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Latest revision | Your text | ||
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{{todo|add wav numbers when applicable}} | {{todo|add wav numbers when applicable}} | ||
== category 0x1 == | == category 0x1 == | ||
− | This category is used mostly for captain sound effects | + | This category is used mostly for captain sound effects. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
Line 357: | Line 357: | ||
|} | |} | ||
− | {{todo|add wav numbers when applicable}} | + | {{todo|add jumptable entries and add wav numbers when applicable}} |
{{todo|identify some entries (mail sounds)}} | {{todo|identify some entries (mail sounds)}} | ||
== category 0x2 == | == category 0x2 == | ||
− | This category is used mostly for menu sound effects | + | This category is used mostly for menu sound effects. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
Line 368: | Line 368: | ||
! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x1800</code> || <code>6144</code> || <code> | + | | <code>0x1800</code> || <code>6144</code> || <code>???h</code> || "Press Any Button" sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1801</code> || <code>6145</code> || <code> | + | | <code>0x1801</code> || <code>6145</code> || <code>???h</code> || Back out sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1802</code> || <code>6146</code> || <code> | + | | <code>0x1802</code> || <code>6146</code> || <code>???h</code> || Selection change sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1803</code> || <code>6147</code> || <code> | + | | <code>0x1803</code> || <code>6147</code> || <code>???h</code> || Opening Onion sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1804</code> || <code>6148</code> || <code> | + | | <code>0x1804</code> || <code>6148</code> || <code>???h</code> || Closing Onion sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1805</code> || <code>6149</code> || <code> | + | | <code>0x1805</code> || <code>6149</code> || <code>???h</code> || Pause screen (Pik1 leftover) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1806</code> || <code>6150</code> || <code> | + | | <code>0x1806</code> || <code>6150</code> || <code>???h</code> || Single digit add || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1807</code> || <code>6151</code> || <code> | + | | <code>0x1807</code> || <code>6151</code> || <code>???h</code> || "Too many pikmin on field" sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1808</code> || <code>6152</code> || <code> | + | | <code>0x1808</code> || <code>6152</code> || <code>???h</code> || Zooming in on radar || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1809</code> || <code>6153</code> || <code> | + | | <code>0x1809</code> || <code>6153</code> || <code>???h</code> || Zooming out on radar || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x180a</code> || <code>6154</code> || <code> | + | | <code>0x180a</code> || <code>6154</code> || <code>???h</code> || Moving radar image || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x180b</code> || <code>6155</code> || <code> | + | | <code>0x180b</code> || <code>6155</code> || <code>???h</code> || Saving Game... || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x180c</code> || <code>6156</code> || <code> | + | | <code>0x180c</code> || <code>6156</code> || <code>???h</code> || Save Complete! || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x180d</code> || <code>6157</code> || <code> | + | | <code>0x180d</code> || <code>6157</code> || <code>???h</code> || No memory card sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x180e</code> || <code>6158</code> || <code> | + | | <code>0x180e</code> || <code>6158</code> || <code>???h</code> || Options menu sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x180f</code> || <code>6159</code> || <code> | + | | <code>0x180f</code> || <code>6159</code> || <code>???h</code> || Camera zoom sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1810</code> || <code>6160</code> || <code> | + | | <code>0x1810</code> || <code>6160</code> || <code>???h</code> || Olimar talking (Pik1 leftover) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1811</code> || <code>6161</code> || <code> | + | | <code>0x1811</code> || <code>6161</code> || <code>???h</code> || Close menu || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1812</code> || <code>6162</code> || <code> | + | | <code>0x1812</code> || <code>6162</code> || <code>???h</code> || Unlock new area sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1813</code> || <code>6163</code> || <code> | + | | <code>0x1813</code> || <code>6163</code> || <code>???h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1814</code> || <code>6164</code> || <code> | + | | <code>0x1814</code> || <code>6164</code> || <code>???h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1815</code> || <code>6165</code> || <code> | + | | <code>0x1815</code> || <code>6165</code> || <code>???h</code> || Quarter of day has passed chime || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1816</code> || <code>6166</code> || <code> | + | | <code>0x1816</code> || <code>6166</code> || <code>???h</code> || Half of day has passed chime || <code>---.wav</code> |
|- | |- | ||
| <code>0x1817</code> || <code>6167</code> || <code>6830h</code> || Olimar sunset chime || <code>---.wav</code> | | <code>0x1817</code> || <code>6167</code> || <code>6830h</code> || Olimar sunset chime || <code>---.wav</code> | ||
Line 418: | Line 418: | ||
| <code>0x1818</code> || <code>6168</code> || <code>6953h</code> || countdown numbers || <code>---.wav</code> | | <code>0x1818</code> || <code>6168</code> || <code>6953h</code> || countdown numbers || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x1819</code> || <code>6169</code> || <code> | + | | <code>0x1819</code> || <code>6169</code> || <code>???h</code> || captain health low || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x181a</code> || <code>6170</code> || <code> | + | | <code>0x181a</code> || <code>6170</code> || <code>???h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x181b</code> || <code>6171</code> || <code> | + | | <code>0x181b</code> || <code>6171</code> || <code>???h</code> || standing under onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x181c</code> || <code>6172</code> || <code> | + | | <code>0x181c</code> || <code>6172</code> || <code>???h</code> || task complete chime || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x181d</code> || <code>6173</code> || <code> | + | | <code>0x181d</code> || <code>6173</code> || <code>???h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x181e</code> || <code>6174</code> || <code> | + | | <code>0x181e</code> || <code>6174</code> || <code>???h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x181f</code> || <code>6175</code> || <code> | + | | <code>0x181f</code> || <code>6175</code> || <code>???h</code> || opening piklopedia/treasure hoard || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1820</code> || <code>6176</code> || <code> | + | | <code>0x1820</code> || <code>6176</code> || <code>???h</code> || taking out many pikmin || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1821</code> || <code>6177</code> || <code> | + | | <code>0x1821</code> || <code>6177</code> || <code>???h</code> || ship flying 1 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1822</code> || <code>6178</code> || <code> | + | | <code>0x1822</code> || <code>6178</code> || <code>???h</code> || Pikmin type switch || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1823</code> || <code>6179</code> || <code> | + | | <code>0x1823</code> || <code>6179</code> || <code>???h</code> || Pikmin saying "Pikmin" || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1824</code> || <code>6180</code> || <code> | + | | <code>0x1824</code> || <code>6180</code> || <code>???h</code> || Final Floor! || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1825</code> || <code>6181</code> || <code> | + | | <code>0x1825</code> || <code>6181</code> || <code>???h</code> || Final Floor! (again?) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1826</code> || <code>6182</code> || <code> | + | | <code>0x1826</code> || <code>6182</code> || <code>???h</code> || challenge mode "Ready? Go!" || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1827</code> || <code>6183</code> || <code> | + | | <code>0x1827</code> || <code>6183</code> || <code>???h</code> || challenge mode "Ready? Go!" (again?) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1828</code> || <code>6184</code> || <code> | + | | <code>0x1828</code> || <code>6184</code> || <code>???h</code> || pikmin being born || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1829</code> || <code>6185</code> || <code> | + | | <code>0x1829</code> || <code>6185</code> || <code>???h</code> || added time to challenge mode timer || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x182a</code> || <code>6186</code> || <code> | + | | <code>0x182a</code> || <code>6186</code> || <code>???h</code> || pikmin lost || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x182b</code> || <code>6187</code> || <code> | + | | <code>0x182b</code> || <code>6187</code> || <code>???h</code> || many pikmin lost || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x182c</code> || <code>6188</code> || <code> | + | | <code>0x182c</code> || <code>6188</code> || <code>???h</code> || Onion flying around in results screen 1 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x182d</code> || <code>6189</code> || <code> | + | | <code>0x182d</code> || <code>6189</code> || <code>???h</code> || Onion flying around in results screen 2 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x182e</code> || <code>6190</code> || <code> | + | | <code>0x182e</code> || <code>6190</code> || <code>???h</code> || Onion flying around in results screen 3 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x182f</code> || <code>6191</code> || <code> | + | | <code>0x182f</code> || <code>6191</code> || <code>???h</code> || Onion flying around in results screen 4 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1830</code> || <code>6192</code> || <code> | + | | <code>0x1830</code> || <code>6192</code> || <code>???h</code> || Ch. mode level unlocked || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1831</code> || <code>6193</code> || <code> | + | | <code>0x1831</code> || <code>6193</code> || <code>???h</code> || taking out many pikmin || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1832</code> || <code>6194</code> || <code> | + | | <code>0x1832</code> || <code>6194</code> || <code>???h</code> || added spray || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1833</code> || <code>6195</code> || <code> | + | | <code>0x1833</code> || <code>6195</code> || <code>???h</code> || Cave Complete! || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1834</code> || <code>6196</code> || <code> | + | | <code>0x1834</code> || <code>6196</code> || <code>???h</code> || Challenge mode level passed || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1835</code> || <code>6197</code> || <code> | + | | <code>0x1835</code> || <code>6197</code> || <code>???h</code> || Challenge mode level deathless || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1836</code> || <code>6198</code> || <code> | + | | <code>0x1836</code> || <code>6198</code> || <code>???h</code> || Olimar's Journal || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1837</code> || <code>6199</code> || <code> | + | | <code>0x1837</code> || <code>6199</code> || <code>???h</code> || Louie's Journal || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1838</code> || <code>6200</code> || <code> | + | | <code>0x1838</code> || <code>6200</code> || <code>???h</code> || Sales Pitch || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1839</code> || <code>6201</code> || <code> | + | | <code>0x1839</code> || <code>6201</code> || <code>???h</code> || added something (unsure) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x183a</code> || <code>6202</code> || <code> | + | | <code>0x183a</code> || <code>6202</code> || <code>???h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x183b</code> || <code>6203</code> || <code> | + | | <code>0x183b</code> || <code>6203</code> || <code>???h</code> || cherry roulette || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x183c</code> || <code>6204</code> || <code> | + | | <code>0x183c</code> || <code>6204</code> || <code>???h</code> || cherry ability used || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x183d</code> || <code>6205</code> || <code> | + | | <code>0x183d</code> || <code>6205</code> || <code>???h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x183e</code> || <code>6206</code> || <code> | + | | <code>0x183e</code> || <code>6206</code> || <code>???h</code> || cave stats appearing on worldmap (incomplete) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x183f</code> || <code>6207</code> || <code> | + | | <code>0x183f</code> || <code>6207</code> || <code>???h</code> || cave stats appearing on worldmap (complete) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1840</code> || <code>6208</code> || <code> | + | | <code>0x1840</code> || <code>6208</code> || <code>???h</code> || cave stats appearing on worldmap (blank) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1841</code> || <code>6209</code> || <code> | + | | <code>0x1841</code> || <code>6209</code> || <code>???h</code> || cave stats appearing on worldmap (incomplete) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1842</code> || <code>6210</code> || <code> | + | | <code>0x1842</code> || <code>6210</code> || <code>???h</code> || cave stats appearing on worldmap (complete) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1843</code> || <code>6211</code> || <code> | + | | <code>0x1843</code> || <code>6211</code> || <code>???h</code> || cave stats appearing on worldmap (blank) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1844</code> || <code>6212</code> || <code> | + | | <code>0x1844</code> || <code>6212</code> || <code>???h</code> || Final Floor! (again?!) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1845</code> || <code>6213</code> || <code> | + | | <code>0x1845</code> || <code>6213</code> || <code>???h</code> || Final Floor! (again?!?) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1846</code> || <code>6214</code> || <code> | + | | <code>0x1846</code> || <code>6214</code> || <code>???h</code> || Ship Talking 1 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1847</code> || <code>6215</code> || <code> | + | | <code>0x1847</code> || <code>6215</code> || <code>???h</code> || Ship Talking 2 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1848</code> || <code>6216</code> || <code> | + | | <code>0x1848</code> || <code>6216</code> || <code>???h</code> || Ship Talking 3 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1849</code> || <code>6217</code> || <code> | + | | <code>0x1849</code> || <code>6217</code> || <code>???h</code> || Ship Talking 4 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x184a</code> || <code>6218</code> || <code> | + | | <code>0x184a</code> || <code>6218</code> || <code>???h</code> || Ship Talking 5 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x184b</code> || <code>6219</code> || <code> | + | | <code>0x184b</code> || <code>6219</code> || <code>???h</code> || Ship Talking 6 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x184c</code> || <code>6220</code> || <code> | + | | <code>0x184c</code> || <code>6220</code> || <code>???h</code> || Ship Talking 7 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x184d</code> || <code>6221</code> || <code> | + | | <code>0x184d</code> || <code>6221</code> || <code>???h</code> || Ship Talking 8 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x184e</code> || <code>6222</code> || <code> | + | | <code>0x184e</code> || <code>6222</code> || <code>???h</code> || Ship Talking 9 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x184f</code> || <code>6223</code> || <code> | + | | <code>0x184f</code> || <code>6223</code> || <code>???h</code> || Ship Talking 10 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1850</code> || <code>6224</code> || <code> | + | | <code>0x1850</code> || <code>6224</code> || <code>???h</code> || Ship Talking 11 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1851</code> || <code>6225</code> || <code> | + | | <code>0x1851</code> || <code>6225</code> || <code>???h</code> || Ship Talking 12 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1852</code> || <code>6226</code> || <code> | + | | <code>0x1852</code> || <code>6226</code> || <code>???h</code> || Ship Talking 13 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1853</code> || <code>6227</code> || <code> | + | | <code>0x1853</code> || <code>6227</code> || <code>???h</code> || Ship Talking 14 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1854</code> || <code>6228</code> || <code> | + | | <code>0x1854</code> || <code>6228</code> || <code>???h</code> || Ship Talking 15 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1855</code> || <code>6229</code> || <code> | + | | <code>0x1855</code> || <code>6229</code> || <code>???h</code> || Ship Talking 16 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1856</code> || <code>6230</code> || <code> | + | | <code>0x1856</code> || <code>6230</code> || <code>???h</code> || Ship Talking 17 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1857</code> || <code>6231</code> || <code> | + | | <code>0x1857</code> || <code>6231</code> || <code>???h</code> || Ship Talking 18 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1858</code> || <code>6232</code> || <code> | + | | <code>0x1858</code> || <code>6232</code> || <code>???h</code> || Ship Talking 19 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1859</code> || <code>6233</code> || <code> | + | | <code>0x1859</code> || <code>6233</code> || <code>???h</code> || Ship Talking 20 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x185a</code> || <code>6234</code> || <code> | + | | <code>0x185a</code> || <code>6234</code> || <code>???h</code> || Ship Talking 21 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x185b</code> || <code>6235</code> || <code> | + | | <code>0x185b</code> || <code>6235</code> || <code>???h</code> || Ship Talking 22 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x185c</code> || <code>6236</code> || <code> | + | | <code>0x185c</code> || <code>6236</code> || <code>???h</code> || Ship Talking 23 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x185d</code> || <code>6237</code> || <code> | + | | <code>0x185d</code> || <code>6237</code> || <code>???h</code> || Ship Talking 24 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x185e</code> || <code>6238</code> || <code> | + | | <code>0x185e</code> || <code>6238</code> || <code>???h</code> || Ship Talking 25 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x185f</code> || <code>6239</code> || <code> | + | | <code>0x185f</code> || <code>6239</code> || <code>???h</code> || Ship Talking 26 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1860</code> || <code>6240</code> || <code> | + | | <code>0x1860</code> || <code>6240</code> || <code>???h</code> || Ship Talking 27 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1861</code> || <code>6241</code> || <code> | + | | <code>0x1861</code> || <code>6241</code> || <code>???h</code> || Ship Talking 28 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1862</code> || <code>6242</code> || <code> | + | | <code>0x1862</code> || <code>6242</code> || <code>???h</code> || Ship Talking 29 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1863</code> || <code>6243</code> || <code> | + | | <code>0x1863</code> || <code>6243</code> || <code>???h</code> || Ship Talking 30 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1864</code> || <code>6244</code> || <code> | + | | <code>0x1864</code> || <code>6244</code> || <code>???h</code> || Ship Talking 31 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1865</code> || <code>6245</code> || <code> | + | | <code>0x1865</code> || <code>6245</code> || <code>???h</code> || Ship Talking 32 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1866</code> || <code>6246</code> || <code> | + | | <code>0x1866</code> || <code>6246</code> || <code>???h</code> || Ship Talking 33 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1867</code> || <code>6247</code> || <code> | + | | <code>0x1867</code> || <code>6247</code> || <code>???h</code> || Ship Talking 34 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1868</code> || <code>6248</code> || <code> | + | | <code>0x1868</code> || <code>6248</code> || <code>???h</code> || Ship Talking 35 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1869</code> || <code>6249</code> || <code> | + | | <code>0x1869</code> || <code>6249</code> || <code>???h</code> || Ship Talking 36 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x186a</code> || <code>6250</code> || <code> | + | | <code>0x186a</code> || <code>6250</code> || <code>???h</code> || Ship Talking 37 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x186b</code> || <code>6251</code> || <code> | + | | <code>0x186b</code> || <code>6251</code> || <code>???h</code> || Ship Talking 38 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x186c</code> || <code>6252</code> || <code> | + | | <code>0x186c</code> || <code>6252</code> || <code>???h</code> || Ship Talking 39 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x186d</code> || <code>6253</code> || <code> | + | | <code>0x186d</code> || <code>6253</code> || <code>???h</code> || Ship Talking 40 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x186e</code> || <code>6254</code> || <code> | + | | <code>0x186e</code> || <code>6254</code> || <code>???h</code> || next line of dialogue || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x186f</code> || <code>6255</code> || <code> | + | | <code>0x186f</code> || <code>6255</code> || <code>???h</code> || ship text box showing up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1870</code> || <code>6256</code> || <code> | + | | <code>0x1870</code> || <code>6256</code> || <code>???h</code> || ship text box closing || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1871</code> || <code>6257</code> || <code> | + | | <code>0x1871</code> || <code>6257</code> || <code>???h</code> || Ultra Spicy Spray effect || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1872</code> || <code>6258</code> || <code> | + | | <code>0x1872</code> || <code>6258</code> || <code>???h</code> || Bulbmin saying "Pikmin" || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1873</code> || <code>6259</code> || <code> | + | | <code>0x1873</code> || <code>6259</code> || <code>???h</code> || VS mode win counter goes up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1874</code> || <code>6260</code> || <code> | + | | <code>0x1874</code> || <code>6260</code> || <code>???h</code> || Treasure Gauge detecting treasure || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1875</code> || <code>6261</code> || <code> | + | | <code>0x1875</code> || <code>6261</code> || <code>???h</code> || Scrolling text || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1876</code> || <code>6262</code> || <code> | + | | <code>0x1876</code> || <code>6262</code> || <code>???h</code> || Mail opening (unknown character sfx) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1877</code> || <code>6263</code> || <code> | + | | <code>0x1877</code> || <code>6263</code> || <code>???h</code> || Mail opening (unknown character sfx) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1878</code> || <code>6264</code> || <code> | + | | <code>0x1878</code> || <code>6264</code> || <code>???h</code> || Mail opening (unknown character sfx) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1879</code> || <code>6265</code> || <code> | + | | <code>0x1879</code> || <code>6265</code> || <code>???h</code> || Mail opening (unknown character sfx) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x187a</code> || <code>6266</code> || <code> | + | | <code>0x187a</code> || <code>6266</code> || <code>???h</code> || Mail opening (unknown character sfx) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x187b</code> || <code>6267</code> || <code> | + | | <code>0x187b</code> || <code>6267</code> || <code>???h</code> || Mail opening (unknown character sfx) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x187c</code> || <code>6268</code> || <code> | + | | <code>0x187c</code> || <code>6268</code> || <code>???h</code> || Mail opening (unknown character sfx) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x187d</code> || <code>6269</code> || <code> | + | | <code>0x187d</code> || <code>6269</code> || <code>???h</code> || Mail opening (unknown character sfx) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x187e</code> || <code>6270</code> || <code> | + | | <code>0x187e</code> || <code>6270</code> || <code>???h</code> || Gold ship closing? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x187f</code> || <code>6271</code> || <code> | + | | <code>0x187f</code> || <code>6271</code> || <code>???h</code> || "New" box appearing on worldmap || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1880</code> || <code>6272</code> || <code> | + | | <code>0x1880</code> || <code>6272</code> || <code>???h</code> || Spray menu showing up? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1881</code> || <code>6273</code> || <code> | + | | <code>0x1881</code> || <code>6273</code> || <code>???h</code> || Treasure Gauge turning off || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1882</code> || <code>6274</code> || <code> | + | | <code>0x1882</code> || <code>6274</code> || <code>???h</code> || Low pitch buzzing 1 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1883</code> || <code>6275</code> || <code> | + | | <code>0x1883</code> || <code>6275</code> || <code>???h</code> || Low pitch buzzing 2 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1884</code> || <code>6276</code> || <code> | + | | <code>0x1884</code> || <code>6276</code> || <code>???h</code> || Moving radar image || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1885</code> || <code>6277</code> || <code> | + | | <code>0x1885</code> || <code>6277</code> || <code>???h</code> || Low bongo sound? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1886</code> || <code>6278</code> || <code> | + | | <code>0x1886</code> || <code>6278</code> || <code>???h</code> || Treasure gauge turning off shine || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1887</code> || <code>6279</code> || <code> | + | | <code>0x1887</code> || <code>6279</code> || <code>???h</code> || Treasure gauge going crazy || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1888</code> || <code>6280</code> || <code> | + | | <code>0x1888</code> || <code>6280</code> || <code>???h</code> || close camera zoom in || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1889</code> || <code>6281</code> || <code> | + | | <code>0x1889</code> || <code>6281</code> || <code>???h</code> || VS mode win counter goes up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x188a</code> || <code>6282</code> || <code> | + | | <code>0x188a</code> || <code>6282</code> || <code>???h</code> || added cherry to roulette || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x188b</code> || <code>6283</code> || <code> | + | | <code>0x188b</code> || <code>6283</code> || <code>???h</code> || VS mode loading || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x188c</code> || <code>6284</code> || <code> | + | | <code>0x188c</code> || <code>6284</code> || <code>???h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
| <code>0x188d</code> || <code>6285</code> || <code>9152h</code> || Olimar switch 2 || <code>---.wav</code> | | <code>0x188d</code> || <code>6285</code> || <code>9152h</code> || Olimar switch 2 || <code>---.wav</code> | ||
Line 660: | Line 660: | ||
| <code>0x1891</code> || <code>6289</code> || <code>6774h</code> || President sunset chime || <code>---.wav</code> | | <code>0x1891</code> || <code>6289</code> || <code>6774h</code> || President sunset chime || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x1892</code> || <code>6290</code> || <code> | + | | <code>0x1892</code> || <code>6290</code> || <code>???h</code> || cannot delve deeper || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1893</code> || <code>6291</code> || <code> | + | | <code>0x1893</code> || <code>6291</code> || <code>???h</code> || cannot delve deeper || <code>---.wav</code> |
|- | |- | ||
|} | |} | ||
− | {{todo|add wav numbers when applicable}} | + | {{todo|add jumptable entries and add wav numbers when applicable}} |
== category 0x3 == | == category 0x3 == | ||
− | This category is used for Pikmin sound effects | + | This category is used for Pikmin sound effects. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
Line 676: | Line 676: | ||
! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x2800</code> || <code>10240</code> || <code> | + | | <code>0x2800</code> || <code>10240</code> || <code>???h</code> || Pikmin being dismissed || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2801</code> || <code>10241</code> || <code> | + | | <code>0x2801</code> || <code>10241</code> || <code>???h</code> || Pikmin being whistled || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2802</code> || <code>10242</code> || <code> | + | | <code>0x2802</code> || <code>10242</code> || <code>???h</code> || Pikmin being held || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2803</code> || <code>10243</code> || <code> | + | | <code>0x2803</code> || <code>10243</code> || <code>???h</code> || Pikmin being thrown || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2804</code> || <code>10244</code> || <code> | + | | <code>0x2804</code> || <code>10244</code> || <code>???h</code> || Pikmin landing || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2805</code> || <code>10245</code> || <code> | + | | <code>0x2805</code> || <code>10245</code> || <code>???h</code> || Pikmin grabbing onto something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2806</code> || <code>10246</code> || <code> | + | | <code>0x2806</code> || <code>10246</code> || <code>???h</code> || Pikmin hitting something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2807</code> || <code>10247</code> || <code> | + | | <code>0x2807</code> || <code>10247</code> || <code>???h</code> || Pikmin hitting something (dealing no damage) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2808</code> || <code>10248</code> || <code> | + | | <code>0x2808</code> || <code>10248</code> || <code>???h</code> || Pikmin hitting something (dealing damage) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2809</code> || <code>10249</code> || <code> | + | | <code>0x2809</code> || <code>10249</code> || <code>???h</code> || Pikmin being eaten || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280a</code> || <code>10250</code> || <code> | + | | <code>0x280a</code> || <code>10250</code> || <code>???h</code> || Pikmin being flicked (lose flower/bud) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280b</code> || <code>10251</code> || <code> | + | | <code>0x280b</code> || <code>10251</code> || <code>???h</code> || Pikmin being squished || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280c</code> || <code>10252</code> || <code> | + | | <code>0x280c</code> || <code>10252</code> || <code>???h</code> || Pikmin on fire || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280d</code> || <code>10253</code> || <code> | + | | <code>0x280d</code> || <code>10253</code> || <code>???h</code> || Pikmin dying to element || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280e</code> || <code>10254</code> || <code> | + | | <code>0x280e</code> || <code>10254</code> || <code>???h</code> || blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280f</code> || <code>10255</code> || <code> | + | | <code>0x280f</code> || <code>10255</code> || <code>???h</code> || blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2810</code> || <code>10256</code> || <code> | + | | <code>0x2810</code> || <code>10256</code> || <code>???h</code> || Pikmin dying || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2811</code> || <code>10257</code> || <code> | + | | <code>0x2811</code> || <code>10257</code> || <code>???h</code> || Pikmin entering water || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2812</code> || <code>10258</code> || <code> | + | | <code>0x2812</code> || <code>10258</code> || <code>???h</code> || Pikmin drowning || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2813</code> || <code>10259</code> || <code> | + | | <code>0x2813</code> || <code>10259</code> || <code>???h</code> || Pikmin drowning (end) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2814</code> || <code>10260</code> || <code> | + | | <code>0x2814</code> || <code>10260</code> || <code>???h</code> || Pikmin inside Onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2815</code> || <code>10261</code> || <code> | + | | <code>0x2815</code> || <code>10261</code> || <code>???h</code> || Pikmin starting to climb onion legs || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2816</code> || <code>10262</code> || <code> | + | | <code>0x2816</code> || <code>10262</code> || <code>???h</code> || Pikmin seed being produced || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2817</code> || <code>10263</code> || <code> | + | | <code>0x2817</code> || <code>10263</code> || <code>???h</code> || Pikmin seed being planted || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2818</code> || <code>10264</code> || <code> | + | | <code>0x2818</code> || <code>10264</code> || <code>???h</code> || Pikmin seed sprouting || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2819</code> || <code>10265</code> || <code> | + | | <code>0x2819</code> || <code>10265</code> || <code>???h</code> || Pikmin seed sprouting || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281a</code> || <code>10266</code> || <code> | + | | <code>0x281a</code> || <code>10266</code> || <code>???h</code> || Pikmin seed blooming into bud || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281b</code> || <code>10267</code> || <code> | + | | <code>0x281b</code> || <code>10267</code> || <code>???h</code> || Pikmin seed blooming into flower || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281c</code> || <code>10268</code> || <code> | + | | <code>0x281c</code> || <code>10268</code> || <code>???h</code> || Pikmin seed going back to seed || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281d</code> || <code>10269</code> || <code> | + | | <code>0x281d</code> || <code>10269</code> || <code>???h</code> || Pikmin going inside the onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281e</code> || <code>10270</code> || <code> | + | | <code>0x281e</code> || <code>10270</code> || <code>???h</code> || Pikmin coming outside the onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281f</code> || <code>10271</code> || <code> | + | | <code>0x281f</code> || <code>10271</code> || <code>???h</code> || Pikmin celebrating (maybe inside Onion too) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2820</code> || <code>10272</code> || <code> | + | | <code>0x2820</code> || <code>10272</code> || <code>???h</code> || Pikmin inside Onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2821</code> || <code>10273</code> || <code> | + | | <code>0x2821</code> || <code>10273</code> || <code>???h</code> || Pikmin being plucked || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2822</code> || <code>10274</code> || <code> | + | | <code>0x2822</code> || <code>10274</code> || <code>???h</code> || Pikmin being saved from being eaten || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2823</code> || <code>10275</code> || <code> | + | | <code>0x2823</code> || <code>10275</code> || <code>???h</code> || Pikmin breaking geyser || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2824</code> || <code>10276</code> || <code> | + | | <code>0x2824</code> || <code>10276</code> || <code>???h</code> || Pikmin breaking tough gate || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2825</code> || <code>10277</code> || <code> | + | | <code>0x2825</code> || <code>10277</code> || <code>???h</code> || Pikmin breaking soft gate || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2826</code> || <code>10278</code> || <code> | + | | <code>0x2826</code> || <code>10278</code> || <code>???h</code> || Pikmin breaking Barl drain || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2827</code> || <code>10279</code> || <code> | + | | <code>0x2827</code> || <code>10279</code> || <code>???h</code> || Pikmin building bridge || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2828</code> || <code>10280</code> || <code> | + | | <code>0x2828</code> || <code>10280</code> || <code>???h</code> || Pikmin breaking rocks || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2829</code> || <code>10281</code> || <code> | + | | <code>0x2829</code> || <code>10281</code> || <code>???h</code> || Pikmin plucking grass || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282a</code> || <code>10282</code> || <code> | + | | <code>0x282a</code> || <code>10282</code> || <code>???h</code> || Pikmin being sucked into jellyfloat || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282b</code> || <code>10283</code> || <code> | + | | <code>0x282b</code> || <code>10283</code> || <code>???h</code> || splash of goo sound? (titan dweevil exploding?) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282c</code> || <code>10284</code> || <code> | + | | <code>0x282c</code> || <code>10284</code> || <code>???h</code> || Pikmin struggling to pick up something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282d</code> || <code>10285</code> || <code> | + | | <code>0x282d</code> || <code>10285</code> || <code>???h</code> || Pikmin picking up someting || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282e</code> || <code>10286</code> || <code> | + | | <code>0x282e</code> || <code>10286</code> || <code>???h</code> || Pikmin carrying something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282f</code> || <code>10287</code> || <code> | + | | <code>0x282f</code> || <code>10287</code> || <code>???h</code> || Pikmin saying "no" || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2830</code> || <code>10288</code> || <code> | + | | <code>0x2830</code> || <code>10288</code> || <code>???h</code> || Pikmin walking to bombrock(pik1 leftover) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2831</code> || <code>10289</code> || <code> | + | | <code>0x2831</code> || <code>10289</code> || <code>???h</code> || Pikmin celebrating (sounds like picking up bombrock) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2832</code> || <code>10290</code> || <code> | + | | <code>0x2832</code> || <code>10290</code> || <code>???h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2833</code> || <code>10291</code> || <code> | + | | <code>0x2833</code> || <code>10291</code> || <code>???h</code> || Pikmin drinking nectar || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2834</code> || <code>10292</code> || <code> | + | | <code>0x2834</code> || <code>10292</code> || <code>???h</code> || Pikmin moaning idly || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2835</code> || <code>10293</code> || <code> | + | | <code>0x2835</code> || <code>10293</code> || <code>???h</code> || Pikmin shaking off water || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2836</code> || <code>10294</code> || <code> | + | | <code>0x2836</code> || <code>10294</code> || <code>???h</code> || Pikmin making a "huh" sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2837</code> || <code>10295</code> || <code> | + | | <code>0x2837</code> || <code>10295</code> || <code>???h</code> || Pikmin falling || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2838</code> || <code>10296</code> || <code> | + | | <code>0x2838</code> || <code>10296</code> || <code>???h</code> || Pikmin grabbing on to something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2839</code> || <code>10297</code> || <code> | + | | <code>0x2839</code> || <code>10297</code> || <code>???h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283a</code> || <code>10298</code> || <code> | + | | <code>0x283a</code> || <code>10298</code> || <code>???h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283b</code> || <code>10299</code> || <code> | + | | <code>0x283b</code> || <code>10299</code> || <code>???h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283c</code> || <code>10300</code> || <code> | + | | <code>0x283c</code> || <code>10300</code> || <code>???h</code> || Pikmin giving up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283d</code> || <code>10301</code> || <code> | + | | <code>0x283d</code> || <code>10301</code> || <code>???h</code> || Pikmin sound (possibly unused) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283e</code> || <code>10302</code> || <code> | + | | <code>0x283e</code> || <code>10302</code> || <code>???h</code> || Pikmin sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283f</code> || <code>10303</code> || <code> | + | | <code>0x283f</code> || <code>10303</code> || <code>???h</code> || Pikmin getting back up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2840</code> || <code>10304</code> || <code> | + | | <code>0x2840</code> || <code>10304</code> || <code>???h</code> || Pikmin getting back up after being flicked (angry) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2841</code> || <code>10305</code> || <code> | + | | <code>0x2841</code> || <code>10305</code> || <code>???h</code> || Pikmin making an impatient sound? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2842</code> || <code>10306</code> || <code> | + | | <code>0x2842</code> || <code>10306</code> || <code>???h</code> || Pikmin making a soft noise || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2843</code> || <code>10307</code> || <code> | + | | <code>0x2843</code> || <code>10307</code> || <code>???h</code> || Pikmin tripping || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2844</code> || <code>10308</code> || <code> | + | | <code>0x2844</code> || <code>10308</code> || <code>???h</code> || Pikmin tripping || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2845</code> || <code>10309</code> || <code> | + | | <code>0x2845</code> || <code>10309</code> || <code>???h</code> || Pikmin being flowered || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2846</code> || <code>10310</code> || <code> | + | | <code>0x2846</code> || <code>10310</code> || <code>???h</code> || Pikmin sounding sad || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2847</code> || <code>10311</code> || <code> | + | | <code>0x2847</code> || <code>10311</code> || <code>???h</code> || Yellow Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2848</code> || <code>10312</code> || <code> | + | | <code>0x2848</code> || <code>10312</code> || <code>???h</code> || Pikmin yelling || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2849</code> || <code>10313</code> || <code> | + | | <code>0x2849</code> || <code>10313</code> || <code>???h</code> || Pikmin inside Jellyfloat || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284a</code> || <code>10314</code> || <code> | + | | <code>0x284a</code> || <code>10314</code> || <code>???h</code> || Pikmin making a weird sound (maybe dying to jellyfloat?) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284b</code> || <code>10315</code> || <code> | + | | <code>0x284b</code> || <code>10315</code> || <code>???h</code> || Pikmin being watered || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284c</code> || <code>10316</code> || <code> | + | | <code>0x284c</code> || <code>10316</code> || <code>???h</code> || Pikmin getting electrocuted || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284d</code> || <code>10317</code> || <code> | + | | <code>0x284d</code> || <code>10317</code> || <code>???h</code> || Elec Gate being hit || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284e</code> || <code>10318</code> || <code> | + | | <code>0x284e</code> || <code>10318</code> || <code>???h</code> || Purple slam || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284f</code> || <code>10319</code> || <code> | + | | <code>0x284f</code> || <code>10319</code> || <code>???h</code> || Pikmin digging || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2850</code> || <code>10320</code> || <code> | + | | <code>0x2850</code> || <code>10320</code> || <code>???h</code> || Pikmin walking past someone vaping || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2851</code> || <code>10321</code> || <code> | + | | <code>0x2851</code> || <code>10321</code> || <code>???h</code> || Pikmin getting spicy || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2852</code> || <code>10322</code> || <code> | + | | <code>0x2852</code> || <code>10322</code> || <code>???h</code> || Pikmin attacking with Spicy effect || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2853</code> || <code>10323</code> || <code> | + | | <code>0x2853</code> || <code>10323</code> || <code>???h</code> || Pikmin Spicy effect running out || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2854</code> || <code>10324</code> || <code> | + | | <code>0x2854</code> || <code>10324</code> || <code>???h</code> || Pikmin being flicked || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2855</code> || <code>10325</code> || <code> | + | | <code>0x2855</code> || <code>10325</code> || <code>???h</code> || Beep || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2856</code> || <code>10326</code> || <code> | + | | <code>0x2856</code> || <code>10326</code> || <code>???h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2857</code> || <code>10327</code> || <code> | + | | <code>0x2857</code> || <code>10327</code> || <code>???h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2858</code> || <code>10328</code> || <code> | + | | <code>0x2858</code> || <code>10328</code> || <code>???h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2859</code> || <code>10229</code> || <code> | + | | <code>0x2859</code> || <code>10229</code> || <code>???h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285a</code> || <code>10330</code> || <code> | + | | <code>0x285a</code> || <code>10330</code> || <code>???h</code> || Pikmin falling || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285b</code> || <code>10331</code> || <code> | + | | <code>0x285b</code> || <code>10331</code> || <code>???h</code> || Red Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285c</code> || <code>10332</code> || <code> | + | | <code>0x285c</code> || <code>10332</code> || <code>???h</code> || Blue Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285d</code> || <code>10333</code> || <code> | + | | <code>0x285d</code> || <code>10333</code> || <code>???h</code> || White Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285e</code> || <code>10334</code> || <code> | + | | <code>0x285e</code> || <code>10334</code> || <code>???h</code> || Purple Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285f</code> || <code>10335</code> || <code> | + | | <code>0x285f</code> || <code>10335</code> || <code>???h</code> || Pikmin picking up bomb rock (pik1 leftover) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2860</code> || <code>10336</code> || <code> | + | | <code>0x2860</code> || <code>10336</code> || <code>???h</code> || Pikmin Spicy effect running out || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2861</code> || <code>10337</code> || <code> | + | | <code>0x2861</code> || <code>10337</code> || <code>???h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2862</code> || <code>10338</code> || <code> | + | | <code>0x2862</code> || <code>10338</code> || <code>???h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2863</code> || <code>10339</code> || <code> | + | | <code>0x2863</code> || <code>10339</code> || <code>???h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2864</code> || <code>10340</code> || <code> | + | | <code>0x2864</code> || <code>10340</code> || <code>???h</code> || Bulbmin being dismissed || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2865</code> || <code>10341</code> || <code> | + | | <code>0x2865</code> || <code>10341</code> || <code>???h</code> || Bulbmin being whistled || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2866</code> || <code>10342</code> || <code> | + | | <code>0x2866</code> || <code>10342</code> || <code>???h</code> || Bulbmin being thrown || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2867</code> || <code>10343</code> || <code> | + | | <code>0x2867</code> || <code>10343</code> || <code>???h</code> || Bulbmin being eaten || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2868</code> || <code>10344</code> || <code> | + | | <code>0x2868</code> || <code>10344</code> || <code>???h</code> || Flower blooming || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2869</code> || <code>10345</code> || <code> | + | | <code>0x2869</code> || <code>10345</code> || <code>???h</code> || Seed turning back into leaf || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286a</code> || <code>10346</code> || <code> | + | | <code>0x286a</code> || <code>10346</code> || <code>???h</code> || Bulbmin Dying || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286b</code> || <code>10347</code> || <code> | + | | <code>0x286b</code> || <code>10347</code> || <code>???h</code> || Bulbmin being held || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286c</code> || <code>10348</code> || <code> | + | | <code>0x286c</code> || <code>10348</code> || <code>???h</code> || Bulbmin sound (not sure when used) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286d</code> || <code>10349</code> || <code> | + | | <code>0x286d</code> || <code>10349</code> || <code>???h</code> || Bulbmin falling off map || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286e</code> || <code>10350</code> || <code> | + | | <code>0x286e</code> || <code>10350</code> || <code>???h</code> || Bulbmin getting squished || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286f</code> || <code>10351</code> || <code> | + | | <code>0x286f</code> || <code>10351</code> || <code>???h</code> || Bulbmin being plucked || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2870</code> || <code>10352</code> || <code> | + | | <code>0x2870</code> || <code>10352</code> || <code>???h</code> || Bulbmin struggling to lift something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2871</code> || <code>10353</code> || <code> | + | | <code>0x2871</code> || <code>10353</code> || <code>???h</code> || Bulbmin picking something up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2872</code> || <code>10354</code> || <code> | + | | <code>0x2872</code> || <code>10354</code> || <code>???h</code> || Bulbmin carrying || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2873</code> || <code>10355</code> || <code> | + | | <code>0x2873</code> || <code>10355</code> || <code>???h</code> || Bulbmin attack under spicy effect || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2874</code> || <code>10356</code> || <code> | + | | <code>0x2874</code> || <code>10356</code> || <code>???h</code> || Bulbmin getting Spicy || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2875</code> || <code>10357</code> || <code> | + | | <code>0x2875</code> || <code>10357</code> || <code>???h</code> || Bulbmin attack under spicy effect? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2876</code> || <code>10358</code> || <code> | + | | <code>0x2876</code> || <code>10358</code> || <code>???h</code> || Bulbmin Spicy effect runs out || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2877</code> || <code>10359</code> || <code> | + | | <code>0x2877</code> || <code>10359</code> || <code>???h</code> || Bulbmin sound (unknown if used) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2878</code> || <code>10360</code> || <code> | + | | <code>0x2878</code> || <code>10360</code> || <code>???h</code> || Bulbmin digging || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2879</code> || <code>10361</code> || <code> | + | | <code>0x2879</code> || <code>10361</code> || <code>???h</code> || Bulbmin low pitched sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287a</code> || <code>10362</code> || <code> | + | | <code>0x287a</code> || <code>10362</code> || <code>???h</code> || Pikmin on fire || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287b</code> || <code>10363</code> || <code> | + | | <code>0x287b</code> || <code>10363</code> || <code>???h</code> || Bulbmin Panic || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287c</code> || <code>10364</code> || <code> | + | | <code>0x287c</code> || <code>10364</code> || <code>???h</code> || Purple Slam || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287d</code> || <code>10365</code> || <code> | + | | <code>0x287d</code> || <code>10365</code> || <code>???h</code> || Blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287e</code> || <code>10366</code> || <code> | + | | <code>0x287e</code> || <code>10366</code> || <code>???h</code> || Pikmin murmur 1 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287f</code> || <code>10367</code> || <code> | + | | <code>0x287f</code> || <code>10367</code> || <code>???h</code> || Pikmin murmur 2 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2880</code> || <code>10368</code> || <code> | + | | <code>0x2880</code> || <code>10368</code> || <code>???h</code> || Pikmin murmur 3 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2881</code> || <code>10369</code> || <code> | + | | <code>0x2881</code> || <code>10369</code> || <code>???h</code> || Pikmin murmur 4 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2882</code> || <code>10370</code> || <code> | + | | <code>0x2882</code> || <code>10370</code> || <code>???h</code> || Pikmin Humming 1 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2883</code> || <code>10371</code> || <code> | + | | <code>0x2883</code> || <code>10371</code> || <code>???h</code> || Pikmin Humming 2 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2884</code> || <code>10372</code> || <code> | + | | <code>0x2884</code> || <code>10372</code> || <code>???h</code> || Pikmin Humming 3 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2885</code> || <code>10373</code> || <code> | + | | <code>0x2885</code> || <code>10373</code> || <code>???h</code> || Blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2886</code> || <code>10374</code> || <code> | + | | <code>0x2886</code> || <code>10374</code> || <code>???h</code> || Blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2887</code> || <code>10375</code> || <code> | + | | <code>0x2887</code> || <code>10375</code> || <code>???h</code> || Purple Pikmin Discovery Cutscene || <code>---.wav</code> |
|- | |- | ||
|} | |} | ||
Line 952: | Line 952: | ||
{{todo|add more entries and add wav numbers when applicable}} | {{todo|add more entries and add wav numbers when applicable}} | ||
== category 0x4 == | == category 0x4 == | ||
− | This category is used mostly for | + | This category is used mostly for misc. sound effects. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
Line 960: | Line 960: | ||
! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x3800</code> || <code>14336</code> || <code> | + | | <code>0x3800</code> || <code>14336</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3801</code> || <code>14337</code> || <code> | + | | <code>0x3801</code> || <code>14337</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3802</code> || <code>14338</code> || <code> | + | | <code>0x3802</code> || <code>14338</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3803</code> || <code>14339</code> || <code> | + | | <code>0x3803</code> || <code>14339</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3804</code> || <code>14340</code> || <code> | + | | <code>0x3804</code> || <code>14340</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3805</code> || <code>14341</code> || <code> | + | | <code>0x3805</code> || <code>14341</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3806</code> || <code>14342</code> || <code> | + | | <code>0x3806</code> || <code>14342</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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|} | |} | ||
Line 1,218: | Line 978: | ||
{{todo|add more entries and add wav numbers when applicable}} | {{todo|add more entries and add wav numbers when applicable}} | ||
== category 0x5 == | == category 0x5 == | ||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
Line 1,226: | Line 985: | ||
! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x4800</code> || <code>18432</code> || <code> | + | | <code>0x4800</code> || <code>18432</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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|- | |- | ||
− | | <code> | + | | <code>0x4801</code> || <code>18433</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x4802</code> || <code>18434</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x4803</code> || <code>18435</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x4804</code> || <code>18436</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x4805</code> || <code>18437</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x4806</code> || <code>18438</code> || <code>???h</code> || ??? || <code>---.wav</code> |
− | |||
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|- | |- | ||
|} | |} | ||
Line 1,352: | Line 1,003: | ||
{{todo|add more entries and add wav numbers when applicable}} | {{todo|add more entries and add wav numbers when applicable}} | ||
== category 0x6 == | == category 0x6 == | ||
− | This category is used mostly for enemy sound effects | + | This category is used mostly for enemy sound effects. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
Line 1,360: | Line 1,011: | ||
! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x5800</code> || <code>22528</code> || <code> | + | | <code>0x5800</code> || <code>22528</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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− | | <code> | + | | <code>0x5801</code> || <code>22529</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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− | | <code> | + | | <code>0x5802</code> || <code>22530</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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− | | <code> | + | | <code>0x5803</code> || <code>22531</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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− | | <code> | + | | <code>0x5804</code> || <code>22532</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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− | | | + | | <code>0x5805</code> || <code>22533</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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− | | | + | | <code>0x5806</code> || <code>22534</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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