Difference between revisions of "Pikmin 3 Deluxe directory tree"

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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
{{dt|d||romfs/CMCmn|Main content.}}
 
{{dt|d||romfs/CMCmn|Main content.}}
 +
{{dt|d|romfs/CMCmn|audio|diores|NEED DESCRIPTION}}
 
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}
 
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}
 
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}
 
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}

Revision as of 17:47, 24 January 2023

This article lists all folders and noteworthy files in Pikmin 3 Deluxe. Yellow rows are folders, and blue rows are files.


To do: Go into more detail, especially in terms of adding sub-folders.

romfs/CMCmn Main content.
romfs/CMCmn/audio diores
romfs/CMCmn/audio/audiores Sound effects
romfs/CMCmn/audio/audiores/stream Music
romfs/CMCmn/camera Camera-related scripts
romfs/CMCmn/command Unknown[unsure]
romfs/CMCmn/control_setting Unknown[unsure]
romfs/CMCmn/course_arc Models and parameters of objects, enemies, etc.
romfs/CMCmn/demo Cutscenes
romfs/CMCmn/demo_share Models for KopPad video call cutscenes
romfs/CMCmn/enemy Enemy models and parameters
romfs/CMCmn/generator Objects to spawn in each area
romfs/CMCmn/keyitem Important items, like upgrades
romfs/CMCmn/lyt Menus
romfs/CMCmn/map Area/Bingo Battle-related models and parameters
romfs/CMCmn/map2d Radar textures
romfs/CMCmn/movie Pre-rendered cutscenes
romfs/CMCmn/movie_caption Intro cutscene subtitle data
romfs/CMCmn/nonactor Misc. non-gameplay objects
romfs/CMCmn/object Gameplay object models and parameters
romfs/CMCmn/orimamemo Data File textures
romfs/CMCmn/otakara Fruit/Treasure models and parameters
romfs/CMCmn/particle Particles settings and files
romfs/CMCmn/plant Plant models and parameters
romfs/CMCmn/player Pikmin, leader, and cursor models and parameters
romfs/CMCmn/shader Shaders?[unsure]
romfs/CMCmn/system Misc. settings and files
romfs/CMCmn/texonly Misc. textures
romfs/CMCmn/worldmap Drake's interior and area selection screen things
romfs//(EU|US|US)* Fonts and strings.
romfs//tmp Empty things