Difference between revisions of "Title screen parameters"
Jump to navigation
Jump to search
Kumakochappy (talk | contribs) (title paramters fpr the param_title.txt:)) |
|||
Line 1: | Line 1: | ||
− | + | <code>/user/Ebisawa/title/title.szs/param</code> has a few parameter plaintext files that control ''Pikmin 2''<nowiki>'</nowiki>s title screen. | |
− | + | == param_title.txt == | |
+ | {{todo|Confirm all of these.}} | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Parameter || Description || Japanese comment | ! Parameter || Description || Japanese comment | ||
|- | |- | ||
− | | <code>{tp04}</code> || "Visible Range X Min", probably has to do with the occlusion when the title first starts up || 可視範囲X最小 | + | | <code>{tp04}</code> || "Visible Range X Min", {{unsure|probably has to do with the occlusion when the title first starts up}} || 可視範囲X最小 |
|- | |- | ||
− | | <code>{tp05}</code> || "Visible Range X Max", ditto || 可視範囲X最大 | + | | <code>{tp05}</code> || "Visible Range X Max", {{unsure|ditto}} || 可視範囲X最大 |
|- | |- | ||
− | | <code>{tp06}</code> || "Visible Range Y Min", ditto || 可視範囲Y最小 | + | | <code>{tp06}</code> || "Visible Range Y Min", {{unsure|ditto}} || 可視範囲Y最小 |
|- | |- | ||
− | | <code>{tp07}</code> || "Visible Range Y Max", ditto || 可視範囲Y最大 | + | | <code>{tp07}</code> || "Visible Range Y Max", {{unsure|ditto}} || 可視範囲Y最大 |
|- | |- | ||
− | | <code>{tp08}</code> || "Pikmin dissolution center coordinate X", probably where Pikmin run away from when dissolving || ピクミン解散中心座標X | + | | <code>{tp08}</code> || "Pikmin dissolution center coordinate X", {{unsure|probably where Pikmin run away from when dissolving}} || ピクミン解散中心座標X |
|- | |- | ||
− | | <code>{tp09}</code> || "Pikmin dissolution center coordinate Y", ditto || ピクミン解散中心座標Y | + | | <code>{tp09}</code> || "Pikmin dissolution center coordinate Y", {{unsure|ditto}} || ピクミン解散中心座標Y |
|- | |- | ||
− | | <code>{tp10}</code> || "Pikmin dissolution radius minimum", probably the minimum that Pikmin can run to before they must resolve || ピクミン解散半径最小 | + | | <code>{tp10}</code> || "Pikmin dissolution radius minimum", {{unsure|probably the minimum that Pikmin can run to before they must resolve}} || ピクミン解散半径最小 |
|- | |- | ||
− | | <code>{tp11}</code> || "Pikmin dissolution radius maximum (object placement limit radius)", ditto, but the maximum. Parenthesis seem to say that this is also the limit for objects (chappy and kogane) || ピクミン解散半径最大(オブジェクト配置限界半径) | + | | <code>{tp11}</code> || "Pikmin dissolution radius maximum (object placement limit radius)", {{unsure|ditto, but the maximum. Parenthesis seem to say that this is also the limit for objects (chappy and kogane)}} || ピクミン解散半径最大(オブジェクト配置限界半径) |
|- | |- | ||
− | | <code>{tp13}</code> || "Random number of ranges per wind", probably has to do with Pikmin flowers blowing in the breeze || 風あたり範囲の乱数 | + | | <code>{tp13}</code> || "Random number of ranges per wind", {{unsure|probably has to do with Pikmin flowers blowing in the breeze}} || 風あたり範囲の乱数 |
|- | |- | ||
− | | <code>{tp50}</code> || "BG wind condition time (seconds)", ditto || BG風状態時間(秒) | + | | <code>{tp50}</code> || "BG wind condition time (seconds)", {{unsure|ditto}} || BG風状態時間(秒) |
|- | |- | ||
− | | <code>{tp15}</code> || "BOID1 State Time (seconds)", probably a timer for one boid's movements || BOID1状態時間(秒) | + | | <code>{tp15}</code> || "BOID1 State Time (seconds)", {{unsure|probably a timer for one boid's movements}} || BOID1状態時間(秒) |
|- | |- | ||
| <code>{tp16}</code> || || BOID2状態時間(秒) | | <code>{tp16}</code> || || BOID2状態時間(秒) | ||
|- | |- | ||
− | | <code>{tp17}</code> || "BOID3 State Time (seconds)", ditto || BOID3状態時間(秒) | + | | <code>{tp17}</code> || "BOID3 State Time (seconds)", {{unsure|ditto}} || BOID3状態時間(秒) |
|- | |- | ||
− | | <code>{tp19}</code> || "Wind Time (seconds)", how long the wind goes on for || 風状態時間(秒) | + | | <code>{tp19}</code> || "Wind Time (seconds)", {{unsure|how long the wind goes on for}} || 風状態時間(秒) |
|- | |- | ||
− | | <code>{tp20}</code> || "Enemy State Time (seconds)", probably how long the enemies are controllable || 敵状態時間(秒) | + | | <code>{tp20}</code> || "Enemy State Time (seconds)", {{unsure|probably how long the enemies are controllable}} || 敵状態時間(秒) |
|- | |- | ||
− | | <code>{tp21}</code> || "PressStart Start Time (seconds)", probably how long it takes for the 'Press Start' text to appear || PressStart開始時間(秒) | + | | <code>{tp21}</code> || "PressStart Start Time (seconds)", {{unsure|probably how long it takes for the 'Press Start' text to appear}} || PressStart開始時間(秒) |
|- | |- | ||
− | | <code>{tp22}</code> || "Key Acceptance State Time (seconds)", probably how long it takes for 'Pressing Start' to actually bring up the menu || キー受けつけ開始時間(秒) | + | | <code>{tp22}</code> || "Key Acceptance State Time (seconds)", {{unsure|probably how long it takes for 'Pressing Start' to actually bring up the menu}} || キー受けつけ開始時間(秒) |
+ | |} | ||
+ | |||
+ | == param_pikmin.txt == | ||
+ | {{todo|Document this file.}} | ||
+ | |||
+ | [[Category:File formats]] | ||
+ | [[Category:Pikmin 2]] |
Latest revision as of 13:46, 12 June 2022
/user/Ebisawa/title/title.szs/param
has a few parameter plaintext files that control Pikmin 2's title screen.
param_title.txt[edit]
To do: Confirm all of these.
Parameter | Description | Japanese comment |
---|---|---|
{tp04} |
"Visible Range X Min", probably has to do with the occlusion when the title first starts up[unsure] | 可視範囲X最小 |
{tp05} |
"Visible Range X Max", ditto[unsure] | 可視範囲X最大 |
{tp06} |
"Visible Range Y Min", ditto[unsure] | 可視範囲Y最小 |
{tp07} |
"Visible Range Y Max", ditto[unsure] | 可視範囲Y最大 |
{tp08} |
"Pikmin dissolution center coordinate X", probably where Pikmin run away from when dissolving[unsure] | ピクミン解散中心座標X |
{tp09} |
"Pikmin dissolution center coordinate Y", ditto[unsure] | ピクミン解散中心座標Y |
{tp10} |
"Pikmin dissolution radius minimum", probably the minimum that Pikmin can run to before they must resolve[unsure] | ピクミン解散半径最小 |
{tp11} |
"Pikmin dissolution radius maximum (object placement limit radius)", ditto, but the maximum. Parenthesis seem to say that this is also the limit for objects (chappy and kogane)[unsure] | ピクミン解散半径最大(オブジェクト配置限界半径) |
{tp13} |
"Random number of ranges per wind", probably has to do with Pikmin flowers blowing in the breeze[unsure] | 風あたり範囲の乱数 |
{tp50} |
"BG wind condition time (seconds)", ditto[unsure] | BG風状態時間(秒) |
{tp15} |
"BOID1 State Time (seconds)", probably a timer for one boid's movements[unsure] | BOID1状態時間(秒) |
{tp16} |
BOID2状態時間(秒) | |
{tp17} |
"BOID3 State Time (seconds)", ditto[unsure] | BOID3状態時間(秒) |
{tp19} |
"Wind Time (seconds)", how long the wind goes on for[unsure] | 風状態時間(秒) |
{tp20} |
"Enemy State Time (seconds)", probably how long the enemies are controllable[unsure] | 敵状態時間(秒) |
{tp21} |
"PressStart Start Time (seconds)", probably how long it takes for the 'Press Start' text to appear[unsure] | PressStart開始時間(秒) |
{tp22} |
"Key Acceptance State Time (seconds)", probably how long it takes for 'Pressing Start' to actually bring up the menu[unsure] | キー受けつけ開始時間(秒) |
param_pikmin.txt[edit]
To do: Document this file.