Difference between revisions of "Pikmin 2 enemy parameters"
(Created page with "The file list containing the parameters for each of the enemies in ''Pikmin 2''. These can be found in <code>enemyParms.szs</code> located in root > enemy > parm.") |
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− | The file list containing the parameters for each of the enemies in ''Pikmin 2''. These can be found in <code>enemyParms.szs</code> located in root > enemy > | + | The file list containing the parameters for each of the enemies in ''Pikmin 2''. These can be found in the compressed file <code>enemyParms.szs</code> located in root/enemy/parm. Accessing individual files requires the use of a SZS/ARC extractor. Decompressing this file yields a file system of "data/internalname*/". There can be up to 4 config files found within each folder. |
+ | |||
+ | == Enemy List With Parameter Files == | ||
+ | |||
+ | {|class="wikitable sortable mw-collapsible" | ||
+ | |+ class="nowrap" | List of folders found in "/data/" | ||
+ | |||
+ | ! Entity | ||
+ | ! Internal Name | ||
+ | |- | ||
+ | | Cloaking Burrow-nit || <code>armor</code> | ||
+ | |- | ||
+ | | Bulborb Larva || <code>baby</code> | ||
+ | |- | ||
+ | | Raging Long Legs || <code>bigfoot</code> | ||
+ | |- | ||
+ | | Titan Dweevil || <code>bigtreasure</code> | ||
+ | |- | ||
+ | | Waterwraith || <code>blackman</code> | ||
+ | |- | ||
+ | | Orange Bulborb || <code>bluechappy</code> | ||
+ | |- | ||
+ | | Dwarf Orange Bulborb || <code>bluekochappy</code> | ||
+ | |- | ||
+ | | Bomb Rock || <code>bomb</code> | ||
+ | |- | ||
+ | | Volatile Dweevil || <code>bombotakara</code> | ||
+ | |- | ||
+ | | Careening Dirigibug || <code>bombsarai</code> | ||
+ | |- | ||
+ | | Water Dumple || <code>catfish</code> | ||
+ | |- | ||
+ | | Red Bulborb || <code>chappy</code> | ||
+ | |- | ||
+ | | Chigoyami Paper || <code>chiyogami</code> | ||
+ | |- | ||
+ | | Clover || <code>clover</code> | ||
+ | |- | ||
+ | | Glowstem (green) || <code>daiodogreen</code> | ||
+ | |- | ||
+ | | Glowstem (red) || <code>daidored</code> | ||
+ | |- | ||
+ | | Beady Long Legs || <code>damagumo</code> | ||
+ | |- | ||
+ | | Segmented Crawbster || <code>dangomushi</code> | ||
+ | |- | ||
+ | | Bumbling Snitchbug || <code>demon</code> | ||
+ | |- | ||
+ | | Egg || <code>egg</code> | ||
+ | |- | ||
+ | | Anode Beetle || <code>elecbug</code> | ||
+ | |- | ||
+ | | Electrical Wire || <code>elechiba</code> | ||
+ | |- | ||
+ | | Anode Dweevil || <code>elecotakura</code> | ||
+ | |- | ||
+ | | Doodlebug || <code>fart</code> | ||
+ | |- | ||
+ | | Fiery Bulblax || <code>firechappy</code> | ||
+ | |- | ||
+ | | Fiery Dweevil || <code>fireotakura</code> | ||
+ | |- | ||
+ | | Armored Cannon Beetle Larva (Burrowed) || <code>fkabuto</code> | ||
+ | |- | ||
+ | | Gatling Groink (Stationary) || <code>fminihoudai</code> | ||
+ | |- | ||
+ | | Yellow Wollywog || <code>frog</code> | ||
+ | |- | ||
+ | | Antenna Beetle || <code>fuefuki</code> | ||
+ | |- | ||
+ | | Gas pipe || <code>gashiba</code> | ||
+ | |- | ||
+ | | Munge Dweevil || <code>gasotakura</code> | ||
+ | |- | ||
+ | | Creeping Chrysanthemum || <code>hana</code> | ||
+ | |- | ||
+ | | Withering Blowhog || <code>hanachirashi</code> | ||
+ | |- | ||
+ | | Fire geyser || <code>hiba</code> | ||
+ | |- | ||
+ | | Common Glowcap || <code>hikarikinoko</code> | ||
+ | |- | ||
+ | | Man-at-Legs || <code>houdai</code> | ||
+ | |- | ||
+ | | Ravenous Whiskerpillar || <code>imomushi</code> | ||
+ | |- | ||
+ | | Hermit Crawmad || <code>jigumo</code> | ||
+ | |- | ||
+ | | Hermit Crawmad Hole || <code>jigumohouse</code> | ||
+ | |- | ||
+ | | Armored Cannon Beetle Larva || <code>kabuto</code> | ||
+ | |- | ||
+ | | Figwort (Brown/Large) || <code>kareooinu_l</code> | ||
+ | |- | ||
+ | | Figwort (Brown/Small) || <code>kareooinu_s</code> | ||
+ | |- | ||
+ | | Emperor Bulblax || <code>kingchappy</code> | ||
+ | |- | ||
+ | | Dwarf Red Bulborb || <code>kochappy</code> | ||
+ | |- | ||
+ | | Iridescent Flint Beetle || <code>kogane</code> | ||
+ | |- | ||
+ | | Spotty Bulbear || <code>kumachappy</code> | ||
+ | |- | ||
+ | | Dwarf Bulbear || <code>kumakochappy</code> | ||
+ | |- | ||
+ | | Lesser Spotted Jellyfloat || <code>kurage</code> | ||
+ | |- | ||
+ | | Bulbmin || <code>leafchappy</code> | ||
+ | |- | ||
+ | | Margaret || <code>margaret</code> | ||
+ | |- | ||
+ | | Puffy Blowhog || <code>mar</code> | ||
+ | |- | ||
+ | | Wollywog || <code>marofrog</code> | ||
+ | |- | ||
+ | | Gatling Groink || <code>minihoudai</code> | ||
+ | |- | ||
+ | | Mamuta || <code>miulin</code> | ||
+ | |- | ||
+ | | Foxtail || <code>nekojarashi</code> | ||
+ | |- | ||
+ | | Greater Spotted Jellyfloat || <code>onikurage</code> | ||
+ | |- | ||
+ | | Figwort (Red/Large) || <code>ooinu_l</code> | ||
+ | |- | ||
+ | | Figwort (Red/Small) || <code>ooinu_s</code> | ||
+ | |- | ||
+ | | Giant Breadbug || <code>oopanmodoki</code> | ||
+ | |- | ||
+ | | Breadbug || <code>otakara</code> | ||
+ | |- | ||
+ | | Giant Breadbug Hole || <code>panhouse</code> | ||
+ | |- | ||
+ | | Breadbug Hole || <code>panmodoki</code> | ||
+ | |- | ||
+ | | Pellet Posy || <code>pelplant</code> | ||
+ | |- | ||
+ | | Candypop Bud || <code>pom</code> | ||
+ | |- | ||
+ | | Empress Bulblax || <code>queen</code> | ||
+ | |- | ||
+ | | Honeywisp || <code>qurione</code> | ||
+ | |- | ||
+ | | Decorated Cannon Beetle || <code>rkabuto</code> | ||
+ | |- | ||
+ | | Falling Boulder || <code>rock</code> | ||
+ | |- | ||
+ | | Swooping Snitchbug || <code>sarai</code> | ||
+ | |- | ||
+ | | Unmarked Spectralids || <code>shijimichou</code> | ||
+ | |- | ||
+ | | Burrowing Snagret || <code>snakecrow</code> | ||
+ | |- | ||
+ | | Pileated Snagret || <code>snakewhole</code> | ||
+ | |- | ||
+ | | Skitter Leaf || <code>sokkuri</code> | ||
+ | |- | ||
+ | | ??? Clogged Hole || <code>stone</code> | ||
+ | |- | ||
+ | | Wogpole || <code>tadpole</code> | ||
+ | |- | ||
+ | | Mitite || <code>tamagomushi</code> | ||
+ | |- | ||
+ | | Fiery Blowhog || <code>tank</code> | ||
+ | |- | ||
+ | | Dandelion || <code>tanpopo</code> | ||
+ | |- | ||
+ | | Shearwig || <code>tobi</code> | ||
+ | |- | ||
+ | | Horsetail || <code>tukushi</code> | ||
+ | |- | ||
+ | | Waterwraith Rollers || <code>tyre</code> | ||
+ | |- | ||
+ | | Female Sheargrub || <code>ujia</code> | ||
+ | |- | ||
+ | | Male Sheargrub || <code>ujib</code> | ||
+ | |- | ||
+ | | Ranging Bloyster || <code>umimushi</code> | ||
+ | |- | ||
+ | | Shoot (Tall) || <code>wakame_l</code> | ||
+ | |- | ||
+ | | Shoot (Short) || <code>wakame_s</code> | ||
+ | |- | ||
+ | | Seeding Dandelion || <code>watage</code> | ||
+ | |- | ||
+ | | Caustic Dweevil || <code>waterotakara</code> | ||
+ | |- | ||
+ | | Iridescent Glint Beetle || <code>wealthy</code> | ||
+ | |- | ||
+ | | Watery Blowhog || <code>wtank</code> | ||
+ | |- | ||
+ | | Hairy Bulborb || <code>yellowchappy</code> | ||
+ | |- | ||
+ | | Snow Bulborb || <code>yellowkochappy</code> | ||
+ | |- | ||
+ | | Fiddlehead || <code>zenmai</code> | ||
+ | |} | ||
+ | =Enemy Configuration Files= | ||
+ | ===enemyanimmgr.txt=== | ||
+ | This is the configuration file that assigns animations(.bca) to entities. | ||
+ | {{todo|Document the lines.}} | ||
+ | |||
+ | ===enemycoll.txt=== | ||
+ | The collision of the entity. Unlike other models that use a specific collision model (grid.bin), enemy collision is defined in a simple text file. | ||
+ | {{todo|Document the lines.}} | ||
+ | |||
+ | ===enemyanparm.txt=== | ||
+ | The entity parameters of inside this configuration are most commonly divided into 3 sets of tables: (Properties will vary frequently among entities as some are not relevant for all.) | ||
+ | |||
+ | ===={s00x}==== | ||
+ | These change the entity's physics interactions within the world. May have interactions with how dead enemies can be sent flying in certain circumstances due to a compression between collisions. | ||
+ | |||
+ | ===={fpxx} and {ip0x}==== | ||
+ | Mostly used for changing general enemy statistics. These changes include HP, Ai tracking, movespeed, damage hitbox radius, and so much more. | ||
+ | |||
+ | ===={fpxx} (Enemy specific)==== | ||
+ | These properties affect things that are attributed specifically to the entity. | ||
+ | |||
+ | ====Example Configuration==== | ||
+ | Example from <code>\data\houdai\enemyparm.txt</code>; this is the Man-at-Legs' parameters. | ||
+ | {|class="wikitable sortable mw-collapsible" | ||
+ | |+ class="nowrap" | Configuration Contents "/data/ | ||
+ | ! Configuration Contents | ||
+ | <div align="left"><source lang="powershell"> | ||
+ | # Creature::Property | ||
+ | { | ||
+ | {s000} 4 0.500000 # friction(not used) | ||
+ | {s001} 4 0.500000 # wallReflection | ||
+ | {s002} 4 0.250000 # faceDirAdjust | ||
+ | {s003} 4 0.100000 # accel | ||
+ | {s004} 4 0.300000 # bounceFactor | ||
+ | {_eof} | ||
+ | } | ||
+ | # EnemyParmsBase | ||
+ | { | ||
+ | {fp00} 4 2800.000000 # ライフ (life) | ||
+ | {fp27} 4 115.000000 # ライフの高さ (Life height, likely health bar placement) | ||
+ | {fp31} 4 0.000000 # ライフ回復率 (Life recovery rate) | ||
+ | {fp30} 4 50.000000 # 警戒ライフ (Alert Life) | ||
+ | {fp01} 4 10.000000 # マップとの当り (Hit with a map) | ||
+ | {fp33} 4 75.000000 # マップとのあたりポリゴンの選定 (Selection of perimeter polygon with map) | ||
+ | {fp34} 4 20.000000 # ピクミンとのあたり (With Pikmin) | ||
+ | {fp32} 4 175.000000 # LOD半径 (LOD radius | ||
+ | {fp02} 4 0.100000 # ダメージスケールXZ (Damage scale XZ) | ||
+ | {fp03} 4 0.100000 # ダメージスケールY (Damage scale Y) | ||
+ | {fp04} 4 0.500000 # ダメージフレーム (Damage frame) | ||
+ | {fp05} 4 0.000100 # 質量 (quality) | ||
+ | {fp06} 4 250.000000 # 速度 (speed) | ||
+ | {fp08} 4 0.200000 # 回転速度率 (Recovery rate) | ||
+ | {fp28} 4 60.000000 # 回転最大速度 (Maximum rotation speed) | ||
+ | {fp09} 4 800.000000 # テリトリー (territory) | ||
+ | {fp10} 4 75.000000 # ホーム範囲 (Home range) | ||
+ | {fp11} 4 70.000000 # プライベート距離 (Private range) | ||
+ | {fp12} 4 600.000000 # 視界距離 (Visibility distance) | ||
+ | {fp25} 4 50.000000 # 視界高 (High horizon) | ||
+ | {fp13} 4 180.000000 # 視界角度 (Horizon angle) | ||
+ | {fp14} 4 800.000000 # 探索距離 (Exploring distance) | ||
+ | {fp26} 4 40.000000 # 探索高 (Exploring high | ||
+ | {fp15} 4 7.000000 # 探索角度 (Exploration angle) | ||
+ | {fp17} 4 500.000000 # 振り払い力 (Shake-off power) | ||
+ | {fp18} 4 0.000000 # 振り払いダメージ (Shake-off damage) | ||
+ | {fp19} 4 25.000000 # 振り払い範囲 (Shake-off range) | ||
+ | {fp16} 4 1.000000 # 振り払い率 (Shake-off rate) | ||
+ | {fp20} 4 75.000000 # 攻撃可能範囲 (Attackable range) | ||
+ | {fp21} 4 25.000000 # 攻撃可能角度 (Attackable angle) | ||
+ | {fp22} 4 10.000000 # 攻撃ヒット範囲 (Attack hit range) | ||
+ | {fp23} 4 0.004000 # 攻撃ヒット角度 (Attack hit angle) | ||
+ | {fp24} 4 10.000000 # 攻撃力 (Attack hit damage towards leaders) | ||
+ | {fp29} 4 15.000000 # 警戒時間 (Alert time) | ||
+ | {fp35} 4 1.000000 # 石化時間 (Petrochemical time - Bitter spray effect time) | ||
+ | {fp36} 4 50.000000 # ヒップドロップダメージ (Hip drop damage - Purple Pikmin ground pound damage) | ||
+ | {fp37} 4 0.000000 # (Seismic probability - Purple Pikmin stun chance) | ||
+ | {fp38} 4 5.000000 # 地震気絶時間 (Earthquake stunning time - Purple Pikmin stun time) | ||
+ | {ip01} 4 10 # 振り払い打撃A (Shake-off shot A) | ||
+ | {ip02} 4 30 # 振り払い張付1 (Shake-off attachment attachment 1) | ||
+ | {ip03} 4 15 # 振り払い打撃B (Shake-off shot B) | ||
+ | {ip04} 4 37 # 振り払い張付2 (Shake-off attachment attachment 2) | ||
+ | {ip05} 4 25 # 振り払い打撃C (Shake-off shot C) | ||
+ | {ip06} 4 50 # 振り払い張付3 (Shake-off attachment attachment 3) | ||
+ | {ip07} 4 30 # 振り払い打撃D (Shake-off shot D) | ||
+ | {_eof} | ||
+ | } | ||
+ | # EnemyParmsBase | ||
+ | { | ||
+ | {fp01} 4 9.000000 # ベース係数 | ||
+ | {fp02} 4 -0.100000 # 上げ減速係数 | ||
+ | {fp03} 4 0.500000 # 下げ加速係数 | ||
+ | {fp04} 4 -2.000000 # 最低減加速係数 | ||
+ | {fp05} 4 10.000000 # 最高減加速係数 | ||
+ | {fp06} 4 40.000000 # 足の振り上げ | ||
+ | {fp10} 4 2.500000 # 射撃On:Max | ||
+ | {fp11} 4 0.500000 # 射撃On:Min | ||
+ | {fp12} 4 1.000000 # 射撃Off:Max | ||
+ | {fp13} 4 0.060000 # 射撃Off:Min | ||
+ | {fp20} 4 130.000000 # Last 2 Territory | ||
+ | {_eof} | ||
+ | } | ||
+ | </source></div> | ||
+ | |} | ||
+ | |||
+ | ===enemystoneinfo.txt=== | ||
+ | |||
+ | This file determines how the enemy will look when sprayed with Ultra Bitter Spray. It appears to be based on the bones present within the enemy's model. | ||
+ | |||
+ | == See also == | ||
+ | * [[Pikmin 2 gEnemyInfo|''Pikmin 2'' gEnemyInfo]] |
Latest revision as of 17:08, 17 June 2024
The file list containing the parameters for each of the enemies in Pikmin 2. These can be found in the compressed file enemyParms.szs
located in root/enemy/parm. Accessing individual files requires the use of a SZS/ARC extractor. Decompressing this file yields a file system of "data/internalname*/". There can be up to 4 config files found within each folder.
Contents
Enemy List With Parameter Files[edit]
Entity | Internal Name |
---|---|
Cloaking Burrow-nit | armor
|
Bulborb Larva | baby
|
Raging Long Legs | bigfoot
|
Titan Dweevil | bigtreasure
|
Waterwraith | blackman
|
Orange Bulborb | bluechappy
|
Dwarf Orange Bulborb | bluekochappy
|
Bomb Rock | bomb
|
Volatile Dweevil | bombotakara
|
Careening Dirigibug | bombsarai
|
Water Dumple | catfish
|
Red Bulborb | chappy
|
Chigoyami Paper | chiyogami
|
Clover | clover
|
Glowstem (green) | daiodogreen
|
Glowstem (red) | daidored
|
Beady Long Legs | damagumo
|
Segmented Crawbster | dangomushi
|
Bumbling Snitchbug | demon
|
Egg | egg
|
Anode Beetle | elecbug
|
Electrical Wire | elechiba
|
Anode Dweevil | elecotakura
|
Doodlebug | fart
|
Fiery Bulblax | firechappy
|
Fiery Dweevil | fireotakura
|
Armored Cannon Beetle Larva (Burrowed) | fkabuto
|
Gatling Groink (Stationary) | fminihoudai
|
Yellow Wollywog | frog
|
Antenna Beetle | fuefuki
|
Gas pipe | gashiba
|
Munge Dweevil | gasotakura
|
Creeping Chrysanthemum | hana
|
Withering Blowhog | hanachirashi
|
Fire geyser | hiba
|
Common Glowcap | hikarikinoko
|
Man-at-Legs | houdai
|
Ravenous Whiskerpillar | imomushi
|
Hermit Crawmad | jigumo
|
Hermit Crawmad Hole | jigumohouse
|
Armored Cannon Beetle Larva | kabuto
|
Figwort (Brown/Large) | kareooinu_l
|
Figwort (Brown/Small) | kareooinu_s
|
Emperor Bulblax | kingchappy
|
Dwarf Red Bulborb | kochappy
|
Iridescent Flint Beetle | kogane
|
Spotty Bulbear | kumachappy
|
Dwarf Bulbear | kumakochappy
|
Lesser Spotted Jellyfloat | kurage
|
Bulbmin | leafchappy
|
Margaret | margaret
|
Puffy Blowhog | mar
|
Wollywog | marofrog
|
Gatling Groink | minihoudai
|
Mamuta | miulin
|
Foxtail | nekojarashi
|
Greater Spotted Jellyfloat | onikurage
|
Figwort (Red/Large) | ooinu_l
|
Figwort (Red/Small) | ooinu_s
|
Giant Breadbug | oopanmodoki
|
Breadbug | otakara
|
Giant Breadbug Hole | panhouse
|
Breadbug Hole | panmodoki
|
Pellet Posy | pelplant
|
Candypop Bud | pom
|
Empress Bulblax | queen
|
Honeywisp | qurione
|
Decorated Cannon Beetle | rkabuto
|
Falling Boulder | rock
|
Swooping Snitchbug | sarai
|
Unmarked Spectralids | shijimichou
|
Burrowing Snagret | snakecrow
|
Pileated Snagret | snakewhole
|
Skitter Leaf | sokkuri
|
??? Clogged Hole | stone
|
Wogpole | tadpole
|
Mitite | tamagomushi
|
Fiery Blowhog | tank
|
Dandelion | tanpopo
|
Shearwig | tobi
|
Horsetail | tukushi
|
Waterwraith Rollers | tyre
|
Female Sheargrub | ujia
|
Male Sheargrub | ujib
|
Ranging Bloyster | umimushi
|
Shoot (Tall) | wakame_l
|
Shoot (Short) | wakame_s
|
Seeding Dandelion | watage
|
Caustic Dweevil | waterotakara
|
Iridescent Glint Beetle | wealthy
|
Watery Blowhog | wtank
|
Hairy Bulborb | yellowchappy
|
Snow Bulborb | yellowkochappy
|
Fiddlehead | zenmai
|
Enemy Configuration Files[edit]
enemyanimmgr.txt[edit]
This is the configuration file that assigns animations(.bca) to entities.
To do: Document the lines.
enemycoll.txt[edit]
The collision of the entity. Unlike other models that use a specific collision model (grid.bin), enemy collision is defined in a simple text file.
To do: Document the lines.
enemyanparm.txt[edit]
The entity parameters of inside this configuration are most commonly divided into 3 sets of tables: (Properties will vary frequently among entities as some are not relevant for all.)
{s00x}[edit]
These change the entity's physics interactions within the world. May have interactions with how dead enemies can be sent flying in certain circumstances due to a compression between collisions.
{fpxx} and {ip0x}[edit]
Mostly used for changing general enemy statistics. These changes include HP, Ai tracking, movespeed, damage hitbox radius, and so much more.
{fpxx} (Enemy specific)[edit]
These properties affect things that are attributed specifically to the entity.
Example Configuration[edit]
Example from \data\houdai\enemyparm.txt
; this is the Man-at-Legs' parameters.
Configuration Contents
# Creature::Property
{
{s000} 4 0.500000 # friction(not used)
{s001} 4 0.500000 # wallReflection
{s002} 4 0.250000 # faceDirAdjust
{s003} 4 0.100000 # accel
{s004} 4 0.300000 # bounceFactor
{_eof}
}
# EnemyParmsBase
{
{fp00} 4 2800.000000 # ライフ (life)
{fp27} 4 115.000000 # ライフの高さ (Life height, likely health bar placement)
{fp31} 4 0.000000 # ライフ回復率 (Life recovery rate)
{fp30} 4 50.000000 # 警戒ライフ (Alert Life)
{fp01} 4 10.000000 # マップとの当り (Hit with a map)
{fp33} 4 75.000000 # マップとのあたりポリゴンの選定 (Selection of perimeter polygon with map)
{fp34} 4 20.000000 # ピクミンとのあたり (With Pikmin)
{fp32} 4 175.000000 # LOD半径 (LOD radius
{fp02} 4 0.100000 # ダメージスケールXZ (Damage scale XZ)
{fp03} 4 0.100000 # ダメージスケールY (Damage scale Y)
{fp04} 4 0.500000 # ダメージフレーム (Damage frame)
{fp05} 4 0.000100 # 質量 (quality)
{fp06} 4 250.000000 # 速度 (speed)
{fp08} 4 0.200000 # 回転速度率 (Recovery rate)
{fp28} 4 60.000000 # 回転最大速度 (Maximum rotation speed)
{fp09} 4 800.000000 # テリトリー (territory)
{fp10} 4 75.000000 # ホーム範囲 (Home range)
{fp11} 4 70.000000 # プライベート距離 (Private range)
{fp12} 4 600.000000 # 視界距離 (Visibility distance)
{fp25} 4 50.000000 # 視界高 (High horizon)
{fp13} 4 180.000000 # 視界角度 (Horizon angle)
{fp14} 4 800.000000 # 探索距離 (Exploring distance)
{fp26} 4 40.000000 # 探索高 (Exploring high
{fp15} 4 7.000000 # 探索角度 (Exploration angle)
{fp17} 4 500.000000 # 振り払い力 (Shake-off power)
{fp18} 4 0.000000 # 振り払いダメージ (Shake-off damage)
{fp19} 4 25.000000 # 振り払い範囲 (Shake-off range)
{fp16} 4 1.000000 # 振り払い率 (Shake-off rate)
{fp20} 4 75.000000 # 攻撃可能範囲 (Attackable range)
{fp21} 4 25.000000 # 攻撃可能角度 (Attackable angle)
{fp22} 4 10.000000 # 攻撃ヒット範囲 (Attack hit range)
{fp23} 4 0.004000 # 攻撃ヒット角度 (Attack hit angle)
{fp24} 4 10.000000 # 攻撃力 (Attack hit damage towards leaders)
{fp29} 4 15.000000 # 警戒時間 (Alert time)
{fp35} 4 1.000000 # 石化時間 (Petrochemical time - Bitter spray effect time)
{fp36} 4 50.000000 # ヒップドロップダメージ (Hip drop damage - Purple Pikmin ground pound damage)
{fp37} 4 0.000000 # (Seismic probability - Purple Pikmin stun chance)
{fp38} 4 5.000000 # 地震気絶時間 (Earthquake stunning time - Purple Pikmin stun time)
{ip01} 4 10 # 振り払い打撃A (Shake-off shot A)
{ip02} 4 30 # 振り払い張付1 (Shake-off attachment attachment 1)
{ip03} 4 15 # 振り払い打撃B (Shake-off shot B)
{ip04} 4 37 # 振り払い張付2 (Shake-off attachment attachment 2)
{ip05} 4 25 # 振り払い打撃C (Shake-off shot C)
{ip06} 4 50 # 振り払い張付3 (Shake-off attachment attachment 3)
{ip07} 4 30 # 振り払い打撃D (Shake-off shot D)
{_eof}
}
# EnemyParmsBase
{
{fp01} 4 9.000000 # ベース係数
{fp02} 4 -0.100000 # 上げ減速係数
{fp03} 4 0.500000 # 下げ加速係数
{fp04} 4 -2.000000 # 最低減加速係数
{fp05} 4 10.000000 # 最高減加速係数
{fp06} 4 40.000000 # 足の振り上げ
{fp10} 4 2.500000 # 射撃On:Max
{fp11} 4 0.500000 # 射撃On:Min
{fp12} 4 1.000000 # 射撃Off:Max
{fp13} 4 0.060000 # 射撃Off:Min
{fp20} 4 130.000000 # Last 2 Territory
{_eof}
}
|
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enemystoneinfo.txt[edit]
This file determines how the enemy will look when sprayed with Ultra Bitter Spray. It appears to be based on the bones present within the enemy's model.