Difference between revisions of "Pikmin 3 Deluxe directory tree"

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(romfs is not actually a part of the game's filesystem, it's a general thing used by all Switch games dumped with an emulator like Yuzu.)
 
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
{{dt|d||romfs/CMCmn|Main content.}}
+
{{dt|d||CMCmn|Main content}}
{{dt|d|romfs/CMCmn|audio|diores|NEED DESCRIPTION}}
+
{{dt|d|CMCmn|audio|Audio files}}
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}
+
{{dt|d|CMCmn/audio|audiores|Sound effects}}
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}
+
{{dt|d|CMCmn/audio/audiores|stream|Music}}
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}
+
{{dt|d|CMCmn|camera|Camera-related scripts}}
{{dt|d|romfs/CMCmn|command|{{unsure|Unknown}}}}
+
{{dt|d|CMCmn|command|{{unknown}}}}
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}}}
+
{{dt|d|CMCmn|control_setting|{{unknown}}}}
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}
+
{{dt|d|CMCmn|course_arc|{{unknown}}}}
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}
+
{{dt|d|CMCmn|demo|Cutscenes and animations for cutscenes}}}
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}
+
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes}}
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}
+
{{dt|d|CMCmn|effect|{{unknown}}}}
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}
+
{{dt|d|CMCmn|enemy|Enemy models and parameters}}
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}
+
{{dt|d|CMCmn|generator|Objects to spawn in each area}}
{{dt|d|romfs/CMCmn|lyt|Menus}}
+
{{dt|d|CMCmn/generator|damagumo_map|{{unknown}}}}
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}
+
{{dt|d|CMCmn/generator|enemy_00|{{unknown}}}}
{{dt|d|romfs/CMCmn|map2d|Radar textures}}
+
{{dt|d|CMCmn/generator|mapA|{{unknown}}}}
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}
+
{{dt|d|CMCmn/generator|mapA_side|{{unknown}}}}
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}
+
{{dt|d|CMCmn/generator|mapB|{{unknown}}}}
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}
+
{{dt|d|CMCmn/generator|mapB_vp|{{unknown}}}}
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}
+
{{dt|d|CMCmn/generator|mapC|{{unknown}}}}
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}
+
{{dt|d|CMCmn/generator|mapD|{{unknown}}}}
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}
+
{{dt|d|CMCmn/generator|mapD_side|{{unknown}}}}
{{dt|d|romfs/CMCmn|particle|Particles settings and files}}
+
{{dt|d|CMCmn/generator|mapE|{{unknown}}}}
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}
+
{{dt|d|CMCmn/generator|mis1|{{unknown}}}}
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}
+
{{dt|d|CMCmn/generator|mis2|{{unknown}}}}
{{dt|d|romfs/CMCmn|shader|{{unsure|Shaders?}}}}
+
{{dt|d|CMCmn/generator|mis3|{{unknown}}}}
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}
+
{{dt|d|CMCmn/generator|mis4|{{unknown}}}}
{{dt|d|romfs/CMCmn|texonly|Misc. textures}}
+
{{dt|d|CMCmn/generator|mis5|{{unknown}}}}
{{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things}}
+
{{dt|d|CMCmn/generator|mis11|{{unknown}}}}
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}
+
{{dt|d|CMCmn/generator|mis12|{{unknown}}}}
{{dt|d|romfs/|tmp|'''Empty''' things}}
+
{{dt|d|CMCmn/generator|mis13|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|mis14|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|mis15|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|object_00|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|patrol|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|perf_mapB|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_antsnest|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_antsnest2|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_buildingblocks|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_buildingblocks2|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_flowerbed|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_flowerbed2|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_pipeworld|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_pipeworld2|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_puddle|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_puddle2|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_sandbox|{{unknown}}}}
 +
{{dt|d|CMCmn/generator|vs_sandbox2|{{unknown}}}}
 +
{{dt|d|CMCmn|keyitem|Important items, like upgrades}}
 +
{{dt|d|CMCmn|lyt|Menus}}
 +
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters}}
 +
{{dt|d|CMCmn|map2d|Radar textures}}
 +
{{dt|d|CMCmn|movie|Pre-rendered cutscenes}}
 +
{{dt|d|CMCmn/movie|HowToOperate|How to play videos}}
 +
{{dt|d|CMCmn/movie|PictureBook|Enemy tutorial videos}}
 +
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data}}
 +
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects}}
 +
{{dt|d|CMCmn|object|Gameplay object models and parameters}}
 +
{{dt|d|CMCmn|orimamemo|Data File textures}}
 +
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters}}
 +
{{dt|d|CMCmn|plant|Plant models and parameters}}
 +
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters}}
 +
{{dt|d|CMCmn|rankingdata_test|{{unknown}}}}
 +
{{dt|d|CMCmn|system|Misc. settings and files}}
 +
{{dt|d|CMCmn/system|agl_root|{{unknown}}}}
 +
{{dt|d|CMCmn/system|mission_set|Mission mode and side story level attributes and timers}}
 +
{{dt|d|CMCmn/system|quest_set|{{unknown}}}}
 +
{{dt|d|CMCmn/system|vs_set|Versus mode level attributes and timers}}
 +
{{dt|d|CMCmn|tex_only|{{unknown}}}}
 +
{{dt|d|CMCmn|vib_data|{{unknown}}}}
 +
{{dt|d|CMCmn|worldmap|Drake's interior and area selection screen things}}}
 +
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings.}}
 +
{{dt|d||tmp|{{unknown}}}}
 
|}
 
|}
  
[[Category:Pikmin 3]]
+
[[Category:Pikmin 3 Deluxe]]
 
[[Category:Directory trees]]
 
[[Category:Directory trees]]

Latest revision as of 14:13, 31 October 2024

This article lists all folders and noteworthy files in Pikmin 3 Deluxe. Yellow rows are folders, and blue rows are files.


To do: Go into more detail, especially in terms of adding sub-folders.

CMCmn Main content
CMCmn/audio Audio files
CMCmn/audio/audiores Sound effects
CMCmn/audio/audiores/stream Music
CMCmn/camera Camera-related scripts
CMCmn/command Unknown[unsure]
CMCmn/control_setting Unknown[unsure]
CMCmn/course_arc Unknown[unsure]
CMCmn/demo Cutscenes and animations for cutscenes
CMCmn/demo_share Models for KopPad video call cutscenes
CMCmn/effect Unknown[unsure]
CMCmn/enemy Enemy models and parameters
CMCmn/generator Objects to spawn in each area
CMCmn/generator/damagumo_map Unknown[unsure]
CMCmn/generator/enemy_00 Unknown[unsure]
CMCmn/generator/mapA Unknown[unsure]
CMCmn/generator/mapA_side Unknown[unsure]
CMCmn/generator/mapB Unknown[unsure]
CMCmn/generator/mapB_vp Unknown[unsure]
CMCmn/generator/mapC Unknown[unsure]
CMCmn/generator/mapD Unknown[unsure]
CMCmn/generator/mapD_side Unknown[unsure]
CMCmn/generator/mapE Unknown[unsure]
CMCmn/generator/mis1 Unknown[unsure]
CMCmn/generator/mis2 Unknown[unsure]
CMCmn/generator/mis3 Unknown[unsure]
CMCmn/generator/mis4 Unknown[unsure]
CMCmn/generator/mis5 Unknown[unsure]
CMCmn/generator/mis11 Unknown[unsure]
CMCmn/generator/mis12 Unknown[unsure]
CMCmn/generator/mis13 Unknown[unsure]
CMCmn/generator/mis14 Unknown[unsure]
CMCmn/generator/mis15 Unknown[unsure]
CMCmn/generator/object_00 Unknown[unsure]
CMCmn/generator/patrol Unknown[unsure]
CMCmn/generator/perf_mapB Unknown[unsure]
CMCmn/generator/vs_antsnest Unknown[unsure]
CMCmn/generator/vs_antsnest2 Unknown[unsure]
CMCmn/generator/vs_buildingblocks Unknown[unsure]
CMCmn/generator/vs_buildingblocks2 Unknown[unsure]
CMCmn/generator/vs_flowerbed Unknown[unsure]
CMCmn/generator/vs_flowerbed2 Unknown[unsure]
CMCmn/generator/vs_pipeworld Unknown[unsure]
CMCmn/generator/vs_pipeworld2 Unknown[unsure]
CMCmn/generator/vs_puddle Unknown[unsure]
CMCmn/generator/vs_puddle2 Unknown[unsure]
CMCmn/generator/vs_sandbox Unknown[unsure]
CMCmn/generator/vs_sandbox2 Unknown[unsure]
CMCmn/keyitem Important items, like upgrades
CMCmn/lyt Menus
CMCmn/map Area/Bingo Battle-related models and parameters
CMCmn/map2d Radar textures
CMCmn/movie Pre-rendered cutscenes
CMCmn/movie/HowToOperate How to play videos
CMCmn/movie/PictureBook Enemy tutorial videos
CMCmn/movie_caption Intro cutscene subtitle data
CMCmn/nonactor Misc. non-gameplay objects
CMCmn/object Gameplay object models and parameters
CMCmn/orimamemo Data File textures
CMCmn/otakara Fruit/Treasure models and parameters
CMCmn/plant Plant models and parameters
CMCmn/player Pikmin, leader, and cursor models and parameters
CMCmn/rankingdata_test Unknown[unsure]
CMCmn/system Misc. settings and files
CMCmn/system/agl_root Unknown[unsure]
CMCmn/system/mission_set Mission mode and side story level attributes and timers
CMCmn/system/quest_set Unknown[unsure]
CMCmn/system/vs_set Versus mode level attributes and timers
CMCmn/tex_only Unknown[unsure]
CMCmn/vib_data Unknown[unsure]
CMCmn/worldmap Drake's interior and area selection screen things
(EU|US|US)* Fonts and strings.
tmp Unknown[unsure]