Difference between revisions of "2D particles"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
Line 12: Line 12:
 
=== Particle emitters ===
 
=== Particle emitters ===
 
{| class="wikitable"
 
{| class="wikitable"
! ID || Description || Internal name || Looping || Texture ID Used || Image
+
! ID || Description || Internal name || Looping || Texture ID used || Image
 
|-
 
|-
| <code>0000</code> || Fast Spinning Dot || <code>---</code> || True || <code>#13</code> || [[File:2DGeneral0.png|100px]]
+
| <code>0000</code> || Fast spinning dot || <code>---</code> || True || <code>#13</code> || [[File:2DGeneral0.png|100px]]
 
|-
 
|-
| <code>0001</code> || Slow Spinning Dot || <code>---</code> || True || <code>#13</code> || [[File:FileSelect8.png|100px]]
+
| <code>0001</code> || Slow spinning dot || <code>---</code> || True || <code>#13</code> || [[File:FileSelect8.png|100px]]
 
|-
 
|-
| <code>0002</code> || 2-Player Battle Onion Water Ripples || <code>---</code> || False || <code>#0</code> || [[File:2DGeneral2.png|100px]]
+
| <code>0002</code> || 2-Player Battle Onion water ripples || <code>---</code> || False || <code>#0</code> || [[File:2DGeneral2.png|100px]]
 
|-
 
|-
| <code>0003</code> || 2-Player Battle Onion Water Waves || <code>---</code> || False || <code>#6</code> || [[File:2DGeneral3.png|100px]]
+
| <code>0003</code> || 2-Player Battle Onion water waves || <code>---</code> || False || <code>#6</code> || [[File:2DGeneral3.png|100px]]
 
|-
 
|-
| <code>0004</code> || 2-Player Battle Onion Water Splash || <code>---</code> || False || <code>#7</code> || [[File:2DGeneral4.png|100px]]
+
| <code>0004</code> || 2-Player Battle Onion water splash || <code>---</code> || False || <code>#7</code> || [[File:2DGeneral4.png|100px]]
 
|-
 
|-
 
| <code>0005</code> || --- || <code>---</code> || True || <code>#11</code> || [[File:2DGeneral5.png|100px]]
 
| <code>0005</code> || --- || <code>---</code> || True || <code>#11</code> || [[File:2DGeneral5.png|100px]]
Line 30: Line 30:
 
| <code>0007</code> || --- || <code>---</code> || False || <code>#11</code> || [[File:2DGeneral7.png|100px]]
 
| <code>0007</code> || --- || <code>---</code> || False || <code>#11</code> || [[File:2DGeneral7.png|100px]]
 
|-
 
|-
| <code>0008</code> || World Map Completed Cave Sparkles || <code>---</code> || True || <code>#12</code> || [[File:2DGeneral8.png|100px]]
+
| <code>0008</code> || World map Completed cave sparkles || <code>---</code> || True || <code>#12</code> || [[File:2DGeneral8.png|100px]]
 
|-
 
|-
| <code>0009</code> || Spray Bottle Filled || <code>---</code> || False || <code>#9</code> || [[File:2DGeneral9.png|100px]]
+
| <code>0009</code> || Spray bottle filled || <code>---</code> || False || <code>#9</code> || [[File:2DGeneral9.png|100px]]
 
|-
 
|-
| <code>000a</code> || Cave Complete Confetti Explosion || <code>---</code> || False || <code>#8 and #9</code> || [[File:2DGenerala.png|100px]]
+
| <code>000a</code> || Cave complete confetti explosion || <code>---</code> || False || <code>#8 and #9</code> || [[File:2DGenerala.png|100px]]
 
|-
 
|-
 
| <code>000b</code> || --- || <code>---</code> || False || <code>#10</code> || [[File:2DGeneralb.png|100px]]
 
| <code>000b</code> || --- || <code>---</code> || False || <code>#10</code> || [[File:2DGeneralb.png|100px]]
 
|-
 
|-
| <code>000c</code> || Cave Complete Confetti Rain || <code>---</code> || True || <code>#8 and #9</code> || [[File:2DGeneralc.png|100px]]
+
| <code>000c</code> || Cave complete confetti rain || <code>---</code> || True || <code>#8 and #9</code> || [[File:2DGeneralc.png|100px]]
 
|-
 
|-
 
| <code>000d</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGenerald.png|100px]]
 
| <code>000d</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGenerald.png|100px]]
Line 46: Line 46:
 
| <code>000f</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneralf.png|100px]]
 
| <code>000f</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneralf.png|100px]]
 
|-
 
|-
| <code>0010</code> || "Ready Set Go" Orange Squares || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral10.png|100px]]
+
| <code>0010</code> || "Ready...Go!" orange squares || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral10.png|100px]]
 
|-
 
|-
 
| <code>0011</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral11.png|100px]]
 
| <code>0011</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral11.png|100px]]
 
|-
 
|-
| <code>0012</code> || Cave Loading Screen Water Ripples || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral12.png|100px]]
+
| <code>0012</code> || Cave loading screen water ripples || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral12.png|100px]]
 
|-
 
|-
| <code>0013</code> || Cave Loading Screen Water Drops || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral13.png|100px]]
+
| <code>0013</code> || Cave loading screen water drops || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral13.png|100px]]
 
|-
 
|-
| <code>0014</code> || Cave Loading Screen Multiplying Water Ripples || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral14.png|100px]]
+
| <code>0014</code> || Cave loading screen multiplying water ripples || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral14.png|100px]]
 
|-
 
|-
| <code>0015</code> || Challenge Mode Loading Screen Orange Squares || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral15.png|100px]]
+
| <code>0015</code> || Challenge Mode loading screen orange squares || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral15.png|100px]]
 
|-
 
|-
| <code>0016</code> || 2-Player Battle Loading Screen Fire || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral16.png|100px]]
+
| <code>0016</code> || 2-Player Battle loading screen fire || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral16.png|100px]]
 
|-
 
|-
 
| <code>0017</code> || Unknown || <code>---</code> || --- || <code>---</code> || [[File:UnknownParticle.png|100px]]
 
| <code>0017</code> || Unknown || <code>---</code> || --- || <code>---</code> || [[File:UnknownParticle.png|100px]]
Line 82: Line 82:
 
| <code>0021</code> || Unknown || <code>---</code> || --- || <code>---</code> || [[File:UnknownParticle.png|100px]]
 
| <code>0021</code> || Unknown || <code>---</code> || --- || <code>---</code> || [[File:UnknownParticle.png|100px]]
 
|-
 
|-
| <code>0022</code> || New Spray Type Unlocked Rings || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral22.png|100px]]
+
| <code>0022</code> || New spray type unlocked rings || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral22.png|100px]]
 
|-
 
|-
| <code>0023</code> || New Spray Type Unlocked Sparkles || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral23.png|100px]]
+
| <code>0023</code> || New spray type unlocked sparkles || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral23.png|100px]]
 
|-
 
|-
 
| <code>0024</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral24.png|100px]]
 
| <code>0024</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral24.png|100px]]

Revision as of 20:40, 4 June 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within eff2d_game2d.jpc, as well as what particle emitters and particle textures they contain.

Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture.

eff2d_game2d.jpc

Found in /user/Ebisawa/effect/eff2d_game2d.jpc.

Particle emitters

ID Description Internal name Looping Texture ID used Image
0000 Fast spinning dot --- True #13 2DGeneral0.png
0001 Slow spinning dot --- True #13 FileSelect8.png
0002 2-Player Battle Onion water ripples --- False #0 2DGeneral2.png
0003 2-Player Battle Onion water waves --- False #6 2DGeneral3.png
0004 2-Player Battle Onion water splash --- False #7 2DGeneral4.png
0005 --- --- True #11 2DGeneral5.png
0006 --- --- False #11 2DGeneral6.png
0007 --- --- False #11 2DGeneral7.png
0008 World map Completed cave sparkles --- True #12 2DGeneral8.png
0009 Spray bottle filled --- False #9 2DGeneral9.png
000a Cave complete confetti explosion --- False #8 and #9 2DGenerala.png
000b --- --- False #10 2DGeneralb.png
000c Cave complete confetti rain --- True #8 and #9 2DGeneralc.png
000d --- --- --- --- 2DGenerald.png
000e --- --- --- --- 2DGenerale.png
000f --- --- --- --- 2DGeneralf.png
0010 "Ready...Go!" orange squares --- --- --- 2DGeneral10.png
0011 --- --- --- --- 2DGeneral11.png
0012 Cave loading screen water ripples --- --- --- 2DGeneral12.png
0013 Cave loading screen water drops --- --- --- 2DGeneral13.png
0014 Cave loading screen multiplying water ripples --- --- --- 2DGeneral14.png
0015 Challenge Mode loading screen orange squares --- --- --- 2DGeneral15.png
0016 2-Player Battle loading screen fire --- --- --- 2DGeneral16.png
0017 Unknown --- --- --- UnknownParticle.png
0018 --- --- --- --- 2DGeneral18.png
0019 --- --- --- --- 2DGeneral19.png
001a --- --- --- --- 2DGeneral1a.png
001b --- --- --- --- 2DGeneral1b.png
001c --- --- --- --- 2DGeneral1c.png
001d --- --- --- --- 2DGeneral1d.png
001e --- --- --- --- 2DGeneral1e.png
001f --- --- --- --- 2DGeneral1f.png
0020 --- --- --- --- 2DGeneral20.png
0021 Unknown --- --- --- UnknownParticle.png
0022 New spray type unlocked rings --- --- --- 2DGeneral22.png
0023 New spray type unlocked sparkles --- --- --- 2DGeneral23.png
0024 --- --- --- --- 2DGeneral24.png
0025 --- --- --- --- 2DGeneral25.png

Particle textures

TextureID File name Image
#0 IP2_hamon2_ia GreenScreen3.png
#1 IP2_indwp1_ia IP2 indwp1 ia.bti.png
#2 IP2_indwp2_ia IP2 indwp2 ia.bti.png
#3 IP2_vfire_noise2_i IP2 vfire noise2 i.bti.png
#4 IP2_pocha_i IP2 pocha i.png
#5 IP2_momiji1_s3tc IP2 momiji1 s3tc.bti.png
#6 IP2_oukan3_i IP2 oukan3 i.bti.png
#7 IP2_mizutama2_ia IP2 mizutama2 ia.bti.png
#8 IP2_2d_fubuki2_i IP2 2d fubuki2 i.png
#9 IP2_glow1_i IP2 glow1 i.bti.png
#10 IP2_glowline_i IP2 glowline i.bti.png
#11 IP2_kemuri8_ia IP2 kemuri8 ia.png
#12 IP2_star4_ia IP2 star4 ia.bti.png
#13 IP2_dot_32 IP2 dot 32.bti.png
#14 IP2_firemsk1_ia GreenScreen1.png
#15 IP2_ami2_i IP2 ami2 i.bti.png
#16 IP2_glow3_i IP2 glow3 i.bti.png
#17 IP2_birix_l1_i IP2 birix l1 i.bti.png
#18 IP2_birix_l2_i IP2 birix l2 i.bti.png
#19 IP2_smash_i IP2 smash i.bti.png
#20 IP2_glow2_i IP2 glow2 i.bti.png
#21 IP2_senko_i IP2 senko i.bti.png
#22 IP2_star5_i IP2 star5 i.png
#23 IP2_glow4_i IP2 glow4 i.bti.png
#24 IP2_orilight2_i IP2 orilight2 i.bti.png