Difference between revisions of "CNV file"
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Minty Meeo (talk | contribs) (Created page with "In <code>..\dataDir\objects\ufoparts\</code>, an out of place file named <code>soto5.cnv</code> can be found. It appears to be a script for the program linked by the mysterio...") |
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− | In <code> | + | In <code>/dataDir/objects/ufoparts/</code>, an out of place file named <code>soto5.cnv</code> can be found. It appears to be a script for the program linked by the mysterious "conversion" shortcut located in <code>/dataDir/objects/plants/</code>. It teaches us a few things about the proprietary [[MOD file|MOD files]] used in ''Pikmin''. |
For reference, <code>soto5.mod</code> is the 3D model file for the Main Engine ship part. | For reference, <code>soto5.mod</code> is the 3D model file for the Main Engine ship part. | ||
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* [[DMD file|DMD files]] were used to create MOD files. | * [[DMD file|DMD files]] were used to create MOD files. | ||
* The plaintext data at the end of a MOD file is officially an INI file of the same filename. | * The plaintext data at the end of a MOD file is officially an INI file of the same filename. | ||
− | * [[DVW file|DVW files]] did | + | * [[DVW file|DVW files]] did ''something''. Who knows what. |
* The <code>.h</code> files around the filesystem with enumerated joint names were likely used for the conversion process. | * The <code>.h</code> files around the filesystem with enumerated joint names were likely used for the conversion process. | ||
− | + | A plugin called "dmdImportFilter" would have likely been a part of the conversion process. Unfortunately, this plugin was not left on the disc of any version of ''Pikmin''. | |
− | |||
− | A plugin called "dmdImportFilter" would have likely been a part of the conversion process. Unfortunately, this plugin was not left on the disc of any version of Pikmin. | ||
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− | |||
{{Credits|[[User:Minty_Meeo|Minty_Meeo]]}} | {{Credits|[[User:Minty_Meeo|Minty_Meeo]]}} |
Revision as of 15:30, 6 October 2018
In /dataDir/objects/ufoparts/
, an out of place file named soto5.cnv
can be found. It appears to be a script for the program linked by the mysterious "conversion" shortcut located in /dataDir/objects/plants/
. It teaches us a few things about the proprietary MOD files used in Pikmin.
For reference, soto5.mod
is the 3D model file for the Main Engine ship part.
importdmd Z:\conversion\items\ufoparts\soto5.dmd importanimfolder Z:\conversion\items\ufoparts\msoto5 loadini Z:\conversion\items\ufoparts\ini\soto5.ini importdvw Z:\conversion\items\ufoparts\dvw\soto5.dvw joint_names exportmod Z:\conversion\dataDir\objects\ufoparts\soto5.mod
- DMD files were used to create MOD files.
- The plaintext data at the end of a MOD file is officially an INI file of the same filename.
- DVW files did something. Who knows what.
- The
.h
files around the filesystem with enumerated joint names were likely used for the conversion process.
A plugin called "dmdImportFilter" would have likely been a part of the conversion process. Unfortunately, this plugin was not left on the disc of any version of Pikmin.
Credits: Minty_Meeo