Editing Pikmin gen codes
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The generator information for each individual object in the original Pikmin game. The information is displayed in Yoshi2's gen-to-json converter language. | The generator information for each individual object in the original Pikmin game. The information is displayed in Yoshi2's gen-to-json converter language. | ||
− | + | Whimsical Radar: | |
<br> | <br> | ||
<pre> "Object type: pelt", | <pre> "Object type: pelt", | ||
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}, </pre> | }, </pre> | ||
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Explanation: | Explanation: | ||
{| class="wikitable" | {| class="wikitable" | ||
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| <pre>"object version"</pre> || The object's version. Unknown but is different quite frequently so definitely does something that is yet to be documented. | | <pre>"object version"</pre> || The object's version. Unknown but is different quite frequently so definitely does something that is yet to be documented. | ||
|- | |- | ||
− | | <pre>"object data"</pre> || | + | | <pre>"object data"</pre> || When object type is <code>"pelt"</code>, this consists of <code>"unk int"</code> and closed <code>"obj paramaters"</code>. When object type is <code>"item"</code>, this consists of <code>"item data 1"</code>, <code>"item data 2"</code> and <code>"item name"</code>, its <code>"obj parameters"</code> are <code>"p00"</code>, <code>"p01"</code>, <code>"p02"</code> and <code>"p03"</code>. When object type is <code>"work"</code>, this consists of possibly <code>"work XYZ?"</code> which will just have a set of XYZ values accompanied by <code>"string2"</code> (for bridges and "stone") and <code>"string1"</code>. When object type is <code>"teki"</code>, this consists of <code>"unk byte2"</code>, <code>"unk byte1"</code>, closed <code>"obj parameters"</code>, <code>"unk byte"</code>, <code>"identification"</code> and <code>"multiparameters"</code> (which seems to be two very large values, perhaps hexadecimal referencing). When object type is <code>"boss"</code>, this consists of <code>"boss type?"</code> which is a single value that presumably references what boss it is, its <code>"obj parameters"</code> are closed. |
|} | |} | ||
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