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Latest revision | Your text | ||
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|} | |} | ||
− | {{todo|add wav numbers when applicable}} | + | {{todo|add jumptable entries and add wav numbers when applicable}} |
{{todo|identify some entries (mail sounds)}} | {{todo|identify some entries (mail sounds)}} | ||
== category 0x2 == | == category 0x2 == | ||
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| <code>0x1812</code> || <code>6162</code> || <code>7855h</code> || Unlock new area sound || <code>---.wav</code> | | <code>0x1812</code> || <code>6162</code> || <code>7855h</code> || Unlock new area sound || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x1813</code> || <code>6163</code> || <code>6104h</code> || | + | | <code>0x1813</code> || <code>6163</code> || <code>6104h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x1814</code> || <code>6164</code> || <code>6082h</code> || | + | | <code>0x1814</code> || <code>6164</code> || <code>6082h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
| <code>0x1815</code> || <code>6165</code> || <code>8359h</code> || Quarter of day has passed chime || <code>---.wav</code> | | <code>0x1815</code> || <code>6165</code> || <code>8359h</code> || Quarter of day has passed chime || <code>---.wav</code> | ||
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| <code>0x1819</code> || <code>6169</code> || <code>7232h</code> || captain health low || <code>---.wav</code> | | <code>0x1819</code> || <code>6169</code> || <code>7232h</code> || captain health low || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x181a</code> || <code>6170</code> || <code>6012h</code> || | + | | <code>0x181a</code> || <code>6170</code> || <code>6012h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
| <code>0x181b</code> || <code>6171</code> || <code>7591h</code> || standing under onion || <code>---.wav</code> | | <code>0x181b</code> || <code>6171</code> || <code>7591h</code> || standing under onion || <code>---.wav</code> | ||
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| <code>0x181c</code> || <code>6172</code> || <code>7281h</code> || task complete chime || <code>---.wav</code> | | <code>0x181c</code> || <code>6172</code> || <code>7281h</code> || task complete chime || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x181d</code> || <code>6173</code> || <code>6060h</code> || | + | | <code>0x181d</code> || <code>6173</code> || <code>6060h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x181e</code> || <code>6174</code> || <code>6038h</code> || | + | | <code>0x181e</code> || <code>6174</code> || <code>6038h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
| <code>0x181f</code> || <code>6175</code> || <code>8956h</code> || opening piklopedia/treasure hoard || <code>---.wav</code> | | <code>0x181f</code> || <code>6175</code> || <code>8956h</code> || opening piklopedia/treasure hoard || <code>---.wav</code> | ||
Line 470: | Line 470: | ||
| <code>0x1832</code> || <code>6194</code> || <code>5334h</code> || added spray || <code>---.wav</code> | | <code>0x1832</code> || <code>6194</code> || <code>5334h</code> || added spray || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x1833</code> || <code>6195</code> || <code>81992h</code> || Cave Complete! | + | | <code>0x1833</code> || <code>6195</code> || <code>81992h</code> || Cave Complete! || <code>---.wav</code> |
|- | |- | ||
| <code>0x1834</code> || <code>6196</code> || <code>83087h</code> || Challenge mode level passed || <code>---.wav</code> | | <code>0x1834</code> || <code>6196</code> || <code>83087h</code> || Challenge mode level passed || <code>---.wav</code> | ||
Line 484: | Line 484: | ||
| <code>0x1839</code> || <code>6201</code> || <code>5018h</code> || added something (unsure) || <code>---.wav</code> | | <code>0x1839</code> || <code>6201</code> || <code>5018h</code> || added something (unsure) || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x183a</code> || <code>6202</code> || <code>4712h</code> || | + | | <code>0x183a</code> || <code>6202</code> || <code>4712h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
| <code>0x183b</code> || <code>6203</code> || <code>4960h</code> || cherry roulette || <code>---.wav</code> | | <code>0x183b</code> || <code>6203</code> || <code>4960h</code> || cherry roulette || <code>---.wav</code> | ||
Line 490: | Line 490: | ||
| <code>0x183c</code> || <code>6204</code> || <code>4742h</code> || cherry ability used || <code>---.wav</code> | | <code>0x183c</code> || <code>6204</code> || <code>4742h</code> || cherry ability used || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x183d</code> || <code>6205</code> || <code>4690h</code> || | + | | <code>0x183d</code> || <code>6205</code> || <code>4690h</code> || blank? || <code>---.wav</code> |
|- | |- | ||
| <code>0x183e</code> || <code>6206</code> || <code>4631h</code> || cave stats appearing on worldmap (incomplete) || <code>---.wav</code> | | <code>0x183e</code> || <code>6206</code> || <code>4631h</code> || cave stats appearing on worldmap (incomplete) || <code>---.wav</code> | ||
Line 666: | Line 666: | ||
|} | |} | ||
− | {{todo|add wav numbers when applicable}} | + | {{todo|add jumptable entries and add wav numbers when applicable}} |
== category 0x3 == | == category 0x3 == | ||
This category is used for Pikmin sound effects. There are 135 entries in this bank. | This category is used for Pikmin sound effects. There are 135 entries in this bank. | ||
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! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || Pikmin being dismissed || <code> | + | | <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || Pikmin being dismissed || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || Pikmin being whistled || <code> | + | | <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || Pikmin being whistled || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || Pikmin being held || <code> | + | | <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || Pikmin being held || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || Pikmin being thrown || <code> | + | | <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || Pikmin being thrown || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || Pikmin landing || <code> | + | | <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || Pikmin landing || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || Pikmin grabbing onto something || <code> | + | | <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || Pikmin grabbing onto something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || Pikmin hitting something || <code> | + | | <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || Pikmin hitting something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || Pikmin hitting something (dealing no damage) || <code> | + | | <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || Pikmin hitting something (dealing no damage) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || Pikmin hitting something (dealing damage) || <code> | + | | <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || Pikmin hitting something (dealing damage) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || Pikmin being eaten || <code> | + | | <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || Pikmin being eaten || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || Pikmin being flicked (lose flower/bud) || <code> | + | | <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || Pikmin being flicked (lose flower/bud) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || Pikmin being squished || <code> | + | | <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || Pikmin being squished || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || Pikmin on fire || <code> | + | | <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || Pikmin on fire || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || Pikmin dying to element || <code> | + | | <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || Pikmin dying to element || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || | + | | <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || | + | | <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || Pikmin dying || <code> | + | | <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || Pikmin dying || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || Pikmin entering water || <code> | + | | <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || Pikmin entering water || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || Pikmin drowning || <code> | + | | <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || Pikmin drowning || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || Pikmin drowning (end) || <code> | + | | <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || Pikmin drowning (end) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || Pikmin inside Onion || <code> | + | | <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || Pikmin inside Onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || Pikmin starting to climb onion legs || <code> | + | | <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || Pikmin starting to climb onion legs || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || Pikmin seed being produced || <code> | + | | <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || Pikmin seed being produced || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || Pikmin seed being planted || <code> | + | | <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || Pikmin seed being planted || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || Pikmin seed sprouting || <code> | + | | <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || Pikmin seed sprouting || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || Pikmin seed sprouting || <code> | + | | <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || Pikmin seed sprouting || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || Pikmin seed blooming into bud || <code> | + | | <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || Pikmin seed blooming into bud || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || Pikmin seed blooming into flower || <code> | + | | <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || Pikmin seed blooming into flower || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || Pikmin seed going back to seed || <code> | + | | <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || Pikmin seed going back to seed || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || Pikmin going inside the onion || <code> | + | | <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || Pikmin going inside the onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || Pikmin coming outside the onion || <code> | + | | <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || Pikmin coming outside the onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || Pikmin celebrating (maybe inside Onion too) || <code> | + | | <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || Pikmin celebrating (maybe inside Onion too) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || Pikmin inside | + | | <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || Pikmin inside Onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || Pikmin being plucked || <code> | + | | <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || Pikmin being plucked || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || Pikmin being saved from being eaten || <code> | + | | <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || Pikmin being saved from being eaten || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || Pikmin breaking geyser || <code> | + | | <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || Pikmin breaking geyser || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || Pikmin breaking tough gate || <code> | + | | <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || Pikmin breaking tough gate || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || Pikmin breaking soft gate || <code> | + | | <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || Pikmin breaking soft gate || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || Pikmin breaking Barl drain || <code> | + | | <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || Pikmin breaking Barl drain || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || Pikmin building bridge || <code> | + | | <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || Pikmin building bridge || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || Pikmin breaking rocks || <code> | + | | <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || Pikmin breaking rocks || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || Pikmin plucking grass || <code> | + | | <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || Pikmin plucking grass || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || Pikmin being sucked into jellyfloat || <code> | + | | <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || Pikmin being sucked into jellyfloat || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || splash of goo sound? (titan dweevil exploding?) || <code> | + | | <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || splash of goo sound? (titan dweevil exploding?) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || Pikmin struggling to pick up something || <code> | + | | <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || Pikmin struggling to pick up something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || Pikmin picking up someting || <code> | + | | <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || Pikmin picking up someting || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || Pikmin carrying something || <code> | + | | <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || Pikmin carrying something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || Pikmin saying "no" || <code> | + | | <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || Pikmin saying "no" || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || Pikmin | + | | <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || Pikmin walking to bombrock(pik1 leftover) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || Pikmin celebrating (sounds like picking up bombrock) || <code> | + | | <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || Pikmin celebrating (sounds like picking up bombrock) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || Pikmin celebrating || <code> | + | | <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || Pikmin drinking nectar || <code> | + | | <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || Pikmin drinking nectar || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || Pikmin moaning idly || <code> | + | | <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || Pikmin moaning idly || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || Pikmin shaking off water || <code> | + | | <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || Pikmin shaking off water || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || Pikmin making a "huh" sound || <code> | + | | <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || Pikmin making a "huh" sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || Pikmin falling || <code> | + | | <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || Pikmin falling || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || Pikmin grabbing on to something || <code> | + | | <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || Pikmin grabbing on to something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || Pikmin celebrating || <code> | + | | <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || Pikmin celebrating || <code> | + | | <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || Pikmin celebrating || <code> | + | | <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || Pikmin giving up || <code> | + | | <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || Pikmin giving up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || Pikmin sound (possibly unused) || <code> | + | | <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || Pikmin sound (possibly unused) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || Pikmin sound || <code> | + | | <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || Pikmin sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || Pikmin getting back up || <code> | + | | <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || Pikmin getting back up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || Pikmin getting back up after being flicked (angry) || <code> | + | | <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || Pikmin getting back up after being flicked (angry) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || Pikmin making an impatient sound? || <code> | + | | <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || Pikmin making an impatient sound? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || Pikmin making a soft noise || <code> | + | | <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || Pikmin making a soft noise || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || Pikmin tripping || <code> | + | | <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || Pikmin tripping || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || Pikmin tripping || <code> | + | | <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || Pikmin tripping || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || Pikmin being flowered || <code> | + | | <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || Pikmin being flowered || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || Pikmin sounding sad || <code> | + | | <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || Pikmin sounding sad || <code>---.wav</code> |
|- | |- | ||
| <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || Yellow Pikmin Discovery cutscene || <code>---.wav</code> | | <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || Yellow Pikmin Discovery cutscene || <code>---.wav</code> | ||
Line 920: | Line 920: | ||
| <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || Bulbmin low pitched sound || <code>---.wav</code> | | <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || Bulbmin low pitched sound || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || Pikmin | + | | <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || Pikmin on fire || <code>---.wav</code> |
|- | |- | ||
| <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || Bulbmin Panic || <code>---.wav</code> | | <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || Bulbmin Panic || <code>---.wav</code> | ||
Line 926: | Line 926: | ||
| <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || Purple Slam || <code>---.wav</code> | | <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || Purple Slam || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || | + | | <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || Blank || <code>---.wav</code> |
|- | |- | ||
| <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || Pikmin murmur 1 || <code>---.wav</code> | | <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || Pikmin murmur 1 || <code>---.wav</code> | ||
Line 942: | Line 942: | ||
| <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || Pikmin Humming 3 || <code>---.wav</code> | | <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || Pikmin Humming 3 || <code>---.wav</code> | ||
|- | |- | ||
− | | <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || | + | | <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || Blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || | + | | <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || Blank || <code>---.wav</code> |
|- | |- | ||
| <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || Purple Pikmin Discovery Cutscene || <code>---.wav</code> | | <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || Purple Pikmin Discovery Cutscene || <code>---.wav</code> | ||
Line 952: | Line 952: | ||
{{todo|add more entries and add wav numbers when applicable}} | {{todo|add more entries and add wav numbers when applicable}} | ||
== category 0x4 == | == category 0x4 == | ||
− | This category is used mostly for object sound effects. There are 126 entries in this bank. | + | This category is used mostly for object. sound effects. There are 126 entries in this bank. (ends at 0x387e) |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
Line 960: | Line 960: | ||
! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x3800</code> || <code>14336</code> || <code> | + | | <code>0x3800</code> || <code>14336</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3801</code> || <code>14337</code> || <code> | + | | <code>0x3801</code> || <code>14337</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3802</code> || <code>14338</code> || <code> | + | | <code>0x3802</code> || <code>14338</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3803</code> || <code>14339</code> || <code> | + | | <code>0x3803</code> || <code>14339</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3804</code> || <code>14340</code> || <code> | + | | <code>0x3804</code> || <code>14340</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3805</code> || <code>14341</code> || <code> | + | | <code>0x3805</code> || <code>14341</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x3806</code> || <code>14342</code> || <code> | + | | <code>0x3806</code> || <code>14342</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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|} | |} | ||
Line 1,218: | Line 978: | ||
{{todo|add more entries and add wav numbers when applicable}} | {{todo|add more entries and add wav numbers when applicable}} | ||
== category 0x5 == | == category 0x5 == | ||
− | This category is used mostly for misc. sound effects. There are 60 entries in this bank. ( | + | This category is used mostly for misc. sound effects. There are 60 entries in this bank. (ends at 0x483c) |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
Line 1,226: | Line 986: | ||
! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x4800</code> || <code>18432</code> || <code> | + | | <code>0x4800</code> || <code>18432</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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− | | <code> | + | | <code>0x4801</code> || <code>18433</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x4802</code> || <code>18434</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x4803</code> || <code>18435</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x4804</code> || <code>18436</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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− | | <code> | + | | <code>0x4805</code> || <code>18437</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x4806</code> || <code>18438</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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|} | |} | ||
Line 1,352: | Line 1,004: | ||
{{todo|add more entries and add wav numbers when applicable}} | {{todo|add more entries and add wav numbers when applicable}} | ||
== category 0x6 == | == category 0x6 == | ||
− | This category is used mostly for enemy sound effects. There are 395 entries in this bank. | + | This category is used mostly for enemy sound effects. There are 395 entries in this bank. (ends at 0x598b) |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
Line 1,360: | Line 1,012: | ||
! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x5800</code> || <code>22528</code> || <code> | + | | <code>0x5800</code> || <code>22528</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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|- | |- | ||
− | | <code> | + | | <code>0x5801</code> || <code>22529</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x5802</code> || <code>22530</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x5803</code> || <code>22531</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | <code> | + | | <code>0x5804</code> || <code>22532</code> || <code>???h</code> || ??? || <code>---.wav</code> |
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|- | |- | ||
− | | | + | | <code>0x5805</code> || <code>22533</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
− | | | + | | <code>0x5806</code> || <code>22534</code> || <code>???h</code> || ??? || <code>---.wav</code> |
|- | |- | ||
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|} | |} | ||