Difference between revisions of "OpenGL / Dolphin System"
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The 'OpenGL / Dolphin System' references the leftover .exe file left in all retail Gamecube Pikmin 1 discs. | The 'OpenGL / Dolphin System' references the leftover .exe file left in all retail Gamecube Pikmin 1 discs. | ||
− | The name comes from when you open the .exe in the command prompt with the command "sysBootup.exe +output". This will create a UI for you that you can run different 'modules' from. The name of the window thats created is called 'OpenGL / Dolphin system'. The reason for this | + | The name comes from when you open the .exe in the command prompt with the command "sysBootup.exe +output". |
+ | This will create a UI for you that you can run different 'modules' from. The name of the window thats created is called 'OpenGL / Dolphin system'. | ||
+ | The reason for this may be that the developers of Pikmin 1 made the game side-by-side with windows programs for debugging and testing all of the formats and the game itself. | ||
===Theories=== | ===Theories=== | ||
The file-formats and other peculiarities of Pikmin 1 leads us to a conclusion that the developers of the game used a very very old form of the J3D toolchain. A code library used to create Super Mario Sunshine and Pikmin 2. Could the 'OpenGL / Dolphin System' be an old version of the toolkit tailored towards Pikmin 1? | The file-formats and other peculiarities of Pikmin 1 leads us to a conclusion that the developers of the game used a very very old form of the J3D toolchain. A code library used to create Super Mario Sunshine and Pikmin 2. Could the 'OpenGL / Dolphin System' be an old version of the toolkit tailored towards Pikmin 1? |
Revision as of 21:42, 13 January 2019
The 'OpenGL / Dolphin System' references the leftover .exe file left in all retail Gamecube Pikmin 1 discs.
The name comes from when you open the .exe in the command prompt with the command "sysBootup.exe +output". This will create a UI for you that you can run different 'modules' from. The name of the window thats created is called 'OpenGL / Dolphin system'. The reason for this may be that the developers of Pikmin 1 made the game side-by-side with windows programs for debugging and testing all of the formats and the game itself.
Theories
The file-formats and other peculiarities of Pikmin 1 leads us to a conclusion that the developers of the game used a very very old form of the J3D toolchain. A code library used to create Super Mario Sunshine and Pikmin 2. Could the 'OpenGL / Dolphin System' be an old version of the toolkit tailored towards Pikmin 1?