG seed
 
| <code>0x805148A8</code> || <code>0x805155A0</code> || <code>0x805163A8</code> || <code>0x805147E0</code> || || || || 4-byte unsigned int ||  
 
 
|}
 
|}
  
 
[[Category:Memory addresses]]
 
[[Category:Memory addresses]]
[[Category:Pikmin 2]]
 

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