Editing Pikmin area generator file

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
  
 
*<code>plants.gen</code> - Plant placements.
 
*<code>plants.gen</code> - Plant placements.
*<code>init.gen</code> - Placements for breakable gates, pushable boxes, bridges, ship parts, bosses, enemies with ship parts and enemies which don't reappear.
+
*<code>init.gen</code> - Enemies that spawn when you FIRST load the stage (so modding it and revisiting that modded stage doesn't do anything).
*<code>default.gen</code> - Placements for onions, SS Dolphin, bomb and grass generators, enemies that re-appear daily and all Challenge Mode objects besides plants.
+
*<code>default.gen</code> - Seems to have placements of immobile objects (geysers, candypop buds, geysers).
*<code>(day number).gen</code> - The number represents the day(s) the generator will take effect in.
+
*<code>day*.gen</code> - {{unsure|Unknown}}.
  
 
Each enemy spawn has <code>iket</code>, which is the internal name "teki" but reserved once compiled in the middle of the entry.
 
Each enemy spawn has <code>iket</code>, which is the internal name "teki" but reserved once compiled in the middle of the entry.
Line 12: Line 12:
 
[[File:pikmin HEX 1.png]]
 
[[File:pikmin HEX 1.png]]
  
Enemy ID (for .gen files) Search for <code>69 6b 65 74 0a 00 00 00</code> XX where XX is the ID
+
Enemy ID (for .gen files) Search for '69 6b 65 74 0a 00 00 00' XX where XX is the ID
  
* 00 = Yellow Wollywog
+
* 00 = Frog
* 01 = Iwagen
+
* 01 = Rock Shooter (unused obstacle)
* 02 = Rolling Boulder
+
* 02 = ? (probably the Rock itself)
 
* 03 = Dwarf Bulborb
 
* 03 = Dwarf Bulborb
 
* 04 = Spotty Bulborb
 
* 04 = Spotty Bulborb
* 05 = Honeywisp Spawner
+
* 05 = ?
* 06 = Honeywisp
+
* 06 = ?
* 07 = Pellet Posy
+
* 07 = pellet posy
* 08 = Breadbug
+
* 08 = Bread Bug
 
* 09 = Puffstool
 
* 09 = Puffstool
* 0A = Pearly Clamclamp (Shell)
+
* 0a = Pearly Clam Clamp
* 0B = Swooping Snitchbug
+
* 0b = Snitchbug
* 0c = Breadbug Nest
+
* 0c = Breadbug Hole
* 0d = Pearly Clamclamp (Pearl)
+
* 0d = Lone Pearl (no clam)
* 0e = Pearly Clamclamp (Ship Part)
+
* 0e = Lone Pearl (looks like part) (doesn't drop anything unless parameters changed)
* 0f = Fiery Blowhog
+
* 0f = Blowhog
* 10 = Puffy Blowhog
+
* 10 = Puffy
* 11 = Armored Cannon Beetle
+
* 11 = Armor Cannon Beetle
 
* 12 = Female Sheargrub
 
* 12 = Female Sheargrub
 
* 13 = Male Sheargrub
 
* 13 = Male Sheargrub
Line 39: Line 39:
 
* 17 = Fire Geyser
 
* 17 = Fire Geyser
 
* 18 = Mamuta
 
* 18 = Mamuta
* 19 = Wogpole
+
* 19 = Tadpole
* 1a = Cut Enemy (crashes) (usuba)
+
* 1a = Error
* 1b = ? (crashes) (yamash3)
+
* 1b = Error
* 1c = ? (crashes) (yamash4)
+
* 1c = ?
* 1d = ? (crashes) (yamash5)
+
* 1d = ?
* 1e = Water Dumple
+
* 1e = Dumple
* 1f = Dwarf Bulbear
+
* 1f = Dwarf Bear
* 20 = Spotty Bulbear
+
* 20 = Bulbear
* 21 = Wollywog
+
* 21 = Wolly Wog
* 22 ? (found in string table) (nakata1)
 
  
 
You will notice eno1 which shows some parameters, but have been cutoff in the image.
 
You will notice eno1 which shows some parameters, but have been cutoff in the image.
Line 60: Line 59:
 
With XX XX XX XX after each parameter which is the value of each
 
With XX XX XX XX after each parameter which is the value of each
  
{{credits|[[User:Dude30500|Dude30500]], [[User:Minty Meeo|Minty Meeo]]}}
+
{{credits|[[User:Dude30500|Dude30500]]}}
  
 
[[Category:Pikmin]]
 
[[Category:Pikmin]]
 
[[Category:File formats]]
 
[[Category:File formats]]

Please note that all contributions to Pikmin Technical Knowledge Base are considered to be released under the Creative Commons Attribution-ShareAlike (see Pikmin Technical Knowledge Base:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: