Difference between revisions of "NaviParms"

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{{todo|Cleanup and update}}
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naviParms.txt is located in <code>user\Abe\piki</code>. Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.
Located in user\Abe\piki, naviParms.txt . Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.
 
  
 +
{|class="wikitable sortable mw-collapsible"
 +
! naviParms.txt
 +
<div align="left"><source lang="powershell">
 
# Creature :: Property
 
# Creature :: Property
 
{
 
{
 
{s000} 4 1.000000 # friction (not used)
 
{s000} 4 1.000000 # friction (not used)
 
 
{s001} 4 0.500000 # wallReflection
 
{s001} 4 0.500000 # wallReflection
 
 
{s002} 4 0.500000 # faceDirAdjust
 
{s002} 4 0.500000 # faceDirAdjust
 
 
{s003} 4 0.100000 # accel
 
{s003} 4 0.100000 # accel
 
 
{s004} 4 0.300000 # bounceFactor
 
{s004} 4 0.300000 # bounceFactor
 
 
{_ Eof}
 
{_ Eof}
 
}
 
}
 
# FakePiki :: Parms
 
# FakePiki :: Parms
 
{
 
{
 
 
{Fp01} 4 5.000000 # ASIBUMI start speed
 
{Fp01} 4 5.000000 # ASIBUMI start speed
 
 
{Fp02} 4 8.000000 # WALK start speed
 
{Fp02} 4 8.000000 # WALK start speed
 
 
{Fp03} 4 20.000000 # RUN start speed
 
{Fp03} 4 20.000000 # RUN start speed
 
 
{Fp04} 4 60.000000 # ESCAPE start speed
 
{Fp04} 4 60.000000 # ESCAPE start speed
 
 
{Fp04} 4 60.000000 # WALK Number of playback frames (min)
 
{Fp04} 4 60.000000 # WALK Number of playback frames (min)
 
 
{Fp05} 4 90.000000 # WALK Number of playback frames (max)
 
{Fp05} 4 90.000000 # WALK Number of playback frames (max)
 
 
{Fp06} 4 40.000000 # RUN Number of playback frames (min)
 
{Fp06} 4 40.000000 # RUN Number of playback frames (min)
 
 
{Fp07} 4 60.000000 # RUN Number of playback frames (max)
 
{Fp07} 4 60.000000 # RUN Number of playback frames (max)
 
 
{Fp08} 4 60.000000 # ESCAPE Number of playback frames (min)
 
{Fp08} 4 60.000000 # ESCAPE Number of playback frames (min)
 
 
{Fp09} 4 90.000000 # ESCAPE Number of playback frames (max)
 
{Fp09} 4 90.000000 # ESCAPE Number of playback frames (max)
 
 
{_ Eof}
 
{_ Eof}
 
}
 
}
 
# Navi :: Parms
 
# Navi :: Parms
 
{
 
{
 
 
{P 000} 4 25.000000 # Action radius
 
{P 000} 4 25.000000 # Action radius
 
 
{P060} 4 400.000000 # Continuous withdrawal distance
 
{P060} 4 400.000000 # Continuous withdrawal distance
 
 
{P062} 4 15.000000 # Withdrawal distance (onyon outside)
 
{P062} 4 15.000000 # Withdrawal distance (onyon outside)
 
 
{P001} 4 90.000000 # Maximum radius calling radius
 
{P001} 4 90.000000 # Maximum radius calling radius
 
 
{P053} 4 5.000000 # Minimum radius calling radius
 
{P053} 4 5.000000 # Minimum radius calling radius
 
 
{P002} 4 0.450000 # Maximum call time
 
{P002} 4 0.450000 # Maximum call time
 
 
{P003} 4 1.000000 # Circle disappearance time
 
{P003} 4 1.000000 # Circle disappearance time
 
 
{P004} 4 160.000000 # moving speed
 
{P004} 4 160.000000 # moving speed
 
 
{P056} 4 160.000000 # Running speed (in good condition)
 
{P056} 4 160.000000 # Running speed (in good condition)
 
 
{P038} 4 1.200000 # Display Scale
 
{P038} 4 1.200000 # Display Scale
 
 
{P005} 4 0.001000 # Stick 0
 
{P005} 4 0.001000 # Stick 0
 
 
{P020} 4 0.100000 # Stick 01
 
{P020} 4 0.100000 # Stick 01
 
 
{P006} 4 0.800000 # Stick 1
 
{P006} 4 0.800000 # Stick 1
 
 
{P007} 4 1.000000 # Stick 2
 
{P007} 4 1.000000 # Stick 2
 
 
{P008} 4 120.000000 # Slip angle
 
{P008} 4 120.000000 # Slip angle
 
 
{P009} 4 2.500000 # Limit time for throwing
 
{P009} 4 2.500000 # Limit time for throwing
 
 
{P010} 4 130.000000 # Throwing distance (Max)
 
{P010} 4 130.000000 # Throwing distance (Max)
 
 
{P011} 4 130.000000 # Throwing distance (Min)
 
{P011} 4 130.000000 # Throwing distance (Min)
 
 
{P024} 4 72.500000 # Throwing height (Max)
 
{P024} 4 72.500000 # Throwing height (Max)
 
 
{P025} 4 72.500000 # throwing height (min)
 
{P025} 4 72.500000 # throwing height (min)
 
 
{P054} 4 107.000000 # throwing height (yellow)
 
{P054} 4 107.000000 # throwing height (yellow)
 
 
{Q000} 4 49.000000 # black throwing height
 
{Q000} 4 49.000000 # black throwing height
 
 
{Q001} 4 70.000000 # white throwing height
 
{Q001} 4 70.000000 # white throwing height
 
 
{P026} 4 1.000000 # Landing time
 
{P026} 4 1.000000 # Landing time
 
 
{P037} 4 15.000000 # Grasp effective range
 
{P037} 4 15.000000 # Grasp effective range
 
 
{P042} 4 0 # Loop number of loops
 
{P042} 4 0 # Loop number of loops
 
 
{P039} 4 15.000000 # Range where Piki waits
 
{P039} 4 15.000000 # Range where Piki waits
 
 
{P040} 4 40.000000 # Range where Piki will change formation
 
{P040} 4 40.000000 # Range where Piki will change formation
 
 
{P021} 4 8.000000 # per size
 
{P021} 4 8.000000 # per size
 
 
{P041} 4 8.500000 # Size per ground
 
{P041} 4 8.500000 # Size per ground
 
 
{P022} 4 1.000000 # reciprocal of weight
 
{P022} 4 1.000000 # reciprocal of weight
 
 
{P023} 4 0.030000 # Aiming rotation speed
 
{P023} 4 0.030000 # Aiming rotation speed
 
 
{P031} 4 2.000000 # Total collapse time
 
{P031} 4 2.000000 # Total collapse time
 
 
{P032} 4 1.000000 # Petankanko time
 
{P032} 4 1.000000 # Petankanko time
 
 
{P033} 4 0.800000 # Press start time
 
{P033} 4 0.800000 # Press start time
 
 
{P034} 4 0.300000 # Press start stick amount
 
{P034} 4 0.300000 # Press start stick amount
 
 
{P035} 4 10.000000 # Hand vibration prevention angle
 
{P035} 4 10.000000 # Hand vibration prevention angle
 
 
{P036} 4 0.100000 # Anti-shake size
 
{P036} 4 0.100000 # Anti-shake size
 
 
{P048} 4 0.850000 # Time to see the cursor
 
{P048} 4 0.850000 # Time to see the cursor
 
 
{P049} 4 5.000000 # Time when Piki gets numb.
 
{P049} 4 5.000000 # Time when Piki gets numb.
 
 
{P043} 4 0.100000 # Neutral stick
 
{P043} 4 0.100000 # Neutral stick
 
 
{P044} 4 0.800000 # cursor moving stick
 
{P044} 4 0.800000 # cursor moving stick
 
 
{P048} 4 0.850000 # clamp stick
 
{P048} 4 0.850000 # clamp stick
 
 
{P045} 4 0.000000 # Cursor movement minimum radius
 
{P045} 4 0.000000 # Cursor movement minimum radius
 
 
{P046} 4 100.000000 # Cursor movement maximum radius
 
{P046} 4 100.000000 # Cursor movement maximum radius
 
 
{P047} 4 300.000000 # Cursor movement speed
 
{P047} 4 300.000000 # Cursor movement speed
 
 
{P050} 4 50.000000 # life
 
{P050} 4 50.000000 # life
 
 
{P051} 4 3.000000 # Attack strength
 
{P051} 4 3.000000 # Attack strength
 
 
{P052} 4 10.000000 # Attack range
 
{P052} 4 10.000000 # Attack range
 
 
{P055} 4 1 # cursor count
 
{P055} 4 1 # cursor count
 
 
{P057} 4 3 # kinoko Flick Count
 
{P057} 4 3 # kinoko Flick Count
 
 
{P058} 4 2 # bury Key Count
 
{P058} 4 2 # bury Key Count
 
 
{P059} 4 2 # bury Exit Count
 
{P059} 4 2 # bury Exit Count
 
 
{P061} 4 80 # Focus camera zoom out (frame)
 
{P061} 4 80 # Focus camera zoom out (frame)
 
 
{Q002} 4 100 # Platoon MAX Lv 0
 
{Q002} 4 100 # Platoon MAX Lv 0
 
 
{Q003} 4 100 # Platoon MAX Lv 1
 
{Q003} 4 100 # Platoon MAX Lv 1
 
 
{Q004} 4 100 # Platoon MAX Lv 2
 
{Q004} 4 100 # Platoon MAX Lv 2
 
 
{Q005} 4 100 # Platoon MAX Lv 3
 
{Q005} 4 100 # Platoon MAX Lv 3
 
 
{Q006} 4 205.000000 # Dash boots speed
 
{Q006} 4 205.000000 # Dash boots speed
 
 
{Q007} 4 130.000000 # Extensive whistle radius
 
{Q007} 4 130.000000 # Extensive whistle radius
 
 
{Q008} 4 0.500000 # Shield damage mitigation rate
 
{Q008} 4 0.500000 # Shield damage mitigation rate
 
 
{Q009} 4 0 # Weigh used in the seesaw
 
{Q009} 4 0 # Weigh used in the seesaw
 
 
{Q010} 4 10.000000 # Electric gate damage
 
{Q010} 4 10.000000 # Electric gate damage
 
 
{_ Eof}
 
{_ Eof}
 
 
}
 
}
 +
</source></div>
 +
|}
  
 
[[Category:File formats]]
 
[[Category:File formats]]
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]

Revision as of 15:10, 5 July 2018

naviParms.txt is located in user\Abe\piki. Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.

naviParms.txt
# Creature :: Property
{
{s000} 4 1.000000 # friction (not used)
{s001} 4 0.500000 # wallReflection
{s002} 4 0.500000 # faceDirAdjust
{s003} 4 0.100000 # accel
{s004} 4 0.300000 # bounceFactor
{_ Eof}
}
# FakePiki :: Parms
{
{Fp01} 4 5.000000 # ASIBUMI start speed
{Fp02} 4 8.000000 # WALK start speed
{Fp03} 4 20.000000 # RUN start speed
{Fp04} 4 60.000000 # ESCAPE start speed
{Fp04} 4 60.000000 # WALK Number of playback frames (min)
{Fp05} 4 90.000000 # WALK Number of playback frames (max)
{Fp06} 4 40.000000 # RUN Number of playback frames (min)
{Fp07} 4 60.000000 # RUN Number of playback frames (max)
{Fp08} 4 60.000000 # ESCAPE Number of playback frames (min)
{Fp09} 4 90.000000 # ESCAPE Number of playback frames (max)
{_ Eof}
}
# Navi :: Parms
{
{P 000} 4 25.000000 # Action radius
{P060} 4 400.000000 # Continuous withdrawal distance
{P062} 4 15.000000 # Withdrawal distance (onyon outside)
{P001} 4 90.000000 # Maximum radius calling radius
{P053} 4 5.000000 # Minimum radius calling radius
{P002} 4 0.450000 # Maximum call time
{P003} 4 1.000000 # Circle disappearance time
{P004} 4 160.000000 # moving speed
{P056} 4 160.000000 # Running speed (in good condition)
{P038} 4 1.200000 # Display Scale
{P005} 4 0.001000 # Stick 0
{P020} 4 0.100000 # Stick 01
{P006} 4 0.800000 # Stick 1
{P007} 4 1.000000 # Stick 2
{P008} 4 120.000000 # Slip angle
{P009} 4 2.500000 # Limit time for throwing
{P010} 4 130.000000 # Throwing distance (Max)
{P011} 4 130.000000 # Throwing distance (Min)
{P024} 4 72.500000 # Throwing height (Max)
{P025} 4 72.500000 # throwing height (min)
{P054} 4 107.000000 # throwing height (yellow)
{Q000} 4 49.000000 # black throwing height
{Q001} 4 70.000000 # white throwing height
{P026} 4 1.000000 # Landing time
{P037} 4 15.000000 # Grasp effective range
{P042} 4 0 # Loop number of loops
{P039} 4 15.000000 # Range where Piki waits
{P040} 4 40.000000 # Range where Piki will change formation
{P021} 4 8.000000 # per size
{P041} 4 8.500000 # Size per ground
{P022} 4 1.000000 # reciprocal of weight
{P023} 4 0.030000 # Aiming rotation speed
{P031} 4 2.000000 # Total collapse time
{P032} 4 1.000000 # Petankanko time
{P033} 4 0.800000 # Press start time
{P034} 4 0.300000 # Press start stick amount
{P035} 4 10.000000 # Hand vibration prevention angle
{P036} 4 0.100000 # Anti-shake size
{P048} 4 0.850000 # Time to see the cursor
{P049} 4 5.000000 # Time when Piki gets numb.
{P043} 4 0.100000 # Neutral stick
{P044} 4 0.800000 # cursor moving stick
{P048} 4 0.850000 # clamp stick
{P045} 4 0.000000 # Cursor movement minimum radius
{P046} 4 100.000000 # Cursor movement maximum radius
{P047} 4 300.000000 # Cursor movement speed
{P050} 4 50.000000 # life
{P051} 4 3.000000 # Attack strength
{P052} 4 10.000000 # Attack range
{P055} 4 1 # cursor count
{P057} 4 3 # kinoko Flick Count
{P058} 4 2 # bury Key Count
{P059} 4 2 # bury Exit Count
{P061} 4 80 # Focus camera zoom out (frame)
{Q002} 4 100 # Platoon MAX Lv 0
{Q003} 4 100 # Platoon MAX Lv 1
{Q004} 4 100 # Platoon MAX Lv 2
{Q005} 4 100 # Platoon MAX Lv 3
{Q006} 4 205.000000 # Dash boots speed
{Q007} 4 130.000000 # Extensive whistle radius
{Q008} 4 0.500000 # Shield damage mitigation rate
{Q009} 4 0 # Weigh used in the seesaw
{Q010} 4 10.000000 # Electric gate damage
{_ Eof}
}