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se.bms is the file that makes all Pikmin 2 sounds go brrrr
 
se.bms is the file that makes all Pikmin 2 sounds go brrrr
 
Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit
 
 
{{todo|Give page proper description}}
 
{{todo|Give page proper description}}
 
{{note|Confirm any changes you make before editing.}}
 
{{note|Confirm any changes you make before editing.}}
  
 
{{todo|add wav numbers when applicable}}
 
{{todo|add wav numbers when applicable}}
== category 0x1 ==
 
This category is used mostly for captain sound effects. There are 169 entries in this bank.
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! rowspan="2" | Sound Description
 
! rowspan="2" | wav id(s)
 
|-
 
! Hex Entry || Decimal Entry || Jumptable entry
 
|-
 
| <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || <code>---.wav</code>
 
|-
 
| <code>0x801</code> || <code>2049</code> || <code>14129h</code> || hit || <code>---.wav</code>
 
|-
 
| <code>0x802</code> || <code>2050</code> || <code>14107h</code> || pop (pik1 progg pluck?) || <code>---.wav</code>
 
|-
 
| <code>0x803</code> || <code>2051</code> || <code>13298h</code> || pluck start || <code>---.wav</code>
 
|-
 
| <code>0x804</code> || <code>2052</code> || <code>902h</code> || beep || <code>---.wav</code>
 
|-
 
| <code>0x805</code> || <code>2053</code> || <code>13200h</code> || high pitch sound || <code>---.wav</code>
 
|-
 
| <code>0x806</code> || <code>2054</code> || <code>13342h</code> || throw || <code>---.wav</code>
 
|-
 
| <code>0x807</code> || <code>2055</code> || <code>13386h</code> || Olimar whistle || <code>---.wav</code>
 
|-
 
| <code>0x808</code> || <code>2056</code> || <code>13364h</code> || Olimar dismiss || <code>---.wav</code>
 
|-
 
| <code>0x809</code> || <code>2057</code> || <code>14151h</code> || Napsack thud || <code>---.wav</code>
 
|-
 
| <code>0x80a</code> || <code>2058</code> || <code>13258h</code> || plant rustle || <code>---.wav</code>
 
|-
 
| <code>0x80b</code> || <code>2059</code> || <code>14005h</code> || Nectar move || <code>---.wav</code>
 
|-
 
| <code>0x80c</code> || <code>2060</code> || <code>11232h</code> || Spicy/Bitter drink || <code>---.wav</code>
 
|-
 
| <code>0x80d</code> || <code>2061</code> || <code>14245h</code> || Olimar cstick theme || <code>---.wav</code>
 
|-
 
| <code>0x80e</code> || <code>2062</code> || <code>15280h</code> || Louie cstick theme || <code>---.wav</code>
 
|-
 
| <code>0x80f</code> || <code>2063</code> || <code>13452h</code> || captain hurt (no voice) || <code>---.wav</code>
 
|-
 
| <code>0x810</code> || <code>2064</code> || <code>13561h</code> || captain hurt (pik1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x811</code> || <code>2065</code> || <code>13666h</code> || captain down (pik1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x812</code> || <code>2066</code> || <code>13006h</code> || Oimar jump spin day 1 (pik1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x813</code> || <code>2067</code> || <code>13059h</code> || Olimar jump spin final part (pik1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x814</code> || <code>2068</code> || <code>13178h</code> || water splash || <code>---.wav</code>
 
|-
 
| <code>0x815</code> || <code>2069</code> || <code>11040h</code> || liquid sound 1 || <code>---.wav</code>
 
|-
 
| <code>0x816</code> || <code>2070</code> || <code>11132h</code> || liquid sound 2 || <code>---.wav</code>
 
|-
 
| <code>0x817</code> || <code>2071</code> || <code>10904h</code> || challenge mode Onion sound 1 || <code>---.wav</code>
 
|-
 
| <code>0x818</code> || <code>2072</code> || <code>10974h</code> || challenge mode Onion sound 2 || <code>---.wav</code>
 
|-
 
| <code>0x819</code> || <code>2073</code> || <code>10882h</code> || Glowstem sound || <code>---.wav</code>
 
|-
 
| <code>0x81a</code> || <code>2074</code> || <code>10860h</code> || Glowcap sound || <code>---.wav</code>
 
|-
 
| <code>0x81b</code> || <code>2075</code> || <code>902h</code> || beep || <code>---.wav</code>
 
|-
 
| <code>0x81c</code> || <code>2076</code> || <code>902h</code> || beep || <code>---.wav</code>
 
|-
 
| <code>0x81d</code> || <code>2077</code> || <code>902h</code> || beep || <code>---.wav</code>
 
|-
 
| <code>0x81e</code> || <code>2078</code> || <code>10778h</code> || challenge mode Onion sound 3 || <code>---.wav</code>
 
|-
 
| <code>0x81f</code> || <code>2079</code> || <code>10819h</code> || challenge mode Onion sound 4 || <code>---.wav</code>
 
|-
 
| <code>0x820</code> || <code>2080</code> || <code>10348h</code> || grass walking || <code>---.wav</code>
 
|-
 
| <code>0x821</code> || <code>2081</code> || <code>10358h</code> || grass walking || <code>---.wav</code>
 
|-
 
| <code>0x822</code> || <code>2082</code> || <code>10368h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x823</code> || <code>2083</code> || <code>10378h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x824</code> || <code>2084</code> || <code>10388h</code> || sand walking || <code>---.wav</code>
 
|-
 
| <code>0x825</code> || <code>2085</code> || <code>10398h</code> || sand walking || <code>---.wav</code>
 
|-
 
| <code>0x826</code> || <code>2086</code> || <code>10408h</code> || wood walking || <code>---.wav</code>
 
|-
 
| <code>0x827</code> || <code>2087</code> || <code>10418h</code> || wood walking || <code>---.wav</code>
 
|-
 
| <code>0x828</code> || <code>2088</code> || <code>10428h</code> || water walking || <code>---.wav</code>
 
|-
 
| <code>0x829</code> || <code>2089</code> || <code>10438h</code> || water walking || <code>---.wav</code>
 
|-
 
| <code>0x82a</code> || <code>2090</code> || <code>10448h</code> || stone walking || <code>---.wav</code>
 
|-
 
| <code>0x82b</code> || <code>2091</code> || <code>10458h</code> || stone walking || <code>---.wav</code>
 
|-
 
| <code>0x82c</code> || <code>2092</code> || <code>10468h</code> || iron walking || <code>---.wav</code>
 
|-
 
| <code>0x82d</code> || <code>2093</code> || <code>10478h</code> || iron walking || <code>---.wav</code>
 
|-
 
| <code>0x82e</code> || <code>2094</code> || <code>10488h</code> || snow walking || <code>---.wav</code>
 
|-
 
| <code>0x82f</code> || <code>2095</code> || <code>10498h</code> || snow walking || <code>---.wav</code>
 
|-
 
| <code>0x830</code> || <code>2096</code> || <code>10508h</code> || water walking || <code>---.wav</code>
 
|-
 
| <code>0x831</code> || <code>2097</code> || <code>10518h</code> || water walking || <code>---.wav</code>
 
|-
 
| <code>0x832</code> || <code>2098</code> || <code>10528h</code> || paper walking || <code>---.wav</code>
 
|-
 
| <code>0x833</code> || <code>2099</code> || <code>10538h</code> || paper walking || <code>---.wav</code>
 
|-
 
| <code>0x834</code> || <code>2100</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x835</code> || <code>2101</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x836</code> || <code>2102</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x837</code> || <code>2103</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x838</code> || <code>2104</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x839</code> || <code>2105</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x83a</code> || <code>2106</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x83b</code> || <code>2107</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x83c</code> || <code>2108</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x83d</code> || <code>2109</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x83e</code> || <code>2110</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x83f</code> || <code>2111</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x840</code> || <code>2112</code> || <code>10558h</code> || grass walking || <code>---.wav</code>
 
|-
 
| <code>0x841</code> || <code>2113</code> || <code>10568h</code> || grass walking || <code>---.wav</code>
 
|-
 
| <code>0x842</code> || <code>2114</code> || <code>10578h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x843</code> || <code>2115</code> || <code>10588h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x844</code> || <code>2116</code> || <code>10598h</code> || sand walking || <code>---.wav</code>
 
|-
 
| <code>0x845</code> || <code>2117</code> || <code>10608h</code> || sand walking || <code>---.wav</code>
 
|-
 
| <code>0x846</code> || <code>2118</code> || <code>10618h</code> || wood walking || <code>---.wav</code>
 
|-
 
| <code>0x847</code> || <code>2119</code> || <code>10628h</code> || wood walking || <code>---.wav</code>
 
|-
 
| <code>0x848</code> || <code>2120</code> || <code>10638h</code> || water walking || <code>---.wav</code>
 
|-
 
| <code>0x849</code> || <code>2121</code> || <code>10648h</code> || water walking || <code>---.wav</code>
 
|-
 
| <code>0x84a</code> || <code>2122</code> || <code>10658h</code> || stone walking || <code>---.wav</code>
 
|-
 
| <code>0x84b</code> || <code>2123</code> || <code>10668h</code> || stone walking || <code>---.wav</code>
 
|-
 
| <code>0x84c</code> || <code>2124</code> || <code>10678h</code> || iron walking || <code>---.wav</code>
 
|-
 
| <code>0x84d</code> || <code>2125</code> || <code>10688h</code> || iron walking || <code>---.wav</code>
 
|-
 
| <code>0x84e</code> || <code>2126</code> || <code>10698h</code> || snow walking || <code>---.wav</code>
 
|-
 
| <code>0x84f</code> || <code>2127</code> || <code>10708h</code> || snow walking || <code>---.wav</code>
 
|-
 
| <code>0x850</code> || <code>2128</code> || <code>10718h</code> || water walking || <code>---.wav</code>
 
|-
 
| <code>0x851</code> || <code>2129</code> || <code>10728h</code> || water walking || <code>---.wav</code>
 
|-
 
| <code>0x852</code> || <code>2130</code> || <code>10738h</code> || paper walking || <code>---.wav</code>
 
|-
 
| <code>0x853</code> || <code>2131</code> || <code>10748h</code> || paper walking || <code>---.wav</code>
 
|-
 
| <code>0x854</code> || <code>2132</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x855</code> || <code>2133</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x856</code> || <code>2134</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x857</code> || <code>2135</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x858</code> || <code>2136</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x859</code> || <code>2137</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x85a</code> || <code>2138</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x85b</code> || <code>2139</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x85c</code> || <code>2140</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x85d</code> || <code>2141</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x85e</code> || <code>2142</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x85f</code> || <code>2143</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 
|-
 
| <code>0x860</code> || <code>2144</code> || <code>12960h</code> || Bitter dope || <code>---.wav</code>
 
|-
 
| <code>0x861</code> || <code>2145</code> || <code>12983h</code> || Spicy dope || <code>---.wav</code>
 
|-
 
| <code>0x862</code> || <code>2146</code> || <code>11268h</code> || cave landing cutscene 1 || <code>---.wav</code>
 
|-
 
| <code>0x863</code> || <code>2147</code> || <code>11500h</code> || cave landing cutscene 2 || <code>---.wav</code>
 
|-
 
| <code>0x864</code> || <code>2148</code> || <code>12432h</code> || Olimar first cave cutscene || <code>---.wav</code>
 
|-
 
| <code>0x865</code> || <code>2149</code> || <code>12076h</code> || Louie first cave cutscene || <code>---.wav</code>
 
|-
 
| <code>0x866</code> || <code>2150</code> || <code>12432h</code> || Olimar first cave cutscene || <code>---.wav</code>
 
|-
 
| <code>0x867</code> || <code>2151</code> || <code>12076h</code> || Louie first cave cutscene || <code>---.wav</code>
 
|-
 
| <code>0x868</code> || <code>2152</code> || <code>12432h</code> || Olimar first cave cutscene || <code>---.wav</code>
 
|-
 
| <code>0x869</code> || <code>2153</code> || <code>12076h</code> || Louie first cave cutscene || <code>---.wav</code>
 
|-
 
| <code>0x86a</code> || <code>2154</code> || <code>12432h</code> || Olimar first cave cutscene || <code>---.wav</code>
 
|-
 
| <code>0x86b</code> || <code>2155</code> || <code>12076h</code> || Louie first cave cutscene || <code>---.wav</code>
 
|-
 
| <code>0x86c</code> || <code>2156</code> || <code>41037h</code> || blank || <code>---.wav</code>
 
|-
 
| <code>0x86d</code> || <code>2157</code> || <code>12788h</code> || Olimar jump into cave/geyser || <code>---.wav</code>
 
|-
 
| <code>0x86e</code> || <code>2158</code> || <code>12874h</code> || Louie jump into cave/geyser || <code>---.wav</code>
 
|-
 
| <code>0x86f</code> || <code>2159</code> || <code>11154h</code> || plant rustle 2 || <code>---.wav</code>
 
|-
 
| <code>0x870</code> || <code>2160</code> || <code>83849h</code> || thud 1 || <code>---.wav</code>
 
|-
 
| <code>0x871</code> || <code>2161</code> || <code>83902h</code> || thud 2 || <code>---.wav</code>
 
|-
 
| <code>0x872</code> || <code>2162</code> || <code>84008h</code> || weird hum 1 || <code>---.wav</code>
 
|-
 
| <code>0x873</code> || <code>2163</code> || <code>84070h</code> || weird hum 2 || <code>---.wav</code>
 
|-
 
| <code>0x874</code> || <code>2164</code> || <code>85701h</code> || Olimar jump || <code>---.wav</code>
 
|-
 
| <code>0x875</code> || <code>2165</code> || <code>85789h</code> || Louie jump || <code>---.wav</code>
 
|-
 
| <code>0x876</code> || <code>2166</code> || <code>85877h</code> || President jump || <code>---.wav</code>
 
|-
 
| <code>0x877</code> || <code>2167</code> || <code>84723h</code> || thud 3 || <code>---.wav</code>
 
|-
 
| <code>0x878</code> || <code>2168</code> || <code>84765h</code> || thud 4 || <code>---.wav</code>
 
|-
 
| <code>0x879</code> || <code>2169</code> || <code>84807h</code> || thud 5 || <code>---.wav</code>
 
|-
 
| <code>0x87a</code> || <code>2170</code> || <code>84849h</code> || Olimar looking left and right || <code>---.wav</code>
 
|-
 
| <code>0x87b</code> || <code>2171</code> || <code>85036h</code> || Louie looking left and right || <code>---.wav</code>
 
|-
 
| <code>0x87c</code> || <code>2172</code> || <code>85223h</code> || President looking left and right || <code>---.wav</code>
 
|-
 
| <code>0x87d</code> || <code>2173</code> || <code>85410h</code> || Olimar yawning || <code>---.wav</code>
 
|-
 
| <code>0x87e</code> || <code>2174</code> || <code>85458h</code> || Louie yawning || <code>---.wav</code>
 
|-
 
| <code>0x87f</code> || <code>2175</code> || <code>85506h</code> || President yawning || <code>---.wav</code>
 
|-
 
| <code>0x880</code> || <code>2176</code> || <code>85554h</code> || Olimar looking behind himself || <code>---.wav</code>
 
|-
 
| <code>0x881</code> || <code>2177</code> || <code>85603h</code> || Louie looking behind himself || <code>---.wav</code>
 
|-
 
| <code>0x882</code> || <code>2178</code> || <code>85652h</code> || President looking behind himself || <code>---.wav</code>
 
|-
 
| <code>0x883</code> || <code>2179</code> || <code>85965h</code> || Olimar stretching left and right || <code>---.wav</code>
 
|-
 
| <code>0x884</code> || <code>2180</code> || <code>86095h</code> || Louie stretching left and right || <code>---.wav</code>
 
|-
 
| <code>0x885</code> || <code>2181</code> || <code>86225h</code> || President stretching left and right || <code>---.wav</code>
 
|-
 
| <code>0x886</code> || <code>2182</code> || <code>86355h</code> || Olimar talking || <code>---.wav</code>
 
|-
 
| <code>0x887</code> || <code>2183</code> || <code>86409h</code> || Louie talking || <code>---.wav</code>
 
|-
 
| <code>0x888</code> || <code>2184</code> || <code>86469h</code> || President talking || <code>---.wav</code>
 
|-
 
| <code>0x889</code> || <code>2185</code> || <code>15303h</code> || President cstick theme || <code>---.wav</code>
 
|-
 
| <code>0x88a</code> || <code>2186</code> || <code>90103h</code> || Olimar walking || <code>---.wav</code>
 
|-
 
| <code>0x88b</code> || <code>2187</code> || <code>90185h</code> || Louie walking || <code>---.wav</code>
 
|-
 
| <code>0x88c</code> || <code>2188</code> || <code>90255h</code> || President walking || <code>---.wav</code>
 
|-
 
| <code>0x88d</code> || <code>2189</code> || <code>90348h</code> || Olimar punching? (perhaps scrapped feature) || <code>---.wav</code>
 
|-
 
| <code>0x88e</code> || <code>2190</code> || <code>90377h</code> || Louie punching? (perhaps scrapped feature) || <code>---.wav</code>
 
|-
 
| <code>0x88f</code> || <code>2191</code> || <code>90377h</code> || Louie punching again? (perhaps scrapped feature) || <code>---.wav</code>
 
|-
 
| <code>0x890</code> || <code>2192</code> || <code>90406h</code> || Olimar getting hurt || <code>---.wav</code>
 
|-
 
| <code>0x891</code> || <code>2193</code> || <code>90435h</code> || Louie getting hurt || <code>---.wav</code>
 
|-
 
| <code>0x892</code> || <code>2194</code> || <code>90464h</code> || President getting hurt || <code>---.wav</code>
 
|-
 
| <code>0x893</code> || <code>2195</code> || <code>17789h</code> || lots of beeping sounds || <code>---.wav</code>
 
|-
 
| <code>0x894</code> || <code>2196</code> || <code>17831h</code> || lots of beeping sounds || <code>---.wav</code>
 
|-
 
| <code>0x895</code> || <code>2197</code> || <code>17352h</code> || Olimar being whistled || <code>---.wav</code>
 
|-
 
| <code>0x896</code> || <code>2198</code> || <code>17381h</code> || Louie being whistled || <code>---.wav</code>
 
|-
 
| <code>0x897</code> || <code>2199</code> || <code>17469h</code> || Olimar Napsacking || <code>---.wav</code>
 
|-
 
| <code>0x898</code> || <code>2200</code> || <code>17502h</code> || Louie Napsacking || <code>---.wav</code>
 
|-
 
| <code>0x899</code> || <code>2201</code> || <code>17568h</code> || Olimar waking up || <code>---.wav</code>
 
|-
 
| <code>0x89a</code> || <code>2202</code> || <code>17590h</code> || Louie waking up || <code>---.wav</code>
 
|-
 
| <code>0x89b</code> || <code>2203</code> || <code>17634h</code> || weird noises || <code>---.wav</code>
 
|-
 
| <code>0x89c</code> || <code>2204</code> || <code>17410h</code> || President being whistled || <code>---.wav</code>
 
|-
 
| <code>0x89d</code> || <code>2205</code> || <code>17535h</code> || President Napsacking || <code>---.wav</code>
 
|-
 
| <code>0x89e</code> || <code>2206</code> || <code>17612h</code> || President waking up || <code>---.wav</code>
 
|-
 
| <code>0x89f</code> || <code>2207</code> || <code>10120h</code> || Louie whistle || <code>---.wav</code>
 
|-
 
| <code>0x8a0</code> || <code>2208</code> || <code>10148h</code> || President whistle || <code>---.wav</code>
 
|-
 
| <code>0x8a1</code> || <code>2209</code> || <code>10176h</code> || Louie dismiss || <code>---.wav</code>
 
|-
 
| <code>0x8a2</code> || <code>2210</code> || <code>10213h</code> || President dismiss || <code>---.wav</code>
 
|-
 
| <code>0x8a3</code> || <code>2211</code> || <code>10001h</code> || Olimar end of day whistle || <code>---.wav</code>
 
|-
 
| <code>0x8a4</code> || <code>2212</code> || <code>10037h</code> || Louie end of day whistle || <code>---.wav</code>
 
|-
 
| <code>0x8a5</code> || <code>2213</code> || <code>10092h</code> || President end of day whistle || <code>---.wav</code>
 
|-
 
| <code>0x8a6</code> || <code>2214</code> || <code>17331h</code> || Olimar switch || <code>---.wav</code>
 
|-
 
| <code>0x8a7</code> || <code>2215</code> || <code>17338h</code> || Louie switch || <code>---.wav</code>
 
|-
 
| <code>0x8a8</code> || <code>2216</code> || <code>17345h</code> || President switch || <code>---.wav</code>
 
|-
 
| <code>0x8a9</code> || <code>2217</code> || <code>9950h</code> || captain picking up bombrock || <code>---.wav</code>
 
|-
 
|}
 
 
{{todo|add wav numbers when applicable}}
 
{{todo|identify some entries (mail sounds)}}
 
== category 0x2 ==
 
This category is used mostly for menu sound effects. There are 147 entries in this bank.
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! rowspan="2" | Sound Description
 
! rowspan="2" | wav id(s)
 
|-
 
! Hex Entry || Decimal Entry || Jumptable entry
 
|-
 
| <code>0x1800</code> || <code>6144</code> || <code>6402h</code> || "Press Any Button" sound || <code>---.wav</code>
 
|-
 
| <code>0x1801</code> || <code>6145</code> || <code>7442hh</code> || Back out sound || <code>---.wav</code>
 
|-
 
| <code>0x1802</code> || <code>6146</code> || <code>6577h</code> || Selection change sound || <code>---.wav</code>
 
|-
 
| <code>0x1803</code> || <code>6147</code> || <code>7046h</code> || Opening Onion sound || <code>---.wav</code>
 
|-
 
| <code>0x1804</code> || <code>6148</code> || <code>7132h</code> || Closing Onion sound || <code>---.wav</code>
 
|-
 
| <code>0x1805</code> || <code>6149</code> || <code>6638h</code> || Pause screen (Pik1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x1806</code> || <code>6150</code> || <code>7183h</code> || Single digit add || <code>---.wav</code>
 
|-
 
| <code>0x1807</code> || <code>6151</code> || <code>7210h</code> || "Too many pikmin on field" sound || <code>---.wav</code>
 
|-
 
| <code>0x1808</code> || <code>6152</code> || <code>8542h</code> || Zooming in on radar || <code>---.wav</code>
 
|-
 
| <code>0x1809</code> || <code>6153</code> || <code>8583h</code> || Zooming out on radar || <code>---.wav</code>
 
|-
 
| <code>0x180a</code> || <code>6154</code> || <code>8624h</code> || Moving radar image || <code>---.wav</code>
 
|-
 
| <code>0x180b</code> || <code>6155</code> || <code>8125h</code> || Saving Game... || <code>---.wav</code>
 
|-
 
| <code>0x180c</code> || <code>6156</code> || <code>8194h</code> || Save Complete! || <code>---.wav</code>
 
|-
 
| <code>0x180d</code> || <code>6157</code> || <code>8283h</code> || No memory card sound || <code>---.wav</code>
 
|-
 
| <code>0x180e</code> || <code>6158</code> || <code>8773h</code> || Options menu sound || <code>---.wav</code>
 
|-
 
| <code>0x180f</code> || <code>6159</code> || <code>7420h</code> || Camera zoom sound || <code>---.wav</code>
 
|-
 
| <code>0x1810</code> || <code>6160</code> || <code>7569h</code> || Olimar talking (Pik1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x1811</code> || <code>6161</code> || <code>7947h</code> || Close menu || <code>---.wav</code>
 
|-
 
| <code>0x1812</code> || <code>6162</code> || <code>7855h</code> || Unlock new area sound || <code>---.wav</code>
 
|-
 
| <code>0x1813</code> || <code>6163</code> || <code>6104h</code> || cash register sound || <code>---.wav</code>
 
|-
 
| <code>0x1814</code> || <code>6164</code> || <code>6082h</code> || Ka-Ching! || <code>---.wav</code>
 
|-
 
| <code>0x1815</code> || <code>6165</code> || <code>8359h</code> || Quarter of day has passed chime || <code>---.wav</code>
 
|-
 
| <code>0x1816</code> || <code>6166</code> || <code>7774h</code> || Half of day has passed chime || <code>---.wav</code>
 
|-
 
| <code>0x1817</code> || <code>6167</code> || <code>6830h</code> || Olimar sunset chime || <code>---.wav</code>
 
|-
 
| <code>0x1818</code> || <code>6168</code> || <code>6953h</code> || countdown numbers || <code>---.wav</code>
 
|-
 
| <code>0x1819</code> || <code>6169</code> || <code>7232h</code> || captain health low || <code>---.wav</code>
 
|-
 
| <code>0x181a</code> || <code>6170</code> || <code>6012h</code> || treasure results scrolling || <code>---.wav</code>
 
|-
 
| <code>0x181b</code> || <code>6171</code> || <code>7591h</code> || standing under onion || <code>---.wav</code>
 
|-
 
| <code>0x181c</code> || <code>6172</code> || <code>7281h</code> || task complete chime || <code>---.wav</code>
 
|-
 
| <code>0x181d</code> || <code>6173</code> || <code>6060h</code> || treasure result player scrolling || <code>---.wav</code>
 
|-
 
| <code>0x181e</code> || <code>6174</code> || <code>6038h</code> || Poko count sound effect (I forget when it's used) || <code>---.wav</code>
 
|-
 
| <code>0x181f</code> || <code>6175</code> || <code>8956h</code> || opening piklopedia/treasure hoard || <code>---.wav</code>
 
|-
 
| <code>0x1820</code> || <code>6176</code> || <code>6327h</code> || taking out many pikmin || <code>---.wav</code>
 
|-
 
| <code>0x1821</code> || <code>6177</code> || <code>6126h</code> || ship flying 1 || <code>---.wav</code>
 
|-
 
| <code>0x1822</code> || <code>6178</code> || <code>9120h</code> || Pikmin type switch || <code>---.wav</code>
 
|-
 
| <code>0x1823</code> || <code>6179</code> || <code>6378h</code> || Pikmin saying "Pikmin" || <code>---.wav</code>
 
|-
 
| <code>0x1824</code> || <code>6180</code> || <code>78170h</code> || Final Floor! || <code>---.wav</code>
 
|-
 
| <code>0x1825</code> || <code>6181</code> || <code>79557h</code> || Final Floor! (again?) || <code>---.wav</code>
 
|-
 
| <code>0x1826</code> || <code>6182</code> || <code>81132h</code> || challenge mode "Ready? Go!" || <code>---.wav</code>
 
|-
 
| <code>0x1827</code> || <code>6183</code> || <code>81132h</code> || challenge mode "Ready? Go!" || <code>---.wav</code>
 
|-
 
| <code>0x1828</code> || <code>6184</code> || <code>5978h</code> || pikmin being born || <code>---.wav</code>
 
|-
 
| <code>0x1829</code> || <code>6185</code> || <code>5888h</code> || added time to challenge mode timer || <code>---.wav</code>
 
|-
 
| <code>0x182a</code> || <code>6186</code> || <code>5939h</code> || pikmin lost || <code>---.wav</code>
 
|-
 
| <code>0x182b</code> || <code>6187</code> || <code>5827h</code> || many pikmin lost || <code>---.wav</code>
 
|-
 
| <code>0x182c</code> || <code>6188</code> || <code>5680h</code> || Onion flying around in results screen 1 || <code>---.wav</code>
 
|-
 
| <code>0x182d</code> || <code>6189</code> || <code>5537h</code> || Onion flying around in results screen 2 || <code>---.wav</code>
 
|-
 
| <code>0x182e</code> || <code>6190</code> || <code>5653h</code> || Onion flying around in results screen 3 || <code>---.wav</code>
 
|-
 
| <code>0x182f</code> || <code>6191</code> || <code>5564h</code> || Onion flying around in results screen 4 || <code>---.wav</code>
 
|-
 
| <code>0x1830</code> || <code>6192</code> || <code>5707h</code> || Ch. mode level unlocked || <code>---.wav</code>
 
|-
 
| <code>0x1831</code> || <code>6193</code> || <code>5496h</code> || taking out many pikmin || <code>---.wav</code>
 
|-
 
| <code>0x1832</code> || <code>6194</code> || <code>5334h</code> || added spray || <code>---.wav</code>
 
|-
 
| <code>0x1833</code> || <code>6195</code> || <code>81992h</code> || Cave Complete! (ft. Totaka's Song) || <code>---.wav</code>
 
|-
 
| <code>0x1834</code> || <code>6196</code> || <code>83087h</code> || Challenge mode level passed || <code>---.wav</code>
 
|-
 
| <code>0x1835</code> || <code>6197</code> || <code>83456h</code> || Challenge mode level deathless || <code>---.wav</code>
 
|-
 
| <code>0x1836</code> || <code>6198</code> || <code>5061h</code> || Olimar's Journal || <code>---.wav</code>
 
|-
 
| <code>0x1837</code> || <code>6199</code> || <code>5152h</code> || Louie's Journal || <code>---.wav</code>
 
|-
 
| <code>0x1838</code> || <code>6200</code> || <code>5243h</code> || Sales Pitch || <code>---.wav</code>
 
|-
 
| <code>0x1839</code> || <code>6201</code> || <code>5018h</code> || added something (unsure) || <code>---.wav</code>
 
|-
 
| <code>0x183a</code> || <code>6202</code> || <code>4712h</code> || It sounds treasure related (unsure when used) || <code>---.wav</code>
 
|-
 
| <code>0x183b</code> || <code>6203</code> || <code>4960h</code> || cherry roulette || <code>---.wav</code>
 
|-
 
| <code>0x183c</code> || <code>6204</code> || <code>4742h</code> || cherry ability used || <code>---.wav</code>
 
|-
 
| <code>0x183d</code> || <code>6205</code> || <code>4690h</code> || Ka-Ching! || <code>---.wav</code>
 
|-
 
| <code>0x183e</code> || <code>6206</code> || <code>4631h</code> || cave stats appearing on worldmap (incomplete) || <code>---.wav</code>
 
|-
 
| <code>0x183f</code> || <code>6207</code> || <code>4507h</code> || cave stats appearing on worldmap (complete) || <code>---.wav</code>
 
|-
 
| <code>0x1840</code> || <code>6208</code> || <code>4436h</code> || cave stats appearing on worldmap (blank) || <code>---.wav</code>
 
|-
 
| <code>0x1841</code> || <code>6209</code> || <code>4370h</code> || cave stats appearing on worldmap (incomplete) || <code>---.wav</code>
 
|-
 
| <code>0x1842</code> || <code>6210</code> || <code>4265h</code> || cave stats appearing on worldmap (complete) || <code>---.wav</code>
 
|-
 
| <code>0x1843</code> || <code>6211</code> || <code>4093h</code> || cave stats appearing on worldmap (blank) || <code>---.wav</code>
 
|-
 
| <code>0x1844</code> || <code>6212</code> || <code>80248h</code> || Final Floor! (again?!) || <code>---.wav</code>
 
|-
 
| <code>0x1845</code> || <code>6213</code> || <code>80248h</code> || Final Floor! (again?!?) || <code>---.wav</code>
 
|-
 
| <code>0x1846</code> || <code>6214</code> || <code>76190h</code> || Ship Talking 1 || <code>---.wav</code>
 
|-
 
| <code>0x1847</code> || <code>6215</code> || <code>75929h</code> || Ship Talking 2 || <code>---.wav</code>
 
|-
 
| <code>0x1848</code> || <code>6216</code> || <code>76253h</code> || Ship Talking 3 || <code>---.wav</code>
 
|-
 
| <code>0x1849</code> || <code>6217</code> || <code>75975h</code> || Ship Talking 4 || <code>---.wav</code>
 
|-
 
| <code>0x184a</code> || <code>6218</code> || <code>76388h</code> || Ship Talking 5 || <code>---.wav</code>
 
|-
 
| <code>0x184b</code> || <code>6219</code> || <code>76021h</code> || Ship Talking 6 || <code>---.wav</code>
 
|-
 
| <code>0x184c</code> || <code>6220</code> || <code>76456h</code> || Ship Talking 7 || <code>---.wav</code>
 
|-
 
| <code>0x184d</code> || <code>6221</code> || <code>76067h</code> || Ship Talking 8 || <code>---.wav</code>
 
|-
 
| <code>0x184e</code> || <code>6222</code> || <code>76524h</code> || Ship Talking 9 || <code>---.wav</code>
 
|-
 
| <code>0x184f</code> || <code>6223</code> || <code>76113h</code> || Ship Talking 10 || <code>---.wav</code>
 
|-
 
| <code>0x1850</code> || <code>6224</code> || <code>77096h</code> || Ship Talking 11 || <code>---.wav</code>
 
|-
 
| <code>0x1851</code> || <code>6225</code> || <code>76159h</code> || Ship Talking 12 || <code>---.wav</code>
 
|-
 
| <code>0x1852</code> || <code>6226</code> || <code>76190h</code> || Ship Talking 13 || <code>---.wav</code>
 
|-
 
| <code>0x1853</code> || <code>6227</code> || <code>76231h</code> || Ship Talking 14 || <code>---.wav</code>
 
|-
 
| <code>0x1854</code> || <code>6228</code> || <code>76253h</code> || Ship Talking 15 || <code>---.wav</code>
 
|-
 
| <code>0x1855</code> || <code>6229</code> || <code>76294h</code> || Ship Talking 16 || <code>---.wav</code>
 
|-
 
| <code>0x1856</code> || <code>6230</code> || <code>76316h</code> || Ship Talking 17 || <code>---.wav</code>
 
|-
 
| <code>0x1857</code> || <code>6231</code> || <code>76357h</code> || Ship Talking 18 || <code>---.wav</code>
 
|-
 
| <code>0x1858</code> || <code>6232</code> || <code>76388h</code> || Ship Talking 19 || <code>---.wav</code>
 
|-
 
| <code>0x1859</code> || <code>6233</code> || <code>76434h</code> || Ship Talking 20 || <code>---.wav</code>
 
|-
 
| <code>0x185a</code> || <code>6234</code> || <code>76456h</code> || Ship Talking 21 || <code>---.wav</code>
 
|-
 
| <code>0x185b</code> || <code>6235</code> || <code>76502h</code> || Ship Talking 22 || <code>---.wav</code>
 
|-
 
| <code>0x185c</code> || <code>6236</code> || <code>76524h</code> || Ship Talking 23 || <code>---.wav</code>
 
|-
 
| <code>0x185d</code> || <code>6237</code> || <code>76556h</code> || Ship Talking 24 || <code>---.wav</code>
 
|-
 
| <code>0x185e</code> || <code>6238</code> || <code>76578h</code> || Ship Talking 25 || <code>---.wav</code>
 
|-
 
| <code>0x185f</code> || <code>6239</code> || <code>76619h</code> || Ship Talking 26 || <code>---.wav</code>
 
|-
 
| <code>0x1860</code> || <code>6240</code> || <code>76655h</code> || Ship Talking 27 || <code>---.wav</code>
 
|-
 
| <code>0x1861</code> || <code>6241</code> || <code>76691h</code> || Ship Talking 28 || <code>---.wav</code>
 
|-
 
| <code>0x1862</code> || <code>6242</code> || <code>76718h</code> || Ship Talking 29 || <code>---.wav</code>
 
|-
 
| <code>0x1863</code> || <code>6243</code> || <code>76754h</code> || Ship Talking 30 || <code>---.wav</code>
 
|-
 
| <code>0x1864</code> || <code>6244</code> || <code>76790h</code> || Ship Talking 31 || <code>---.wav</code>
 
|-
 
| <code>0x1865</code> || <code>6245</code> || <code>76826h</code> || Ship Talking 32 || <code>---.wav</code>
 
|-
 
| <code>0x1866</code> || <code>6246</code> || <code>76853h</code> || Ship Talking 33 || <code>---.wav</code>
 
|-
 
| <code>0x1867</code> || <code>6247</code> || <code>76889h</code> || Ship Talking 34 || <code>---.wav</code>
 
|-
 
| <code>0x1868</code> || <code>6248</code> || <code>76916h</code> || Ship Talking 35 || <code>---.wav</code>
 
|-
 
| <code>0x1869</code> || <code>6249</code> || <code>76952h</code> || Ship Talking 36 || <code>---.wav</code>
 
|-
 
| <code>0x186a</code> || <code>6250</code> || <code>76988h</code> || Ship Talking 37 || <code>---.wav</code>
 
|-
 
| <code>0x186b</code> || <code>6251</code> || <code>77024h</code> || Ship Talking 38 || <code>---.wav</code>
 
|-
 
| <code>0x186c</code> || <code>6252</code> || <code>77060h</code> || Ship Talking 39 || <code>---.wav</code>
 
|-
 
| <code>0x186d</code> || <code>6253</code> || <code>77096h</code> || Ship Talking 40 || <code>---.wav</code>
 
|-
 
| <code>0x186e</code> || <code>6254</code> || <code>77118h</code> || next line of dialogue || <code>---.wav</code>
 
|-
 
| <code>0x186f</code> || <code>6255</code> || <code>77450h</code> || ship text box showing up || <code>---.wav</code>
 
|-
 
| <code>0x1870</code> || <code>6256</code> || <code>77595h</code> || ship text box closing || <code>---.wav</code>
 
|-
 
| <code>0x1871</code> || <code>6257</code> || <code>4054h</code> || Ultra Spicy Spray effect || <code>---.wav</code>
 
|-
 
| <code>0x1872</code> || <code>6258</code> || <code>4032h</code> || Bulbmin saying "Pikmin" || <code>---.wav</code>
 
|-
 
| <code>0x1873</code> || <code>6259</code> || <code>3954h</code> || VS mode win counter goes up || <code>---.wav</code>
 
|-
 
| <code>0x1874</code> || <code>6260</code> || <code>2394h</code> || Treasure Gauge detecting treasure || <code>---.wav</code>
 
|-
 
| <code>0x1875</code> || <code>6261</code> || <code>3928h</code> || Scrolling text || <code>---.wav</code>
 
|-
 
| <code>0x1876</code> || <code>6262</code> || <code>3837h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 
|-
 
| <code>0x1877</code> || <code>6263</code> || <code>3746h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 
|-
 
| <code>0x1878</code> || <code>6264</code> || <code>3655h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 
|-
 
| <code>0x1879</code> || <code>6265</code> || <code>3564h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 
|-
 
| <code>0x187a</code> || <code>6266</code> || <code>3382h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 
|-
 
| <code>0x187b</code> || <code>6267</code> || <code>3473h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 
|-
 
| <code>0x187c</code> || <code>6268</code> || <code>3280h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 
|-
 
| <code>0x187d</code> || <code>6269</code> || <code>3174h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 
|-
 
| <code>0x187e</code> || <code>6270</code> || <code>2982h</code> || Gold ship closing? || <code>---.wav</code>
 
|-
 
| <code>0x187f</code> || <code>6271</code> || <code>2903h</code> || "New" box appearing on worldmap || <code>---.wav</code>
 
|-
 
| <code>0x1880</code> || <code>6272</code> || <code>2682h</code> || Spray menu showing up? || <code>---.wav</code>
 
|-
 
| <code>0x1881</code> || <code>6273</code> || <code>2301h</code> || Treasure Gauge turning off || <code>---.wav</code>
 
|-
 
| <code>0x1882</code> || <code>6274</code> || <code>2553h</code> || Low pitch buzzing 1 || <code>---.wav</code>
 
|-
 
| <code>0x1883</code> || <code>6275</code> || <code>2599h</code> || Low pitch buzzing 2 || <code>---.wav</code>
 
|-
 
| <code>0x1884</code> || <code>6276</code> || <code>2645h</code> || Moving radar image || <code>---.wav</code>
 
|-
 
| <code>0x1885</code> || <code>6277</code> || <code>2523h</code> || Low bongo sound? || <code>---.wav</code>
 
|-
 
| <code>0x1886</code> || <code>6278</code> || <code>2456h</code> || Treasure gauge turning off shine || <code>---.wav</code>
 
|-
 
| <code>0x1887</code> || <code>6279</code> || <code>1844h</code> || Treasure gauge going crazy || <code>---.wav</code>
 
|-
 
| <code>0x1888</code> || <code>6280</code> || <code>1822h</code> || close camera zoom in || <code>---.wav</code>
 
|-
 
| <code>0x1889</code> || <code>6281</code> || <code>3954h</code> || VS mode win counter goes up || <code>---.wav</code>
 
|-
 
| <code>0x188a</code> || <code>6282</code> || <code>1795h</code> || added cherry to roulette || <code>---.wav</code>
 
|-
 
| <code>0x188b</code> || <code>6283</code> || <code>1689h</code> || VS mode loading || <code>---.wav</code>
 
|-
 
| <code>0x188c</code> || <code>6284</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 
|-
 
| <code>0x188d</code> || <code>6285</code> || <code>9152h</code> || Olimar switch 2 || <code>---.wav</code>
 
|-
 
| <code>0x188e</code> || <code>6286</code> || <code>9179h</code> || Louie switch 2 || <code>---.wav</code>
 
|-
 
| <code>0x188f</code> || <code>6287</code> || <code>9206h</code> || President switch 2 || <code>---.wav</code>
 
|-
 
| <code>0x1890</code> || <code>6288</code> || <code>6718h</code> || Louie sunset chime || <code>---.wav</code>
 
|-
 
| <code>0x1891</code> || <code>6289</code> || <code>6774h</code> || President sunset chime || <code>---.wav</code>
 
|-
 
| <code>0x1892</code> || <code>6290</code> || <code>1636h</code> || cannot delve deeper || <code>---.wav</code>
 
|-
 
| <code>0x1893</code> || <code>6291</code> || <code>1576h</code> || cannot delve deeper || <code>---.wav</code>
 
|-
 
|}
 
 
{{todo|add wav numbers when applicable}}
 
== category 0x3 ==
 
This category is used for Pikmin sound effects. There are 135 entries in this bank.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! colspan="3" | Entry value
+
! colspan="2" | Entry value
 
! rowspan="2" | Sound Description
 
! rowspan="2" | Sound Description
 
! rowspan="2" | wav id(s)
 
! rowspan="2" | wav id(s)
 
|-
 
|-
 
! Hex Entry || Decimal Entry || Jumptable entry
 
! Hex Entry || Decimal Entry || Jumptable entry
|-
 
| <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || Pikmin being dismissed || <code>682.wav</code>
 
|-
 
| <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || Pikmin being whistled || <code>735.wav</code>
 
|-
 
| <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || Pikmin being held || <code>718.wav</code>
 
|-
 
| <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || Pikmin being thrown || <code>717.wav</code>
 
|-
 
| <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || Pikmin landing || <code>733.wav</code>
 
|-
 
| <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || Pikmin grabbing onto something || <code>796.wav</code>
 
|-
 
| <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || Pikmin hitting something || <code>726.wav</code>
 
|-
 
| <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || Pikmin hitting something (dealing no damage) || <code>754.wav</code>
 
|-
 
| <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || Pikmin hitting something (dealing damage) || <code>687.wav</code>
 
|-
 
| <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || Pikmin being eaten || <code>693.wav</code>
 
|-
 
| <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || Pikmin being flicked (lose flower/bud) || <code>691.wav</code>
 
|-
 
| <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || Pikmin being squished || <code>725.wav</code>
 
|-
 
| <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || Pikmin on fire || <code>1394.wav</code>
 
|-
 
| <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || Pikmin dying to element || <code>694.wav</code>
 
|-
 
| <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || unused Pikmin noise || <code>695.wav</code>
 
|-
 
| <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || unused Pikmin noise || <code>696.wav</code>
 
|-
 
| <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || Pikmin dying || <code>700.wav</code>
 
|-
 
| <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || Pikmin entering water || <code>800.wav</code>
 
|-
 
| <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || Pikmin drowning || <code>1393.wav</code>
 
|-
 
| <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || Pikmin drowning (end) || <code>721.wav</code>
 
|-
 
| <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || Pikmin inside Onion || <code>too many to list</code>
 
|-
 
| <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || Pikmin starting to climb onion legs || <code>722.wav</code>
 
|-
 
| <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || Pikmin seed being produced || <code>688.wav</code>
 
|-
 
| <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || Pikmin seed being planted || <code>771.wav</code>
 
|-
 
| <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || Pikmin seed sprouting || <code>702.wav</code>
 
|-
 
| <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || Pikmin seed sprouting || <code>728.wav</code>
 
|-
 
| <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || Pikmin seed blooming into bud || <code>732.wav</code>
 
|-
 
| <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || Pikmin seed blooming into flower || <code>727.wav</code>
 
|-
 
| <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || Pikmin seed going back to seed || <code>715.wav</code>
 
|-
 
| <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || Pikmin going inside the onion || <code>688.wav</code>
 
|-
 
| <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || Pikmin coming outside the onion || <code>742.wav</code>
 
|-
 
| <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || Pikmin celebrating (maybe inside Onion too) || <code>714/713.wav</code>
 
|-
 
| <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || Pikmin inside Ship || <code>too many to list.wav</code>
 
|-
 
| <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || Pikmin being plucked || <code>782.wav(pluck)</code>
 
|-
 
| <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || Pikmin being saved from being eaten || <code>1375.wav</code>
 
|-
 
| <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || Pikmin breaking geyser || <code>793.wav</code>
 
|-
 
| <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || Pikmin breaking tough gate || <code>802.wav</code>
 
|-
 
| <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || Pikmin breaking soft gate || <code>774.wav</code>
 
|-
 
| <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || Pikmin breaking Barl drain || <code>773.wav</code>
 
|-
 
| <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || Pikmin building bridge || <code>797.wav</code>
 
|-
 
| <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || Pikmin breaking rocks || <code>787.wav</code>
 
|-
 
| <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || Pikmin plucking grass || <code>787.wav</code>
 
|-
 
| <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || Pikmin being sucked into jellyfloat || <code>1266.wav</code>
 
|-
 
| <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || splash of goo sound? (titan dweevil exploding?) || <code>1085.wav</code>
 
|-
 
| <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || Pikmin struggling to pick up something || <code>736.wav</code>
 
|-
 
| <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || Pikmin picking up someting || <code>683.wav</code>
 
|-
 
| <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || Pikmin carrying something || <code>684.wav</code>
 
|-
 
| <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || Pikmin saying "no" || <code>1367/1368/1369.wav</code>
 
|-
 
| <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || Pikmin interacting with something(pik1 leftover) || <code>685.wav</code>
 
|-
 
| <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || Pikmin celebrating (sounds like picking up bombrock) || <code>734.wav</code>
 
|-
 
| <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || Pikmin celebrating || <code>711.wav</code>
 
|-
 
| <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || Pikmin drinking nectar || <code>697.wav</code>
 
|-
 
| <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || Pikmin moaning idly || <code>686.wav</code>
 
|-
 
| <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || Pikmin shaking off water || <code>689.wav</code>
 
|-
 
| <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || Pikmin making a "huh" sound || <code>690.wav</code>
 
|-
 
| <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || Pikmin falling || <code>698.wav</code>
 
|-
 
| <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || Pikmin grabbing on to something || <code>701.wav</code>
 
|-
 
| <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || Pikmin celebrating || <code>712.wav</code>
 
|-
 
| <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || Pikmin celebrating || <code>713.wav</code>
 
|-
 
| <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || Pikmin celebrating || <code>714.wav</code>
 
|-
 
| <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || Pikmin giving up || <code>699.wav</code>
 
|-
 
| <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || Pikmin sound (possibly unused) || <code>716.wav</code>
 
|-
 
| <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || Pikmin sound || <code>719.wav</code>
 
|-
 
| <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || Pikmin getting back up || <code>722/723.wav</code>
 
|-
 
| <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || Pikmin getting back up after being flicked (angry) || <code>723.wav</code>
 
|-
 
| <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || Pikmin making an impatient sound? || <code>724.wav</code>
 
|-
 
| <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || Pikmin making a soft noise || <code>729.wav</code>
 
|-
 
| <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || Pikmin tripping || <code>730.wav</code>
 
|-
 
| <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || Pikmin tripping || <code>731.wav</code>
 
|-
 
| <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || Pikmin being flowered || <code>1366 and 727.wav</code>
 
|-
 
| <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || Pikmin sounding sad || <code>many .wavs</code>
 
|-
 
| <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || Yellow Pikmin Discovery cutscene || <code>---.wav</code>
 
|-
 
| <code>0x2848</code> || <code>10312</code> || <code>36396h</code> || Pikmin yelling || <code>---.wav</code>
 
|-
 
| <code>0x2849</code> || <code>10313</code> || <code>36289h</code> || Pikmin inside Jellyfloat || <code>---.wav</code>
 
|-
 
| <code>0x284a</code> || <code>10314</code> || <code>36267h</code> || Pikmin making a weird sound (maybe dying to jellyfloat?) || <code>---.wav</code>
 
|-
 
| <code>0x284b</code> || <code>10315</code> || <code>34880h</code> || Pikmin being watered || <code>---.wav</code>
 
|-
 
| <code>0x284c</code> || <code>10316</code> || <code>39536h</code> || Pikmin getting electrocuted || <code>---.wav</code>
 
|-
 
| <code>0x284d</code> || <code>10317</code> || <code>39563h</code> || Elec Gate being hit || <code>---.wav</code>
 
|-
 
| <code>0x284e</code> || <code>10318</code> || <code>39596h</code> || Purple slam || <code>---.wav</code>
 
|-
 
| <code>0x284f</code> || <code>10319</code> || <code>39637h</code> || Pikmin digging || <code>---.wav</code>
 
|-
 
| <code>0x2850</code> || <code>10320</code> || <code>39696h</code> || Pikmin walking past someone vaping || <code>---.wav</code>
 
|-
 
| <code>0x2851</code> || <code>10321</code> || <code>39725h</code> || Pikmin getting spicy || <code>---.wav</code>
 
|-
 
| <code>0x2852</code> || <code>10322</code> || <code>39757h</code> || Pikmin attacking with Spicy effect || <code>---.wav</code>
 
|-
 
| <code>0x2853</code> || <code>10323</code> || <code>39786h</code> || Pikmin Spicy effect running out || <code>---.wav</code>
 
|-
 
| <code>0x2854</code> || <code>10324</code> || <code>39808h</code> || Pikmin being flicked || <code>---.wav</code>
 
|-
 
| <code>0x2855</code> || <code>10325</code> || <code>902h</code> || Beep || <code>---.wav</code>
 
|-
 
| <code>0x2856</code> || <code>10326</code> || <code>42277h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 
|-
 
| <code>0x2857</code> || <code>10327</code> || <code>42051h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 
|-
 
| <code>0x2858</code> || <code>10328</code> || <code>41603h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 
|-
 
| <code>0x2859</code> || <code>10229</code> || <code>39842h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 
|-
 
| <code>0x285a</code> || <code>10330</code> || <code>36235h</code> || Pikmin falling || <code>---.wav</code>
 
|-
 
| <code>0x285b</code> || <code>10331</code> || <code>36205h</code> || Red Pikmin Discovery cutscene || <code>---.wav</code>
 
|-
 
| <code>0x285c</code> || <code>10332</code> || <code>35933h</code> || Blue Pikmin Discovery cutscene || <code>---.wav</code>
 
|-
 
| <code>0x285d</code> || <code>10333</code> || <code>36052h</code> || White Pikmin Discovery cutscene || <code>---.wav</code>
 
|-
 
| <code>0x285e</code> || <code>10334</code> || <code>36030h</code> || Purple Pikmin Discovery cutscene || <code>---.wav</code>
 
|-
 
| <code>0x285f</code> || <code>10335</code> || <code>35871h</code> || Pikmin picking up bomb rock (pik1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x2860</code> || <code>10336</code> || <code>35805h</code> || Pikmin Spicy effect running out || <code>---.wav</code>
 
|-
 
| <code>0x2861</code> || <code>10337</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 
|-
 
| <code>0x2862</code> || <code>10338</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 
|-
 
| <code>0x2863</code> || <code>10339</code> || <code>41829h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 
|-
 
| <code>0x2864</code> || <code>10340</code> || <code>35729h</code> || Bulbmin being dismissed || <code>---.wav</code>
 
|-
 
| <code>0x2865</code> || <code>10341</code> || <code>35778h</code> || Bulbmin being whistled || <code>---.wav</code>
 
|-
 
| <code>0x2866</code> || <code>10342</code> || <code>35756h</code> || Bulbmin being thrown || <code>---.wav</code>
 
|-
 
| <code>0x2867</code> || <code>10343</code> || <code>35702h</code> || Bulbmin being eaten || <code>---.wav</code>
 
|-
 
| <code>0x2868</code> || <code>10344</code> || <code>35638h</code> || Flower blooming || <code>---.wav</code>
 
|-
 
| <code>0x2869</code> || <code>10345</code> || <code>35536h</code> || Seed turning back into leaf || <code>---.wav</code>
 
|-
 
| <code>0x286a</code> || <code>10346</code> || <code>35509h</code> || Bulbmin Dying || <code>---.wav</code>
 
|-
 
| <code>0x286b</code> || <code>10347</code> || <code>35460h</code> || Bulbmin being held || <code>---.wav</code>
 
|-
 
| <code>0x286c</code> || <code>10348</code> || <code>35433h</code> || Bulbmin sound (not sure when used) || <code>---.wav</code>
 
|-
 
| <code>0x286d</code> || <code>10349</code> || <code>35406h</code> || Bulbmin falling off map || <code>---.wav</code>
 
|-
 
| <code>0x286e</code> || <code>10350</code> || <code>35379h</code> || Bulbmin getting squished || <code>---.wav</code>
 
|-
 
| <code>0x286f</code> || <code>10351</code> || <code>35257h</code> || Bulbmin being plucked || <code>---.wav</code>
 
|-
 
| <code>0x2870</code> || <code>10352</code> || <code>35203h</code> || Bulbmin struggling to lift something || <code>---.wav</code>
 
|-
 
| <code>0x2871</code> || <code>10353</code> || <code>35176h</code> || Bulbmin picking something up || <code>---.wav</code>
 
|-
 
| <code>0x2872</code> || <code>10354</code> || <code>35154h</code> || Bulbmin carrying || <code>---.wav</code>
 
|-
 
| <code>0x2873</code> || <code>10355</code> || <code>35132h</code> || Bulbmin attack under spicy effect || <code>---.wav</code>
 
|-
 
| <code>0x2874</code> || <code>10356</code> || <code>35056h</code> || Bulbmin getting Spicy || <code>---.wav</code>
 
|-
 
| <code>0x2875</code> || <code>10357</code> || <code>35083h</code> || Bulbmin attack under spicy effect? || <code>---.wav</code>
 
|-
 
| <code>0x2876</code> || <code>10358</code> || <code>35105h</code> || Bulbmin Spicy effect runs out || <code>---.wav</code>
 
|-
 
| <code>0x2877</code> || <code>10359</code> || <code>35029h</code> || Bulbmin sound (unknown if used) || <code>---.wav</code>
 
|-
 
| <code>0x2878</code> || <code>10360</code> || <code>35007h</code> || Bulbmin digging || <code>---.wav</code>
 
|-
 
| <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || Bulbmin low pitched sound || <code>---.wav</code>
 
|-
 
| <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || Pikmin panic || <code>---.wav</code>
 
|-
 
| <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || Bulbmin Panic || <code>---.wav</code>
 
|-
 
| <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || Purple Slam || <code>---.wav</code>
 
|-
 
| <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || unused Pikmin noise || <code>---.wav</code>
 
|-
 
| <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || Pikmin murmur 1 || <code>---.wav</code>
 
|-
 
| <code>0x287f</code> || <code>10367</code> || <code>43736h</code> || Pikmin murmur 2 || <code>---.wav</code>
 
|-
 
| <code>0x2880</code> || <code>10368</code> || <code>43908h</code> || Pikmin murmur 3 || <code>---.wav</code>
 
|-
 
| <code>0x2881</code> || <code>10369</code> || <code>43564h</code> || Pikmin murmur 4 || <code>---.wav</code>
 
|-
 
| <code>0x2882</code> || <code>10370</code> || <code>44252h</code> || Pikmin Humming 1 || <code>---.wav</code>
 
|-
 
| <code>0x2883</code> || <code>10371</code> || <code>44510h</code> || Pikmin Humming 2 || <code>---.wav</code>
 
|-
 
| <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || Pikmin Humming 3 || <code>---.wav</code>
 
|-
 
| <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || Pikmin humming Ai no uta || <code>---.wav</code>
 
|-
 
| <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || Pikmin singing Ai no uta || <code>---.wav</code>
 
|-
 
| <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || Purple Pikmin Discovery Cutscene || <code>---.wav</code>
 
 
|-
 
|-
 
|}
 
|}
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x4 ==
 
This category is used mostly for object sound effects. There are 126 entries in this bank.
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! rowspan="2" | Sound Description
 
! rowspan="2" | wav id(s)
 
|-
 
! Hex Entry || Decimal Entry || Jumptable entry
 
|-
 
| <code>0x3800</code> || <code>14336</code> || <code>31421h</code> || Nectar hitting the ground || <code>640.wav</code>
 
|-
 
| <code>0x3801</code> || <code>14337</code> || <code>31207h</code> || Bridge segment being built || <code>---.wav</code>
 
|-
 
| <code>0x3802</code> || <code>14338</code> || <code>31298h</code> || Rock being broken || <code>---.wav</code>
 
|-
 
| <code>0x3803</code> || <code>14339</code> || <code>31320h</code> || Gate falling || <code>---.wav</code>
 
|-
 
| <code>0x3804</code> || <code>14340</code> || <code>31443h</code> || Onion absorbing || <code>---.wav</code>
 
|-
 
| <code>0x3805</code> || <code>14341</code> || <code>31465h</code> || Item being absorbed || <code>---.wav</code>
 
|-
 
| <code>0x3806</code> || <code>14342</code> || <code>26669h</code> || Thump sound (unknown purpose) || <code>---.wav</code>
 
|-
 
| <code>0x3807</code> || <code>14343</code> || <code>26640h</code> || Hissing sound || <code>---.wav</code>
 
|-
 
| <code>0x3808</code> || <code>14344</code> || <code>26319h</code> || Pellet thump (small Pellet) || <code>---.wav</code>
 
|-
 
| <code>0x3809</code> || <code>14345</code> || <code>26275h</code> || Pellet thump (medium Pellet) || <code>---.wav</code>
 
|-
 
| <code>0x380a</code> || <code>14346</code> || <code>26297h</code> || Pellet thump (large Pellet) || <code>---.wav</code>
 
|-
 
| <code>0x380b</code> || <code>14347</code> || <code>26187h</code> || Water splash (small object) || <code>---.wav</code>
 
|-
 
| <code>0x380c</code> || <code>14348</code> || <code>26209h</code> || Water splash (medium object) || <code>---.wav</code>
 
|-
 
| <code>0x380d</code> || <code>14349</code> || <code>26231h</code> || Water splash (large object) || <code>---.wav</code>
 
|-
 
| <code>0x380e</code> || <code>14350</code> || <code>23771h</code> || Ship flying (day results?) || <code>---.wav</code>
 
|-
 
| <code>0x380f</code> || <code>14351</code> || <code>23784h</code> || Ship takeoff || <code>---.wav</code>
 
|-
 
| <code>0x3810</code> || <code>14352</code> || <code>28098h</code> || Onion flying (day results?) || <code>---.wav</code>
 
|-
 
| <code>0x3811</code> || <code>14353</code> || <code>28575h</code> || Onion landing (in water) || <code>---.wav</code>
 
|-
 
| <code>0x3812</code> || <code>14354</code> || <code>28466h</code> || Splash of water (onion emerging from water?) || <code>---.wav</code>
 
|-
 
| <code>0x3813</code> || <code>14355</code> || <code>28707h</code> || Onion emerging from cut cutscene (wind up) || <code>---.wav</code>
 
|-
 
| <code>0x3814</code> || <code>14356</code> || <code>28918h</code> || Onion emerging from cut cutscene (popping out of ground) || <code>---.wav</code>
 
|-
 
| <code>0x3815</code> || <code>14357</code> || <code>32102h</code> || Onion legs extending || <code>---.wav</code>
 
|-
 
| <code>0x3816</code> || <code>14358</code> || <code>29777h</code> || Onion landing || <code>---.wav</code>
 
|-
 
| <code>0x3817</code> || <code>14359</code> || <code>23797h</code> || Ship coursein cutscene (flying) || <code>---.wav</code>
 
|-
 
| <code>0x3818</code> || <code>14360</code> || <code>23810h</code> || Ship coursein cutscene (landing) || <code>---.wav</code>
 
|-
 
| <code>0x3819</code> || <code>14361</code> || <code>26034h</code> || Onion coursein cutscene (flying) || <code>---.wav</code>
 
|-
 
| <code>0x381a</code> || <code>14362</code> || <code>28285h</code> || Onion takeoff || <code>---.wav</code>
 
|-
 
| <code>0x381b</code> || <code>14363</code> || <code>23836h</code> || Research Pod cave falling cutscene || <code>---.wav</code>
 
|-
 
| <code>0x381c</code> || <code>14364</code> || <code>23849h</code> || Research Pod escape cutscene || <code>---.wav</code>
 
|-
 
| <code>0x381d</code> || <code>14365</code> || <code>32167h</code> || Ship absorbing something (item) || <code>---.wav</code>
 
|-
 
| <code>0x381e</code> || <code>14366</code> || <code>32075h</code> || Captain entering ship || <code>---.wav</code>
 
|-
 
| <code>0x381f</code> || <code>14367</code> || <code>29439h</code> || Ship absorbing something (deeper sounding) || <code>---.wav</code>
 
|-
 
| <code>0x3820</code> || <code>14368</code> || <code>29394h</code> || Ship absorbing something (again but quieter) || <code>---.wav</code>
 
|-
 
| <code>0x3821</code> || <code>14369</code> || <code>29349h</code> || Ship absorbing something (same as before) || <code>---.wav</code>
 
|-
 
| <code>0x3822</code> || <code>14370</code> || <code>29304h</code> || Ship absorbing something (same as before) || <code>---.wav</code>
 
|-
 
| <code>0x3823</code> || <code>14371</code> || <code>29259h</code> || Ship absorbing something (same as before) || <code>---.wav</code>
 
|-
 
| <code>0x3824</code> || <code>14372</code> || <code>24553h</code> || Ship sound (gold) (maybe in day results?) || <code>---.wav</code>
 
|-
 
| <code>0x3825</code> || <code>14373</code> || <code>23927h</code> || Ship liftoff (gold) || <code>---.wav</code>
 
|-
 
| <code>0x3826</code> || <code>14374</code> || <code>24250h</code> || Ship coursein cutscene (gold) (flying) || <code>---.wav</code>
 
|-
 
| <code>0x3827</code> || <code>14375</code> || <code>24910h</code> || Ship coursein cutscene (gold) (landing) || <code>---.wav</code>
 
|-
 
| <code>0x3828</code> || <code>14376</code> || <code>25550h</code> || Gold Ship idle sound || <code>---.wav</code>
 
|-
 
| <code>0x3829</code> || <code>14377</code> || <code>25048h</code> || Research Pod returning to main ship || <code>---.wav</code>
 
|-
 
| <code>0x382a</code> || <code>14378</code> || <code>25198h</code> || Research Pod escaping || <code>---.wav</code>
 
|-
 
| <code>0x382b</code> || <code>14379</code> || <code>25406h</code> || Research Pod idle || <code>---.wav</code>
 
|-
 
| <code>0x382c</code> || <code>14380</code> || <code>25768h</code> || Research Pod closing on main ship || <code>---.wav</code>
 
|-
 
| <code>0x382d</code> || <code>14381</code> || <code>25805h</code> || Research Pod closing on main ship (gold) || <code>---.wav</code>
 
|-
 
| <code>0x382e</code> || <code>14382</code> || <code>25878h</code> || Research Pod closing on main ship (gold) (again?) || <code>---.wav</code>
 
|-
 
| <code>0x382f</code> || <code>14383</code> || <code>25915h</code> || Ship opening hatch to absorb something || <code>---.wav</code>
 
|-
 
| <code>0x3830</code> || <code>14384</code> || <code>26484h</code> || Key landing || <code>---.wav</code>
 
|-
 
| <code>0x3831</code> || <code>14385</code> || <code>26562h</code> || Quiet ship sound || <code>---.wav</code>
 
|-
 
| <code>0x3832</code> || <code>14386</code> || <code>26794h</code> || Buried object being unearthed || <code>---.wav</code>
 
|-
 
| <code>0x3833</code> || <code>14387</code> || <code>26881h</code> || Buried object being unearthed comepletely || <code>---.wav</code>
 
|-
 
| <code>0x3834</code> || <code>14388</code> || <code>23888h</code> || Research Pod closing on main ship (gold) (again?) || <code>---.wav</code>
 
|-
 
| <code>0x3835</code> || <code>14389</code> || <code>23901h</code> || Research Pod closing on main ship || <code>---.wav</code>
 
|-
 
| <code>0x3836</code> || <code>14390</code> || <code>23914h</code> || Ship opening hatch to absorb something || <code>---.wav</code>
 
|-
 
| <code>0x3837</code> || <code>14391</code> || <code>29567h</code> || Something emerging from water || <code>---.wav</code>
 
|-
 
| <code>0x3838</code> || <code>14392</code> || <code>31670h</code> || Elec Gate || <code>---.wav</code>
 
|-
 
| <code>0x3839</code> || <code>14393</code> || <code>31761h</code> || Mold idle sound || <code>---.wav</code>
 
|-
 
| <code>0x383a</code> || <code>14394</code> || <code>31783h</code> || Mold growing || <code>---.wav</code>
 
|-
 
| <code>0x383b</code> || <code>14395</code> || <code>31841h</code> || Mold shrinking || <code>---.wav</code>
 
|-
 
| <code>0x383c</code> || <code>14396</code> || <code>31967h</code> || flowing water (geyser activated?) || <code>---.wav</code>
 
|-
 
| <code>0x383d</code> || <code>14397</code> || <code>31897h</code> || Steam sound || <code>---.wav</code>
 
|-
 
| <code>0x383e</code> || <code>14398</code> || <code>23875h</code> || thump sound || <code>---.wav</code>
 
|-
 
| <code>0x383f</code> || <code>14399</code> || <code>32871h</code> || Spiderwort growing || <code>---.wav</code>
 
|-
 
| <code>0x3840</code> || <code>14400</code> || <code>32963h</code> || Spiderwort berry appearing || <code>---.wav</code>
 
|-
 
| <code>0x3841</code> || <code>14401</code> || <code>33020h</code> || Spiderwort shrinking || <code>---.wav</code>
 
|-
 
| <code>0x3842</code> || <code>14402</code> || <code>33105h</code> || Berry exploding || <code>---.wav</code>
 
|-
 
| <code>0x3843</code> || <code>14403</code> || <code>23823h</code> || Ship idle || <code>---.wav</code>
 
|-
 
| <code>0x3844</code> || <code>14404</code> || <code>23862h</code> || Research Pod idle || <code>---.wav</code>
 
|-
 
| <code>0x3845</code> || <code>14405</code> || <code>30757h</code> || Cave appearing || <code>---.wav</code>
 
|-
 
| <code>0x3846</code> || <code>14406</code> || <code>30735h</code> || Scale block changing || <code>---.wav</code>
 
|-
 
| <code>0x3847</code> || <code>14407</code> || <code>30713h</code> || Water draining || <code>---.wav</code>
 
|-
 
| <code>0x3848</code> || <code>14408</code> || <code>26989h</code> || Geyser (sealed) || <code>---.wav</code>
 
|-
 
| <code>0x3849</code> || <code>14409</code> || <code>26253h</code> || Splash of water || <code>---.wav</code>
 
|-
 
| <code>0x384a</code> || <code>14410</code> || <code>11924h</code> || Olimar shocked in intro cutscene || <code>---.wav</code>
 
|-
 
| <code>0x384b</code> || <code>14411</code> || <code>12000h</code> || Louie shocked (red pikmin cutscene I think) || <code>---.wav</code>
 
|-
 
| <code>0x384c</code> || <code>14412</code> || <code>11924h</code> || Olimar shocked again || <code>---.wav</code>
 
|-
 
| <code>0x384d</code> || <code>14413</code> || <code>12000h</code> || Louie shocked again || <code>---.wav</code>
 
|-
 
| <code>0x384e</code> || <code>14414</code> || <code>11924h</code> || Olimar shocked again || <code>---.wav</code>
 
|-
 
| <code>0x384f</code> || <code>14415</code> || <code>12000h</code> || Louie shocked again || <code>---.wav</code>
 
|-
 
| <code>0x3850</code> || <code>14416</code> || <code>11924h</code> || Olimar shocked again || <code>---.wav</code>
 
|-
 
| <code>0x3851</code> || <code>14417</code> || <code>12000h</code> || Louie shocked again || <code>---.wav</code>
 
|-
 
| <code>0x3852</code> || <code>14418</code> || <code>29919h</code> || Spectralid sounds || <code>---.wav</code>
 
|-
 
| <code>0x3853</code> || <code>14419</code> || <code>30135h</code> || Spectralid sounds (more spectralids) || <code>---.wav</code>
 
|-
 
| <code>0x3854</code> || <code>14420</code> || <code>30404h</code> || Spectralid sounds (even more spectralids) || <code>---.wav</code>
 
|-
 
| <code>0x3855</code> || <code>14421</code> || <code>29889h</code> || buzzing sound || <code>---.wav</code>
 
|-
 
| <code>0x3856</code> || <code>14422</code> || <code>37973h</code> || Pikpik carrot being planted || <code>---.wav</code>
 
|-
 
| <code>0x3857</code> || <code>14423</code> || <code>34948h</code> || PikPik carrot exploding || <code>---.wav</code>
 
|-
 
| <code>0x3858</code> || <code>14424</code> || <code>13342h</code> || Pikpik carrot thrown || <code>---.wav</code>
 
|-
 
| <code>0x3859</code> || <code>14425</code> || <code>23560h</code> || Paper bag being weighted || <code>---.wav</code>
 
|-
 
| <code>0x385a</code> || <code>14426</code> || <code>23625h</code> || Paper bag being lowered || <code>---.wav</code>
 
|-
 
| <code>0x385b</code> || <code>14427</code> || <code>22544h</code> || Ship flying (looping) || <code>---.wav</code>
 
|-
 
| <code>0x385c</code> || <code>14428</code> || <code>22493h</code> || Louie's cockpit opening || <code>---.wav</code>
 
|-
 
| <code>0x385d</code> || <code>14429</code> || <code>22433h</code> || Louie falling out of the ship || <code>---.wav</code>
 
|-
 
| <code>0x385e</code> || <code>14430</code> || <code>22356h</code> || Ship landing (intro cutscene I think) || <code>---.wav</code>
 
|-
 
| <code>0x385f</code> || <code>14431</code> || <code>22280h</code> || Olimar shocked again || <code>---.wav</code>
 
|-
 
| <code>0x3860</code> || <code>14432</code> || <code>22256h</code> || Louie saying "Orima" || <code>---.wav</code>
 
|-
 
| <code>0x3861</code> || <code>14433</code> || <code>22234h</code> || Olimar being thrown out of his cockpit (day 1) || <code>---.wav</code>
 
|-
 
| <code>0x3862</code> || <code>14434</code> || <code>22161h</code> || Olimar hitting the ground || <code>---.wav</code>
 
|-
 
| <code>0x3863</code> || <code>14435</code> || <code>22088h</code> || Olimar hitting the ground || <code>---.wav</code>
 
|-
 
| <code>0x3864</code> || <code>14436</code> || <code>22015h</code> || Olimar hitting the ground || <code>---.wav</code>
 
|-
 
| <code>0x3865</code> || <code>14437</code> || <code>21942h</code> || Olimar hitting the ground (and sighing) || <code>---.wav</code>
 
|-
 
| <code>0x3866</code> || <code>14438</code> || <code>21609h</code> || Ship flying (first time entering area) || <code>---.wav</code>
 
|-
 
| <code>0x3867</code> || <code>14439</code> || <code>21075h</code> || Onion flying (first time entering area) || <code>---.wav</code>
 
|-
 
| <code>0x3868</code> || <code>14440</code> || <code>21276h</code> || Ship flying (gold) (first time entering area) || <code>---.wav</code>
 
|-
 
| <code>0x3869</code> || <code>14441</code> || <code>20697h</code> || Random sounds and Olimar sound || <code>---.wav</code>
 
|-
 
| <code>0x386a</code> || <code>14442</code> || <code>20621h</code> || Louie listening to ship || <code>---.wav</code>
 
|-
 
| <code>0x386b</code> || <code>14443</code> || <code>20252h</code> || Louie listening to ship (+ beacon sound) || <code>---.wav</code>
 
|-
 
| <code>0x386c</code> || <code>14444</code> || <code>20078h</code> || Louie walking up to Onion || <code>---.wav</code>
 
|-
 
| <code>0x386d</code> || <code>14445</code> || <code>20150h</code> || Louie Pikmin seed cutscene || <code>---.wav</code>
 
|-
 
| <code>0x386e</code> || <code>14446</code> || <code>19786h</code> || Louie running from Pikmin || <code>---.wav</code>
 
|-
 
| <code>0x386f</code> || <code>14447</code> || <code>19673h</code> || Pikmin following Louie || <code>---.wav</code>
 
|-
 
| <code>0x3870</code> || <code>14448</code> || <code>19606h</code> || First treasure shine || <code>---.wav</code>
 
|-
 
| <code>0x3871</code> || <code>14449</code> || <code>19305h</code> || Olimar and Louie meeting up (+ Olimar sounds) || <code>---.wav</code>
 
|-
 
| <code>0x3872</code> || <code>14450</code> || <code>19526h</code> || Olimar and Louie meeting up (just walking sounds) || <code>---.wav</code>
 
|-
 
| <code>0x3873</code> || <code>14451</code> || <code>19198h</code> || Olimar walking under Onion cutscene || <code>---.wav</code>
 
|-
 
| <code>0x3874</code> || <code>14452</code> || <code>18885h</code> || Research Pod landing on ship (how many of these are there???) || <code>---.wav</code>
 
|-
 
| <code>0x3875</code> || <code>14453</code> || <code>18755h</code> || Olimar walking up to ship beacon cutscene || <code>---.wav</code>
 
|-
 
| <code>0x3876</code> || <code>14454</code> || <code>18679h</code> || Louie responding to said cutscene || <code>---.wav</code>
 
|-
 
| <code>0x3877</code> || <code>14455</code> || <code>18572h</code> || Gas sound (White Pikmin cutscene) || <code>---.wav</code>
 
|-
 
| <code>0x3878</code> || <code>14456</code> || <code>18461h</code> || Spicy Pikmin cutscene || <code>---.wav</code>
 
|-
 
| <code>0x3879</code> || <code>14457</code> || <code>32222h</code> || Humming sound (Near treasure or cave sounds) || <code>---.wav</code>
 
|-
 
| <code>0x387a</code> || <code>14458</code> || <code>32703h</code> || Humming sound (Near treasure or cave sounds) || <code>---.wav</code>
 
|-
 
| <code>0x387b</code> || <code>14459</code> || <code>33127h</code> || Humming sound (Near treasure or cave sounds) || <code>---.wav</code>
 
|-
 
| <code>0x387c</code> || <code>14460</code> || <code>33764h</code> || Near cave || <code>---.wav</code>
 
|-
 
| <code>0x387d</code> || <code>14461</code> || <code>33854h</code> || All treasures collected || <code>---.wav</code>
 
|-
 
| <code>0x387e</code> || <code>14462</code> || <code>33963h</code> || All treasures collected (again) || <code>---.wav</code>
 
|-
 
|}
 
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x5 ==
 
This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused)
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! rowspan="2" | Sound Description
 
! rowspan="2" | wav id(s)
 
|-
 
! Hex Entry || Decimal Entry || Jumptable entry
 
|-
 
| <code>0x4800</code> || <code>18432</code> || <code>75387h</code> || Cave sounds || <code>---.wav</code>
 
|-
 
| <code>0x4801</code> || <code>18433</code> || <code>75761h</code> || Cave sounds || <code>---.wav</code>
 
|-
 
| <code>0x4802</code> || <code>18434</code> || <code>77730h</code> || Cave sounds || <code>---.wav</code>
 
|-
 
| <code>0x4803</code> || <code>18435</code> || <code>77777h</code> || Silence || <code>---.wav</code>
 
|-
 
| <code>0x4804</code> || <code>18436</code> || <code>902h</code> || Beep || <code>---.wav</code>
 
|-
 
| <code>0x4805</code> || <code>18437</code> || <code>902h</code> || Beep || <code>---.wav</code>
 
|-
 
| <code>0x4806</code> || <code>18438</code> || <code>77843h</code> || Cave loading screen (ft. Totaka's Song) || <code>---.wav</code>
 
|-
 
| <code>0x4807</code> || <code>18439</code> || <code>77150h</code> || Dialogue background noise || <code>---.wav</code>
 
|-
 
| <code>0x4808</code> || <code>18440</code> || <code>84194h</code> || Confetti sounds || <code>---.wav</code>
 
|-
 
| <code>0x4809</code> || <code>18441</code> || <code>84468h</code> || Cave Complete chime || <code>---.wav</code>
 
|-
 
| <code>0x480a</code> || <code>18442</code> || <code>84560h</code> || Cave sounds || <code>---.wav</code>
 
|-
 
| <code>0x480b</code> || <code>18443</code> || <code>86546h</code> || Strange sounds || <code>---.wav</code>
 
|-
 
| <code>0x480c</code> || <code>18444</code> || <code>69693h</code> || Sounds like an owl (loops) || <code>---.wav</code>
 
|-
 
| <code>0x480d</code> || <code>18445</code> || <code>70409h</code> || Sounds like a Morning Dove (loops) || <code>---.wav</code>
 
|-
 
| <code>0x480e</code> || <code>18446</code> || <code>70759h</code> || Buzzing sound (I think these are used on the title screen) || <code>---.wav</code>
 
|-
 
| <code>0x480f</code> || <code>18447</code> || <code>71130h</code> || Buzzing sound 2 || <code>---.wav</code>
 
|-
 
| <code>0x4810</code> || <code>18448</code> || <code>71327h</code> || Chirping sound || <code>---.wav</code>
 
|-
 
| <code>0x4811</code> || <code>18449</code> || <code>71580h</code> || Chirping sound || <code>---.wav</code>
 
|-
 
| <code>0x4812</code> || <code>18450</code> || <code>71918h</code> || Buzzing sound || <code>---.wav</code>
 
|-
 
| <code>0x4813</code> || <code>18451</code> || <code>72229h</code> || Buzzing sound || <code>---.wav</code>
 
|-
 
| <code>0x4814</code> || <code>18452</code> || <code>72464h</code> || Crow chirping || <code>---.wav</code>
 
|-
 
| <code>0x4815</code> || <code>18453</code> || <code>72926h</code> || Owl || <code>---.wav</code>
 
|-
 
| <code>0x4816</code> || <code>18454</code> || <code>73530h</code> || Weird cave sounds || <code>---.wav</code>
 
|-
 
| <code>0x4817</code> || <code>18455</code> || <code>73739h</code> || Weird cave sounds || <code>---.wav</code>
 
|-
 
| <code>0x4818</code> || <code>18456</code> || <code>73946h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4819</code> || <code>18457</code> || <code>74125h</code> || Weird cave sounds || <code>---.wav</code>
 
|-
 
| <code>0x481a</code> || <code>18458</code> || <code>74314h</code> || Buzzing sounds || <code>---.wav</code>
 
|-
 
| <code>0x481b</code> || <code>18459</code> || <code>74550h</code> || Buzzing sounds || <code>---.wav</code>
 
|-
 
| <code>0x481c</code> || <code>18460</code> || <code>74797h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x481d</code> || <code>18461</code> || <code>74931h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x481e</code> || <code>18462</code> || <code>75059h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x481f</code> || <code>18463</code> || <code>75226h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4820</code> || <code>18464</code> || <code>86777h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4821</code> || <code>18465</code> || <code>87154h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4822</code> || <code>18466</code> || <code>87498h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4823</code> || <code>18467</code> || <code>87668h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4824</code> || <code>18468</code> || <code>87814h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4825</code> || <code>18469</code> || <code>87941h</code> || Weird sounds (if there was anything important in these entries, I would say) || <code>---.wav</code>
 
|-
 
| <code>0x4826</code> || <code>18470</code> || <code>88044h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4827</code> || <code>18471</code> || <code>88167h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4828</code> || <code>18472</code> || <code>88252h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x4829</code> || <code>18473</code> || <code>88436h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x482a</code> || <code>18474</code> || <code>88584h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x482b</code> || <code>18475</code> || <code>88676h</code> || Weird sounds || <code>---.wav</code>
 
|-
 
| <code>0x482c</code> || <code>18476</code> || <code>86591h</code> || Ship about to speak in cutscene || <code>---.wav</code>
 
|-
 
| <code>0x482d</code> || <code>18477</code> || <code>69551h</code> || Wind blowing || <code>---.wav</code>
 
|-
 
| <code>0x482e</code> || <code>18478</code> || <code>69551h</code> || Wind blowing || <code>---.wav</code>
 
|-
 
| <code>0x482f</code> || <code>18479</code> || <code>88755h</code> || Cicada chirping || <code>---.wav</code>
 
|-
 
| <code>0x4830</code> || <code>18480</code> || <code>88861h</code> || Cicada chirping || <code>---.wav</code>
 
|-
 
| <code>0x4831</code> || <code>18481</code> || <code>88965h</code> || Sunset insect buzzing || <code>---.wav</code>
 
|-
 
| <code>0x4832</code> || <code>18482</code> || <code>89154h</code> || Sunset insect buzzing || <code>---.wav</code>
 
|-
 
| <code>0x4833</code> || <code>18483</code> || <code>89347h</code> || Sunset insect buzzing || <code>---.wav</code>
 
|-
 
| <code>0x4834</code> || <code>18484</code> || <code>89565h</code> || Sunset insect buzzing || <code>---.wav</code>
 
|-
 
| <code>0x4835</code> || <code>18485</code> || <code>89827h</code> || Sunset insect buzzing || <code>---.wav</code>
 
|-
 
| <code>0x4836</code> || <code>18486</code> || <code>89965h</code> || Sunset insect buzzing || <code>---.wav</code>
 
|-
 
| <code>0x4837</code> || <code>18487</code> || <code>69222h</code> || Bird Chirping || <code>---.wav</code>
 
|-
 
| <code>0x4838</code> || <code>18488</code> || <code>69286h</code> || Bird Chirping || <code>---.wav</code>
 
|-
 
| <code>0x4839</code> || <code>18489</code> || <code>69341h</code> || Bird Chirping || <code>---.wav</code>
 
|-
 
| <code>0x483a</code> || <code>18490</code> || <code>69391h</code> || Bird Chirping || <code>---.wav</code>
 
|-
 
| <code>0x483b</code> || <code>18491</code> || <code>69425h</code> || Odd sound || <code>---.wav</code>
 
|-
 
| <code>0x483c</code> || <code>18492</code> || <code>69480h</code> || Bird Chirping || <code>---.wav</code>
 
|-
 
|}
 
 
{{todo|add more entries and add wav numbers when applicable}}
 
== category 0x6 ==
 
This category is used mostly for enemy sound effects. There are 395 entries in this bank.
 
{| class="wikitable sortable"
 
! colspan="3" | Entry value
 
! rowspan="2" | Sound Description
 
! rowspan="2" | wav id(s)
 
|-
 
! Hex Entry || Decimal Entry || Jumptable entry
 
|-
 
| <code>0x5800</code> || <code>22528</code> || <code>62434h</code> || Bomb rock explosion || <code>---.wav</code>
 
|-
 
| <code>0x5801</code> || <code>22529</code> || <code>26319h</code> || Pellet hitting the ground (small) || <code>---.wav</code>
 
|-
 
| <code>0x5802</code> || <code>22530</code> || <code>26275h</code> || Pellet hitting the ground (medium) || <code>---.wav</code>
 
|-
 
| <code>0x5803</code> || <code>22531</code> || <code>26297h</code> || Pellet hitting the ground (large) || <code>---.wav</code>
 
|-
 
| <code>0x5804</code> || <code>22532</code> || <code>26187h</code> || Water splash (small) || <code>---.wav</code>
 
|-
 
| <code>0x5805</code> || <code>22533</code> || <code>49738h</code> || Water splash + cartoonish gunshot || <code>---.wav</code>
 
|-
 
| <code>0x5806</code> || <code>22534</code> || <code>49787h</code> || Long explosion || <code>---.wav</code>
 
|-
 
| <code>0x5807</code> || <code>22535</code> || <code>50768h</code> || Gas sound || <code>---.wav</code>
 
|-
 
| <code>0x5808</code> || <code>22536</code> || <code>61414h</code> || Rock breaking || <code>---.wav</code>
 
|-
 
| <code>0x5809</code> || <code>22537</code> || <code>61388h</code> || Bomb rock hissing? || <code>---.wav</code>
 
|-
 
| <code>0x580a</code> || <code>22538</code> || <code>50597h</code> || Enemy ghost || <code>---.wav</code>
 
|-
 
| <code>0x580b</code> || <code>22539</code> || <code>50741h</code> || Enemy being defeated || <code>---.wav</code>
 
|-
 
| <code>0x580c</code> || <code>22530</code> || <code>50175h</code> || Wobbly sound (maybe related to dying enemies) || <code>---.wav</code>
 
|-
 
| <code>0x580d</code> || <code>22541</code> || <code>66041h</code> || Honeywisp disappearing || <code>---.wav</code>
 
|-
 
| <code>0x580e</code> || <code>22542</code> || <code>65986h</code> || Honeywisp appearing || <code>---.wav</code>
 
|-
 
| <code>0x580f</code> || <code>22543</code> || <code>50210h</code> || Squash sound || <code>---.wav</code>
 
|-
 
| <code>0x5810</code> || <code>22544</code> || <code>66706h</code> || Enemy dropping item chime || <code>---.wav</code>
 
|-
 
| <code>0x5811</code> || <code>22545</code> || <code>63107h</code> || Large enemy walk sound || <code>---.wav</code>
 
|-
 
| <code>0x5812</code> || <code>22546</code> || <code>63129h</code> || Bulborb waking up to bomb explosion (pik1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x5813</code> || <code>22547</code> || <code>63151h</code> || Large enemy shaking || <code>---.wav</code>
 
|-
 
| <code>0x5814</code> || <code>22548</code> || <code>63173h</code> || Bulborb snoring || <code>---.wav</code>
 
|-
 
| <code>0x5815</code> || <code>22549</code> || <code>63195h</code> || Bulborb chomping || <code>---.wav</code>
 
|-
 
| <code>0x5816</code> || <code>22550</code> || <code>63217h</code> || Bulborb getting up after missing bite || <code>---.wav</code>
 
|-
 
| <code>0x5817</code> || <code>22551</code> || <code>63261h</code> || Thump sound (maybe related to bulborb biting) || <code>---.wav</code>
 
|-
 
| <code>0x5818</code> || <code>22552</code> || <code>63239h</code> || Bulborb dying || <code>---.wav</code>
 
|-
 
| <code>0x5819</code> || <code>22553</code> || <code>63283h</code> || Bulborb chewing || <code>---.wav</code>
 
|-
 
| <code>0x581a</code> || <code>22554</code> || <code>63305h</code> || Small enemy walking || <code>---.wav</code>
 
|-
 
| <code>0x581b</code> || <code>22555</code> || <code>63327h</code> || Dwarf Bulborb detecting something || <code>---.wav</code>
 
|-
 
| <code>0x581c</code> || <code>22556</code> || <code>63349h</code> || Dwarf Bulborb dying || <code>---.wav</code>
 
|-
 
| <code>0x581d</code> || <code>22557</code> || <code>63371h</code> || Small enemy shaking || <code>---.wav</code>
 
|-
 
| <code>0x581e</code> || <code>22558</code> || <code>63393h</code> || Dwarf Bulborb chomping || <code>---.wav</code>
 
|-
 
| <code>0x581f</code> || <code>22559</code> || <code>63415h</code> || Dwarf Bulborb chewing || <code>---.wav</code>
 
|-
 
| <code>0x5820</code> || <code>22560</code> || <code>63437h</code> || Thump sound (not sure if this relates to Dwarf Bulborbs) || <code>---.wav</code>
 
|-
 
| <code>0x5821</code> || <code>22561</code> || <code>63459h</code> || Dwarf Bulborb being squashed || <code>---.wav</code>
 
|-
 
| <code>0x5822</code> || <code>22562</code> || <code>63481h</code> || Wollywog stepping || <code>---.wav</code>
 
|-
 
| <code>0x5823</code> || <code>22563</code> || <code>63503h</code> || Wollywog dying || <code>---.wav</code>
 
|-
 
| <code>0x5824</code> || <code>22564</code> || <code>63525h</code> || Wollywog falling || <code>---.wav</code>
 
|-
 
| <code>0x5825</code> || <code>22565</code> || <code>63547h</code> || Wollywog Jumping || <code>---.wav</code>
 
|-
 
| <code>0x5826</code> || <code>22566</code> || <code>63569h</code> || Wollywog hopping (roaming back to home) || <code>---.wav</code>
 
|-
 
| <code>0x5827</code> || <code>22567</code> || <code>63591h</code> || Wollywog landing (attacking) || <code>---.wav</code>
 
|-
 
| <code>0x5828</code> || <code>22568</code> || <code>63613h</code> || Wollywog landing (dying) || <code>---.wav</code>
 
|-
 
| <code>0x5829</code> || <code>22569</code> || <code>63635h</code> || Wollywog croaking (high) || <code>753.wav</code>
 
|-
 
| <code>0x582a</code> || <code>22570</code> || <code>63671h</code> || Wollywog croaking (low) || <code>753.wav</code>
 
|-
 
| <code>0x582b</code> || <code>22571</code> || <code>63711h</code> || Wollywog croaking (triple croak) || <code>753.wav</code>
 
|-
 
| <code>0x582c</code> || <code>22572</code> || <code>63771h</code> || Something leaving water (possibly Wollywog jumping out of water) || <code>---.wav</code>
 
|-
 
| <code>0x582d</code> || <code>22573</code> || <code>63793h</code> || Something land in water (possibly Wollywog landing in water) || <code>---.wav</code>
 
|-
 
| <code>0x582e</code> || <code>22574</code> || <code>63815h</code> || Snagret emerging out of the ground || <code>---.wav</code>
 
|-
 
| <code>0x582f</code> || <code>22575</code> || <code>63837h</code> || Snagret going in to the ground || <code>---.wav</code>
 
|-
 
| <code>0x5830</code> || <code>22576</code> || <code>63869h</code> || Snagret crowing || <code>---.wav</code>
 
|-
 
| <code>0x5831</code> || <code>22577</code> || <code>63920h</code> || Snagret pecking the ground || <code>---.wav</code>
 
|-
 
| <code>0x5832</code> || <code>22578</code> || <code>63942h</code> || Snagret eating || <code>---.wav</code>
 
|-
 
| <code>0x5833</code> || <code>22579</code> || <code>63964h</code> || rumbling sound (maybe related to Snagrets) || <code>---.wav</code>
 
|-
 
| <code>0x5834</code> || <code>22580</code> || <code>64003h</code> || Snagret being attacked || <code>---.wav</code>
 
|-
 
| <code>0x5835</code> || <code>22581</code> || <code>64025h</code> || Snagret dying || <code>---.wav</code>
 
|-
 
| <code>0x5836</code> || <code>22582</code> || <code>64047h</code> || Snagret landing on the ground || <code>---.wav</code>
 
|-
 
| <code>0x5837</code> || <code>22583</code> || <code>64069h</code> || Snagret body segments exploding (maybe) || <code>---.wav</code>
 
|-
 
| <code>0x5838</code> || <code>22584</code> || <code>64154h</code> || Snagret head exploding (maybe) || <code>---.wav</code>
 
|-
 
| <code>0x5839</code> || <code>22585</code> || <code>57908h</code> || Beady idle || <code>---.wav</code>
 
|-
 
| <code>0x583a</code> || <code>22586</code> || <code>57797h</code> || Beady shaking || <code>---.wav</code>
 
|-
 
| <code>0x583b</code> || <code>22587</code> || <code>57679h</code> || Beady dying || <code>---.wav</code>
 
|-
 
| <code>0x583c</code> || <code>22588</code> || <code>64176h</code> || Fire blowing || <code>---.wav</code>
 
|-
 
| <code>0x583d</code> || <code>22589</code> || <code>64203h</code> || Fiery blowhog winding up to blow fire || <code>---.wav</code>
 
|-
 
| <code>0x583e</code> || <code>22590</code> || <code>64225h</code> || Blowhog walking || <code>---.wav</code>
 
|-
 
| <code>0x583f</code> || <code>22591</code> || <code>64247h</code> || Blowhog flicking || <code>---.wav</code>
 
|-
 
| <code>0x5840</code> || <code>22592</code> || <code>64269h</code> || Blowhog being hit (pikmin 1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x5841</code> || <code>22593</code> || <code>64291h</code> || Blowhog dying || <code>---.wav</code>
 
|-
 
| <code>0x5842</code> || <code>22594</code> || <code>64313h</code> || Blowhog dying (hitting the ground) || <code>---.wav</code>
 
|-
 
| <code>0x5843</code> || <code>22595</code> || <code>64383h</code> || Blowhog dying (hitting the ground) (could be either, idk) || <code>---.wav</code>
 
|-
 
| <code>0x5844</code> || <code>22596</code> || <code>58134h</code> || Beady starting to crumble || <code>---.wav</code>
 
|-
 
| <code>0x5845</code> || <code>22597</code> || <code>57956h</code> || Beady walking || <code>---.wav</code>
 
|-
 
| <code>0x5846</code> || <code>22598</code> || <code>58006h</code> || Beady walking (damaged) || <code>---.wav</code>
 
|-
 
| <code>0x5847</code> || <code>22599</code> || <code>58056h</code> || Beady walking (almost dead) || <code>---.wav</code>
 
|-
 
| <code>0x5848</code> || <code>22600</code> || <code>57072h</code> || Raging Long Legs walking || <code>---.wav</code>
 
|-
 
| <code>0x5849</code> || <code>22601</code> || <code>57127h</code> || Raging Long Legs walking (damaged) || <code>---.wav</code>
 
|-
 
| <code>0x584a</code> || <code>22602</code> || <code>57182h</code> || Raging Long Legs walking (almost dead) || <code>---.wav</code>
 
|-
 
| <code>0x584b</code> || <code>22603</code> || <code>57017h</code> || Raging Long Legs walking (not sure when used) || <code>---.wav</code>
 
|-
 
| <code>0x584c</code> || <code>22604</code> || <code>64361h</code> || Boing sound (possibly pik1 leftover) || <code>---.wav</code>
 
|-
 
| <code>0x584d</code> || <code>22605</code> || <code>64405h</code> || Other boing sound || <code>---.wav</code>
 
|-
 
| <code>0x584e</code> || <code>22606</code> || <code>64427h</code> || Emperor walking || <code>---.wav</code>
 
|-
 
| <code>0x584f</code> || <code>22607</code> || <code>64454h</code> || Emperor winding up attack || <code>---.wav</code>
 
|-
 
| <code>0x5850</code> || <code>22608</code> || <code>64476h</code> || Emperor attacking || <code>---.wav</code>
 
|-
 
| <code>0x5851</code> || <code>22609</code> || <code>49891h</code> || Emperor dying || <code>---.wav</code>
 
|-
 
| <code>0x5852</code> || <code>22610</code> || <code>64520h</code> || Emperor something (groaning) || <code>---.wav</code>
 
|-
 
| <code>0x5853</code> || <code>22611</code> || <code>64542h</code> || Emperor grabbing bomb || <code>---.wav</code>
 
|-
 
| <code>0x5854</code> || <code>22612</code> || <code>64564h</code> || Emperor bomb pop sound || <code>---.wav</code>
 
|-
 
| <code>0x5855</code> || <code>22613</code> || <code>64586h</code> || thump sound (maybe related to emperor) || <code>---.wav</code>
 
|-
 
| <code>0x5856</code> || <code>22614</code> || <code>64608h</code> || Emperor licking his lips || <code>---.wav</code>
 
|-
 
| <code>0x5857</code> || <code>22615</code> || <code>64630h</code> || Loud thud || <code>---.wav</code>
 
|-
 
| <code>0x5858</code> || <code>22616</code> || <code>64652h</code> || Emperor burping? || <code>---.wav</code>
 
|-
 
| <code>0x5859</code> || <code>22617</code> || <code>64674h</code> || Something landing on the ground || <code>---.wav</code>
 
|-
 
| <code>0x585a</code> || <code>22618</code> || <code>64696h</code> || Emperor emerging from the ground || <code>---.wav</code>
 
|-
 
| <code>0x585b</code> || <code>22619</code> || <code>50003h</code> || Gross sounds (maybe emperor stunned from bomb?) || <code>---.wav</code>
 
|-
 
| <code>0x585c</code> || <code>22620</code> || <code>52670h</code> || Chrysanthemum emerging from the ground || <code>---.wav</code>
 
|-
 
| <code>0x585d</code> || <code>22621</code> || <code>54066h</code> || Chrysanthemum idle || <code>---.wav</code>
 
|-
 
| <code>0x585e</code> || <code>22622</code> || <code>54088h</code> || Chrysanthemum trying to grab something || <code>---.wav</code>
 
|-
 
| <code>0x585f</code> || <code>22623</code> || <code>54132h</code> || Chrysanthemum hitting itself || <code>---.wav</code>
 
|-
 
| <code>0x5860</code> || <code>22624</code> || <code>54836h</code> || Chrysanthemum eating something || <code>---.wav</code>
 
|-
 
| <code>0x5861</code> || <code>22625</code> || <code>54734h</code> || Chrysanthemum showing up || <code>---.wav</code>
 
|-
 
| <code>0x5862</code> || <code>22626</code> || <code>54634h</code> || Chrysanthemum hiding || <code>---.wav</code>
 
|-
 
| <code>0x5863</code> || <code>22627</code> || <code>54482h</code> || Chrysanthemum walking || <code>---.wav</code>
 
|-
 
| <code>0x5864</code> || <code>22628</code> || <code>54504h</code> || Chrysanthemum shaking side to side (not flicking) || <code>---.wav</code>
 
|-
 
| <code>0x5865</code> || <code>22629</code> || <code>54255h</code> || Chrysanthemum flick || <code>---.wav</code>
 
|-
 
| <code>0x5866</code> || <code>22630</code> || <code>54531h</code> || Chrysanthemum dying || <code>---.wav</code>
 
|-
 
| <code>0x5867</code> || <code>22631</code> || <code>54209h</code> || Chrysanthemum wailing on the ground || <code>---.wav</code>
 
|-
 
| <code>0x5868</code> || <code>22632</code> || <code>54375h</code> || Chrysanthemum noises || <code>---.wav</code>
 
|-
 
| <code>0x5869</code> || <code>22633</code> || <code>54353h</code> || Chrysanthemum noises || <code>---.wav</code>
 
|-
 
| <code>0x586a</code> || <code>22634</code> || <code>64801h</code> || Rumbling || <code>---.wav</code>
 
|-
 
| <code>0x586b</code> || <code>22635</code> || <code>64844h</code> || Rock slamming on the ground || <code>---.wav</code>
 
|-
 
| <code>0x586c</code> || <code>22636</code> || <code>52628h</code> || Another rock sound || <code>---.wav</code>
 
|-
 
| <code>0x586d</code> || <code>22637</code> || <code>64866h</code> || Pellet Posy dying || <code>---.wav</code>
 
|-
 
| <code>0x586e</code> || <code>22638</code> || <code>64924h</code> || Pellet Posy wailing || <code>---.wav</code>
 
|-
 
| <code>0x586f</code> || <code>22639</code> || <code>64990h</code> || Pellet Posy growing || <code>---.wav</code>
 
|-
 
| <code>0x5870</code> || <code>22640</code> || <code>65026h</code> || Pellet Posy about to bloom || <code>---.wav</code>
 
|-
 
| <code>0x5871</code> || <code>22641</code> || <code>65070h</code> || Pellet Posy blooming || <code>---.wav</code>
 
|-
 
| <code>0x5872</code> || <code>22642</code> || <code>65200h</code> || Flint Beetle running || <code>---.wav</code>
 
|-
 
| <code>0x5873</code> || <code>22643</code> || <code>65301h</code> || Flint Beetle being hit || <code>---.wav</code>
 
|-
 
| <code>0x5874</code> || <code>22644</code> || <code>65323h</code> || Breadbug emerging from ground || <code>---.wav</code>
 
|-
 
| <code>0x5875</code> || <code>22645</code> || <code>65345h</code> || Breadbug pulling something || <code>---.wav</code>
 
|-
 
| <code>0x5876</code> || <code>22646</code> || <code>65367h</code> || Breadbug dying (sorry Quote) || <code>---.wav</code>
 
|-
 
| <code>0x5877</code> || <code>22647</code> || <code>65393h</code> || Breadbug being hit || <code>---.wav</code>
 
|-
 
| <code>0x5878</code> || <code>22648</code> || <code>65419h</code> || Snitchbug flying || <code>---.wav</code>
 
|-
 
| <code>0x5879</code> || <code>22649</code> || <code>65464h</code> || Snitchbug flying || <code>---.wav</code>
 
|-
 
| <code>0x587a</code> || <code>22650</code> || <code>65501h</code> || Snitchbug plotting || <code>---.wav</code>
 
|-
 
| <code>0x587b</code> || <code>22651</code> || <code>65545h</code> || Snitchbug throwing pikmin || <code>---.wav</code>
 
|-
 
| <code>0x587c</code> || <code>22652</code> || <code>65567h</code> || Snitchbug dying || <code>---.wav</code>
 
|-
 
| <code>0x587d</code> || <code>22653</code> || <code>65686h</code> || Sheargrub scooting || <code>---.wav</code>
 
|-
 
| <code>0x587e</code> || <code>22654</code> || <code>65708h</code> || Sheargrub attacking || <code>---.wav</code>
 
|-
 
| <code>0x587f</code> || <code>22655</code> || <code>65730h</code> || Sheargrub eating a bridge || <code>---.wav</code>
 
|-
 
| <code>0x5880</code> || <code>22656</code> || <code>65222h</code> || Glint Beetle being hit || <code>---.wav</code>
 
|-
 
| <code>0x5881</code> || <code>22657</code> || <code>65752h</code> || Puffy Blowhog idle || <code>---.wav</code>
 
|-
 
| <code>0x5882</code> || <code>22658</code> || <code>65779h</code> || Puffy Blowhog inhaling || <code>---.wav</code>
 
|-
 
| <code>0x5883</code> || <code>22659</code> || <code>65801h</code> || Puffy Blowhog blowing || <code>---.wav</code>
 
|-
 
| <code>0x5884</code> || <code>22660</code> || <code>65832h</code> || Puffy Blowhog falling || <code>---.wav</code>
 
|-
 
| <code>0x5885</code> || <code>22661</code> || <code>65854h</code> || Puffy Blowhog dying || <code>---.wav</code>
 
|-
 
| <code>0x5886</code> || <code>22662</code> || <code>65876h</code> || Puffy Blowhog dying (again) || <code>---.wav</code>
 
|-
 
| <code>0x5887</code> || <code>22663</code> || <code>65898h</code> || Something thump || <code>---.wav</code>
 
|-
 
| <code>0x5888</code> || <code>22664</code> || <code>65920h</code> || Another random thump (possibly something dying) || <code>---.wav</code>
 
|-
 
| <code>0x5889</code> || <code>22665</code> || <code>54028h</code> || Puffy Blowhog something || <code>---.wav</code>
 
|-
 
| <code>0x588a</code> || <code>22666</code> || <code>65942h</code> || Honeywisp being hit || <code>---.wav</code>
 
|-
 
| <code>0x588b</code> || <code>22667</code> || <code>65964h</code> || Honeywisp fleeing || <code>---.wav</code>
 
|-
 
| <code>0x588c</code> || <code>22668</code> || <code>66096h</code> || Honeywisp roaming || <code>---.wav</code>
 
|-
 
| <code>0x588d</code> || <code>22669</code> || <code>65589h</code> || Buzzing sound || <code>---.wav</code>
 
|-
 
| <code>0x588e</code> || <code>22670</code> || <code>59123h</code> || Something related to Skitter Leaf || <code>---.wav</code>
 
|-
 
| <code>0x588f</code> || <code>22671</code> || <code>59075h</code> || Skitter Leaf idle || <code>---.wav</code>
 
|-
 
| <code>0x5890</code> || <code>22672</code> || <code>58922h</code> || Skitter Leaf flicking || <code>---.wav</code>
 
|-
 
| <code>0x5891</code> || <code>22673</code> || <code>58881h</code> || Skitter Leaf idle || <code>---.wav</code>
 
|-
 
| <code>0x5892</code> || <code>22674</code> || <code>58691h</code> || Skitter leaf dying || <code>---.wav</code>
 
|-
 
| <code>0x5893</code> || <code>22675</code> || <code>58605h</code> || Skitter leaf dying || <code>---.wav</code>
 
|-
 
| <code>0x5894</code> || <code>22676</code> || <code>58583h</code> || Skitter leaf something || <code>---.wav</code>
 
|-
 
| <code>0x5895</code> || <code>22677</code> || <code>58561h</code> || Skitter leaf swimming? || <code>---.wav</code>
 
|-
 
| <code>0x5896</code> || <code>22678</code> || <code>57594h</code> || Raging Long Legs thump || <code>---.wav</code>
 
|-
 
| <code>0x5897</code> || <code>22679</code> || <code>57526h</code> || Raging Long Legs idle || <code>---.wav</code>
 
|-
 
| <code>0x5898</code> || <code>22680</code> || <code>57367h</code> || Raging Long Legs flicking || <code>---.wav</code>
 
|-
 
| <code>0x5899</code> || <code>22681</code> || <code>57237h</code> || Raging Long Legs dying || <code>---.wav</code>
 
|-
 
| <code>0x589a</code> || <code>22682</code> || <code>66355h</code> || Something Large shaking (not sure, could be related to RLL) || <code>---.wav</code>
 
|-
 
| <code>0x589b</code> || <code>22683</code> || <code>58106h</code> || Raging Long Legs opening up || <code>---.wav</code>
 
|-
 
| <code>0x589c</code> || <code>22684</code> || <code>66377h</code> || Raging Long Legs landing || <code>---.wav</code>
 
|-
 
| <code>0x589d</code> || <code>22685</code> || <code>66407h</code> || weird sound (maybe tied to Candypop) || <code>---.wav</code>
 
|-
 
| <code>0x589e</code> || <code>22686</code> || <code>66429h</code> || Candypop closing || <code>---.wav</code>
 
|-
 
| <code>0x589f</code> || <code>22687</code> || <code>66451h</code> || Candypop converting Pikmin (pik1 leftover?) || <code>---.wav</code>
 
|-
 
| <code>0x58a0</code> || <code>22688</code> || <code>66473h</code> || Candypop spiting out seeds || <code>---.wav</code>
 
|-
 
| <code>0x58a1</code> || <code>22689</code> || <code>66495h</code> || Candypop withering || <code>---.wav</code>
 
|-
 
| <code>0x58a2</code> || <code>22690</code> || <code>66517h</code> || Candypop being bumped || <code>---.wav</code>
 
|-
 
| <code>0x58a3</code> || <code>22691</code> || <code>66539h</code> || Water Dumples moving || <code>---.wav</code>
 
|-
 
| <code>0x58a4</code> || <code>22692</code> || <code>66561h</code> || Water Dumple attacking || <code>---.wav</code>
 
|-
 
| <code>0x58a5</code> || <code>22693</code> || <code>66583h</code> || Water Dumple dying || <code>---.wav</code>
 
|-
 
| <code>0x58a6</code> || <code>22694</code> || <code>66605h</code> || Wogpole flopping || <code>---.wav</code>
 
|-
 
| <code>0x58a7</code> || <code>22695</code> || <code>66636h</code> || Wogpole dying || <code>---.wav</code>
 
|-
 
| <code>0x58a8</code> || <code>22696</code> || <code>66658h</code> || Wogpole flicking || <code>---.wav</code>
 
|-
 
| <code>0x58a9</code> || <code>22697</code> || <code>59373h</code> || Sheargrub going into the ground? || <code>---.wav</code>
 
|-
 
| <code>0x58aa</code> || <code>22698</code> || <code>66680h</code> || water flowing? || <code>---.wav</code>
 
|-
 
| <code>0x58ab</code> || <code>22699</code> || <code>62456h</code> || Fire blowing || <code>---.wav</code>
 
|-
 
| <code>0x58ac</code> || <code>22700</code> || <code>66728h</code> || Anode beetles charging up || <code>---.wav</code>
 
|-
 
| <code>0x58ad</code> || <code>22701</code> || <code>66820h</code> || Anode beetles shocking || <code>---.wav</code>
 
|-
 
| <code>0x58ae</code> || <code>22702</code> || <code>66892h</code> || Gas pipes blowing || <code>---.wav</code>
 
|-
 
| <code>0x58af</code> || <code>22703</code> || <code>67002h</code> || Anode beetles dying || <code>---.wav</code>
 
|-
 
| <code>0x58b0</code> || <code>22704</code> || <code>62980h</code> || Bitter spray rocks forming || <code>---.wav</code>
 
|-
 
| <code>0x58b1</code> || <code>22705</code> || <code>63059h</code> || Bitter spray rocks shaking || <code>---.wav</code>
 
|-
 
| <code>0x58b2</code> || <code>22706</code> || <code>63083h</code> || Bitter spray rocks failing || <code>---.wav</code>
 
|-
 
| <code>0x58b3</code> || <code>22707</code> || <code>63037h</code> || Bitter spray rocks breaking || <code>---.wav</code>
 
|-
 
| <code>0x58b4</code> || <code>22708</code> || <code>67063h</code> || Fiery Bulblax fire || <code>---.wav</code>
 
|-
 
| <code>0x58b5</code> || <code>22709</code> || <code>67171h</code> || Fiery Bulblax extinguishing || <code>---.wav</code>
 
|-
 
| <code>0x58b6</code> || <code>22710</code> || <code>67193h</code> || Empress being attacked || <code>---.wav</code>
 
|-
 
| <code>0x58b7</code> || <code>22711</code> || <code>67215h</code> || Empress dying || <code>---.wav</code>
 
|-
 
| <code>0x58b8</code> || <code>22712</code> || <code>67237h</code> || Empress body segments exploding || <code>---.wav</code>
 
|-
 
| <code>0x58b9</code> || <code>22713</code> || <code>67259h</code> || Empress final explosion || <code>---.wav</code>
 
|-
 
| <code>0x58ba</code> || <code>22714</code> || <code>67281h</code> || Empress hitting the wall || <code>---.wav</code>
 
|-
 
| <code>0x58bb</code> || <code>22715</code> || <code>67317h</code> || Empress rolling || <code>---.wav</code>
 
|-
 
| <code>0x58bc</code> || <code>22716</code> || <code>67361h</code> || Something related to Empress || <code>---.wav</code>
 
|-
 
| <code>0x58bd</code> || <code>22717</code> || <code>67383h</code> || Empress birthing || <code>---.wav</code>
 
|-
 
| <code>0x58be</code> || <code>22718</code> || <code>67429h</code> || Antennae Beetle jumping away || <code>---.wav</code>
 
|-
 
| <code>0x58bf</code> || <code>22719</code> || <code>67535h</code> || Antennae Beetle chirping || <code>---.wav</code>
 
|-
 
| <code>0x58c0</code> || <code>22720</code> || <code>67717h</code> || Antennae Beetle flailing || <code>---.wav</code>
 
|-
 
| <code>0x58c1</code> || <code>22721</code> || <code>67451h</code> || Antennae Beetle dying || <code>---.wav</code>
 
|-
 
| <code>0x58c2</code> || <code>22722</code> || <code>67695h</code> || cowbell thump || <code>---.wav</code>
 
|-
 
| <code>0x58c3</code> || <code>22723</code> || <code>67557h</code> || Antennae Beetle whistle || <code>---.wav</code>
 
|-
 
| <code>0x58c4</code> || <code>22724</code> || <code>62396h</code> || Something || <code>---.wav</code>
 
|-
 
| <code>0x58c5</code> || <code>22725</code> || <code>67830h</code> || Jellyfloat dying || <code>---.wav</code>
 
|-
 
| <code>0x58c6</code> || <code>22726</code> || <code>67769h</code> || Jellyfloat exploding || <code>---.wav</code>
 
|-
 
| <code>0x58c7</code> || <code>22727</code> || <code>67863h</code> || Jellyfloat idle || <code>---.wav</code>
 
|-
 
| <code>0x58c8</code> || <code>22728</code> || <code>68327h</code> || Jellyfloat falling || <code>---.wav</code>
 
|-
 
| <code>0x58c9</code> || <code>22729</code> || <code>68360h</code> || Jellyfloat flicking || <code>---.wav</code>
 
|-
 
| <code>0x58ca</code> || <code>22730</code> || <code>68392h</code> || Jellyfloat raising from ground || <code>---.wav</code>
 
|-
 
| <code>0x58cb</code> || <code>22731</code> || <code>68467h</code> || Jellyfloat something || <code>---.wav</code>
 
|-
 
| <code>0x58cc</code> || <code>22732</code> || <code>68681h</code> || Jellyfloat inhaling || <code>---.wav</code>
 
|-
 
| <code>0x58cd</code> || <code>22733</code> || <code>68786h</code> || Jellyfloat about to inhale || <code>---.wav</code>
 
|-
 
| <code>0x58ce</code> || <code>22734</code> || <code>67908h</code> || Jellyfloat song || <code>---.wav</code>
 
|-
 
| <code>0x58cf</code> || <code>22735</code> || <code>62849h</code> || Hermit Crawmad dying || <code>---.wav</code>
 
|-
 
| <code>0x58d0</code> || <code>22736</code> || <code>62872h</code> || Hermit Crawmad walking || <code>---.wav</code>
 
|-
 
| <code>0x58d1</code> || <code>22737</code> || <code>62895h</code> || Hermit Crawmad something || <code>---.wav</code>
 
|-
 
| <code>0x58d2</code> || <code>22738</code> || <code>62918h</code> || Hermit Crawmad emerging from water || <code>---.wav</code>
 
|-
 
| <code>0x58d3</code> || <code>22739</code> || <code>62826h</code> || Hermit Crawmad showing up || <code>---.wav</code>
 
|-
 
| <code>0x58d4</code> || <code>22740</code> || <code>62493h</code> || Burrow-nit emerging from the ground || <code>---.wav</code>
 
|-
 
| <code>0x58d5</code> || <code>22741</code> || <code>62547h</code> || Burrow-nit going into the ground || <code>---.wav</code>
 
|-
 
| <code>0x58d6</code> || <code>22742</code> || <code>62621h</code> || Burrow-nit attacking || <code>---.wav</code>
 
|-
 
| <code>0x58d7</code> || <code>22743</code> || <code>62643h</code> || Burrow-nit eating something || <code>---.wav</code>
 
|-
 
| <code>0x58d8</code> || <code>22744</code> || <code>62574h</code> || Burrow-nit charging up || <code>---.wav</code>
 
|-
 
| <code>0x58d9</code> || <code>22745</code> || <code>62681h</code> || Burrow-nit dying || <code>---.wav</code>
 
|-
 
| <code>0x58da</code> || <code>22746</code> || <code>62724h</code> || Burrow-nit shaking || <code>---.wav</code>
 
|-
 
| <code>0x58db</code> || <code>22747</code> || <code>62352h</code> || Burrow-nit walking || <code>---.wav</code>
 
|-
 
| <code>0x58dc</code> || <code>22748</code> || <code>62793h</code> || Egg cracking || <code>---.wav</code>
 
|-
 
| <code>0x58dd</code> || <code>22749</code> || <code>62267h</code> || Ravenous Whiskerpiller moving || <code>---.wav</code>
 
|-
 
| <code>0x58de</code> || <code>22750</code> || <code>62289h</code> || Ravenous Whiskerpiller eating berry || <code>---.wav</code>
 
|-
 
| <code>0x58df</code> || <code>22751</code> || <code>62154h</code> || Ravenous Whiskerpiller dying (maybe not dying?) || <code>---.wav</code>
 
|-
 
| <code>0x58e0</code> || <code>22752</code> || <code>62220h</code> || Ravenous Whiskerpiller being carried || <code>---.wav</code>
 
|-
 
| <code>0x58e1</code> || <code>22753</code> || <code>62056h</code> || Dirigibug balloons popping || <code>---.wav</code>
 
|-
 
| <code>0x58e2</code> || <code>22754</code> || <code>62132h</code> || Dirigibug something || <code>---.wav</code>
 
|-
 
| <code>0x58e3</code> || <code>22755</code> || <code>62010h</code> || Dirigibug idle? || <code>---.wav</code>
 
|-
 
| <code>0x58e4</code> || <code>22756</code> || <code>61988h</code> || Dirigibug prepping bomb || <code>---.wav</code>
 
|-
 
| <code>0x58e5</code> || <code>22757</code> || <code>61945h</code> || Dirigibug idle || <code>---.wav</code>
 
|-
 
| <code>0x58e6</code> || <code>22758</code> || <code>61722h</code> || Dirigibug dropping bomb || <code>---.wav</code>
 
|-
 
| <code>0x58e7</code> || <code>22759</code> || <code>61751h</code> || Dirigibug flicking || <code>---.wav</code>
 
|-
 
| <code>0x58e8</code> || <code>22760</code> || <code>61811h</code> || Dirigibug filling balloons || <code>---.wav</code>
 
|-
 
| <code>0x58e9</code> || <code>22761</code> || <code>61880h</code> || Dirigibug flailing || <code>---.wav</code>
 
|-
 
| <code>0x58ea</code> || <code>22762</code> || <code>61440h</code> || Dirigibug dying || <code>---.wav</code>
 
|-
 
| <code>0x58eb</code> || <code>22763</code> || <code>61923h</code> || Dirigibug something || <code>---.wav</code>
 
|-
 
| <code>0x58ec</code> || <code>22764</code> || <code>61098h</code> || Hermit Crawmad charging up || <code>---.wav</code>
 
|-
 
| <code>0x58ed</code> || <code>22765</code> || <code>61120h</code> || Dweevil walking || <code>---.wav</code>
 
|-
 
| <code>0x58ee</code> || <code>22766</code> || <code>61142h</code> || Dweevil walking || <code>---.wav</code>
 
|-
 
| <code>0x58ef</code> || <code>22767</code> || <code>61164h</code> || Dweevil something || <code>---.wav</code>
 
|-
 
| <code>0x58f0</code> || <code>22768</code> || <code>61196h</code> || Dweevil chuckling || <code>---.wav</code>
 
|-
 
| <code>0x58f1</code> || <code>22769</code> || <code>61233h</code> || Dweevil dying || <code>---.wav</code>
 
|-
 
| <code>0x58f2</code> || <code>22770</code> || <code>61255h</code> || Dweevil charging || <code>---.wav</code>
 
|-
 
| <code>0x58f3</code> || <code>22771</code> || <code>61313h</code> || Fiery Dweevil attack || <code>---.wav</code>
 
|-
 
| <code>0x58f4</code> || <code>22772</code> || <code>61076h</code> || Weird sound || <code>---.wav</code>
 
|-
 
| <code>0x58f5</code> || <code>22773</code> || <code>61054h</code> || Withering Blowhog laughing || <code>---.wav</code>
 
|-
 
| <code>0x58f6</code> || <code>22774</code> || <code>60764h</code> || Giant Breadbug walking || <code>---.wav</code>
 
|-
 
| <code>0x58f7</code> || <code>22775</code> || <code>60791h</code> || Giant Breadbug walking || <code>---.wav</code>
 
|-
 
| <code>0x58f8</code> || <code>22776</code> || <code>60818h</code> || Giant Breadbug emerging from ground || <code>---.wav</code>
 
|-
 
| <code>0x58f9</code> || <code>22777</code> || <code>60840h</code> || Giant Breadbug emerging from ground || <code>---.wav</code>
 
|-
 
| <code>0x58fa</code> || <code>22778</code> || <code>60710h</code> || Giant Breadbug being pulled || <code>---.wav</code>
 
|-
 
| <code>0x58fb</code> || <code>22779</code> || <code>60640h</code> || Giant Breadbug thump || <code>---.wav</code>
 
|-
 
| <code>0x58fc</code> || <code>22780</code> || <code>60662h</code> || Giant Breadbug thump || <code>---.wav</code>
 
|-
 
| <code>0x58fd</code> || <code>22781</code> || <code>60546h</code> || Giant Breadbug snort || <code>---.wav</code>
 
|-
 
| <code>0x58fe</code> || <code>22782</code> || <code>60568h</code> || Giant Breadbug snort || <code>---.wav</code>
 
|-
 
| <code>0x58ff</code> || <code>22783</code> || <code>60737h</code> || Giant Breadbug being hit || <code>---.wav</code>
 
|-
 
| <code>0x5900</code> || <code>22784</code> || <code>55029h</code> || Withering Blowhog idle || <code>---.wav</code>
 
|-
 
| <code>0x5901</code> || <code>22785</code> || <code>65523h</code> || Bumbling Snitchbug buzzing || <code>---.wav</code>
 
|-
 
| <code>0x5902</code> || <code>22786</code> || <code>60972h</code> || Bumbling Snitchbug flying || <code>---.wav</code>
 
|-
 
| <code>0x5903</code> || <code>22787</code> || <code>61017h</code> || Bumbling Snitchbug flying || <code>---.wav</code>
 
|-
 
| <code>0x5904</code> || <code>22788</code> || <code>60862h</code> || Bumbling Snitchbug flailing || <code>---.wav</code>
 
|-
 
| <code>0x5905</code> || <code>22789</code> || <code>60884h</code> || Bumbling Snitchbug falling || <code>---.wav</code>
 
|-
 
| <code>0x5906</code> || <code>22790</code> || <code>60906h</code> || Bumbling Snitchbug falling || <code>---.wav</code>
 
|-
 
| <code>0x5907</code> || <code>22791</code> || <code>60928h</code> || Bumbling Snitchbug throwing captain || <code>---.wav</code>
 
|-
 
| <code>0x5908</code> || <code>22792</code> || <code>60950h</code> || chime sound || <code>---.wav</code>
 
|-
 
| <code>0x5909</code> || <code>22793</code> || <code>60042h</code> || Jellyfloat dying || <code>---.wav</code>
 
|-
 
| <code>0x590a</code> || <code>22794</code> || <code>60286h</code> || Jellyfloat exploding || <code>---.wav</code>
 
|-
 
| <code>0x590b</code> || <code>22795</code> || <code>60108h</code> || Greater Spotted Jellyfloat idle || <code>---.wav</code>
 
|-
 
| <code>0x590c</code> || <code>22796</code> || <code>60213h</code> || Greater Spotted Jellyfloat wail || <code>---.wav</code>
 
|-
 
| <code>0x590d</code> || <code>22797</code> || <code>60387h</code> || Greater Spotted Jellyfloat flick || <code>---.wav</code>
 
|-
 
| <code>0x590e</code> || <code>22798</code> || <code>51376h</code> || bubbly water sound || <code>---.wav</code>
 
|-
 
| <code>0x590f</code> || <code>22799</code> || <code>60475h</code> || Greater Spotted Jellyfloat getting off the ground || <code>---.wav</code>
 
|-
 
| <code>0x5910</code> || <code>22800</code> || <code>59502h</code> || Greater Spotted Jellyfloat song || <code>---.wav</code>
 
|-
 
| <code>0x5911</code> || <code>22801</code> || <code>51737h</code> || Titan Dweevil dying? || <code>---.wav</code>
 
|-
 
| <code>0x5912</code> || <code>22802</code> || <code>59923h</code> || Greater Spotted Jellyfloat about to get off the ground || <code>---.wav</code>
 
|-
 
| <code>0x5913</code> || <code>22803</code> || <code>59480h</code> || Mitite squeeking || <code>---.wav</code>
 
|-
 
| <code>0x5914</code> || <code>22804</code> || <code>59427h</code> || Mitite walking || <code>---.wav</code>
 
|-
 
| <code>0x5915</code> || <code>22805</code> || <code>59400h</code> || Mitite emerging from ground || <code>---.wav</code>
 
|-
 
| <code>0x5916</code> || <code>22806</code> || <code>59331h</code> || Chirp sound? || <code>---.wav</code>
 
|-
 
| <code>0x5917</code> || <code>22807</code> || <code>59220h</code> || Weird sound || <code>---.wav</code>
 
|-
 
| <code>0x5918</code> || <code>22808</code> || <code>59145h</code> || Fleshy sound? || <code>---.wav</code>
 
|-
 
| <code>0x5919</code> || <code>22809</code> || <code>54980h</code> || Cannon Beetle spitting rock || <code>---.wav</code>
 
|-
 
| <code>0x591a</code> || <code>22810</code> || <code>55007h</code> || Cannon Beetle idle || <code>---.wav</code>
 
|-
 
| <code>0x591b</code> || <code>22811</code> || <code>52201h</code> || Explosion sound || <code>---.wav</code>
 
|-
 
| <code>0x591c</code> || <code>22812</code> || <code>58280h</code> || Groink throwing blast || <code>---.wav</code>
 
|-
 
| <code>0x591d</code> || <code>22813</code> || <code>58324h</code> || thumping sound (low quality like unused Pikmin sounds) || <code>---.wav</code>
 
|-
 
| <code>0x591e</code> || <code>22814</code> || <code>58465h</code> || Squish sound || <code>---.wav</code>
 
|-
 
| <code>0x591f</code> || <code>22815</code> || <code>58487h</code> || Groink walking || <code>---.wav</code>
 
|-
 
| <code>0x5920</code> || <code>22816</code> || <code>58355h</code> || Squish sound || <code>---.wav</code>
 
|-
 
| <code>0x5921</code> || <code>22817</code> || <code>58377h</code> || Squish sound || <code>---.wav</code>
 
|-
 
| <code>0x5922</code> || <code>22818</code> || <code>58399h</code> || Groink prepping cannon || <code>---.wav</code>
 
|-
 
| <code>0x5923</code> || <code>22819</code> || <code>58421h</code> || Groink closing cannon || <code>---.wav</code>
 
|-
 
| <code>0x5924</code> || <code>22820</code> || <code>58443h</code> || Odd Groink sound || <code>---.wav</code>
 
|-
 
| <code>0x5925</code> || <code>22821</code> || <code>58509h</code> || Groink blast falling || <code>---.wav</code>
 
|-
 
| <code>0x5926</code> || <code>22822</code> || <code>56936h</code> || Thump sound #100 || <code>---.wav</code>
 
|-
 
| <code>0x5927</code> || <code>22823</code> || <code>56855h</code> || Metallic blast sound || <code>---.wav</code>
 
|-
 
| <code>0x5928</code> || <code>22824</code> || <code>56800h</code> || Stretching sound || <code>---.wav</code>
 
|-
 
| <code>0x5929</code> || <code>22825</code> || <code>56745h</code> || Stretching sound || <code>---.wav</code>
 
|-
 
| <code>0x592a</code> || <code>22826</code> || <code>56690h</code> || Stretching sound || <code>---.wav</code>
 
|-
 
| <code>0x592b</code> || <code>22827</code> || <code>56616h</code> || MaL walking || <code>---.wav</code>
 
|-
 
| <code>0x592c</code> || <code>22828</code> || <code>56542h</code> || MaL walking || <code>---.wav</code>
 
|-
 
| <code>0x592d</code> || <code>22829</code> || <code>56468h</code> || MaL walking || <code>---.wav</code>
 
|-
 
| <code>0x592e</code> || <code>22830</code> || <code>56351h</code> || MaL idle || <code>---.wav</code>
 
|-
 
| <code>0x592f</code> || <code>22831</code> || <code>56212h</code> || MaL spitting steam || <code>---.wav</code>
 
|-
 
| <code>0x5930</code> || <code>22832</code> || <code>56094h</code> || MaL idle || <code>---.wav</code>
 
|-
 
| <code>0x5931</code> || <code>22833</code> || <code>55943h</code> || MaL flicking || <code>---.wav</code>
 
|-
 
| <code>0x5932</code> || <code>22834</code> || <code>55645h</code> || MaL about to explode || <code>---.wav</code>
 
|-
 
| <code>0x5933</code> || <code>22835</code> || <code>55559h</code> || MaL exploding || <code>---.wav</code>
 
|-
 
| <code>0x5934</code> || <code>22836</code> || <code>55530h</code> || MaL shooting || <code>---.wav</code>
 
|-
 
| <code>0x5935</code> || <code>22837</code> || <code>55481h</code> || MaL shot hitting something || <code>---.wav</code>
 
|-
 
| <code>0x5936</code> || <code>22838</code> || <code>55439h</code> || MaL something || <code>---.wav</code>
 
|-
 
| <code>0x5937</code> || <code>22839</code> || <code>55391h</code> || MaL something || <code>---.wav</code>
 
|-
 
| <code>0x5938</code> || <code>22840</code> || <code>55369h</code> || MaL prepping gun || <code>---.wav</code>
 
|-
 
| <code>0x5939</code> || <code>22841</code> || <code>55343h</code> || MaL targetting || <code>---.wav</code>
 
|-
 
| <code>0x593a</code> || <code>22842</code> || <code>55094h</code> || Ranging Bloyster detecting Olimar || <code>---.wav</code>
 
|-
 
| <code>0x593b</code> || <code>22843</code> || <code>55117h</code> || Ranging Bloyster detecting Louie || <code>---.wav</code>
 
|-
 
| <code>0x593c</code> || <code>22844</code> || <code>55295h</code> || Ranging Bloyster idle || <code>---.wav</code>
 
|-
 
| <code>0x593d</code> || <code>22845</code> || <code>55140h</code> || Ranging Bloyster dying || <code>---.wav</code>
 
|-
 
| <code>0x593e</code> || <code>22846</code> || <code>55162h</code> ||  Ranging Bloyster dying || <code>---.wav</code>
 
|-
 
| <code>0x593f</code> || <code>22847</code> || <code>55273h</code> || Ranging Bloyster dying again || <code>---.wav</code>
 
|-
 
| <code>0x5940</code> || <code>22848</code> || <code>55185h</code> || Ranging Bloyster attacking || <code>---.wav</code>
 
|-
 
| <code>0x5941</code> || <code>22849</code> || <code>55051h</code> || Ranging Bloyster attacking || <code>---.wav</code>
 
|-
 
| <code>0x5942</code> || <code>22850</code> || <code>55207h</code> || Ranging Bloyster flicking || <code>---.wav</code>
 
|-
 
| <code>0x5943</code> || <code>22851</code> || <code>55229h</code> || Ranging Bloyster about to detect a captain || <code>---.wav</code>
 
|-
 
| <code>0x5944</code> || <code>22852</code> || <code>55251h</code> || Ranging Bloyster looses captain || <code>---.wav</code>
 
|-
 
| <code>0x5945</code> || <code>22853</code> || <code>52331h</code> || Titan Dweevil squeel || <code>---.wav</code>
 
|-
 
| <code>0x5946</code> || <code>22854</code> || <code>53458h</code> || Titan Dweevil idle || <code>---.wav</code>
 
|-
 
| <code>0x5947</code> || <code>22855</code> || <code>53485h</code> || Titan Dweevil idle || <code>---.wav</code>
 
|-
 
| <code>0x5948</code> || <code>22856</code> || <code>53947h</code> || Titan Dweevil walking || <code>---.wav</code>
 
|-
 
| <code>0x5949</code> || <code>22857</code> || <code>53872h</code> || Titan Dweevil walking || <code>---.wav</code>
 
|-
 
| <code>0x594a</code> || <code>22858</code> || <code>53778h</code> || Titan Dweevil idle || <code>---.wav</code>
 
|-
 
| <code>0x594b</code> || <code>22859</code> || <code>53629h</code> || Titan Dweevil flicking || <code>---.wav</code>
 
|-
 
| <code>0x594c</code> || <code>22860</code> || <code>53282h</code> || Titan Dweevil about to attack? || <code>---.wav</code>
 
|-
 
| <code>0x594d</code> || <code>22861</code> || <code>53197h</code> || Titan Dweevil idle || <code>---.wav</code>
 
|-
 
| <code>0x594e</code> || <code>22862</code> || <code>53059h</code> || Titan Dweevil idle (final phase) || <code>---.wav</code>
 
|-
 
| <code>0x594f</code> || <code>22863</code> || <code>52300h</code> || Titan Dweevil breaking apart || <code>---.wav</code>
 
|-
 
| <code>0x5950</code> || <code>22864</code> || <code>53028h</code> || Titan Dweevil fire attack || <code>---.wav</code>
 
|-
 
| <code>0x5951</code> || <code>22865</code> || <code>67063h</code> || Titan Dweevil fire attack || <code>---.wav</code>
 
|-
 
| <code>0x5952</code> || <code>22866</code> || <code>64176h</code> || Titan Dweevil fire attack || <code>---.wav</code>
 
|-
 
| <code>0x5953</code> || <code>22867</code> || <code>53001h</code> || Titan Dweevil water attack splash || <code>---.wav</code>
 
|-
 
| <code>0x5954</code> || <code>22868</code> || <code>52974h</code> || Titan Dweevil water attack || <code>---.wav</code>
 
|-
 
| <code>0x5955</code> || <code>22869</code> || <code>52850h</code> || Titan Dweevil water attack? || <code>---.wav</code>
 
|-
 
| <code>0x5956</code> || <code>22870</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---.wav</code>
 
|-
 
| <code>0x5957</code> || <code>22871</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---.wav</code>
 
|-
 
| <code>0x5958</code> || <code>22872</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---.wav</code>
 
|-
 
| <code>0x5959</code> || <code>22873</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---.wav</code>
 
|-
 
| <code>0x595a</code> || <code>22874</code> || <code>66728h</code> || Titan Dweevil elec attack || <code>---.wav</code>
 
|-
 
| <code>0x595b</code> || <code>22875</code> || <code>66820h</code> || Titan Dweevil elec attack || <code>---.wav</code>
 
|-
 
| <code>0x595c</code> || <code>22876</code> || <code>52595h</code> || Titan Dweevil elec attack || <code>---.wav</code>
 
|-
 
| <code>0x595d</code> || <code>22877</code> || <code>62793h</code> || Titan Dweevil elec attack ending || <code>---.wav</code>
 
|-
 
| <code>0x595e</code> || <code>22878</code> || <code>51126h</code> || Titan Dweevil steaming || <code>---.wav</code>
 
|-
 
| <code>0x595f</code> || <code>22879</code> || <code>51063h</code> || Titan Dweevil exploding || <code>---.wav</code>
 
|-
 
| <code>0x5960</code> || <code>22980</code> || <code>50575h</code> || Doodlebug fart || <code>---.wav</code>
 
|-
 
| <code>0x5961</code> || <code>22981</code> || <code>50553h</code> || Doodlebug getting hit || <code>---.wav</code>
 
|-
 
| <code>0x5962</code> || <code>22882</code> || <code>50455h</code> || Doodlebug flies || <code>---.wav</code>
 
|-
 
| <code>0x5963</code> || <code>22883</code> || <code>50415h</code> || Watery Blowhog charging up || <code>---.wav</code>
 
|-
 
| <code>0x5964</code> || <code>22884</code> || <code>50263h</code> || Gas sound || <code>---.wav</code>
 
|-
 
| <code>0x5965</code> || <code>22885</code> || <code>49833h</code> || Watery Blowhog attack || <code>---.wav</code>
 
|-
 
| <code>0x5966</code> || <code>22886</code> || <code>66728h</code> || elec hazard || <code>---.wav</code>
 
|-
 
| <code>0x5967</code> || <code>22887</code> || <code>50232h</code> || Dweevil item drop || <code>---.wav</code>
 
|-
 
| <code>0x5968</code> || <code>22888</code> || <code>49716h</code> || Weird sound || <code>---.wav</code>
 
|-
 
| <code>0x5969</code> || <code>22889</code> || <code>49685h</code> || Bulborb yawning but it fades out quickly || <code>---.wav</code>
 
|-
 
| <code>0x596a</code> || <code>22890</code> || <code>49663h</code> || Dwarf Bulborb gasping (cut shorter) || <code>---.wav</code>
 
|-
 
| <code>0x596b</code> || <code>22891</code> || <code>58231h</code> || Explosion || <code>---.wav</code>
 
|-
 
| <code>0x596c</code> || <code>22892</code> || <code>49602h</code> || Rock Falling || <code>---.wav</code>
 
|-
 
| <code>0x596d</code> || <code>22893</code> || <code>49453h</code> || Antennae Beetle whistle fading out || <code>---.wav</code>
 
|-
 
| <code>0x596e</code> || <code>22894</code> || <code>49405h</code> || Rumbling sound || <code>---.wav</code>
 
|-
 
| <code>0x596f</code> || <code>22895</code> || <code>49368h</code> || Wraith Rollers crashing on the ground || <code>---.wav</code>
 
|-
 
| <code>0x5970</code> || <code>22896</code> || <code>49279h</code> || Wraith initial wail || <code>---.wav</code>
 
|-
 
| <code>0x5971</code> || <code>22897</code> || <code>48974h</code> || Wraith land on rollers || <code>---.wav</code>
 
|-
 
| <code>0x5972</code> || <code>22898</code> || <code>48830h</code> || Wraith running || <code>---.wav</code>
 
|-
 
| <code>0x5973</code> || <code>22899</code> || <code>48742h</code> || Wraith flicking || <code>---.wav</code>
 
|-
 
| <code>0x5974</code> || <code>22900</code> || <code>48625h</code> || Wraith deep sounding rolling? || <code>---.wav</code>
 
|-
 
| <code>0x5975</code> || <code>22901</code> || <code>48512h</code> || Wraith going vulnerable || <code>---.wav</code>
 
|-
 
| <code>0x5976</code> || <code>22902</code> || <code>49205h</code> || Loud thump || <code>---.wav</code>
 
|-
 
| <code>0x5977</code> || <code>22903</code> || <code>48486h</code> || Pikmin bumping off of the wraith || <code>---.wav</code>
 
|-
 
| <code>0x5978</code> || <code>22904</code> || <code>48428h</code> || Wraith when his rollers break || <code>---.wav</code>
 
|-
 
| <code>0x5979</code> || <code>22905</code> || <code>48187h</code> || Wraith dying || <code>---.wav</code>
 
|-
 
| <code>0x597a</code> || <code>22906</code> || <code>48158h</code> || Wraith panting || <code>---.wav</code>
 
|-
 
| <code>0x597b</code> || <code>22907</code> || <code>49602h</code> || Falling whistling || <code>---.wav</code>
 
|-
 
| <code>0x597c</code> || <code>22908</code> || <code>47981h</code> || watery sound shaking || <code>---.wav</code>
 
|-
 
| <code>0x597d</code> || <code>22909</code> || <code>49602h</code> || Falling whistling || <code>---.wav</code>
 
|-
 
| <code>0x597e</code> || <code>22910</code> || <code>47693h</code> || crashing sound + water || <code>---.wav</code>
 
|-
 
| <code>0x597f</code> || <code>22911</code> || <code>47793h</code> || crashing sound || <code>---.wav</code>
 
|-
 
| <code>0x5980</code> || <code>22912</code> || <code>47829h</code> || Rollers Rolling || <code>---.wav</code>
 
|-
 
| <code>0x5981</code> || <code>22913</code> || <code>47873h</code> || Crawbster idle || <code>---.wav</code>
 
|-
 
| <code>0x5982</code> || <code>22914</code> || <code>47647h</code> || Crawbster thump || <code>---.wav</code>
 
|-
 
| <code>0x5983</code> || <code>22915</code> || <code>47550h</code> || Crawbster squeel || <code>---.wav</code>
 
|-
 
| <code>0x5984</code> || <code>22916</code> || <code>47450h</code> || Crawbster thump || <code>---.wav</code>
 
|-
 
| <code>0x5985</code> || <code>22917</code> || <code>47361h</code> || Crawbster sound || <code>---.wav</code>
 
|-
 
| <code>0x5986</code> || <code>22918</code> || <code>47282h</code> || Crawbster idle || <code>---.wav</code>
 
|-
 
| <code>0x5987</code> || <code>22919</code> || <code>46931h</code> || Crawbster dying || <code>---.wav</code>
 
|-
 
| <code>0x5988</code> || <code>22920</code> || <code>47122h</code> || Crawbster struggling || <code>---.wav</code>
 
|-
 
| <code>0x5989</code> || <code>22921</code> || <code>46890h</code> || Wraith rolling || <code>---.wav</code>
 
|-
 
| <code>0x598a</code> || <code>22922</code> || <code>60616h</code> || Giant Breadbug snorting || <code>---.wav</code>
 
|-
 
| <code>0x598b</code> || <code>22923</code> || <code>60628h</code> || Giant Breadbug snorting || <code>---.wav</code>
 
|-
 
|}
 
 
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
| <strong>Zach's notes</strong>
 
|-
 
| You can swap sounds by changing the jumptable value with another's e.g. swap Olimar and Louie's voicelines.
 
|-
 
| This page probably took about several hours to make. (during multiple sessions)
 
|-
 
| Please enjoy the fruits of my labor.
 
|}
 
 
[[Category:Pikmin 2]]
 
[[Category:Pages with unsure information]]
 
[[Category:File Formats]]
 
{{Credits|ZachThePillow}}
 

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