Difference between revisions of "Se.bms"
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== category 0x1 == | == category 0x1 == | ||
This category is used mostly for captain sound effects. There are 169 entries in this bank. | This category is used mostly for captain sound effects. There are 169 entries in this bank. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || <code> | + | | <code>0x800</code> || <code>2048</code> || <code>13320h</code> || PSSE_PL_ORIMA_PUNCH_SWING || captain punch || <code>783.WAV</code> |
|- | |- | ||
− | | <code>0x801</code> || <code>2049</code> || <code>14129h</code> || hit || <code> | + | | <code>0x801</code> || <code>2049</code> || <code>14129h</code> || PSSE_PL_ORIMA_PUNCH_HIT || hit || <code>759.WAV</code> |
|- | |- | ||
− | | <code>0x802</code> || <code>2050</code> || <code>14107h</code> || pop (pik1 progg pluck?) || <code> | + | | <code>0x802</code> || <code>2050</code> || <code>14107h</code> || PSSE_PL_NUKU || pop (pik1 progg pluck?) || <code>720.WAV</code> |
|- | |- | ||
− | | <code>0x803</code> || <code>2051</code> || <code>13298h</code> || pluck start || <code> | + | | <code>0x803</code> || <code>2051</code> || <code>13298h</code> || PSSE_PL_PULLING_PIKI || pluck start || <code>781.WAV</code> |
|- | |- | ||
− | | <code>0x804</code> || <code>2052</code> || <code>902h</code> || beep || <code> | + | | <code>0x804</code> || <code>2052</code> || <code>902h</code> || dummySound1 || beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x805</code> || <code>2053</code> || <code>13200h</code> || high pitch sound || <code> | + | | <code>0x805</code> || <code>2053</code> || <code>13200h</code> || PSSE_PL_THROW_CHANGE || high pitch sound || <code>785.WAV</code> |
|- | |- | ||
− | | <code>0x806</code> || <code>2054</code> || <code>13342h</code> || throw || <code> | + | | <code>0x806</code> || <code>2054</code> || <code>13342h</code> || PSSE_PL_THROW || throw || <code>756.WAV</code> |
|- | |- | ||
− | | <code>0x807</code> || <code>2055</code> || <code>13386h</code> || Olimar whistle || <code> | + | | <code>0x807</code> || <code>2055</code> || <code>13386h</code> || PSSE_PL_SHUGO || Olimar whistle || <code>760.WAV</code> |
|- | |- | ||
− | | <code>0x808</code> || <code>2056</code> || <code>13364h</code> || Olimar dismiss || <code> | + | | <code>0x808</code> || <code>2056</code> || <code>13364h</code> || PSSE_PL_KAISAN || Olimar dismiss || <code>1083.WAV</code> |
|- | |- | ||
− | | <code>0x809</code> || <code>2057</code> || <code>14151h</code> || Napsack thud || <code> | + | | <code>0x809</code> || <code>2057</code> || <code>14151h</code> || PSSE_PL_ORIMA_WALK || Napsack thud || <code>923,952.WAV</code> |
|- | |- | ||
− | | <code>0x80a</code> || <code>2058</code> || <code>13258h</code> || plant rustle || <code> | + | | <code>0x80a</code> || <code>2058</code> || <code>13258h</code> || PSSE_PL_TOUCH_LEAF || plant rustle || <code>788/789.WAV</code> |
|- | |- | ||
− | | <code>0x80b</code> || <code>2059</code> || <code>14005h</code> || Nectar move || <code> | + | | <code>0x80b</code> || <code>2059</code> || <code>14005h</code> || PSSE_PL_TOUCH_HONEY || Nectar move || <code>N/A</code> |
|- | |- | ||
− | | <code>0x80c</code> || <code>2060</code> || <code>11232h</code> || Spicy/Bitter drink || <code> | + | | <code>0x80c</code> || <code>2060</code> || <code>11232h</code> || PSSE_PL_DRINK || Spicy/Bitter drink || <code>697.WAV</code> |
|- | |- | ||
− | | <code>0x80d</code> || <code>2061</code> || <code>14245h</code> || Olimar cstick theme || <code> | + | | <code>0x80d</code> || <code>2061</code> || <code>14245h</code> || PSSE_PL_MARCHING_HORN || Olimar cstick theme || <code>784.WAV</code> |
|- | |- | ||
− | | <code>0x80e</code> || <code>2062</code> || <code>15280h</code> || Louie cstick theme || <code> | + | | <code>0x80e</code> || <code>2062</code> || <code>15280h</code> || PSSE_PL_MARCHING_LUGIE || Louie cstick theme || <code>1075.WAV</code> |
|- | |- | ||
− | | <code>0x80f</code> || <code>2063</code> || <code>13452h</code> || captain hurt (no voice) || <code> | + | | <code>0x80f</code> || <code>2063</code> || <code>13452h</code> || PSSE_PL_ORIMA_DAMAGE || captain hurt (no voice) || <code>795.WAV</code> |
|- | |- | ||
− | | <code>0x810</code> || <code>2064</code> || <code>13561h</code> || captain hurt (pik1 leftover) || <code> | + | | <code>0x810</code> || <code>2064</code> || <code>13561h</code> || PSSE_PL_ORIMA_FIRED || captain hurt (pik1 leftover) || <code>795.WAV</code> |
|- | |- | ||
− | | <code>0x811</code> || <code>2065</code> || <code>13666h</code> || captain down (pik1 leftover) || <code> | + | | <code>0x811</code> || <code>2065</code> || <code>13666h</code> || PSSE_PL_ORIMA_DOWN || captain down (pik1 leftover) || <code>623.WAV</code> |
|- | |- | ||
− | | <code>0x812</code> || <code>2066</code> || <code>13006h</code> || Oimar jump spin day 1 (pik1 leftover) || <code> | + | | <code>0x812</code> || <code>2066</code> || <code>13006h</code> || PSSE_PL_JUMP || Oimar jump spin day 1 (pik1 leftover) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x813</code> || <code>2067</code> || <code>13059h</code> || Olimar jump spin final part (pik1 leftover) || <code> | + | | <code>0x813</code> || <code>2067</code> || <code>13059h</code> || PSSE_PL_JUMP2 || Olimar jump spin final part (pik1 leftover) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x814</code> || <code>2068</code> || <code>13178h</code> || water splash || <code> | + | | <code>0x814</code> || <code>2068</code> || <code>13178h</code> || PSSE_PL_WATER_IN || water splash || <code>800.WAV</code> |
|- | |- | ||
− | | <code>0x815</code> || <code>2069</code> || <code>11040h</code> || liquid sound 1 || <code> | + | | <code>0x815</code> || <code>2069</code> || <code>11040h</code> || PSSE_EN_ONIKURAGE_GET_ORIMA || liquid sound 1 || <code>1272.WAV</code> |
|- | |- | ||
− | | <code>0x816</code> || <code>2070</code> || <code>11132h</code> || liquid sound 2 || <code> | + | | <code>0x816</code> || <code>2070</code> || <code>11132h</code> || PSSE_EN_ONIKURAGE_VOMIT || liquid sound 2 || <code>1273.WAV</code> |
|- | |- | ||
− | | <code>0x817</code> || <code>2071</code> || <code>10904h</code> || challenge mode Onion sound 1 || <code> | + | | <code>0x817</code> || <code>2071</code> || <code>10904h</code> || PSSE_PL_SPLASH_AWAY_ORIMA || challenge mode Onion sound 1 || <code>922.WAV</code> |
|- | |- | ||
− | | <code>0x818</code> || <code>2072</code> || <code>10974h</code> || challenge mode Onion sound 2 || <code> | + | | <code>0x818</code> || <code>2072</code> || <code>10974h</code> || PSSE_PL_SPLASH_AWAY_LUGI || challenge mode Onion sound 2 || <code>921.WAV</code> |
|- | |- | ||
− | | <code>0x819</code> || <code>2073</code> || <code>10882h</code> || Glowstem sound || <code> | + | | <code>0x819</code> || <code>2073</code> || <code>10882h</code> || PSSE_PL_TOUCH_DIODE || Glowstem sound || <code>1350.WAV</code> |
|- | |- | ||
− | | <code>0x81a</code> || <code>2074</code> || <code>10860h</code> || Glowcap sound || <code> | + | | <code>0x81a</code> || <code>2074</code> || <code>10860h</code> || PSSE_PL_TOUCH_KINOKO || Glowcap sound || <code>1079.WAV</code> |
|- | |- | ||
− | | <code>0x81b</code> || <code>2075</code> || <code>902h</code> || beep || <code> | + | | <code>0x81b</code> || <code>2075</code> || <code>902h</code> || dummySound2 || beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x81c</code> || <code>2076</code> || <code>902h</code> || beep || <code> | + | | <code>0x81c</code> || <code>2076</code> || <code>902h</code> || dummySound3 || beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x81d</code> || <code>2077</code> || <code>902h</code> || beep || <code> | + | | <code>0x81d</code> || <code>2077</code> || <code>902h</code> || dummySound4 || beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x81e</code> || <code>2078</code> || <code>10778h</code> || challenge mode Onion sound 3 || <code> | + | | <code>0x81e</code> || <code>2078</code> || <code>10778h</code> || PSSE_PL_S0B_FALL_ORIMA || challenge mode Onion sound 3 || <code>922.WAV</code> |
|- | |- | ||
− | | <code>0x81f</code> || <code>2079</code> || <code>10819h</code> || challenge mode Onion sound 4 || <code> | + | | <code>0x81f</code> || <code>2079</code> || <code>10819h</code> || PSSE_PL_S0B_FALL_LUGI || challenge mode Onion sound 4 || <code>921.WAV</code> |
|- | |- | ||
− | | <code>0x820</code> || <code>2080</code> || <code>10348h</code> || grass walking || <code> | + | | <code>0x820</code> || <code>2080</code> || <code>10348h</code> || PSSE_PL_WALKLEAF_L1 || grass walking || <code>803.WAV</code> |
|- | |- | ||
− | | <code>0x821</code> || <code>2081</code> || <code>10358h</code> || grass walking || <code> | + | | <code>0x821</code> || <code>2081</code> || <code>10358h</code> || PSSE_PL_WALKLEAF_L2 || grass walking || <code>805.WAV</code> |
|- | |- | ||
− | | <code>0x822</code> || <code>2082</code> || <code>10368h</code> || soil walking || <code> | + | | <code>0x822</code> || <code>2082</code> || <code>10368h</code> || PSSE_PL_WALKSOIL_L1 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x823</code> || <code>2083</code> || <code>10378h</code> || soil walking || <code> | + | | <code>0x823</code> || <code>2083</code> || <code>10378h</code> || PSSE_PL_WALKSOIL_L2 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x824</code> || <code>2084</code> || <code>10388h</code> || sand walking || <code> | + | | <code>0x824</code> || <code>2084</code> || <code>10388h</code> || PSSE_PL_WALKSAND_L1 || sand walking || <code>811.WAV</code> |
|- | |- | ||
− | | <code>0x825</code> || <code>2085</code> || <code>10398h</code> || sand walking || <code> | + | | <code>0x825</code> || <code>2085</code> || <code>10398h</code> || PSSE_PL_WALKSAND_L2 || sand walking || <code>812.WAV</code> |
|- | |- | ||
− | | <code>0x826</code> || <code>2086</code> || <code>10408h</code> || wood walking || <code> | + | | <code>0x826</code> || <code>2086</code> || <code>10408h</code> || PSSE_PL_WALKWOOD_L1 || wood walking || <code>817.WAV</code> |
|- | |- | ||
− | | <code>0x827</code> || <code>2087</code> || <code>10418h</code> || wood walking || <code> | + | | <code>0x827</code> || <code>2087</code> || <code>10418h</code> || PSSE_PL_WALKWOOD_L2 || wood walking || <code>819.WAV</code> |
|- | |- | ||
− | | <code>0x828</code> || <code>2088</code> || <code>10428h</code> || water walking || <code> | + | | <code>0x828</code> || <code>2088</code> || <code>10428h</code> || PSSE_PL_WALKWATER_L1 || water walking || <code>1400.WAV</code> |
|- | |- | ||
− | | <code>0x829</code> || <code>2089</code> || <code>10438h</code> || water walking || <code> | + | | <code>0x829</code> || <code>2089</code> || <code>10438h</code> || PSSE_PL_WALKWATER_L2 || water walking || <code>1401.WAV</code> |
|- | |- | ||
− | | <code>0x82a</code> || <code>2090</code> || <code>10448h</code> || stone walking || <code> | + | | <code>0x82a</code> || <code>2090</code> || <code>10448h</code> || PSSE_PL_WALKROCK_L1 || stone walking || <code>807.WAV</code> |
|- | |- | ||
− | | <code>0x82b</code> || <code>2091</code> || <code>10458h</code> || stone walking || <code> | + | | <code>0x82b</code> || <code>2091</code> || <code>10458h</code> || PSSE_PL_WALKROCK_L2 || stone walking || <code>809.WAV</code> |
|- | |- | ||
− | | <code>0x82c</code> || <code>2092</code> || <code>10468h</code> || iron walking || <code> | + | | <code>0x82c</code> || <code>2092</code> || <code>10468h</code> || PSSE_PL_WALKIRON_L1 || iron walking || <code>1402.WAV</code> |
|- | |- | ||
− | | <code>0x82d</code> || <code>2093</code> || <code>10478h</code> || iron walking || <code> | + | | <code>0x82d</code> || <code>2093</code> || <code>10478h</code> || PSSE_PL_WALKIRON_L2 || iron walking || <code>1405.WAV</code> |
|- | |- | ||
− | | <code>0x82e</code> || <code>2094</code> || <code>10488h</code> || snow walking || <code> | + | | <code>0x82e</code> || <code>2094</code> || <code>10488h</code> || PSSE_PL_WALKSNOW_L1 || snow walking || <code>1406.WAV</code> |
|- | |- | ||
− | | <code>0x82f</code> || <code>2095</code> || <code>10498h</code> || snow walking || <code> | + | | <code>0x82f</code> || <code>2095</code> || <code>10498h</code> || PSSE_PL_WALKSNOW_L2 || snow walking || <code>1407.WAV</code> |
|- | |- | ||
− | | <code>0x830</code> || <code>2096</code> || <code>10508h</code> || water walking || <code> | + | | <code>0x830</code> || <code>2096</code> || <code>10508h</code> || PSSE_PL_WALKSHALLOWS_L1 || water walking || <code>1400.WAV</code> |
|- | |- | ||
− | | <code>0x831</code> || <code>2097</code> || <code>10518h</code> || water walking || <code> | + | | <code>0x831</code> || <code>2097</code> || <code>10518h</code> || PSSE_PL_WALKSHALLOWS_L2 || water walking || <code>1401.WAV</code> |
|- | |- | ||
− | | <code>0x832</code> || <code>2098</code> || <code>10528h</code> || paper walking || <code> | + | | <code>0x832</code> || <code>2098</code> || <code>10528h</code> || PSSE_PL_WALKPAPER_L1 || paper walking || <code>1352.WAV</code> |
|- | |- | ||
− | | <code>0x833</code> || <code>2099</code> || <code>10538h</code> || paper walking || <code> | + | | <code>0x833</code> || <code>2099</code> || <code>10538h</code> || PSSE_PL_WALKPAPER_L2 || paper walking || <code>1353.WAV</code> |
|- | |- | ||
− | | <code>0x834</code> || <code>2100</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x834</code> || <code>2100</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L7 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x835</code> || <code>2101</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x835</code> || <code>2101</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L8 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x836</code> || <code>2102</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x836</code> || <code>2102</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L9 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x837</code> || <code>2103</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x837</code> || <code>2103</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L10 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x838</code> || <code>2104</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x838</code> || <code>2104</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L11 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x839</code> || <code>2105</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x839</code> || <code>2105</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L12 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x83a</code> || <code>2106</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x83a</code> || <code>2106</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L13 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x83b</code> || <code>2107</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x83b</code> || <code>2107</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L14 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x83c</code> || <code>2108</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x83c</code> || <code>2108</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L15 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x83d</code> || <code>2109</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x83d</code> || <code>2109</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L16 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x83e</code> || <code>2110</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x83e</code> || <code>2110</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L17 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x83f</code> || <code>2111</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x83f</code> || <code>2111</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L18 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x840</code> || <code>2112</code> || <code>10558h</code> || grass walking || <code> | + | | <code>0x840</code> || <code>2112</code> || <code>10558h</code> || PSSE_PL_WALKLEAF_R1 || grass walking || <code>804.WAV</code> |
|- | |- | ||
− | | <code>0x841</code> || <code>2113</code> || <code>10568h</code> || grass walking || <code> | + | | <code>0x841</code> || <code>2113</code> || <code>10568h</code> || PSSE_PL_WALKLEAF_R2 || grass walking || <code>806.WAV</code> |
|- | |- | ||
− | | <code>0x842</code> || <code>2114</code> || <code>10578h</code> || soil walking || <code> | + | | <code>0x842</code> || <code>2114</code> || <code>10578h</code> || PSSE_PL_WALKSOIL_R1 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x843</code> || <code>2115</code> || <code>10588h</code> || soil walking || <code> | + | | <code>0x843</code> || <code>2115</code> || <code>10588h</code> || PSSE_PL_WALKSOIL_R2 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x844</code> || <code>2116</code> || <code>10598h</code> || sand walking || <code> | + | | <code>0x844</code> || <code>2116</code> || <code>10598h</code> || PSSE_PL_WALKSAND_R1 || sand walking || <code>811.WAV</code> |
|- | |- | ||
− | | <code>0x845</code> || <code>2117</code> || <code>10608h</code> || sand walking || <code> | + | | <code>0x845</code> || <code>2117</code> || <code>10608h</code> || PSSE_PL_WALKSAND_R2 || sand walking || <code>812.WAV</code> |
|- | |- | ||
− | | <code>0x846</code> || <code>2118</code> || <code>10618h</code> || wood walking || <code> | + | | <code>0x846</code> || <code>2118</code> || <code>10618h</code> || PSSE_PL_WALKWOOD_R1 || wood walking || <code>818.WAV</code> |
|- | |- | ||
− | | <code>0x847</code> || <code>2119</code> || <code>10628h</code> || wood walking || <code> | + | | <code>0x847</code> || <code>2119</code> || <code>10628h</code> || PSSE_PL_WALKWOOD_R2 || wood walking || <code>820.WAV</code> |
|- | |- | ||
− | | <code>0x848</code> || <code>2120</code> || <code>10638h</code> || water walking || <code> | + | | <code>0x848</code> || <code>2120</code> || <code>10638h</code> || PSSE_PL_WALKWATER_R1 || water walking || <code>1401.WAV</code> |
|- | |- | ||
− | | <code>0x849</code> || <code>2121</code> || <code>10648h</code> || water walking || <code> | + | | <code>0x849</code> || <code>2121</code> || <code>10648h</code> || PSSE_PL_WALKWATER_R2 || water walking || <code>1400.WAV</code> |
|- | |- | ||
− | | <code>0x84a</code> || <code>2122</code> || <code>10658h</code> || stone walking || <code> | + | | <code>0x84a</code> || <code>2122</code> || <code>10658h</code> || PSSE_PL_WALKROCK_R1 || stone walking || <code>808.WAV</code> |
|- | |- | ||
− | | <code>0x84b</code> || <code>2123</code> || <code>10668h</code> || stone walking || <code> | + | | <code>0x84b</code> || <code>2123</code> || <code>10668h</code> || PSSE_PL_WALKROCK_R2 || stone walking || <code>810.WAV</code> |
|- | |- | ||
− | | <code>0x84c</code> || <code>2124</code> || <code>10678h</code> || iron walking || <code> | + | | <code>0x84c</code> || <code>2124</code> || <code>10678h</code> || PSSE_PL_WALKIRON_R1 || iron walking || <code>1405.WAV</code> |
|- | |- | ||
− | | <code>0x84d</code> || <code>2125</code> || <code>10688h</code> || iron walking || <code> | + | | <code>0x84d</code> || <code>2125</code> || <code>10688h</code> || PSSE_PL_WALKIRON_R2 || iron walking || <code>1402.WAV</code> |
|- | |- | ||
− | | <code>0x84e</code> || <code>2126</code> || <code>10698h</code> || snow walking || <code> | + | | <code>0x84e</code> || <code>2126</code> || <code>10698h</code> || PSSE_PL_WALKSNOW_R1 || snow walking || <code>1408.WAV</code> |
|- | |- | ||
− | | <code>0x84f</code> || <code>2127</code> || <code>10708h</code> || snow walking || <code> | + | | <code>0x84f</code> || <code>2127</code> || <code>10708h</code> || PSSE_PL_WALKSNOW_R2 || snow walking || <code>1409.WAV</code> |
|- | |- | ||
− | | <code>0x850</code> || <code>2128</code> || <code>10718h</code> || water walking || <code> | + | | <code>0x850</code> || <code>2128</code> || <code>10718h</code> || PSSE_PL_WALKSHALLOWS_R1 || water walking || <code>1401.WAV</code> |
|- | |- | ||
− | | <code>0x851</code> || <code>2129</code> || <code>10728h</code> || water walking || <code> | + | | <code>0x851</code> || <code>2129</code> || <code>10728h</code> || PSSE_PL_WALKSHALLOWS_R2 || water walking || <code>1400.WAV</code> |
|- | |- | ||
− | | <code>0x852</code> || <code>2130</code> || <code>10738h</code> || paper walking || <code> | + | | <code>0x852</code> || <code>2130</code> || <code>10738h</code> || PSSE_PL_WALKPAPER_R1 || paper walking || <code>1353.WAV</code> |
|- | |- | ||
− | | <code>0x853</code> || <code>2131</code> || <code>10748h</code> || paper walking || <code> | + | | <code>0x853</code> || <code>2131</code> || <code>10748h</code> || PSSE_PL_WALKPAPER_R2 || paper walking || <code>1352.WAV</code> |
|- | |- | ||
− | | <code>0x854</code> || <code>2132</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x854</code> || <code>2132</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R7 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x855</code> || <code>2133</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x855</code> || <code>2133</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R8 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x856</code> || <code>2134</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x856</code> || <code>2134</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R9 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x857</code> || <code>2135</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x857</code> || <code>2135</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R10 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x858</code> || <code>2136</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x858</code> || <code>2136</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R11 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x859</code> || <code>2137</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x859</code> || <code>2137</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R12 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x85a</code> || <code>2138</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x85a</code> || <code>2138</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R13 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x85b</code> || <code>2139</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x85b</code> || <code>2139</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R14 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x85c</code> || <code>2140</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x85c</code> || <code>2140</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R15 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x85d</code> || <code>2141</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x85d</code> || <code>2141</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R16 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x85e</code> || <code>2142</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x85e</code> || <code>2142</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R17 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x85f</code> || <code>2143</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x85f</code> || <code>2143</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R18 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x860</code> || <code>2144</code> || <code>12960h</code> || Bitter dope || <code> | + | | <code>0x860</code> || <code>2144</code> || <code>12960h</code> || PSSE_PL_EMIT_BLK_DOPING || Bitter dope || <code>823.WAV</code> |
|- | |- | ||
− | | <code>0x861</code> || <code>2145</code> || <code>12983h</code> || Spicy dope || <code> | + | | <code>0x861</code> || <code>2145</code> || <code>12983h</code> || PSSE_PL_EMIT_RED_DOPING || Spicy dope || <code>828.WAV</code> |
|- | |- | ||
− | | <code>0x862</code> || <code>2146</code> || <code>11268h</code> || cave landing cutscene 1 || <code> | + | | <code>0x862</code> || <code>2146</code> || <code>11268h</code> || PSSE_PL_DEMOG00_PURU_ORIMA || cave landing cutscene 1 || <code>922, 952.WAV</code> |
|- | |- | ||
− | | <code>0x863</code> || <code>2147</code> || <code>11500h</code> || cave landing cutscene 2 || <code> | + | | <code>0x863</code> || <code>2147</code> || <code>11500h</code> || PSSE_PL_DEMOG00_PURU_LUGI || cave landing cutscene 2 || <code>921, 952.WAV</code> |
|- | |- | ||
− | | <code>0x864</code> || <code>2148</code> || <code>12432h</code> || Olimar first cave cutscene || <code> | + | | <code>0x864</code> || <code>2148</code> || <code>12432h</code> || PSSE_PL_DEMOG00_LADER_ORIMA || Olimar first cave cutscene || <code>924, 994, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x865</code> || <code>2149</code> || <code>12076h</code> || Louie first cave cutscene || <code> | + | | <code>0x865</code> || <code>2149</code> || <code>12076h</code> || PSSE_PL_DEMOG00_LADER_LUGI || Louie first cave cutscene || <code>924, 967, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x866</code> || <code>2150</code> || <code>12432h</code> || Olimar first cave cutscene || <code> | + | | <code>0x866</code> || <code>2150</code> || <code>12432h</code> || PSSE_PL_DEMOG07_LADER_ORIMA || Olimar first cave cutscene || <code>924, 994, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x867</code> || <code>2151</code> || <code>12076h</code> || Louie first cave cutscene || <code> | + | | <code>0x867</code> || <code>2151</code> || <code>12076h</code> || PSSE_PL_DEMOG07_LADER_LUGI || Louie first cave cutscene || <code>924, 967, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x868</code> || <code>2152</code> || <code>12432h</code> || Olimar first cave cutscene || <code> | + | | <code>0x868</code> || <code>2152</code> || <code>12432h</code> || PSSE_PL_DEMOG08_LADER_ORIMA || Olimar first cave cutscene || <code>924, 994, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x869</code> || <code>2153</code> || <code>12076h</code> || Louie first cave cutscene || <code> | + | | <code>0x869</code> || <code>2153</code> || <code>12076h</code> || PSSE_PL_DEMOG08_LADER_LUGI || Louie first cave cutscene || <code>924, 967, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x86a</code> || <code>2154</code> || <code>12432h</code> || Olimar first cave cutscene || <code> | + | | <code>0x86a</code> || <code>2154</code> || <code>12432h</code> || PSSE_PL_DEMOE00_LADER_ORIMA || Olimar first cave cutscene || <code>924, 994, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x86b</code> || <code>2155</code> || <code>12076h</code> || Louie first cave cutscene || <code> | + | | <code>0x86b</code> || <code>2155</code> || <code>12076h</code> || PSSE_PL_DEMOE00_LADER_LUGI || Louie first cave cutscene || <code>924, 967, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x86c</code> || <code>2156</code> || <code>41037h</code> || blank || <code> | + | | <code>0x86c</code> || <code>2156</code> || <code>41037h</code> || PSSE_PL_DEMOE00_POD02 || blank || <code>N/A</code> |
|- | |- | ||
− | | <code>0x86d</code> || <code>2157</code> || <code>12788h</code> || Olimar jump into cave/geyser || <code> | + | | <code>0x86d</code> || <code>2157</code> || <code>12788h</code> || PSSE_PL_DEMOS09_JUMP_ORIMA || Olimar jump into cave/geyser || <code>922, 991.WAV</code> |
|- | |- | ||
− | | <code>0x86e</code> || <code>2158</code> || <code>12874h</code> || Louie jump into cave/geyser || <code> | + | | <code>0x86e</code> || <code>2158</code> || <code>12874h</code> || PSSE_PL_DEMOS09_JUMP_LUGI || Louie jump into cave/geyser || <code>921, 966.WAV</code> |
|- | |- | ||
− | | <code>0x86f</code> || <code>2159</code> || <code>11154h</code> || plant rustle 2 || <code> | + | | <code>0x86f</code> || <code>2159</code> || <code>11154h</code> || PSSE_PL_S02_SCATTER_LEAF || plant rustle 2 || <code>788, 789.WAV</code> |
|- | |- | ||
− | | <code>0x870</code> || <code>2160</code> || <code>83849h</code> || thud 1 || <code> | + | | <code>0x870</code> || <code>2160</code> || <code>83849h</code> || PSSE_PL_DOOM_ORIMA || thud 1 || <code>923, 950, 951.WAV</code> |
|- | |- | ||
− | | <code>0x871</code> || <code>2161</code> || <code>83902h</code> || thud 2 || <code> | + | | <code>0x871</code> || <code>2161</code> || <code>83902h</code> || PSSE_PL_DOOM_LUGI || thud 2 || <code>923, 950, 951.WAV</code> |
|- | |- | ||
− | | <code>0x872</code> || <code>2162</code> || <code>84008h</code> || weird hum 1 || <code> | + | | <code>0x872</code> || <code>2162</code> || <code>84008h</code> || PSSE_PL_TAMEIKI_ORIMA || weird hum 1 || <code>976.WAV</code> |
|- | |- | ||
− | | <code>0x873</code> || <code>2163</code> || <code>84070h</code> || weird hum 2 || <code> | + | | <code>0x873</code> || <code>2163</code> || <code>84070h</code> || PSSE_PL_TAMEIKI_LUGI || weird hum 2 || <code>976.WAV</code> |
|- | |- | ||
− | | <code>0x874</code> || <code>2164</code> || <code>85701h</code> || Olimar jump || <code> | + | | <code>0x874</code> || <code>2164</code> || <code>85701h</code> || PSSE_PL_WAIT_JUMP_ORIMA || Olimar jump || <code>991, 922.WAV</code> |
|- | |- | ||
− | | <code>0x875</code> || <code>2165</code> || <code>85789h</code> || Louie jump || <code> | + | | <code>0x875</code> || <code>2165</code> || <code>85789h</code> || PSSE_PL_WAIT_JUMP_LUGI || Louie jump || <code>966, 921.WAV</code> |
|- | |- | ||
− | | <code>0x876</code> || <code>2166</code> || <code>85877h</code> || President jump || <code> | + | | <code>0x876</code> || <code>2166</code> || <code>85877h</code> || PSSE_PL_WAIT_JUMP_SHACHO || President jump || <code>1056, 921.WAV</code> |
|- | |- | ||
− | | <code>0x877</code> || <code>2167</code> || <code>84723h</code> || thud 3 || <code> | + | | <code>0x877</code> || <code>2167</code> || <code>84723h</code> || PSSE_PL_WAIT_LAND_ORIMA || thud 3 || <code>923, 950, 951.WAV</code> |
|- | |- | ||
− | | <code>0x878</code> || <code>2168</code> || <code>84765h</code> || thud 4 || <code> | + | | <code>0x878</code> || <code>2168</code> || <code>84765h</code> || PSSE_PL_WAIT_LAND_LUGI || thud 4 || <code>923, 950, 951.WAV</code> |
|- | |- | ||
− | | <code>0x879</code> || <code>2169</code> || <code>84807h</code> || thud 5 || <code> | + | | <code>0x879</code> || <code>2169</code> || <code>84807h</code> || PSSE_PL_WAIT_LAND_SHACHO || thud 5 || <code>923, 950, 951.WAV</code> |
|- | |- | ||
− | | <code>0x87a</code> || <code>2170</code> || <code>84849h</code> || Olimar looking left and right || <code> | + | | <code>0x87a</code> || <code>2170</code> || <code>84849h</code> || PSSE_PL_WAIT_KYORO_ORIMA || Olimar looking left and right || <code>952, 992, 993.WAV</code> |
|- | |- | ||
− | | <code>0x87b</code> || <code>2171</code> || <code>85036h</code> || Louie looking left and right || <code> | + | | <code>0x87b</code> || <code>2171</code> || <code>85036h</code> || PSSE_PL_WAIT_KYORO_LUGI || Louie looking left and right || <code>952, 967, 968.WAV</code> |
|- | |- | ||
− | | <code>0x87c</code> || <code>2172</code> || <code>85223h</code> || President looking left and right || <code> | + | | <code>0x87c</code> || <code>2172</code> || <code>85223h</code> || PSSE_PL_WAIT_KYORO_SHACHO || President looking left and right || <code>952, 1057, 1058.WAV</code> |
|- | |- | ||
− | | <code>0x87d</code> || <code>2173</code> || <code>85410h</code> || Olimar yawning || <code> | + | | <code>0x87d</code> || <code>2173</code> || <code>85410h</code> || PSSE_PL_WAIT_NOVI_ORIMA || Olimar yawning || <code>950, 951, 995, 996.WAV</code> |
|- | |- | ||
− | | <code>0x87e</code> || <code>2174</code> || <code>85458h</code> || Louie yawning || <code> | + | | <code>0x87e</code> || <code>2174</code> || <code>85458h</code> || PSSE_PL_WAIT_NOVI_LUGI || Louie yawning || <code>950, 951, 969, 970.WAV</code> |
|- | |- | ||
− | | <code>0x87f</code> || <code>2175</code> || <code>85506h</code> || President yawning || <code> | + | | <code>0x87f</code> || <code>2175</code> || <code>85506h</code> || PSSE_PL_WAIT_NOVI_SHACHO || President yawning || <code>950,951, 1060, 1061.WAV</code> |
|- | |- | ||
− | | <code>0x880</code> || <code>2176</code> || <code>85554h</code> || Olimar looking behind himself || <code> | + | | <code>0x880</code> || <code>2176</code> || <code>85554h</code> || PSSE_PL_WAIT_LOOKBACK_ORIMA || Olimar looking behind himself || <code>923, 950, 951, 994.WAV</code> |
|- | |- | ||
− | | <code>0x881</code> || <code>2177</code> || <code>85603h</code> || Louie looking behind himself || <code> | + | | <code>0x881</code> || <code>2177</code> || <code>85603h</code> || PSSE_PL_WAIT_LOOKBACK_LUGI || Louie looking behind himself || <code>923, 950, 951, 968.WAV</code> |
|- | |- | ||
− | | <code>0x882</code> || <code>2178</code> || <code>85652h</code> || President looking behind himself || <code> | + | | <code>0x882</code> || <code>2178</code> || <code>85652h</code> || PSSE_PL_WAIT_LOOKBACK_SHACHO || President looking behind himself || <code>923, 950, 951, 1059.WAV</code> |
|- | |- | ||
− | | <code>0x883</code> || <code>2179</code> || <code>85965h</code> || Olimar stretching left and right || <code> | + | | <code>0x883</code> || <code>2179</code> || <code>85965h</code> || PSSE_PL_WAIT_TAISO_ORIMA || Olimar stretching left and right || <code>979, 997, 998.WAV</code> |
|- | |- | ||
− | | <code>0x884</code> || <code>2180</code> || <code>86095h</code> || Louie stretching left and right || <code> | + | | <code>0x884</code> || <code>2180</code> || <code>86095h</code> || PSSE_PL_WAIT_TAISO_LUGI || Louie stretching left and right || <code>971, 972, 979.WAV</code> |
|- | |- | ||
− | | <code>0x885</code> || <code>2181</code> || <code>86225h</code> || President stretching left and right || <code> | + | | <code>0x885</code> || <code>2181</code> || <code>86225h</code> || PSSE_PL_WAIT_TAISO_SHACHO || President stretching left and right || <code>979, 1062, 1063.WAV</code> |
|- | |- | ||
− | | <code>0x886</code> || <code>2182</code> || <code>86355h</code> || Olimar talking || <code> | + | | <code>0x886</code> || <code>2182</code> || <code>86355h</code> || PSSE_PL_WAIT_CHAT_ORIMA || Olimar talking || <code>912, 989, 990.WAV</code> |
|- | |- | ||
− | | <code>0x887</code> || <code>2183</code> || <code>86409h</code> || Louie talking || <code> | + | | <code>0x887</code> || <code>2183</code> || <code>86409h</code> || PSSE_PL_WAIT_CHAT_LUGI || Louie talking || <code>912,963, 964, 965.WAV</code> |
|- | |- | ||
− | | <code>0x888</code> || <code>2184</code> || <code>86469h</code> || President talking || <code> | + | | <code>0x888</code> || <code>2184</code> || <code>86469h</code> || PSSE_PL_WAIT_CHAT_SHACHO || President talking || <code>912, 1053, 1054.WAV</code> |
|- | |- | ||
− | | <code>0x889</code> || <code>2185</code> || <code>15303h</code> || President cstick theme || <code> | + | | <code>0x889</code> || <code>2185</code> || <code>15303h</code> || PSSE_PL_MARCHING_SHACHO || President cstick theme || <code>861.WAV</code> |
|- | |- | ||
− | | <code>0x88a</code> || <code>2186</code> || <code>90103h</code> || Olimar walking || <code> | + | | <code>0x88a</code> || <code>2186</code> || <code>90103h</code> || PSSE_PL_WALK_ORIMA || Olimar walking || <code>985/986/987.WAV</code> |
|- | |- | ||
− | | <code>0x88b</code> || <code>2187</code> || <code>90185h</code> || Louie walking || <code> | + | | <code>0x88b</code> || <code>2187</code> || <code>90185h</code> || PSSE_PL_WALK_LUI || Louie walking || <code>960/961.WAV</code> |
|- | |- | ||
− | | <code>0x88c</code> || <code>2188</code> || <code>90255h</code> || President walking || <code> | + | | <code>0x88c</code> || <code>2188</code> || <code>90255h</code> || PSSE_PL_WALK_SHACHO || President walking || <code>1049/1050/1051.WAV</code> |
|- | |- | ||
− | | <code>0x88d</code> || <code>2189</code> || <code>90348h</code> || Olimar punching | + | | <code>0x88d</code> || <code>2189</code> || <code>90348h</code> || PSSE_PL_PUNCH_ORIMA || Olimar punching (unused) || <code>783, 982.WAV</code> |
|- | |- | ||
− | | <code>0x88e</code> || <code>2190</code> || <code>90377h</code> || Louie punching | + | | <code>0x88e</code> || <code>2190</code> || <code>90377h</code> || PSSE_PL_PUNCH_LUI || Louie punching (unused) || <code>783, 958.WAV</code> |
|- | |- | ||
− | | <code>0x88f</code> || <code>2191</code> || <code>90377h</code> || | + | | <code>0x88f</code> || <code>2191</code> || <code>90377h</code> || PSSE_PL_PUNCH_SHACHO || President punching (unused) || <code>783, 958.WAV</code> |
|- | |- | ||
− | | <code>0x890</code> || <code>2192</code> || <code>90406h</code> || Olimar getting hurt || <code> | + | | <code>0x890</code> || <code>2192</code> || <code>90406h</code> || PSSE_PL_DAMAGE_ORIMA || Olimar getting hurt || <code>981.WAV</code> |
|- | |- | ||
− | | <code>0x891</code> || <code>2193</code> || <code>90435h</code> || Louie getting hurt || <code> | + | | <code>0x891</code> || <code>2193</code> || <code>90435h</code> || PSSE_PL_DAMAGE_LUI || Louie getting hurt || <code>957.WAV</code> |
|- | |- | ||
− | | <code>0x892</code> || <code>2194</code> || <code>90464h</code> || President getting hurt || <code> | + | | <code>0x892</code> || <code>2194</code> || <code>90464h</code> || PSSE_PL_DAMAGE_SHACHO || President getting hurt || <code>1047.WAV</code> |
|- | |- | ||
− | | <code>0x893</code> || <code>2195</code> || <code>17789h</code> || lots of beeping sounds || <code> | + | | <code>0x893</code> || <code>2195</code> || <code>17789h</code> || PSSE_PL_GORYU_PLAYER || lots of beeping sounds || <code>1065.WAV</code> |
|- | |- | ||
− | | <code>0x894</code> || <code>2196</code> || <code>17831h</code> || lots of beeping sounds || <code> | + | | <code>0x894</code> || <code>2196</code> || <code>17831h</code> || PSSE_PL_KAISAN_PLAYER || lots of beeping sounds || <code>1065.WAV</code> |
|- | |- | ||
− | | <code>0x895</code> || <code>2197</code> || <code>17352h</code> || Olimar being whistled || <code> | + | | <code>0x895</code> || <code>2197</code> || <code>17352h</code> || PSSE_PL_BIKU_ORIMA || Olimar being whistled || <code>822, 980.WAV</code> |
|- | |- | ||
− | | <code>0x896</code> || <code>2198</code> || <code>17381h</code> || Louie being whistled || <code> | + | | <code>0x896</code> || <code>2198</code> || <code>17381h</code> || PSSE_PL_BIKU_LUGI || Louie being whistled || <code>821, 956.WAV</code> |
|- | |- | ||
− | | <code>0x897</code> || <code>2199</code> || <code>17469h</code> || Olimar Napsacking || <code> | + | | <code>0x897</code> || <code>2199</code> || <code>17469h</code> || PSSE_PL_SLEEP_ORIMA || Olimar Napsacking || <code>923, 983.WAV</code> |
|- | |- | ||
− | | <code>0x898</code> || <code>2200</code> || <code>17502h</code> || Louie Napsacking || <code> | + | | <code>0x898</code> || <code>2200</code> || <code>17502h</code> || PSSE_PL_SLEEP_LUGI || Louie Napsacking || <code>923, 959.WAV</code> |
|- | |- | ||
− | | <code>0x899</code> || <code>2201</code> || <code>17568h</code> || Olimar waking up || <code> | + | | <code>0x899</code> || <code>2201</code> || <code>17568h</code> || PSSE_PL_WAKEUP_ORIMA || Olimar waking up || <code>984.WAV</code> |
|- | |- | ||
− | | <code>0x89a</code> || <code>2202</code> || <code>17590h</code> || Louie waking up || <code> | + | | <code>0x89a</code> || <code>2202</code> || <code>17590h</code> || PSSE_PL_WAKEUP_LUGI || Louie waking up || <code>962.WAV</code> |
|- | |- | ||
− | | <code>0x89b</code> || <code>2203</code> || <code>17634h</code> || weird noises || <code> | + | | <code>0x89b</code> || <code>2203</code> || <code>17634h</code> || PSSE_PL_BOYOYON || weird noises || <code>978.WAV</code> |
|- | |- | ||
− | | <code>0x89c</code> || <code>2204</code> || <code>17410h</code> || President being whistled || <code> | + | | <code>0x89c</code> || <code>2204</code> || <code>17410h</code> || PSSE_PL_BIKU_SHACHO || President being whistled || <code>821, 1046.WAV</code> |
|- | |- | ||
− | | <code>0x89d</code> || <code>2205</code> || <code>17535h</code> || President Napsacking || <code> | + | | <code>0x89d</code> || <code>2205</code> || <code>17535h</code> || PSSE_PL_SLEEP_SHACHO || President Napsacking || <code>923, 1048.WAV</code> |
|- | |- | ||
− | | <code>0x89e</code> || <code>2206</code> || <code>17612h</code> || President waking up || <code> | + | | <code>0x89e</code> || <code>2206</code> || <code>17612h</code> || PSSE_PL_WAKEUP_SHACHO || President waking up || <code>1053.WAV</code> |
|- | |- | ||
− | | <code>0x89f</code> || <code>2207</code> || <code>10120h</code> || Louie whistle || <code> | + | | <code>0x89f</code> || <code>2207</code> || <code>10120h</code> || PSSE_PL_SYUGO_LUI || Louie whistle || <code>891, 892.WAV</code> |
|- | |- | ||
− | | <code>0x8a0</code> || <code>2208</code> || <code>10148h</code> || President whistle || <code> | + | | <code>0x8a0</code> || <code>2208</code> || <code>10148h</code> || PSSE_PL_SYUGO_SHACHO || President whistle || <code>891, 893.WAV</code> |
|- | |- | ||
− | | <code>0x8a1</code> || <code>2209</code> || <code>10176h</code> || Louie dismiss || <code> | + | | <code>0x8a1</code> || <code>2209</code> || <code>10176h</code> || PSSE_PL_KAISAN_LUI || Louie dismiss || <code>889, 890.WAV</code> |
|- | |- | ||
− | | <code>0x8a2</code> || <code>2210</code> || <code>10213h</code> || President dismiss || <code> | + | | <code>0x8a2</code> || <code>2210</code> || <code>10213h</code> || PSSE_PL_KAISAN_SHACHO || President dismiss || <code>889, 893.WAV</code> |
|- | |- | ||
− | | <code>0x8a3</code> || <code>2211</code> || <code>10001h</code> || Olimar end of day whistle || <code> | + | | <code>0x8a3</code> || <code>2211</code> || <code>10001h</code> || PSSE_PL_DAYEND_KAISAN_ORI || Olimar end of day whistle || <code>760.WAV</code> |
|- | |- | ||
− | | <code>0x8a4</code> || <code>2212</code> || <code>10037h</code> || Louie end of day whistle || <code> | + | | <code>0x8a4</code> || <code>2212</code> || <code>10037h</code> || PSSE_PL_DAYEND_KAISAN_LUI || Louie end of day whistle || <code>891, 892.WAV</code> |
|- | |- | ||
− | | <code>0x8a5</code> || <code>2213</code> || <code>10092h</code> || President end of day whistle || <code> | + | | <code>0x8a5</code> || <code>2213</code> || <code>10092h</code> || PSSE_PL_DAYEND_KAISAN_SHA || President end of day whistle || <code>891, 893.WAV</code> |
|- | |- | ||
− | | <code>0x8a6</code> || <code>2214</code> || <code>17331h</code> || Olimar switch || <code> | + | | <code>0x8a6</code> || <code>2214</code> || <code>17331h</code> || PSSE_PL_PIKON_ORIMA || Olimar switch || <code>822.WAV</code> |
|- | |- | ||
− | | <code>0x8a7</code> || <code>2215</code> || <code>17338h</code> || Louie switch || <code> | + | | <code>0x8a7</code> || <code>2215</code> || <code>17338h</code> || PSSE_PL_PIKON_LUI || Louie switch || <code>821.WAV</code> |
|- | |- | ||
− | | <code>0x8a8</code> || <code>2216</code> || <code>17345h</code> || President switch || <code> | + | | <code>0x8a8</code> || <code>2216</code> || <code>17345h</code> || PSSE_PL_PIKON_SHACHO || President switch || <code>821.WAV</code> |
|- | |- | ||
− | | <code>0x8a9</code> || <code>2217</code> || <code>9950h</code> || captain picking up bombrock || <code> | + | | <code>0x8a9</code> || <code>2217</code> || <code>9950h</code> || PSSE_PL_PICKUP_BOMB || captain picking up bombrock || <code>621, 1081.WAV</code> |
|- | |- | ||
|} | |} | ||
− | |||
− | |||
== category 0x2 == | == category 0x2 == | ||
This category is used mostly for menu sound effects. There are 147 entries in this bank. | This category is used mostly for menu sound effects. There are 147 entries in this bank. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x1800</code> || <code>6144</code> || <code>6402h</code> || "Press Any Button" sound || <code> | + | | <code>0x1800</code> || <code>6144</code> || <code>6402h</code> || PSSE_SY_MENU_DECIDE || "Press Any Button" sound || <code>761.WAV</code> |
|- | |- | ||
− | | <code>0x1801</code> || <code>6145</code> || <code>7442hh</code> || Back out sound || <code> | + | | <code>0x1801</code> || <code>6145</code> || <code>7442hh</code> || PSSE_SY_MENU_CANCEL || Back out sound || <code>761, 785.WAV</code> |
|- | |- | ||
− | | <code>0x1802</code> || <code>6146</code> || <code>6577h</code> || Selection change sound || <code> | + | | <code>0x1802</code> || <code>6146</code> || <code>6577h</code> || PSSE_SY_MENU_CURSOR || Selection change sound || <code>762.WAV</code> |
|- | |- | ||
− | | <code>0x1803</code> || <code>6147</code> || <code>7046h</code> || Opening Onion sound || <code> | + | | <code>0x1803</code> || <code>6147</code> || <code>7046h</code> || PSSE_SY_MENU_OPEN || Opening Onion sound || <code>779.WAV</code> |
|- | |- | ||
− | | <code>0x1804</code> || <code>6148</code> || <code>7132h</code> || Closing Onion sound || <code> | + | | <code>0x1804</code> || <code>6148</code> || <code>7132h</code> || PSSE_SY_MENU_CLOSE || Closing Onion sound || <code>778.WAV</code> |
|- | |- | ||
− | | <code>0x1805</code> || <code>6149</code> || <code>6638h</code> || Pause screen (Pik1 leftover) || <code> | + | | <code>0x1805</code> || <code>6149</code> || <code>6638h</code> || PSSE_SY_MENU_PAUSE || Pause screen (Pik1 leftover) || <code>785.WAV</code> |
|- | |- | ||
− | | <code>0x1806</code> || <code>6150</code> || <code>7183h</code> || Single digit add || <code> | + | | <code>0x1806</code> || <code>6150</code> || <code>7183h</code> || PSSE_SY_MENU_PLUS_MINUS || Single digit add || <code>791.WAV</code> |
|- | |- | ||
− | | <code>0x1807</code> || <code>6151</code> || <code>7210h</code> || "Too many pikmin on field" sound || <code> | + | | <code>0x1807</code> || <code>6151</code> || <code>7210h</code> || PSSE_SY_MENU_ERROR || "Too many pikmin on field" sound || <code>770.WAV</code> |
|- | |- | ||
− | | <code>0x1808</code> || <code>6152</code> || <code>8542h</code> || Zooming in on radar || <code> | + | | <code>0x1808</code> || <code>6152</code> || <code>8542h</code> || PSSE_SY_MENU_ZOOMIN || Zooming in on radar || <code>784.WAV</code> |
|- | |- | ||
− | | <code>0x1809</code> || <code>6153</code> || <code>8583h</code> || Zooming out on radar || <code> | + | | <code>0x1809</code> || <code>6153</code> || <code>8583h</code> || PSSE_SY_MENU_ZOOMOUT || Zooming out on radar || <code>784.WAV</code> |
|- | |- | ||
− | | <code>0x180a</code> || <code>6154</code> || <code>8624h</code> || Moving radar image || <code> | + | | <code>0x180a</code> || <code>6154</code> || <code>8624h</code> || PSSE_SY_MENU_SCROLL || Moving radar image || <code>N/A</code> |
|- | |- | ||
− | | <code>0x180b</code> || <code>6155</code> || <code>8125h</code> || Saving Game... || <code> | + | | <code>0x180b</code> || <code>6155</code> || <code>8125h</code> || PSSE_SY_MEMORYCARD_ACCESS || Saving Game... || <code>N/A</code> |
|- | |- | ||
− | | <code>0x180c</code> || <code>6156</code> || <code>8194h</code> || Save Complete! || <code> | + | | <code>0x180c</code> || <code>6156</code> || <code>8194h</code> || PSSE_SY_MEMORYCARD_OK || Save Complete! || <code>N/A</code> |
|- | |- | ||
− | | <code>0x180d</code> || <code>6157</code> || <code>8283h</code> || No memory card sound || <code> | + | | <code>0x180d</code> || <code>6157</code> || <code>8283h</code> || PSSE_SY_MEMORYCARD_ERROR || No memory card sound || <code>N/A</code> |
|- | |- | ||
− | | <code>0x180e</code> || <code>6158</code> || <code>8773h</code> || Options menu sound || <code> | + | | <code>0x180e</code> || <code>6158</code> || <code>8773h</code> || PSSE_SY_SOUND_CONFIG || Options menu sound || <code>N/A</code> |
|- | |- | ||
− | | <code>0x180f</code> || <code>6159</code> || <code>7420h</code> || Camera zoom sound || <code> | + | | <code>0x180f</code> || <code>6159</code> || <code>7420h</code> || PSSE_SY_CAMERAVIEW_CHANGE || Camera zoom sound || <code>765.WAV</code> |
|- | |- | ||
− | | <code>0x1810</code> || <code>6160</code> || <code>7569h</code> || Olimar talking (Pik1 leftover) || <code> | + | | <code>0x1810</code> || <code>6160</code> || <code>7569h</code> || PSSE_SY_MESSAGE_WRITE || Olimar talking (Pik1 leftover) || <code>790.WAV</code> |
|- | |- | ||
− | | <code>0x1811</code> || <code>6161</code> || <code>7947h</code> || Close menu || <code> | + | | <code>0x1811</code> || <code>6161</code> || <code>7947h</code> || PSSE_SY_MESSAGE_EXIT || Close menu || <code>767.WAV</code> |
|- | |- | ||
− | | <code>0x1812</code> || <code>6162</code> || <code>7855h</code> || Unlock new area sound || <code> | + | | <code>0x1812</code> || <code>6162</code> || <code>7855h</code> || PSSE_SY_NEW_COURSE_OPEN || Unlock new area sound || <code>761.WAV</code> |
|- | |- | ||
− | | <code>0x1813</code> || <code>6163</code> || <code>6104h</code> || | + | | <code>0x1813</code> || <code>6163</code> || <code>6104h</code> || PSSE_SY_REGI_DRAWER_OPEN || cash register sound || <code>1145.WAV</code> |
|- | |- | ||
− | | <code>0x1814</code> || <code>6164</code> || <code>6082h</code> || | + | | <code>0x1814</code> || <code>6164</code> || <code>6082h</code> || PSSE_SY_REGI_SUM_UP || Ka-Ching! || <code>1148.WAV</code> |
|- | |- | ||
− | | <code>0x1815</code> || <code>6165</code> || <code>8359h</code> || Quarter of day has passed chime || <code> | + | | <code>0x1815</code> || <code>6165</code> || <code>8359h</code> || PSSE_SY_TIME_SIGNAL_SMALL || Quarter of day has passed chime || <code>772.WAV</code> |
|- | |- | ||
− | | <code>0x1816</code> || <code>6166</code> || <code>7774h</code> || Half of day has passed chime || <code> | + | | <code>0x1816</code> || <code>6166</code> || <code>7774h</code> || PSSE_SY_TIME_SIGNAL_NOON || Half of day has passed chime || <code>766, 772.WAV</code> |
|- | |- | ||
− | | <code>0x1817</code> || <code>6167</code> || <code>6830h</code> || Olimar sunset chime || <code> | + | | <code>0x1817</code> || <code>6167</code> || <code>6830h</code> || PSSE_SY_EVENING_ALERT || Olimar sunset chime || <code>763, 766.WAV</code> |
|- | |- | ||
− | | <code>0x1818</code> || <code>6168</code> || <code>6953h</code> || countdown numbers || <code> | + | | <code>0x1818</code> || <code>6168</code> || <code>6953h</code> || PSSE_SY_DAYEND_COUNTDOWN || countdown numbers || <code>766.WAV</code> |
|- | |- | ||
− | | <code>0x1819</code> || <code>6169</code> || <code>7232h</code> || captain health low || <code> | + | | <code>0x1819</code> || <code>6169</code> || <code>7232h</code> || PSSE_SY_LIFE_DANGER || captain health low || <code>N/A</code> |
|- | |- | ||
− | | <code>0x181a</code> || <code>6170</code> || <code>6012h</code> || | + | | <code>0x181a</code> || <code>6170</code> || <code>6012h</code> || PSSE_SY_REGI_ROLL || treasure results scrolling || <code>1147.WAV</code> |
|- | |- | ||
− | | <code>0x181b</code> || <code>6171</code> || <code>7591h</code> || standing under onion || <code> | + | | <code>0x181b</code> || <code>6171</code> || <code>7591h</code> || PSSE_SY_ONYON_READY || standing under onion || <code>768.WAV</code> |
|- | |- | ||
− | | <code>0x181c</code> || <code>6172</code> || <code>7281h</code> || task complete chime || <code> | + | | <code>0x181c</code> || <code>6172</code> || <code>7281h</code> || PSSE_SY_WORK_FINISH || task complete chime || <code>N/A</code> |
|- | |- | ||
− | | <code>0x181d</code> || <code>6173</code> || <code>6060h</code> || | + | | <code>0x181d</code> || <code>6173</code> || <code>6060h</code> || PSSE_SY_REGI_RECEIPT || treasure result player scrolling || <code>1146.WAV</code> |
|- | |- | ||
− | | <code>0x181e</code> || <code>6174</code> || <code>6038h</code> || | + | | <code>0x181e</code> || <code>6174</code> || <code>6038h</code> || PSSE_SY_COIN_COUNT || Poko count sound effect (I forget when it's used) || <code>1144.WAV</code> |
|- | |- | ||
− | | <code>0x181f</code> || <code>6175</code> || <code>8956h</code> || opening piklopedia/treasure hoard || <code> | + | | <code>0x181f</code> || <code>6175</code> || <code>8956h</code> || PSSE_SY_PLAYER_CHANGE || opening piklopedia/treasure hoard || <code>584, 780.WAV</code> |
|- | |- | ||
− | | <code>0x1820</code> || <code>6176</code> || <code>6327h</code> || taking out many pikmin || <code> | + | | <code>0x1820</code> || <code>6176</code> || <code>6327h</code> || PSSE_SY_PLUS_MINUS_REPEAT || taking out many pikmin || <code>791.WAV</code> |
|- | |- | ||
− | | <code>0x1821</code> || <code>6177</code> || <code>6126h</code> || ship flying 1 || <code> | + | | <code>0x1821</code> || <code>6177</code> || <code>6126h</code> || PSSE_SY_ROCKET_SMOKE || ship flying 1 || <code>1345.WAV</code> |
|- | |- | ||
− | | <code>0x1822</code> || <code>6178</code> || <code>9120h</code> || Pikmin type switch || <code> | + | | <code>0x1822</code> || <code>6178</code> || <code>9120h</code> || PSSE_SY_THROW_PIKI_CHANGE || Pikmin type switch || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x1823</code> || <code>6179</code> || <code>6378h</code> || Pikmin saying "Pikmin" || <code> | + | | <code>0x1823</code> || <code>6179</code> || <code>6378h</code> || PSSE_PK_VC_SAY_PIKMIN || Pikmin saying "Pikmin" || <code>1410.WAV</code> |
|- | |- | ||
− | | <code>0x1824</code> || <code>6180</code> || <code>78170h</code> || Final Floor! || <code> | + | | <code>0x1824</code> || <code>6180</code> || <code>78170h</code> || PSSE_FINALLEVEL_COME || Final Floor! || <code>761, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x1825</code> || <code>6181</code> || <code>79557h</code> || Final Floor! (again?) || <code> | + | | <code>0x1825</code> || <code>6181</code> || <code>79557h</code> || PSSE_PAY_COME || Final Floor! (again?) || <code>761, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x1826</code> || <code>6182</code> || <code>81132h</code> || | + | | <code>0x1826</code> || <code>6182</code> || <code>81132h</code> || PSSE_READYGO_BATTLE_COME || vs "Ready? Go!" || <code>761, 1065, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x1827</code> || <code>6183</code> || <code>81132h</code> || challenge mode "Ready? Go!" || <code> | + | | <code>0x1827</code> || <code>6183</code> || <code>81132h</code> || PSSE_READYGO_CHALLENGE_COME || challenge mode "Ready? Go!" || <code>761, 1065, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x1828</code> || <code>6184</code> || <code>5978h</code> || pikmin being born || <code> | + | | <code>0x1828</code> || <code>6184</code> || <code>5978h</code> || PSSE_SY_PIKI_INCREMENT || pikmin being born || <code>791.WAV</code> |
|- | |- | ||
− | | <code>0x1829</code> || <code>6185</code> || <code>5888h</code> || added time to challenge mode timer || <code> | + | | <code>0x1829</code> || <code>6185</code> || <code>5888h</code> || PSSE_SY_PIKI_INCRE_SUM || added time to challenge mode timer || <code>791.WAV</code> |
|- | |- | ||
− | | <code>0x182a</code> || <code>6186</code> || <code>5939h</code> || pikmin lost || <code> | + | | <code>0x182a</code> || <code>6186</code> || <code>5939h</code> || PSSE_SY_PIKI_DECREMENT || pikmin lost || <code>791.WAV</code> |
|- | |- | ||
− | | <code>0x182b</code> || <code>6187</code> || <code>5827h</code> || many pikmin lost || <code> | + | | <code>0x182b</code> || <code>6187</code> || <code>5827h</code> || PSSE_SY_PIKI_DECRE_SUM || many pikmin lost || <code>791.WAV</code> |
|- | |- | ||
− | | <code>0x182c</code> || <code>6188</code> || <code>5680h</code> || Onion | + | | <code>0x182c</code> || <code>6188</code> || <code>5680h</code> || PSSE_SY_CHALLENGE_ONY_MOVE || Onion moving on results screen || <code>922.WAV</code> |
|- | |- | ||
− | | <code>0x182d</code> || <code>6189</code> || <code>5537h</code> || Onion | + | | <code>0x182d</code> || <code>6189</code> || <code>5537h</code> || PSSE_SY_CHALLENGE_ONY_SPIN || Onion spinning on results screen || <code>922.WAV</code> |
|- | |- | ||
− | | <code>0x182e</code> || <code>6190</code> || <code>5653h</code> || Onion flying around in results screen 3 || <code> | + | | <code>0x182e</code> || <code>6190</code> || <code>5653h</code> || PSSE_SY_CHALLENGE_SCORE_S || Onion flying around in results screen 3 || <code>922.WAV</code> |
|- | |- | ||
− | | <code>0x182f</code> || <code>6191</code> || <code>5564h</code> || Onion flying around in results screen 4 || <code> | + | | <code>0x182f</code> || <code>6191</code> || <code>5564h</code> || PSSE_SY_CHALLENGE_SCORE_L || Onion flying around in results screen 4 || <code>922.WAV</code> |
|- | |- | ||
− | | <code>0x1830</code> || <code>6192</code> || <code>5707h</code> || Ch. mode level unlocked || <code> | + | | <code>0x1830</code> || <code>6192</code> || <code>5707h</code> || PSSE_SY_CHALLENGE_FLOWER || Ch. mode level unlocked || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x1831</code> || <code>6193</code> || <code>5496h</code> || taking out many pikmin || <code> | + | | <code>0x1831</code> || <code>6193</code> || <code>5496h</code> || PSSE_SY_CHALLENGE_SCOREROLL || taking out many pikmin || <code>791.WAV</code> |
|- | |- | ||
− | | <code>0x1832</code> || <code>6194</code> || <code>5334h</code> || added spray || <code> | + | | <code>0x1832</code> || <code>6194</code> || <code>5334h</code> || PSSE_SY_STORED_SPRAY || added spray || <code>1098, 1308.WAV</code> |
|- | |- | ||
− | | <code>0x1833</code> || <code>6195</code> || <code>81992h</code> || Cave Complete! || <code> | + | | <code>0x1833</code> || <code>6195</code> || <code>81992h</code> || PSSE_DOKUTSU_COMPLETE || Cave Complete! (ft. Totaka's Song) || <code>925, 761, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x1834</code> || <code>6196</code> || <code>83087h</code> || Challenge mode level passed || <code> | + | | <code>0x1834</code> || <code>6196</code> || <code>83087h</code> || PSSE_CHALLENGE_COURSECLEAR || Challenge mode level passed || <code>925, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x1835</code> || <code>6197</code> || <code>83456h</code> || Challenge mode level deathless || <code> | + | | <code>0x1835</code> || <code>6197</code> || <code>83456h</code> || PSSE_CHALLENGE_PERFECTCLEAR || Challenge mode level deathless || <code>925, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x1836</code> || <code>6198</code> || <code>5061h</code> || Olimar's Journal || <code> | + | | <code>0x1836</code> || <code>6198</code> || <code>5061h</code> || PSSE_SY_ZUKAN_SCRIPT_ORIMA || Olimar's Journal || <code>784, 912.WAV</code> |
|- | |- | ||
− | | <code>0x1837</code> || <code>6199</code> || <code>5152h</code> || Louie's Journal || <code> | + | | <code>0x1837</code> || <code>6199</code> || <code>5152h</code> || PSSE_SY_ZUKAN_SCRIPT_LOUIE || Louie's Journal || <code>912, 1075.WAV</code> |
|- | |- | ||
− | | <code>0x1838</code> || <code>6200</code> || <code>5243h</code> || Sales Pitch || <code> | + | | <code>0x1838</code> || <code>6200</code> || <code>5243h</code> || PSSE_SY_ZUKAN_SCRIPT_POD || Sales Pitch || <code>912, 1065.WAV</code> |
|- | |- | ||
− | | <code>0x1839</code> || <code>6201</code> || <code>5018h</code> || added something (unsure) || <code> | + | | <code>0x1839</code> || <code>6201</code> || <code>5018h</code> || PSSE_SY_2PTOP_ONY_ENTER || added something (unsure) || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x183a</code> || <code>6202</code> || <code>4712h</code> || | + | | <code>0x183a</code> || <code>6202</code> || <code>4712h</code> || PSSE_SY_2PSLOT_APPEAR || It sounds treasure related (unsure when used) || <code>1145.WAV</code> |
|- | |- | ||
− | | <code>0x183b</code> || <code>6203</code> || <code>4960h</code> || cherry roulette || <code> | + | | <code>0x183b</code> || <code>6203</code> || <code>4960h</code> || PSSE_SY_2PSLOT_ROLL || cherry roulette || <code>762.WAV</code> |
|- | |- | ||
− | | <code>0x183c</code> || <code>6204</code> || <code>4742h</code> || cherry ability used || <code> | + | | <code>0x183c</code> || <code>6204</code> || <code>4742h</code> || PSSE_SY_2PSLOT_GO || cherry ability used || <code>688, 761, 785.WAV</code> |
|- | |- | ||
− | | <code>0x183d</code> || <code>6205</code> || <code>4690h</code> || | + | | <code>0x183d</code> || <code>6205</code> || <code>4690h</code> || PSSE_SY_WMAP_MONEY_UP || Ka-Ching! || <code>1148.WAV</code> |
|- | |- | ||
− | | <code>0x183e</code> || <code>6206</code> || <code>4631h</code> || cave stats appearing on worldmap (incomplete) || <code> | + | | <code>0x183e</code> || <code>6206</code> || <code>4631h</code> || PSSE_SY_WMAP_ITEM_GET || cave stats appearing on worldmap (incomplete) || <code>791, 1148.WAV</code> |
|- | |- | ||
− | | <code>0x183f</code> || <code>6207</code> || <code>4507h</code> || cave stats appearing on worldmap (complete) || <code> | + | | <code>0x183f</code> || <code>6207</code> || <code>4507h</code> || PSSE_SY_WMAP_ITEM_COMP || cave stats appearing on worldmap (complete) || <code>785, 791, 1148.WAV</code> |
|- | |- | ||
− | | <code>0x1840</code> || <code>6208</code> || <code>4436h</code> || cave stats appearing on worldmap (blank) || <code> | + | | <code>0x1840</code> || <code>6208</code> || <code>4436h</code> || PSSE_SY_WMAP_CAVE_NAME || cave stats appearing on worldmap (blank) || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x1841</code> || <code>6209</code> || <code>4370h</code> || cave stats appearing on worldmap (incomplete) || <code> | + | | <code>0x1841</code> || <code>6209</code> || <code>4370h</code> || PSSE_SY_WMAP_CAVE_MONEY || cave stats appearing on worldmap (incomplete) || <code>688, 1148.WAV</code> |
|- | |- | ||
− | | <code>0x1842</code> || <code>6210</code> || <code>4265h</code> || cave stats appearing on worldmap (complete) || <code> | + | | <code>0x1842</code> || <code>6210</code> || <code>4265h</code> || PSSE_SY_WMAP_CAVE_ITEM || cave stats appearing on worldmap (complete) || <code>688, 791, 1148.WAV</code> |
|- | |- | ||
− | | <code>0x1843</code> || <code>6211</code> || <code>4093h</code> || cave stats appearing on worldmap (blank) || <code> | + | | <code>0x1843</code> || <code>6211</code> || <code>4093h</code> || PSSE_SY_WMAP_CAVE_COMP || cave stats appearing on worldmap (blank) || <code>688, 785, 791, 1148.WAV</code> |
|- | |- | ||
− | | <code>0x1844</code> || <code>6212</code> || <code>80248h</code> || Final Floor! (again?!) || <code> | + | | <code>0x1844</code> || <code>6212</code> || <code>80248h</code> || PSSE_PAY_COMPLETE || Final Floor! (again?!) || <code>761, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x1845</code> || <code>6213</code> || <code>80248h</code> || Final Floor! (again?!?) || <code> | + | | <code>0x1845</code> || <code>6213</code> || <code>80248h</code> || PSSE_OTAKARA_COMPLETE || Final Floor! (again?!?) || <code>761, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x1846</code> || <code>6214</code> || <code>76190h</code> || Ship Talking 1 || <code> | + | | <code>0x1846</code> || <code>6214</code> || <code>76190h</code> || PSSE_MP_VOX_HEAD_A_FLAT || Ship Talking 1 || <code>1067.WAV</code> |
|- | |- | ||
− | | <code>0x1847</code> || <code>6215</code> || <code>75929h</code> || Ship Talking 2 || <code> | + | | <code>0x1847</code> || <code>6215</code> || <code>75929h</code> || PSSE_MP_VOX_HEAD_A_DOWN || Ship Talking 2 || <code>1067.WAV</code> |
|- | |- | ||
− | | <code>0x1848</code> || <code>6216</code> || <code>76253h</code> || Ship Talking 3 || <code> | + | | <code>0x1848</code> || <code>6216</code> || <code>76253h</code> || PSSE_MP_VOX_HEAD_I_FLAT || Ship Talking 3 || <code>1069.WAV</code> |
|- | |- | ||
− | | <code>0x1849</code> || <code>6217</code> || <code>75975h</code> || Ship Talking 4 || <code> | + | | <code>0x1849</code> || <code>6217</code> || <code>75975h</code> || PSSE_MP_VOX_HEAD_I_DOWN || Ship Talking 4 || <code>1069.WAV</code> |
|- | |- | ||
− | | <code>0x184a</code> || <code>6218</code> || <code>76388h</code> || Ship Talking 5 || <code> | + | | <code>0x184a</code> || <code>6218</code> || <code>76388h</code> || PSSE_MP_VOX_HEAD_E_FLAT || Ship Talking 5 || <code>1068.WAV</code> |
|- | |- | ||
− | | <code>0x184b</code> || <code>6219</code> || <code>76021h</code> || Ship Talking 6 || <code> | + | | <code>0x184b</code> || <code>6219</code> || <code>76021h</code> || PSSE_MP_VOX_HEAD_E_DOWN || Ship Talking 6 || <code>1068.WAV</code> |
|- | |- | ||
− | | <code>0x184c</code> || <code>6220</code> || <code>76456h</code> || Ship Talking 7 || <code> | + | | <code>0x184c</code> || <code>6220</code> || <code>76456h</code> || PSSE_MP_VOX_HEAD_O_FLAT || Ship Talking 7 || <code>1072.WAV</code> |
|- | |- | ||
− | | <code>0x184d</code> || <code>6221</code> || <code>76067h</code> || Ship Talking 8 || <code> | + | | <code>0x184d</code> || <code>6221</code> || <code>76067h</code> || PSSE_MP_VOX_HEAD_O_DOWN || Ship Talking 8 || <code>1072.WAV</code> |
|- | |- | ||
− | | <code>0x184e</code> || <code>6222</code> || <code>76524h</code> || Ship Talking 9 || <code> | + | | <code>0x184e</code> || <code>6222</code> || <code>76524h</code> || PSSE_MP_VOX_HEAD_NYO_FLAT || Ship Talking 9 || <code>1071.WAV</code> |
|- | |- | ||
− | | <code>0x184f</code> || <code>6223</code> || <code>76113h</code> || Ship Talking 10 || <code> | + | | <code>0x184f</code> || <code>6223</code> || <code>76113h</code> || PSSE_MP_VOX_HEAD_NYO_DOWN || Ship Talking 10 || <code>1071.WAV</code> |
|- | |- | ||
− | | <code>0x1850</code> || <code>6224</code> || <code>77096h</code> || Ship Talking 11 || <code> | + | | <code>0x1850</code> || <code>6224</code> || <code>77096h</code> || PSSE_MP_VOX_BODY_MN || Ship Talking 11 || <code>1074.WAV</code> |
|- | |- | ||
− | | <code>0x1851</code> || <code>6225</code> || <code>76159h</code> || Ship Talking 12 || <code> | + | | <code>0x1851</code> || <code>6225</code> || <code>76159h</code> || PSSE_MP_VOX_BODY_A_SHORT || Ship Talking 12 || <code>1067.WAV</code> |
|- | |- | ||
− | | <code>0x1852</code> || <code>6226</code> || <code>76190h</code> || Ship Talking 13 || <code> | + | | <code>0x1852</code> || <code>6226</code> || <code>76190h</code> || PSSE_MP_VOX_BODY_A_LONG || Ship Talking 13 || <code>1067.WAV</code> |
|- | |- | ||
− | | <code>0x1853</code> || <code>6227</code> || <code>76231h</code> || Ship Talking 14 || <code> | + | | <code>0x1853</code> || <code>6227</code> || <code>76231h</code> || PSSE_MP_VOX_BODY_I_SHORT || Ship Talking 14 || <code>1069.WAV</code> |
|- | |- | ||
− | | <code>0x1854</code> || <code>6228</code> || <code>76253h</code> || Ship Talking 15 || <code> | + | | <code>0x1854</code> || <code>6228</code> || <code>76253h</code> || PSSE_MP_VOX_BODY_I_LONG || Ship Talking 15 || <code>1069.WAV</code> |
|- | |- | ||
− | | <code>0x1855</code> || <code>6229</code> || <code>76294h</code> || Ship Talking 16 || <code> | + | | <code>0x1855</code> || <code>6229</code> || <code>76294h</code> || PSSE_MP_VOX_BODY_SI_LONG_A || Ship Talking 16 || <code>1073.WAV</code> |
|- | |- | ||
− | | <code>0x1856</code> || <code>6230</code> || <code>76316h</code> || Ship Talking 17 || <code> | + | | <code>0x1856</code> || <code>6230</code> || <code>76316h</code> || PSSE_MP_VOX_BODY_SI_LONG_B || Ship Talking 17 || <code>1073.WAV</code> |
|- | |- | ||
− | | <code>0x1857</code> || <code>6231</code> || <code>76357h</code> || Ship Talking 18 || <code> | + | | <code>0x1857</code> || <code>6231</code> || <code>76357h</code> || PSSE_MP_VOX_BODY_E_SHORT || Ship Talking 18 || <code>1068.WAV</code> |
|- | |- | ||
− | | <code>0x1858</code> || <code>6232</code> || <code>76388h</code> || Ship Talking 19 || <code> | + | | <code>0x1858</code> || <code>6232</code> || <code>76388h</code> || PSSE_MP_VOX_BODY_E_LONG || Ship Talking 19 || <code>1068.WAV</code> |
|- | |- | ||
− | | <code>0x1859</code> || <code>6233</code> || <code>76434h</code> || Ship Talking 20 || <code> | + | | <code>0x1859</code> || <code>6233</code> || <code>76434h</code> || PSSE_MP_VOX_BODY_O_SHORT || Ship Talking 20 || <code>1072.WAV</code> |
|- | |- | ||
− | | <code>0x185a</code> || <code>6234</code> || <code>76456h</code> || Ship Talking 21 || <code> | + | | <code>0x185a</code> || <code>6234</code> || <code>76456h</code> || PSSE_MP_VOX_BODY_O_LONG || Ship Talking 21 || <code>1072.WAV</code> |
|- | |- | ||
− | | <code>0x185b</code> || <code>6235</code> || <code>76502h</code> || Ship Talking 22 || <code> | + | | <code>0x185b</code> || <code>6235</code> || <code>76502h</code> || PSSE_MP_VOX_BODY_NYO_SHORT || Ship Talking 22 || <code>1071.WAV</code> |
|- | |- | ||
− | | <code>0x185c</code> || <code>6236</code> || <code>76524h</code> || Ship Talking 23 || <code> | + | | <code>0x185c</code> || <code>6236</code> || <code>76524h</code> || PSSE_MP_VOX_BODY_NYO_LONG || Ship Talking 23 || <code>1071.WAV</code> |
|- | |- | ||
− | | <code>0x185d</code> || <code>6237</code> || <code>76556h</code> || Ship Talking 24 || <code> | + | | <code>0x185d</code> || <code>6237</code> || <code>76556h</code> || PSSE_MP_VOX_BODY_M_SHORT || Ship Talking 24 || <code>1070.WAV</code> |
|- | |- | ||
− | | <code>0x185e</code> || <code>6238</code> || <code>76578h</code> || Ship Talking 25 || <code> | + | | <code>0x185e</code> || <code>6238</code> || <code>76578h</code> || PSSE_MP_VOX_BODY_M_LONG || Ship Talking 25 || <code>1070.WAV</code> |
|- | |- | ||
− | | <code>0x185f</code> || <code>6239</code> || <code>76619h</code> || Ship Talking 26 || <code> | + | | <code>0x185f</code> || <code>6239</code> || <code>76619h</code> || PSSE_MP_VOX_FOOT_A_UP || Ship Talking 26 || <code>1067.WAV</code> |
|- | |- | ||
− | | <code>0x1860</code> || <code>6240</code> || <code>76655h</code> || Ship Talking 27 || <code> | + | | <code>0x1860</code> || <code>6240</code> || <code>76655h</code> || PSSE_MP_VOX_FOOT_A_DOWN || Ship Talking 27 || <code>1067.WAV</code> |
|- | |- | ||
− | | <code>0x1861</code> || <code>6241</code> || <code>76691h</code> || Ship Talking 28 || <code> | + | | <code>0x1861</code> || <code>6241</code> || <code>76691h</code> || PSSE_MP_VOX_FOOT_I_UP || Ship Talking 28 || <code>1069.WAV</code> |
|- | |- | ||
− | | <code>0x1862</code> || <code>6242</code> || <code>76718h</code> || Ship Talking 29 || <code> | + | | <code>0x1862</code> || <code>6242</code> || <code>76718h</code> || PSSE_MP_VOX_FOOT_I_DOWN || Ship Talking 29 || <code>1069.WAV</code> |
|- | |- | ||
− | | <code>0x1863</code> || <code>6243</code> || <code>76754h</code> || Ship Talking 30 || <code> | + | | <code>0x1863</code> || <code>6243</code> || <code>76754h</code> || PSSE_MP_VOX_FOOT_E_UP || Ship Talking 30 || <code>1068.WAV</code> |
|- | |- | ||
− | | <code>0x1864</code> || <code>6244</code> || <code>76790h</code> || Ship Talking 31 || <code> | + | | <code>0x1864</code> || <code>6244</code> || <code>76790h</code> || PSSE_MP_VOX_FOOT_E_DOWN || Ship Talking 31 || <code>1068.WAV</code> |
|- | |- | ||
− | | <code>0x1865</code> || <code>6245</code> || <code>76826h</code> || Ship Talking 32 || <code> | + | | <code>0x1865</code> || <code>6245</code> || <code>76826h</code> || PSSE_MP_VOX_FOOT_O_UP || Ship Talking 32 || <code>1072.WAV</code> |
|- | |- | ||
− | | <code>0x1866</code> || <code>6246</code> || <code>76853h</code> || Ship Talking 33 || <code> | + | | <code>0x1866</code> || <code>6246</code> || <code>76853h</code> || PSSE_MP_VOX_FOOT_O_DOWN || Ship Talking 33 || <code>1072.WAV</code> |
|- | |- | ||
− | | <code>0x1867</code> || <code>6247</code> || <code>76889h</code> || Ship Talking 34 || <code> | + | | <code>0x1867</code> || <code>6247</code> || <code>76889h</code> || PSSE_MP_VOX_FOOT_NYO_UP || Ship Talking 34 || <code>1071.WAV</code> |
|- | |- | ||
− | | <code>0x1868</code> || <code>6248</code> || <code>76916h</code> || Ship Talking 35 || <code> | + | | <code>0x1868</code> || <code>6248</code> || <code>76916h</code> || PSSE_MP_VOX_FOOT_NYO_DOWN || Ship Talking 35 || <code>1071.WAV</code> |
|- | |- | ||
− | | <code>0x1869</code> || <code>6249</code> || <code>76952h</code> || Ship Talking 36 || <code> | + | | <code>0x1869</code> || <code>6249</code> || <code>76952h</code> || PSSE_MP_VOX_FOOT_M_UP || Ship Talking 36 || <code>1070.WAV</code> |
|- | |- | ||
− | | <code>0x186a</code> || <code>6250</code> || <code>76988h</code> || Ship Talking 37 || <code> | + | | <code>0x186a</code> || <code>6250</code> || <code>76988h</code> || PSSE_MP_VOX_FOOT_M_DOWN || Ship Talking 37 || <code>1070.WAV</code> |
|- | |- | ||
− | | <code>0x186b</code> || <code>6251</code> || <code>77024h</code> || Ship Talking 38 || <code> | + | | <code>0x186b</code> || <code>6251</code> || <code>77024h</code> || PSSE_MP_VOX_FOOT_SI_UP || Ship Talking 38 || <code>1073.WAV</code> |
|- | |- | ||
− | | <code>0x186c</code> || <code>6252</code> || <code>77060h</code> || Ship Talking 39 || <code> | + | | <code>0x186c</code> || <code>6252</code> || <code>77060h</code> || PSSE_MP_VOX_FOOT_SI_DOWN || Ship Talking 39 || <code>1073.WAV</code> |
|- | |- | ||
− | | <code>0x186d</code> || <code>6253</code> || <code>77096h</code> || Ship Talking 40 || <code> | + | | <code>0x186d</code> || <code>6253</code> || <code>77096h</code> || PSSE_MP_VOX_FOOT_MN || Ship Talking 40 || <code>1074.WAV</code> |
|- | |- | ||
− | | <code>0x186e</code> || <code>6254</code> || <code>77118h</code> || next line of dialogue || <code> | + | | <code>0x186e</code> || <code>6254</code> || <code>77118h</code> || PSSE_MP_VOX_CANCEL || next line of dialogue || <code>912.WAV</code> |
|- | |- | ||
− | | <code>0x186f</code> || <code>6255</code> || <code>77450h</code> || ship text box showing up || <code> | + | | <code>0x186f</code> || <code>6255</code> || <code>77450h</code> || PSSE_MP_SHIP_CALLING_01 || ship text box showing up || <code>912, 1065.WAV</code> |
|- | |- | ||
− | | <code>0x1870</code> || <code>6256</code> || <code>77595h</code> || ship text box closing || <code> | + | | <code>0x1870</code> || <code>6256</code> || <code>77595h</code> || PSSE_MP_SHIP_PERIOD_01 || ship text box closing || <code>912, 1065.WAV</code> |
|- | |- | ||
− | | <code>0x1871</code> || <code>6257</code> || <code>4054h</code> || Ultra Spicy Spray effect || <code> | + | | <code>0x1871</code> || <code>6257</code> || <code>4054h</code> || PSSE_SY_PK_UNDER_DOPING || Ultra Spicy Spray effect || <code>827.WAV</code> |
|- | |- | ||
− | | <code>0x1872</code> || <code>6258</code> || <code>4032h</code> || Bulbmin saying "Pikmin" || <code> | + | | <code>0x1872</code> || <code>6258</code> || <code>4032h</code> || PSSE_SY_HAPPA_SAY_PIKMIN || Bulbmin saying "Pikmin" || <code>1330.WAV</code> |
|- | |- | ||
− | | <code>0x1873</code> || <code>6259</code> || <code>3954h</code> || VS mode win counter goes up || <code> | + | | <code>0x1873</code> || <code>6259</code> || <code>3954h</code> || PSSE_SY_2P_WIN_COUNT || VS mode win counter goes up || <code>688, 761.WAV</code> |
|- | |- | ||
− | | <code>0x1874</code> || <code>6260</code> || <code>2394h</code> || Treasure Gauge detecting treasure || <code> | + | | <code>0x1874</code> || <code>6260</code> || <code>2394h</code> || PSSE_SY_TRESURE_LADER || Treasure Gauge detecting treasure || <code>1080, 1139/1140/1141/1142/1143.WAV</code> |
|- | |- | ||
− | | <code>0x1875</code> || <code>6261</code> || <code>3928h</code> || Scrolling text || <code> | + | | <code>0x1875</code> || <code>6261</code> || <code>3928h</code> || PSSE_SY_MEMO_SCROLL || Scrolling text || <code>1077.WAV</code> |
|- | |- | ||
− | | <code>0x1876</code> || <code>6262</code> || <code>3837h</code> || Mail opening | + | | <code>0x1876</code> || <code>6262</code> || <code>3837h</code> || PSSE_SY_MAIL_SHACHO || President Mail opening || <code>861, 912.WAV</code> |
|- | |- | ||
− | | <code>0x1877</code> || <code>6263</code> || <code>3746h</code> || Mail opening | + | | <code>0x1877</code> || <code>6263</code> || <code>3746h</code> || PSSE_SY_MAIL_ORIMA_WIFE || Olimar's Wife Mail opening || <code>912, 1136.WAV</code> |
|- | |- | ||
− | | <code>0x1878</code> || <code>6264</code> || <code>3655h</code> || Mail opening | + | | <code>0x1878</code> || <code>6264</code> || <code>3655h</code> || PSSE_SY_MAIL_ORIMA_SON ||Olimar's Son Mail opening || <code>912, 1138.WAV</code> |
|- | |- | ||
− | | <code>0x1879</code> || <code>6265</code> || <code>3564h</code> || Mail opening | + | | <code>0x1879</code> || <code>6265</code> || <code>3564h</code> || PSSE_SY_MAIL_ORIMA_DAUGHTER || Olimar's Daughter Mail opening || <code>912, 1137.WAV</code> |
|- | |- | ||
− | | <code>0x187a</code> || <code>6266</code> || <code>3382h</code> || Mail opening | + | | <code>0x187a</code> || <code>6266</code> || <code>3382h</code> || PSSE_SY_MAIL_LOUIE_GRANMA || Louie's Grandma Mail opening || <code>912, 1136.WAV</code> |
|- | |- | ||
− | | <code>0x187b</code> || <code>6267</code> || <code>3473h</code> || Mail opening | + | | <code>0x187b</code> || <code>6267</code> || <code>3473h</code> || PSSE_SY_MAIL_SHACHO_WIFE || President's Wife Mail opening || <code>861, 912.WAV</code> |
|- | |- | ||
− | | <code>0x187c</code> || <code>6268</code> || <code>3280h</code> || Mail opening | + | | <code>0x187c</code> || <code>6268</code> || <code>3280h</code> || PSSE_SY_MAIL_SPAM || SPAM Mail opening || <code>912.WAV</code> |
|- | |- | ||
− | | <code>0x187d</code> || <code>6269</code> || <code>3174h</code> || Mail | + | | <code>0x187d</code> || <code>6269</code> || <code>3174h</code> || PSSE_SY_MAIL_RECIEVE || Mail appearing || <code>912.WAV</code> |
|- | |- | ||
− | | <code>0x187e</code> || <code>6270</code> || <code>2982h</code> || Gold ship closing? || <code> | + | | <code>0x187e</code> || <code>6270</code> || <code>2982h</code> || PSSE_SY_EQUIP_LADER || Gold ship closing? || <code>1065, 1169, 1411, 1414.WAV</code> |
|- | |- | ||
− | | <code>0x187f</code> || <code>6271</code> || <code>2903h</code> || "New" box appearing on worldmap || <code> | + | | <code>0x187f</code> || <code>6271</code> || <code>2903h</code> || PSSE_SY_WMAP_ZUKAN_NEW || "New" box appearing on worldmap || <code>587, 688.WAV</code> |
|- | |- | ||
− | | <code>0x1880</code> || <code>6272</code> || <code>2682h</code> || Spray menu showing up? || <code> | + | | <code>0x1880</code> || <code>6272</code> || <code>2682h</code> || PSSE_SY_EQUIP_SPLAY || Spray menu showing up? || <code>688, 925, 1065, 1169.WAV</code> |
|- | |- | ||
− | | <code>0x1881</code> || <code>6273</code> || <code>2301h</code> || Treasure Gauge turning off || <code> | + | | <code>0x1881</code> || <code>6273</code> || <code>2301h</code> || PSSE_SY_LADER_TURN_GRAY || Treasure Gauge turning off || <code>1080, 1139.WAV</code> |
|- | |- | ||
− | | <code>0x1882</code> || <code>6274</code> || <code>2553h</code> || Low pitch buzzing 1 || <code> | + | | <code>0x1882</code> || <code>6274</code> || <code>2553h</code> || PSSE_SY_OTAKARA_ZOOMIN || Low pitch buzzing 1 || <code>1065.WAV</code> |
|- | |- | ||
− | | <code>0x1883</code> || <code>6275</code> || <code>2599h</code> || Low pitch buzzing 2 || <code> | + | | <code>0x1883</code> || <code>6275</code> || <code>2599h</code> || PSSE_SY_OTAKARA_ZOOMOUT || Low pitch buzzing 2 || <code>1065.WAV</code> |
|- | |- | ||
− | | <code>0x1884</code> || <code>6276</code> || <code>2645h</code> || Moving radar image || <code> | + | | <code>0x1884</code> || <code>6276</code> || <code>2645h</code> || PSSE_SY_OTAKARA_SCROLL || Moving radar image || <code>N/A</code> |
|- | |- | ||
− | | <code>0x1885</code> || <code>6277</code> || <code>2523h</code> || Low bongo sound? || <code> | + | | <code>0x1885</code> || <code>6277</code> || <code>2523h</code> || PSSE_SY_OTAKARA_NAME || Low bongo sound? || <code>1336.WAV</code> |
|- | |- | ||
− | | <code>0x1886</code> || <code>6278</code> || <code>2456h</code> || Treasure gauge turning off shine || <code> | + | | <code>0x1886</code> || <code>6278</code> || <code>2456h</code> || PSSE_SY_FLOOR_COMPLETE || Treasure gauge turning off shine || <code>785.WAV</code> |
|- | |- | ||
− | | <code>0x1887</code> || <code>6279</code> || <code>1844h</code> || Treasure gauge going crazy || <code> | + | | <code>0x1887</code> || <code>6279</code> || <code>1844h</code> || PSSE_SY_LADER_NOISE_SINGLE || Treasure gauge going crazy || <code>1080, 1139/1140/1141/1142/1143.WAV</code> |
|- | |- | ||
− | | <code>0x1888</code> || <code>6280</code> || <code>1822h</code> || close camera zoom in || <code> | + | | <code>0x1888</code> || <code>6280</code> || <code>1822h</code> || PSSE_SY_CAMERAVIEW_ROTATE || close camera zoom in || <code>1081.WAV</code> |
|- | |- | ||
− | | <code>0x1889</code> || <code>6281</code> || <code>3954h</code> || VS mode win counter goes up || <code> | + | | <code>0x1889</code> || <code>6281</code> || <code>3954h</code> || PSSE_SY_2P_MARBLE_COUNT || VS mode win counter goes up || <code>688,761.WAV</code> |
|- | |- | ||
− | | <code>0x188a</code> || <code>6282</code> || <code>1795h</code> || added cherry to roulette || <code> | + | | <code>0x188a</code> || <code>6282</code> || <code>1795h</code> || PSSE_SY_2P_SLOT_STOC || added cherry to roulette || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x188b</code> || <code>6283</code> || <code>1689h</code> || VS mode loading || <code> | + | | <code>0x188b</code> || <code>6283</code> || <code>1689h</code> || PSSE_SY_2P_RULE_WAIT || VS mode loading || <code>762, 1104.WAV</code> |
|- | |- | ||
− | | <code>0x188c</code> || <code>6284</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code> | + | | <code>0x188c</code> || <code>6284</code> || <code>43336h</code> || PSSE_SY_POD_DEMO_01 || Ship starting to talk (cutscene) || <code>766, 920.WAV</code> |
|- | |- | ||
− | | <code>0x188d</code> || <code>6285</code> || <code>9152h</code> || Olimar switch 2 || <code> | + | | <code>0x188d</code> || <code>6285</code> || <code>9152h</code> || PSSE_SY_CHANGE_ORIMA || Olimar switch 2 || <code>584, 780, 999.WAV</code> |
|- | |- | ||
− | | <code>0x188e</code> || <code>6286</code> || <code>9179h</code> || Louie switch 2 || <code> | + | | <code>0x188e</code> || <code>6286</code> || <code>9179h</code> || PSSE_SY_CHANGE_LUI || Louie switch 2 || <code>584, 780, 955.WAV</code> |
|- | |- | ||
− | | <code>0x188f</code> || <code>6287</code> || <code>9206h</code> || President switch 2 || <code> | + | | <code>0x188f</code> || <code>6287</code> || <code>9206h</code> || PSSE_SY_CHANGE_SHACHO || President switch 2 || <code>584, 780, 1064.WAV</code> |
|- | |- | ||
− | | <code>0x1890</code> || <code>6288</code> || <code>6718h</code> || Louie sunset chime || <code> | + | | <code>0x1890</code> || <code>6288</code> || <code>6718h</code> || PSSE_SY_ALERT_LUI || Louie sunset chime || <code>766, 892.WAV</code> |
|- | |- | ||
− | | <code>0x1891</code> || <code>6289</code> || <code>6774h</code> || President sunset chime || <code> | + | | <code>0x1891</code> || <code>6289</code> || <code>6774h</code> || PSSE_SY_ALERT_SHACHO || President sunset chime || <code>766, 893.WAV</code> |
|- | |- | ||
− | | <code>0x1892</code> || <code>6290</code> || <code>1636h</code> || | + | | <code>0x1892</code> || <code>6290</code> || <code>1636h</code> || PSSE_SY_KANTEI_OUT || close treasure collect screen || <code>N/A</code> |
|- | |- | ||
− | | <code>0x1893</code> || <code>6291</code> || <code>1576h</code> || cannot delve deeper || <code> | + | | <code>0x1893</code> || <code>6291</code> || <code>1576h</code> || PSSE_SY_MESSAGE_WARNING || cannot delve deeper || <code>912.WAV</code> |
|- | |- | ||
|} | |} | ||
− | |||
== category 0x3 == | == category 0x3 == | ||
This category is used for Pikmin sound effects. There are 135 entries in this bank. | This category is used for Pikmin sound effects. There are 135 entries in this bank. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || Pikmin being dismissed || <code>682. | + | | <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || PSSE_PK_VC_BREAKUP || Pikmin being dismissed || <code>682.WAV</code> |
|- | |- | ||
− | | <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || Pikmin being whistled || <code>735. | + | | <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || PSSE_PK_VC_CALLED || Pikmin being whistled || <code>735.WAV</code> |
|- | |- | ||
− | | <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || Pikmin being held || <code>718. | + | | <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || PSSE_PK_VC_THROW_WAIT || Pikmin being held || <code>718.WAV</code> |
|- | |- | ||
− | | <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || Pikmin being thrown || <code>717. | + | | <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || PSSE_PK_VC_THROWN || Pikmin being thrown || <code>717.WAV</code> |
|- | |- | ||
− | | <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || Pikmin landing || <code>733. | + | | <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || PSSE_PK_VC_LAND || Pikmin landing || <code>733.WAV</code> |
|- | |- | ||
− | | <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || Pikmin grabbing onto something || <code>796. | + | | <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || PSSE_PK_SE_ATTACH || Pikmin grabbing onto something || <code>796.WAV</code> |
|- | |- | ||
− | | <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || Pikmin hitting something || <code>726. | + | | <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || PSSE_PK_VC_ATTACK || Pikmin hitting something || <code>726.WAV</code> |
|- | |- | ||
− | | <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || Pikmin hitting something (dealing no damage) || <code>754. | + | | <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || PSSE_PK_SE_KARABURI || Pikmin hitting something (dealing no damage) || <code>754.WAV</code> |
|- | |- | ||
− | | <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || Pikmin hitting something (dealing damage) || <code>687. | + | | <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || PSSE_PK_SE_ATTACKHIT || Pikmin hitting something (dealing damage) || <code>687.WAV</code> |
|- | |- | ||
− | | <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || Pikmin being eaten || <code>693. | + | | <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || PSSE_PK_VC_EATEN || Pikmin being eaten || <code>693.WAV</code> |
|- | |- | ||
− | | <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || Pikmin being flicked (lose flower/bud) || <code>691. | + | | <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || PSSE_PK_VC_DAMAGED || Pikmin being flicked (lose flower/bud) || <code>691.WAV</code> |
|- | |- | ||
− | | <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || Pikmin being squished || <code>725. | + | | <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || PSSE_PK_VC_PRESSED || Pikmin being squished || <code>725.WAV</code> |
|- | |- | ||
− | | <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || Pikmin on fire || <code>1394. | + | | <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || PSSE_PK_VC_FIRED || Pikmin on fire || <code>1394.WAV</code> |
|- | |- | ||
− | | <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || Pikmin dying to element || <code>694. | + | | <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || PSSE_PK_VC_DEAD1 || Pikmin dying to element || <code>694.WAV</code> |
|- | |- | ||
− | | <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || unused Pikmin noise || <code>695. | + | | <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || PSSE_PK_VC_DEAD2 || unused Pikmin noise || <code>695.WAV</code> |
|- | |- | ||
− | | <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || unused Pikmin noise || <code>696. | + | | <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || PSSE_PK_VC_DEAD3 || unused Pikmin noise || <code>696.WAV</code> |
|- | |- | ||
− | | <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || Pikmin dying || <code>700. | + | | <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || PSSE_PK_VC_GHOST || Pikmin dying || <code>700.WAV</code> |
|- | |- | ||
− | | <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || Pikmin entering water || <code>800. | + | | <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || PSSE_PK_SE_WATER_IN || Pikmin entering water || <code>800.WAV</code> |
|- | |- | ||
− | | <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || Pikmin drowning || <code>1393. | + | | <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || PSSE_PK_VC_WATER_DROWN || Pikmin drowning || <code>1393.WAV</code> |
|- | |- | ||
− | | <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || Pikmin drowning (end) || <code>721. | + | | <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || PSSE_PK_VC_KINOKO_OBORE || Pikmin drowning (end) || <code>721.WAV</code> |
|- | |- | ||
− | | <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || Pikmin inside Onion || <code> | + | | <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || PSSE_PK_SE_INSIDE_ONYON || Pikmin inside Onion || <code>589/682/690/699/701/716/719/722/723/729/730/731/733/734/735/769/1358.WAV</code> |
|- | |- | ||
− | | <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || Pikmin starting to climb onion legs || <code>722. | + | | <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || PSSE_PK_VC_ONY_CLIMB || Pikmin starting to climb onion legs || <code>722.WAV</code> |
|- | |- | ||
− | | <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || Pikmin seed being produced || <code>688. | + | | <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || PSSE_PK_SE_ONY_SEED_EJECT || Pikmin seed being produced || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || Pikmin seed being planted || <code>771. | + | | <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || PSSE_PK_SE_ONY_SEED_GROUND || Pikmin seed being planted || <code>771.WAV</code> |
|- | |- | ||
− | | <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || Pikmin seed sprouting || <code>702. | + | | <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || PSSE_PK_SE_ONY_HATSUGA || Pikmin seed sprouting || <code>702.WAV</code> |
|- | |- | ||
− | | <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || Pikmin seed sprouting || <code>728. | + | | <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || PSSE_PK_SE_ONY_SODATSU || Pikmin seed sprouting || <code>728.WAV</code> |
|- | |- | ||
− | | <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || Pikmin seed blooming into bud || <code>732. | + | | <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || PSSE_PK_SE_ONY_TSUBOMI || Pikmin seed blooming into bud || <code>732.WAV</code> |
|- | |- | ||
− | | <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || Pikmin seed blooming into flower || <code>727. | + | | <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || PSSE_PK_SE_ONY_SAKU || Pikmin seed blooming into flower || <code>727.WAV</code> |
|- | |- | ||
− | | <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || Pikmin seed going back to seed || <code>715. | + | | <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || PSSE_PK_SE_ONY_KARERU || Pikmin seed going back to seed || <code>715.WAV</code> |
|- | |- | ||
− | | <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || Pikmin going inside the onion || <code>688. | + | | <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || PSSE_PK_SE_ONY_ENTER || Pikmin going inside the onion || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || Pikmin coming outside the onion || <code>742. | + | | <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || PSSE_PK_VC_ONY_EXIT || Pikmin coming outside the onion || <code>742.WAV</code> |
|- | |- | ||
− | | <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || Pikmin celebrating (maybe inside Onion too) || <code>714/713. | + | | <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || PSSE_PK_VC_JUMP_INTO_UFO || Pikmin celebrating (maybe inside Onion too) || <code>714/713.WAV</code> |
|- | |- | ||
− | | <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || Pikmin inside Ship || <code> | + | | <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || PSSE_PK_SE_INSIDE_VOLVE || Pikmin inside Ship || <code>589/682/690/699/701/716/719/722/723/729/730/731/733/734/735/769/1337/1338/1339.WAV</code> |
|- | |- | ||
− | | <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || Pikmin being plucked || <code>782. | + | | <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || PSSE_PL_PULLOUT_PIKI || Pikmin being plucked || <code>782, 703/704/705/711/.WAV</code> |
|- | |- | ||
− | | <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || Pikmin being saved from being eaten || <code>1375. | + | | <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || PSSE_PK_VC_SAVED || Pikmin being saved from being eaten || <code>1375.WAV</code> |
|- | |- | ||
− | | <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || Pikmin breaking geyser || <code>793. | + | | <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || PSSE_PK_SE_HIT_FOUNTAIN || Pikmin breaking geyser || <code>793.WAV</code> |
|- | |- | ||
− | | <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || Pikmin breaking tough gate || <code>802. | + | | <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || PSSE_PK_SE_HIT_HARDWALL || Pikmin breaking tough gate || <code>802.WAV</code> |
|- | |- | ||
− | | <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || Pikmin breaking soft gate || <code>774. | + | | <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || PSSE_PK_SE_HIT_SOFTWALL || Pikmin breaking soft gate || <code>774.WAV</code> |
|- | |- | ||
− | | <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || Pikmin breaking Barl drain || <code>773. | + | | <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || PSSE_PK_SE_HIT_CONCRETEWALL || Pikmin breaking Barl drain || <code>773.WAV</code> |
|- | |- | ||
− | | <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || Pikmin building bridge || <code>797. | + | | <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || PSSE_PK_SE_HIT_BRIDGE || Pikmin building bridge || <code>797.WAV</code> |
|- | |- | ||
− | | <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || Pikmin breaking rocks || <code>787. | + | | <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || PSSE_PK_SE_HIT_STONE || Pikmin breaking rocks || <code>787.WAV</code> |
|- | |- | ||
− | | <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || Pikmin plucking grass || <code>787. | + | | <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || PSSE_PK_SE_PULL_GRASS || Pikmin plucking grass || <code>787.WAV</code> |
|- | |- | ||
− | | <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || Pikmin being sucked into jellyfloat || <code>1266. | + | | <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || PSSE_EN_KURAGE_GET_PIKI || Pikmin being sucked into jellyfloat || <code>1266.WAV</code> |
|- | |- | ||
− | | <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || splash of goo sound? (titan dweevil exploding?) || <code>1085. | + | | <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || PSSE_PK_SE_STABBED || splash of goo sound? (titan dweevil exploding?) || <code>1085.WAV</code> |
|- | |- | ||
− | | <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || Pikmin struggling to pick up something || <code>736. | + | | <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || PSSE_PK_VC_LIFT_TRY || Pikmin struggling to pick up something || <code>736.WAV</code> |
|- | |- | ||
− | | <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || Pikmin picking up someting || <code>683. | + | | <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || PSSE_PK_VC_LIFT_SUCCESS || Pikmin picking up someting || <code>683.WAV</code> |
|- | |- | ||
− | | <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || Pikmin carrying something || <code>684. | + | | <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || PSSE_PK_VC_LIFT_MOVE || Pikmin carrying something || <code>684.WAV</code> |
|- | |- | ||
− | | <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || Pikmin saying "no" || <code>1367/1368/1369. | + | | <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || PSSE_PK_VC_JUMP_INTO_HOLE || Pikmin saying "no" || <code>1367/1368/1369.WAV</code> |
|- | |- | ||
− | | <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || Pikmin interacting with something(pik1 leftover) || <code>685. | + | | <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || PSSE_PK_VC_FIND || Pikmin interacting with something(pik1 leftover) || <code>685.WAV</code> |
|- | |- | ||
− | | <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || Pikmin celebrating (sounds like picking up bombrock) || <code>734. | + | | <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || PSSE_PK_VC_YATTA || Pikmin celebrating (sounds like picking up bombrock) || <code>734.WAV</code> |
|- | |- | ||
− | | <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || Pikmin celebrating || <code>711. | + | | <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || PSSE_PK_VC_NOBI || Pikmin celebrating || <code>711.WAV</code> |
|- | |- | ||
− | | <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || Pikmin drinking nectar || <code>697. | + | | <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || PSSE_PK_VC_DRINK || Pikmin drinking nectar || <code>697.WAV</code> |
|- | |- | ||
− | | <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || Pikmin moaning idly || <code>686. | + | | <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || PSSE_PK_VC_AKUBI || Pikmin moaning idly || <code>686.WAV</code> |
|- | |- | ||
− | | <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || Pikmin shaking off water || <code>689. | + | | <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || PSSE_PK_VC_BURUBURU || Pikmin shaking off water || <code>689.WAV</code> |
|- | |- | ||
− | | <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || Pikmin making a "huh" sound || <code>690. | + | | <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || PSSE_PK_VC_CRASH || Pikmin making a "huh" sound || <code>690.WAV</code> |
|- | |- | ||
− | | <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || Pikmin falling || <code>698. | + | | <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || PSSE_PK_VC_FALL || Pikmin falling || <code>698.WAV</code> |
|- | |- | ||
− | | <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || Pikmin grabbing on to something || <code>701. | + | | <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || PSSE_PK_VC_HANG || Pikmin grabbing on to something || <code>701.WAV</code> |
|- | |- | ||
− | | <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || Pikmin celebrating || <code>712. | + | | <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || PSSE_PK_VC_JUMP1 || Pikmin celebrating || <code>712.WAV</code> |
|- | |- | ||
− | | <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || Pikmin celebrating || <code>713. | + | | <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || PSSE_PK_VC_JUMP2 || Pikmin celebrating || <code>713.WAV</code> |
|- | |- | ||
− | | <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || Pikmin celebrating || <code>714. | + | | <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || PSSE_PK_VC_JUMP3 || Pikmin celebrating || <code>714.WAV</code> |
|- | |- | ||
− | | <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || Pikmin giving up || <code>699. | + | | <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || PSSE_PK_VC_GAKKARI || Pikmin giving up || <code>699.WAV</code> |
|- | |- | ||
− | | <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || Pikmin sound (possibly unused) || <code>716. | + | | <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || PSSE_PK_VC_SNEEZE || Pikmin sound (possibly unused) || <code>716.WAV</code> |
|- | |- | ||
− | | <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || Pikmin sound || <code>719. | + | | <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || PSSE_PK_VC_SLEEP || Pikmin sound || <code>719.WAV</code> |
|- | |- | ||
− | | <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || Pikmin getting back up || <code>722/723. | + | | <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || PSSE_PK_VC_ANGRY1 || Pikmin getting back up || <code>722/723.WAV</code> |
|- | |- | ||
− | | <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || Pikmin getting back up after being flicked (angry) || <code>723. | + | | <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || PSSE_PK_VC_ANGRY2 || Pikmin getting back up after being flicked (angry) || <code>723.WAV</code> |
|- | |- | ||
− | | <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || Pikmin making an impatient sound? || <code>724. | + | | <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || PSSE_PK_VC_OTTOTTO || Pikmin making an impatient sound? || <code>724.WAV</code> |
|- | |- | ||
− | | <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || Pikmin making a soft noise || <code>729. | + | | <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || PSSE_PK_VC_SKIP || Pikmin making a soft noise || <code>729.WAV</code> |
|- | |- | ||
− | | <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || Pikmin tripping || <code>730. | + | | <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || PSSE_PK_VC_SLIP1 || Pikmin tripping || <code>730.WAV</code> |
|- | |- | ||
− | | <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || Pikmin tripping || <code>731. | + | | <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || PSSE_PK_VC_SLIP2 || Pikmin tripping || <code>731.WAV</code> |
|- | |- | ||
− | | <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || Pikmin being flowered || <code>1366 | + | | <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || PSSE_PK_FLOWER_VOICE || Pikmin being flowered || <code>1366, 727.WAV</code> |
|- | |- | ||
− | | <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || Pikmin sounding sad || <code> | + | | <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || PSSE_PK_FLOWER_FALL_VOICE || Pikmin sounding sad || <code>715, 690/692/699/.WAVs</code> |
|- | |- | ||
− | | <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || Yellow Pikmin Discovery cutscene || <code> | + | | <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || PSSE_PK_G1F_PIKI_ELEC || Yellow Pikmin Discovery cutscene || <code>713, 733, 1149, 1150, 1151, 1153, 1385, 1386.WAV</code> |
|- | |- | ||
− | | <code>0x2848</code> || <code>10312</code> || <code>36396h</code> || Pikmin yelling || <code> | + | | <code>0x2848</code> || <code>10312</code> || <code>36396h</code> || PSSE_PK_VC_BLOWN_DEAD || Pikmin yelling || <code>1371.WAV</code> |
|- | |- | ||
− | | <code>0x2849</code> || <code>10313</code> || <code>36289h</code> || Pikmin inside Jellyfloat || <code> | + | | <code>0x2849</code> || <code>10313</code> || <code>36289h</code> || PSSE_PK_VC_SWALLOWED || Pikmin inside Jellyfloat || <code>1098, 1099, 1388, 1389, 1391,.WAV</code> |
|- | |- | ||
− | | <code>0x284a</code> || <code>10314</code> || <code>36267h</code> || Pikmin making a weird sound (maybe dying to jellyfloat?) || <code> | + | | <code>0x284a</code> || <code>10314</code> || <code>36267h</code> || PSSE_PK_VC_SPLASH_OFF || Pikmin making a weird sound (maybe dying to jellyfloat?) || <code>1387.WAV</code> |
|- | |- | ||
− | | <code>0x284b</code> || <code>10315</code> || <code>34880h</code> || Pikmin being watered || <code> | + | | <code>0x284b</code> || <code>10315</code> || <code>34880h</code> || PSSE_PK_VC_WATER_PANIC || Pikmin being watered || <code>1398, 1399.WAV</code> |
|- | |- | ||
− | | <code>0x284c</code> || <code>10316</code> || <code>39536h</code> || Pikmin getting electrocuted || <code> | + | | <code>0x284c</code> || <code>10316</code> || <code>39536h</code> || PSSE_PK_VC_ELEC_DEAD || Pikmin getting electrocuted || <code>1392.WAV</code> |
|- | |- | ||
− | | <code>0x284d</code> || <code>10317</code> || <code>39563h</code> || Elec Gate being hit || <code> | + | | <code>0x284d</code> || <code>10317</code> || <code>39563h</code> || PSSE_PK_SE_HIT_ELEC_GATE || Elec Gate being hit || <code>1082.WAV</code> |
|- | |- | ||
− | | <code>0x284e</code> || <code>10318</code> || <code>39596h</code> || Purple slam || <code> | + | | <code>0x284e</code> || <code>10318</code> || <code>39596h</code> || PSSE_PK_SE_DOSUN || Purple slam || <code>633.WAV</code> |
|- | |- | ||
− | | <code>0x284f</code> || <code>10319</code> || <code>39637h</code> || Pikmin digging || <code> | + | | <code>0x284f</code> || <code>10319</code> || <code>39637h</code> || PSSE_PK_VC_DIGGING || Pikmin digging || <code>793, 794, 1370.WAV</code> |
|- | |- | ||
− | | <code>0x2850</code> || <code>10320</code> || <code>39696h</code> || Pikmin walking past someone vaping || <code> | + | | <code>0x2850</code> || <code>10320</code> || <code>39696h</code> || PSSE_PK_VC_GAS_POISONING || Pikmin walking past someone vaping || <code>1360, 1361.WAV</code> |
|- | |- | ||
− | | <code>0x2851</code> || <code>10321</code> || <code>39725h</code> || Pikmin getting spicy || <code> | + | | <code>0x2851</code> || <code>10321</code> || <code>39725h</code> || PSSE_PK_VC_DOPING || Pikmin getting spicy || <code>1362, 1363.WAV</code> |
|- | |- | ||
− | | <code>0x2852</code> || <code>10322</code> || <code>39757h</code> || Pikmin attacking with Spicy effect || <code> | + | | <code>0x2852</code> || <code>10322</code> || <code>39757h</code> || PSSE_PK_VC_DOPE_ATTACK || Pikmin attacking with Spicy effect || <code>1355, 1356, 1357.WAV</code> |
|- | |- | ||
− | | <code>0x2853</code> || <code>10323</code> || <code>39786h</code> || Pikmin Spicy effect running out || <code> | + | | <code>0x2853</code> || <code>10323</code> || <code>39786h</code> || PSSE_PK_VC_DOPE_END || Pikmin Spicy effect running out || <code>1358.WAV</code> |
|- | |- | ||
− | | <code>0x2854</code> || <code>10324</code> || <code>39808h</code> || Pikmin being flicked || <code> | + | | <code>0x2854</code> || <code>10324</code> || <code>39808h</code> || PSSE_PK_VC_SCATTERED || Pikmin being flicked || <code>1372, 1373.WAV</code> |
|- | |- | ||
− | | <code>0x2855</code> || <code>10325</code> || <code>902h</code> || Beep || <code> | + | | <code>0x2855</code> || <code>10325</code> || <code>902h</code> || PSSE_PK_DOPING_IMI || Beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x2856</code> || <code>10326</code> || <code>42277h</code> || Ship starting to talk (cutscene) || <code> | + | | <code>0x2856</code> || <code>10326</code> || <code>42277h</code> || PSSE_PL_DEMOS00_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code> |
|- | |- | ||
− | | <code>0x2857</code> || <code>10327</code> || <code>42051h</code> || Ship starting to talk (cutscene) || <code> | + | | <code>0x2857</code> || <code>10327</code> || <code>42051h</code> || PSSE_PL_DEMOS07_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code> |
|- | |- | ||
− | | <code>0x2858</code> || <code>10328</code> || <code>41603h</code> || Ship starting to talk (cutscene) || <code> | + | | <code>0x2858</code> || <code>10328</code> || <code>41603h</code> || PSSE_PL_DEMOS08_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code> |
|- | |- | ||
− | | <code>0x2859</code> || <code>10229</code> || <code>39842h</code> || Ship starting to talk (cutscene) || <code> | + | | <code>0x2859</code> || <code>10229</code> || <code>39842h</code> || PSSE_PL_DEMOE00_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code> |
|- | |- | ||
− | | <code>0x285a</code> || <code>10330</code> || <code>36235h</code> || Pikmin falling || <code> | + | | <code>0x285a</code> || <code>10330</code> || <code>36235h</code> || PSSE_PK_ESCAPE_HOLE || Pikmin falling || <code>1364.WAV</code> |
|- | |- | ||
− | | <code>0x285b</code> || <code>10331</code> || <code>36205h</code> || Red Pikmin Discovery cutscene || <code> | + | | <code>0x285b</code> || <code>10331</code> || <code>36205h</code> || PSSE_PK_G03_MEET_RED || Red Pikmin Discovery cutscene || <code>1377, 1378.WAV</code> |
|- | |- | ||
− | | <code>0x285c</code> || <code>10332</code> || <code>35933h</code> || Blue Pikmin Discovery cutscene || <code> | + | | <code>0x285c</code> || <code>10332</code> || <code>35933h</code> || PSSE_PK_G21_MEET_BLUE || Blue Pikmin Discovery cutscene || <code>689, 719, 726, 1089, 1098, 1291.WAV</code> |
|- | |- | ||
− | | <code>0x285d</code> || <code>10333</code> || <code>36052h</code> || White Pikmin Discovery cutscene || <code> | + | | <code>0x285d</code> || <code>10333</code> || <code>36052h</code> || PSSE_PK_G27_MEET_WHITE || White Pikmin Discovery cutscene || <code>1379, 1380, 1381, 1382, 1383, 1384.WAV</code> |
|- | |- | ||
− | | <code>0x285e</code> || <code>10334</code> || <code>36030h</code> || Purple Pikmin Discovery cutscene || <code> | + | | <code>0x285e</code> || <code>10334</code> || <code>36030h</code> || PSSE_PK_G24_MEET_BLACK || Purple Pikmin Discovery cutscene || <code>1376.WAV</code> |
|- | |- | ||
− | | <code>0x285f</code> || <code>10335</code> || <code>35871h</code> || Pikmin picking up bomb rock (pik1 leftover) || <code> | + | | <code>0x285f</code> || <code>10335</code> || <code>35871h</code> || PSSE_PK_RESULT_INCREMENT || Pikmin picking up bomb rock (pik1 leftover) || <code>703, 708, 734.WAV</code> |
|- | |- | ||
− | | <code>0x2860</code> || <code>10336</code> || <code>35805h</code> || Pikmin Spicy effect running out || <code> | + | | <code>0x2860</code> || <code>10336</code> || <code>35805h</code> || PSSE_PK_RESULT_DECREMENT || Pikmin Spicy effect running out || <code>692, 699, 1358.WAV</code> |
|- | |- | ||
− | | <code>0x2861</code> || <code>10337</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code> | + | | <code>0x2861</code> || <code>10337</code> || <code>43336h</code> || PSSE_PL_DEMOG26_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code> |
|- | |- | ||
− | | <code>0x2862</code> || <code>10338</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code> | + | | <code>0x2862</code> || <code>10338</code> || <code>43336h</code> || PSSE_PL_DEMOG29_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code> |
|- | |- | ||
− | | <code>0x2863</code> || <code>10339</code> || <code>41829h</code> || Ship starting to talk (cutscene) || <code> | + | | <code>0x2863</code> || <code>10339</code> || <code>41829h</code> || PSSE_PL_DEMOG32_POD || Ship starting to talk (cutscene) || <code>766, 920.WAV</code> |
|- | |- | ||
− | | <code>0x2864</code> || <code>10340</code> || <code>35729h</code> || Bulbmin being dismissed || <code> | + | | <code>0x2864</code> || <code>10340</code> || <code>35729h</code> || PSSE_PK_HAPPA_BREAKUP || Bulbmin being dismissed || <code>1311.WAV</code> |
|- | |- | ||
− | | <code>0x2865</code> || <code>10341</code> || <code>35778h</code> || Bulbmin being whistled || <code> | + | | <code>0x2865</code> || <code>10341</code> || <code>35778h</code> || PSSE_PK_HAPPA_CALLED || Bulbmin being whistled || <code>1312.WAV</code> |
|- | |- | ||
− | | <code>0x2866</code> || <code>10342</code> || <code>35756h</code> || Bulbmin being thrown || <code> | + | | <code>0x2866</code> || <code>10342</code> || <code>35756h</code> || PSSE_PK_HAPPA_THROWN || Bulbmin being thrown || <code>1326.WAV</code> |
|- | |- | ||
− | | <code>0x2867</code> || <code>10343</code> || <code>35702h</code> || Bulbmin being eaten || <code> | + | | <code>0x2867</code> || <code>10343</code> || <code>35702h</code> || PSSE_PK_HAPPA_EATEN || Bulbmin being eaten || <code>1317.WAV</code> |
|- | |- | ||
− | | <code>0x2868</code> || <code>10344</code> || <code>35638h</code> || Flower blooming || <code> | + | | <code>0x2868</code> || <code>10344</code> || <code>35638h</code> || PSSE_PK_HAPPA_FLOWER || Flower blooming || <code>727.WAV</code> |
|- | |- | ||
− | | <code>0x2869</code> || <code>10345</code> || <code>35536h</code> || Seed turning back into leaf || <code> | + | | <code>0x2869</code> || <code>10345</code> || <code>35536h</code> || PSSE_PK_HAPPA_FLOWER_FALL || Seed turning back into leaf || <code>715.WAV</code> |
|- | |- | ||
− | | <code>0x286a</code> || <code>10346</code> || <code>35509h</code> || Bulbmin Dying || <code> | + | | <code>0x286a</code> || <code>10346</code> || <code>35509h</code> || PSSE_PK_HAPPA_GHOST || Bulbmin Dying || <code>1319.WAV</code> |
|- | |- | ||
− | | <code>0x286b</code> || <code>10347</code> || <code>35460h</code> || Bulbmin being held || <code> | + | | <code>0x286b</code> || <code>10347</code> || <code>35460h</code> || PSSE_PK_HAPPA_THROW_WAIT || Bulbmin being held || <code>1327.WAV</code> |
|- | |- | ||
− | | <code>0x286c</code> || <code>10348</code> || <code>35433h</code> || Bulbmin sound (not sure when used) || <code> | + | | <code>0x286c</code> || <code>10348</code> || <code>35433h</code> || PSSE_PK_HAPPA_JUMP_HOLE || Bulbmin sound (not sure when used) || <code>1323.WAV</code> |
|- | |- | ||
− | | <code>0x286d</code> || <code>10349</code> || <code>35406h</code> || Bulbmin falling off map || <code> | + | | <code>0x286d</code> || <code>10349</code> || <code>35406h</code> || PSSE_PK_HAPPA_FALL || Bulbmin falling off map || <code>1318.WAV</code> |
|- | |- | ||
− | | <code>0x286e</code> || <code>10350</code> || <code>35379h</code> || Bulbmin getting squished || <code> | + | | <code>0x286e</code> || <code>10350</code> || <code>35379h</code> || PSSE_PK_HAPPA_PRESSED || Bulbmin getting squished || <code>1331.WAV</code> |
|- | |- | ||
− | | <code>0x286f</code> || <code>10351</code> || <code>35257h</code> || Bulbmin being plucked || <code> | + | | <code>0x286f</code> || <code>10351</code> || <code>35257h</code> || PSSE_PK_HAPPA_PULLOUT || Bulbmin being plucked || <code>782, 1320/1321/1322.WAV</code> |
|- | |- | ||
− | | <code>0x2870</code> || <code>10352</code> || <code>35203h</code> || Bulbmin struggling to lift something || <code> | + | | <code>0x2870</code> || <code>10352</code> || <code>35203h</code> || PSSE_PK_HAPPA_LIFT_TRY || Bulbmin struggling to lift something || <code>1334.WAV</code> |
|- | |- | ||
− | | <code>0x2871</code> || <code>10353</code> || <code>35176h</code> || Bulbmin picking something up || <code> | + | | <code>0x2871</code> || <code>10353</code> || <code>35176h</code> || PSSE_PK_HAPPA_LIFT_SUCCESS || Bulbmin picking something up || <code>1325.WAV</code> |
|- | |- | ||
− | | <code>0x2872</code> || <code>10354</code> || <code>35154h</code> || Bulbmin carrying || <code> | + | | <code>0x2872</code> || <code>10354</code> || <code>35154h</code> || PSSE_PK_HAPPA_LIFT_MOVE || Bulbmin carrying || <code>1324.WAV</code> |
|- | |- | ||
− | | <code>0x2873</code> || <code>10355</code> || <code>35132h</code> || Bulbmin attack under spicy effect || <code> | + | | <code>0x2873</code> || <code>10355</code> || <code>35132h</code> || PSSE_PK_HAPPA_ATTACK || Bulbmin attack under spicy effect || <code>1310.WAV</code> |
|- | |- | ||
− | | <code>0x2874</code> || <code>10356</code> || <code>35056h</code> || Bulbmin getting Spicy || <code> | + | | <code>0x2874</code> || <code>10356</code> || <code>35056h</code> || PSSE_PK_HAPPA_DOPING || Bulbmin getting Spicy || <code>1316.WAV</code> |
|- | |- | ||
− | | <code>0x2875</code> || <code>10357</code> || <code>35083h</code> || Bulbmin attack under spicy effect? || <code> | + | | <code>0x2875</code> || <code>10357</code> || <code>35083h</code> || PSSE_PK_HAPPA_DOPE_ATTACK || Bulbmin attack under spicy effect? || <code>1313.WAV</code> |
|- | |- | ||
− | | <code>0x2876</code> || <code>10358</code> || <code>35105h</code> || Bulbmin Spicy effect runs out || <code> | + | | <code>0x2876</code> || <code>10358</code> || <code>35105h</code> || PSSE_PK_HAPPA_DOPE_END || Bulbmin Spicy effect runs out || <code>1314.WAV</code> |
|- | |- | ||
− | | <code>0x2877</code> || <code>10359</code> || <code>35029h</code> || Bulbmin sound (unknown if used) || <code> | + | | <code>0x2877</code> || <code>10359</code> || <code>35029h</code> || PSSE_PK_HAPPA_SCATTERED || Bulbmin sound (unknown if used) || <code>1333.WAV</code> |
|- | |- | ||
− | | <code>0x2878</code> || <code>10360</code> || <code>35007h</code> || Bulbmin digging || <code> | + | | <code>0x2878</code> || <code>10360</code> || <code>35007h</code> || PSSE_PK_HAPPA_DIGGING || Bulbmin digging || <code>1315.WAV</code> |
|- | |- | ||
− | | <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || Bulbmin low pitched sound || <code> | + | | <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || PSSE_PK_HAPPA_SAVED || Bulbmin low pitched sound || <code>1332.WAV</code> |
|- | |- | ||
− | | <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || Pikmin | + | | <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || PSSE_PK_VC_PANIC || Pikmin panic || <code>1397.WAV</code> |
|- | |- | ||
− | | <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || Bulbmin Panic || <code> | + | | <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || PSSE_PK_HAPPA_PANIC || Bulbmin Panic || <code>1328/1329.WAV</code> |
|- | |- | ||
− | | <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || Purple Slam || <code> | + | | <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || PSSE_PK_SE_DOSUN_HIT || Purple Slam || <code>1105, 1106.WAV</code> |
|- | |- | ||
− | | <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || unused Pikmin noise || <code> | + | | <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || PSSE_PK_HUMMING_TEST || unused Pikmin noise || <code>696.WAV</code> |
|- | |- | ||
− | | <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || Pikmin murmur 1 || <code> | + | | <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || PSSE_PK_SHOUT01 || Pikmin murmur 1 || <code>1000, 1001, 1002, 1003.WAV</code> |
|- | |- | ||
− | | <code>0x287f</code> || <code>10367</code> || <code>43736h</code> || Pikmin murmur 2 || <code> | + | | <code>0x287f</code> || <code>10367</code> || <code>43736h</code> || PSSE_PK_SHOUT02 || Pikmin murmur 2 || <code>1004, 1005, 1006, 1007.WAV</code> |
|- | |- | ||
− | | <code>0x2880</code> || <code>10368</code> || <code>43908h</code> || Pikmin murmur 3 || <code> | + | | <code>0x2880</code> || <code>10368</code> || <code>43908h</code> || PSSE_PK_SHOUT03 || Pikmin murmur 3 || <code>1008, 1009, 1010.WAV</code> |
|- | |- | ||
− | | <code>0x2881</code> || <code>10369</code> || <code>43564h</code> || Pikmin murmur 4 || <code> | + | | <code>0x2881</code> || <code>10369</code> || <code>43564h</code> || PSSE_PK_SHOUT04 || Pikmin murmur 4 || <code>1000, 1001, 1002, 1003.WAV</code> |
|- | |- | ||
− | | <code>0x2882</code> || <code>10370</code> || <code>44252h</code> || Pikmin Humming 1 || <code> | + | | <code>0x2882</code> || <code>10370</code> || <code>44252h</code> || PSSE_PK_HUMING01 || Pikmin Humming 1 || <code>1012, 1013, 1014, 1015, 1016.WAV</code> |
|- | |- | ||
− | | <code>0x2883</code> || <code>10371</code> || <code>44510h</code> || Pikmin Humming 2 || <code> | + | | <code>0x2883</code> || <code>10371</code> || <code>44510h</code> || PSSE_PK_HUMING02 || Pikmin Humming 2 || <code>1017, 1018, 1019, 1020, 1021.WAV</code> |
|- | |- | ||
− | | <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || Pikmin Humming 3 || <code> | + | | <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || PSSE_PK_HUMING03 || Pikmin Humming 3 || <code>1022, 1023, 1024, 1025.WAV</code> |
|- | |- | ||
− | | <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || Pikmin humming Ai no uta || <code> | + | | <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || PSSE_PK_AINOUTA_RU || Pikmin humming Ai no uta || <code>903, 904, 905, 906, 907, 908, 909, 910, 911.WAV</code> |
|- | |- | ||
− | | <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || Pikmin singing Ai no uta || <code> | + | | <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || PSSE_PK_AINOUTA_RA || Pikmin singing Ai no uta || <code>894, 895, 896, 897, 898, 899, 900, 901, 902.WAV</code> |
|- | |- | ||
− | | <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || Purple Pikmin Discovery Cutscene || <code> | + | | <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || PSSE_PK_G24_MEET_BLACK2 || Purple Pikmin Discovery Cutscene || <code>1376.WAV</code> |
|- | |- | ||
|} | |} | ||
− | |||
== category 0x4 == | == category 0x4 == | ||
− | This category is used mostly for object | + | This category is used mostly for object sound effects. There are 126 entries in this bank. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x3800</code> || <code>14336</code> || <code>31421h</code> || Nectar hitting the ground || <code>640. | + | | <code>0x3800</code> || <code>14336</code> || <code>31421h</code> || PSSE_EV_WORK_HONEY_DROP || Nectar hitting the ground || <code>640.WAV</code> |
|- | |- | ||
− | | <code>0x3801</code> || <code>14337</code> || <code>31207h</code> || Bridge segment being built || <code> | + | | <code>0x3801</code> || <code>14337</code> || <code>31207h</code> || PSSE_EV_WORK_BRIDGE_EXTEND || Bridge segment being built || <code>N/A</code> |
|- | |- | ||
− | | <code>0x3802</code> || <code>14338</code> || <code>31298h</code> || Rock being broken || <code> | + | | <code>0x3802</code> || <code>14338</code> || <code>31298h</code> || PSSE_EV_WORK_STONE_BREAK || Rock being broken || <code>786.WAV</code> |
|- | |- | ||
− | | <code>0x3803</code> || <code>14339</code> || <code>31320h</code> || Gate falling || <code> | + | | <code>0x3803</code> || <code>14339</code> || <code>31320h</code> || PSSE_EV_WORK_WALLDOWN || Gate falling || <code>764, 793, 794.WAV</code> |
|- | |- | ||
− | | <code>0x3804</code> || <code>14340</code> || <code>31443h</code> || Onion absorbing || <code> | + | | <code>0x3804</code> || <code>14340</code> || <code>31443h</code> || PSSE_EV_HOME_PELLET_BACUUM || Onion absorbing || <code>758.WAV</code> |
|- | |- | ||
− | | <code>0x3805</code> || <code>14341</code> || <code>31465h</code> || Item being absorbed || <code> | + | | <code>0x3805</code> || <code>14341</code> || <code>31465h</code> || PSSE_EV_HOME_PELLET_FINISH || Item being absorbed || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x3806</code> || <code>14342</code> || <code>26669h</code> || Thump sound (unknown purpose) || <code> | + | | <code>0x3806</code> || <code>14342</code> || <code>26669h</code> || PSSE_EV_ONYON_BOUND_PLAYER || Thump sound (unknown purpose) || <code>587.WAV</code> |
|- | |- | ||
− | | <code>0x3807</code> || <code>14343</code> || <code>26640h</code> || Hissing sound || <code> | + | | <code>0x3807</code> || <code>14343</code> || <code>26640h</code> || PSSE_EV_ROCKET_VOLVE || Hissing sound || <code>1420/1421.WAV</code> |
|- | |- | ||
− | | <code>0x3808</code> || <code>14344</code> || <code>26319h</code> || Pellet thump (small Pellet) || <code> | + | | <code>0x3808</code> || <code>14344</code> || <code>26319h</code> || PSSE_EV_ITEM_LAND_SOIL_S || Pellet thump (small Pellet) || <code>792.WAV</code> |
|- | |- | ||
− | | <code>0x3809</code> || <code>14345</code> || <code>26275h</code> || Pellet thump (medium Pellet) || <code> | + | | <code>0x3809</code> || <code>14345</code> || <code>26275h</code> || PSSE_EV_ITEM_LAND_SOIL_M || Pellet thump (medium Pellet) || <code>1209.WAV</code> |
|- | |- | ||
− | | <code>0x380a</code> || <code>14346</code> || <code>26297h</code> || Pellet thump (large Pellet) || <code> | + | | <code>0x380a</code> || <code>14346</code> || <code>26297h</code> || PSSE_EV_ITEM_LAND_SOIL_L || Pellet thump (large Pellet) || <code>613.WAV</code> |
|- | |- | ||
− | | <code>0x380b</code> || <code>14347</code> || <code>26187h</code> || Water splash (small object) || <code> | + | | <code>0x380b</code> || <code>14347</code> || <code>26187h</code> || PSSE_EV_ITEM_LAND_WATER1_S || Water splash (small object) || <code>800.WAV</code> |
|- | |- | ||
− | | <code>0x380c</code> || <code>14348</code> || <code>26209h</code> || Water splash (medium object) || <code> | + | | <code>0x380c</code> || <code>14348</code> || <code>26209h</code> || PSSE_EV_ITEM_LAND_WATER1_M || Water splash (medium object) || <code>1089.WAV</code> |
|- | |- | ||
− | | <code>0x380d</code> || <code>14349</code> || <code>26231h</code> || Water splash (large object) || <code> | + | | <code>0x380d</code> || <code>14349</code> || <code>26231h</code> || PSSE_EV_ITEM_LAND_WATER1_L || Water splash (large object) || <code>1088.WAV</code> |
|- | |- | ||
− | | <code>0x380e</code> || <code>14350</code> || <code>23771h</code> || Ship flying (day results?) || <code> | + | | <code>0x380e</code> || <code>14350</code> || <code>23771h</code> || PSSE_EV_ROCKET_FLY_AWAY || Ship flying (day results?) || <code>1345, 1419, 1418, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x380f</code> || <code>14351</code> || <code>23784h</code> || Ship takeoff || <code> | + | | <code>0x380f</code> || <code>14351</code> || <code>23784h</code> || PSSE_EV_ROCKET_TAKEOFF || Ship takeoff || <code>1345, 1419, 1418, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x3810</code> || <code>14352</code> || <code>28098h</code> || Onion flying (day results?) || <code> | + | | <code>0x3810</code> || <code>14352</code> || <code>28098h</code> || PSSE_EV_ONYON_FLY_AWAY || Onion flying (day results?) || <code>588, 922.WAV</code> |
|- | |- | ||
− | | <code>0x3811</code> || <code>14353</code> || <code>28575h</code> || Onion landing (in water) || <code> | + | | <code>0x3811</code> || <code>14353</code> || <code>28575h</code> || PSSE_EV_G20_ONYON_LAND_W || Onion landing (in water) || <code>584, 1089.WAV</code> |
|- | |- | ||
− | | <code>0x3812</code> || <code>14354</code> || <code>28466h</code> || Splash of water (onion emerging from water?) || <code> | + | | <code>0x3812</code> || <code>14354</code> || <code>28466h</code> || PSSE_EV_G20_ONYON_APPEAR_W || Splash of water (onion emerging from water?) || <code>771, 1093.WAV</code> |
|- | |- | ||
− | | <code>0x3813</code> || <code>14355</code> || <code>28707h</code> || Onion emerging from cut cutscene (wind up) || <code> | + | | <code>0x3813</code> || <code>14355</code> || <code>28707h</code> || PSSE_EV_ONYON_BOOTUP || Onion emerging from cut cutscene (wind up) || <code>588, 688, 922.WAV</code> |
|- | |- | ||
− | | <code>0x3814</code> || <code>14356</code> || <code>28918h</code> || Onion emerging from cut cutscene (popping out of ground) || <code> | + | | <code>0x3814</code> || <code>14356</code> || <code>28918h</code> || PSSE_EV_ONYON_APPEAR || Onion emerging from cut cutscene (popping out of ground) || <code>771, 1192.WAV</code> |
|- | |- | ||
− | | <code>0x3815</code> || <code>14357</code> || <code>32102h</code> || Onion legs extending || <code> | + | | <code>0x3815</code> || <code>14357</code> || <code>32102h</code> || PSSE_EV_ONYON_FOOT || Onion legs extending || <code>N/A</code> |
|- | |- | ||
− | | <code>0x3816</code> || <code>14358</code> || <code>29777h</code> || Onion landing || <code> | + | | <code>0x3816</code> || <code>14358</code> || <code>29777h</code> || PSSE_EV_ONYON_LAND || Onion landing || <code>584.WAV</code> |
|- | |- | ||
− | | <code>0x3817</code> || <code>14359</code> || <code>23797h</code> || Ship coursein cutscene (flying) || <code> | + | | <code>0x3817</code> || <code>14359</code> || <code>23797h</code> || PSSE_EV_ROCKET_JET_LANDING || Ship coursein cutscene (flying) || <code>1345, 1418, 1419, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x3818</code> || <code>14360</code> || <code>23810h</code> || Ship coursein cutscene (landing) || <code> | + | | <code>0x3818</code> || <code>14360</code> || <code>23810h</code> || PSSE_EV_ROCKET_LAND || Ship coursein cutscene (landing) || <code>1337, 1338, 1339.WAV</code> |
|- | |- | ||
− | | <code>0x3819</code> || <code>14361</code> || <code>26034h</code> || Onion coursein cutscene (flying) || <code> | + | | <code>0x3819</code> || <code>14361</code> || <code>26034h</code> || PSSE_EV_PROPERA_LANDING || Onion coursein cutscene (flying) || <code>588, 922.WAV</code> |
|- | |- | ||
− | | <code>0x381a</code> || <code>14362</code> || <code>28285h</code> || Onion takeoff || <code> | + | | <code>0x381a</code> || <code>14362</code> || <code>28285h</code> || PSSE_EV_PROPERA_TAKEOFF || Onion takeoff || <code>588, 922.WAV</code> |
|- | |- | ||
− | | <code>0x381b</code> || <code>14363</code> || <code>23836h</code> || Research Pod cave falling cutscene || <code> | + | | <code>0x381b</code> || <code>14363</code> || <code>23836h</code> || PSSE_EV_POD_FLY_DOWN || Research Pod cave falling cutscene || <code>1090, 1418, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x381c</code> || <code>14364</code> || <code>23849h</code> || Research Pod escape cutscene || <code> | + | | <code>0x381c</code> || <code>14364</code> || <code>23849h</code> || PSSE_EV_POD_FLY_AWAY || Research Pod escape cutscene || <code>1040, 1418, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x381d</code> || <code>14365</code> || <code>32167h</code> || Ship absorbing something (item) || <code> | + | | <code>0x381d</code> || <code>14365</code> || <code>32167h</code> || PSSE_EV_ROCKET_VACUUM || Ship absorbing something (item) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x381e</code> || <code>14366</code> || <code>32075h</code> || Captain entering ship || <code> | + | | <code>0x381e</code> || <code>14366</code> || <code>32075h</code> || PSSE_EV_VACUUM_PLAYER_END || Captain entering ship || <code>586.WAV</code> |
|- | |- | ||
− | | <code>0x381f</code> || <code>14367</code> || <code>29439h</code> || Ship absorbing something (deeper sounding) || <code> | + | | <code>0x381f</code> || <code>14367</code> || <code>29439h</code> || PSSE_EV_S01_VACUUM_PLAYER || Ship absorbing something (deeper sounding) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x3820</code> || <code>14368</code> || <code>29394h</code> || Ship absorbing something (again but quieter) || <code> | + | | <code>0x3820</code> || <code>14368</code> || <code>29394h</code> || PSSE_EV_S03_VACUUM_PLAYER || Ship absorbing something (again but quieter) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x3821</code> || <code>14369</code> || <code>29349h</code> || Ship absorbing something (same as before) || <code> | + | | <code>0x3821</code> || <code>14369</code> || <code>29349h</code> || PSSE_EV_S04_VACUUM_PLAYER || Ship absorbing something (same as before) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x3822</code> || <code>14370</code> || <code>29304h</code> || Ship absorbing something (same as before) || <code> | + | | <code>0x3822</code> || <code>14370</code> || <code>29304h</code> || PSSE_EV_S06_VACUUM_PLAYER || Ship absorbing something (same as before) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x3823</code> || <code>14371</code> || <code>29259h</code> || Ship absorbing something (same as before) || <code> | + | | <code>0x3823</code> || <code>14371</code> || <code>29259h</code> || PSSE_EV_S12_VACUUM_PLAYER || Ship absorbing something (same as before) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x3824</code> || <code>14372</code> || <code>24553h</code> || Ship sound (gold) (maybe in day results?) || <code> | + | | <code>0x3824</code> || <code>14372</code> || <code>24553h</code> || PSSE_EV_DOL2GOLD_FLY_AWAY || Ship sound (gold) (maybe in day results?) || <code>1345, 1413, 1414, 1415.WAV</code> |
|- | |- | ||
− | | <code>0x3825</code> || <code>14373</code> || <code>23927h</code> || Ship liftoff (gold) || <code> | + | | <code>0x3825</code> || <code>14373</code> || <code>23927h</code> || PSSE_EV_DOL2GOLD_TAKEOFF || Ship liftoff (gold) || <code>1345, 1413, 1414, 1415.WAV</code> |
|- | |- | ||
− | | <code>0x3826</code> || <code>14374</code> || <code>24250h</code> || Ship coursein cutscene (gold) (flying) || <code> | + | | <code>0x3826</code> || <code>14374</code> || <code>24250h</code> || PSSE_EV_DOL2GOLD_LNDING || Ship coursein cutscene (gold) (flying) || <code>1345, 1413, 1414, 1415.WAV</code> |
|- | |- | ||
− | | <code>0x3827</code> || <code>14375</code> || <code>24910h</code> || Ship coursein cutscene (gold) (landing) || <code> | + | | <code>0x3827</code> || <code>14375</code> || <code>24910h</code> || PSSE_EV_DOL2GOLD_LAND || Ship coursein cutscene (gold) (landing) || <code>1337, 1338.WAV</code> |
|- | |- | ||
− | | <code>0x3828</code> || <code>14376</code> || <code>25550h</code> || Ship idle sound || <code> | + | | <code>0x3828</code> || <code>14376</code> || <code>25550h</code> || PSSE_EV_DOL2GOLD_PISTON || Gold Ship idle sound || <code>681, 1413, 1414, 1415, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x3829</code> || <code>14377</code> || <code>25048h</code> || Research Pod returning to main ship || <code> | + | | <code>0x3829</code> || <code>14377</code> || <code>25048h</code> || PSSE_EV_PODGOLD_FLY_DOWN || Research Pod returning to main ship || <code>1090, 1414, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x382a</code> || <code>14378</code> || <code>25198h</code> || Research Pod escaping || <code> | + | | <code>0x382a</code> || <code>14378</code> || <code>25198h</code> || PSSE_EV_PODGOLD_FLY_AWAY || Research Pod escaping || <code>1040, 1414, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x382b</code> || <code>14379</code> || <code>25406h</code> || Research Pod idle || <code> | + | | <code>0x382b</code> || <code>14379</code> || <code>25406h</code> || PSSE_EV_PODGOLD_PROPELLER || Research Pod idle || <code>1040, 1414, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x382c</code> || <code>14380</code> || <code>25768h</code> || Research Pod closing on main ship || <code> | + | | <code>0x382c</code> || <code>14380</code> || <code>25768h</code> || PSSE_EV_PODGOLD_JOINT || Research Pod closing on main ship || <code>1411.WAV</code> |
|- | |- | ||
− | | <code>0x382d</code> || <code>14381</code> || <code>25805h</code> || Research Pod closing on main ship (gold) || <code> | + | | <code>0x382d</code> || <code>14381</code> || <code>25805h</code> || PSSE_EV_PODGOLD_SLIDE || Research Pod closing on main ship (gold) || <code>1197, 1411, 1414.WAV</code> |
|- | |- | ||
− | | <code>0x382e</code> || <code>14382</code> || <code>25878h</code> || Research Pod closing on main ship (gold) (again?) || <code> | + | | <code>0x382e</code> || <code>14382</code> || <code>25878h</code> || PSSE_EV_PODGOLD_CLOSE || Research Pod closing on main ship (gold) (again?) || <code>1411.WAV</code> |
|- | |- | ||
− | | <code>0x382f</code> || <code>14383</code> || <code>25915h</code> || Ship opening hatch to absorb something || <code> | + | | <code>0x382f</code> || <code>14383</code> || <code>25915h</code> || PSSE_EV_PODGOLD_OPEN || Ship opening hatch to absorb something || <code>582, 1412.WAV</code> |
|- | |- | ||
− | | <code>0x3830</code> || <code>14384</code> || <code>26484h</code> || Key landing || <code> | + | | <code>0x3830</code> || <code>14384</code> || <code>26484h</code> || PSSE_EV_KEY_BOUND || Key landing || <code>1344.WAV</code> |
|- | |- | ||
− | | <code>0x3831</code> || <code>14385</code> || <code>26562h</code> || Quiet ship sound || <code> | + | | <code>0x3831</code> || <code>14385</code> || <code>26562h</code> || PSSE_EV_ONYON_GAS || Quiet ship sound || <code>1346.WAV</code> |
|- | |- | ||
− | | <code>0x3832</code> || <code>14386</code> || <code>26794h</code> || Buried object being unearthed || <code> | + | | <code>0x3832</code> || <code>14386</code> || <code>26794h</code> || PSSE_EV_TREASURE_RISE_UP || Buried object being unearthed || <code>781, 1198, 1302.WAV</code> |
|- | |- | ||
− | | <code>0x3833</code> || <code>14387</code> || <code>26881h</code> || Buried object being unearthed comepletely || <code> | + | | <code>0x3833</code> || <code>14387</code> || <code>26881h</code> || PSSE_EV_TREASURE_JUMP_OUT || Buried object being unearthed comepletely || <code>771, 782, 1192.WAV</code> |
|- | |- | ||
− | | <code>0x3834</code> || <code>14388</code> || <code>23888h</code> || Research Pod closing on main ship (gold) (again?) || <code> | + | | <code>0x3834</code> || <code>14388</code> || <code>23888h</code> || PSSE_EV_POD_SLIDE || Research Pod closing on main ship (gold) (again?) || <code>1197, 1411, 1418.WAV</code> |
|- | |- | ||
− | | <code>0x3835</code> || <code>14389</code> || <code>23901h</code> || Research Pod closing on main ship || <code> | + | | <code>0x3835</code> || <code>14389</code> || <code>23901h</code> || PSSE_EV_POD_CLOSE || Research Pod closing on main ship || <code>680.WAV</code> |
|- | |- | ||
− | | <code>0x3836</code> || <code>14390</code> || <code>23914h</code> || Ship opening hatch to absorb something || <code> | + | | <code>0x3836</code> || <code>14390</code> || <code>23914h</code> || PSSE_EV_POD_OPEN || Ship opening hatch to absorb something || <code>582, 583.WAV</code> |
|- | |- | ||
− | | <code>0x3837</code> || <code>14391</code> || <code>29567h</code> || Something emerging from water || <code> | + | | <code>0x3837</code> || <code>14391</code> || <code>29567h</code> || PSSE_EV_FOUNTAIN_SHOT || Something emerging from water || <code>1093.WAV</code> |
|- | |- | ||
− | | <code>0x3838</code> || <code>14392</code> || <code>31670h</code> || Elec Gate || <code> | + | | <code>0x3838</code> || <code>14392</code> || <code>31670h</code> || PSSE_EV_ELEC_GATE || Elec Gate || <code>1154, 1155.WAV</code> |
|- | |- | ||
− | | <code>0x3839</code> || <code>14393</code> || <code>31761h</code> || Mold idle sound || <code> | + | | <code>0x3839</code> || <code>14393</code> || <code>31761h</code> || PSSE_EV_RUIN_DISCHARGE || Mold idle sound || <code>1346.WAV</code> |
|- | |- | ||
− | | <code>0x383a</code> || <code>14394</code> || <code>31783h</code> || Mold growing || <code> | + | | <code>0x383a</code> || <code>14394</code> || <code>31783h</code> || PSSE_EV_RUIN_GROW || Mold growing || <code>1347, 1348.WAV</code> |
|- | |- | ||
− | | <code>0x383b</code> || <code>14395</code> || <code>31841h</code> || Mold shrinking || <code> | + | | <code>0x383b</code> || <code>14395</code> || <code>31841h</code> || PSSE_EV_RUIN_WITHER || Mold shrinking || <code>1348, 1349.WAV</code> |
|- | |- | ||
− | | <code>0x383c</code> || <code>14396</code> || <code>31967h</code> || flowing water (geyser activated?) || <code> | + | | <code>0x383c</code> || <code>14396</code> || <code>31967h</code> || PSSE_EV_BIG_FOUNTAIN || flowing water (geyser activated?) || <code>1341, 1342.WAV</code> |
|- | |- | ||
− | | <code>0x383d</code> || <code>14397</code> || <code>31897h</code> || Steam sound || <code> | + | | <code>0x383d</code> || <code>14397</code> || <code>31897h</code> || PSSE_EV_POD_BOOST || Steam sound || <code>1309.WAV</code> |
|- | |- | ||
− | | <code>0x383e</code> || <code>14398</code> || <code>23875h</code> || thump sound || <code> | + | | <code>0x383e</code> || <code>14398</code> || <code>23875h</code> || PSSE_EV_POD_JOINT || thump sound || <code>680.WAV</code> |
|- | |- | ||
− | | <code>0x383f</code> || <code>14399</code> || <code>32871h</code> || Spiderwort growing || <code> | + | | <code>0x383f</code> || <code>14399</code> || <code>32871h</code> || PSSE_EV_TSUYUKUSA_GROW || Spiderwort growing || <code>N/A</code> |
|- | |- | ||
− | | <code>0x3840</code> || <code>14400</code> || <code>32963h</code> || Spiderwort berry appearing || <code> | + | | <code>0x3840</code> || <code>14400</code> || <code>32963h</code> || PSSE_EV_TSUYUKUSA_FRUIT || Spiderwort berry appearing || <code>1335, 1336.WAV</code> |
|- | |- | ||
− | | <code>0x3841</code> || <code>14401</code> || <code>33020h</code> || Spiderwort shrinking || <code> | + | | <code>0x3841</code> || <code>14401</code> || <code>33020h</code> || PSSE_EV_TSUYUKUSA_WITHER || Spiderwort shrinking || <code>N/A</code> |
|- | |- | ||
− | | <code>0x3842</code> || <code>14402</code> || <code>33105h</code> || Berry exploding || <code> | + | | <code>0x3842</code> || <code>14402</code> || <code>33105h</code> || PSSE_EV_FRUIT_POP || Berry exploding || <code>1343.WAV</code> |
|- | |- | ||
− | | <code>0x3843</code> || <code>14403</code> || <code>23823h</code> || Ship idle || <code> | + | | <code>0x3843</code> || <code>14403</code> || <code>23823h</code> || PSSE_EV_UFO_PISTON || Ship idle || <code>681, 1416, 1417, 1418, 1419.WAV</code> |
|- | |- | ||
− | | <code>0x3844</code> || <code>14404</code> || <code>23862h</code> || Research Pod idle || <code> | + | | <code>0x3844</code> || <code>14404</code> || <code>23862h</code> || PSSE_EV_POD_PROPELLER || Research Pod idle || <code>1040, 1418, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x3845</code> || <code>14405</code> || <code>30757h</code> || Cave appearing || <code> | + | | <code>0x3845</code> || <code>14405</code> || <code>30757h</code> || PSSE_EV_HOLE_APPEAR || Cave appearing || <code>1302.WAV</code> |
|- | |- | ||
− | | <code>0x3846</code> || <code>14406</code> || <code>30735h</code> || Scale block changing || <code> | + | | <code>0x3846</code> || <code>14406</code> || <code>30735h</code> || PSSE_EV_DOWNFLOOR_SHAKE || Scale block changing || <code>1340.WAV</code> |
|- | |- | ||
− | | <code>0x3847</code> || <code>14407</code> || <code>30713h</code> || Water draining || <code> | + | | <code>0x3847</code> || <code>14407</code> || <code>30713h</code> || PSSE_EV_WATER_OUT || Water draining || <code>1351.WAV</code> |
|- | |- | ||
− | | <code>0x3848</code> || <code>14408</code> || <code>26989h</code> || Geyser (sealed) || <code> | + | | <code>0x3848</code> || <code>14408</code> || <code>26989h</code> || PSSE_EN_WATERSHOT_NORMAL || Geyser (sealed) || <code>679, 1192.WAV</code> |
|- | |- | ||
− | | <code>0x3849</code> || <code>14409</code> || <code>26253h</code> || Splash of water || <code> | + | | <code>0x3849</code> || <code>14409</code> || <code>26253h</code> || PSSE_EV_ITEM_LAND_WATER1_XL || Splash of water || <code>1087.WAV</code> |
|- | |- | ||
− | | <code>0x384a</code> || <code>14410</code> || <code>11924h</code> || Olimar shocked in intro cutscene || <code> | + | | <code>0x384a</code> || <code>14410</code> || <code>11924h</code> || PSSE_PL_DEMOG00_BIKU_ORIMA || Olimar shocked in intro cutscene || <code>912, 980.WAV</code> |
|- | |- | ||
− | | <code>0x384b</code> || <code>14411</code> || <code>12000h</code> || Louie shocked (red pikmin cutscene I think) || <code> | + | | <code>0x384b</code> || <code>14411</code> || <code>12000h</code> || PSSE_PL_DEMOG00_BIKU_LUGI || Louie shocked (red pikmin cutscene I think) || <code>912, 956.WAV</code> |
|- | |- | ||
− | | <code>0x384c</code> || <code>14412</code> || <code>11924h</code> || Olimar shocked again || <code> | + | | <code>0x384c</code> || <code>14412</code> || <code>11924h</code> || PSSE_PL_DEMOG07_BIKU_ORIMA || Olimar shocked again || <code>912, 980.WAV</code> |
|- | |- | ||
− | | <code>0x384d</code> || <code>14413</code> || <code>12000h</code> || Louie shocked again || <code> | + | | <code>0x384d</code> || <code>14413</code> || <code>12000h</code> || PSSE_PL_DEMOG07_BIKU_LUGI || Louie shocked again || <code>912, 956.WAV</code> |
|- | |- | ||
− | | <code>0x384e</code> || <code>14414</code> || <code>11924h</code> || Olimar shocked again || <code> | + | | <code>0x384e</code> || <code>14414</code> || <code>11924h</code> || PSSE_PL_DEMOG08_BIKU_ORIMA || Olimar shocked again || <code>912, 980.WAV</code> |
|- | |- | ||
− | | <code>0x384f</code> || <code>14415</code> || <code>12000h</code> || Louie shocked again || <code> | + | | <code>0x384f</code> || <code>14415</code> || <code>12000h</code> || PSSE_PL_DEMOG08_BIKU_LUGI || Louie shocked again || <code>912, 956.WAV</code> |
|- | |- | ||
− | | <code>0x3850</code> || <code>14416</code> || <code>11924h</code> || Olimar shocked again || <code> | + | | <code>0x3850</code> || <code>14416</code> || <code>11924h</code> || PSSE_PL_DEMOE00_BIKU_ORIMA || Olimar shocked again || <code>912, 980.WAV</code> |
|- | |- | ||
− | | <code>0x3851</code> || <code>14417</code> || <code>12000h</code> || Louie shocked again || <code> | + | | <code>0x3851</code> || <code>14417</code> || <code>12000h</code> || PSSE_PL_DEMOE00_BIKU_LUGI || Louie shocked again || <code>912, 956.WAV</code> |
|- | |- | ||
− | | <code>0x3852</code> || <code>14418</code> || <code>29919h</code> || Spectralid sounds || <code> | + | | <code>0x3852</code> || <code>14418</code> || <code>29919h</code> || PSSE_EN_BUTTERFLY_S || Spectralid sounds || <code>1287.WAV</code> |
|- | |- | ||
− | | <code>0x3853</code> || <code>14419</code> || <code>30135h</code> || Spectralid sounds (more spectralids) || <code> | + | | <code>0x3853</code> || <code>14419</code> || <code>30135h</code> || PSSE_EN_BUTTERFLY_M || Spectralid sounds (more spectralids) || <code>1287.WAV</code> |
|- | |- | ||
− | | <code>0x3854</code> || <code>14420</code> || <code>30404h</code> || Spectralid sounds (even more spectralids) || <code> | + | | <code>0x3854</code> || <code>14420</code> || <code>30404h</code> || PSSE_EN_BUTTERFLY_L || Spectralid sounds (even more spectralids) || <code>1287.WAV</code> |
|- | |- | ||
− | | <code>0x3855</code> || <code>14421</code> || <code>29889h</code> || buzzing sound || <code> | + | | <code>0x3855</code> || <code>14421</code> || <code>29889h</code> || PSSE_EN_HOUDAI_BEAM || buzzing sound || <code>918.WAV</code> |
|- | |- | ||
− | | <code>0x3856</code> || <code>14422</code> || <code>37973h</code> || Pikpik carrot being planted || <code> | + | | <code>0x3856</code> || <code>14422</code> || <code>37973h</code> || PSSE_PK_CARROT_GROUND || Pikpik carrot being planted || <code>771.WAV</code> |
|- | |- | ||
− | | <code>0x3857</code> || <code>14423</code> || <code>34948h</code> || PikPik carrot exploding || <code> | + | | <code>0x3857</code> || <code>14423</code> || <code>34948h</code> || PSSE_PK_CARROT_CRUSH || PikPik carrot exploding || <code>1343.WAV</code> |
|- | |- | ||
− | | <code>0x3858</code> || <code>14424</code> || <code>13342h</code> || Pikpik carrot thrown || <code> | + | | <code>0x3858</code> || <code>14424</code> || <code>13342h</code> || PSSE_PK_CARROT_THROW || Pikpik carrot thrown || <code>756.WAV</code> |
|- | |- | ||
− | | <code>0x3859</code> || <code>14425</code> || <code>23560h</code> || Paper bag being weighted || <code> | + | | <code>0x3859</code> || <code>14425</code> || <code>23560h</code> || PSSE_EV_PAPERBAG_PRESSED || Paper bag being weighted || <code>1352/1353, 1307.WAV</code> |
|- | |- | ||
− | | <code>0x385a</code> || <code>14426</code> || <code>23625h</code> || Paper bag being lowered || <code> | + | | <code>0x385a</code> || <code>14426</code> || <code>23625h</code> || PSSE_EV_PAPERBAG_SINK || Paper bag being lowered || <code>1307, 1354.WAV</code> |
|- | |- | ||
− | | <code>0x385b</code> || <code>14427</code> || <code>22544h</code> || Ship flying (looping) || <code> | + | | <code>0x385b</code> || <code>14427</code> || <code>22544h</code> || PSSE_DEMOX01A_ROCKET || Ship flying (looping) || <code>1345, 1415, 1418, 1419, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x385c</code> || <code>14428</code> || <code>22493h</code> || Louie's cockpit opening || <code> | + | | <code>0x385c</code> || <code>14428</code> || <code>22493h</code> || PSSE_DEMOX01A_HATCH || Louie's cockpit opening || <code>582, 1220.WAV</code> |
|- | |- | ||
− | | <code>0x385d</code> || <code>14429</code> || <code>22433h</code> || Louie falling out of the ship || <code> | + | | <code>0x385d</code> || <code>14429</code> || <code>22433h</code> || PSSE_DEMOX01A_LOUIE_FALL || Louie falling out of the ship || <code>1086, 956, 970.WAV</code> |
|- | |- | ||
− | | <code>0x385e</code> || <code>14430</code> || <code>22356h</code> || Ship landing (intro cutscene I think) || <code> | + | | <code>0x385e</code> || <code>14430</code> || <code>22356h</code> || PSSE_DEMOX01A_ROCKET_HIT || Ship landing (intro cutscene I think) || <code>1337, 1338, 1339.WAV</code> |
|- | |- | ||
− | | <code>0x385f</code> || <code>14431</code> || <code>22280h</code> || Olimar shocked again || <code> | + | | <code>0x385f</code> || <code>14431</code> || <code>22280h</code> || PSSE_DEMOX01A_ORIMA_BIKU || Olimar shocked again || <code>912, 980.WAV</code> |
|- | |- | ||
− | | <code>0x3860</code> || <code>14432</code> || <code>22256h</code> || Louie saying "Orima" || <code> | + | | <code>0x3860</code> || <code>14432</code> || <code>22256h</code> || PSSE_DEMOX01A_LUGI_WONDER || Louie saying "Orima" || <code>964.WAV</code> |
|- | |- | ||
− | | <code>0x3861</code> || <code>14433</code> || <code>22234h</code> || Olimar being thrown out of his cockpit (day 1) || <code> | + | | <code>0x3861</code> || <code>14433</code> || <code>22234h</code> || PSSE_DEMOX01A_ORIMA_THROWN || Olimar being thrown out of his cockpit (day 1) || <code>981.WAV</code> |
|- | |- | ||
− | | <code>0x3862</code> || <code>14434</code> || <code>22161h</code> || Olimar hitting the ground || <code> | + | | <code>0x3862</code> || <code>14434</code> || <code>22161h</code> || PSSE_DEMOX01A_ORIMA_BOUND1 || Olimar hitting the ground || <code>923, 950, 951, 995.WAV</code> |
|- | |- | ||
− | | <code>0x3863</code> || <code>14435</code> || <code>22088h</code> || Olimar hitting the ground || <code> | + | | <code>0x3863</code> || <code>14435</code> || <code>22088h</code> || PSSE_DEMOX01A_ORIMA_BOUND2 || Olimar hitting the ground || <code>923, 950, 951, 995.WAV</code> |
|- | |- | ||
− | | <code>0x3864</code> || <code>14436</code> || <code>22015h</code> || Olimar hitting the ground || <code> | + | | <code>0x3864</code> || <code>14436</code> || <code>22015h</code> || PSSE_DEMOX01A_ORIMA_BOUND3 || Olimar hitting the ground || <code>923, 950, 951, 995.WAV</code> |
|- | |- | ||
− | | <code>0x3865</code> || <code>14437</code> || <code>21942h</code> || Olimar hitting the ground (and sighing) || <code> | + | | <code>0x3865</code> || <code>14437</code> || <code>21942h</code> || PSSE_DEMOX01A_ORIMA_BOUND4 || Olimar hitting the ground (and sighing) || <code>923, 950, 951, 983.WAV</code> |
|- | |- | ||
− | | <code>0x3866</code> || <code>14438</code> || <code>21609h</code> || Ship flying (first time entering area) || <code> | + | | <code>0x3866</code> || <code>14438</code> || <code>21609h</code> || PSSE_DEMOX01B_ROCKET || Ship flying (first time entering area) || <code>1345, 1415, 1418, 1419, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x3867</code> || <code>14439</code> || <code>21075h</code> || Onion flying (first time entering area) || <code> | + | | <code>0x3867</code> || <code>14439</code> || <code>21075h</code> || PSSE_DEMOX01B_ONYON || Onion flying (first time entering area) || <code>588, 922.WAV</code> |
|- | |- | ||
− | | <code>0x3868</code> || <code>14440</code> || <code>21276h</code> || Ship flying (gold) (first time entering area) || <code> | + | | <code>0x3868</code> || <code>14440</code> || <code>21276h</code> || PSSE_DEMOX01C_GOLDROCKET || Ship flying (gold) (first time entering area) || <code>1345, 1413, 1414, 1415, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x3869</code> || <code>14441</code> || <code>20697h</code> || Random sounds and Olimar sound || <code> | + | | <code>0x3869</code> || <code>14441</code> || <code>20697h</code> || PSSE_DEMOX02_ORIMA || Random sounds and Olimar sound || <code>922, 952, 980.WAV</code> |
|- | |- | ||
− | | <code>0x386a</code> || <code>14442</code> || <code>20621h</code> || Louie listening to ship || <code> | + | | <code>0x386a</code> || <code>14442</code> || <code>20621h</code> || PSSE_DEMOX05_LOUIE_ANTENA || Louie listening to ship || <code>912, 968.WAV</code> |
|- | |- | ||
− | | <code>0x386b</code> || <code>14443</code> || <code>20252h</code> || Louie listening to ship (+ beacon sound) || <code> | + | | <code>0x386b</code> || <code>14443</code> || <code>20252h</code> || PSSE_DEMOX05_LOUIE_RADER || Louie listening to ship (+ beacon sound) || <code>924, 956, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x386c</code> || <code>14444</code> || <code>20078h</code> || Louie walking up to Onion || <code> | + | | <code>0x386c</code> || <code>14444</code> || <code>20078h</code> || PSSE_DEMOX03_LOUIE1 || Louie walking up to Onion || <code>961, 967, 1406, 1407, 1408, 1409.WAV</code> |
|- | |- | ||
− | | <code>0x386d</code> || <code>14445</code> || <code>20150h</code> || Louie Pikmin seed cutscene || <code> | + | | <code>0x386d</code> || <code>14445</code> || <code>20150h</code> || PSSE_DEMOX03_LOUIE2 || Louie Pikmin seed cutscene || <code>966, 971, 957, 912.WAV</code> |
|- | |- | ||
− | | <code>0x386e</code> || <code>14446</code> || <code>19786h</code> || Louie running from Pikmin || <code> | + | | <code>0x386e</code> || <code>14446</code> || <code>19786h</code> || PSSE_DEMOG03_LOUIE || Louie running from Pikmin || <code>912, 921, 960, 961, 967, 970, 1406, 1407, 1408, 1409.WAV</code> |
|- | |- | ||
− | | <code>0x386f</code> || <code>14447</code> || <code>19673h</code> || Pikmin following Louie || <code> | + | | <code>0x386f</code> || <code>14447</code> || <code>19673h</code> || PSSE_DEMOG03_PIKI || Pikmin following Louie || <code>685, 694, 1000, 1001, 1002, 1003.WAV</code> |
|- | |- | ||
− | | <code>0x3870</code> || <code>14448</code> || <code>19606h</code> || First treasure shine || <code> | + | | <code>0x3870</code> || <code>14448</code> || <code>19606h</code> || PSSE_DEMOG04_TREASURE_FX || First treasure shine || <code>925.WAV</code> |
|- | |- | ||
− | | <code>0x3871</code> || <code>14449</code> || <code>19305h</code> || Olimar and Louie meeting up (+ Olimar sounds) || <code> | + | | <code>0x3871</code> || <code>14449</code> || <code>19305h</code> || PSSE_DEMOX06_ORIMA || Olimar and Louie meeting up (+ Olimar sounds) || <code>813, 814, 980, 983, 987, 988, 996, 1352, 1353.WAV</code> |
|- | |- | ||
− | | <code>0x3872</code> || <code>14450</code> || <code>19526h</code> || Olimar and Louie meeting up (just walking sounds) || <code> | + | | <code>0x3872</code> || <code>14450</code> || <code>19526h</code> || PSSE_DEMOX06_LOUIE || Olimar and Louie meeting up (just walking sounds) || <code>815, 816, 960, 1352, 1353.WAV</code> |
|- | |- | ||
− | | <code>0x3873</code> || <code>14451</code> || <code>19198h</code> || Olimar walking under Onion cutscene || <code> | + | | <code>0x3873</code> || <code>14451</code> || <code>19198h</code> || PSSE_DEMOG2C_ORIMA || Olimar walking under Onion cutscene || <code>815, 816, 983, 985, 986, 987, 988.WAV</code> |
|- | |- | ||
− | | <code>0x3874</code> || <code>14452</code> || <code>18885h</code> || Research Pod landing on ship (how many of these are there???) || <code> | + | | <code>0x3874</code> || <code>14452</code> || <code>18885h</code> || PSSE_DEMOS0E_POD_RETURN || Research Pod landing on ship (how many of these are there???) || <code>1090, 1418, 1422.WAV</code> |
|- | |- | ||
− | | <code>0x3875</code> || <code>14453</code> || <code>18755h</code> || Olimar walking up to ship beacon cutscene || <code> | + | | <code>0x3875</code> || <code>14453</code> || <code>18755h</code> || PSSE_DEMOG26_ORIMA || Olimar walking up to ship beacon cutscene || <code>805, 987, 804, 805, 986, 985, 983.WAV</code> |
|- | |- | ||
− | | <code>0x3876</code> || <code>14454</code> || <code>18679h</code> || Louie responding to said cutscene || <code> | + | | <code>0x3876</code> || <code>14454</code> || <code>18679h</code> || PSSE_DEMOG26_LOUIE || Louie responding to said cutscene || <code>912, 956.WAV</code> |
|- | |- | ||
− | | <code>0x3877</code> || <code>14455</code> || <code>18572h</code> || Gas sound (White Pikmin cutscene) || <code> | + | | <code>0x3877</code> || <code>14455</code> || <code>18572h</code> || PSSE_DEMOG27_PIKI_BREATH || Gas sound (White Pikmin cutscene) || <code>1306, 1279.WAV</code> |
|- | |- | ||
− | | <code>0x3878</code> || <code>14456</code> || <code>18461h</code> || Spicy Pikmin cutscene || <code> | + | | <code>0x3878</code> || <code>14456</code> || <code>18461h</code> || PSSE_DEMOG1A_RED_DOPING || Spicy Pikmin cutscene || <code>827, 1362, 1363, 1355, 1356, 1357, 734.WAV</code> |
|- | |- | ||
− | | <code>0x3879</code> || <code>14457</code> || <code>32222h</code> || Humming sound (Near treasure or cave sounds) || <code> | + | | <code>0x3879</code> || <code>14457</code> || <code>32222h</code> || PSSE_EV_POLUTION_MIX01 || Humming sound (Near treasure or cave sounds) || <code>1039, 1040, 1041.WAV</code> |
|- | |- | ||
− | | <code>0x387a</code> || <code>14458</code> || <code>32703h</code> || Humming sound (Near treasure or cave sounds) || <code> | + | | <code>0x387a</code> || <code>14458</code> || <code>32703h</code> || PSSE_EV_POLUTION_MIX02 || Humming sound (Near treasure or cave sounds) || <code>916, 1039.WAV</code> |
|- | |- | ||
− | | <code>0x387b</code> || <code>14459</code> || <code>33127h</code> || Humming sound (Near treasure or cave sounds) || <code> | + | | <code>0x387b</code> || <code>14459</code> || <code>33127h</code> || PSSE_EV_POLUTION_MIX_HOLE || Humming sound (Near treasure or cave sounds) || <code>916, 1039, 1040, 1041.WAV</code> |
|- | |- | ||
− | | <code>0x387c</code> || <code>14460</code> || <code>33764h</code> || Near cave || <code> | + | | <code>0x387c</code> || <code>14460</code> || <code>33764h</code> || PSSE_EV_POLUTION_NOISE || Near cave || <code>953.WAV</code> |
|- | |- | ||
− | | <code>0x387d</code> || <code>14461</code> || <code>33854h</code> || All treasures collected || <code> | + | | <code>0x387d</code> || <code>14461</code> || <code>33854h</code> || PSSE_EV_POLUTIONMIX_DOWN01 || All treasures collected || <code>1039, 1040.WAV</code> |
|- | |- | ||
− | | <code>0x387e</code> || <code>14462</code> || <code>33963h</code> || All treasures collected (again) || <code> | + | | <code>0x387e</code> || <code>14462</code> || <code>33963h</code> || PSSE_EV_POLUTIONMIX_DOWN02 || All treasures collected (again) || <code>1039, 1040.WAV</code> |
|- | |- | ||
|} | |} | ||
− | |||
== category 0x5 == | == category 0x5 == | ||
− | This category is used mostly for misc. sound effects. There are 60 entries in this bank. | + | This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused) |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x4800</code> || <code>18432</code> || <code>75387h</code> || | + | | <code>0x4800</code> || <code>18432</code> || <code>75387h</code> || PSSE_MP_POLUTION_MIX01 || Cave sounds || <code>1040, 1041.WAV</code> |
|- | |- | ||
− | | <code>0x4801</code> || <code>18433</code> || <code>75761h</code> || | + | | <code>0x4801</code> || <code>18433</code> || <code>75761h</code> || PSSE_MP_POLUTION_MIX02 || Cave sounds || <code>916, 1039.WAV</code> |
|- | |- | ||
− | | <code>0x4802</code> || <code>18434</code> || <code>77730h</code> || | + | | <code>0x4802</code> || <code>18434</code> || <code>77730h</code> || PSSE_MP_INSECT_OTAKARA_01 || Cave sounds || <code>1040.WAV</code> |
|- | |- | ||
− | | <code>0x4803</code> || <code>18435</code> || <code>77777h</code> || | + | | <code>0x4803</code> || <code>18435</code> || <code>77777h</code> || PSSE_MP_JUMP || Silence || <code>921.WAV</code> |
|- | |- | ||
− | | <code>0x4804</code> || <code>18436</code> || <code>902h</code> || | + | | <code>0x4804</code> || <code>18436</code> || <code>902h</code> || dummySound5 || Beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x4805</code> || <code>18437</code> || <code>902h</code> || | + | | <code>0x4805</code> || <code>18437</code> || <code>902h</code> || dummySound6 || Beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x4806</code> || <code>18438</code> || <code>77843h</code> || | + | | <code>0x4806</code> || <code>18438</code> || <code>77843h</code> || PSSE_SAVESELECTPAD || Cave loading screen (ft. Totaka's Song) || <code>919, 1066.WAV</code> |
|- | |- | ||
− | | <code>0x4807</code> || <code>18439</code> || <code>77150h</code> || | + | | <code>0x4807</code> || <code>18439</code> || <code>77150h</code> || PSSE_POD_PC || Dialogue background noise || <code>912, 953, 1040.WAV</code> |
|- | |- | ||
− | | <code>0x4808</code> || <code>18440</code> || <code>84194h</code> || | + | | <code>0x4808</code> || <code>18440</code> || <code>84194h</code> || PSSE_MP_BELLTEST || Confetti sounds || <code>925.WAV</code> |
|- | |- | ||
− | | <code>0x4809</code> || <code>18441</code> || <code>84468h</code> || | + | | <code>0x4809</code> || <code>18441</code> || <code>84468h</code> || PSSE_MP_FANFARETEST || Cave Complete chime || <code>1066.WAV</code> |
|- | |- | ||
− | | <code>0x480a</code> || <code>18442</code> || <code>84560h</code> || | + | | <code>0x480a</code> || <code>18442</code> || <code>84560h</code> || PSSE_MP_TAKARATEST || Cave sounds || <code>925.WAV</code> |
|- | |- | ||
− | | <code>0x480b</code> || <code>18443</code> || <code>86546h</code> || | + | | <code>0x480b</code> || <code>18443</code> || <code>86546h</code> || PSSE_MP_CALLINTEST || Strange sounds || <code>766.WAV</code> |
|- | |- | ||
− | | <code>0x480c</code> || <code>18444</code> || <code>69693h</code> || | + | | <code>0x480c</code> || <code>18444</code> || <code>69693h</code> || PSSE_MP_BIRD01_MIX01 || Sounds like an owl (loops) || <code>912.WAV</code> |
|- | |- | ||
− | | <code>0x480d</code> || <code>18445</code> || <code>70409h</code> || | + | | <code>0x480d</code> || <code>18445</code> || <code>70409h</code> || PSSE_MP_BIRD01_MIX02 || Sounds like a Morning Dove (loops) || <code>912.WAV</code> |
|- | |- | ||
− | | <code>0x480e</code> || <code>18446</code> || <code>70759h</code> || | + | | <code>0x480e</code> || <code>18446</code> || <code>70759h</code> || PSSE_MP_BIRD02_MIX01 || Buzzing sound (I think these are used on the title screen) || <code>913.WAV</code> |
|- | |- | ||
− | | <code>0x480f</code> || <code>18447</code> || <code>71130h</code> || | + | | <code>0x480f</code> || <code>18447</code> || <code>71130h</code> || PSSE_MP_BIRD02_MIX02 || Buzzing sound 2 || <code>913.WAV</code> |
|- | |- | ||
− | | <code>0x4810</code> || <code>18448</code> || <code>71327h</code> || | + | | <code>0x4810</code> || <code>18448</code> || <code>71327h</code> || PSSE_MP_BIRD03_MIX01 || Chirping sound || <code>914.WAV</code> |
|- | |- | ||
− | | <code>0x4811</code> || <code>18449</code> || <code>71580h</code> || | + | | <code>0x4811</code> || <code>18449</code> || <code>71580h</code> || PSSE_MP_BIRD03_MIX02 || Chirping sound || <code>914.WAV</code> |
|- | |- | ||
− | | <code>0x4812</code> || <code>18450</code> || <code>71918h</code> || | + | | <code>0x4812</code> || <code>18450</code> || <code>71918h</code> || PSSE_MP_BIRD04_MIX01 || Buzzing sound || <code>915.WAV</code> |
|- | |- | ||
− | | <code>0x4813</code> || <code>18451</code> || <code>72229h</code> || | + | | <code>0x4813</code> || <code>18451</code> || <code>72229h</code> || PSSE_MP_BIRD04_MIX02 || Buzzing sound || <code>915.WAV</code> |
|- | |- | ||
− | | <code>0x4814</code> || <code>18452</code> || <code>72464h</code> || | + | | <code>0x4814</code> || <code>18452</code> || <code>72464h</code> || PSSE_MP_BIRD_NIGHT01_MIX || Crow chirping || <code>916.WAV</code> |
|- | |- | ||
− | | <code>0x4815</code> || <code>18453</code> || <code>72926h</code> || | + | | <code>0x4815</code> || <code>18453</code> || <code>72926h</code> || PSSE_MP_BIRD_NIGHT02_MIX || Owl || <code>917.WAV</code> |
|- | |- | ||
− | | <code>0x4816</code> || <code>18454</code> || <code>73530h</code> || | + | | <code>0x4816</code> || <code>18454</code> || <code>73530h</code> || PSSE_MP_INSECT01_MIX1 || Weird cave sounds || <code>927.WAV</code> |
|- | |- | ||
− | | <code>0x4817</code> || <code>18455</code> || <code>73739h</code> || | + | | <code>0x4817</code> || <code>18455</code> || <code>73739h</code> || PSSE_MP_INSECT01_MIX2 || Weird cave sounds || <code>927.WAV</code> |
|- | |- | ||
− | | <code>0x4818</code> || <code>18456</code> || <code>73946h</code> || | + | | <code>0x4818</code> || <code>18456</code> || <code>73946h</code> || PSSE_MP_INSECT02_MIX1 || Weird sounds || <code>929.WAV</code> |
|- | |- | ||
− | | <code>0x4819</code> || <code>18457</code> || <code>74125h</code> || | + | | <code>0x4819</code> || <code>18457</code> || <code>74125h</code> || PSSE_MP_INSECT02_MIX2 || Weird cave sounds || <code>929.WAV</code> |
|- | |- | ||
− | | <code>0x481a</code> || <code>18458</code> || <code>74314h</code> || | + | | <code>0x481a</code> || <code>18458</code> || <code>74314h</code> || PSSE_MP_INSECT03_MIX1 || Buzzing sounds || <code>931.WAV</code> |
|- | |- | ||
− | | <code>0x481b</code> || <code>18459</code> || <code>74550h</code> || | + | | <code>0x481b</code> || <code>18459</code> || <code>74550h</code> || PSSE_MP_INSECT03_MIX2 || Buzzing sounds || <code>931.WAV</code> |
|- | |- | ||
− | | <code>0x481c</code> || <code>18460</code> || <code>74797h</code> || | + | | <code>0x481c</code> || <code>18460</code> || <code>74797h</code> || PSSE_MP_INSECT04_MIX1 || Weird sounds || <code>933.WAV</code> |
|- | |- | ||
− | | <code>0x481d</code> || <code>18461</code> || <code>74931h</code> || | + | | <code>0x481d</code> || <code>18461</code> || <code>74931h</code> || PSSE_MP_INSECT04_MIX2 || Weird sounds || <code>933.WAV</code> |
|- | |- | ||
− | | <code>0x481e</code> || <code>18462</code> || <code>75059h</code> || | + | | <code>0x481e</code> || <code>18462</code> || <code>75059h</code> || PSSE_MP_INSECT05_MIX1 || Weird sounds || <code>935.WAV</code> |
|- | |- | ||
− | | <code>0x481f</code> || <code>18463</code> || <code>75226h</code> || | + | | <code>0x481f</code> || <code>18463</code> || <code>75226h</code> || PSSE_MP_INSECT05_MIX2 || Weird sounds || <code>935.WAV</code> |
|- | |- | ||
− | | <code>0x4820</code> || <code>18464</code> || <code>86777h</code> || | + | | <code>0x4820</code> || <code>18464</code> || <code>86777h</code> || PSSE_MP_INSECTDEEP01_MIX1 || Weird sounds || <code>938.WAV</code> |
|- | |- | ||
− | | <code>0x4821</code> || <code>18465</code> || <code>87154h</code> || | + | | <code>0x4821</code> || <code>18465</code> || <code>87154h</code> || PSSE_MP_INSECTDEEP01_MIX2 || Weird sounds || <code>937, 938.WAV</code> |
|- | |- | ||
− | | <code>0x4822</code> || <code>18466</code> || <code>87498h</code> || | + | | <code>0x4822</code> || <code>18466</code> || <code>87498h</code> || PSSE_MP_INSECTDEEP02_MIX1 || Weird sounds || <code>939, 940.WAV</code> |
|- | |- | ||
− | | <code>0x4823</code> || <code>18467</code> || <code>87668h</code> || | + | | <code>0x4823</code> || <code>18467</code> || <code>87668h</code> || PSSE_MP_INSECTDEEP02_MIX2 || Weird sounds || <code>939, 940.WAV</code> |
|- | |- | ||
− | | <code>0x4824</code> || <code>18468</code> || <code>87814h</code> || | + | | <code>0x4824</code> || <code>18468</code> || <code>87814h</code> || PSSE_MP_INSECTDEEP03_MIX1 || Weird sounds || <code>941, 943.WAV</code> |
|- | |- | ||
− | | <code>0x4825</code> || <code>18469</code> || <code>87941h</code> || | + | | <code>0x4825</code> || <code>18469</code> || <code>87941h</code> || PSSE_MP_INSECTDEEP03_MIX2 || Weird sounds || <code>941, 943.WAV</code> |
|- | |- | ||
− | | <code>0x4826</code> || <code>18470</code> || <code>88044h</code> || | + | | <code>0x4826</code> || <code>18470</code> || <code>88044h</code> || PSSE_MP_INSECTDEEP04_MIX1 || Weird sounds || <code>944.WAV</code> |
|- | |- | ||
− | | <code>0x4827</code> || <code>18471</code> || <code>88167h</code> || | + | | <code>0x4827</code> || <code>18471</code> || <code>88167h</code> || PSSE_MP_INSECTDEEP04_MIX2 || Weird sounds || <code>944.WAV</code> |
|- | |- | ||
− | | <code>0x4828</code> || <code>18472</code> || <code>88252h</code> || | + | | <code>0x4828</code> || <code>18472</code> || <code>88252h</code> || PSSE_MP_INSECTDEEP05_MIX1 || Weird sounds || <code>945, 946.WAV</code> |
|- | |- | ||
− | | <code>0x4829</code> || <code>18473</code> || <code>88436h</code> || | + | | <code>0x4829</code> || <code>18473</code> || <code>88436h</code> || PSSE_MP_INSECTDEEP05_MIX2 || Weird sounds || <code>945, 946.WAV</code> |
|- | |- | ||
− | | <code>0x482a</code> || <code>18474</code> || <code>88584h</code> || | + | | <code>0x482a</code> || <code>18474</code> || <code>88584h</code> || PSSE_MP_INSECTDEEP06_MIX1 || Weird sounds || <code>947, 948.WAV</code> |
|- | |- | ||
− | | <code>0x482b</code> || <code>18475</code> || <code>88676h</code> || | + | | <code>0x482b</code> || <code>18475</code> || <code>88676h</code> || PSSE_MP_INSECTDEEP06_MIX2 || Weird sounds || <code>947, 948.WAV</code> |
|- | |- | ||
− | | <code>0x482c</code> || <code>18476</code> || <code>86591h</code> || | + | | <code>0x482c</code> || <code>18476</code> || <code>86591h</code> || PSSE_MP_DEMOPODTEST || Ship about to speak in cutscene || <code>766, 920.WAV</code> |
|- | |- | ||
− | | <code>0x482d</code> || <code>18477</code> || <code>69551h</code> || | + | | <code>0x482d</code> || <code>18477</code> || <code>69551h</code> || PSSE_MP_WIND_BACK || Wind blowing || <code>873, 874, 875.WAV</code> |
|- | |- | ||
− | | <code>0x482e</code> || <code>18478</code> || <code>69551h</code> || | + | | <code>0x482e</code> || <code>18478</code> || <code>69551h</code> || PSSE_MP_WIND_FRONT || Wind blowing || <code>873, 874, 875.WAV</code> |
|- | |- | ||
− | | <code>0x482f</code> || <code>18479</code> || <code>88755h</code> || | + | | <code>0x482f</code> || <code>18479</code> || <code>88755h</code> || PSSE_MP_SEMI_KUMA01 || Cicada chirping || <code>954.WAV</code> |
|- | |- | ||
− | | <code>0x4830</code> || <code>18480</code> || <code>88861h</code> || | + | | <code>0x4830</code> || <code>18480</code> || <code>88861h</code> || PSSE_MP_SEMI_KUMA02 || Cicada chirping || <code>954.WAV</code> |
|- | |- | ||
− | | <code>0x4831</code> || <code>18481</code> || <code>88965h</code> || | + | | <code>0x4831</code> || <code>18481</code> || <code>88965h</code> || PSSE_MP_SEMI_HIGURASHI01 || Sunset insect buzzing || <code>926.WAV</code> |
|- | |- | ||
− | | <code>0x4832</code> || <code>18482</code> || <code>89154h</code> || | + | | <code>0x4832</code> || <code>18482</code> || <code>89154h</code> || PSSE_MP_SEMI_HIGURASHI02 || Sunset insect buzzing || <code>926.WAV</code> |
|- | |- | ||
− | | <code>0x4833</code> || <code>18483</code> || <code>89347h</code> || | + | | <code>0x4833</code> || <code>18483</code> || <code>89347h</code> || PSSE_MP_SEMI_MINMIN01 || Sunset insect buzzing || <code>973, 974, 975.WAV</code> |
|- | |- | ||
− | | <code>0x4834</code> || <code>18484</code> || <code>89565h</code> || | + | | <code>0x4834</code> || <code>18484</code> || <code>89565h</code> || PSSE_MP_SEMI_MINMIN02 || Sunset insect buzzing || <code>973, 974, 975.WAV</code> |
|- | |- | ||
− | | <code>0x4835</code> || <code>18485</code> || <code>89827h</code> || | + | | <code>0x4835</code> || <code>18485</code> || <code>89827h</code> || PSSE_MP_SEMI_NIINII01 || Sunset insect buzzing || <code>977.WAV</code> |
|- | |- | ||
− | | <code>0x4836</code> || <code>18486</code> || <code>89965h</code> || | + | | <code>0x4836</code> || <code>18486</code> || <code>89965h</code> || PSSE_MP_SEMI_NIINII02 || Sunset insect buzzing || <code>977.WAV</code> |
|- | |- | ||
− | | <code>0x4837</code> || <code>18487</code> || <code>69222h</code> || | + | | <code>0x4837</code> || <code>18487</code> || <code>69222h</code> || PSSE_MP_BIRD_SP_SUZUME || Bird Chirping || <code>884, 885, 886.WAV</code> |
|- | |- | ||
− | | <code>0x4838</code> || <code>18488</code> || <code>69286h</code> || | + | | <code>0x4838</code> || <code>18488</code> || <code>69286h</code> || PSSE_MP_BIRD_SP_UGUISU || Bird Chirping || <code>887, 888.WAV</code> |
|- | |- | ||
− | | <code>0x4839</code> || <code>18489</code> || <code>69341h</code> || | + | | <code>0x4839</code> || <code>18489</code> || <code>69341h</code> || PSSE_MP_BIRD_SP_HIBARI || Bird Chirping || <code>882, 883.WAV</code> |
|- | |- | ||
− | | <code>0x483a</code> || <code>18490</code> || <code>69391h</code> || | + | | <code>0x483a</code> || <code>18490</code> || <code>69391h</code> || PSSE_MP_BIRD_FA_KAMO || Bird Chirping || <code>876.WAV</code> |
|- | |- | ||
− | | <code>0x483b</code> || <code>18491</code> || <code>69425h</code> || | + | | <code>0x483b</code> || <code>18491</code> || <code>69425h</code> || PSSE_MP_BIRD_FA_MOZU || Odd sound || <code>877, 878.WAV</code> |
|- | |- | ||
− | | <code>0x483c</code> || <code>18492</code> || <code>69480h</code> || | + | | <code>0x483c</code> || <code>18492</code> || <code>69480h</code> || PSSE_MP_BIRD_FA_TSUGUMI || Bird Chirping || <code>879, 880, 881.WAV</code> |
|- | |- | ||
|} | |} | ||
− | {{todo|add more entries and add | + | {{todo|add more entries and add WAV numbers when applicable}} |
== category 0x6 == | == category 0x6 == | ||
− | This category is used mostly for enemy sound effects. There are 395 entries in this bank. | + | This category is used mostly for enemy sound effects. There are 395 entries in this bank. |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x5800</code> || <code>22528</code> || <code> | + | | <code>0x5800</code> || <code>22528</code> || <code>62434h</code> || PSSE_PK_SE_BOMB || Bomb rock explosion || <code>799.WAV</code> |
|- | |- | ||
− | | <code>0x5801</code> || <code>22529</code> || <code> | + | | <code>0x5801</code> || <code>22529</code> || <code>26319h</code> || PSSE_EN_LAND_SOIL_S || Pellet hitting the ground (small) || <code>792.WAV</code> |
|- | |- | ||
− | | <code>0x5802</code> || <code>22530</code> || <code> | + | | <code>0x5802</code> || <code>22530</code> || <code>26275h</code> || PSSE_EN_LAND_SOIL_M || Pellet hitting the ground (medium) || <code>1209.WAV</code> |
|- | |- | ||
− | | <code>0x5803</code> || <code>22531</code> || <code> | + | | <code>0x5803</code> || <code>22531</code> || <code>26297h</code> || PSSE_EN_LAND_SOIL_L || Pellet hitting the ground (large) || <code>613.WAV</code> |
|- | |- | ||
− | | <code>0x5804</code> || <code>22532</code> || <code> | + | | <code>0x5804</code> || <code>22532</code> || <code>26187h</code> || PSSE_EN_LAND_WATER1_S || Water splash (small) || <code>800.WAV</code> |
|- | |- | ||
− | | <code>0x5805</code> || <code>22533</code> || <code> | + | | <code>0x5805</code> || <code>22533</code> || <code>49738h</code> || PSSE_EN_HOUDAI_WATER_IMPACT || Water splash + cartoonish gunshot || <code>1092, 1215.WAV</code> |
|- | |- | ||
− | | <code>0x5806</code> || <code>22534</code> || <code> | + | | <code>0x5806</code> || <code>22534</code> || <code>49787h</code> || PSSE_EN_KING_WATER_APPEAR || Long explosion || <code>1087, 1134.WAV</code> |
|- | |- | ||
− | | <code>0x5807</code> || <code>22535</code> || <code> | + | | <code>0x5807</code> || <code>22535</code> || <code>50768h</code> || PSSE_EN_POISON_DAMAGE || Gas sound || <code>1279, 1306.WAV</code> |
|- | |- | ||
− | | <code>0x5808</code> || <code>22536</code> || <code> | + | | <code>0x5808</code> || <code>22536</code> || <code>61414h</code> || PSSE_EN_BOMB_START || Rock breaking || <code>786.WAV</code> |
|- | |- | ||
− | | <code>0x5809</code> || <code>22537</code> || <code> | + | | <code>0x5809</code> || <code>22537</code> || <code>61388h</code> || PSSE_EN_BOMB_LOOP || Bomb rock hissing? || <code>1176.WAV</code> |
|- | |- | ||
− | | <code>0x580a</code> || <code>22538</code> || <code> | + | | <code>0x580a</code> || <code>22538</code> || <code>50597h</code> || PSSE_EN_ENEMY_GHOST || Enemy ghost || <code>1168.WAV</code> |
|- | |- | ||
− | | <code>0x580b</code> || <code>22539</code> || <code> | + | | <code>0x580b</code> || <code>22539</code> || <code>50741h</code> || PSSE_EN_ENEMY_FATAL_HIT || Enemy being defeated || <code>1169.WAV</code> |
|- | |- | ||
− | | <code>0x580c</code> || <code>22530</code> || <code> | + | | <code>0x580c</code> || <code>22530</code> || <code>50175h</code> || PSSE_EN_HIBA_STOP || Wobbly sound (maybe related to dying enemies) || <code>1305.WAV</code> |
|- | |- | ||
− | | <code>0x580d</code> || <code>22541</code> || <code> | + | | <code>0x580d</code> || <code>22541</code> || <code>66041h</code> || PSSE_EN_PIKIMAKI_DISAPPEAR || Honeywisp disappearing || <code>1287.WAV</code> |
|- | |- | ||
− | | <code>0x580e</code> || <code>22542</code> || <code> | + | | <code>0x580e</code> || <code>22542</code> || <code>65986h</code> || PSSE_EN_PIKIMAKI_APPEAR || Honeywisp appearing || <code>1287.WAV</code> |
|- | |- | ||
− | | <code>0x580f</code> || <code>22543</code> || <code> | + | | <code>0x580f</code> || <code>22543</code> || <code>50210h</code> || PSSE_EN_BABY_PRESSED || Squash sound || <code>1271.WAV</code> |
|- | |- | ||
− | | <code>0x5810</code> || <code>22544</code> || <code> | + | | <code>0x5810</code> || <code>22544</code> || <code>66706h</code> || PSSE_EN_ENEMY_LOOSE_ITEM || Enemy dropping item chime || <code>757.WAV</code> |
|- | |- | ||
− | | <code>0x5811</code> || <code>22545</code> || <code> | + | | <code>0x5811</code> || <code>22545</code> || <code>63107h</code> || PSSE_EN_CHAPPY_WALK || Large enemy walk sound || <code>653.WAV</code> |
|- | |- | ||
− | | <code>0x5812</code> || <code>22546</code> || <code> | + | | <code>0x5812</code> || <code>22546</code> || <code>63129h</code> || PSSE_EN_CHAPPY_DAMAGED || Bulborb waking up to bomb explosion (pik1 leftover) || <code>648.WAV</code> |
|- | |- | ||
− | | <code>0x5813</code> || <code>22547</code> || <code> | + | | <code>0x5813</code> || <code>22547</code> || <code>63151h</code> || PSSE_EN_CHAPPY_SWING || Large enemy shaking || <code>651.WAV</code> |
|- | |- | ||
− | | <code>0x5814</code> || <code>22548</code> || <code> | + | | <code>0x5814</code> || <code>22548</code> || <code>63173h</code> || PSSE_EN_CHAPPY_SLEEP || Bulborb snoring || <code>650.WAV</code> |
|- | |- | ||
− | | <code>0x5815</code> || <code>22549</code> || <code> | + | | <code>0x5815</code> || <code>22549</code> || <code>63195h</code> || PSSE_EN_CHAPPY_BITE1 || Bulborb chomping || <code>646.WAV</code> |
|- | |- | ||
− | | <code>0x5816</code> || <code>22550</code> || <code> | + | | <code>0x5816</code> || <code>22550</code> || <code>63217h</code> || PSSE_EN_CHAPPY_BITE2 || Bulborb getting up after missing bite || <code>647.WAV</code> |
|- | |- | ||
− | | <code>0x5817</code> || <code>22551</code> || <code> | + | | <code>0x5817</code> || <code>22551</code> || <code>63261h</code> || PSSE_EN_CHAPPY_DOWN || Thump sound (maybe related to bulborb biting) || <code>652.WAV</code> |
|- | |- | ||
− | | <code>0x5818</code> || <code>22552</code> || <code> | + | | <code>0x5818</code> || <code>22552</code> || <code>63239h</code> || PSSE_EN_CHAPPY_DEAD || Bulborb dying || <code>1084.WAV</code> |
|- | |- | ||
− | | <code>0x5819</code> || <code>22553</code> || <code> | + | | <code>0x5819</code> || <code>22553</code> || <code>63283h</code> || PSSE_EN_CHAPPY_EAT || Bulborb chewing || <code>649.WAV</code> |
|- | |- | ||
− | | <code>0x581a</code> || <code>22554</code> || <code> | + | | <code>0x581a</code> || <code>22554</code> || <code>63305h</code> || PSSE_EN_MINI_CHAPPY_WALK || Small enemy walking || <code>597.WAV</code> |
|- | |- | ||
− | | <code>0x581b</code> || <code>22555</code> || <code> | + | | <code>0x581b</code> || <code>22555</code> || <code>63327h</code> || PSSE_EN_MINI_CHAPPY_FDAMAGE || Dwarf Bulborb detecting something || <code>592.WAV</code> |
|- | |- | ||
− | | <code>0x581c</code> || <code>22556</code> || <code> | + | | <code>0x581c</code> || <code>22556</code> || <code>63349h</code> || PSSE_EN_MINI_CHAPPY_DIE || Dwarf Bulborb dying || <code>593.WAV</code> |
|- | |- | ||
− | | <code>0x581d</code> || <code>22557</code> || <code> | + | | <code>0x581d</code> || <code>22557</code> || <code>63371h</code> || PSSE_EN_MINI_CHAPPY_SWING || Small enemy shaking || <code>595.WAV</code> |
|- | |- | ||
− | | <code>0x581e</code> || <code>22558</code> || <code> | + | | <code>0x581e</code> || <code>22558</code> || <code>63393h</code> || PSSE_EN_MINI_CHAPPY_BITE || Dwarf Bulborb chomping || <code>591.WAV</code> |
|- | |- | ||
− | | <code>0x581f</code> || <code>22559</code> || <code> | + | | <code>0x581f</code> || <code>22559</code> || <code>63415h</code> || PSSE_EN_MINI_CHAPPY_EAT || Dwarf Bulborb chewing || <code>594.WAV</code> |
|- | |- | ||
− | | <code>0x5820</code> || <code>22560</code> || <code> | + | | <code>0x5820</code> || <code>22560</code> || <code>63437h</code> || PSSE_EN_MINI_CHAPPY_DOWN || Thump sound (not sure if this relates to Dwarf Bulborbs) || <code>596.WAV</code> |
|- | |- | ||
− | | <code>0x5821</code> || <code>22561</code> || <code> | + | | <code>0x5821</code> || <code>22561</code> || <code>63459h</code> || PSSE_EN_MINI_CHAPPY_ALERT || Dwarf Bulborb being squashed || <code>590.WAV</code> |
|- | |- | ||
− | | <code>0x5822</code> || <code>22562</code> || <code> | + | | <code>0x5822</code> || <code>22562</code> || <code>63481h</code> || PSSE_EN_FROG_WALK || Wollywog stepping || <code>603.WAV</code> |
|- | |- | ||
− | | <code>0x5823</code> || <code>22563</code> || <code> | + | | <code>0x5823</code> || <code>22563</code> || <code>63503h</code> || PSSE_EN_FROG_DIE || Wollywog dying || <code>750.WAV</code> |
|- | |- | ||
− | | <code>0x5824</code> || <code>22564</code> || <code> | + | | <code>0x5824</code> || <code>22564</code> || <code>63525h</code> || PSSE_EN_FROG_FALL || Wollywog falling || <code>606.WAV</code> |
|- | |- | ||
− | | <code>0x5825</code> || <code>22565</code> || <code> | + | | <code>0x5825</code> || <code>22565</code> || <code>63547h</code> || PSSE_EN_FROG_HIGHJUMP || Wollywog Jumping || <code>607.WAV</code> |
|- | |- | ||
− | | <code>0x5826</code> || <code>22566</code> || <code> | + | | <code>0x5826</code> || <code>22566</code> || <code>63569h</code> || PSSE_EN_FROG_JUMP || Wollywog hopping (roaming back to home) || <code>751.WAV</code> |
|- | |- | ||
− | | <code>0x5827</code> || <code>22567</code> || <code> | + | | <code>0x5827</code> || <code>22567</code> || <code>63591h</code> || PSSE_EN_FROG_LAND || Wollywog landing (attacking) || <code>608.WAV</code> |
|- | |- | ||
− | | <code>0x5828</code> || <code>22568</code> || <code> | + | | <code>0x5828</code> || <code>22568</code> || <code>63613h</code> || PSSE_EN_FROG_DOWN || Wollywog landing (dying) || <code>752.WAV</code> |
|- | |- | ||
− | | <code>0x5829</code> || <code>22569</code> || <code> | + | | <code>0x5829</code> || <code>22569</code> || <code>63635h</code> || PSSE_EN_FROG_VOICE || Wollywog croaking (high) || <code>753.WAV</code> |
|- | |- | ||
− | | <code>0x582a</code> || <code>22570</code> || <code> | + | | <code>0x582a</code> || <code>22570</code> || <code>63671h</code> || PSSE_EN_FROG_ATTACK || Wollywog croaking (low) || <code>753.WAV</code> |
|- | |- | ||
− | | <code>0x582b</code> || <code>22571</code> || <code> | + | | <code>0x582b</code> || <code>22571</code> || <code>63711h</code> || PSSE_EN_FROG_EAT || Wollywog croaking (triple croak) || <code>753.WAV</code> |
|- | |- | ||
− | | <code>0x582c</code> || <code>22572</code> || <code> | + | | <code>0x582c</code> || <code>22572</code> || <code>63771h</code> || PSSE_EN_FROG_WATERJUMP || Something leaving water (possibly Wollywog jumping out of water) || <code>604.WAV</code> |
|- | |- | ||
− | | <code>0x582d</code> || <code>22573</code> || <code> | + | | <code>0x582d</code> || <code>22573</code> || <code>63793h</code> || PSSE_EN_FROG_WATERLAND || Something land in water (possibly Wollywog landing in water) || <code>605.WAV</code> |
|- | |- | ||
− | | <code>0x582e</code> || <code>22574</code> || <code> | + | | <code>0x582e</code> || <code>22574</code> || <code>63815h</code> || PSSE_EN_SNAKE_APPEAR || Snagret emerging out of the ground || <code>611.WAV</code> |
|- | |- | ||
− | | <code>0x582f</code> || <code>22575</code> || <code> | + | | <code>0x582f</code> || <code>22575</code> || <code>63837h</code> || PSSE_EN_SNAKE_DIG || Snagret going in to the ground || <code>614.WAV</code> |
|- | |- | ||
− | | <code>0x5830</code> || <code>22576</code> || <code> | + | | <code>0x5830</code> || <code>22576</code> || <code>63869h</code> || PSSE_EN_SNAKE_SHOUT || Snagret crowing || <code>1110.WAV</code> |
|- | |- | ||
− | | <code>0x5831</code> || <code>22577</code> || <code> | + | | <code>0x5831</code> || <code>22577</code> || <code>63920h</code> || PSSE_EN_SNAKE_EAT || Snagret pecking the ground || <code>612.WAV</code> |
|- | |- | ||
− | | <code>0x5832</code> || <code>22578</code> || <code> | + | | <code>0x5832</code> || <code>22578</code> || <code>63942h</code> || PSSE_EN_SNAKE_DRINK || Snagret eating || <code>1108.WAV</code> |
|- | |- | ||
− | | <code>0x5833</code> || <code>22579</code> || <code> | + | | <code>0x5833</code> || <code>22579</code> || <code>63964h</code> || PSSE_EN_SNAKE_TURN || rumbling sound (maybe related to Snagrets) || <code>615.WAV</code> |
|- | |- | ||
− | | <code>0x5834</code> || <code>22580</code> || <code> | + | | <code>0x5834</code> || <code>22580</code> || <code>64003h</code> || PSSE_EN_SNAKE_MOGAKU || Snagret being attacked || <code>1109.WAV</code> |
|- | |- | ||
− | | <code>0x5835</code> || <code>22581</code> || <code> | + | | <code>0x5835</code> || <code>22581</code> || <code>64025h</code> || PSSE_EN_SNAKE_DEAD1 || Snagret dying || <code>1107.WAV</code> |
|- | |- | ||
− | | <code>0x5836</code> || <code>22582</code> || <code> | + | | <code>0x5836</code> || <code>22582</code> || <code>64047h</code> || PSSE_EN_SNAKE_DEAD2 || Snagret landing on the ground || <code>613.WAV</code> |
|- | |- | ||
− | | <code>0x5837</code> || <code>22583</code> || <code> | + | | <code>0x5837</code> || <code>22583</code> || <code>64069h</code> || PSSE_EN_SPIDER_WALK || Snagret body segments exploding (maybe) || <code>777.WAV</code> |
|- | |- | ||
− | | <code>0x5838</code> || <code>22584</code> || <code> | + | | <code>0x5838</code> || <code>22584</code> || <code>64154h</code> || PSSE_EN_SPIDER_LAND || Snagret head exploding (maybe) || <code>755.WAV</code> |
|- | |- | ||
− | | <code>0x5839</code> || <code>22585</code> || <code> | + | | <code>0x5839</code> || <code>22585</code> || <code>57908h</code> || PSSE_EN_SPIDER_WAIT || Beady idle || <code>1191, 1197.WAV</code> |
|- | |- | ||
− | | <code>0x583a</code> || <code>22586</code> || <code> | + | | <code>0x583a</code> || <code>22586</code> || <code>57797h</code> || PSSE_EN_SPIDER_FLICK || Beady shaking || <code>601, 1191, 1193, 1194, 1197.WAV</code> |
|- | |- | ||
− | | <code>0x583b</code> || <code>22587</code> || <code> | + | | <code>0x583b</code> || <code>22587</code> || <code>57679h</code> || PSSE_EN_SPIDER_DEAD || Beady dying || <code>1191, 1192, 1193, 1195, 1198.WAV</code> |
|- | |- | ||
− | | <code>0x583c</code> || <code>22588</code> || <code> | + | | <code>0x583c</code> || <code>22588</code> || <code>64176h</code> || PSSE_EN_TANK_FIRE || Fire blowing || <code>1103.WAV</code> |
|- | |- | ||
− | | <code>0x583d</code> || <code>22589</code> || <code> | + | | <code>0x583d</code> || <code>22589</code> || <code>64203h</code> || PSSE_EN_TANK_BREATH || Fiery blowhog winding up to blow fire || <code>1294.WAV</code> |
|- | |- | ||
− | | <code>0x583e</code> || <code>22590</code> || <code> | + | | <code>0x583e</code> || <code>22590</code> || <code>64225h</code> || PSSE_EN_TANK_WALK || Blowhog walking || <code>635.WAV</code> |
|- | |- | ||
− | | <code>0x583f</code> || <code>22591</code> || <code> | + | | <code>0x583f</code> || <code>22591</code> || <code>64247h</code> || PSSE_EN_TANK_SWING || Blowhog flicking || <code>673.WAV</code> |
|- | |- | ||
− | | <code>0x5840</code> || <code>22592</code> || <code> | + | | <code>0x5840</code> || <code>22592</code> || <code>64269h</code> || PSSE_EN_TANK_DAMAGE || Blowhog being hit (unused) || <code>674.WAV</code> |
|- | |- | ||
− | | <code>0x5841</code> || <code>22593</code> || <code> | + | | <code>0x5841</code> || <code>22593</code> || <code>64291h</code> || PSSE_EN_TANK_DEAD1 || Blowhog dying || <code>671.WAV</code> |
|- | |- | ||
− | | <code>0x5842</code> || <code>22594</code> || <code> | + | | <code>0x5842</code> || <code>22594</code> || <code>64313h</code> || PSSE_EN_TANK_DEAD2 || Blowhog dying (hitting the ground) || <code>672.WAV</code> |
|- | |- | ||
− | | <code>0x5843</code> || <code>22595</code> || <code> | + | | <code>0x5843</code> || <code>22595</code> || <code>64383h</code> || PSSE_EN_HANACHIRASHI_LAND || Blowhog dying (hitting the ground) (could be either, idk) || <code>634.WAV</code> |
|- | |- | ||
− | | <code>0x5844</code> || <code>22596</code> || <code> | + | | <code>0x5844</code> || <code>22596</code> || <code>58134h</code> || PSSE_EN_DAMAGUMO_SMOKE || Beady starting to crumble || <code>1102, 1201, 1307.WAV</code> |
|- | |- | ||
− | | <code>0x5845</code> || <code>22597</code> || <code> | + | | <code>0x5845</code> || <code>22597</code> || <code>57956h</code> || PSSE_EN_DAMAGUMO_RAISE1 || Beady walking || <code>1192, 1196.WAV</code> |
|- | |- | ||
− | | <code>0x5846</code> || <code>22598</code> || <code> | + | | <code>0x5846</code> || <code>22598</code> || <code>58006h</code> || PSSE_EN_DAMAGUMO_RAISE2 || Beady walking (damaged) || <code>1192, 1196.WAV</code> |
|- | |- | ||
− | | <code>0x5847</code> || <code>22599</code> || <code> | + | | <code>0x5847</code> || <code>22599</code> || <code>58056h</code> || PSSE_EN_DAMAGUMO_RAISE3 || Beady walking (almost dead) || <code>1192, 1196.WAV</code> |
|- | |- | ||
− | | <code>0x5848</code> || <code>22600</code> || <code> | + | | <code>0x5848</code> || <code>22600</code> || <code>57072h</code> || PSSE_EN_BIGFOOT_RAISE1 || Raging Long Legs walking || <code>1174, 1192.WAV</code> |
|- | |- | ||
− | | <code>0x5849</code> || <code>22601</code> || <code> | + | | <code>0x5849</code> || <code>22601</code> || <code>57127h</code> || PSSE_EN_BIGFOOT_RAISE2 || Raging Long Legs walking (damaged) || <code>1174, 1192.WAV</code> |
|- | |- | ||
− | | <code>0x584a</code> || <code>22602</code> || <code> | + | | <code>0x584a</code> || <code>22602</code> || <code>57182h</code> || PSSE_EN_BIGFOOT_RAISE3 || Raging Long Legs walking (almost dead) || <code>1174, 1192.WAV</code> |
|- | |- | ||
− | | <code>0x584b</code> || <code>22603</code> || <code> | + | | <code>0x584b</code> || <code>22603</code> || <code>57017h</code> || PSSE_EN_BIGFOOT_RAISE_FAST || Raging Long Legs walking (not sure when used) || <code>1174, 1192.WAV</code> |
|- | |- | ||
− | | <code>0x584c</code> || <code>22604</code> || <code> | + | | <code>0x584c</code> || <code>22604</code> || <code>64361h</code> || PSSE_EN_ELECBUG_GETUP || flipping Annode beetle || <code>632.WAV</code> |
|- | |- | ||
− | | <code>0x584d</code> || <code>22605</code> || <code> | + | | <code>0x584d</code> || <code>22605</code> || <code>64405h</code> || PSSE_EN_ELECBUG_SPORE || Other boing sound || <code>631.WAV</code> |
|- | |- | ||
− | | <code>0x584e</code> || <code>22606</code> || <code> | + | | <code>0x584e</code> || <code>22606</code> || <code>64427h</code> || PSSE_EN_KING_WALK || Emperor walking || <code>1256.WAV</code> |
|- | |- | ||
− | | <code>0x584f</code> || <code>22607</code> || <code> | + | | <code>0x584f</code> || <code>22607</code> || <code>64454h</code> || PSSE_EN_KING_READY || Emperor winding up attack || <code>630.WAV</code> |
|- | |- | ||
− | | <code>0x5850</code> || <code>22608</code> || <code> | + | | <code>0x5850</code> || <code>22608</code> || <code>64476h</code> || PSSE_EN_KING_BERO1 || Emperor attacking || <code>620.WAV</code> |
|- | |- | ||
− | | <code>0x5851</code> || <code>22609</code> || <code> | + | | <code>0x5851</code> || <code>22609</code> || <code>49891h</code> || PSSE_EN_KING_CRY || Emperor dying || <code>1135.WAV</code> |
|- | |- | ||
− | | <code>0x5852</code> || <code>22610</code> || <code> | + | | <code>0x5852</code> || <code>22610</code> || <code>64520h</code> || PSSE_EN_KING_GEPPU || Emperor something (groaning) || <code>625.WAV</code> |
|- | |- | ||
− | | <code>0x5853</code> || <code>22611</code> || <code> | + | | <code>0x5853</code> || <code>22611</code> || <code>64542h</code> || PSSE_EN_KING_DRINK || Emperor grabbing bomb || <code>624.WAV</code> |
|- | |- | ||
− | | <code>0x5854</code> || <code>22612</code> || <code> | + | | <code>0x5854</code> || <code>22612</code> || <code>64564h</code> || PSSE_EN_KING_EAT || Emperor bomb pop sound || <code>621.WAV</code> |
|- | |- | ||
− | | <code>0x5855</code> || <code>22613</code> || <code> | + | | <code>0x5855</code> || <code>22613</code> || <code>64586h</code> || PSSE_EN_KING_CHEEK || thump sound (maybe related to emperor) || <code>629.WAV</code> |
|- | |- | ||
− | | <code>0x5856</code> || <code>22614</code> || <code> | + | | <code>0x5856</code> || <code>22614</code> || <code>64608h</code> || PSSE_EN_KING_NAME || Emperor licking his lips || <code>628.WAV</code> |
|- | |- | ||
− | | <code>0x5857</code> || <code>22615</code> || <code> | + | | <code>0x5857</code> || <code>22615</code> || <code>64630h</code> || PSSE_EN_KING_HIP || Loud thud || <code>627.WAV</code> |
|- | |- | ||
− | | <code>0x5858</code> || <code>22616</code> || <code> | + | | <code>0x5858</code> || <code>22616</code> || <code>64652h</code> || PSSE_EN_KING_DEAD1 || Emperor burping? || <code>622.WAV</code> |
|- | |- | ||
− | | <code>0x5859</code> || <code>22617</code> || <code> | + | | <code>0x5859</code> || <code>22617</code> || <code>64674h</code> || PSSE_EN_KING_DEAD2 || Something landing on the ground || <code>623.WAV</code> |
|- | |- | ||
− | | <code>0x585a</code> || <code>22618</code> || <code> | + | | <code>0x585a</code> || <code>22618</code> || <code>64696h</code> || PSSE_EN_KING_APPEAR || Emperor emerging from the ground || <code>1134.WAV</code> |
|- | |- | ||
− | | <code>0x585b</code> || <code>22619</code> || <code> | + | | <code>0x585b</code> || <code>22619</code> || <code>50003h</code> || PSSE_EN_KING_YODARE || Gross sounds (maybe emperor stunned from bomb?) || <code>1099, 1100.WAV</code> |
|- | |- | ||
− | | <code>0x585c</code> || <code>22620</code> || <code> | + | | <code>0x585c</code> || <code>22620</code> || <code>52670h</code> || PSSE_EN_APPEAR_FROM_GROUND || Chrysanthemum emerging from the ground || <code>615.WAV</code> |
|- | |- | ||
− | | <code>0x585d</code> || <code>22621</code> || <code> | + | | <code>0x585d</code> || <code>22621</code> || <code>54066h</code> || PSSE_EN_KIKU_WAIT || Chrysanthemum idle || <code>1246.WAV</code> |
|- | |- | ||
− | | <code>0x585e</code> || <code>22622</code> || <code> | + | | <code>0x585e</code> || <code>22622</code> || <code>54088h</code> || PSSE_EN_KIKU_BITE || Chrysanthemum trying to grab something || <code>1242, 1248.WAV</code> |
|- | |- | ||
− | | <code>0x585f</code> || <code>22623</code> || <code> | + | | <code>0x585f</code> || <code>22623</code> || <code>54132h</code> || PSSE_EN_KIKU_HIT || Chrysanthemum hitting itself || <code>1240, 1253, 1254, 1243.WAV</code> |
|- | |- | ||
− | | <code>0x5860</code> || <code>22624</code> || <code> | + | | <code>0x5860</code> || <code>22624</code> || <code>54836h</code> || PSSE_EN_KIKU_DRINK || Chrysanthemum eating something || <code>1232, 1238, 1272, 833.WAV</code> |
|- | |- | ||
− | | <code>0x5861</code> || <code>22625</code> || <code> | + | | <code>0x5861</code> || <code>22625</code> || <code>54734h</code> || PSSE_EN_KIKU_TRANSFORM1 || Chrysanthemum showing up || <code>1302, 1245, 1171.WAV</code> |
|- | |- | ||
− | | <code>0x5862</code> || <code>22626</code> || <code> | + | | <code>0x5862</code> || <code>22626</code> || <code>54634h</code> || PSSE_EN_KIKU_TRANSFORM2 || Chrysanthemum hiding || <code>1244, 1171, 836.WAV</code> |
|- | |- | ||
− | | <code>0x5863</code> || <code>22627</code> || <code> | + | | <code>0x5863</code> || <code>22627</code> || <code>54482h</code> || PSSE_EN_KIKU_FOOT || Chrysanthemum walking || <code>1252.WAV</code> |
|- | |- | ||
− | | <code>0x5864</code> || <code>22628</code> || <code> | + | | <code>0x5864</code> || <code>22628</code> || <code>54504h</code> || PSSE_EN_KIKU_BODY || Chrysanthemum shaking side to side (not flicking) || <code>1249.WAV</code> |
|- | |- | ||
− | | <code>0x5865</code> || <code>22629</code> || <code> | + | | <code>0x5865</code> || <code>22629</code> || <code>54255h</code> || PSSE_EN_KIKU_FLICK || Chrysanthemum flick || <code>-1241, 1249.WAV</code> |
|- | |- | ||
− | | <code>0x5866</code> || <code>22630</code> || <code> | + | | <code>0x5866</code> || <code>22630</code> || <code>54531h</code> || PSSE_EN_KIKU_DEAD || Chrysanthemum dying || <code>1239, 1265, 836.WAV</code> |
|- | |- | ||
− | | <code>0x5867</code> || <code>22631</code> || <code> | + | | <code>0x5867</code> || <code>22631</code> || <code>54209h</code> || PSSE_EN_KIKU_ARM || Chrysanthemum wailing on the ground || <code>1243, 1247.WAV</code> |
|- | |- | ||
− | | <code>0x5868</code> || <code>22632</code> || <code> | + | | <code>0x5868</code> || <code>22632</code> || <code>54375h</code> || PSSE_EN_KIKU_BOUNCE || Chrysanthemum noises || <code>1250.WAV</code> |
|- | |- | ||
− | | <code>0x5869</code> || <code>22633</code> || <code> | + | | <code>0x5869</code> || <code>22633</code> || <code>54353h</code> || PSSE_EN_KIKU_BODY_ATTACK || Chrysanthemum noises || <code>1249.WAV</code> |
|- | |- | ||
− | | <code>0x586a</code> || <code>22634</code> || <code> | + | | <code>0x586a</code> || <code>22634</code> || <code>64801h</code> || PSSE_EN_ROCK_ROLL || Rumbling || <code>610.WAV</code> |
|- | |- | ||
− | | <code>0x586b</code> || <code>22635</code> || <code> | + | | <code>0x586b</code> || <code>22635</code> || <code>64844h</code> || PSSE_EN_ROCK_BREAK || Rock slamming on the ground || <code>609.WAV</code> |
|- | |- | ||
− | | <code>0x586c</code> || <code>22636</code> || <code> | + | | <code>0x586c</code> || <code>22636</code> || <code>52628h</code> || PSSE_EN_DIVE_INTO_GROUND || Another rock sound || <code>615.WAV</code> |
|- | |- | ||
− | | <code>0x586d</code> || <code>22637</code> || <code> | + | | <code>0x586d</code> || <code>22637</code> || <code>64866h</code> || PSSE_EN_FLOWER_DOWN || Pellet Posy dying || <code>751, 752.WAV</code> |
|- | |- | ||
− | | <code>0x586e</code> || <code>22638</code> || <code> | + | | <code>0x586e</code> || <code>22638</code> || <code>64924h</code> || PSSE_EN_FLOWER_KEIREN || Pellet Posy wailing || <code>692.WAV</code> |
|- | |- | ||
− | | <code>0x586f</code> || <code>22639</code> || <code> | + | | <code>0x586f</code> || <code>22639</code> || <code>64990h</code> || PSSE_EN_FLOWER_GROW0 || Pellet Posy growing || <code>N/A</code> |
|- | |- | ||
− | | <code>0x5870</code> || <code>22640</code> || <code> | + | | <code>0x5870</code> || <code>22640</code> || <code>65026h</code> || PSSE_EN_FLOWER_GROW1 || Pellet Posy about to bloom || <code>N/A</code> |
|- | |- | ||
− | | <code>0x5871</code> || <code>22641</code> || <code> | + | | <code>0x5871</code> || <code>22641</code> || <code>65070h</code> || PSSE_EN_FLOWER_GROW2 || Pellet Posy blooming || <code>1078.WAV</code> |
|- | |- | ||
− | | <code>0x5872</code> || <code>22642</code> || <code> | + | | <code>0x5872</code> || <code>22642</code> || <code>65200h</code> || PSSE_EN_KOGANE_WALK || Flint Beetle running || <code>637.WAV</code> |
|- | |- | ||
− | | <code>0x5873</code> || <code>22643</code> || <code> | + | | <code>0x5873</code> || <code>22643</code> || <code>65301h</code> || PSSE_EN_KOGANE_HIT || Flint Beetle being hit || <code>636.WAV</code> |
|- | |- | ||
− | | <code>0x5874</code> || <code>22644</code> || <code> | + | | <code>0x5874</code> || <code>22644</code> || <code>65323h</code> || PSSE_EN_COLLEC_BREATH || Breadbug emerging from ground || <code>598.WAV</code> |
|- | |- | ||
− | | <code>0x5875</code> || <code>22645</code> || <code> | + | | <code>0x5875</code> || <code>22645</code> || <code>65345h</code> || PSSE_EN_COLLEC_PULL || Breadbug pulling something || <code>599.WAV</code> |
|- | |- | ||
− | | <code>0x5876</code> || <code>22646</code> || <code> | + | | <code>0x5876</code> || <code>22646</code> || <code>65367h</code> || PSSE_EN_COLLEC_DEAD || Breadbug dying || <code>593.WAV</code> |
|- | |- | ||
− | | <code>0x5877</code> || <code>22647</code> || <code> | + | | <code>0x5877</code> || <code>22647</code> || <code>65393h</code> || PSSE_EN_COLLEC_DAMAGE1 || Breadbug being hit || <code>592.WAV</code> |
|- | |- | ||
− | | <code>0x5878</code> || <code>22648</code> || <code> | + | | <code>0x5878</code> || <code>22648</code> || <code>65419h</code> || PSSE_EN_SARAI_ATTACK || Snitchbug flying || <code>1286.WAV</code> |
|- | |- | ||
− | | <code>0x5879</code> || <code>22649</code> || <code> | + | | <code>0x5879</code> || <code>22649</code> || <code>65464h</code> || PSSE_EN_SARAI_HOVER || Snitchbug flying || <code>1286.WAV</code> |
|- | |- | ||
− | | <code>0x587a</code> || <code>22650</code> || <code> | + | | <code>0x587a</code> || <code>22650</code> || <code>65501h</code> || PSSE_EN_SARAI_DAMAGE || Snitchbug plotting || <code>667.WAV</code> |
|- | |- | ||
− | | <code>0x587b</code> || <code>22651</code> || <code> | + | | <code>0x587b</code> || <code>22651</code> || <code>65545h</code> || PSSE_EN_SARAI_DROP || Snitchbug throwing pikmin || <code>669.WAV</code> |
|- | |- | ||
− | | <code>0x587c</code> || <code>22652</code> || <code> | + | | <code>0x587c</code> || <code>22652</code> || <code>65567h</code> || PSSE_EN_SARAI_DEAD || Snitchbug dying || <code>668.WAV</code> |
|- | |- | ||
− | | <code>0x587d</code> || <code>22653</code> || <code> | + | | <code>0x587d</code> || <code>22653</code> || <code>65686h</code> || PSSE_EN_WALLEAT_WALK || Sheargrub scooting || <code>678.WAV</code> |
|- | |- | ||
− | | <code>0x587e</code> || <code>22654</code> || <code> | + | | <code>0x587e</code> || <code>22654</code> || <code>65708h</code> || PSSE_EN_WALLEAT_HASAMI || Sheargrub attacking || <code>677.WAV</code> |
|- | |- | ||
− | | <code>0x587f</code> || <code>22655</code> || <code> | + | | <code>0x587f</code> || <code>22655</code> || <code>65730h</code> || PSSE_EN_WALLEAT_EAT || Sheargrub eating a bridge || <code>676.WAV</code> |
|- | |- | ||
− | | <code>0x5880</code> || <code>22656</code> || <code> | + | | <code>0x5880</code> || <code>22656</code> || <code>65222h</code> || PSSE_EN_OOGANE_HIT || Glint Beetle being hit || <code>636.WAV</code> |
|- | |- | ||
− | | <code>0x5881</code> || <code>22657</code> || <code> | + | | <code>0x5881</code> || <code>22657</code> || <code>65752h</code> || PSSE_EN_MAR_FLY || Puffy Blowhog idle || <code>644.WAV</code> |
|- | |- | ||
− | | <code>0x5882</code> || <code>22658</code> || <code> | + | | <code>0x5882</code> || <code>22658</code> || <code>65779h</code> || PSSE_EN_MAR_SUIKOMI || Puffy Blowhog inhaling || <code>1267.WAV</code> |
|- | |- | ||
− | | <code>0x5883</code> || <code>22659</code> || <code> | + | | <code>0x5883</code> || <code>22659</code> || <code>65801h</code> || PSSE_EN_MAR_WIND || Puffy Blowhog blowing || <code>645.WAV</code> |
|- | |- | ||
− | | <code>0x5884</code> || <code>22660</code> || <code> | + | | <code>0x5884</code> || <code>22660</code> || <code>65832h</code> || PSSE_EN_MAR_DROP || Puffy Blowhog falling || <code>643.WAV</code> |
|- | |- | ||
− | | <code>0x5885</code> || <code>22661</code> || <code> | + | | <code>0x5885</code> || <code>22661</code> || <code>65854h</code> || PSSE_EN_MAR_DEAD1 || Puffy Blowhog dying || <code>641.WAV</code> |
|- | |- | ||
− | | <code>0x5886</code> || <code>22662</code> || <code> | + | | <code>0x5886</code> || <code>22662</code> || <code>65876h</code> || PSSE_EN_MAR_DEAD2 || Puffy Blowhog dying (again) || <code>642.WAV</code> |
|- | |- | ||
− | | <code>0x5887</code> || <code>22663</code> || <code> | + | | <code>0x5887</code> || <code>22663</code> || <code>65898h</code> || PSSE_EN_MIURIN_WALK || Something thump || <code>655.WAV</code> |
|- | |- | ||
− | | <code>0x5888</code> || <code>22664</code> || <code> | + | | <code>0x5888</code> || <code>22664</code> || <code>65920h</code> || PSSE_EN_MIURIN_PUNCH || Another random thump (possibly something dying) || <code>654.WAV</code> |
|- | |- | ||
− | | <code>0x5889</code> || <code>22665</code> || <code> | + | | <code>0x5889</code> || <code>22665</code> || <code>54028h</code> || PSSE_EN_FALLING_WIND || Puffy Blowhog something || <code>1090.WAV</code> |
|- | |- | ||
− | | <code>0x588a</code> || <code>22666</code> || <code> | + | | <code>0x588a</code> || <code>22666</code> || <code>65942h</code> || PSSE_EN_PIKIMAKI_HIT || Honeywisp being hit || <code>639.WAV</code> |
|- | |- | ||
− | | <code>0x588b</code> || <code>22667</code> || <code> | + | | <code>0x588b</code> || <code>22667</code> || <code>65964h</code> || PSSE_EN_PIKIMAKI_ESCAPE || Honeywisp fleeing || <code>638.WAV</code> |
|- | |- | ||
− | | <code>0x588c</code> || <code>22668</code> || <code> | + | | <code>0x588c</code> || <code>22668</code> || <code>66096h</code> || PSSE_EN_PIKIMAKI_FLY || Honeywisp roaming || <code638, 1287.WAV</code> |
|- | |- | ||
− | | <code>0x588d</code> || <code>22669</code> || <code> | + | | <code>0x588d</code> || <code>22669</code> || <code>65589h</code> || PSSE_EN_TOBINKO_FLY || Buzzing sound || <code>1295.WAV</code> |
|- | |- | ||
− | | <code>0x588e</code> || <code>22670</code> || <code> | + | | <code>0x588e</code> || <code>22670</code> || <code>59123h</code> || PSSE_EN_SOKKURI_RUN || Something related to Skitter Leaf || <code>1290.WAV</code> |
|- | |- | ||
− | | <code>0x588f</code> || <code>22671</code> || <code> | + | | <code>0x588f</code> || <code>22671</code> || <code>59075h</code> || PSSE_EN_SOKKURI_BELL || Skitter Leaf idle || <code>1212.WAV</code> |
|- | |- | ||
− | | <code>0x5890</code> || <code>22672</code> || <code> | + | | <code>0x5890</code> || <code>22672</code> || <code>58922h</code> || PSSE_EN_SOKKURI_FLICK || Skitter Leaf flicking || <code>1090, 1212, 1288.WAV</code> |
|- | |- | ||
− | | <code>0x5891</code> || <code>22673</code> || <code> | + | | <code>0x5891</code> || <code>22673</code> || <code>58881h</code> || PSSE_EN_SOKKURI_WAIT || Skitter Leaf idle || <code>1288.WAV</code> |
|- | |- | ||
− | | <code>0x5892</code> || <code>22674</code> || <code> | + | | <code>0x5892</code> || <code>22674</code> || <code>58691h</code> || PSSE_EN_SOKKURI_DEAD || Skitter leaf dying || <code>1090, 1212.WAV</code> |
|- | |- | ||
− | | <code>0x5893</code> || <code>22675</code> || <code> | + | | <code>0x5893</code> || <code>22675</code> || <code>58605h</code> || PSSE_EN_SOKKURI_DEAD_V1 || Skitter leaf dying || <code>1288.WAV</code> |
|- | |- | ||
− | | <code>0x5894</code> || <code>22676</code> || <code> | + | | <code>0x5894</code> || <code>22676</code> || <code>58583h</code> || PSSE_EN_SOKKURI_PRESSED || Skitter leaf something || <code>1289.WAV</code> |
|- | |- | ||
− | | <code>0x5895</code> || <code>22677</code> || <code> | + | | <code>0x5895</code> || <code>22677</code> || <code>58561h</code> || PSSE_EN_SOKKURI_SWIM || Skitter leaf swimming? || <code>1291.WAV</code> |
|- | |- | ||
− | | <code>0x5896</code> || <code>22678</code> || <code> | + | | <code>0x5896</code> || <code>22678</code> || <code>57594h</code> || PSSE_EN_BIGFOOT_WALK || Raging Long Legs thump || <code>602.WAV</code> |
|- | |- | ||
− | | <code>0x5897</code> || <code>22679</code> || <code> | + | | <code>0x5897</code> || <code>22679</code> || <code>57526h</code> || PSSE_EN_BIGFOOT_WAIT || Raging Long Legs idle || <code>1173, 1197.WAV</code> |
|- | |- | ||
− | | <code>0x5898</code> || <code>22680</code> || <code> | + | | <code>0x5898</code> || <code>22680</code> || <code>57367h</code> || PSSE_EN_BIGFOOT_FLICK || Raging Long Legs flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5899</code> || <code>22681</code> || <code> | + | | <code>0x5899</code> || <code>22681</code> || <code>57237h</code> || PSSE_EN_BIGFOOT_DEAD || Raging Long Legs dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589a</code> || <code>22682</code> || <code> | + | | <code>0x589a</code> || <code>22682</code> || <code>66355h</code> || PSSE_EN_SWING_BIGENEMY || Something Large shaking (not sure, could be related to RLL) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589b</code> || <code>22683</code> || <code> | + | | <code>0x589b</code> || <code>22683</code> || <code>58106h</code> || PSSE_EN_DAMAGUMO_CRACK || Raging Long Legs opening up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589c</code> || <code>22684</code> || <code> | + | | <code>0x589c</code> || <code>22684</code> || <code>66377h</code> || PSSE_EN_BOMB_BIGENEMY || Raging Long Legs landing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589d</code> || <code>22685</code> || <code> | + | | <code>0x589d</code> || <code>22685</code> || <code>66407h</code> || PSSE_EN_PONGASHI_THROWIN || weird sound (maybe tied to Candypop) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589e</code> || <code>22686</code> || <code> | + | | <code>0x589e</code> || <code>22686</code> || <code>66429h</code> || PSSE_EN_PONGASHI_CLOSE || Candypop closing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589f</code> || <code>22687</code> || <code> | + | | <code>0x589f</code> || <code>22687</code> || <code>66451h</code> || PSSE_EN_PONGASHI_EAT || Candypop converting Pikmin (pik1 leftover?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a0</code> || <code>22688</code> || <code> | + | | <code>0x58a0</code> || <code>22688</code> || <code>66473h</code> || PSSE_EN_PONGASHI_SHOT || Candypop spiting out seeds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a1</code> || <code>22689</code> || <code> | + | | <code>0x58a1</code> || <code>22689</code> || <code>66495h</code> || PSSE_EN_PONGASHI_DEAD || Candypop withering || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a2</code> || <code>22690</code> || <code> | + | | <code>0x58a2</code> || <code>22690</code> || <code>66517h</code> || PSSE_EN_PONGASHI_TOUCH || Candypop being bumped || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a3</code> || <code>22691</code> || <code> | + | | <code>0x58a3</code> || <code>22691</code> || <code>66539h</code> || PSSE_EN_NAMAZU_WALK || Water Dumples moving || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a4</code> || <code>22692</code> || <code> | + | | <code>0x58a4</code> || <code>22692</code> || <code>66561h</code> || PSSE_EN_NAMAZU_EAT || Water Dumple attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a5</code> || <code>22693</code> || <code> | + | | <code>0x58a5</code> || <code>22693</code> || <code>66583h</code> || PSSE_EN_NAMAZU_DEAD || Water Dumple dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a6</code> || <code>22694</code> || <code> | + | | <code>0x58a6</code> || <code>22694</code> || <code>66605h</code> || PSSE_EN_OTAMA_JUMP || Wogpole flopping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a7</code> || <code>22695</code> || <code> | + | | <code>0x58a7</code> || <code>22695</code> || <code>66636h</code> || PSSE_EN_OTAMA_DEAD || Wogpole dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a8</code> || <code>22696</code> || <code> | + | | <code>0x58a8</code> || <code>22696</code> || <code>66658h</code> || PSSE_EN_OTAMA_WATERJUMP || Wogpole flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a9</code> || <code>22697</code> || <code> | + | | <code>0x58a9</code> || <code>22697</code> || <code>59373h</code> || PSSE_EN_TAMAGOMUSHI_DIVE || Sheargrub going into the ground? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58aa</code> || <code>22698</code> || <code> | + | | <code>0x58aa</code> || <code>22698</code> || <code>66680h</code> || PSSE_EN_WATERTANK_SHOT || water flowing? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ab</code> || <code>22699</code> || <code> | + | | <code>0x58ab</code> || <code>22699</code> || <code>62456h</code> || PSSE_EN_HIBA_FIRE || Fire blowing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ac</code> || <code>22700</code> || <code> | + | | <code>0x58ac</code> || <code>22700</code> || <code>66728h</code> || PSSE_EN_ELEC_HIBA_CHARGE || Anode beetles charging up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ad</code> || <code>22701</code> || <code> | + | | <code>0x58ad</code> || <code>22701</code> || <code>66820h</code> || PSSE_EN_ELEC_HIBA_SPARK || Anode beetles shocking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ae</code> || <code>22702</code> || <code> | + | | <code>0x58ae</code> || <code>22702</code> || <code>66892h</code> || PSSE_EN_GAS_HIBA_VOMIT || Gas pipes blowing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58af</code> || <code>22703</code> || <code> | + | | <code>0x58af</code> || <code>22703</code> || <code>67002h</code> || PSSE_EN_ELEC_BUG_DEAD || Anode beetles dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b0</code> || <code>22704</code> || <code> | + | | <code>0x58b0</code> || <code>22704</code> || <code>62980h</code> || PSSE_EN_DOPING_GAS_FREEZE || Bitter spray rocks forming || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b1</code> || <code>22705</code> || <code> | + | | <code>0x58b1</code> || <code>22705</code> || <code>63059h</code> || PSSE_EN_DOPING_ROCK_FLICK || Bitter spray rocks shaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b2</code> || <code>22706</code> || <code> | + | | <code>0x58b2</code> || <code>22706</code> || <code>63083h</code> || PSSE_EN_DOPING_FLICK_LAST || Bitter spray rocks failing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b3</code> || <code>22707</code> || <code> | + | | <code>0x58b3</code> || <code>22707</code> || <code>63037h</code> || PSSE_EN_DOPING_ROCK_BREAK || Bitter spray rocks breaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b4</code> || <code>22708</code> || <code> | + | | <code>0x58b4</code> || <code>22708</code> || <code>67063h</code> || PSSE_EN_FIRE_CHAPPY_FLAME || Fiery Bulblax fire || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b5</code> || <code>22709</code> || <code> | + | | <code>0x58b5</code> || <code>22709</code> || <code>67171h</code> || PSSE_EN_FIRE_CHAPPY_F_END || Fiery Bulblax extinguishing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b6</code> || <code>22710</code> || <code> | + | | <code>0x58b6</code> || <code>22710</code> || <code>67193h</code> || PSSE_EN_QUEEN_DAMAGE || Empress being attacked || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b7</code> || <code>22711</code> || <code> | + | | <code>0x58b7</code> || <code>22711</code> || <code>67215h</code> || PSSE_EN_QUEEN_DEAD || Empress dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b8</code> || <code>22712</code> || <code> | + | | <code>0x58b8</code> || <code>22712</code> || <code>67237h</code> || PSSE_EN_QUEEN_DEAD_BOMB1 || Empress body segments exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b9</code> || <code>22713</code> || <code> | + | | <code>0x58b9</code> || <code>22713</code> || <code>67259h</code> || PSSE_EN_QUEEN_DEAD_BOMB2 || Empress final explosion || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ba</code> || <code>22714</code> || <code> | + | | <code>0x58ba</code> || <code>22714</code> || <code>67281h</code> || PSSE_EN_QUEEN_CRUSH || Empress hitting the wall || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58bb</code> || <code>22715</code> || <code> | + | | <code>0x58bb</code> || <code>22715</code> || <code>67317h</code> || PSSE_EN_QUEEN_ROLL_GROUND || Empress rolling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58bc</code> || <code>22716</code> || <code> | + | | <code>0x58bc</code> || <code>22716</code> || <code>67361h</code> || PSSE_EN_QUEEN_ROLL_WIND || Something related to Empress || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58bd</code> || <code>22717</code> || <code> | + | | <code>0x58bd</code> || <code>22717</code> || <code>67383h</code> || PSSE_EN_QUEEN_BEAR_CHILD || Empress birthing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58be</code> || <code>22718</code> || <code> | + | | <code>0x58be</code> || <code>22718</code> || <code>67429h</code> || PSSE_EN_FUEFUKI_JUMP || Antennae Beetle jumping away || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58bf</code> || <code>22719</code> || <code> | + | | <code>0x58bf</code> || <code>22719</code> || <code>67535h</code> || PSSE_EN_FUEFUKI_VOICE || Antennae Beetle chirping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c0</code> || <code>22720</code> || <code> | + | | <code>0x58c0</code> || <code>22720</code> || <code>67717h</code> || PSSE_EN_FUEFUKI_DAMAGE || Antennae Beetle flailing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c1</code> || <code>22721</code> || <code> | + | | <code>0x58c1</code> || <code>22721</code> || <code>67451h</code> || PSSE_EN_FUEFUKI_DEAD || Antennae Beetle dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c2</code> || <code>22722</code> || <code> | + | | <code>0x58c2</code> || <code>22722</code> || <code>67695h</code> || PSSE_EN_FUEFUKI_BOUND || cowbell thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c3</code> || <code>22723</code> || <code> | + | | <code>0x58c3</code> || <code>22723</code> || <code>67557h</code> || PSSE_EN_FUEFUKI_WHISTLE || Antennae Beetle whistle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c4</code> || <code>22724</code> || <code> | + | | <code>0x58c4</code> || <code>22724</code> || <code>62396h</code> || PSSE_EN_FUEFUKI_LNDING_WIND || Something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c5</code> || <code>22725</code> || <code> | + | | <code>0x58c5</code> || <code>22725</code> || <code>67830h</code> || PSSE_EN_KURAGE_DEAD || Jellyfloat dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c6</code> || <code>22726</code> || <code> | + | | <code>0x58c6</code> || <code>22726</code> || <code>67769h</code> || PSSE_EN_KURAGE_HARETSU || Jellyfloat exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c7</code> || <code>22727</code> || <code> | + | | <code>0x58c7</code> || <code>22727</code> || <code>67863h</code> || PSSE_EN_KURAGE_AIR || Jellyfloat idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c8</code> || <code>22728</code> || <code> | + | | <code>0x58c8</code> || <code>22728</code> || <code>68327h</code> || PSSE_EN_KURAGE_DAMAGE || Jellyfloat falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c9</code> || <code>22729</code> || <code> | + | | <code>0x58c9</code> || <code>22729</code> || <code>68360h</code> || PSSE_EN_KURAGE_FLICK || Jellyfloat flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ca</code> || <code>22730</code> || <code> | + | | <code>0x58ca</code> || <code>22730</code> || <code>68392h</code> || PSSE_EN_KURAGE_TAKEOFF || Jellyfloat raising from ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58cb</code> || <code>22731</code> || <code> | + | | <code>0x58cb</code> || <code>22731</code> || <code>68467h</code> || PSSE_EN_KURAGE_LAND || Jellyfloat something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58cc</code> || <code>22732</code> || <code> | + | | <code>0x58cc</code> || <code>22732</code> || <code>68681h</code> || PSSE_EN_KURAGE_VACUUM || Jellyfloat inhaling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58cd</code> || <code>22733</code> || <code> | + | | <code>0x58cd</code> || <code>22733</code> || <code>68786h</code> || PSSE_EN_KURAGE_PRE_VACUUM || Jellyfloat about to inhale || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ce</code> || <code>22734</code> || <code> | + | | <code>0x58ce</code> || <code>22734</code> || <code>67908h</code> || PSSE_EN_KURAGE_SING || Jellyfloat song || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58cf</code> || <code>22735</code> || <code> | + | | <code>0x58cf</code> || <code>22735</code> || <code>62849h</code> || PSSE_EN_JIGUMO_DEAD_V || Hermit Crawmad dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d0</code> || <code>22736</code> || <code> | + | | <code>0x58d0</code> || <code>22736</code> || <code>62872h</code> || PSSE_JIGUMO_WALK || Hermit Crawmad walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d1</code> || <code>22737</code> || <code> | + | | <code>0x58d1</code> || <code>22737</code> || <code>62895h</code> || PSSE_JIGUMO_ATTACK_SOIL || Hermit Crawmad something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d2</code> || <code>22738</code> || <code> | + | | <code>0x58d2</code> || <code>22738</code> || <code>62918h</code> || PSSE_JIGUMO_ATTACK_WATER || Hermit Crawmad emerging from water || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d3</code> || <code>22739</code> || <code> | + | | <code>0x58d3</code> || <code>22739</code> || <code>62826h</code> || PSSE_EN_JIGUMO_APPEAR_V || Hermit Crawmad showing up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d4</code> || <code>22740</code> || <code> | + | | <code>0x58d4</code> || <code>22740</code> || <code>62493h</code> || PSSE_EN_YOROI_APPEAR || Burrow-nit emerging from the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d5</code> || <code>22741</code> || <code> | + | | <code>0x58d5</code> || <code>22741</code> || <code>62547h</code> || PSSE_EN_YOROI_DIVE || Burrow-nit going into the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d6</code> || <code>22742</code> || <code> | + | | <code>0x58d6</code> || <code>22742</code> || <code>62621h</code> || PSSE_EN_YOROI_PIERCE || Burrow-nit attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d7</code> || <code>22743</code> || <code> | + | | <code>0x58d7</code> || <code>22743</code> || <code>62643h</code> || PSSE_EN_YOROI_SUCK || Burrow-nit eating something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d8</code> || <code>22744</code> || <code> | + | | <code>0x58d8</code> || <code>22744</code> || <code>62574h</code> || PSSE_EN_YOROI_ATTACK || Burrow-nit charging up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d9</code> || <code>22745</code> || <code> | + | | <code>0x58d9</code> || <code>22745</code> || <code>62681h</code> || PSSE_EN_YOROI_DEAD || Burrow-nit dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58da</code> || <code>22746</code> || <code> | + | | <code>0x58da</code> || <code>22746</code> || <code>62724h</code> || PSSE_EN_YOROI_FLICK || Burrow-nit shaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58db</code> || <code>22747</code> || <code> | + | | <code>0x58db</code> || <code>22747</code> || <code>62352h</code> || PSSE_EN_YOROI_VOICE || Burrow-nit walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58dc</code> || <code>22748</code> || <code> | + | | <code>0x58dc</code> || <code>22748</code> || <code>62793h</code> || PSSE_EN_EGG_BREAKx || Egg cracking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58dd</code> || <code>22749</code> || <code> | + | | <code>0x58dd</code> || <code>22749</code> || <code>62267h</code> || PSSE_EN_IMOMUSHI_MOVE || Ravenous Whiskerpiller moving || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58de</code> || <code>22750</code> || <code> | + | | <code>0x58de</code> || <code>22750</code> || <code>62289h</code> || PSSE_EN_IMOMUSHI_EAT || Ravenous Whiskerpiller eating berry || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58df</code> || <code>22751</code> || <code> | + | | <code>0x58df</code> || <code>22751</code> || <code>62154h</code> || PSSE_EN_IMOMUSHI_DEAD || Ravenous Whiskerpiller dying (maybe not dying?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e0</code> || <code>22752</code> || <code> | + | | <code>0x58e0</code> || <code>22752</code> || <code>62220h</code> || PSSE_EN_IMOMUSHI_STRUGGLE || Ravenous Whiskerpiller being carried || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e1</code> || <code>22753</code> || <code> | + | | <code>0x58e1</code> || <code>22753</code> || <code>62056h</code> || PSSE_EN_BOMBSARAI_HARETSU || Dirigibug balloons popping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e2</code> || <code>22754</code> || <code> | + | | <code>0x58e2</code> || <code>22754</code> || <code>62132h</code> || PSSE_EN_BOMBSARAI_NORMAL2 || Dirigibug something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e3</code> || <code>22755</code> || <code> | + | | <code>0x58e3</code> || <code>22755</code> || <code>62010h</code> || PSSE_EN_BOMBSARAI_PATAPATA || Dirigibug idle? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e4</code> || <code>22756</code> || <code> | + | | <code>0x58e4</code> || <code>22756</code> || <code>61988h</code> || PSSE_EN_BOMBSARAI_VOMIT || Dirigibug prepping bomb || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e5</code> || <code>22757</code> || <code> | + | | <code>0x58e5</code> || <code>22757</code> || <code>61945h</code> || PSSE_EN_BOMBSARAI_AIR || Dirigibug idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e6</code> || <code>22758</code> || <code> | + | | <code>0x58e6</code> || <code>22758</code> || <code>61722h</code> || PSSE_EN_BOMBSARAI_RELEASE || Dirigibug dropping bomb || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e7</code> || <code>22759</code> || <code> | + | | <code>0x58e7</code> || <code>22759</code> || <code>61751h</code> || PSSE_EN_BOMBSARAI_FLICK || Dirigibug flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e8</code> || <code>22760</code> || <code> | + | | <code>0x58e8</code> || <code>22760</code> || <code>61811h</code> || PSSE_EN_BOMBSARAI_TAKEOFF || Dirigibug filling balloons || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e9</code> || <code>22761</code> || <code> | + | | <code>0x58e9</code> || <code>22761</code> || <code>61880h</code> || PSSE_EN_BOMBSARAI_STRUGGLE || Dirigibug flailing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ea</code> || <code>22762</code> || <code> | + | | <code>0x58ea</code> || <code>22762</code> || <code>61440h</code> || PSSE_EN_BOMBSARAI_DEAD || Dirigibug dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58eb</code> || <code>22763</code> || <code> | + | | <code>0x58eb</code> || <code>22763</code> || <code>61923h</code> || PSSE_EN_BOMBSARAI_NORMAL || Dirigibug something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ec</code> || <code>22764</code> || <code> | + | | <code>0x58ec</code> || <code>22764</code> || <code>61098h</code> || PSSE_EN_JIGUMO_ATTACK_V || Hermit Crawmad charging up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ed</code> || <code>22765</code> || <code> | + | | <code>0x58ed</code> || <code>22765</code> || <code>61120h</code> || PSSE_EN_OTAKARA_WALK_A || Dweevil walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ee</code> || <code>22766</code> || <code> | + | | <code>0x58ee</code> || <code>22766</code> || <code>61142h</code> || PSSE_EN_OTAKARA_WALK_B || Dweevil walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ef</code> || <code>22767</code> || <code> | + | | <code>0x58ef</code> || <code>22767</code> || <code>61164h</code> || PSSE_EN_OTAKARA_SITDOWN || Dweevil something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f0</code> || <code>22768</code> || <code> | + | | <code>0x58f0</code> || <code>22768</code> || <code>61196h</code> || PSSE_EN_OTAKARA_STANDUP || Dweevil chuckling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f1</code> || <code>22769</code> || <code> | + | | <code>0x58f1</code> || <code>22769</code> || <code>61233h</code> || PSSE_EN_OTAKARA_DEAD || Dweevil dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f2</code> || <code>22770</code> || <code> | + | | <code>0x58f2</code> || <code>22770</code> || <code>61255h</code> || PSSE_EN_OTAKARA_CHARGE || Dweevil charging || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f3</code> || <code>22771</code> || <code> | + | | <code>0x58f3</code> || <code>22771</code> || <code>61313h</code> || PSSE_EN_OTAKARA_ATTACK_FIRE || Fiery Dweevil attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f4</code> || <code>22772</code> || <code> | + | | <code>0x58f4</code> || <code>22772</code> || <code>61076h</code> || PSSE_EN_JIGUMO_EAT || Weird sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f5</code> || <code>22773</code> || <code> | + | | <code>0x58f5</code> || <code>22773</code> || <code>61054h</code> || PSSE_EN_HANACHIRASHI_LAUGH || Withering Blowhog laughing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f6</code> || <code>22774</code> || <code> | + | | <code>0x58f6</code> || <code>22774</code> || <code>60764h</code> || PSSE_EN_OOPAN_WALK_R || Giant Breadbug walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f7</code> || <code>22775</code> || <code> | + | | <code>0x58f7</code> || <code>22775</code> || <code>60791h</code> || PSSE_EN_OOPAN_WALK_L || Giant Breadbug walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f8</code> || <code>22776</code> || <code> | + | | <code>0x58f8</code> || <code>22776</code> || <code>60818h</code> || PSSE_EN_OOPAN_FLICK_1 || Giant Breadbug emerging from ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f9</code> || <code>22777</code> || <code> | + | | <code>0x58f9</code> || <code>22777</code> || <code>60840h</code> || PSSE_EN_OOPAN_FLICK_2 || Giant Breadbug emerging from ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fa</code> || <code>22778</code> || <code> | + | | <code>0x58fa</code> || <code>22778</code> || <code>60710h</code> || PSSE_EN_OOPAN_DOWN || Giant Breadbug being pulled || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fb</code> || <code>22779</code> || <code> | + | | <code>0x58fb</code> || <code>22779</code> || <code>60640h</code> || PSSE_EN_OOPAN_BOUND1 || Giant Breadbug thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fc</code> || <code>22780</code> || <code> | + | | <code>0x58fc</code> || <code>22780</code> || <code>60662h</code> || PSSE_EN_OOPAN_BOUND2 || Giant Breadbug thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fd</code> || <code>22781</code> || <code> | + | | <code>0x58fd</code> || <code>22781</code> || <code>60546h</code> || PSSE_EN_OOPAN_VOICE || Giant Breadbug snort || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fe</code> || <code>22782</code> || <code> | + | | <code>0x58fe</code> || <code>22782</code> || <code>60568h</code> || PSSE_EN_OOPAN_VOICE_DOWN || Giant Breadbug snort || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ff</code> || <code>22783</code> || <code> | + | | <code>0x58ff</code> || <code>22783</code> || <code>60737h</code> || PSSE_EN_OOPAN_VOICE_DEAD || Giant Breadbug being hit || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5900</code> || <code>22784</code> || <code> | + | | <code>0x5900</code> || <code>22784</code> || <code>55029h</code> || PSSE_EN_SNAKEWHOLE_JUMP || Withering Blowhog idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5901</code> || <code>22785</code> || <code> | + | | <code>0x5901</code> || <code>22785</code> || <code>65523h</code> || PSSE_EN_SARAI_BUZZ || Bumbling Snitchbug buzzing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5902</code> || <code>22786</code> || <code> | + | | <code>0x5902</code> || <code>22786</code> || <code>60972h</code> || PSSE_EN_ONISARAI_ATTACK || Bumbling Snitchbug flying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5903</code> || <code>22787</code> || <code> | + | | <code>0x5903</code> || <code>22787</code> || <code>61017h</code> || PSSE_EN_ONISARAI_HOVER || Bumbling Snitchbug flying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5904</code> || <code>22788</code> || <code> | + | | <code>0x5904</code> || <code>22788</code> || <code>60862h</code> || PSSE_EN_ONISARAI_V1 || Bumbling Snitchbug flailing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5905</code> || <code>22789</code> || <code> | + | | <code>0x5905</code> || <code>22789</code> || <code>60884h</code> || PSSE_EN_ONISARAI_V2 || Bumbling Snitchbug falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5906</code> || <code>22790</code> || <code> | + | | <code>0x5906</code> || <code>22790</code> || <code>60906h</code> || PSSE_EN_ONISARAI_V3 || Bumbling Snitchbug falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5907</code> || <code>22791</code> || <code> | + | | <code>0x5907</code> || <code>22791</code> || <code>60928h</code> || PSSE_EN_ONISARAI_V4 || Bumbling Snitchbug throwing captain || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5908</code> || <code>22792</code> || <code> | + | | <code>0x5908</code> || <code>22792</code> || <code>60950h</code> || PSSE_EN_ONISARAI_V5 || chime sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5909</code> || <code>22793</code> || <code> | + | | <code>0x5909</code> || <code>22793</code> || <code>60042h</code> || PSSE_EN_ONIKURAGE_DEAD || Jellyfloat dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590a</code> || <code>22794</code> || <code> | + | | <code>0x590a</code> || <code>22794</code> || <code>60286h</code> || PSSE_EN_ONIKURAGE_HARETSU || Jellyfloat exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590b</code> || <code>22795</code> || <code> | + | | <code>0x590b</code> || <code>22795</code> || <code>60108h</code> || PSSE_EN_ONIKURAGE_AIR || Greater Spotted Jellyfloat idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590c</code> || <code>22796</code> || <code> | + | | <code>0x590c</code> || <code>22796</code> || <code>60213h</code> || PSSE_EN_ONIKURAGE_DAMAGE || Greater Spotted Jellyfloat wail || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590d</code> || <code>22797</code> || <code> | + | | <code>0x590d</code> || <code>22797</code> || <code>60387h</code> || PSSE_EN_ONIKURAGE_FLICK || Greater Spotted Jellyfloat flick || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590e</code> || <code>22798</code> || <code> | + | | <code>0x590e</code> || <code>22798</code> || <code>51376h</code> || PSSE_EN_BIGTAKARA_BUBBLE || bubbly water sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590f</code> || <code>22799</code> || <code> | + | | <code>0x590f</code> || <code>22799</code> || <code>60475h</code> || PSSE_EN_ONIKURAGE_LAND || Greater Spotted Jellyfloat getting off the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5910</code> || <code>22800</code> || <code> | + | | <code>0x5910</code> || <code>22800</code> || <code>59502h</code> || PSSE_EN_ONIKURAGE_SING || Greater Spotted Jellyfloat song || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5911</code> || <code>22801</code> || <code> | + | | <code>0x5911</code> || <code>22801</code> || <code>51737h</code> || PSSE_EN_BIGTAKARA_DEAD || Titan Dweevil dying? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5912</code> || <code>22802</code> || <code> | + | | <code>0x5912</code> || <code>22802</code> || <code>59923h</code> || PSSE_EN_ONIKURAGE_BOWEL || Greater Spotted Jellyfloat about to get off the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5913</code> || <code>22803</code> || <code> | + | | <code>0x5913</code> || <code>22803</code> || <code>59480h</code> || PSSE_EN_TAMAGOMUSHI_DEAD || Mitite squeeking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5914</code> || <code>22804</code> || <code> | + | | <code>0x5914</code> || <code>22804</code> || <code>59427h</code> || PSSE_EN_TAMAGOMUSHI_WALK || Mitite walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5915</code> || <code>22805</code> || <code> | + | | <code>0x5915</code> || <code>22805</code> || <code>59400h</code> || PSSE_EN_TAMAGOMUSHI_APPEAR || Mitite emerging from ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5916</code> || <code>22806</code> || <code> | + | | <code>0x5916</code> || <code>22806</code> || <code>59331h</code> || PSSE_EN_BUTTERFLY_DEAD || Chirp sound? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5917</code> || <code>22807</code> || <code> | + | | <code>0x5917</code> || <code>22807</code> || <code>59220h</code> || PSSE_EN_BUTTERFLY_HIT || Weird sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5918</code> || <code>22808</code> || <code> | + | | <code>0x5918</code> || <code>22808</code> || <code>59145h</code> || PSSE_EN_BUTTERFLY_AIR || Fleshy sound? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5919</code> || <code>22809</code> || <code> | + | | <code>0x5919</code> || <code>22809</code> || <code>54980h</code> || PSSE_EN_KABUTO_SHOT || Cannon Beetle spitting rock || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591a</code> || <code>22810</code> || <code> | + | | <code>0x591a</code> || <code>22810</code> || <code>55007h</code> || PSSE_EN_KABUTO_VOICE || Cannon Beetle idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591b</code> || <code>22811</code> || <code> | + | | <code>0x591b</code> || <code>22811</code> || <code>52201h</code> || PSSE_EN_BIGTAKARA_SHELL || Explosion sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591c</code> || <code>22812</code> || <code> | + | | <code>0x591c</code> || <code>22812</code> || <code>58280h</code> || PSSE_EN_MINIHOU_TRG || Groink throwing blast || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591d</code> || <code>22813</code> || <code> | + | | <code>0x591d</code> || <code>22813</code> || <code>58324h</code> || PSSE_EN_MINIHOU_ENGINE || thumping sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591e</code> || <code>22814</code> || <code> | + | | <code>0x591e</code> || <code>22814</code> || <code>58465h</code> || PSSE_EN_MINIHOU_HIT || Squish sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591f</code> || <code>22815</code> || <code> | + | | <code>0x591f</code> || <code>22815</code> || <code>58487h</code> || PSSE_EN_MINIHOU_WALK || Groink walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5920</code> || <code>22816</code> || <code> | + | | <code>0x5920</code> || <code>22816</code> || <code>58355h</code> || PSSE_EN_MINIHOU_OPEN || Squish sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5921</code> || <code>22817</code> || <code> | + | | <code>0x5921</code> || <code>22817</code> || <code>58377h</code> || PSSE_EN_MINIHOU_CLOSE || Squish sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5922</code> || <code>22818</code> || <code> | + | | <code>0x5922</code> || <code>22818</code> || <code>58399h</code> || PSSE_EN_MINIHOU_OPEN_DRY || Groink prepping cannon || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5923</code> || <code>22819</code> || <code> | + | | <code>0x5923</code> || <code>22819</code> || <code>58421h</code> || PSSE_EN_MINIHOU_CLOSE_DRY || Groink closing cannon || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5924</code> || <code>22820</code> || <code> | + | | <code>0x5924</code> || <code>22820</code> || <code>58443h</code> || PSSE_EN_MINIHOU_VOICE || Odd Groink sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5925</code> || <code>22821</code> || <code> | + | | <code>0x5925</code> || <code>22821</code> || <code>58509h</code> || PSSE_EN_BOMB_FLY || Groink blast falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5926</code> || <code>22822</code> || <code> | + | | <code>0x5926</code> || <code>22822</code> || <code>56936h</code> || PSSE_EN_HOUDAI_BAREFOOT || Thump sound #100 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5927</code> || <code>22823</code> || <code> | + | | <code>0x5927</code> || <code>22823</code> || <code>56855h</code> || PSSE_EN_HOUDAI_METALFOOT || Metallic blast sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5928</code> || <code>22824</code> || <code> | + | | <code>0x5928</code> || <code>22824</code> || <code>56800h</code> || PSSE_EN_HOUDAI_RAISE_B1 || Stretching sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5929</code> || <code>22825</code> || <code> | + | | <code>0x5929</code> || <code>22825</code> || <code>56745h</code> || PSSE_EN_HOUDAI_RAISE_B2 || Stretching sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592a</code> || <code>22826</code> || <code> | + | | <code>0x592a</code> || <code>22826</code> || <code>56690h</code> || PSSE_EN_HOUDAI_RAISE_B3 || Stretching sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592b</code> || <code>22827</code> || <code> | + | | <code>0x592b</code> || <code>22827</code> || <code>56616h</code> || PSSE_EN_HOUDAI_RAISE_M1 || MaL walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592c</code> || <code>22828</code> || <code> | + | | <code>0x592c</code> || <code>22828</code> || <code>56542h</code> || PSSE_EN_HOUDAI_RAISE_M2 || MaL walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592d</code> || <code>22829</code> || <code> | + | | <code>0x592d</code> || <code>22829</code> || <code>56468h</code> || PSSE_EN_HOUDAI_RAISE_M3 || MaL walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592e</code> || <code>22830</code> || <code> | + | | <code>0x592e</code> || <code>22830</code> || <code>56351h</code> || PSSE_EN_HOUDAI_STEAM || MaL idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592f</code> || <code>22831</code> || <code> | + | | <code>0x592f</code> || <code>22831</code> || <code>56212h</code> || PSSE_EN_HOUDAI_STEAM_SHOT || MaL spitting steam || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5930</code> || <code>22832</code> || <code> | + | | <code>0x5930</code> || <code>22832</code> || <code>56094h</code> || PSSE_EN_HOUDAI_WAIT || MaL idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5931</code> || <code>22833</code> || <code> | + | | <code>0x5931</code> || <code>22833</code> || <code>55943h</code> || PSSE_EN_HOUDAI_FLICK || MaL flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5932</code> || <code>22834</code> || <code> | + | | <code>0x5932</code> || <code>22834</code> || <code>55645h</code> || PSSE_EN_HOUDAI_DEAD || MaL about to explode || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5933</code> || <code>22835</code> || <code> | + | | <code>0x5933</code> || <code>22835</code> || <code>55559h</code> || PSSE_EN_HOUDAI_DEAD_BOMB || MaL exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5934</code> || <code>22836</code> || <code> | + | | <code>0x5934</code> || <code>22836</code> || <code>55530h</code> || PSSE_EN_HOUDAI_SHOT || MaL shooting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5935</code> || <code>22837</code> || <code> | + | | <code>0x5935</code> || <code>22837</code> || <code>55481h</code> || PSSE_EN_HOUDAI_IMPACT || MaL shot hitting something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5936</code> || <code>22838</code> || <code> | + | | <code>0x5936</code> || <code>22838</code> || <code>55439h</code> || PSSE_EN_HOUDAI_OPEN || MaL something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5937</code> || <code>22839</code> || <code> | + | | <code>0x5937</code> || <code>22839</code> || <code>55391h</code> || PSSE_EN_HOUDAI_CLOSE || MaL something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5938</code> || <code>22840</code> || <code> | + | | <code>0x5938</code> || <code>22840</code> || <code>55369h</code> || PSSE_EN_HOUDAI_MOTORSET || MaL prepping gun || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5939</code> || <code>22841</code> || <code> | + | | <code>0x5939</code> || <code>22841</code> || <code>55343h</code> || PSSE_EN_HOUDAI_MOTOR || MaL targetting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593a</code> || <code>22842</code> || <code> | + | | <code>0x593a</code> || <code>22842</code> || <code>55094h</code> || PSSE_EN_UMI_SEARCH_ORIMER || Ranging Bloyster detecting Olimar || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593b</code> || <code>22843</code> || <code> | + | | <code>0x593b</code> || <code>22843</code> || <code>55117h</code> || PSSE_EN_UMI_SEARCH_LUGIE || Ranging Bloyster detecting Louie || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593c</code> || <code>22844</code> || <code> | + | | <code>0x593c</code> || <code>22844</code> || <code>55295h</code> || PSSE_EN_UMI_ZURUZURU || Ranging Bloyster idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593d</code> || <code>22845</code> || <code> | + | | <code>0x593d</code> || <code>22845</code> || <code>55140h</code> || PSSE_EN_UMI_DEAD || Ranging Bloyster dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593e</code> || <code>22846</code> || <code> | + | | <code>0x593e</code> || <code>22846</code> || <code>55162h</code> || PSSE_EN_UMI_DEAD_GND || Ranging Bloyster dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593f</code> || <code>22847</code> || <code> | + | | <code>0x593f</code> || <code>22847</code> || <code>55273h</code> || PSSE_EN_UMI_OPEN_MOUTH || Ranging Bloyster dying again || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5940</code> || <code>22848</code> || <code> | + | | <code>0x5940</code> || <code>22848</code> || <code>55185h</code> || PSSE_EN_UMI_ATTACK || Ranging Bloyster attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5941</code> || <code>22849</code> || <code> | + | | <code>0x5941</code> || <code>22849</code> || <code>55051h</code> || PSSE_EN_UMI_ATTACK_STING || Ranging Bloyster attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5942</code> || <code>22850</code> || <code> | + | | <code>0x5942</code> || <code>22850</code> || <code>55207h</code> || PSSE_EN_UMI_FLICK || Ranging Bloyster flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5943</code> || <code>22851</code> || <code> | + | | <code>0x5943</code> || <code>22851</code> || <code>55229h</code> || PSSE_EN_UMI_SEARCH || Ranging Bloyster about to detect a captain || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5944</code> || <code>22852</code> || <code> | + | | <code>0x5944</code> || <code>22852</code> || <code>55251h</code> || PSSE_EN_UMI_SEARCH_OFF || Ranging Bloyster looses captain || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5945</code> || <code>22853</code> || <code> | + | | <code>0x5945</code> || <code>22853</code> || <code>52331h</code> || PSSE_EN_BIGTAKARA_NAKED || Titan Dweevil squeel || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5946</code> || <code>22854</code> || <code> | + | | <code>0x5946</code> || <code>22854</code> || <code>53458h</code> || PSSE_EN_BIGTAKARA_APPEAR2 || Titan Dweevil idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5947</code> || <code>22855</code> || <code> | + | | <code>0x5947</code> || <code>22855</code> || <code>53485h</code> || PSSE_EN_BIGTAKARA_APPEAR || Titan Dweevil idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5948</code> || <code>22856</code> || <code> | + | | <code>0x5948</code> || <code>22856</code> || <code>53947h</code> || PSSE_EN_BIGTAKARA_WALK || Titan Dweevil walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5949</code> || <code>22857</code> || <code> | + | | <code>0x5949</code> || <code>22857</code> || <code>53872h</code> || PSSE_EN_BIGTAKARA_RAISE || Titan Dweevil walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594a</code> || <code>22858</code> || <code> | + | | <code>0x594a</code> || <code>22858</code> || <code>53778h</code> || PSSE_EN_BIGTAKARA_WAIT || Titan Dweevil idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594b</code> || <code>22859</code> || <code> | + | | <code>0x594b</code> || <code>22859</code> || <code>53629h</code> || PSSE_EN_BIGTAKARA_FLICK || Titan Dweevil flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594c</code> || <code>22860</code> || <code> | + | | <code>0x594c</code> || <code>22860</code> || <code>53282h</code> || PSSE_EN_BIGTAKARA_PRE_ATK || Titan Dweevil about to attack? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594d</code> || <code>22861</code> || <code> | + | | <code>0x594d</code> || <code>22861</code> || <code>53197h</code> || PSSE_EN_BIGTAKARA_ATK_END || Titan Dweevil idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594e</code> || <code>22862</code> || <code> | + | | <code>0x594e</code> || <code>22862</code> || <code>53059h</code> || PSSE_EN_BIGTAKARA_WAIT2 || Titan Dweevil idle (final phase) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594f</code> || <code>22863</code> || <code> | + | | <code>0x594f</code> || <code>22863</code> || <code>52300h</code> || PSSE_EN_BIGTAKARA_DROP_ITEM || Titan Dweevil breaking apart || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5950</code> || <code>22864</code> || <code> | + | | <code>0x5950</code> || <code>22864</code> || <code>53028h</code> || PSSE_EN_BIGTAKARA_FIRE_ROOT || Titan Dweevil fire attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5951</code> || <code>22865</code> || <code> | + | | <code>0x5951</code> || <code>22865</code> || <code>67063h</code> || PSSE_EN_BIGTAKARA_FIRE_BODY || Titan Dweevil fire attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5952</code> || <code>22866</code> || <code> | + | | <code>0x5952</code> || <code>22866</code> || <code>64176h</code> || PSSE_EN_BIGTAKARA_FIRE_TAIL || Titan Dweevil fire attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5953</code> || <code>22867</code> || <code> | + | | <code>0x5953</code> || <code>22867</code> || <code>53001h</code> || PSSE_EN_BIGTAKARA_W_GROUND || Titan Dweevil water attack splash || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5954</code> || <code>22868</code> || <code> | + | | <code>0x5954</code> || <code>22868</code> || <code>52974h</code> || PSSE_EN_BIGTAKARA_W_SHOT || Titan Dweevil water attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5955</code> || <code>22869</code> || <code> | + | | <code>0x5955</code> || <code>22869</code> || <code>52850h</code> || PSSE_EN_BIGTAKARA_G_SPOUT || Titan Dweevil water attack? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5956</code> || <code>22870</code> || <code> | + | | <code>0x5956</code> || <code>22870</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY1 || Titan Dweevil gas attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5957</code> || <code>22871</code> || <code> | + | | <code>0x5957</code> || <code>22871</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY2 || Titan Dweevil gas attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5958</code> || <code>22872</code> || <code> | + | | <code>0x5958</code> || <code>22872</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY3 || Titan Dweevil gas attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5959</code> || <code>22873</code> || <code> | + | | <code>0x5959</code> || <code>22873</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY4 || Titan Dweevil gas attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595a</code> || <code>22874</code> || <code> | + | | <code>0x595a</code> || <code>22874</code> || <code>66728h</code> || PSSE_EN_BIGTAKARA_E_SUSTAIN || Titan Dweevil elec attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595b</code> || <code>22875</code> || <code> | + | | <code>0x595b</code> || <code>22875</code> || <code>66820h</code> || PSSE_EN_BIGTAKARA_E_SPARK || Titan Dweevil elec attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595c</code> || <code>22876</code> || <code> | + | | <code>0x595c</code> || <code>22876</code> || <code>52595h</code> || PSSE_EN_BIGTAKARA_EP_BOUND || Titan Dweevil elec attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595d</code> || <code>22877</code> || <code> | + | | <code>0x595d</code> || <code>22877</code> || <code>62793h</code> || PSSE_EN_BIGTAKARA_EP_BREAK || Titan Dweevil elec attack ending || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595e</code> || <code>22878</code> || <code> | + | | <code>0x595e</code> || <code>22878</code> || <code>51126h</code> || PSSE_EN_BIGTAKARA_STEAM || Titan Dweevil steaming || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595f</code> || <code>22879</code> || <code> | + | | <code>0x595f</code> || <code>22879</code> || <code>51063h</code> || PSSE_EN_BIGTAKARA_BOMB || Titan Dweevil exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5960</code> || <code>22980</code> || <code> | + | | <code>0x5960</code> || <code>22980</code> || <code>50575h</code> || PSSE_EN_FART_GAS || Doodlebug fart || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5961</code> || <code>22981</code> || <code> | + | | <code>0x5961</code> || <code>22981</code> || <code>50553h</code> || PSSE_EN_FART_HIT || Doodlebug getting hit || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5962</code> || <code>22882</code> || <code> | + | | <code>0x5962</code> || <code>22882</code> || <code>50455h</code> || PSSE_EN_FART_BUZZ || Doodlebug flies || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5963</code> || <code>22883</code> || <code> | + | | <code>0x5963</code> || <code>22883</code> || <code>50415h</code> || PSSE_EN_WATERTANK_BREATH || Watery Blowhog charging up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5964</code> || <code>22884</code> || <code> | + | | <code>0x5964</code> || <code>22884</code> || <code>50263h</code> || PSSE_EN_OTAKARA_ATK_GAS || Gas sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5965</code> || <code>22885</code> || <code> | + | | <code>0x5965</code> || <code>22885</code> || <code>49833h</code> || PSSE_EN_OTAKARA_ATK_WATER || Watery Blowhog attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5966</code> || <code>22886</code> || <code> | + | | <code>0x5966</code> || <code>22886</code> || <code>66728h</code> || PSSE_EN_OTAKARA_ATK_ELEC || elec hazard || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5967</code> || <code>22887</code> || <code> | + | | <code>0x5967</code> || <code>22887</code> || <code>50232h</code> || PSSE_EN_OTAKARA_DROP_ITEM || Dweevil item drop || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5968</code> || <code>22888</code> || <code> | + | | <code>0x5968</code> || <code>22888</code> || <code>49716h</code> || PSSE_EN_HACHAPPY_WALK || Weird sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5969</code> || <code>22889</code> || <code> | + | | <code>0x5969</code> || <code>22889</code> || <code>49685h</code> || PSSE_EN_CHAPPY_NOTICE || Bulborb yawning but it fades out quickly || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596a</code> || <code>22890</code> || <code> | + | | <code>0x596a</code> || <code>22890</code> || <code>49663h</code> || PSSE_EN_KOCHAPPY_NOTICE || Dwarf Bulborb gasping (cut shorter) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596b</code> || <code>22891</code> || <code> | + | | <code>0x596b</code> || <code>22891</code> || <code>58231h</code> || PSSE_EN_MINIHOU_BOMB || Explosion || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596c</code> || <code>22892</code> || <code> | + | | <code>0x596c</code> || <code>22892</code> || <code>49602h</code> || PSSE_EN_ROCK_FALL || Rock Falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596d</code> || <code>22893</code> || <code> | + | | <code>0x596d</code> || <code>22893</code> || <code>49453h</code> || PSSE_EN_FUEFUKI_WHISTLE_ECHO || Antennae Beetle whistle fading out || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596e</code> || <code>22894</code> || <code> | + | | <code>0x596e</code> || <code>22894</code> || <code>49405h</code> || PSSE_EN_KAGE_ROLLER || Rumbling sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596f</code> || <code>22895</code> || <code> | + | | <code>0x596f</code> || <code>22895</code> || <code>49368h</code> || PSSE_EN_KAGE_ROLLER_BREAK || Wraith Rollers crashing on the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5970</code> || <code>22896</code> || <code> | + | | <code>0x5970</code> || <code>22896</code> || <code>49279h</code> || PSSE_EN_KAGE_ROLLER_DROP || Wraith initial wail || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5971</code> || <code>22897</code> || <code> | + | | <code>0x5971</code> || <code>22897</code> || <code>48974h</code> || PSSE_EN_KAGE_LAND || Wraith land on rollers || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5972</code> || <code>22898</code> || <code> | + | | <code>0x5972</code> || <code>22898</code> || <code>48830h</code> || PSSE_EN_KAGE_WALK || Wraith running || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5973</code> || <code>22899</code> || <code> | + | | <code>0x5973</code> || <code>22899</code> || <code>48742h</code> || PSSE_EN_KAGE_FLICK || Wraith flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5974</code> || <code>22900</code> || <code> | + | | <code>0x5974</code> || <code>22900</code> || <code>48625h</code> || PSSE_EN_KAGE_ZURUZURU || Wraith deep sounding rolling? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5975</code> || <code>22901</code> || <code> | + | | <code>0x5975</code> || <code>22901</code> || <code>48512h</code> || PSSE_EN_KAGE_DAMAGE || Wraith going vulnerable || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5976</code> || <code>22902</code> || <code> | + | | <code>0x5976</code> || <code>22902</code> || <code>49205h</code> || PSSE_EN_KAGE_ROLLER_LAND || Loud thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5977</code> || <code>22903</code> || <code> | + | | <code>0x5977</code> || <code>22903</code> || <code>48486h</code> || PSSE_EN_KAGE_REJECT || Pikmin bumping off of the wraith || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5978</code> || <code>22904</code> || <code> | + | | <code>0x5978</code> || <code>22904</code> || <code>48428h</code> || PSSE_EN_KAGE_GETOFF || Wraith when his rollers break || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5979</code> || <code>22905</code> || <code> | + | | <code>0x5979</code> || <code>22905</code> || <code>48187h</code> || PSSE_EN_KAGE_DEAD || Wraith dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597a</code> || <code>22906</code> || <code> | + | | <code>0x597a</code> || <code>22906</code> || <code>48158h</code> || PSSE_EN_KAGE_WAIT || Wraith panting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597b</code> || <code>22907</code> || <code> | + | | <code>0x597b</code> || <code>22907</code> || <code>49602h</code> || PSSE_EN_TIRE_FALL || Falling whistling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597c</code> || <code>22908</code> || <code> | + | | <code>0x597c</code> || <code>22908</code> || <code>47981h</code> || PSSE_EN_KAGE_SPEED_UP || watery sound shaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597d</code> || <code>22909</code> || <code> | + | | <code>0x597d</code> || <code>22909</code> || <code>49602h</code> || PSSE_EN_DANGO_FALL || Falling whistling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597e</code> || <code>22910</code> || <code> | + | | <code>0x597e</code> || <code>22910</code> || <code>47693h</code> || PSSE_EN_DANGO_LAND || crashing sound + water || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597f</code> || <code>22911</code> || <code> | + | | <code>0x597f</code> || <code>22911</code> || <code>47793h</code> || PSSE_EN_DANGO_CRUSH || crashing sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5980</code> || <code>22912</code> || <code> | + | | <code>0x5980</code> || <code>22912</code> || <code>47829h</code> || PSSE_EN_DANGO_ROLL_GROUND || Rollers Rolling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5981</code> || <code>22913</code> || <code> | + | | <code>0x5981</code> || <code>22913</code> || <code>47873h</code> || PSSE_EN_DANGO_ARM_SWING || Crawbster idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5982</code> || <code>22914</code> || <code> | + | | <code>0x5982</code> || <code>22914</code> || <code>47647h</code> || PSSE_EN_DANGO_ARM_GROUND || Crawbster thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5983</code> || <code>22915</code> || <code> | + | | <code>0x5983</code> || <code>22915</code> || <code>47550h</code> || PSSE_EN_DANGO_MOVE || Crawbster squeel || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5984</code> || <code>22916</code> || <code> | + | | <code>0x5984</code> || <code>22916</code> || <code>47450h</code> || PSSE_EN_DANGO_PRE_ATTACK || Crawbster thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5985</code> || <code>22917</code> || <code> | + | | <code>0x5985</code> || <code>22917</code> || <code>47361h</code> || PSSE_EN_DANGO_AFTER_ATTACK || Crawbster sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5986</code> || <code>22918</code> || <code> | + | | <code>0x5986</code> || <code>22918</code> || <code>47282h</code> || PSSE_EN_DANGO_WAIT || Crawbster idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5987</code> || <code>22919</code> || <code> | + | | <code>0x5987</code> || <code>22919</code> || <code>46931h</code> || PSSE_EN_DANGO_DEAD || Crawbster dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5988</code> || <code>22920</code> || <code> | + | | <code>0x5988</code> || <code>22920</code> || <code>47122h</code> || PSSE_EN_DANGO_DAMAGE || Crawbster struggling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5989</code> || <code>22921</code> || <code> | + | | <code>0x5989</code> || <code>22921</code> || <code>46890h</code> || PSSE_EN_KAGE_MELODYLOOP || Wraith rolling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x598a</code> || <code>22922</code> || <code> | + | | <code>0x598a</code> || <code>22922</code> || <code>60616h</code> || PSSE_EN_OPAN_DOWN_NEW || Giant Breadbug snorting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x598b</code> || <code>22923</code> || <code> | + | | <code>0x598b</code> || <code>22923</code> || <code>60628h</code> || PSSE_EN_OPAN_HIPPARARE || Giant Breadbug snorting || <code>---.WAV</code> |
|- | |- | ||
|} | |} | ||
+ | |||
+ | {{note|WAV files that have a comma "," always use those WAV files. When they have a slash "/" they randomly switch between those WAV files.}} | ||
[[Category:Pikmin 2]] | [[Category:Pikmin 2]] |
Latest revision as of 11:35, 26 November 2024
se.bms is the file that makes all Pikmin 2 sounds go brrrr
Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit
To do: Give page proper description
Editor's note: Confirm any changes you make before editing.
category 0x1[edit]
This category is used mostly for captain sound effects. There are 169 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x800 |
2048 |
13320h |
PSSE_PL_ORIMA_PUNCH_SWING | captain punch | 783.WAV
|
0x801 |
2049 |
14129h |
PSSE_PL_ORIMA_PUNCH_HIT | hit | 759.WAV
|
0x802 |
2050 |
14107h |
PSSE_PL_NUKU | pop (pik1 progg pluck?) | 720.WAV
|
0x803 |
2051 |
13298h |
PSSE_PL_PULLING_PIKI | pluck start | 781.WAV
|
0x804 |
2052 |
902h |
dummySound1 | beep | N/A
|
0x805 |
2053 |
13200h |
PSSE_PL_THROW_CHANGE | high pitch sound | 785.WAV
|
0x806 |
2054 |
13342h |
PSSE_PL_THROW | throw | 756.WAV
|
0x807 |
2055 |
13386h |
PSSE_PL_SHUGO | Olimar whistle | 760.WAV
|
0x808 |
2056 |
13364h |
PSSE_PL_KAISAN | Olimar dismiss | 1083.WAV
|
0x809 |
2057 |
14151h |
PSSE_PL_ORIMA_WALK | Napsack thud | 923,952.WAV
|
0x80a |
2058 |
13258h |
PSSE_PL_TOUCH_LEAF | plant rustle | 788/789.WAV
|
0x80b |
2059 |
14005h |
PSSE_PL_TOUCH_HONEY | Nectar move | N/A
|
0x80c |
2060 |
11232h |
PSSE_PL_DRINK | Spicy/Bitter drink | 697.WAV
|
0x80d |
2061 |
14245h |
PSSE_PL_MARCHING_HORN | Olimar cstick theme | 784.WAV
|
0x80e |
2062 |
15280h |
PSSE_PL_MARCHING_LUGIE | Louie cstick theme | 1075.WAV
|
0x80f |
2063 |
13452h |
PSSE_PL_ORIMA_DAMAGE | captain hurt (no voice) | 795.WAV
|
0x810 |
2064 |
13561h |
PSSE_PL_ORIMA_FIRED | captain hurt (pik1 leftover) | 795.WAV
|
0x811 |
2065 |
13666h |
PSSE_PL_ORIMA_DOWN | captain down (pik1 leftover) | 623.WAV
|
0x812 |
2066 |
13006h |
PSSE_PL_JUMP | Oimar jump spin day 1 (pik1 leftover) | N/A
|
0x813 |
2067 |
13059h |
PSSE_PL_JUMP2 | Olimar jump spin final part (pik1 leftover) | N/A
|
0x814 |
2068 |
13178h |
PSSE_PL_WATER_IN | water splash | 800.WAV
|
0x815 |
2069 |
11040h |
PSSE_EN_ONIKURAGE_GET_ORIMA | liquid sound 1 | 1272.WAV
|
0x816 |
2070 |
11132h |
PSSE_EN_ONIKURAGE_VOMIT | liquid sound 2 | 1273.WAV
|
0x817 |
2071 |
10904h |
PSSE_PL_SPLASH_AWAY_ORIMA | challenge mode Onion sound 1 | 922.WAV
|
0x818 |
2072 |
10974h |
PSSE_PL_SPLASH_AWAY_LUGI | challenge mode Onion sound 2 | 921.WAV
|
0x819 |
2073 |
10882h |
PSSE_PL_TOUCH_DIODE | Glowstem sound | 1350.WAV
|
0x81a |
2074 |
10860h |
PSSE_PL_TOUCH_KINOKO | Glowcap sound | 1079.WAV
|
0x81b |
2075 |
902h |
dummySound2 | beep | N/A
|
0x81c |
2076 |
902h |
dummySound3 | beep | N/A
|
0x81d |
2077 |
902h |
dummySound4 | beep | N/A
|
0x81e |
2078 |
10778h |
PSSE_PL_S0B_FALL_ORIMA | challenge mode Onion sound 3 | 922.WAV
|
0x81f |
2079 |
10819h |
PSSE_PL_S0B_FALL_LUGI | challenge mode Onion sound 4 | 921.WAV
|
0x820 |
2080 |
10348h |
PSSE_PL_WALKLEAF_L1 | grass walking | 803.WAV
|
0x821 |
2081 |
10358h |
PSSE_PL_WALKLEAF_L2 | grass walking | 805.WAV
|
0x822 |
2082 |
10368h |
PSSE_PL_WALKSOIL_L1 | soil walking | 813.WAV
|
0x823 |
2083 |
10378h |
PSSE_PL_WALKSOIL_L2 | soil walking | 815.WAV
|
0x824 |
2084 |
10388h |
PSSE_PL_WALKSAND_L1 | sand walking | 811.WAV
|
0x825 |
2085 |
10398h |
PSSE_PL_WALKSAND_L2 | sand walking | 812.WAV
|
0x826 |
2086 |
10408h |
PSSE_PL_WALKWOOD_L1 | wood walking | 817.WAV
|
0x827 |
2087 |
10418h |
PSSE_PL_WALKWOOD_L2 | wood walking | 819.WAV
|
0x828 |
2088 |
10428h |
PSSE_PL_WALKWATER_L1 | water walking | 1400.WAV
|
0x829 |
2089 |
10438h |
PSSE_PL_WALKWATER_L2 | water walking | 1401.WAV
|
0x82a |
2090 |
10448h |
PSSE_PL_WALKROCK_L1 | stone walking | 807.WAV
|
0x82b |
2091 |
10458h |
PSSE_PL_WALKROCK_L2 | stone walking | 809.WAV
|
0x82c |
2092 |
10468h |
PSSE_PL_WALKIRON_L1 | iron walking | 1402.WAV
|
0x82d |
2093 |
10478h |
PSSE_PL_WALKIRON_L2 | iron walking | 1405.WAV
|
0x82e |
2094 |
10488h |
PSSE_PL_WALKSNOW_L1 | snow walking | 1406.WAV
|
0x82f |
2095 |
10498h |
PSSE_PL_WALKSNOW_L2 | snow walking | 1407.WAV
|
0x830 |
2096 |
10508h |
PSSE_PL_WALKSHALLOWS_L1 | water walking | 1400.WAV
|
0x831 |
2097 |
10518h |
PSSE_PL_WALKSHALLOWS_L2 | water walking | 1401.WAV
|
0x832 |
2098 |
10528h |
PSSE_PL_WALKPAPER_L1 | paper walking | 1352.WAV
|
0x833 |
2099 |
10538h |
PSSE_PL_WALKPAPER_L2 | paper walking | 1353.WAV
|
0x834 |
2100 |
10548h |
PSSE_PL_WALKDUMMY_L7 | soil walking | 813.WAV
|
0x835 |
2101 |
10538h |
PSSE_PL_WALKDUMMY_L8 | soil walking | 815.WAV
|
0x836 |
2102 |
10548h |
PSSE_PL_WALKDUMMY_L9 | soil walking | 813.WAV
|
0x837 |
2103 |
10538h |
PSSE_PL_WALKDUMMY_L10 | soil walking | 815.WAV
|
0x838 |
2104 |
10548h |
PSSE_PL_WALKDUMMY_L11 | soil walking | 813.WAV
|
0x839 |
2105 |
10538h |
PSSE_PL_WALKDUMMY_L12 | soil walking | 815.WAV
|
0x83a |
2106 |
10548h |
PSSE_PL_WALKDUMMY_L13 | soil walking | 813.WAV
|
0x83b |
2107 |
10538h |
PSSE_PL_WALKDUMMY_L14 | soil walking | 815.WAV
|
0x83c |
2108 |
10548h |
PSSE_PL_WALKDUMMY_L15 | soil walking | 813.WAV
|
0x83d |
2109 |
10538h |
PSSE_PL_WALKDUMMY_L16 | soil walking | 815.WAV
|
0x83e |
2110 |
10548h |
PSSE_PL_WALKDUMMY_L17 | soil walking | 813.WAV
|
0x83f |
2111 |
10538h |
PSSE_PL_WALKDUMMY_L18 | soil walking | 815.WAV
|
0x840 |
2112 |
10558h |
PSSE_PL_WALKLEAF_R1 | grass walking | 804.WAV
|
0x841 |
2113 |
10568h |
PSSE_PL_WALKLEAF_R2 | grass walking | 806.WAV
|
0x842 |
2114 |
10578h |
PSSE_PL_WALKSOIL_R1 | soil walking | 814.WAV
|
0x843 |
2115 |
10588h |
PSSE_PL_WALKSOIL_R2 | soil walking | 816.WAV
|
0x844 |
2116 |
10598h |
PSSE_PL_WALKSAND_R1 | sand walking | 811.WAV
|
0x845 |
2117 |
10608h |
PSSE_PL_WALKSAND_R2 | sand walking | 812.WAV
|
0x846 |
2118 |
10618h |
PSSE_PL_WALKWOOD_R1 | wood walking | 818.WAV
|
0x847 |
2119 |
10628h |
PSSE_PL_WALKWOOD_R2 | wood walking | 820.WAV
|
0x848 |
2120 |
10638h |
PSSE_PL_WALKWATER_R1 | water walking | 1401.WAV
|
0x849 |
2121 |
10648h |
PSSE_PL_WALKWATER_R2 | water walking | 1400.WAV
|
0x84a |
2122 |
10658h |
PSSE_PL_WALKROCK_R1 | stone walking | 808.WAV
|
0x84b |
2123 |
10668h |
PSSE_PL_WALKROCK_R2 | stone walking | 810.WAV
|
0x84c |
2124 |
10678h |
PSSE_PL_WALKIRON_R1 | iron walking | 1405.WAV
|
0x84d |
2125 |
10688h |
PSSE_PL_WALKIRON_R2 | iron walking | 1402.WAV
|
0x84e |
2126 |
10698h |
PSSE_PL_WALKSNOW_R1 | snow walking | 1408.WAV
|
0x84f |
2127 |
10708h |
PSSE_PL_WALKSNOW_R2 | snow walking | 1409.WAV
|
0x850 |
2128 |
10718h |
PSSE_PL_WALKSHALLOWS_R1 | water walking | 1401.WAV
|
0x851 |
2129 |
10728h |
PSSE_PL_WALKSHALLOWS_R2 | water walking | 1400.WAV
|
0x852 |
2130 |
10738h |
PSSE_PL_WALKPAPER_R1 | paper walking | 1353.WAV
|
0x853 |
2131 |
10748h |
PSSE_PL_WALKPAPER_R2 | paper walking | 1352.WAV
|
0x854 |
2132 |
10758h |
PSSE_PL_WALKDUMMY_R7 | soil walking | 814.WAV
|
0x855 |
2133 |
10768h |
PSSE_PL_WALKDUMMY_R8 | soil walking | 816.WAV
|
0x856 |
2134 |
10758h |
PSSE_PL_WALKDUMMY_R9 | soil walking | 814.WAV
|
0x857 |
2135 |
10768h |
PSSE_PL_WALKDUMMY_R10 | soil walking | 816.WAV
|
0x858 |
2136 |
10758h |
PSSE_PL_WALKDUMMY_R11 | soil walking | 814.WAV
|
0x859 |
2137 |
10768h |
PSSE_PL_WALKDUMMY_R12 | soil walking | 816.WAV
|
0x85a |
2138 |
10758h |
PSSE_PL_WALKDUMMY_R13 | soil walking | 814.WAV
|
0x85b |
2139 |
10768h |
PSSE_PL_WALKDUMMY_R14 | soil walking | 816.WAV
|
0x85c |
2140 |
10758h |
PSSE_PL_WALKDUMMY_R15 | soil walking | 814.WAV
|
0x85d |
2141 |
10768h |
PSSE_PL_WALKDUMMY_R16 | soil walking | 816.WAV
|
0x85e |
2142 |
10758h |
PSSE_PL_WALKDUMMY_R17 | soil walking | 814.WAV
|
0x85f |
2143 |
10768h |
PSSE_PL_WALKDUMMY_R18 | soil walking | 816.WAV
|
0x860 |
2144 |
12960h |
PSSE_PL_EMIT_BLK_DOPING | Bitter dope | 823.WAV
|
0x861 |
2145 |
12983h |
PSSE_PL_EMIT_RED_DOPING | Spicy dope | 828.WAV
|
0x862 |
2146 |
11268h |
PSSE_PL_DEMOG00_PURU_ORIMA | cave landing cutscene 1 | 922, 952.WAV
|
0x863 |
2147 |
11500h |
PSSE_PL_DEMOG00_PURU_LUGI | cave landing cutscene 2 | 921, 952.WAV
|
0x864 |
2148 |
12432h |
PSSE_PL_DEMOG00_LADER_ORIMA | Olimar first cave cutscene | 924, 994, 1066.WAV
|
0x865 |
2149 |
12076h |
PSSE_PL_DEMOG00_LADER_LUGI | Louie first cave cutscene | 924, 967, 1066.WAV
|
0x866 |
2150 |
12432h |
PSSE_PL_DEMOG07_LADER_ORIMA | Olimar first cave cutscene | 924, 994, 1066.WAV
|
0x867 |
2151 |
12076h |
PSSE_PL_DEMOG07_LADER_LUGI | Louie first cave cutscene | 924, 967, 1066.WAV
|
0x868 |
2152 |
12432h |
PSSE_PL_DEMOG08_LADER_ORIMA | Olimar first cave cutscene | 924, 994, 1066.WAV
|
0x869 |
2153 |
12076h |
PSSE_PL_DEMOG08_LADER_LUGI | Louie first cave cutscene | 924, 967, 1066.WAV
|
0x86a |
2154 |
12432h |
PSSE_PL_DEMOE00_LADER_ORIMA | Olimar first cave cutscene | 924, 994, 1066.WAV
|
0x86b |
2155 |
12076h |
PSSE_PL_DEMOE00_LADER_LUGI | Louie first cave cutscene | 924, 967, 1066.WAV
|
0x86c |
2156 |
41037h |
PSSE_PL_DEMOE00_POD02 | blank | N/A
|
0x86d |
2157 |
12788h |
PSSE_PL_DEMOS09_JUMP_ORIMA | Olimar jump into cave/geyser | 922, 991.WAV
|
0x86e |
2158 |
12874h |
PSSE_PL_DEMOS09_JUMP_LUGI | Louie jump into cave/geyser | 921, 966.WAV
|
0x86f |
2159 |
11154h |
PSSE_PL_S02_SCATTER_LEAF | plant rustle 2 | 788, 789.WAV
|
0x870 |
2160 |
83849h |
PSSE_PL_DOOM_ORIMA | thud 1 | 923, 950, 951.WAV
|
0x871 |
2161 |
83902h |
PSSE_PL_DOOM_LUGI | thud 2 | 923, 950, 951.WAV
|
0x872 |
2162 |
84008h |
PSSE_PL_TAMEIKI_ORIMA | weird hum 1 | 976.WAV
|
0x873 |
2163 |
84070h |
PSSE_PL_TAMEIKI_LUGI | weird hum 2 | 976.WAV
|
0x874 |
2164 |
85701h |
PSSE_PL_WAIT_JUMP_ORIMA | Olimar jump | 991, 922.WAV
|
0x875 |
2165 |
85789h |
PSSE_PL_WAIT_JUMP_LUGI | Louie jump | 966, 921.WAV
|
0x876 |
2166 |
85877h |
PSSE_PL_WAIT_JUMP_SHACHO | President jump | 1056, 921.WAV
|
0x877 |
2167 |
84723h |
PSSE_PL_WAIT_LAND_ORIMA | thud 3 | 923, 950, 951.WAV
|
0x878 |
2168 |
84765h |
PSSE_PL_WAIT_LAND_LUGI | thud 4 | 923, 950, 951.WAV
|
0x879 |
2169 |
84807h |
PSSE_PL_WAIT_LAND_SHACHO | thud 5 | 923, 950, 951.WAV
|
0x87a |
2170 |
84849h |
PSSE_PL_WAIT_KYORO_ORIMA | Olimar looking left and right | 952, 992, 993.WAV
|
0x87b |
2171 |
85036h |
PSSE_PL_WAIT_KYORO_LUGI | Louie looking left and right | 952, 967, 968.WAV
|
0x87c |
2172 |
85223h |
PSSE_PL_WAIT_KYORO_SHACHO | President looking left and right | 952, 1057, 1058.WAV
|
0x87d |
2173 |
85410h |
PSSE_PL_WAIT_NOVI_ORIMA | Olimar yawning | 950, 951, 995, 996.WAV
|
0x87e |
2174 |
85458h |
PSSE_PL_WAIT_NOVI_LUGI | Louie yawning | 950, 951, 969, 970.WAV
|
0x87f |
2175 |
85506h |
PSSE_PL_WAIT_NOVI_SHACHO | President yawning | 950,951, 1060, 1061.WAV
|
0x880 |
2176 |
85554h |
PSSE_PL_WAIT_LOOKBACK_ORIMA | Olimar looking behind himself | 923, 950, 951, 994.WAV
|
0x881 |
2177 |
85603h |
PSSE_PL_WAIT_LOOKBACK_LUGI | Louie looking behind himself | 923, 950, 951, 968.WAV
|
0x882 |
2178 |
85652h |
PSSE_PL_WAIT_LOOKBACK_SHACHO | President looking behind himself | 923, 950, 951, 1059.WAV
|
0x883 |
2179 |
85965h |
PSSE_PL_WAIT_TAISO_ORIMA | Olimar stretching left and right | 979, 997, 998.WAV
|
0x884 |
2180 |
86095h |
PSSE_PL_WAIT_TAISO_LUGI | Louie stretching left and right | 971, 972, 979.WAV
|
0x885 |
2181 |
86225h |
PSSE_PL_WAIT_TAISO_SHACHO | President stretching left and right | 979, 1062, 1063.WAV
|
0x886 |
2182 |
86355h |
PSSE_PL_WAIT_CHAT_ORIMA | Olimar talking | 912, 989, 990.WAV
|
0x887 |
2183 |
86409h |
PSSE_PL_WAIT_CHAT_LUGI | Louie talking | 912,963, 964, 965.WAV
|
0x888 |
2184 |
86469h |
PSSE_PL_WAIT_CHAT_SHACHO | President talking | 912, 1053, 1054.WAV
|
0x889 |
2185 |
15303h |
PSSE_PL_MARCHING_SHACHO | President cstick theme | 861.WAV
|
0x88a |
2186 |
90103h |
PSSE_PL_WALK_ORIMA | Olimar walking | 985/986/987.WAV
|
0x88b |
2187 |
90185h |
PSSE_PL_WALK_LUI | Louie walking | 960/961.WAV
|
0x88c |
2188 |
90255h |
PSSE_PL_WALK_SHACHO | President walking | 1049/1050/1051.WAV
|
0x88d |
2189 |
90348h |
PSSE_PL_PUNCH_ORIMA | Olimar punching (unused) | 783, 982.WAV
|
0x88e |
2190 |
90377h |
PSSE_PL_PUNCH_LUI | Louie punching (unused) | 783, 958.WAV
|
0x88f |
2191 |
90377h |
PSSE_PL_PUNCH_SHACHO | President punching (unused) | 783, 958.WAV
|
0x890 |
2192 |
90406h |
PSSE_PL_DAMAGE_ORIMA | Olimar getting hurt | 981.WAV
|
0x891 |
2193 |
90435h |
PSSE_PL_DAMAGE_LUI | Louie getting hurt | 957.WAV
|
0x892 |
2194 |
90464h |
PSSE_PL_DAMAGE_SHACHO | President getting hurt | 1047.WAV
|
0x893 |
2195 |
17789h |
PSSE_PL_GORYU_PLAYER | lots of beeping sounds | 1065.WAV
|
0x894 |
2196 |
17831h |
PSSE_PL_KAISAN_PLAYER | lots of beeping sounds | 1065.WAV
|
0x895 |
2197 |
17352h |
PSSE_PL_BIKU_ORIMA | Olimar being whistled | 822, 980.WAV
|
0x896 |
2198 |
17381h |
PSSE_PL_BIKU_LUGI | Louie being whistled | 821, 956.WAV
|
0x897 |
2199 |
17469h |
PSSE_PL_SLEEP_ORIMA | Olimar Napsacking | 923, 983.WAV
|
0x898 |
2200 |
17502h |
PSSE_PL_SLEEP_LUGI | Louie Napsacking | 923, 959.WAV
|
0x899 |
2201 |
17568h |
PSSE_PL_WAKEUP_ORIMA | Olimar waking up | 984.WAV
|
0x89a |
2202 |
17590h |
PSSE_PL_WAKEUP_LUGI | Louie waking up | 962.WAV
|
0x89b |
2203 |
17634h |
PSSE_PL_BOYOYON | weird noises | 978.WAV
|
0x89c |
2204 |
17410h |
PSSE_PL_BIKU_SHACHO | President being whistled | 821, 1046.WAV
|
0x89d |
2205 |
17535h |
PSSE_PL_SLEEP_SHACHO | President Napsacking | 923, 1048.WAV
|
0x89e |
2206 |
17612h |
PSSE_PL_WAKEUP_SHACHO | President waking up | 1053.WAV
|
0x89f |
2207 |
10120h |
PSSE_PL_SYUGO_LUI | Louie whistle | 891, 892.WAV
|
0x8a0 |
2208 |
10148h |
PSSE_PL_SYUGO_SHACHO | President whistle | 891, 893.WAV
|
0x8a1 |
2209 |
10176h |
PSSE_PL_KAISAN_LUI | Louie dismiss | 889, 890.WAV
|
0x8a2 |
2210 |
10213h |
PSSE_PL_KAISAN_SHACHO | President dismiss | 889, 893.WAV
|
0x8a3 |
2211 |
10001h |
PSSE_PL_DAYEND_KAISAN_ORI | Olimar end of day whistle | 760.WAV
|
0x8a4 |
2212 |
10037h |
PSSE_PL_DAYEND_KAISAN_LUI | Louie end of day whistle | 891, 892.WAV
|
0x8a5 |
2213 |
10092h |
PSSE_PL_DAYEND_KAISAN_SHA | President end of day whistle | 891, 893.WAV
|
0x8a6 |
2214 |
17331h |
PSSE_PL_PIKON_ORIMA | Olimar switch | 822.WAV
|
0x8a7 |
2215 |
17338h |
PSSE_PL_PIKON_LUI | Louie switch | 821.WAV
|
0x8a8 |
2216 |
17345h |
PSSE_PL_PIKON_SHACHO | President switch | 821.WAV
|
0x8a9 |
2217 |
9950h |
PSSE_PL_PICKUP_BOMB | captain picking up bombrock | 621, 1081.WAV
|
category 0x2[edit]
This category is used mostly for menu sound effects. There are 147 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x1800 |
6144 |
6402h |
PSSE_SY_MENU_DECIDE | "Press Any Button" sound | 761.WAV
|
0x1801 |
6145 |
7442hh |
PSSE_SY_MENU_CANCEL | Back out sound | 761, 785.WAV
|
0x1802 |
6146 |
6577h |
PSSE_SY_MENU_CURSOR | Selection change sound | 762.WAV
|
0x1803 |
6147 |
7046h |
PSSE_SY_MENU_OPEN | Opening Onion sound | 779.WAV
|
0x1804 |
6148 |
7132h |
PSSE_SY_MENU_CLOSE | Closing Onion sound | 778.WAV
|
0x1805 |
6149 |
6638h |
PSSE_SY_MENU_PAUSE | Pause screen (Pik1 leftover) | 785.WAV
|
0x1806 |
6150 |
7183h |
PSSE_SY_MENU_PLUS_MINUS | Single digit add | 791.WAV
|
0x1807 |
6151 |
7210h |
PSSE_SY_MENU_ERROR | "Too many pikmin on field" sound | 770.WAV
|
0x1808 |
6152 |
8542h |
PSSE_SY_MENU_ZOOMIN | Zooming in on radar | 784.WAV
|
0x1809 |
6153 |
8583h |
PSSE_SY_MENU_ZOOMOUT | Zooming out on radar | 784.WAV
|
0x180a |
6154 |
8624h |
PSSE_SY_MENU_SCROLL | Moving radar image | N/A
|
0x180b |
6155 |
8125h |
PSSE_SY_MEMORYCARD_ACCESS | Saving Game... | N/A
|
0x180c |
6156 |
8194h |
PSSE_SY_MEMORYCARD_OK | Save Complete! | N/A
|
0x180d |
6157 |
8283h |
PSSE_SY_MEMORYCARD_ERROR | No memory card sound | N/A
|
0x180e |
6158 |
8773h |
PSSE_SY_SOUND_CONFIG | Options menu sound | N/A
|
0x180f |
6159 |
7420h |
PSSE_SY_CAMERAVIEW_CHANGE | Camera zoom sound | 765.WAV
|
0x1810 |
6160 |
7569h |
PSSE_SY_MESSAGE_WRITE | Olimar talking (Pik1 leftover) | 790.WAV
|
0x1811 |
6161 |
7947h |
PSSE_SY_MESSAGE_EXIT | Close menu | 767.WAV
|
0x1812 |
6162 |
7855h |
PSSE_SY_NEW_COURSE_OPEN | Unlock new area sound | 761.WAV
|
0x1813 |
6163 |
6104h |
PSSE_SY_REGI_DRAWER_OPEN | cash register sound | 1145.WAV
|
0x1814 |
6164 |
6082h |
PSSE_SY_REGI_SUM_UP | Ka-Ching! | 1148.WAV
|
0x1815 |
6165 |
8359h |
PSSE_SY_TIME_SIGNAL_SMALL | Quarter of day has passed chime | 772.WAV
|
0x1816 |
6166 |
7774h |
PSSE_SY_TIME_SIGNAL_NOON | Half of day has passed chime | 766, 772.WAV
|
0x1817 |
6167 |
6830h |
PSSE_SY_EVENING_ALERT | Olimar sunset chime | 763, 766.WAV
|
0x1818 |
6168 |
6953h |
PSSE_SY_DAYEND_COUNTDOWN | countdown numbers | 766.WAV
|
0x1819 |
6169 |
7232h |
PSSE_SY_LIFE_DANGER | captain health low | N/A
|
0x181a |
6170 |
6012h |
PSSE_SY_REGI_ROLL | treasure results scrolling | 1147.WAV
|
0x181b |
6171 |
7591h |
PSSE_SY_ONYON_READY | standing under onion | 768.WAV
|
0x181c |
6172 |
7281h |
PSSE_SY_WORK_FINISH | task complete chime | N/A
|
0x181d |
6173 |
6060h |
PSSE_SY_REGI_RECEIPT | treasure result player scrolling | 1146.WAV
|
0x181e |
6174 |
6038h |
PSSE_SY_COIN_COUNT | Poko count sound effect (I forget when it's used) | 1144.WAV
|
0x181f |
6175 |
8956h |
PSSE_SY_PLAYER_CHANGE | opening piklopedia/treasure hoard | 584, 780.WAV
|
0x1820 |
6176 |
6327h |
PSSE_SY_PLUS_MINUS_REPEAT | taking out many pikmin | 791.WAV
|
0x1821 |
6177 |
6126h |
PSSE_SY_ROCKET_SMOKE | ship flying 1 | 1345.WAV
|
0x1822 |
6178 |
9120h |
PSSE_SY_THROW_PIKI_CHANGE | Pikmin type switch | 688.WAV
|
0x1823 |
6179 |
6378h |
PSSE_PK_VC_SAY_PIKMIN | Pikmin saying "Pikmin" | 1410.WAV
|
0x1824 |
6180 |
78170h |
PSSE_FINALLEVEL_COME | Final Floor! | 761, 1066.WAV
|
0x1825 |
6181 |
79557h |
PSSE_PAY_COME | Final Floor! (again?) | 761, 1066.WAV
|
0x1826 |
6182 |
81132h |
PSSE_READYGO_BATTLE_COME | vs "Ready? Go!" | 761, 1065, 1066.WAV
|
0x1827 |
6183 |
81132h |
PSSE_READYGO_CHALLENGE_COME | challenge mode "Ready? Go!" | 761, 1065, 1066.WAV
|
0x1828 |
6184 |
5978h |
PSSE_SY_PIKI_INCREMENT | pikmin being born | 791.WAV
|
0x1829 |
6185 |
5888h |
PSSE_SY_PIKI_INCRE_SUM | added time to challenge mode timer | 791.WAV
|
0x182a |
6186 |
5939h |
PSSE_SY_PIKI_DECREMENT | pikmin lost | 791.WAV
|
0x182b |
6187 |
5827h |
PSSE_SY_PIKI_DECRE_SUM | many pikmin lost | 791.WAV
|
0x182c |
6188 |
5680h |
PSSE_SY_CHALLENGE_ONY_MOVE | Onion moving on results screen | 922.WAV
|
0x182d |
6189 |
5537h |
PSSE_SY_CHALLENGE_ONY_SPIN | Onion spinning on results screen | 922.WAV
|
0x182e |
6190 |
5653h |
PSSE_SY_CHALLENGE_SCORE_S | Onion flying around in results screen 3 | 922.WAV
|
0x182f |
6191 |
5564h |
PSSE_SY_CHALLENGE_SCORE_L | Onion flying around in results screen 4 | 922.WAV
|
0x1830 |
6192 |
5707h |
PSSE_SY_CHALLENGE_FLOWER | Ch. mode level unlocked | 688.WAV
|
0x1831 |
6193 |
5496h |
PSSE_SY_CHALLENGE_SCOREROLL | taking out many pikmin | 791.WAV
|
0x1832 |
6194 |
5334h |
PSSE_SY_STORED_SPRAY | added spray | 1098, 1308.WAV
|
0x1833 |
6195 |
81992h |
PSSE_DOKUTSU_COMPLETE | Cave Complete! (ft. Totaka's Song) | 925, 761, 1066.WAV
|
0x1834 |
6196 |
83087h |
PSSE_CHALLENGE_COURSECLEAR | Challenge mode level passed | 925, 1066.WAV
|
0x1835 |
6197 |
83456h |
PSSE_CHALLENGE_PERFECTCLEAR | Challenge mode level deathless | 925, 1066.WAV
|
0x1836 |
6198 |
5061h |
PSSE_SY_ZUKAN_SCRIPT_ORIMA | Olimar's Journal | 784, 912.WAV
|
0x1837 |
6199 |
5152h |
PSSE_SY_ZUKAN_SCRIPT_LOUIE | Louie's Journal | 912, 1075.WAV
|
0x1838 |
6200 |
5243h |
PSSE_SY_ZUKAN_SCRIPT_POD | Sales Pitch | 912, 1065.WAV
|
0x1839 |
6201 |
5018h |
PSSE_SY_2PTOP_ONY_ENTER | added something (unsure) | 688.WAV
|
0x183a |
6202 |
4712h |
PSSE_SY_2PSLOT_APPEAR | It sounds treasure related (unsure when used) | 1145.WAV
|
0x183b |
6203 |
4960h |
PSSE_SY_2PSLOT_ROLL | cherry roulette | 762.WAV
|
0x183c |
6204 |
4742h |
PSSE_SY_2PSLOT_GO | cherry ability used | 688, 761, 785.WAV
|
0x183d |
6205 |
4690h |
PSSE_SY_WMAP_MONEY_UP | Ka-Ching! | 1148.WAV
|
0x183e |
6206 |
4631h |
PSSE_SY_WMAP_ITEM_GET | cave stats appearing on worldmap (incomplete) | 791, 1148.WAV
|
0x183f |
6207 |
4507h |
PSSE_SY_WMAP_ITEM_COMP | cave stats appearing on worldmap (complete) | 785, 791, 1148.WAV
|
0x1840 |
6208 |
4436h |
PSSE_SY_WMAP_CAVE_NAME | cave stats appearing on worldmap (blank) | 688.WAV
|
0x1841 |
6209 |
4370h |
PSSE_SY_WMAP_CAVE_MONEY | cave stats appearing on worldmap (incomplete) | 688, 1148.WAV
|
0x1842 |
6210 |
4265h |
PSSE_SY_WMAP_CAVE_ITEM | cave stats appearing on worldmap (complete) | 688, 791, 1148.WAV
|
0x1843 |
6211 |
4093h |
PSSE_SY_WMAP_CAVE_COMP | cave stats appearing on worldmap (blank) | 688, 785, 791, 1148.WAV
|
0x1844 |
6212 |
80248h |
PSSE_PAY_COMPLETE | Final Floor! (again?!) | 761, 1066.WAV
|
0x1845 |
6213 |
80248h |
PSSE_OTAKARA_COMPLETE | Final Floor! (again?!?) | 761, 1066.WAV
|
0x1846 |
6214 |
76190h |
PSSE_MP_VOX_HEAD_A_FLAT | Ship Talking 1 | 1067.WAV
|
0x1847 |
6215 |
75929h |
PSSE_MP_VOX_HEAD_A_DOWN | Ship Talking 2 | 1067.WAV
|
0x1848 |
6216 |
76253h |
PSSE_MP_VOX_HEAD_I_FLAT | Ship Talking 3 | 1069.WAV
|
0x1849 |
6217 |
75975h |
PSSE_MP_VOX_HEAD_I_DOWN | Ship Talking 4 | 1069.WAV
|
0x184a |
6218 |
76388h |
PSSE_MP_VOX_HEAD_E_FLAT | Ship Talking 5 | 1068.WAV
|
0x184b |
6219 |
76021h |
PSSE_MP_VOX_HEAD_E_DOWN | Ship Talking 6 | 1068.WAV
|
0x184c |
6220 |
76456h |
PSSE_MP_VOX_HEAD_O_FLAT | Ship Talking 7 | 1072.WAV
|
0x184d |
6221 |
76067h |
PSSE_MP_VOX_HEAD_O_DOWN | Ship Talking 8 | 1072.WAV
|
0x184e |
6222 |
76524h |
PSSE_MP_VOX_HEAD_NYO_FLAT | Ship Talking 9 | 1071.WAV
|
0x184f |
6223 |
76113h |
PSSE_MP_VOX_HEAD_NYO_DOWN | Ship Talking 10 | 1071.WAV
|
0x1850 |
6224 |
77096h |
PSSE_MP_VOX_BODY_MN | Ship Talking 11 | 1074.WAV
|
0x1851 |
6225 |
76159h |
PSSE_MP_VOX_BODY_A_SHORT | Ship Talking 12 | 1067.WAV
|
0x1852 |
6226 |
76190h |
PSSE_MP_VOX_BODY_A_LONG | Ship Talking 13 | 1067.WAV
|
0x1853 |
6227 |
76231h |
PSSE_MP_VOX_BODY_I_SHORT | Ship Talking 14 | 1069.WAV
|
0x1854 |
6228 |
76253h |
PSSE_MP_VOX_BODY_I_LONG | Ship Talking 15 | 1069.WAV
|
0x1855 |
6229 |
76294h |
PSSE_MP_VOX_BODY_SI_LONG_A | Ship Talking 16 | 1073.WAV
|
0x1856 |
6230 |
76316h |
PSSE_MP_VOX_BODY_SI_LONG_B | Ship Talking 17 | 1073.WAV
|
0x1857 |
6231 |
76357h |
PSSE_MP_VOX_BODY_E_SHORT | Ship Talking 18 | 1068.WAV
|
0x1858 |
6232 |
76388h |
PSSE_MP_VOX_BODY_E_LONG | Ship Talking 19 | 1068.WAV
|
0x1859 |
6233 |
76434h |
PSSE_MP_VOX_BODY_O_SHORT | Ship Talking 20 | 1072.WAV
|
0x185a |
6234 |
76456h |
PSSE_MP_VOX_BODY_O_LONG | Ship Talking 21 | 1072.WAV
|
0x185b |
6235 |
76502h |
PSSE_MP_VOX_BODY_NYO_SHORT | Ship Talking 22 | 1071.WAV
|
0x185c |
6236 |
76524h |
PSSE_MP_VOX_BODY_NYO_LONG | Ship Talking 23 | 1071.WAV
|
0x185d |
6237 |
76556h |
PSSE_MP_VOX_BODY_M_SHORT | Ship Talking 24 | 1070.WAV
|
0x185e |
6238 |
76578h |
PSSE_MP_VOX_BODY_M_LONG | Ship Talking 25 | 1070.WAV
|
0x185f |
6239 |
76619h |
PSSE_MP_VOX_FOOT_A_UP | Ship Talking 26 | 1067.WAV
|
0x1860 |
6240 |
76655h |
PSSE_MP_VOX_FOOT_A_DOWN | Ship Talking 27 | 1067.WAV
|
0x1861 |
6241 |
76691h |
PSSE_MP_VOX_FOOT_I_UP | Ship Talking 28 | 1069.WAV
|
0x1862 |
6242 |
76718h |
PSSE_MP_VOX_FOOT_I_DOWN | Ship Talking 29 | 1069.WAV
|
0x1863 |
6243 |
76754h |
PSSE_MP_VOX_FOOT_E_UP | Ship Talking 30 | 1068.WAV
|
0x1864 |
6244 |
76790h |
PSSE_MP_VOX_FOOT_E_DOWN | Ship Talking 31 | 1068.WAV
|
0x1865 |
6245 |
76826h |
PSSE_MP_VOX_FOOT_O_UP | Ship Talking 32 | 1072.WAV
|
0x1866 |
6246 |
76853h |
PSSE_MP_VOX_FOOT_O_DOWN | Ship Talking 33 | 1072.WAV
|
0x1867 |
6247 |
76889h |
PSSE_MP_VOX_FOOT_NYO_UP | Ship Talking 34 | 1071.WAV
|
0x1868 |
6248 |
76916h |
PSSE_MP_VOX_FOOT_NYO_DOWN | Ship Talking 35 | 1071.WAV
|
0x1869 |
6249 |
76952h |
PSSE_MP_VOX_FOOT_M_UP | Ship Talking 36 | 1070.WAV
|
0x186a |
6250 |
76988h |
PSSE_MP_VOX_FOOT_M_DOWN | Ship Talking 37 | 1070.WAV
|
0x186b |
6251 |
77024h |
PSSE_MP_VOX_FOOT_SI_UP | Ship Talking 38 | 1073.WAV
|
0x186c |
6252 |
77060h |
PSSE_MP_VOX_FOOT_SI_DOWN | Ship Talking 39 | 1073.WAV
|
0x186d |
6253 |
77096h |
PSSE_MP_VOX_FOOT_MN | Ship Talking 40 | 1074.WAV
|
0x186e |
6254 |
77118h |
PSSE_MP_VOX_CANCEL | next line of dialogue | 912.WAV
|
0x186f |
6255 |
77450h |
PSSE_MP_SHIP_CALLING_01 | ship text box showing up | 912, 1065.WAV
|
0x1870 |
6256 |
77595h |
PSSE_MP_SHIP_PERIOD_01 | ship text box closing | 912, 1065.WAV
|
0x1871 |
6257 |
4054h |
PSSE_SY_PK_UNDER_DOPING | Ultra Spicy Spray effect | 827.WAV
|
0x1872 |
6258 |
4032h |
PSSE_SY_HAPPA_SAY_PIKMIN | Bulbmin saying "Pikmin" | 1330.WAV
|
0x1873 |
6259 |
3954h |
PSSE_SY_2P_WIN_COUNT | VS mode win counter goes up | 688, 761.WAV
|
0x1874 |
6260 |
2394h |
PSSE_SY_TRESURE_LADER | Treasure Gauge detecting treasure | 1080, 1139/1140/1141/1142/1143.WAV
|
0x1875 |
6261 |
3928h |
PSSE_SY_MEMO_SCROLL | Scrolling text | 1077.WAV
|
0x1876 |
6262 |
3837h |
PSSE_SY_MAIL_SHACHO | President Mail opening | 861, 912.WAV
|
0x1877 |
6263 |
3746h |
PSSE_SY_MAIL_ORIMA_WIFE | Olimar's Wife Mail opening | 912, 1136.WAV
|
0x1878 |
6264 |
3655h |
PSSE_SY_MAIL_ORIMA_SON | Olimar's Son Mail opening | 912, 1138.WAV
|
0x1879 |
6265 |
3564h |
PSSE_SY_MAIL_ORIMA_DAUGHTER | Olimar's Daughter Mail opening | 912, 1137.WAV
|
0x187a |
6266 |
3382h |
PSSE_SY_MAIL_LOUIE_GRANMA | Louie's Grandma Mail opening | 912, 1136.WAV
|
0x187b |
6267 |
3473h |
PSSE_SY_MAIL_SHACHO_WIFE | President's Wife Mail opening | 861, 912.WAV
|
0x187c |
6268 |
3280h |
PSSE_SY_MAIL_SPAM | SPAM Mail opening | 912.WAV
|
0x187d |
6269 |
3174h |
PSSE_SY_MAIL_RECIEVE | Mail appearing | 912.WAV
|
0x187e |
6270 |
2982h |
PSSE_SY_EQUIP_LADER | Gold ship closing? | 1065, 1169, 1411, 1414.WAV
|
0x187f |
6271 |
2903h |
PSSE_SY_WMAP_ZUKAN_NEW | "New" box appearing on worldmap | 587, 688.WAV
|
0x1880 |
6272 |
2682h |
PSSE_SY_EQUIP_SPLAY | Spray menu showing up? | 688, 925, 1065, 1169.WAV
|
0x1881 |
6273 |
2301h |
PSSE_SY_LADER_TURN_GRAY | Treasure Gauge turning off | 1080, 1139.WAV
|
0x1882 |
6274 |
2553h |
PSSE_SY_OTAKARA_ZOOMIN | Low pitch buzzing 1 | 1065.WAV
|
0x1883 |
6275 |
2599h |
PSSE_SY_OTAKARA_ZOOMOUT | Low pitch buzzing 2 | 1065.WAV
|
0x1884 |
6276 |
2645h |
PSSE_SY_OTAKARA_SCROLL | Moving radar image | N/A
|
0x1885 |
6277 |
2523h |
PSSE_SY_OTAKARA_NAME | Low bongo sound? | 1336.WAV
|
0x1886 |
6278 |
2456h |
PSSE_SY_FLOOR_COMPLETE | Treasure gauge turning off shine | 785.WAV
|
0x1887 |
6279 |
1844h |
PSSE_SY_LADER_NOISE_SINGLE | Treasure gauge going crazy | 1080, 1139/1140/1141/1142/1143.WAV
|
0x1888 |
6280 |
1822h |
PSSE_SY_CAMERAVIEW_ROTATE | close camera zoom in | 1081.WAV
|
0x1889 |
6281 |
3954h |
PSSE_SY_2P_MARBLE_COUNT | VS mode win counter goes up | 688,761.WAV
|
0x188a |
6282 |
1795h |
PSSE_SY_2P_SLOT_STOC | added cherry to roulette | 688.WAV
|
0x188b |
6283 |
1689h |
PSSE_SY_2P_RULE_WAIT | VS mode loading | 762, 1104.WAV
|
0x188c |
6284 |
43336h |
PSSE_SY_POD_DEMO_01 | Ship starting to talk (cutscene) | 766, 920.WAV
|
0x188d |
6285 |
9152h |
PSSE_SY_CHANGE_ORIMA | Olimar switch 2 | 584, 780, 999.WAV
|
0x188e |
6286 |
9179h |
PSSE_SY_CHANGE_LUI | Louie switch 2 | 584, 780, 955.WAV
|
0x188f |
6287 |
9206h |
PSSE_SY_CHANGE_SHACHO | President switch 2 | 584, 780, 1064.WAV
|
0x1890 |
6288 |
6718h |
PSSE_SY_ALERT_LUI | Louie sunset chime | 766, 892.WAV
|
0x1891 |
6289 |
6774h |
PSSE_SY_ALERT_SHACHO | President sunset chime | 766, 893.WAV
|
0x1892 |
6290 |
1636h |
PSSE_SY_KANTEI_OUT | close treasure collect screen | N/A
|
0x1893 |
6291 |
1576h |
PSSE_SY_MESSAGE_WARNING | cannot delve deeper | 912.WAV
|
category 0x3[edit]
This category is used for Pikmin sound effects. There are 135 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x2800 |
10240 |
39229h |
PSSE_PK_VC_BREAKUP | Pikmin being dismissed | 682.WAV
|
0x2801 |
10241 |
39256h |
PSSE_PK_VC_CALLED | Pikmin being whistled | 735.WAV
|
0x2802 |
10242 |
39403h |
PSSE_PK_VC_THROW_WAIT | Pikmin being held | 718.WAV
|
0x2803 |
10243 |
39452h |
PSSE_PK_VC_THROWN | Pikmin being thrown | 717.WAV
|
0x2804 |
10244 |
39158h |
PSSE_PK_VC_LAND | Pikmin landing | 733.WAV
|
0x2805 |
10245 |
39514h |
PSSE_PK_SE_ATTACH | Pikmin grabbing onto something | 796.WAV
|
0x2806 |
10246 |
38432h |
PSSE_PK_VC_ATTACK | Pikmin hitting something | 726.WAV
|
0x2807 |
10247 |
38454h |
PSSE_PK_SE_KARABURI | Pikmin hitting something (dealing no damage) | 754.WAV
|
0x2808 |
10248 |
38476h |
PSSE_PK_SE_ATTACKHIT | Pikmin hitting something (dealing damage) | 687.WAV
|
0x2809 |
10249 |
38405h |
PSSE_PK_VC_EATEN | Pikmin being eaten | 693.WAV
|
0x280a |
10250 |
38498h |
PSSE_PK_VC_DAMAGED | Pikmin being flicked (lose flower/bud) | 691.WAV
|
0x280b |
10251 |
38520h |
PSSE_PK_VC_PRESSED | Pikmin being squished | 725.WAV
|
0x280c |
10252 |
34914h |
PSSE_PK_VC_FIRED | Pikmin on fire | 1394.WAV
|
0x280d |
10253 |
38728h |
PSSE_PK_VC_DEAD1 | Pikmin dying to element | 694.WAV
|
0x280e |
10254 |
38755h |
PSSE_PK_VC_DEAD2 | unused Pikmin noise | 695.WAV
|
0x280f |
10255 |
38782h |
PSSE_PK_VC_DEAD3 | unused Pikmin noise | 696.WAV
|
0x2810 |
10256 |
38547h |
PSSE_PK_VC_GHOST | Pikmin dying | 700.WAV
|
0x2811 |
10257 |
39354h |
PSSE_PK_SE_WATER_IN | Pikmin entering water | 800.WAV
|
0x2812 |
10258 |
39376h |
PSSE_PK_VC_WATER_DROWN | Pikmin drowning | 1393.WAV
|
0x2813 |
10259 |
38640h |
PSSE_PK_VC_KINOKO_OBORE | Pikmin drowning (end) | 721.WAV
|
0x2814 |
10260 |
37424h |
PSSE_PK_SE_INSIDE_ONYON | Pikmin inside Onion | 589/682/690/699/701/716/719/722/723/729/730/731/733/734/735/769/1358.WAV
|
0x2815 |
10261 |
37912h |
PSSE_PK_VC_ONY_CLIMB | Pikmin starting to climb onion legs | 722.WAV
|
0x2816 |
10262 |
37397h |
PSSE_PK_SE_ONY_SEED_EJECT | Pikmin seed being produced | 688.WAV
|
0x2817 |
10263 |
37973h |
PSSE_PK_SE_ONY_SEED_GROUND | Pikmin seed being planted | 771.WAV
|
0x2818 |
10264 |
38000h |
PSSE_PK_SE_ONY_HATSUGA | Pikmin seed sprouting | 702.WAV
|
0x2819 |
10265 |
38044h |
PSSE_PK_SE_ONY_SODATSU | Pikmin seed sprouting | 728.WAV
|
0x281a |
10266 |
38022h |
PSSE_PK_SE_ONY_TSUBOMI | Pikmin seed blooming into bud | 732.WAV
|
0x281b |
10267 |
38066h |
PSSE_PK_SE_ONY_SAKU | Pikmin seed blooming into flower | 727.WAV
|
0x281c |
10268 |
38088h |
PSSE_PK_SE_ONY_KARERU | Pikmin seed going back to seed | 715.WAV
|
0x281d |
10269 |
38110h |
PSSE_PK_SE_ONY_ENTER | Pikmin going inside the onion | 688.WAV
|
0x281e |
10270 |
38151h |
PSSE_PK_VC_ONY_EXIT | Pikmin coming outside the onion | 742.WAV
|
0x281f |
10271 |
37080h |
PSSE_PK_VC_JUMP_INTO_UFO | Pikmin celebrating (maybe inside Onion too) | 714/713.WAV
|
0x2820 |
10272 |
36628h |
PSSE_PK_SE_INSIDE_VOLVE | Pikmin inside Ship | 589/682/690/699/701/716/719/722/723/729/730/731/733/734/735/769/1337/1338/1339.WAV
|
0x2821 |
10273 |
35318h |
PSSE_PL_PULLOUT_PIKI | Pikmin being plucked | 782, 703/704/705/711/.WAV
|
0x2822 |
10274 |
36423h |
PSSE_PK_VC_SAVED | Pikmin being saved from being eaten | 1375.WAV
|
0x2823 |
10275 |
37118h |
PSSE_PK_SE_HIT_FOUNTAIN | Pikmin breaking geyser | 793.WAV
|
0x2824 |
10276 |
39474h |
PSSE_PK_SE_HIT_HARDWALL | Pikmin breaking tough gate | 802.WAV
|
0x2825 |
10277 |
38337h |
PSSE_PK_SE_HIT_SOFTWALL | Pikmin breaking soft gate | 774.WAV
|
0x2826 |
10278 |
37276h |
PSSE_PK_SE_HIT_CONCRETEWALL | Pikmin breaking Barl drain | 773.WAV
|
0x2827 |
10279 |
37232h |
PSSE_PK_SE_HIT_BRIDGE | Pikmin building bridge | 797.WAV
|
0x2828 |
10280 |
37321h |
PSSE_PK_SE_HIT_STONE | Pikmin breaking rocks | 787.WAV
|
0x2829 |
10281 |
37354h |
PSSE_PK_SE_PULL_GRASS | Pikmin plucking grass | 787.WAV
|
0x282a |
10282 |
37152h |
PSSE_EN_KURAGE_GET_PIKI | Pikmin being sucked into jellyfloat | 1266.WAV
|
0x282b |
10283 |
37208h |
PSSE_PK_SE_STABBED | splash of goo sound? (titan dweevil exploding?) | 1085.WAV
|
0x282c |
10284 |
38234h |
PSSE_PK_VC_LIFT_TRY | Pikmin struggling to pick up something | 736.WAV
|
0x282d |
10285 |
38310h |
PSSE_PK_VC_LIFT_SUCCESS | Pikmin picking up someting | 683.WAV
|
0x282e |
10286 |
38288h |
PSSE_PK_VC_LIFT_MOVE | Pikmin carrying something | 684.WAV
|
0x282f |
10287 |
37174h |
PSSE_PK_VC_JUMP_INTO_HOLE | Pikmin saying "no" | 1367/1368/1369.WAV
|
0x2830 |
10288 |
39283h |
PSSE_PK_VC_FIND | Pikmin interacting with something(pik1 leftover) | 685.WAV
|
0x2831 |
10289 |
39332h |
PSSE_PK_VC_YATTA | Pikmin celebrating (sounds like picking up bombrock) | 734.WAV
|
0x2832 |
10290 |
38987h |
PSSE_PK_VC_NOBI | Pikmin celebrating | 711.WAV
|
0x2833 |
10291 |
39180h |
PSSE_PK_VC_DRINK | Pikmin drinking nectar | 697.WAV
|
0x2834 |
10292 |
38662h |
PSSE_PK_VC_AKUBI | Pikmin moaning idly | 686.WAV
|
0x2835 |
10293 |
38684h |
PSSE_PK_VC_BURUBURU | Pikmin shaking off water | 689.WAV
|
0x2836 |
10294 |
38706h |
PSSE_PK_VC_CRASH | Pikmin making a "huh" sound | 690.WAV
|
0x2837 |
10295 |
38809h |
PSSE_PK_VC_FALL | Pikmin falling | 698.WAV
|
0x2838 |
10296 |
38837h |
PSSE_PK_VC_HANG | Pikmin grabbing on to something | 701.WAV
|
0x2839 |
10297 |
38859h |
PSSE_PK_VC_JUMP1 | Pikmin celebrating | 712.WAV
|
0x283a |
10298 |
38887h |
PSSE_PK_VC_JUMP2 | Pikmin celebrating | 713.WAV
|
0x283b |
10299 |
38915h |
PSSE_PK_VC_JUMP3 | Pikmin celebrating | 714.WAV
|
0x283c |
10300 |
39310h |
PSSE_PK_VC_GAKKARI | Pikmin giving up | 699.WAV
|
0x283d |
10301 |
38943h |
PSSE_PK_VC_SNEEZE | Pikmin sound (possibly unused) | 716.WAV
|
0x283e |
10302 |
38965h |
PSSE_PK_VC_SLEEP | Pikmin sound | 719.WAV
|
0x283f |
10303 |
39009h |
PSSE_PK_VC_ANGRY1 | Pikmin getting back up | 722/723.WAV
|
0x2840 |
10304 |
39043h |
PSSE_PK_VC_ANGRY2 | Pikmin getting back up after being flicked (angry) | 723.WAV
|
0x2841 |
10305 |
39070h |
PSSE_PK_VC_OTTOTTO | Pikmin making an impatient sound? | 724.WAV
|
0x2842 |
10306 |
39092h |
PSSE_PK_VC_SKIP | Pikmin making a soft noise | 729.WAV
|
0x2843 |
10307 |
39114h |
PSSE_PK_VC_SLIP1 | Pikmin tripping | 730.WAV
|
0x2844 |
10308 |
39136h |
PSSE_PK_VC_SLIP2 | Pikmin tripping | 731.WAV
|
0x2845 |
10309 |
36559h |
PSSE_PK_FLOWER_VOICE | Pikmin being flowered | 1366, 727.WAV
|
0x2846 |
10310 |
36452h |
PSSE_PK_FLOWER_FALL_VOICE | Pikmin sounding sad | 715, 690/692/699/.WAVs
|
0x2847 |
10311 |
36110h |
PSSE_PK_G1F_PIKI_ELEC | Yellow Pikmin Discovery cutscene | 713, 733, 1149, 1150, 1151, 1153, 1385, 1386.WAV
|
0x2848 |
10312 |
36396h |
PSSE_PK_VC_BLOWN_DEAD | Pikmin yelling | 1371.WAV
|
0x2849 |
10313 |
36289h |
PSSE_PK_VC_SWALLOWED | Pikmin inside Jellyfloat | 1098, 1099, 1388, 1389, 1391,.WAV
|
0x284a |
10314 |
36267h |
PSSE_PK_VC_SPLASH_OFF | Pikmin making a weird sound (maybe dying to jellyfloat?) | 1387.WAV
|
0x284b |
10315 |
34880h |
PSSE_PK_VC_WATER_PANIC | Pikmin being watered | 1398, 1399.WAV
|
0x284c |
10316 |
39536h |
PSSE_PK_VC_ELEC_DEAD | Pikmin getting electrocuted | 1392.WAV
|
0x284d |
10317 |
39563h |
PSSE_PK_SE_HIT_ELEC_GATE | Elec Gate being hit | 1082.WAV
|
0x284e |
10318 |
39596h |
PSSE_PK_SE_DOSUN | Purple slam | 633.WAV
|
0x284f |
10319 |
39637h |
PSSE_PK_VC_DIGGING | Pikmin digging | 793, 794, 1370.WAV
|
0x2850 |
10320 |
39696h |
PSSE_PK_VC_GAS_POISONING | Pikmin walking past someone vaping | 1360, 1361.WAV
|
0x2851 |
10321 |
39725h |
PSSE_PK_VC_DOPING | Pikmin getting spicy | 1362, 1363.WAV
|
0x2852 |
10322 |
39757h |
PSSE_PK_VC_DOPE_ATTACK | Pikmin attacking with Spicy effect | 1355, 1356, 1357.WAV
|
0x2853 |
10323 |
39786h |
PSSE_PK_VC_DOPE_END | Pikmin Spicy effect running out | 1358.WAV
|
0x2854 |
10324 |
39808h |
PSSE_PK_VC_SCATTERED | Pikmin being flicked | 1372, 1373.WAV
|
0x2855 |
10325 |
902h |
PSSE_PK_DOPING_IMI | Beep | N/A
|
0x2856 |
10326 |
42277h |
PSSE_PL_DEMOS00_POD | Ship starting to talk (cutscene) | 766, 920.WAV
|
0x2857 |
10327 |
42051h |
PSSE_PL_DEMOS07_POD | Ship starting to talk (cutscene) | 766, 920.WAV
|
0x2858 |
10328 |
41603h |
PSSE_PL_DEMOS08_POD | Ship starting to talk (cutscene) | 766, 920.WAV
|
0x2859 |
10229 |
39842h |
PSSE_PL_DEMOE00_POD | Ship starting to talk (cutscene) | 766, 920.WAV
|
0x285a |
10330 |
36235h |
PSSE_PK_ESCAPE_HOLE | Pikmin falling | 1364.WAV
|
0x285b |
10331 |
36205h |
PSSE_PK_G03_MEET_RED | Red Pikmin Discovery cutscene | 1377, 1378.WAV
|
0x285c |
10332 |
35933h |
PSSE_PK_G21_MEET_BLUE | Blue Pikmin Discovery cutscene | 689, 719, 726, 1089, 1098, 1291.WAV
|
0x285d |
10333 |
36052h |
PSSE_PK_G27_MEET_WHITE | White Pikmin Discovery cutscene | 1379, 1380, 1381, 1382, 1383, 1384.WAV
|
0x285e |
10334 |
36030h |
PSSE_PK_G24_MEET_BLACK | Purple Pikmin Discovery cutscene | 1376.WAV
|
0x285f |
10335 |
35871h |
PSSE_PK_RESULT_INCREMENT | Pikmin picking up bomb rock (pik1 leftover) | 703, 708, 734.WAV
|
0x2860 |
10336 |
35805h |
PSSE_PK_RESULT_DECREMENT | Pikmin Spicy effect running out | 692, 699, 1358.WAV
|
0x2861 |
10337 |
43336h |
PSSE_PL_DEMOG26_POD | Ship starting to talk (cutscene) | 766, 920.WAV
|
0x2862 |
10338 |
43336h |
PSSE_PL_DEMOG29_POD | Ship starting to talk (cutscene) | 766, 920.WAV
|
0x2863 |
10339 |
41829h |
PSSE_PL_DEMOG32_POD | Ship starting to talk (cutscene) | 766, 920.WAV
|
0x2864 |
10340 |
35729h |
PSSE_PK_HAPPA_BREAKUP | Bulbmin being dismissed | 1311.WAV
|
0x2865 |
10341 |
35778h |
PSSE_PK_HAPPA_CALLED | Bulbmin being whistled | 1312.WAV
|
0x2866 |
10342 |
35756h |
PSSE_PK_HAPPA_THROWN | Bulbmin being thrown | 1326.WAV
|
0x2867 |
10343 |
35702h |
PSSE_PK_HAPPA_EATEN | Bulbmin being eaten | 1317.WAV
|
0x2868 |
10344 |
35638h |
PSSE_PK_HAPPA_FLOWER | Flower blooming | 727.WAV
|
0x2869 |
10345 |
35536h |
PSSE_PK_HAPPA_FLOWER_FALL | Seed turning back into leaf | 715.WAV
|
0x286a |
10346 |
35509h |
PSSE_PK_HAPPA_GHOST | Bulbmin Dying | 1319.WAV
|
0x286b |
10347 |
35460h |
PSSE_PK_HAPPA_THROW_WAIT | Bulbmin being held | 1327.WAV
|
0x286c |
10348 |
35433h |
PSSE_PK_HAPPA_JUMP_HOLE | Bulbmin sound (not sure when used) | 1323.WAV
|
0x286d |
10349 |
35406h |
PSSE_PK_HAPPA_FALL | Bulbmin falling off map | 1318.WAV
|
0x286e |
10350 |
35379h |
PSSE_PK_HAPPA_PRESSED | Bulbmin getting squished | 1331.WAV
|
0x286f |
10351 |
35257h |
PSSE_PK_HAPPA_PULLOUT | Bulbmin being plucked | 782, 1320/1321/1322.WAV
|
0x2870 |
10352 |
35203h |
PSSE_PK_HAPPA_LIFT_TRY | Bulbmin struggling to lift something | 1334.WAV
|
0x2871 |
10353 |
35176h |
PSSE_PK_HAPPA_LIFT_SUCCESS | Bulbmin picking something up | 1325.WAV
|
0x2872 |
10354 |
35154h |
PSSE_PK_HAPPA_LIFT_MOVE | Bulbmin carrying | 1324.WAV
|
0x2873 |
10355 |
35132h |
PSSE_PK_HAPPA_ATTACK | Bulbmin attack under spicy effect | 1310.WAV
|
0x2874 |
10356 |
35056h |
PSSE_PK_HAPPA_DOPING | Bulbmin getting Spicy | 1316.WAV
|
0x2875 |
10357 |
35083h |
PSSE_PK_HAPPA_DOPE_ATTACK | Bulbmin attack under spicy effect? | 1313.WAV
|
0x2876 |
10358 |
35105h |
PSSE_PK_HAPPA_DOPE_END | Bulbmin Spicy effect runs out | 1314.WAV
|
0x2877 |
10359 |
35029h |
PSSE_PK_HAPPA_SCATTERED | Bulbmin sound (unknown if used) | 1333.WAV
|
0x2878 |
10360 |
35007h |
PSSE_PK_HAPPA_DIGGING | Bulbmin digging | 1315.WAV
|
0x2879 |
10361 |
34985h |
PSSE_PK_HAPPA_SAVED | Bulbmin low pitched sound | 1332.WAV
|
0x287a |
10362 |
34846h |
PSSE_PK_VC_PANIC | Pikmin panic | 1397.WAV
|
0x287b |
10363 |
34812h |
PSSE_PK_HAPPA_PANIC | Bulbmin Panic | 1328/1329.WAV
|
0x287c |
10364 |
34768h |
PSSE_PK_SE_DOSUN_HIT | Purple Slam | 1105, 1106.WAV
|
0x287d |
10365 |
34735h |
PSSE_PK_HUMMING_TEST | unused Pikmin noise | 696.WAV
|
0x287e |
10366 |
43564h |
PSSE_PK_SHOUT01 | Pikmin murmur 1 | 1000, 1001, 1002, 1003.WAV
|
0x287f |
10367 |
43736h |
PSSE_PK_SHOUT02 | Pikmin murmur 2 | 1004, 1005, 1006, 1007.WAV
|
0x2880 |
10368 |
43908h |
PSSE_PK_SHOUT03 | Pikmin murmur 3 | 1008, 1009, 1010.WAV
|
0x2881 |
10369 |
43564h |
PSSE_PK_SHOUT04 | Pikmin murmur 4 | 1000, 1001, 1002, 1003.WAV
|
0x2882 |
10370 |
44252h |
PSSE_PK_HUMING01 | Pikmin Humming 1 | 1012, 1013, 1014, 1015, 1016.WAV
|
0x2883 |
10371 |
44510h |
PSSE_PK_HUMING02 | Pikmin Humming 2 | 1017, 1018, 1019, 1020, 1021.WAV
|
0x2884 |
10372 |
44768h |
PSSE_PK_HUMING03 | Pikmin Humming 3 | 1022, 1023, 1024, 1025.WAV
|
0x2885 |
10373 |
45026h |
PSSE_PK_AINOUTA_RU | Pikmin humming Ai no uta | 903, 904, 905, 906, 907, 908, 909, 910, 911.WAV
|
0x2886 |
10374 |
45258h |
PSSE_PK_AINOUTA_RA | Pikmin singing Ai no uta | 894, 895, 896, 897, 898, 899, 900, 901, 902.WAV
|
0x2887 |
10375 |
34688h |
PSSE_PK_G24_MEET_BLACK2 | Purple Pikmin Discovery Cutscene | 1376.WAV
|
category 0x4[edit]
This category is used mostly for object sound effects. There are 126 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x3800 |
14336 |
31421h |
PSSE_EV_WORK_HONEY_DROP | Nectar hitting the ground | 640.WAV
|
0x3801 |
14337 |
31207h |
PSSE_EV_WORK_BRIDGE_EXTEND | Bridge segment being built | N/A
|
0x3802 |
14338 |
31298h |
PSSE_EV_WORK_STONE_BREAK | Rock being broken | 786.WAV
|
0x3803 |
14339 |
31320h |
PSSE_EV_WORK_WALLDOWN | Gate falling | 764, 793, 794.WAV
|
0x3804 |
14340 |
31443h |
PSSE_EV_HOME_PELLET_BACUUM | Onion absorbing | 758.WAV
|
0x3805 |
14341 |
31465h |
PSSE_EV_HOME_PELLET_FINISH | Item being absorbed | 688.WAV
|
0x3806 |
14342 |
26669h |
PSSE_EV_ONYON_BOUND_PLAYER | Thump sound (unknown purpose) | 587.WAV
|
0x3807 |
14343 |
26640h |
PSSE_EV_ROCKET_VOLVE | Hissing sound | 1420/1421.WAV
|
0x3808 |
14344 |
26319h |
PSSE_EV_ITEM_LAND_SOIL_S | Pellet thump (small Pellet) | 792.WAV
|
0x3809 |
14345 |
26275h |
PSSE_EV_ITEM_LAND_SOIL_M | Pellet thump (medium Pellet) | 1209.WAV
|
0x380a |
14346 |
26297h |
PSSE_EV_ITEM_LAND_SOIL_L | Pellet thump (large Pellet) | 613.WAV
|
0x380b |
14347 |
26187h |
PSSE_EV_ITEM_LAND_WATER1_S | Water splash (small object) | 800.WAV
|
0x380c |
14348 |
26209h |
PSSE_EV_ITEM_LAND_WATER1_M | Water splash (medium object) | 1089.WAV
|
0x380d |
14349 |
26231h |
PSSE_EV_ITEM_LAND_WATER1_L | Water splash (large object) | 1088.WAV
|
0x380e |
14350 |
23771h |
PSSE_EV_ROCKET_FLY_AWAY | Ship flying (day results?) | 1345, 1419, 1418, 1422.WAV
|
0x380f |
14351 |
23784h |
PSSE_EV_ROCKET_TAKEOFF | Ship takeoff | 1345, 1419, 1418, 1422.WAV
|
0x3810 |
14352 |
28098h |
PSSE_EV_ONYON_FLY_AWAY | Onion flying (day results?) | 588, 922.WAV
|
0x3811 |
14353 |
28575h |
PSSE_EV_G20_ONYON_LAND_W | Onion landing (in water) | 584, 1089.WAV
|
0x3812 |
14354 |
28466h |
PSSE_EV_G20_ONYON_APPEAR_W | Splash of water (onion emerging from water?) | 771, 1093.WAV
|
0x3813 |
14355 |
28707h |
PSSE_EV_ONYON_BOOTUP | Onion emerging from cut cutscene (wind up) | 588, 688, 922.WAV
|
0x3814 |
14356 |
28918h |
PSSE_EV_ONYON_APPEAR | Onion emerging from cut cutscene (popping out of ground) | 771, 1192.WAV
|
0x3815 |
14357 |
32102h |
PSSE_EV_ONYON_FOOT | Onion legs extending | N/A
|
0x3816 |
14358 |
29777h |
PSSE_EV_ONYON_LAND | Onion landing | 584.WAV
|
0x3817 |
14359 |
23797h |
PSSE_EV_ROCKET_JET_LANDING | Ship coursein cutscene (flying) | 1345, 1418, 1419, 1422.WAV
|
0x3818 |
14360 |
23810h |
PSSE_EV_ROCKET_LAND | Ship coursein cutscene (landing) | 1337, 1338, 1339.WAV
|
0x3819 |
14361 |
26034h |
PSSE_EV_PROPERA_LANDING | Onion coursein cutscene (flying) | 588, 922.WAV
|
0x381a |
14362 |
28285h |
PSSE_EV_PROPERA_TAKEOFF | Onion takeoff | 588, 922.WAV
|
0x381b |
14363 |
23836h |
PSSE_EV_POD_FLY_DOWN | Research Pod cave falling cutscene | 1090, 1418, 1422.WAV
|
0x381c |
14364 |
23849h |
PSSE_EV_POD_FLY_AWAY | Research Pod escape cutscene | 1040, 1418, 1422.WAV
|
0x381d |
14365 |
32167h |
PSSE_EV_ROCKET_VACUUM | Ship absorbing something (item) | N/A
|
0x381e |
14366 |
32075h |
PSSE_EV_VACUUM_PLAYER_END | Captain entering ship | 586.WAV
|
0x381f |
14367 |
29439h |
PSSE_EV_S01_VACUUM_PLAYER | Ship absorbing something (deeper sounding) | N/A
|
0x3820 |
14368 |
29394h |
PSSE_EV_S03_VACUUM_PLAYER | Ship absorbing something (again but quieter) | N/A
|
0x3821 |
14369 |
29349h |
PSSE_EV_S04_VACUUM_PLAYER | Ship absorbing something (same as before) | N/A
|
0x3822 |
14370 |
29304h |
PSSE_EV_S06_VACUUM_PLAYER | Ship absorbing something (same as before) | N/A
|
0x3823 |
14371 |
29259h |
PSSE_EV_S12_VACUUM_PLAYER | Ship absorbing something (same as before) | N/A
|
0x3824 |
14372 |
24553h |
PSSE_EV_DOL2GOLD_FLY_AWAY | Ship sound (gold) (maybe in day results?) | 1345, 1413, 1414, 1415.WAV
|
0x3825 |
14373 |
23927h |
PSSE_EV_DOL2GOLD_TAKEOFF | Ship liftoff (gold) | 1345, 1413, 1414, 1415.WAV
|
0x3826 |
14374 |
24250h |
PSSE_EV_DOL2GOLD_LNDING | Ship coursein cutscene (gold) (flying) | 1345, 1413, 1414, 1415.WAV
|
0x3827 |
14375 |
24910h |
PSSE_EV_DOL2GOLD_LAND | Ship coursein cutscene (gold) (landing) | 1337, 1338.WAV
|
0x3828 |
14376 |
25550h |
PSSE_EV_DOL2GOLD_PISTON | Gold Ship idle sound | 681, 1413, 1414, 1415, 1422.WAV
|
0x3829 |
14377 |
25048h |
PSSE_EV_PODGOLD_FLY_DOWN | Research Pod returning to main ship | 1090, 1414, 1422.WAV
|
0x382a |
14378 |
25198h |
PSSE_EV_PODGOLD_FLY_AWAY | Research Pod escaping | 1040, 1414, 1422.WAV
|
0x382b |
14379 |
25406h |
PSSE_EV_PODGOLD_PROPELLER | Research Pod idle | 1040, 1414, 1422.WAV
|
0x382c |
14380 |
25768h |
PSSE_EV_PODGOLD_JOINT | Research Pod closing on main ship | 1411.WAV
|
0x382d |
14381 |
25805h |
PSSE_EV_PODGOLD_SLIDE | Research Pod closing on main ship (gold) | 1197, 1411, 1414.WAV
|
0x382e |
14382 |
25878h |
PSSE_EV_PODGOLD_CLOSE | Research Pod closing on main ship (gold) (again?) | 1411.WAV
|
0x382f |
14383 |
25915h |
PSSE_EV_PODGOLD_OPEN | Ship opening hatch to absorb something | 582, 1412.WAV
|
0x3830 |
14384 |
26484h |
PSSE_EV_KEY_BOUND | Key landing | 1344.WAV
|
0x3831 |
14385 |
26562h |
PSSE_EV_ONYON_GAS | Quiet ship sound | 1346.WAV
|
0x3832 |
14386 |
26794h |
PSSE_EV_TREASURE_RISE_UP | Buried object being unearthed | 781, 1198, 1302.WAV
|
0x3833 |
14387 |
26881h |
PSSE_EV_TREASURE_JUMP_OUT | Buried object being unearthed comepletely | 771, 782, 1192.WAV
|
0x3834 |
14388 |
23888h |
PSSE_EV_POD_SLIDE | Research Pod closing on main ship (gold) (again?) | 1197, 1411, 1418.WAV
|
0x3835 |
14389 |
23901h |
PSSE_EV_POD_CLOSE | Research Pod closing on main ship | 680.WAV
|
0x3836 |
14390 |
23914h |
PSSE_EV_POD_OPEN | Ship opening hatch to absorb something | 582, 583.WAV
|
0x3837 |
14391 |
29567h |
PSSE_EV_FOUNTAIN_SHOT | Something emerging from water | 1093.WAV
|
0x3838 |
14392 |
31670h |
PSSE_EV_ELEC_GATE | Elec Gate | 1154, 1155.WAV
|
0x3839 |
14393 |
31761h |
PSSE_EV_RUIN_DISCHARGE | Mold idle sound | 1346.WAV
|
0x383a |
14394 |
31783h |
PSSE_EV_RUIN_GROW | Mold growing | 1347, 1348.WAV
|
0x383b |
14395 |
31841h |
PSSE_EV_RUIN_WITHER | Mold shrinking | 1348, 1349.WAV
|
0x383c |
14396 |
31967h |
PSSE_EV_BIG_FOUNTAIN | flowing water (geyser activated?) | 1341, 1342.WAV
|
0x383d |
14397 |
31897h |
PSSE_EV_POD_BOOST | Steam sound | 1309.WAV
|
0x383e |
14398 |
23875h |
PSSE_EV_POD_JOINT | thump sound | 680.WAV
|
0x383f |
14399 |
32871h |
PSSE_EV_TSUYUKUSA_GROW | Spiderwort growing | N/A
|
0x3840 |
14400 |
32963h |
PSSE_EV_TSUYUKUSA_FRUIT | Spiderwort berry appearing | 1335, 1336.WAV
|
0x3841 |
14401 |
33020h |
PSSE_EV_TSUYUKUSA_WITHER | Spiderwort shrinking | N/A
|
0x3842 |
14402 |
33105h |
PSSE_EV_FRUIT_POP | Berry exploding | 1343.WAV
|
0x3843 |
14403 |
23823h |
PSSE_EV_UFO_PISTON | Ship idle | 681, 1416, 1417, 1418, 1419.WAV
|
0x3844 |
14404 |
23862h |
PSSE_EV_POD_PROPELLER | Research Pod idle | 1040, 1418, 1422.WAV
|
0x3845 |
14405 |
30757h |
PSSE_EV_HOLE_APPEAR | Cave appearing | 1302.WAV
|
0x3846 |
14406 |
30735h |
PSSE_EV_DOWNFLOOR_SHAKE | Scale block changing | 1340.WAV
|
0x3847 |
14407 |
30713h |
PSSE_EV_WATER_OUT | Water draining | 1351.WAV
|
0x3848 |
14408 |
26989h |
PSSE_EN_WATERSHOT_NORMAL | Geyser (sealed) | 679, 1192.WAV
|
0x3849 |
14409 |
26253h |
PSSE_EV_ITEM_LAND_WATER1_XL | Splash of water | 1087.WAV
|
0x384a |
14410 |
11924h |
PSSE_PL_DEMOG00_BIKU_ORIMA | Olimar shocked in intro cutscene | 912, 980.WAV
|
0x384b |
14411 |
12000h |
PSSE_PL_DEMOG00_BIKU_LUGI | Louie shocked (red pikmin cutscene I think) | 912, 956.WAV
|
0x384c |
14412 |
11924h |
PSSE_PL_DEMOG07_BIKU_ORIMA | Olimar shocked again | 912, 980.WAV
|
0x384d |
14413 |
12000h |
PSSE_PL_DEMOG07_BIKU_LUGI | Louie shocked again | 912, 956.WAV
|
0x384e |
14414 |
11924h |
PSSE_PL_DEMOG08_BIKU_ORIMA | Olimar shocked again | 912, 980.WAV
|
0x384f |
14415 |
12000h |
PSSE_PL_DEMOG08_BIKU_LUGI | Louie shocked again | 912, 956.WAV
|
0x3850 |
14416 |
11924h |
PSSE_PL_DEMOE00_BIKU_ORIMA | Olimar shocked again | 912, 980.WAV
|
0x3851 |
14417 |
12000h |
PSSE_PL_DEMOE00_BIKU_LUGI | Louie shocked again | 912, 956.WAV
|
0x3852 |
14418 |
29919h |
PSSE_EN_BUTTERFLY_S | Spectralid sounds | 1287.WAV
|
0x3853 |
14419 |
30135h |
PSSE_EN_BUTTERFLY_M | Spectralid sounds (more spectralids) | 1287.WAV
|
0x3854 |
14420 |
30404h |
PSSE_EN_BUTTERFLY_L | Spectralid sounds (even more spectralids) | 1287.WAV
|
0x3855 |
14421 |
29889h |
PSSE_EN_HOUDAI_BEAM | buzzing sound | 918.WAV
|
0x3856 |
14422 |
37973h |
PSSE_PK_CARROT_GROUND | Pikpik carrot being planted | 771.WAV
|
0x3857 |
14423 |
34948h |
PSSE_PK_CARROT_CRUSH | PikPik carrot exploding | 1343.WAV
|
0x3858 |
14424 |
13342h |
PSSE_PK_CARROT_THROW | Pikpik carrot thrown | 756.WAV
|
0x3859 |
14425 |
23560h |
PSSE_EV_PAPERBAG_PRESSED | Paper bag being weighted | 1352/1353, 1307.WAV
|
0x385a |
14426 |
23625h |
PSSE_EV_PAPERBAG_SINK | Paper bag being lowered | 1307, 1354.WAV
|
0x385b |
14427 |
22544h |
PSSE_DEMOX01A_ROCKET | Ship flying (looping) | 1345, 1415, 1418, 1419, 1422.WAV
|
0x385c |
14428 |
22493h |
PSSE_DEMOX01A_HATCH | Louie's cockpit opening | 582, 1220.WAV
|
0x385d |
14429 |
22433h |
PSSE_DEMOX01A_LOUIE_FALL | Louie falling out of the ship | 1086, 956, 970.WAV
|
0x385e |
14430 |
22356h |
PSSE_DEMOX01A_ROCKET_HIT | Ship landing (intro cutscene I think) | 1337, 1338, 1339.WAV
|
0x385f |
14431 |
22280h |
PSSE_DEMOX01A_ORIMA_BIKU | Olimar shocked again | 912, 980.WAV
|
0x3860 |
14432 |
22256h |
PSSE_DEMOX01A_LUGI_WONDER | Louie saying "Orima" | 964.WAV
|
0x3861 |
14433 |
22234h |
PSSE_DEMOX01A_ORIMA_THROWN | Olimar being thrown out of his cockpit (day 1) | 981.WAV
|
0x3862 |
14434 |
22161h |
PSSE_DEMOX01A_ORIMA_BOUND1 | Olimar hitting the ground | 923, 950, 951, 995.WAV
|
0x3863 |
14435 |
22088h |
PSSE_DEMOX01A_ORIMA_BOUND2 | Olimar hitting the ground | 923, 950, 951, 995.WAV
|
0x3864 |
14436 |
22015h |
PSSE_DEMOX01A_ORIMA_BOUND3 | Olimar hitting the ground | 923, 950, 951, 995.WAV
|
0x3865 |
14437 |
21942h |
PSSE_DEMOX01A_ORIMA_BOUND4 | Olimar hitting the ground (and sighing) | 923, 950, 951, 983.WAV
|
0x3866 |
14438 |
21609h |
PSSE_DEMOX01B_ROCKET | Ship flying (first time entering area) | 1345, 1415, 1418, 1419, 1422.WAV
|
0x3867 |
14439 |
21075h |
PSSE_DEMOX01B_ONYON | Onion flying (first time entering area) | 588, 922.WAV
|
0x3868 |
14440 |
21276h |
PSSE_DEMOX01C_GOLDROCKET | Ship flying (gold) (first time entering area) | 1345, 1413, 1414, 1415, 1422.WAV
|
0x3869 |
14441 |
20697h |
PSSE_DEMOX02_ORIMA | Random sounds and Olimar sound | 922, 952, 980.WAV
|
0x386a |
14442 |
20621h |
PSSE_DEMOX05_LOUIE_ANTENA | Louie listening to ship | 912, 968.WAV
|
0x386b |
14443 |
20252h |
PSSE_DEMOX05_LOUIE_RADER | Louie listening to ship (+ beacon sound) | 924, 956, 1066.WAV
|
0x386c |
14444 |
20078h |
PSSE_DEMOX03_LOUIE1 | Louie walking up to Onion | 961, 967, 1406, 1407, 1408, 1409.WAV
|
0x386d |
14445 |
20150h |
PSSE_DEMOX03_LOUIE2 | Louie Pikmin seed cutscene | 966, 971, 957, 912.WAV
|
0x386e |
14446 |
19786h |
PSSE_DEMOG03_LOUIE | Louie running from Pikmin | 912, 921, 960, 961, 967, 970, 1406, 1407, 1408, 1409.WAV
|
0x386f |
14447 |
19673h |
PSSE_DEMOG03_PIKI | Pikmin following Louie | 685, 694, 1000, 1001, 1002, 1003.WAV
|
0x3870 |
14448 |
19606h |
PSSE_DEMOG04_TREASURE_FX | First treasure shine | 925.WAV
|
0x3871 |
14449 |
19305h |
PSSE_DEMOX06_ORIMA | Olimar and Louie meeting up (+ Olimar sounds) | 813, 814, 980, 983, 987, 988, 996, 1352, 1353.WAV
|
0x3872 |
14450 |
19526h |
PSSE_DEMOX06_LOUIE | Olimar and Louie meeting up (just walking sounds) | 815, 816, 960, 1352, 1353.WAV
|
0x3873 |
14451 |
19198h |
PSSE_DEMOG2C_ORIMA | Olimar walking under Onion cutscene | 815, 816, 983, 985, 986, 987, 988.WAV
|
0x3874 |
14452 |
18885h |
PSSE_DEMOS0E_POD_RETURN | Research Pod landing on ship (how many of these are there???) | 1090, 1418, 1422.WAV
|
0x3875 |
14453 |
18755h |
PSSE_DEMOG26_ORIMA | Olimar walking up to ship beacon cutscene | 805, 987, 804, 805, 986, 985, 983.WAV
|
0x3876 |
14454 |
18679h |
PSSE_DEMOG26_LOUIE | Louie responding to said cutscene | 912, 956.WAV
|
0x3877 |
14455 |
18572h |
PSSE_DEMOG27_PIKI_BREATH | Gas sound (White Pikmin cutscene) | 1306, 1279.WAV
|
0x3878 |
14456 |
18461h |
PSSE_DEMOG1A_RED_DOPING | Spicy Pikmin cutscene | 827, 1362, 1363, 1355, 1356, 1357, 734.WAV
|
0x3879 |
14457 |
32222h |
PSSE_EV_POLUTION_MIX01 | Humming sound (Near treasure or cave sounds) | 1039, 1040, 1041.WAV
|
0x387a |
14458 |
32703h |
PSSE_EV_POLUTION_MIX02 | Humming sound (Near treasure or cave sounds) | 916, 1039.WAV
|
0x387b |
14459 |
33127h |
PSSE_EV_POLUTION_MIX_HOLE | Humming sound (Near treasure or cave sounds) | 916, 1039, 1040, 1041.WAV
|
0x387c |
14460 |
33764h |
PSSE_EV_POLUTION_NOISE | Near cave | 953.WAV
|
0x387d |
14461 |
33854h |
PSSE_EV_POLUTIONMIX_DOWN01 | All treasures collected | 1039, 1040.WAV
|
0x387e |
14462 |
33963h |
PSSE_EV_POLUTIONMIX_DOWN02 | All treasures collected (again) | 1039, 1040.WAV
|
category 0x5[edit]
This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused)
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x4800 |
18432 |
75387h |
PSSE_MP_POLUTION_MIX01 | Cave sounds | 1040, 1041.WAV
|
0x4801 |
18433 |
75761h |
PSSE_MP_POLUTION_MIX02 | Cave sounds | 916, 1039.WAV
|
0x4802 |
18434 |
77730h |
PSSE_MP_INSECT_OTAKARA_01 | Cave sounds | 1040.WAV
|
0x4803 |
18435 |
77777h |
PSSE_MP_JUMP | Silence | 921.WAV
|
0x4804 |
18436 |
902h |
dummySound5 | Beep | N/A
|
0x4805 |
18437 |
902h |
dummySound6 | Beep | N/A
|
0x4806 |
18438 |
77843h |
PSSE_SAVESELECTPAD | Cave loading screen (ft. Totaka's Song) | 919, 1066.WAV
|
0x4807 |
18439 |
77150h |
PSSE_POD_PC | Dialogue background noise | 912, 953, 1040.WAV
|
0x4808 |
18440 |
84194h |
PSSE_MP_BELLTEST | Confetti sounds | 925.WAV
|
0x4809 |
18441 |
84468h |
PSSE_MP_FANFARETEST | Cave Complete chime | 1066.WAV
|
0x480a |
18442 |
84560h |
PSSE_MP_TAKARATEST | Cave sounds | 925.WAV
|
0x480b |
18443 |
86546h |
PSSE_MP_CALLINTEST | Strange sounds | 766.WAV
|
0x480c |
18444 |
69693h |
PSSE_MP_BIRD01_MIX01 | Sounds like an owl (loops) | 912.WAV
|
0x480d |
18445 |
70409h |
PSSE_MP_BIRD01_MIX02 | Sounds like a Morning Dove (loops) | 912.WAV
|
0x480e |
18446 |
70759h |
PSSE_MP_BIRD02_MIX01 | Buzzing sound (I think these are used on the title screen) | 913.WAV
|
0x480f |
18447 |
71130h |
PSSE_MP_BIRD02_MIX02 | Buzzing sound 2 | 913.WAV
|
0x4810 |
18448 |
71327h |
PSSE_MP_BIRD03_MIX01 | Chirping sound | 914.WAV
|
0x4811 |
18449 |
71580h |
PSSE_MP_BIRD03_MIX02 | Chirping sound | 914.WAV
|
0x4812 |
18450 |
71918h |
PSSE_MP_BIRD04_MIX01 | Buzzing sound | 915.WAV
|
0x4813 |
18451 |
72229h |
PSSE_MP_BIRD04_MIX02 | Buzzing sound | 915.WAV
|
0x4814 |
18452 |
72464h |
PSSE_MP_BIRD_NIGHT01_MIX | Crow chirping | 916.WAV
|
0x4815 |
18453 |
72926h |
PSSE_MP_BIRD_NIGHT02_MIX | Owl | 917.WAV
|
0x4816 |
18454 |
73530h |
PSSE_MP_INSECT01_MIX1 | Weird cave sounds | 927.WAV
|
0x4817 |
18455 |
73739h |
PSSE_MP_INSECT01_MIX2 | Weird cave sounds | 927.WAV
|
0x4818 |
18456 |
73946h |
PSSE_MP_INSECT02_MIX1 | Weird sounds | 929.WAV
|
0x4819 |
18457 |
74125h |
PSSE_MP_INSECT02_MIX2 | Weird cave sounds | 929.WAV
|
0x481a |
18458 |
74314h |
PSSE_MP_INSECT03_MIX1 | Buzzing sounds | 931.WAV
|
0x481b |
18459 |
74550h |
PSSE_MP_INSECT03_MIX2 | Buzzing sounds | 931.WAV
|
0x481c |
18460 |
74797h |
PSSE_MP_INSECT04_MIX1 | Weird sounds | 933.WAV
|
0x481d |
18461 |
74931h |
PSSE_MP_INSECT04_MIX2 | Weird sounds | 933.WAV
|
0x481e |
18462 |
75059h |
PSSE_MP_INSECT05_MIX1 | Weird sounds | 935.WAV
|
0x481f |
18463 |
75226h |
PSSE_MP_INSECT05_MIX2 | Weird sounds | 935.WAV
|
0x4820 |
18464 |
86777h |
PSSE_MP_INSECTDEEP01_MIX1 | Weird sounds | 938.WAV
|
0x4821 |
18465 |
87154h |
PSSE_MP_INSECTDEEP01_MIX2 | Weird sounds | 937, 938.WAV
|
0x4822 |
18466 |
87498h |
PSSE_MP_INSECTDEEP02_MIX1 | Weird sounds | 939, 940.WAV
|
0x4823 |
18467 |
87668h |
PSSE_MP_INSECTDEEP02_MIX2 | Weird sounds | 939, 940.WAV
|
0x4824 |
18468 |
87814h |
PSSE_MP_INSECTDEEP03_MIX1 | Weird sounds | 941, 943.WAV
|
0x4825 |
18469 |
87941h |
PSSE_MP_INSECTDEEP03_MIX2 | Weird sounds | 941, 943.WAV
|
0x4826 |
18470 |
88044h |
PSSE_MP_INSECTDEEP04_MIX1 | Weird sounds | 944.WAV
|
0x4827 |
18471 |
88167h |
PSSE_MP_INSECTDEEP04_MIX2 | Weird sounds | 944.WAV
|
0x4828 |
18472 |
88252h |
PSSE_MP_INSECTDEEP05_MIX1 | Weird sounds | 945, 946.WAV
|
0x4829 |
18473 |
88436h |
PSSE_MP_INSECTDEEP05_MIX2 | Weird sounds | 945, 946.WAV
|
0x482a |
18474 |
88584h |
PSSE_MP_INSECTDEEP06_MIX1 | Weird sounds | 947, 948.WAV
|
0x482b |
18475 |
88676h |
PSSE_MP_INSECTDEEP06_MIX2 | Weird sounds | 947, 948.WAV
|
0x482c |
18476 |
86591h |
PSSE_MP_DEMOPODTEST | Ship about to speak in cutscene | 766, 920.WAV
|
0x482d |
18477 |
69551h |
PSSE_MP_WIND_BACK | Wind blowing | 873, 874, 875.WAV
|
0x482e |
18478 |
69551h |
PSSE_MP_WIND_FRONT | Wind blowing | 873, 874, 875.WAV
|
0x482f |
18479 |
88755h |
PSSE_MP_SEMI_KUMA01 | Cicada chirping | 954.WAV
|
0x4830 |
18480 |
88861h |
PSSE_MP_SEMI_KUMA02 | Cicada chirping | 954.WAV
|
0x4831 |
18481 |
88965h |
PSSE_MP_SEMI_HIGURASHI01 | Sunset insect buzzing | 926.WAV
|
0x4832 |
18482 |
89154h |
PSSE_MP_SEMI_HIGURASHI02 | Sunset insect buzzing | 926.WAV
|
0x4833 |
18483 |
89347h |
PSSE_MP_SEMI_MINMIN01 | Sunset insect buzzing | 973, 974, 975.WAV
|
0x4834 |
18484 |
89565h |
PSSE_MP_SEMI_MINMIN02 | Sunset insect buzzing | 973, 974, 975.WAV
|
0x4835 |
18485 |
89827h |
PSSE_MP_SEMI_NIINII01 | Sunset insect buzzing | 977.WAV
|
0x4836 |
18486 |
89965h |
PSSE_MP_SEMI_NIINII02 | Sunset insect buzzing | 977.WAV
|
0x4837 |
18487 |
69222h |
PSSE_MP_BIRD_SP_SUZUME | Bird Chirping | 884, 885, 886.WAV
|
0x4838 |
18488 |
69286h |
PSSE_MP_BIRD_SP_UGUISU | Bird Chirping | 887, 888.WAV
|
0x4839 |
18489 |
69341h |
PSSE_MP_BIRD_SP_HIBARI | Bird Chirping | 882, 883.WAV
|
0x483a |
18490 |
69391h |
PSSE_MP_BIRD_FA_KAMO | Bird Chirping | 876.WAV
|
0x483b |
18491 |
69425h |
PSSE_MP_BIRD_FA_MOZU | Odd sound | 877, 878.WAV
|
0x483c |
18492 |
69480h |
PSSE_MP_BIRD_FA_TSUGUMI | Bird Chirping | 879, 880, 881.WAV
|
To do: add more entries and add WAV numbers when applicable
category 0x6[edit]
This category is used mostly for enemy sound effects. There are 395 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x5800 |
22528 |
62434h |
PSSE_PK_SE_BOMB | Bomb rock explosion | 799.WAV
|
0x5801 |
22529 |
26319h |
PSSE_EN_LAND_SOIL_S | Pellet hitting the ground (small) | 792.WAV
|
0x5802 |
22530 |
26275h |
PSSE_EN_LAND_SOIL_M | Pellet hitting the ground (medium) | 1209.WAV
|
0x5803 |
22531 |
26297h |
PSSE_EN_LAND_SOIL_L | Pellet hitting the ground (large) | 613.WAV
|
0x5804 |
22532 |
26187h |
PSSE_EN_LAND_WATER1_S | Water splash (small) | 800.WAV
|
0x5805 |
22533 |
49738h |
PSSE_EN_HOUDAI_WATER_IMPACT | Water splash + cartoonish gunshot | 1092, 1215.WAV
|
0x5806 |
22534 |
49787h |
PSSE_EN_KING_WATER_APPEAR | Long explosion | 1087, 1134.WAV
|
0x5807 |
22535 |
50768h |
PSSE_EN_POISON_DAMAGE | Gas sound | 1279, 1306.WAV
|
0x5808 |
22536 |
61414h |
PSSE_EN_BOMB_START | Rock breaking | 786.WAV
|
0x5809 |
22537 |
61388h |
PSSE_EN_BOMB_LOOP | Bomb rock hissing? | 1176.WAV
|
0x580a |
22538 |
50597h |
PSSE_EN_ENEMY_GHOST | Enemy ghost | 1168.WAV
|
0x580b |
22539 |
50741h |
PSSE_EN_ENEMY_FATAL_HIT | Enemy being defeated | 1169.WAV
|
0x580c |
22530 |
50175h |
PSSE_EN_HIBA_STOP | Wobbly sound (maybe related to dying enemies) | 1305.WAV
|
0x580d |
22541 |
66041h |
PSSE_EN_PIKIMAKI_DISAPPEAR | Honeywisp disappearing | 1287.WAV
|
0x580e |
22542 |
65986h |
PSSE_EN_PIKIMAKI_APPEAR | Honeywisp appearing | 1287.WAV
|
0x580f |
22543 |
50210h |
PSSE_EN_BABY_PRESSED | Squash sound | 1271.WAV
|
0x5810 |
22544 |
66706h |
PSSE_EN_ENEMY_LOOSE_ITEM | Enemy dropping item chime | 757.WAV
|
0x5811 |
22545 |
63107h |
PSSE_EN_CHAPPY_WALK | Large enemy walk sound | 653.WAV
|
0x5812 |
22546 |
63129h |
PSSE_EN_CHAPPY_DAMAGED | Bulborb waking up to bomb explosion (pik1 leftover) | 648.WAV
|
0x5813 |
22547 |
63151h |
PSSE_EN_CHAPPY_SWING | Large enemy shaking | 651.WAV
|
0x5814 |
22548 |
63173h |
PSSE_EN_CHAPPY_SLEEP | Bulborb snoring | 650.WAV
|
0x5815 |
22549 |
63195h |
PSSE_EN_CHAPPY_BITE1 | Bulborb chomping | 646.WAV
|
0x5816 |
22550 |
63217h |
PSSE_EN_CHAPPY_BITE2 | Bulborb getting up after missing bite | 647.WAV
|
0x5817 |
22551 |
63261h |
PSSE_EN_CHAPPY_DOWN | Thump sound (maybe related to bulborb biting) | 652.WAV
|
0x5818 |
22552 |
63239h |
PSSE_EN_CHAPPY_DEAD | Bulborb dying | 1084.WAV
|
0x5819 |
22553 |
63283h |
PSSE_EN_CHAPPY_EAT | Bulborb chewing | 649.WAV
|
0x581a |
22554 |
63305h |
PSSE_EN_MINI_CHAPPY_WALK | Small enemy walking | 597.WAV
|
0x581b |
22555 |
63327h |
PSSE_EN_MINI_CHAPPY_FDAMAGE | Dwarf Bulborb detecting something | 592.WAV
|
0x581c |
22556 |
63349h |
PSSE_EN_MINI_CHAPPY_DIE | Dwarf Bulborb dying | 593.WAV
|
0x581d |
22557 |
63371h |
PSSE_EN_MINI_CHAPPY_SWING | Small enemy shaking | 595.WAV
|
0x581e |
22558 |
63393h |
PSSE_EN_MINI_CHAPPY_BITE | Dwarf Bulborb chomping | 591.WAV
|
0x581f |
22559 |
63415h |
PSSE_EN_MINI_CHAPPY_EAT | Dwarf Bulborb chewing | 594.WAV
|
0x5820 |
22560 |
63437h |
PSSE_EN_MINI_CHAPPY_DOWN | Thump sound (not sure if this relates to Dwarf Bulborbs) | 596.WAV
|
0x5821 |
22561 |
63459h |
PSSE_EN_MINI_CHAPPY_ALERT | Dwarf Bulborb being squashed | 590.WAV
|
0x5822 |
22562 |
63481h |
PSSE_EN_FROG_WALK | Wollywog stepping | 603.WAV
|
0x5823 |
22563 |
63503h |
PSSE_EN_FROG_DIE | Wollywog dying | 750.WAV
|
0x5824 |
22564 |
63525h |
PSSE_EN_FROG_FALL | Wollywog falling | 606.WAV
|
0x5825 |
22565 |
63547h |
PSSE_EN_FROG_HIGHJUMP | Wollywog Jumping | 607.WAV
|
0x5826 |
22566 |
63569h |
PSSE_EN_FROG_JUMP | Wollywog hopping (roaming back to home) | 751.WAV
|
0x5827 |
22567 |
63591h |
PSSE_EN_FROG_LAND | Wollywog landing (attacking) | 608.WAV
|
0x5828 |
22568 |
63613h |
PSSE_EN_FROG_DOWN | Wollywog landing (dying) | 752.WAV
|
0x5829 |
22569 |
63635h |
PSSE_EN_FROG_VOICE | Wollywog croaking (high) | 753.WAV
|
0x582a |
22570 |
63671h |
PSSE_EN_FROG_ATTACK | Wollywog croaking (low) | 753.WAV
|
0x582b |
22571 |
63711h |
PSSE_EN_FROG_EAT | Wollywog croaking (triple croak) | 753.WAV
|
0x582c |
22572 |
63771h |
PSSE_EN_FROG_WATERJUMP | Something leaving water (possibly Wollywog jumping out of water) | 604.WAV
|
0x582d |
22573 |
63793h |
PSSE_EN_FROG_WATERLAND | Something land in water (possibly Wollywog landing in water) | 605.WAV
|
0x582e |
22574 |
63815h |
PSSE_EN_SNAKE_APPEAR | Snagret emerging out of the ground | 611.WAV
|
0x582f |
22575 |
63837h |
PSSE_EN_SNAKE_DIG | Snagret going in to the ground | 614.WAV
|
0x5830 |
22576 |
63869h |
PSSE_EN_SNAKE_SHOUT | Snagret crowing | 1110.WAV
|
0x5831 |
22577 |
63920h |
PSSE_EN_SNAKE_EAT | Snagret pecking the ground | 612.WAV
|
0x5832 |
22578 |
63942h |
PSSE_EN_SNAKE_DRINK | Snagret eating | 1108.WAV
|
0x5833 |
22579 |
63964h |
PSSE_EN_SNAKE_TURN | rumbling sound (maybe related to Snagrets) | 615.WAV
|
0x5834 |
22580 |
64003h |
PSSE_EN_SNAKE_MOGAKU | Snagret being attacked | 1109.WAV
|
0x5835 |
22581 |
64025h |
PSSE_EN_SNAKE_DEAD1 | Snagret dying | 1107.WAV
|
0x5836 |
22582 |
64047h |
PSSE_EN_SNAKE_DEAD2 | Snagret landing on the ground | 613.WAV
|
0x5837 |
22583 |
64069h |
PSSE_EN_SPIDER_WALK | Snagret body segments exploding (maybe) | 777.WAV
|
0x5838 |
22584 |
64154h |
PSSE_EN_SPIDER_LAND | Snagret head exploding (maybe) | 755.WAV
|
0x5839 |
22585 |
57908h |
PSSE_EN_SPIDER_WAIT | Beady idle | 1191, 1197.WAV
|
0x583a |
22586 |
57797h |
PSSE_EN_SPIDER_FLICK | Beady shaking | 601, 1191, 1193, 1194, 1197.WAV
|
0x583b |
22587 |
57679h |
PSSE_EN_SPIDER_DEAD | Beady dying | 1191, 1192, 1193, 1195, 1198.WAV
|
0x583c |
22588 |
64176h |
PSSE_EN_TANK_FIRE | Fire blowing | 1103.WAV
|
0x583d |
22589 |
64203h |
PSSE_EN_TANK_BREATH | Fiery blowhog winding up to blow fire | 1294.WAV
|
0x583e |
22590 |
64225h |
PSSE_EN_TANK_WALK | Blowhog walking | 635.WAV
|
0x583f |
22591 |
64247h |
PSSE_EN_TANK_SWING | Blowhog flicking | 673.WAV
|
0x5840 |
22592 |
64269h |
PSSE_EN_TANK_DAMAGE | Blowhog being hit (unused) | 674.WAV
|
0x5841 |
22593 |
64291h |
PSSE_EN_TANK_DEAD1 | Blowhog dying | 671.WAV
|
0x5842 |
22594 |
64313h |
PSSE_EN_TANK_DEAD2 | Blowhog dying (hitting the ground) | 672.WAV
|
0x5843 |
22595 |
64383h |
PSSE_EN_HANACHIRASHI_LAND | Blowhog dying (hitting the ground) (could be either, idk) | 634.WAV
|
0x5844 |
22596 |
58134h |
PSSE_EN_DAMAGUMO_SMOKE | Beady starting to crumble | 1102, 1201, 1307.WAV
|
0x5845 |
22597 |
57956h |
PSSE_EN_DAMAGUMO_RAISE1 | Beady walking | 1192, 1196.WAV
|
0x5846 |
22598 |
58006h |
PSSE_EN_DAMAGUMO_RAISE2 | Beady walking (damaged) | 1192, 1196.WAV
|
0x5847 |
22599 |
58056h |
PSSE_EN_DAMAGUMO_RAISE3 | Beady walking (almost dead) | 1192, 1196.WAV
|
0x5848 |
22600 |
57072h |
PSSE_EN_BIGFOOT_RAISE1 | Raging Long Legs walking | 1174, 1192.WAV
|
0x5849 |
22601 |
57127h |
PSSE_EN_BIGFOOT_RAISE2 | Raging Long Legs walking (damaged) | 1174, 1192.WAV
|
0x584a |
22602 |
57182h |
PSSE_EN_BIGFOOT_RAISE3 | Raging Long Legs walking (almost dead) | 1174, 1192.WAV
|
0x584b |
22603 |
57017h |
PSSE_EN_BIGFOOT_RAISE_FAST | Raging Long Legs walking (not sure when used) | 1174, 1192.WAV
|
0x584c |
22604 |
64361h |
PSSE_EN_ELECBUG_GETUP | flipping Annode beetle | 632.WAV
|
0x584d |
22605 |
64405h |
PSSE_EN_ELECBUG_SPORE | Other boing sound | 631.WAV
|
0x584e |
22606 |
64427h |
PSSE_EN_KING_WALK | Emperor walking | 1256.WAV
|
0x584f |
22607 |
64454h |
PSSE_EN_KING_READY | Emperor winding up attack | 630.WAV
|
0x5850 |
22608 |
64476h |
PSSE_EN_KING_BERO1 | Emperor attacking | 620.WAV
|
0x5851 |
22609 |
49891h |
PSSE_EN_KING_CRY | Emperor dying | 1135.WAV
|
0x5852 |
22610 |
64520h |
PSSE_EN_KING_GEPPU | Emperor something (groaning) | 625.WAV
|
0x5853 |
22611 |
64542h |
PSSE_EN_KING_DRINK | Emperor grabbing bomb | 624.WAV
|
0x5854 |
22612 |
64564h |
PSSE_EN_KING_EAT | Emperor bomb pop sound | 621.WAV
|
0x5855 |
22613 |
64586h |
PSSE_EN_KING_CHEEK | thump sound (maybe related to emperor) | 629.WAV
|
0x5856 |
22614 |
64608h |
PSSE_EN_KING_NAME | Emperor licking his lips | 628.WAV
|
0x5857 |
22615 |
64630h |
PSSE_EN_KING_HIP | Loud thud | 627.WAV
|
0x5858 |
22616 |
64652h |
PSSE_EN_KING_DEAD1 | Emperor burping? | 622.WAV
|
0x5859 |
22617 |
64674h |
PSSE_EN_KING_DEAD2 | Something landing on the ground | 623.WAV
|
0x585a |
22618 |
64696h |
PSSE_EN_KING_APPEAR | Emperor emerging from the ground | 1134.WAV
|
0x585b |
22619 |
50003h |
PSSE_EN_KING_YODARE | Gross sounds (maybe emperor stunned from bomb?) | 1099, 1100.WAV
|
0x585c |
22620 |
52670h |
PSSE_EN_APPEAR_FROM_GROUND | Chrysanthemum emerging from the ground | 615.WAV
|
0x585d |
22621 |
54066h |
PSSE_EN_KIKU_WAIT | Chrysanthemum idle | 1246.WAV
|
0x585e |
22622 |
54088h |
PSSE_EN_KIKU_BITE | Chrysanthemum trying to grab something | 1242, 1248.WAV
|
0x585f |
22623 |
54132h |
PSSE_EN_KIKU_HIT | Chrysanthemum hitting itself | 1240, 1253, 1254, 1243.WAV
|
0x5860 |
22624 |
54836h |
PSSE_EN_KIKU_DRINK | Chrysanthemum eating something | 1232, 1238, 1272, 833.WAV
|
0x5861 |
22625 |
54734h |
PSSE_EN_KIKU_TRANSFORM1 | Chrysanthemum showing up | 1302, 1245, 1171.WAV
|
0x5862 |
22626 |
54634h |
PSSE_EN_KIKU_TRANSFORM2 | Chrysanthemum hiding | 1244, 1171, 836.WAV
|
0x5863 |
22627 |
54482h |
PSSE_EN_KIKU_FOOT | Chrysanthemum walking | 1252.WAV
|
0x5864 |
22628 |
54504h |
PSSE_EN_KIKU_BODY | Chrysanthemum shaking side to side (not flicking) | 1249.WAV
|
0x5865 |
22629 |
54255h |
PSSE_EN_KIKU_FLICK | Chrysanthemum flick | -1241, 1249.WAV
|
0x5866 |
22630 |
54531h |
PSSE_EN_KIKU_DEAD | Chrysanthemum dying | 1239, 1265, 836.WAV
|
0x5867 |
22631 |
54209h |
PSSE_EN_KIKU_ARM | Chrysanthemum wailing on the ground | 1243, 1247.WAV
|
0x5868 |
22632 |
54375h |
PSSE_EN_KIKU_BOUNCE | Chrysanthemum noises | 1250.WAV
|
0x5869 |
22633 |
54353h |
PSSE_EN_KIKU_BODY_ATTACK | Chrysanthemum noises | 1249.WAV
|
0x586a |
22634 |
64801h |
PSSE_EN_ROCK_ROLL | Rumbling | 610.WAV
|
0x586b |
22635 |
64844h |
PSSE_EN_ROCK_BREAK | Rock slamming on the ground | 609.WAV
|
0x586c |
22636 |
52628h |
PSSE_EN_DIVE_INTO_GROUND | Another rock sound | 615.WAV
|
0x586d |
22637 |
64866h |
PSSE_EN_FLOWER_DOWN | Pellet Posy dying | 751, 752.WAV
|
0x586e |
22638 |
64924h |
PSSE_EN_FLOWER_KEIREN | Pellet Posy wailing | 692.WAV
|
0x586f |
22639 |
64990h |
PSSE_EN_FLOWER_GROW0 | Pellet Posy growing | N/A
|
0x5870 |
22640 |
65026h |
PSSE_EN_FLOWER_GROW1 | Pellet Posy about to bloom | N/A
|
0x5871 |
22641 |
65070h |
PSSE_EN_FLOWER_GROW2 | Pellet Posy blooming | 1078.WAV
|
0x5872 |
22642 |
65200h |
PSSE_EN_KOGANE_WALK | Flint Beetle running | 637.WAV
|
0x5873 |
22643 |
65301h |
PSSE_EN_KOGANE_HIT | Flint Beetle being hit | 636.WAV
|
0x5874 |
22644 |
65323h |
PSSE_EN_COLLEC_BREATH | Breadbug emerging from ground | 598.WAV
|
0x5875 |
22645 |
65345h |
PSSE_EN_COLLEC_PULL | Breadbug pulling something | 599.WAV
|
0x5876 |
22646 |
65367h |
PSSE_EN_COLLEC_DEAD | Breadbug dying | 593.WAV
|
0x5877 |
22647 |
65393h |
PSSE_EN_COLLEC_DAMAGE1 | Breadbug being hit | 592.WAV
|
0x5878 |
22648 |
65419h |
PSSE_EN_SARAI_ATTACK | Snitchbug flying | 1286.WAV
|
0x5879 |
22649 |
65464h |
PSSE_EN_SARAI_HOVER | Snitchbug flying | 1286.WAV
|
0x587a |
22650 |
65501h |
PSSE_EN_SARAI_DAMAGE | Snitchbug plotting | 667.WAV
|
0x587b |
22651 |
65545h |
PSSE_EN_SARAI_DROP | Snitchbug throwing pikmin | 669.WAV
|
0x587c |
22652 |
65567h |
PSSE_EN_SARAI_DEAD | Snitchbug dying | 668.WAV
|
0x587d |
22653 |
65686h |
PSSE_EN_WALLEAT_WALK | Sheargrub scooting | 678.WAV
|
0x587e |
22654 |
65708h |
PSSE_EN_WALLEAT_HASAMI | Sheargrub attacking | 677.WAV
|
0x587f |
22655 |
65730h |
PSSE_EN_WALLEAT_EAT | Sheargrub eating a bridge | 676.WAV
|
0x5880 |
22656 |
65222h |
PSSE_EN_OOGANE_HIT | Glint Beetle being hit | 636.WAV
|
0x5881 |
22657 |
65752h |
PSSE_EN_MAR_FLY | Puffy Blowhog idle | 644.WAV
|
0x5882 |
22658 |
65779h |
PSSE_EN_MAR_SUIKOMI | Puffy Blowhog inhaling | 1267.WAV
|
0x5883 |
22659 |
65801h |
PSSE_EN_MAR_WIND | Puffy Blowhog blowing | 645.WAV
|
0x5884 |
22660 |
65832h |
PSSE_EN_MAR_DROP | Puffy Blowhog falling | 643.WAV
|
0x5885 |
22661 |
65854h |
PSSE_EN_MAR_DEAD1 | Puffy Blowhog dying | 641.WAV
|
0x5886 |
22662 |
65876h |
PSSE_EN_MAR_DEAD2 | Puffy Blowhog dying (again) | 642.WAV
|
0x5887 |
22663 |
65898h |
PSSE_EN_MIURIN_WALK | Something thump | 655.WAV
|
0x5888 |
22664 |
65920h |
PSSE_EN_MIURIN_PUNCH | Another random thump (possibly something dying) | 654.WAV
|
0x5889 |
22665 |
54028h |
PSSE_EN_FALLING_WIND | Puffy Blowhog something | 1090.WAV
|
0x588a |
22666 |
65942h |
PSSE_EN_PIKIMAKI_HIT | Honeywisp being hit | 639.WAV
|
0x588b |
22667 |
65964h |
PSSE_EN_PIKIMAKI_ESCAPE | Honeywisp fleeing | 638.WAV
|
0x588c |
22668 |
66096h |
PSSE_EN_PIKIMAKI_FLY | Honeywisp roaming | <code638, 1287.WAV |
0x588d |
22669 |
65589h |
PSSE_EN_TOBINKO_FLY | Buzzing sound | 1295.WAV
|
0x588e |
22670 |
59123h |
PSSE_EN_SOKKURI_RUN | Something related to Skitter Leaf | 1290.WAV
|
0x588f |
22671 |
59075h |
PSSE_EN_SOKKURI_BELL | Skitter Leaf idle | 1212.WAV
|
0x5890 |
22672 |
58922h |
PSSE_EN_SOKKURI_FLICK | Skitter Leaf flicking | 1090, 1212, 1288.WAV
|
0x5891 |
22673 |
58881h |
PSSE_EN_SOKKURI_WAIT | Skitter Leaf idle | 1288.WAV
|
0x5892 |
22674 |
58691h |
PSSE_EN_SOKKURI_DEAD | Skitter leaf dying | 1090, 1212.WAV
|
0x5893 |
22675 |
58605h |
PSSE_EN_SOKKURI_DEAD_V1 | Skitter leaf dying | 1288.WAV
|
0x5894 |
22676 |
58583h |
PSSE_EN_SOKKURI_PRESSED | Skitter leaf something | 1289.WAV
|
0x5895 |
22677 |
58561h |
PSSE_EN_SOKKURI_SWIM | Skitter leaf swimming? | 1291.WAV
|
0x5896 |
22678 |
57594h |
PSSE_EN_BIGFOOT_WALK | Raging Long Legs thump | 602.WAV
|
0x5897 |
22679 |
57526h |
PSSE_EN_BIGFOOT_WAIT | Raging Long Legs idle | 1173, 1197.WAV
|
0x5898 |
22680 |
57367h |
PSSE_EN_BIGFOOT_FLICK | Raging Long Legs flicking | ---.WAV
|
0x5899 |
22681 |
57237h |
PSSE_EN_BIGFOOT_DEAD | Raging Long Legs dying | ---.WAV
|
0x589a |
22682 |
66355h |
PSSE_EN_SWING_BIGENEMY | Something Large shaking (not sure, could be related to RLL) | ---.WAV
|
0x589b |
22683 |
58106h |
PSSE_EN_DAMAGUMO_CRACK | Raging Long Legs opening up | ---.WAV
|
0x589c |
22684 |
66377h |
PSSE_EN_BOMB_BIGENEMY | Raging Long Legs landing | ---.WAV
|
0x589d |
22685 |
66407h |
PSSE_EN_PONGASHI_THROWIN | weird sound (maybe tied to Candypop) | ---.WAV
|
0x589e |
22686 |
66429h |
PSSE_EN_PONGASHI_CLOSE | Candypop closing | ---.WAV
|
0x589f |
22687 |
66451h |
PSSE_EN_PONGASHI_EAT | Candypop converting Pikmin (pik1 leftover?) | ---.WAV
|
0x58a0 |
22688 |
66473h |
PSSE_EN_PONGASHI_SHOT | Candypop spiting out seeds | ---.WAV
|
0x58a1 |
22689 |
66495h |
PSSE_EN_PONGASHI_DEAD | Candypop withering | ---.WAV
|
0x58a2 |
22690 |
66517h |
PSSE_EN_PONGASHI_TOUCH | Candypop being bumped | ---.WAV
|
0x58a3 |
22691 |
66539h |
PSSE_EN_NAMAZU_WALK | Water Dumples moving | ---.WAV
|
0x58a4 |
22692 |
66561h |
PSSE_EN_NAMAZU_EAT | Water Dumple attacking | ---.WAV
|
0x58a5 |
22693 |
66583h |
PSSE_EN_NAMAZU_DEAD | Water Dumple dying | ---.WAV
|
0x58a6 |
22694 |
66605h |
PSSE_EN_OTAMA_JUMP | Wogpole flopping | ---.WAV
|
0x58a7 |
22695 |
66636h |
PSSE_EN_OTAMA_DEAD | Wogpole dying | ---.WAV
|
0x58a8 |
22696 |
66658h |
PSSE_EN_OTAMA_WATERJUMP | Wogpole flicking | ---.WAV
|
0x58a9 |
22697 |
59373h |
PSSE_EN_TAMAGOMUSHI_DIVE | Sheargrub going into the ground? | ---.WAV
|
0x58aa |
22698 |
66680h |
PSSE_EN_WATERTANK_SHOT | water flowing? | ---.WAV
|
0x58ab |
22699 |
62456h |
PSSE_EN_HIBA_FIRE | Fire blowing | ---.WAV
|
0x58ac |
22700 |
66728h |
PSSE_EN_ELEC_HIBA_CHARGE | Anode beetles charging up | ---.WAV
|
0x58ad |
22701 |
66820h |
PSSE_EN_ELEC_HIBA_SPARK | Anode beetles shocking | ---.WAV
|
0x58ae |
22702 |
66892h |
PSSE_EN_GAS_HIBA_VOMIT | Gas pipes blowing | ---.WAV
|
0x58af |
22703 |
67002h |
PSSE_EN_ELEC_BUG_DEAD | Anode beetles dying | ---.WAV
|
0x58b0 |
22704 |
62980h |
PSSE_EN_DOPING_GAS_FREEZE | Bitter spray rocks forming | ---.WAV
|
0x58b1 |
22705 |
63059h |
PSSE_EN_DOPING_ROCK_FLICK | Bitter spray rocks shaking | ---.WAV
|
0x58b2 |
22706 |
63083h |
PSSE_EN_DOPING_FLICK_LAST | Bitter spray rocks failing | ---.WAV
|
0x58b3 |
22707 |
63037h |
PSSE_EN_DOPING_ROCK_BREAK | Bitter spray rocks breaking | ---.WAV
|
0x58b4 |
22708 |
67063h |
PSSE_EN_FIRE_CHAPPY_FLAME | Fiery Bulblax fire | ---.WAV
|
0x58b5 |
22709 |
67171h |
PSSE_EN_FIRE_CHAPPY_F_END | Fiery Bulblax extinguishing | ---.WAV
|
0x58b6 |
22710 |
67193h |
PSSE_EN_QUEEN_DAMAGE | Empress being attacked | ---.WAV
|
0x58b7 |
22711 |
67215h |
PSSE_EN_QUEEN_DEAD | Empress dying | ---.WAV
|
0x58b8 |
22712 |
67237h |
PSSE_EN_QUEEN_DEAD_BOMB1 | Empress body segments exploding | ---.WAV
|
0x58b9 |
22713 |
67259h |
PSSE_EN_QUEEN_DEAD_BOMB2 | Empress final explosion | ---.WAV
|
0x58ba |
22714 |
67281h |
PSSE_EN_QUEEN_CRUSH | Empress hitting the wall | ---.WAV
|
0x58bb |
22715 |
67317h |
PSSE_EN_QUEEN_ROLL_GROUND | Empress rolling | ---.WAV
|
0x58bc |
22716 |
67361h |
PSSE_EN_QUEEN_ROLL_WIND | Something related to Empress | ---.WAV
|
0x58bd |
22717 |
67383h |
PSSE_EN_QUEEN_BEAR_CHILD | Empress birthing | ---.WAV
|
0x58be |
22718 |
67429h |
PSSE_EN_FUEFUKI_JUMP | Antennae Beetle jumping away | ---.WAV
|
0x58bf |
22719 |
67535h |
PSSE_EN_FUEFUKI_VOICE | Antennae Beetle chirping | ---.WAV
|
0x58c0 |
22720 |
67717h |
PSSE_EN_FUEFUKI_DAMAGE | Antennae Beetle flailing | ---.WAV
|
0x58c1 |
22721 |
67451h |
PSSE_EN_FUEFUKI_DEAD | Antennae Beetle dying | ---.WAV
|
0x58c2 |
22722 |
67695h |
PSSE_EN_FUEFUKI_BOUND | cowbell thump | ---.WAV
|
0x58c3 |
22723 |
67557h |
PSSE_EN_FUEFUKI_WHISTLE | Antennae Beetle whistle | ---.WAV
|
0x58c4 |
22724 |
62396h |
PSSE_EN_FUEFUKI_LNDING_WIND | Something | ---.WAV
|
0x58c5 |
22725 |
67830h |
PSSE_EN_KURAGE_DEAD | Jellyfloat dying | ---.WAV
|
0x58c6 |
22726 |
67769h |
PSSE_EN_KURAGE_HARETSU | Jellyfloat exploding | ---.WAV
|
0x58c7 |
22727 |
67863h |
PSSE_EN_KURAGE_AIR | Jellyfloat idle | ---.WAV
|
0x58c8 |
22728 |
68327h |
PSSE_EN_KURAGE_DAMAGE | Jellyfloat falling | ---.WAV
|
0x58c9 |
22729 |
68360h |
PSSE_EN_KURAGE_FLICK | Jellyfloat flicking | ---.WAV
|
0x58ca |
22730 |
68392h |
PSSE_EN_KURAGE_TAKEOFF | Jellyfloat raising from ground | ---.WAV
|
0x58cb |
22731 |
68467h |
PSSE_EN_KURAGE_LAND | Jellyfloat something | ---.WAV
|
0x58cc |
22732 |
68681h |
PSSE_EN_KURAGE_VACUUM | Jellyfloat inhaling | ---.WAV
|
0x58cd |
22733 |
68786h |
PSSE_EN_KURAGE_PRE_VACUUM | Jellyfloat about to inhale | ---.WAV
|
0x58ce |
22734 |
67908h |
PSSE_EN_KURAGE_SING | Jellyfloat song | ---.WAV
|
0x58cf |
22735 |
62849h |
PSSE_EN_JIGUMO_DEAD_V | Hermit Crawmad dying | ---.WAV
|
0x58d0 |
22736 |
62872h |
PSSE_JIGUMO_WALK | Hermit Crawmad walking | ---.WAV
|
0x58d1 |
22737 |
62895h |
PSSE_JIGUMO_ATTACK_SOIL | Hermit Crawmad something | ---.WAV
|
0x58d2 |
22738 |
62918h |
PSSE_JIGUMO_ATTACK_WATER | Hermit Crawmad emerging from water | ---.WAV
|
0x58d3 |
22739 |
62826h |
PSSE_EN_JIGUMO_APPEAR_V | Hermit Crawmad showing up | ---.WAV
|
0x58d4 |
22740 |
62493h |
PSSE_EN_YOROI_APPEAR | Burrow-nit emerging from the ground | ---.WAV
|
0x58d5 |
22741 |
62547h |
PSSE_EN_YOROI_DIVE | Burrow-nit going into the ground | ---.WAV
|
0x58d6 |
22742 |
62621h |
PSSE_EN_YOROI_PIERCE | Burrow-nit attacking | ---.WAV
|
0x58d7 |
22743 |
62643h |
PSSE_EN_YOROI_SUCK | Burrow-nit eating something | ---.WAV
|
0x58d8 |
22744 |
62574h |
PSSE_EN_YOROI_ATTACK | Burrow-nit charging up | ---.WAV
|
0x58d9 |
22745 |
62681h |
PSSE_EN_YOROI_DEAD | Burrow-nit dying | ---.WAV
|
0x58da |
22746 |
62724h |
PSSE_EN_YOROI_FLICK | Burrow-nit shaking | ---.WAV
|
0x58db |
22747 |
62352h |
PSSE_EN_YOROI_VOICE | Burrow-nit walking | ---.WAV
|
0x58dc |
22748 |
62793h |
PSSE_EN_EGG_BREAKx | Egg cracking | ---.WAV
|
0x58dd |
22749 |
62267h |
PSSE_EN_IMOMUSHI_MOVE | Ravenous Whiskerpiller moving | ---.WAV
|
0x58de |
22750 |
62289h |
PSSE_EN_IMOMUSHI_EAT | Ravenous Whiskerpiller eating berry | ---.WAV
|
0x58df |
22751 |
62154h |
PSSE_EN_IMOMUSHI_DEAD | Ravenous Whiskerpiller dying (maybe not dying?) | ---.WAV
|
0x58e0 |
22752 |
62220h |
PSSE_EN_IMOMUSHI_STRUGGLE | Ravenous Whiskerpiller being carried | ---.WAV
|
0x58e1 |
22753 |
62056h |
PSSE_EN_BOMBSARAI_HARETSU | Dirigibug balloons popping | ---.WAV
|
0x58e2 |
22754 |
62132h |
PSSE_EN_BOMBSARAI_NORMAL2 | Dirigibug something | ---.WAV
|
0x58e3 |
22755 |
62010h |
PSSE_EN_BOMBSARAI_PATAPATA | Dirigibug idle? | ---.WAV
|
0x58e4 |
22756 |
61988h |
PSSE_EN_BOMBSARAI_VOMIT | Dirigibug prepping bomb | ---.WAV
|
0x58e5 |
22757 |
61945h |
PSSE_EN_BOMBSARAI_AIR | Dirigibug idle | ---.WAV
|
0x58e6 |
22758 |
61722h |
PSSE_EN_BOMBSARAI_RELEASE | Dirigibug dropping bomb | ---.WAV
|
0x58e7 |
22759 |
61751h |
PSSE_EN_BOMBSARAI_FLICK | Dirigibug flicking | ---.WAV
|
0x58e8 |
22760 |
61811h |
PSSE_EN_BOMBSARAI_TAKEOFF | Dirigibug filling balloons | ---.WAV
|
0x58e9 |
22761 |
61880h |
PSSE_EN_BOMBSARAI_STRUGGLE | Dirigibug flailing | ---.WAV
|
0x58ea |
22762 |
61440h |
PSSE_EN_BOMBSARAI_DEAD | Dirigibug dying | ---.WAV
|
0x58eb |
22763 |
61923h |
PSSE_EN_BOMBSARAI_NORMAL | Dirigibug something | ---.WAV
|
0x58ec |
22764 |
61098h |
PSSE_EN_JIGUMO_ATTACK_V | Hermit Crawmad charging up | ---.WAV
|
0x58ed |
22765 |
61120h |
PSSE_EN_OTAKARA_WALK_A | Dweevil walking | ---.WAV
|
0x58ee |
22766 |
61142h |
PSSE_EN_OTAKARA_WALK_B | Dweevil walking | ---.WAV
|
0x58ef |
22767 |
61164h |
PSSE_EN_OTAKARA_SITDOWN | Dweevil something | ---.WAV
|
0x58f0 |
22768 |
61196h |
PSSE_EN_OTAKARA_STANDUP | Dweevil chuckling | ---.WAV
|
0x58f1 |
22769 |
61233h |
PSSE_EN_OTAKARA_DEAD | Dweevil dying | ---.WAV
|
0x58f2 |
22770 |
61255h |
PSSE_EN_OTAKARA_CHARGE | Dweevil charging | ---.WAV
|
0x58f3 |
22771 |
61313h |
PSSE_EN_OTAKARA_ATTACK_FIRE | Fiery Dweevil attack | ---.WAV
|
0x58f4 |
22772 |
61076h |
PSSE_EN_JIGUMO_EAT | Weird sound | ---.WAV
|
0x58f5 |
22773 |
61054h |
PSSE_EN_HANACHIRASHI_LAUGH | Withering Blowhog laughing | ---.WAV
|
0x58f6 |
22774 |
60764h |
PSSE_EN_OOPAN_WALK_R | Giant Breadbug walking | ---.WAV
|
0x58f7 |
22775 |
60791h |
PSSE_EN_OOPAN_WALK_L | Giant Breadbug walking | ---.WAV
|
0x58f8 |
22776 |
60818h |
PSSE_EN_OOPAN_FLICK_1 | Giant Breadbug emerging from ground | ---.WAV
|
0x58f9 |
22777 |
60840h |
PSSE_EN_OOPAN_FLICK_2 | Giant Breadbug emerging from ground | ---.WAV
|
0x58fa |
22778 |
60710h |
PSSE_EN_OOPAN_DOWN | Giant Breadbug being pulled | ---.WAV
|
0x58fb |
22779 |
60640h |
PSSE_EN_OOPAN_BOUND1 | Giant Breadbug thump | ---.WAV
|
0x58fc |
22780 |
60662h |
PSSE_EN_OOPAN_BOUND2 | Giant Breadbug thump | ---.WAV
|
0x58fd |
22781 |
60546h |
PSSE_EN_OOPAN_VOICE | Giant Breadbug snort | ---.WAV
|
0x58fe |
22782 |
60568h |
PSSE_EN_OOPAN_VOICE_DOWN | Giant Breadbug snort | ---.WAV
|
0x58ff |
22783 |
60737h |
PSSE_EN_OOPAN_VOICE_DEAD | Giant Breadbug being hit | ---.WAV
|
0x5900 |
22784 |
55029h |
PSSE_EN_SNAKEWHOLE_JUMP | Withering Blowhog idle | ---.WAV
|
0x5901 |
22785 |
65523h |
PSSE_EN_SARAI_BUZZ | Bumbling Snitchbug buzzing | ---.WAV
|
0x5902 |
22786 |
60972h |
PSSE_EN_ONISARAI_ATTACK | Bumbling Snitchbug flying | ---.WAV
|
0x5903 |
22787 |
61017h |
PSSE_EN_ONISARAI_HOVER | Bumbling Snitchbug flying | ---.WAV
|
0x5904 |
22788 |
60862h |
PSSE_EN_ONISARAI_V1 | Bumbling Snitchbug flailing | ---.WAV
|
0x5905 |
22789 |
60884h |
PSSE_EN_ONISARAI_V2 | Bumbling Snitchbug falling | ---.WAV
|
0x5906 |
22790 |
60906h |
PSSE_EN_ONISARAI_V3 | Bumbling Snitchbug falling | ---.WAV
|
0x5907 |
22791 |
60928h |
PSSE_EN_ONISARAI_V4 | Bumbling Snitchbug throwing captain | ---.WAV
|
0x5908 |
22792 |
60950h |
PSSE_EN_ONISARAI_V5 | chime sound | ---.WAV
|
0x5909 |
22793 |
60042h |
PSSE_EN_ONIKURAGE_DEAD | Jellyfloat dying | ---.WAV
|
0x590a |
22794 |
60286h |
PSSE_EN_ONIKURAGE_HARETSU | Jellyfloat exploding | ---.WAV
|
0x590b |
22795 |
60108h |
PSSE_EN_ONIKURAGE_AIR | Greater Spotted Jellyfloat idle | ---.WAV
|
0x590c |
22796 |
60213h |
PSSE_EN_ONIKURAGE_DAMAGE | Greater Spotted Jellyfloat wail | ---.WAV
|
0x590d |
22797 |
60387h |
PSSE_EN_ONIKURAGE_FLICK | Greater Spotted Jellyfloat flick | ---.WAV
|
0x590e |
22798 |
51376h |
PSSE_EN_BIGTAKARA_BUBBLE | bubbly water sound | ---.WAV
|
0x590f |
22799 |
60475h |
PSSE_EN_ONIKURAGE_LAND | Greater Spotted Jellyfloat getting off the ground | ---.WAV
|
0x5910 |
22800 |
59502h |
PSSE_EN_ONIKURAGE_SING | Greater Spotted Jellyfloat song | ---.WAV
|
0x5911 |
22801 |
51737h |
PSSE_EN_BIGTAKARA_DEAD | Titan Dweevil dying? | ---.WAV
|
0x5912 |
22802 |
59923h |
PSSE_EN_ONIKURAGE_BOWEL | Greater Spotted Jellyfloat about to get off the ground | ---.WAV
|
0x5913 |
22803 |
59480h |
PSSE_EN_TAMAGOMUSHI_DEAD | Mitite squeeking | ---.WAV
|
0x5914 |
22804 |
59427h |
PSSE_EN_TAMAGOMUSHI_WALK | Mitite walking | ---.WAV
|
0x5915 |
22805 |
59400h |
PSSE_EN_TAMAGOMUSHI_APPEAR | Mitite emerging from ground | ---.WAV
|
0x5916 |
22806 |
59331h |
PSSE_EN_BUTTERFLY_DEAD | Chirp sound? | ---.WAV
|
0x5917 |
22807 |
59220h |
PSSE_EN_BUTTERFLY_HIT | Weird sound | ---.WAV
|
0x5918 |
22808 |
59145h |
PSSE_EN_BUTTERFLY_AIR | Fleshy sound? | ---.WAV
|
0x5919 |
22809 |
54980h |
PSSE_EN_KABUTO_SHOT | Cannon Beetle spitting rock | ---.WAV
|
0x591a |
22810 |
55007h |
PSSE_EN_KABUTO_VOICE | Cannon Beetle idle | ---.WAV
|
0x591b |
22811 |
52201h |
PSSE_EN_BIGTAKARA_SHELL | Explosion sound | ---.WAV
|
0x591c |
22812 |
58280h |
PSSE_EN_MINIHOU_TRG | Groink throwing blast | ---.WAV
|
0x591d |
22813 |
58324h |
PSSE_EN_MINIHOU_ENGINE | thumping sound | ---.WAV
|
0x591e |
22814 |
58465h |
PSSE_EN_MINIHOU_HIT | Squish sound | ---.WAV
|
0x591f |
22815 |
58487h |
PSSE_EN_MINIHOU_WALK | Groink walking | ---.WAV
|
0x5920 |
22816 |
58355h |
PSSE_EN_MINIHOU_OPEN | Squish sound | ---.WAV
|
0x5921 |
22817 |
58377h |
PSSE_EN_MINIHOU_CLOSE | Squish sound | ---.WAV
|
0x5922 |
22818 |
58399h |
PSSE_EN_MINIHOU_OPEN_DRY | Groink prepping cannon | ---.WAV
|
0x5923 |
22819 |
58421h |
PSSE_EN_MINIHOU_CLOSE_DRY | Groink closing cannon | ---.WAV
|
0x5924 |
22820 |
58443h |
PSSE_EN_MINIHOU_VOICE | Odd Groink sound | ---.WAV
|
0x5925 |
22821 |
58509h |
PSSE_EN_BOMB_FLY | Groink blast falling | ---.WAV
|
0x5926 |
22822 |
56936h |
PSSE_EN_HOUDAI_BAREFOOT | Thump sound #100 | ---.WAV
|
0x5927 |
22823 |
56855h |
PSSE_EN_HOUDAI_METALFOOT | Metallic blast sound | ---.WAV
|
0x5928 |
22824 |
56800h |
PSSE_EN_HOUDAI_RAISE_B1 | Stretching sound | ---.WAV
|
0x5929 |
22825 |
56745h |
PSSE_EN_HOUDAI_RAISE_B2 | Stretching sound | ---.WAV
|
0x592a |
22826 |
56690h |
PSSE_EN_HOUDAI_RAISE_B3 | Stretching sound | ---.WAV
|
0x592b |
22827 |
56616h |
PSSE_EN_HOUDAI_RAISE_M1 | MaL walking | ---.WAV
|
0x592c |
22828 |
56542h |
PSSE_EN_HOUDAI_RAISE_M2 | MaL walking | ---.WAV
|
0x592d |
22829 |
56468h |
PSSE_EN_HOUDAI_RAISE_M3 | MaL walking | ---.WAV
|
0x592e |
22830 |
56351h |
PSSE_EN_HOUDAI_STEAM | MaL idle | ---.WAV
|
0x592f |
22831 |
56212h |
PSSE_EN_HOUDAI_STEAM_SHOT | MaL spitting steam | ---.WAV
|
0x5930 |
22832 |
56094h |
PSSE_EN_HOUDAI_WAIT | MaL idle | ---.WAV
|
0x5931 |
22833 |
55943h |
PSSE_EN_HOUDAI_FLICK | MaL flicking | ---.WAV
|
0x5932 |
22834 |
55645h |
PSSE_EN_HOUDAI_DEAD | MaL about to explode | ---.WAV
|
0x5933 |
22835 |
55559h |
PSSE_EN_HOUDAI_DEAD_BOMB | MaL exploding | ---.WAV
|
0x5934 |
22836 |
55530h |
PSSE_EN_HOUDAI_SHOT | MaL shooting | ---.WAV
|
0x5935 |
22837 |
55481h |
PSSE_EN_HOUDAI_IMPACT | MaL shot hitting something | ---.WAV
|
0x5936 |
22838 |
55439h |
PSSE_EN_HOUDAI_OPEN | MaL something | ---.WAV
|
0x5937 |
22839 |
55391h |
PSSE_EN_HOUDAI_CLOSE | MaL something | ---.WAV
|
0x5938 |
22840 |
55369h |
PSSE_EN_HOUDAI_MOTORSET | MaL prepping gun | ---.WAV
|
0x5939 |
22841 |
55343h |
PSSE_EN_HOUDAI_MOTOR | MaL targetting | ---.WAV
|
0x593a |
22842 |
55094h |
PSSE_EN_UMI_SEARCH_ORIMER | Ranging Bloyster detecting Olimar | ---.WAV
|
0x593b |
22843 |
55117h |
PSSE_EN_UMI_SEARCH_LUGIE | Ranging Bloyster detecting Louie | ---.WAV
|
0x593c |
22844 |
55295h |
PSSE_EN_UMI_ZURUZURU | Ranging Bloyster idle | ---.WAV
|
0x593d |
22845 |
55140h |
PSSE_EN_UMI_DEAD | Ranging Bloyster dying | ---.WAV
|
0x593e |
22846 |
55162h |
PSSE_EN_UMI_DEAD_GND | Ranging Bloyster dying | ---.WAV
|
0x593f |
22847 |
55273h |
PSSE_EN_UMI_OPEN_MOUTH | Ranging Bloyster dying again | ---.WAV
|
0x5940 |
22848 |
55185h |
PSSE_EN_UMI_ATTACK | Ranging Bloyster attacking | ---.WAV
|
0x5941 |
22849 |
55051h |
PSSE_EN_UMI_ATTACK_STING | Ranging Bloyster attacking | ---.WAV
|
0x5942 |
22850 |
55207h |
PSSE_EN_UMI_FLICK | Ranging Bloyster flicking | ---.WAV
|
0x5943 |
22851 |
55229h |
PSSE_EN_UMI_SEARCH | Ranging Bloyster about to detect a captain | ---.WAV
|
0x5944 |
22852 |
55251h |
PSSE_EN_UMI_SEARCH_OFF | Ranging Bloyster looses captain | ---.WAV
|
0x5945 |
22853 |
52331h |
PSSE_EN_BIGTAKARA_NAKED | Titan Dweevil squeel | ---.WAV
|
0x5946 |
22854 |
53458h |
PSSE_EN_BIGTAKARA_APPEAR2 | Titan Dweevil idle | ---.WAV
|
0x5947 |
22855 |
53485h |
PSSE_EN_BIGTAKARA_APPEAR | Titan Dweevil idle | ---.WAV
|
0x5948 |
22856 |
53947h |
PSSE_EN_BIGTAKARA_WALK | Titan Dweevil walking | ---.WAV
|
0x5949 |
22857 |
53872h |
PSSE_EN_BIGTAKARA_RAISE | Titan Dweevil walking | ---.WAV
|
0x594a |
22858 |
53778h |
PSSE_EN_BIGTAKARA_WAIT | Titan Dweevil idle | ---.WAV
|
0x594b |
22859 |
53629h |
PSSE_EN_BIGTAKARA_FLICK | Titan Dweevil flicking | ---.WAV
|
0x594c |
22860 |
53282h |
PSSE_EN_BIGTAKARA_PRE_ATK | Titan Dweevil about to attack? | ---.WAV
|
0x594d |
22861 |
53197h |
PSSE_EN_BIGTAKARA_ATK_END | Titan Dweevil idle | ---.WAV
|
0x594e |
22862 |
53059h |
PSSE_EN_BIGTAKARA_WAIT2 | Titan Dweevil idle (final phase) | ---.WAV
|
0x594f |
22863 |
52300h |
PSSE_EN_BIGTAKARA_DROP_ITEM | Titan Dweevil breaking apart | ---.WAV
|
0x5950 |
22864 |
53028h |
PSSE_EN_BIGTAKARA_FIRE_ROOT | Titan Dweevil fire attack | ---.WAV
|
0x5951 |
22865 |
67063h |
PSSE_EN_BIGTAKARA_FIRE_BODY | Titan Dweevil fire attack | ---.WAV
|
0x5952 |
22866 |
64176h |
PSSE_EN_BIGTAKARA_FIRE_TAIL | Titan Dweevil fire attack | ---.WAV
|
0x5953 |
22867 |
53001h |
PSSE_EN_BIGTAKARA_W_GROUND | Titan Dweevil water attack splash | ---.WAV
|
0x5954 |
22868 |
52974h |
PSSE_EN_BIGTAKARA_W_SHOT | Titan Dweevil water attack | ---.WAV
|
0x5955 |
22869 |
52850h |
PSSE_EN_BIGTAKARA_G_SPOUT | Titan Dweevil water attack? | ---.WAV
|
0x5956 |
22870 |
52713h |
PSSE_EN_BIGTAKARA_G_SPRAY1 | Titan Dweevil gas attack | ---.WAV
|
0x5957 |
22871 |
52713h |
PSSE_EN_BIGTAKARA_G_SPRAY2 | Titan Dweevil gas attack | ---.WAV
|
0x5958 |
22872 |
52713h |
PSSE_EN_BIGTAKARA_G_SPRAY3 | Titan Dweevil gas attack | ---.WAV
|
0x5959 |
22873 |
52713h |
PSSE_EN_BIGTAKARA_G_SPRAY4 | Titan Dweevil gas attack | ---.WAV
|
0x595a |
22874 |
66728h |
PSSE_EN_BIGTAKARA_E_SUSTAIN | Titan Dweevil elec attack | ---.WAV
|
0x595b |
22875 |
66820h |
PSSE_EN_BIGTAKARA_E_SPARK | Titan Dweevil elec attack | ---.WAV
|
0x595c |
22876 |
52595h |
PSSE_EN_BIGTAKARA_EP_BOUND | Titan Dweevil elec attack | ---.WAV
|
0x595d |
22877 |
62793h |
PSSE_EN_BIGTAKARA_EP_BREAK | Titan Dweevil elec attack ending | ---.WAV
|
0x595e |
22878 |
51126h |
PSSE_EN_BIGTAKARA_STEAM | Titan Dweevil steaming | ---.WAV
|
0x595f |
22879 |
51063h |
PSSE_EN_BIGTAKARA_BOMB | Titan Dweevil exploding | ---.WAV
|
0x5960 |
22980 |
50575h |
PSSE_EN_FART_GAS | Doodlebug fart | ---.WAV
|
0x5961 |
22981 |
50553h |
PSSE_EN_FART_HIT | Doodlebug getting hit | ---.WAV
|
0x5962 |
22882 |
50455h |
PSSE_EN_FART_BUZZ | Doodlebug flies | ---.WAV
|
0x5963 |
22883 |
50415h |
PSSE_EN_WATERTANK_BREATH | Watery Blowhog charging up | ---.WAV
|
0x5964 |
22884 |
50263h |
PSSE_EN_OTAKARA_ATK_GAS | Gas sound | ---.WAV
|
0x5965 |
22885 |
49833h |
PSSE_EN_OTAKARA_ATK_WATER | Watery Blowhog attack | ---.WAV
|
0x5966 |
22886 |
66728h |
PSSE_EN_OTAKARA_ATK_ELEC | elec hazard | ---.WAV
|
0x5967 |
22887 |
50232h |
PSSE_EN_OTAKARA_DROP_ITEM | Dweevil item drop | ---.WAV
|
0x5968 |
22888 |
49716h |
PSSE_EN_HACHAPPY_WALK | Weird sound | ---.WAV
|
0x5969 |
22889 |
49685h |
PSSE_EN_CHAPPY_NOTICE | Bulborb yawning but it fades out quickly | ---.WAV
|
0x596a |
22890 |
49663h |
PSSE_EN_KOCHAPPY_NOTICE | Dwarf Bulborb gasping (cut shorter) | ---.WAV
|
0x596b |
22891 |
58231h |
PSSE_EN_MINIHOU_BOMB | Explosion | ---.WAV
|
0x596c |
22892 |
49602h |
PSSE_EN_ROCK_FALL | Rock Falling | ---.WAV
|
0x596d |
22893 |
49453h |
PSSE_EN_FUEFUKI_WHISTLE_ECHO | Antennae Beetle whistle fading out | ---.WAV
|
0x596e |
22894 |
49405h |
PSSE_EN_KAGE_ROLLER | Rumbling sound | ---.WAV
|
0x596f |
22895 |
49368h |
PSSE_EN_KAGE_ROLLER_BREAK | Wraith Rollers crashing on the ground | ---.WAV
|
0x5970 |
22896 |
49279h |
PSSE_EN_KAGE_ROLLER_DROP | Wraith initial wail | ---.WAV
|
0x5971 |
22897 |
48974h |
PSSE_EN_KAGE_LAND | Wraith land on rollers | ---.WAV
|
0x5972 |
22898 |
48830h |
PSSE_EN_KAGE_WALK | Wraith running | ---.WAV
|
0x5973 |
22899 |
48742h |
PSSE_EN_KAGE_FLICK | Wraith flicking | ---.WAV
|
0x5974 |
22900 |
48625h |
PSSE_EN_KAGE_ZURUZURU | Wraith deep sounding rolling? | ---.WAV
|
0x5975 |
22901 |
48512h |
PSSE_EN_KAGE_DAMAGE | Wraith going vulnerable | ---.WAV
|
0x5976 |
22902 |
49205h |
PSSE_EN_KAGE_ROLLER_LAND | Loud thump | ---.WAV
|
0x5977 |
22903 |
48486h |
PSSE_EN_KAGE_REJECT | Pikmin bumping off of the wraith | ---.WAV
|
0x5978 |
22904 |
48428h |
PSSE_EN_KAGE_GETOFF | Wraith when his rollers break | ---.WAV
|
0x5979 |
22905 |
48187h |
PSSE_EN_KAGE_DEAD | Wraith dying | ---.WAV
|
0x597a |
22906 |
48158h |
PSSE_EN_KAGE_WAIT | Wraith panting | ---.WAV
|
0x597b |
22907 |
49602h |
PSSE_EN_TIRE_FALL | Falling whistling | ---.WAV
|
0x597c |
22908 |
47981h |
PSSE_EN_KAGE_SPEED_UP | watery sound shaking | ---.WAV
|
0x597d |
22909 |
49602h |
PSSE_EN_DANGO_FALL | Falling whistling | ---.WAV
|
0x597e |
22910 |
47693h |
PSSE_EN_DANGO_LAND | crashing sound + water | ---.WAV
|
0x597f |
22911 |
47793h |
PSSE_EN_DANGO_CRUSH | crashing sound | ---.WAV
|
0x5980 |
22912 |
47829h |
PSSE_EN_DANGO_ROLL_GROUND | Rollers Rolling | ---.WAV
|
0x5981 |
22913 |
47873h |
PSSE_EN_DANGO_ARM_SWING | Crawbster idle | ---.WAV
|
0x5982 |
22914 |
47647h |
PSSE_EN_DANGO_ARM_GROUND | Crawbster thump | ---.WAV
|
0x5983 |
22915 |
47550h |
PSSE_EN_DANGO_MOVE | Crawbster squeel | ---.WAV
|
0x5984 |
22916 |
47450h |
PSSE_EN_DANGO_PRE_ATTACK | Crawbster thump | ---.WAV
|
0x5985 |
22917 |
47361h |
PSSE_EN_DANGO_AFTER_ATTACK | Crawbster sound | ---.WAV
|
0x5986 |
22918 |
47282h |
PSSE_EN_DANGO_WAIT | Crawbster idle | ---.WAV
|
0x5987 |
22919 |
46931h |
PSSE_EN_DANGO_DEAD | Crawbster dying | ---.WAV
|
0x5988 |
22920 |
47122h |
PSSE_EN_DANGO_DAMAGE | Crawbster struggling | ---.WAV
|
0x5989 |
22921 |
46890h |
PSSE_EN_KAGE_MELODYLOOP | Wraith rolling | ---.WAV
|
0x598a |
22922 |
60616h |
PSSE_EN_OPAN_DOWN_NEW | Giant Breadbug snorting | ---.WAV
|
0x598b |
22923 |
60628h |
PSSE_EN_OPAN_HIPPARARE | Giant Breadbug snorting | ---.WAV
|
Editor's note: WAV files that have a comma "," always use those WAV files. When they have a slash "/" they randomly switch between those WAV files.