Difference between revisions of "Save files"
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=== Cemu === | === Cemu === | ||
# Go to <code><Cemu's installation directory>/mlc01/emulatorSave/<full game ID></code>. | # Go to <code><Cemu's installation directory>/mlc01/emulatorSave/<full game ID></code>. | ||
+ | #* You can obtain a game's full ID by playing it, and checking what Cemu's window title says. An example would be <code>39c5589b</code> (''Pikmin 3'' US version). | ||
# Dump the <code>.sav</code> files here. | # Dump the <code>.sav</code> files here. | ||
− | + | === Citra === | |
+ | # Go to <code><Citra's application data directory>/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/<ID, first 8 digits>/<ID, last 8 digits>/data/00000001</code>. | ||
+ | #* Under Linux, Citra's application data is likely under <code>/home/<user>/.local/share/citra-emu</code>. | ||
+ | #* See [[Hey! Pikmin|here]] for the ''Hey! Pikmin'' IDs. | ||
+ | # Dump the <code>.sav</code> files here. | ||
[[Category:Browse]] | [[Category:Browse]] |
Revision as of 23:36, 3 October 2017
When tampering with the game's files, it's a pain having to play from scratch just to reach the part of the game you're interested in. These save files provide either fully completed games, or saves in specific locations or scenarios.
Contents
Downloads
Pikmin
Description | US | Europe | Japan |
---|---|---|---|
100% completion | [1] | [2] | [3] |
New Play Control! Pikmin
Description | US | Europe | Japan |
---|---|---|---|
100% completion | [4] |
Pikmin 2
Description | US | Europe | Japan |
---|---|---|---|
100% completion | [5] |
New Play Control! Pikmin 2
Description | US | Europe | Japan |
---|---|---|---|
100% completion | [6] | [7] |
Pikmin 3
Description | US | Europe | Japan |
---|---|---|---|
100% completion | |||
Day 2 | [8] | [9] (alternative) |
Hey! Pikmin
Description | US | Europe | Japan |
---|---|---|---|
100% completion |
How to use
Dolphin
GameCube
- If the memory card is set to a "Memory Card" in Dolphin's settings:
- Open Dolphin.
- Go to Tools/Memory Card Manager.
- Select the memory card file for Memory Card A. It's likely in
<Dolphin's user data directory>/GC/
, and has the.raw
extension. Remember to pick the right one for the region you're using (USA, EUR, or JAP). - Click on "<-Import GCI" and browse to the
.gci
file you downloaded.
- If the memory card is set to "GCI Folder" in Dolphin's settings:
- Go to
<Dolphin's user data directory>/GC/<region>/Card <A or B>
. - Place the
.gci
file you downloaded in this folder.
- Go to
Wii
- Open Dolphin.
- Go to Tools/Import Wii Save Game.
- Pick the
.bin
file you downloaded.
Cemu
- Go to
<Cemu's installation directory>/mlc01/emulatorSave/<full game ID>
.- You can obtain a game's full ID by playing it, and checking what Cemu's window title says. An example would be
39c5589b
(Pikmin 3 US version).
- You can obtain a game's full ID by playing it, and checking what Cemu's window title says. An example would be
- Dump the
.sav
files here.
Citra
- Go to
<Citra's application data directory>/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/<ID, first 8 digits>/<ID, last 8 digits>/data/00000001
.- Under Linux, Citra's application data is likely under
/home/<user>/.local/share/citra-emu
. - See here for the Hey! Pikmin IDs.
- Under Linux, Citra's application data is likely under
- Dump the
.sav
files here.