Difference between revisions of "Pikmin 3 Deluxe directory tree"

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{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}
 
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}
 
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}
 
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}
{{dt|d|romfs/CMCmn|command|{{{unsure|Unknown}}}}}
+
{{dt|d|romfs/CMCmn|command|{{{NEED DESCRIPTION|Unknown}}}}}
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}}}
+
{{dt|d|romfs/CMCmn|control_setting|{{{NEED DESCRIPTION|Unknown}}}}}
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}
+
{{dt|d|romfs/CMCmn|course_arc|{{{NEED DESCRIPTION|Unknown}}}}}
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}
+
{{dt|d|romfs/CMCmn|demo|Cutscenes and animations for cutscenes}}}
 
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}
 
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}
{{dt|d|romfs/CMCmn|effect|NEED DESCRIPTION}}
+
{{dt|d|romfs/CMCmn|effect|{{{NEED DESCRIPTION|Unknown}}}}}
 
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}
 
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}
 
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}
 
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}
Line 30: Line 30:
 
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}
 
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}
 
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}
 
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}
{{dt|d|romfs/CMCmn|rankingdata_test|NEED DESCRIPTION}}
+
{{dt|d|romfs/CMCmn|rankingdata_test|{{{NEED DESCRIPTION|Unknown}}}}}
 
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}
 
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}
{{dt|d|romfs/CMCmn|vib_data|NEED DESCRIPTION}}
+
{{dt|d|romfs/CMCmn|vib_data|{{{NEED DESCRIPTION|Unknown}}}}}
 
{{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things}}
 
{{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things}}
 
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}
 
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}
{{dt|d|romfs/|tmp|'''Empty''' things}}
+
{{dt|d|romfs/|tmp|{{{NEED DESCRIPTION|Unknown}}}}}
 
|}
 
|}
  
 
[[Category:Pikmin 3]]
 
[[Category:Pikmin 3]]
 
[[Category:Directory trees]]
 
[[Category:Directory trees]]

Revision as of 18:02, 24 January 2023

This article lists all folders and noteworthy files in Pikmin 3 Deluxe. Yellow rows are folders, and blue rows are files.


To do: Go into more detail, especially in terms of adding sub-folders.

romfs/CMCmn Main content.
romfs/CMCmn/audio Audio Files
romfs/CMCmn/audio/audiores Sound effects
romfs/CMCmn/audio/audiores/stream Music
romfs/CMCmn/camera Camera-related scripts
romfs/CMCmn/command Unknown
romfs/CMCmn/control_setting Unknown
romfs/CMCmn/course_arc Unknown
romfs/CMCmn/demo Cutscenes and animations for cutscenes
romfs/CMCmn/demo_share Models for KopPad video call cutscenes
romfs/CMCmn/effect Unknown
romfs/CMCmn/enemy Enemy models and parameters
romfs/CMCmn/generator Objects to spawn in each area
romfs/CMCmn/keyitem Important items, like upgrades
romfs/CMCmn/lyt Menus
romfs/CMCmn/map Area/Bingo Battle-related models and parameters
romfs/CMCmn/map2d Radar textures
romfs/CMCmn/movie Pre-rendered cutscenes
romfs/CMCmn/movie_caption Intro cutscene subtitle data
romfs/CMCmn/nonactor Misc. non-gameplay objects
romfs/CMCmn/object Gameplay object models and parameters
romfs/CMCmn/orimamemo Data File textures
romfs/CMCmn/otakara Fruit/Treasure models and parameters
romfs/CMCmn/plant Plant models and parameters
romfs/CMCmn/player Pikmin, leader, and cursor models and parameters
romfs/CMCmn/rankingdata_test Unknown
romfs/CMCmn/system Misc. settings and files
romfs/CMCmn/vib_data Unknown
romfs/CMCmn/worldmap Drake's interior and area selection screen things
romfs//(EU|US|US)* Fonts and strings.
romfs//tmp Unknown