Difference between revisions of "Pikmin 2 Challenge Mode settings"

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All of the challenge mode stage settings are defined in a file called <code>stages.txt</code>. This file is located in <code>user > Matoba > challenge</code>.<br>
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{{DISPLAYTITLE:''Pikmin 2'' Challenge Mode stages}}
<br>
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{{todo|Cleanup.}}
30 # num stages <br>
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All of the Challenge Mode stage settings in ''Pikmin 2'' are defined in the file <code>/user/Matoba/challenge/stages.txt</code>. To modify a cave itself, see [[Cave generation parameters]].
#stage <br>
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{ <br>
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The following is the first entry of the file.
4 # version <br>
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ch_ABEM_tutorial.txt # Name of cave file. The following is for the Explorer's Cave <br>
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<pre>
# PikiCounter <br>
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30 # num stages
0 # Blue Leaf Pikmin Count <br>
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# stage
0 # Blue Bud Pikmin Count <br>
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{
0 # Blue Flower Pikmin Count <br>
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4 # version
50 # Red Leaf Pikmin Count <br>
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ch_ABEM_tutorial.txt # Name of cave file. The following is for the Explorer's Cave
0 # Red Bud Pikmin Count <br>
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# PikiCounter
0 # Red Flower Pikmin Count <br>
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0 # Blue Leaf Pikmin Count
0 # Yellow Leaf Pikmin Count <br>
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0 # Blue Bud Pikmin Count
0 # Yellow Bud Pikmin Count <br>
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0 # Blue Flower Pikmin Count
0 # Yellow Flower Pikmin Count <br>
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50 # Red Leaf Pikmin Count
0 # Purple Leaf Pikmin Count <br>
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0 # Red Bud Pikmin Count
0 # Purple Bud Pikmin Count <br>
+
0 # Red Flower Pikmin Count
0 # Purple Flower Pikmin Count <br>
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0 # Yellow Leaf Pikmin Count
0 # White Leaf Pikmin Count <br>
+
0 # Yellow Bud Pikmin Count
0 # White Bud Pikmin Count <br>
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0 # Yellow Flower Pikmin Count
0 # White Flower Pikmin Count <br>
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0 # Purple Leaf Pikmin Count
0 # Bulbmin Leaf Pikmin Count <br>
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0 # Purple Bud Pikmin Count
0 # Bulbmin Bud Pikmin Count <br>
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0 # Purple Flower Pikmin Count
0 # Bulbmin Flower Pikmin Count <br>
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0 # White Leaf Pikmin Count
0 # Pikpik Carrot Leaf Pikmin Count <br>
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0 # White Bud Pikmin Count
0 # Pikpik Carrot Bud Pikmin Count <br>
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0 # White Flower Pikmin Count
0 # Pikpik Carrot Flower Pikmin Count <br>
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0 # Bulbmin Leaf Pikmin Count
0.000000 # Time given on start <br>
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0 # Bulbmin Bud Pikmin Count
2 # Bitter Sprays <br>
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0 # Bulbmin Flower Pikmin Count
2 # Spicy Sprays <br>
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0 # Pikpik Carrot Leaf Pikmin Count
2 # Number of floors the cave has <br>
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0 # Pikpik Carrot Bud Pikmin Count
0 # otakara num(?) <br>
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0 # Pikpik Carrot Flower Pikmin Count
0 # 2d index(?) <br>
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0.000000 # Time (unused)
100.000000 # Time added when player reaches floor 1 <br>
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2 # Bitter Sprays
100.000000 # Time added when player reaches floor 2, so on <br>
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2 # Spicy Sprays
 +
2 # Number of floors the cave has
 +
0 # otakara num (unused)
 +
0 # 2d index (id of the cave, basically just controls what message id is used for the caves name)  
 +
100.000000 # Time added when player reaches floor 1
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100.000000 # Time added when player reaches floor 2, so on
 
}
 
}
<br>
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</pre>
To modify the cave itself, go to user > Mukki > mapunits > caveinfo <br>
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<br>
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==File names ==
==File Names ==
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Name || Internal name
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! Name || Config file || Cave ID
 
|-
 
|-
| Explorer's Cave || ch_ABEM_tutorial  
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| Explorer's Cave || <code>ch_ABEM_tutorial.txt</code> || <code>c_00</code>
 
|-
 
|-
| Novice Training || ch_NARI_07whitepurple  
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| Novice Training || <code>ch_NARI_07whitepurple.txt</code>|| <code>c_20</code>
 
|-
 
|-
| Lost Toy Box || ch_NARI_03toy
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| Lost Toy Box || <code>ch_NARI_03toy.txt</code>|| <code>c_05</code>
 
|-
 
|-
| Creator's Garden || ch_NARI_01kusachi
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| Creator's Garden || <code>ch_NARI_01kusachi.txt</code>|| <code>c_03</code>
 
|-
 
|-
| Green Hole || ch_ABEM_LeafChappy
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| Green Hole || <code>ch_ABEM_LeafChappy.txt</code>|| <code>c_17</code>
 
|-
 
|-
| Hot House || ch_NARI_05start3easy  
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| Hot House || <code>ch_NARI_05start3easy.txt</code>|| <code>c_15</code>
 
|-
 
|-
| Brawny Abyss || ch_MUKI_metal  
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| Brawny Abyss || <code>ch_MUKI_metal.txt</code>|| <code>c_01</code>
 
|-
 
|-
| Red Chasm || ch_MAT_limited_time  
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| Red Chasm || <code>ch_MAT_limited_time.txt</code>|| <code>c_11</code>
 
|-
 
|-
| Trampled Garden || ch_MAT_t_hunter_hana  
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| Trampled Garden || <code>ch_MAT_t_hunter_hana.txt</code>|| <code>c_14</code>
 
|-
 
|-
| Twilight Garden || ch_MUKI_damagumo  
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| Twilight Garden || <code>ch_MUKI_damagumo.txt</code>|| <code>c_06</code>
 
|-
 
|-
| Cryptic Cavern || ch_MAT_t_hunter_enemy  
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| Cryptic Cavern || <code>ch_MAT_t_hunter_enemy.txt</code>|| <code>c_10</code>
 
|-
 
|-
| Concrete Maze || ch_MAT_conc_cave  
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| Concrete Maze || <code>ch_MAT_conc_cave.txt</code>|| <code>c_02</code>
 
|-
 
|-
| Collector's Room || ch_NARI_04series  
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| Collector's Room || <code>ch_NARI_04series.txt</code>|| <code>c_12</code>
 
|-
 
|-
| Dweevil Nest || ch_MAT_t_hunter_otakara  
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| Dweevil Nest || <code>ch_MAT_t_hunter_otakara.txt</code>|| <code>c_23</code>
 
|-
 
|-
| Cavernous Abyss || ch_MUKI_bigfoot  
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| Cavernous Abyss || <code>ch_MUKI_bigfoot.txt</code>|| <code>c_07</code>
 
|-
 
|-
| Snack Pit || ch_MIYA_oopan
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| Snack Pit || <code>ch_MIYA_oopan.txt</code>|| <code>c_21</code>
 
|-
 
|-
| Three Color Training || ch_MAT_yellow_purple_white
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| Three Color Training || <code>ch_MAT_yellow_purple_white.txt</code>|| <code>c_19</code>
 
|-
 
|-
| Hazard Training || ch_MUKI_redblue
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| Hazard Training || <code>ch_MUKI_redblue.txt</code>|| <code>c_18</code>
 
|-
 
|-
| Cave of Snarls || ch_NARI_08tobasare
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| Cave of Snarls || <code>ch_NARI_08tobasare.txt</code>|| <code>c_24</code>
 
|-
 
|-
| The Giant's Bath || ch_NARI_02tile
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| The Giant's Bath || <code>ch_NARI_02tile.txt</code>|| <code>c_04</code>
 
|-
 
|-
| Rumbling Grotto || ch_MAT_crawler
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| Rumbling Grotto || <code>ch_MAT_crawler.txt</code>|| <code>c_29</code>
 
|-
 
|-
| Subterranean Lair || ch_MAT_route_rover
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| Subterranean Lair || <code>ch_MAT_route_rover.txt</code>|| <code>c_27</code>
 
|-
 
|-
| Hidden Garden || ch_MUKI_enemyzero
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| Hidden Garden || <code>ch_MUKI_enemyzero.txt</code>|| <code>c_13</code>
 
|-
 
|-
| Abduction Den || ch_NARI_09suikomi
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| Abduction Den || <code>ch_NARI_09suikomi.txt</code>|| <code>c_25</code>
 
|-
 
|-
| Secret Testing Range || ch_MUKI_houdai
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| Secret Testing Range || <code>ch_MUKI_houdai.txt</code>|| <code>c_08</code>
 
|-
 
|-
| Breeding Ground || ch_NARI_06start3hard
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| Breeding Ground || <code>ch_NARI_06start3hard.txt</code>|| <code>c_16</code>
 
|-
 
|-
| Cave of Pain || ch_MAT_flier
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| Cave of Pain || <code>ch_MAT_flier.txt</code>|| <code>c_28</code>
 
|-
 
|-
| Bully Den || ch_MIYA_trap
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| Bully Den || <code>ch_MIYA_trap.txt</code>|| <code>c_26</code>
 
|-
 
|-
| Sniper Room || ch_MUKI_bombing
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| Sniper Room || <code>ch_MUKI_bombing.txt</code>|| <code>c_22</code>
 
|-
 
|-
| Emperor's Realm || ch_MUKI_king
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| Emperor's Realm || <code>ch_MUKI_king.txt</code>|| <code>c_09</code>
 
|}
 
|}
 +
 +
[[Category:Pikmin 2]]
 +
[[Category:File formats]]

Latest revision as of 16:45, 18 August 2019


To do: Cleanup.

All of the Challenge Mode stage settings in Pikmin 2 are defined in the file /user/Matoba/challenge/stages.txt. To modify a cave itself, see Cave generation parameters.

The following is the first entry of the file.

30 	# num stages
# stage
{
	4 	# version
	ch_ABEM_tutorial.txt # Name of cave file. The following is for the Explorer's Cave
	# PikiCounter
	0 	# Blue Leaf Pikmin Count
	0 	# Blue Bud Pikmin Count
	0 	# Blue Flower Pikmin Count
	50 	# Red Leaf Pikmin Count
	0 	# Red Bud Pikmin Count
	0 	# Red Flower Pikmin Count
	0 	# Yellow Leaf Pikmin Count
	0 	# Yellow Bud Pikmin Count
	0 	# Yellow Flower Pikmin Count
	0 	# Purple Leaf Pikmin Count
	0 	# Purple Bud Pikmin Count
	0 	# Purple Flower Pikmin Count
	0 	# White Leaf Pikmin Count
	0 	# White Bud Pikmin Count
	0 	# White Flower Pikmin Count
	0 	# Bulbmin Leaf Pikmin Count
	0 	# Bulbmin Bud Pikmin Count
	0 	# Bulbmin Flower Pikmin Count
	0 	# Pikpik Carrot Leaf Pikmin Count
	0 	# Pikpik Carrot Bud Pikmin Count
	0 	# Pikpik Carrot Flower Pikmin Count
	0.000000 	# Time (unused)
	2 	# Bitter Sprays
	2 	# Spicy Sprays
	2 	# Number of floors the cave has
	0 	# otakara num (unused)
	0 	# 2d index (id of the cave, basically just controls what message id is used for the caves name) 
	100.000000 	# Time added when player reaches floor 1
	100.000000 	# Time added when player reaches floor 2, so on
}

File names[edit]

Name Config file Cave ID
Explorer's Cave ch_ABEM_tutorial.txt c_00
Novice Training ch_NARI_07whitepurple.txt c_20
Lost Toy Box ch_NARI_03toy.txt c_05
Creator's Garden ch_NARI_01kusachi.txt c_03
Green Hole ch_ABEM_LeafChappy.txt c_17
Hot House ch_NARI_05start3easy.txt c_15
Brawny Abyss ch_MUKI_metal.txt c_01
Red Chasm ch_MAT_limited_time.txt c_11
Trampled Garden ch_MAT_t_hunter_hana.txt c_14
Twilight Garden ch_MUKI_damagumo.txt c_06
Cryptic Cavern ch_MAT_t_hunter_enemy.txt c_10
Concrete Maze ch_MAT_conc_cave.txt c_02
Collector's Room ch_NARI_04series.txt c_12
Dweevil Nest ch_MAT_t_hunter_otakara.txt c_23
Cavernous Abyss ch_MUKI_bigfoot.txt c_07
Snack Pit ch_MIYA_oopan.txt c_21
Three Color Training ch_MAT_yellow_purple_white.txt c_19
Hazard Training ch_MUKI_redblue.txt c_18
Cave of Snarls ch_NARI_08tobasare.txt c_24
The Giant's Bath ch_NARI_02tile.txt c_04
Rumbling Grotto ch_MAT_crawler.txt c_29
Subterranean Lair ch_MAT_route_rover.txt c_27
Hidden Garden ch_MUKI_enemyzero.txt c_13
Abduction Den ch_NARI_09suikomi.txt c_25
Secret Testing Range ch_MUKI_houdai.txt c_08
Breeding Ground ch_NARI_06start3hard.txt c_16
Cave of Pain ch_MAT_flier.txt c_28
Bully Den ch_MIYA_trap.txt c_26
Sniper Room ch_MUKI_bombing.txt c_22
Emperor's Realm ch_MUKI_king.txt c_09