Difference between revisions of "2D particles"
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{{todo|Add Descriptions and Internal Names.}} | {{todo|Add Descriptions and Internal Names.}} | ||
− | ''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>eff2d_game2d.jpc</code> | + | ''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Ebisawa/effect/eff2d_game2d.jpc</code> – which are general-purpose 2D particles – as well as what particle emitters and particle textures they contain. |
Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture. | Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture. | ||
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__TOC__ | __TOC__ | ||
− | + | == Particle emitters == | |
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! ID || Description || Internal name || Looping || Texture ID | + | ! ID || Description || Internal name || Looping || Texture ID used || Image |
|- | |- | ||
− | | <code>0000</code> || | + | | <code>0000</code> || Fast spinning dot || <code>---</code> || True || <code>#13</code> || [[File:2DGeneral0.png|100px]] |
|- | |- | ||
− | | <code>0001</code> || | + | | <code>0001</code> || Slow spinning dot || <code>---</code> || True || <code>#13</code> || [[File:FileSelect8.png|100px]] |
|- | |- | ||
− | | <code>0002</code> || - | + | | <code>0002</code> || 2-Player Battle Onion water ripples || <code>---</code> || False || <code>#0</code> || [[File:2DGeneral2.png|100px]] |
|- | |- | ||
− | | <code>0003</code> || - | + | | <code>0003</code> || 2-Player Battle Onion water waves || <code>---</code> || False || <code>#6</code> || [[File:2DGeneral3.png|100px]] |
|- | |- | ||
− | | <code>0004</code> || - | + | | <code>0004</code> || 2-Player Battle Onion water splash || <code>---</code> || False || <code>#7</code> || [[File:2DGeneral4.png|100px]] |
|- | |- | ||
− | | <code>0005</code> || --- || <code>---</code> || | + | | <code>0005</code> || --- || <code>---</code> || True || <code>#11</code> || [[File:2DGeneral5.png|100px]] |
|- | |- | ||
− | | <code>0006</code> || --- || <code>---</code> || | + | | <code>0006</code> || --- || <code>---</code> || False || <code>#11</code> || [[File:2DGeneral6.png|100px]] |
|- | |- | ||
− | | <code>0007</code> || --- || <code>---</code> || | + | | <code>0007</code> || --- || <code>---</code> || False || <code>#11</code> || [[File:2DGeneral7.png|100px]] |
|- | |- | ||
− | | <code>0008</code> || | + | | <code>0008</code> || World map Completed cave sparkles || <code>---</code> || True || <code>#12</code> || [[File:2DGeneral8.png|100px]] |
|- | |- | ||
− | | <code>0009</code> || | + | | <code>0009</code> || Spray bottle filled || <code>---</code> || False || <code>#9</code> || [[File:2DGeneral9.png|100px]] |
|- | |- | ||
− | | <code>000a</code> || | + | | <code>000a</code> || Cave complete confetti explosion || <code>---</code> || False || <code>#8 and #9</code> || [[File:2DGenerala.png|100px]] |
|- | |- | ||
− | | <code>000b</code> || --- || <code>---</code> || | + | | <code>000b</code> || --- || <code>---</code> || False || <code>#10</code> || [[File:2DGeneralb.png|100px]] |
|- | |- | ||
− | | <code>000c</code> || | + | | <code>000c</code> || Cave complete confetti rain || <code>---</code> || True || <code>#8 and #9</code> || [[File:2DGeneralc.png|100px]] |
|- | |- | ||
| <code>000d</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGenerald.png|100px]] | | <code>000d</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGenerald.png|100px]] | ||
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| <code>000f</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneralf.png|100px]] | | <code>000f</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneralf.png|100px]] | ||
|- | |- | ||
− | | <code>0010</code> || | + | | <code>0010</code> || "Ready...Go!" orange squares || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral10.png|100px]] |
|- | |- | ||
| <code>0011</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral11.png|100px]] | | <code>0011</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral11.png|100px]] | ||
|- | |- | ||
− | | <code>0012</code> || | + | | <code>0012</code> || Cave loading screen water ripples || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral12.png|100px]] |
|- | |- | ||
− | | <code>0013</code> || | + | | <code>0013</code> || Cave loading screen water drops || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral13.png|100px]] |
|- | |- | ||
− | | <code>0014</code> || | + | | <code>0014</code> || Cave loading screen multiplying water ripples || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral14.png|100px]] |
|- | |- | ||
− | | <code>0015</code> || | + | | <code>0015</code> || Challenge Mode loading screen orange squares || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral15.png|100px]] |
|- | |- | ||
− | | <code>0016</code> || - | + | | <code>0016</code> || 2-Player Battle loading screen fire || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral16.png|100px]] |
|- | |- | ||
− | | <code>0017</code> || | + | | <code>0017</code> || Unknown || <code>---</code> || --- || <code>---</code> || [[File:UnknownParticle.png|100px]] |
|- | |- | ||
− | | <code>0018</code> || | + | | <code>0018</code> || Treasure Gauge when near treasure ring || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral18.png|100px]] |
|- | |- | ||
− | | <code>0019</code> || | + | | <code>0019</code> || Treasure Gauge when near treasure glow || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral19.png|100px]] |
|- | |- | ||
| <code>001a</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1a.png|100px]] | | <code>001a</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1a.png|100px]] | ||
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| <code>001c</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1c.png|100px]] | | <code>001c</code> || --- || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1c.png|100px]] | ||
|- | |- | ||
− | | <code>001d</code> || | + | | <code>001d</code> || Exploration Kit item background glow || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1d.png|100px]] |
|- | |- | ||
− | | <code>001e</code> || | + | | <code>001e</code> || Exploration Kit item light rays || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1e.png|100px]] |
|- | |- | ||
− | | <code>001f</code> || | + | | <code>001f</code> || Exploration Kit item color lines || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral1f.png|100px]] |
|- | |- | ||
− | | <code>0020</code> || | + | | <code>0020</code> || Exploration Kit item sparkles || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral20.png|100px]] |
|- | |- | ||
− | | <code>0021</code> || | + | | <code>0021</code> || Unknown || <code>---</code> || --- || <code>---</code> || [[File:UnknownParticle.png|100px]] |
|- | |- | ||
− | | <code>0022</code> || | + | | <code>0022</code> || New spray type unlocked rings || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral22.png|100px]] |
|- | |- | ||
− | | <code>0023</code> || | + | | <code>0023</code> || New spray type unlocked sparkles || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral23.png|100px]] |
|- | |- | ||
− | | <code>0024</code> || | + | | <code>0024</code> || Treasure Gauge turning off like a T.V. || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral24.png|100px]] |
|- | |- | ||
− | | <code>0025</code> || | + | | <code>0025</code> || Treasure Gauge turning off shine || <code>---</code> || --- || <code>---</code> || [[File:2DGeneral25.png|100px]] |
|} | |} | ||
− | + | == Particle textures == | |
{| class="wikitable" | {| class="wikitable" | ||
! TextureID || File name || Image | ! TextureID || File name || Image | ||
|- | |- | ||
− | | #0 || <code>IP2_dot_32 || [[File:IP2_dot_32.bti.png|100px]] | + | | #0 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]] |
+ | |- | ||
+ | | #1 || <code>IP2_indwp1_ia || [[File:IP2_indwp1_ia.bti.png|100px]] | ||
+ | |- | ||
+ | | #2 || <code>IP2_indwp2_ia || [[File:IP2_indwp2_ia.bti.png|100px]] | ||
+ | |- | ||
+ | | #3 || <code>IP2_vfire_noise2_i || [[File:IP2_vfire_noise2_i.bti.png|100px]] | ||
+ | |- | ||
+ | | #4 || <code>IP2_pocha_i || [[File:IP2_pocha_i.png|100px]] | ||
+ | |- | ||
+ | | #5 || <code>IP2_momiji1_s3tc || [[File:IP2_momiji1_s3tc.bti.png|100px]] | ||
+ | |- | ||
+ | | #6 || <code>IP2_oukan3_i || [[File:IP2_oukan3_i.bti.png|100px]] | ||
+ | |- | ||
+ | | #7 || <code>IP2_mizutama2_ia || [[File:IP2_mizutama2_ia.bti.png|100px]] | ||
+ | |- | ||
+ | | #8 || <code>IP2_2d_fubuki2_i || [[File:IP2_2d_fubuki2_i.png|100px]] | ||
+ | |- | ||
+ | | #9 || <code>IP2_glow1_i || [[File:IP2_glow1_i.bti.png|100px]] | ||
+ | |- | ||
+ | | #10 || <code>IP2_glowline_i || [[File:IP2_glowline_i.bti.png|100px]] | ||
+ | |- | ||
+ | | #11 || <code>IP2_kemuri8_ia || [[File:IP2_kemuri8_ia.png|100px]] | ||
+ | |- | ||
+ | | #12 || <code>IP2_star4_ia || [[File:IP2_star4_ia.bti.png|100px]] | ||
+ | |- | ||
+ | | #13 || <code>IP2_dot_32 || [[File:IP2_dot_32.bti.png|100px]] | ||
+ | |- | ||
+ | | #14 || <code>IP2_firemsk1_ia || [[File:GreenScreen1.png|100px]] | ||
+ | |- | ||
+ | | #15 || <code>IP2_ami2_i || [[File:IP2_ami2_i.bti.png|100px]] | ||
+ | |- | ||
+ | | #16 || <code>IP2_glow3_i || [[File:IP2_glow3_i.bti.png|100px]] | ||
+ | |- | ||
+ | | #17 || <code>IP2_birix_l1_i || [[File:IP2_birix_l1_i.bti.png|100px]] | ||
|- | |- | ||
− | | # | + | | #18 || <code>IP2_birix_l2_i || [[File:IP2_birix_l2_i.bti.png|100px]] |
|- | |- | ||
− | | # | + | | #19 || <code>IP2_smash_i || [[File:IP2_smash_i.bti.png|100px]] |
|- | |- | ||
− | | # | + | | #20 || <code>IP2_glow2_i || [[File:IP2_glow2_i.bti.png|100px]] |
|- | |- | ||
− | | # | + | | #21 || <code>IP2_senko_i || [[File:IP2_senko_i.bti.png|100px]] |
|- | |- | ||
− | | # | + | | #22 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]] |
|- | |- | ||
− | | # | + | | #23 || <code>IP2_glow4_i || [[File:IP2_glow4_i.bti.png|100px]] |
|- | |- | ||
− | | # | + | | #24 || <code>IP2_orilight2_i || [[File:IP2_orilight2_i.bti.png|100px]] |
|} | |} | ||
[[Category:Pikmin 2]] | [[Category:Pikmin 2]] |
Latest revision as of 22:47, 5 April 2023
To do: Add Descriptions and Internal Names.
Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within /user/Ebisawa/effect/eff2d_game2d.jpc
– which are general-purpose 2D particles – as well as what particle emitters and particle textures they contain.
Note: Some particle textures are shown here with a green background so they contrast with the wiki's background. The green background is not part of the texture.