Difference between revisions of "Se.bms"

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se.bms is the file that makes all Pikmin 2 sounds go brrrr
 
se.bms is the file that makes all Pikmin 2 sounds go brrrr
 +
 +
Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit
 
{{todo|Give page proper description}}
 
{{todo|Give page proper description}}
 
{{note|Confirm any changes you make before editing.}}
 
{{note|Confirm any changes you make before editing.}}
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{{todo|add wav numbers when applicable}}
 
{{todo|add wav numbers when applicable}}
 
== category 0x1 ==
 
== category 0x1 ==
 +
This category is used mostly for captain sound effects. There are 169 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry value
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | wav id(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable entry
 +
|-
 +
| <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || <code>---.wav</code>
 +
|-
 +
| <code>0x801</code> || <code>2049</code> || <code>14129h</code> || hit || <code>---.wav</code>
 +
|-
 +
| <code>0x802</code> || <code>2050</code> || <code>14107h</code> || pop (pik1 progg pluck?) || <code>---.wav</code>
 +
|-
 +
| <code>0x803</code> || <code>2051</code> || <code>13298h</code> || pluck start || <code>---.wav</code>
 +
|-
 +
| <code>0x804</code> || <code>2052</code> || <code>902h</code> || beep || <code>---.wav</code>
 +
|-
 +
| <code>0x805</code> || <code>2053</code> || <code>13200h</code> || high pitch sound || <code>---.wav</code>
 +
|-
 +
| <code>0x806</code> || <code>2054</code> || <code>13342h</code> || throw || <code>---.wav</code>
 +
|-
 +
| <code>0x807</code> || <code>2055</code> || <code>13386h</code> || Olimar whistle || <code>---.wav</code>
 +
|-
 +
| <code>0x808</code> || <code>2056</code> || <code>13364h</code> || Olimar dismiss || <code>---.wav</code>
 +
|-
 +
| <code>0x809</code> || <code>2057</code> || <code>14151h</code> || Napsack thud || <code>---.wav</code>
 +
|-
 +
| <code>0x80a</code> || <code>2058</code> || <code>13258h</code> || plant rustle || <code>---.wav</code>
 +
|-
 +
| <code>0x80b</code> || <code>2059</code> || <code>14005h</code> || Nectar move || <code>---.wav</code>
 +
|-
 +
| <code>0x80c</code> || <code>2060</code> || <code>11232h</code> || Spicy/Bitter drink || <code>---.wav</code>
 +
|-
 +
| <code>0x80d</code> || <code>2061</code> || <code>14245h</code> || Olimar cstick theme || <code>---.wav</code>
 +
|-
 +
| <code>0x80e</code> || <code>2062</code> || <code>15280h</code> || Louie cstick theme || <code>---.wav</code>
 +
|-
 +
| <code>0x80f</code> || <code>2063</code> || <code>13452h</code> || captain hurt (no voice) || <code>---.wav</code>
 +
|-
 +
| <code>0x810</code> || <code>2064</code> || <code>13561h</code> || captain hurt (pik1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x811</code> || <code>2065</code> || <code>13666h</code> || captain down (pik1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x812</code> || <code>2066</code> || <code>13006h</code> || Oimar jump spin day 1 (pik1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x813</code> || <code>2067</code> || <code>13059h</code> || Olimar jump spin final part (pik1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x814</code> || <code>2068</code> || <code>13178h</code> || water splash || <code>---.wav</code>
 +
|-
 +
| <code>0x815</code> || <code>2069</code> || <code>11040h</code> || liquid sound 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x816</code> || <code>2070</code> || <code>11132h</code> || liquid sound 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x817</code> || <code>2071</code> || <code>10904h</code> || challenge mode Onion sound 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x818</code> || <code>2072</code> || <code>10974h</code> || challenge mode Onion sound 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x819</code> || <code>2073</code> || <code>10882h</code> || Glowstem sound || <code>---.wav</code>
 +
|-
 +
| <code>0x81a</code> || <code>2074</code> || <code>10860h</code> || Glowcap sound || <code>---.wav</code>
 +
|-
 +
| <code>0x81b</code> || <code>2075</code> || <code>902h</code> || beep || <code>---.wav</code>
 +
|-
 +
| <code>0x81c</code> || <code>2076</code> || <code>902h</code> || beep || <code>---.wav</code>
 +
|-
 +
| <code>0x81d</code> || <code>2077</code> || <code>902h</code> || beep || <code>---.wav</code>
 +
|-
 +
| <code>0x81e</code> || <code>2078</code> || <code>10778h</code> || challenge mode Onion sound 3 || <code>---.wav</code>
 +
|-
 +
| <code>0x81f</code> || <code>2079</code> || <code>10819h</code> || challenge mode Onion sound 4 || <code>---.wav</code>
 +
|-
 +
| <code>0x820</code> || <code>2080</code> || <code>10348h</code> || grass walking || <code>---.wav</code>
 +
|-
 +
| <code>0x821</code> || <code>2081</code> || <code>10358h</code> || grass walking || <code>---.wav</code>
 +
|-
 +
| <code>0x822</code> || <code>2082</code> || <code>10368h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x823</code> || <code>2083</code> || <code>10378h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x824</code> || <code>2084</code> || <code>10388h</code> || sand walking || <code>---.wav</code>
 +
|-
 +
| <code>0x825</code> || <code>2085</code> || <code>10398h</code> || sand walking || <code>---.wav</code>
 +
|-
 +
| <code>0x826</code> || <code>2086</code> || <code>10408h</code> || wood walking || <code>---.wav</code>
 +
|-
 +
| <code>0x827</code> || <code>2087</code> || <code>10418h</code> || wood walking || <code>---.wav</code>
 +
|-
 +
| <code>0x828</code> || <code>2088</code> || <code>10428h</code> || water walking || <code>---.wav</code>
 +
|-
 +
| <code>0x829</code> || <code>2089</code> || <code>10438h</code> || water walking || <code>---.wav</code>
 +
|-
 +
| <code>0x82a</code> || <code>2090</code> || <code>10448h</code> || stone walking || <code>---.wav</code>
 +
|-
 +
| <code>0x82b</code> || <code>2091</code> || <code>10458h</code> || stone walking || <code>---.wav</code>
 +
|-
 +
| <code>0x82c</code> || <code>2092</code> || <code>10468h</code> || iron walking || <code>---.wav</code>
 +
|-
 +
| <code>0x82d</code> || <code>2093</code> || <code>10478h</code> || iron walking || <code>---.wav</code>
 +
|-
 +
| <code>0x82e</code> || <code>2094</code> || <code>10488h</code> || snow walking || <code>---.wav</code>
 +
|-
 +
| <code>0x82f</code> || <code>2095</code> || <code>10498h</code> || snow walking || <code>---.wav</code>
 +
|-
 +
| <code>0x830</code> || <code>2096</code> || <code>10508h</code> || water walking || <code>---.wav</code>
 +
|-
 +
| <code>0x831</code> || <code>2097</code> || <code>10518h</code> || water walking || <code>---.wav</code>
 +
|-
 +
| <code>0x832</code> || <code>2098</code> || <code>10528h</code> || paper walking || <code>---.wav</code>
 +
|-
 +
| <code>0x833</code> || <code>2099</code> || <code>10538h</code> || paper walking || <code>---.wav</code>
 +
|-
 +
| <code>0x834</code> || <code>2100</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x835</code> || <code>2101</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x836</code> || <code>2102</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x837</code> || <code>2103</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x838</code> || <code>2104</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x839</code> || <code>2105</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x83a</code> || <code>2106</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x83b</code> || <code>2107</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x83c</code> || <code>2108</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x83d</code> || <code>2109</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x83e</code> || <code>2110</code> || <code>10548h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x83f</code> || <code>2111</code> || <code>10538h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x840</code> || <code>2112</code> || <code>10558h</code> || grass walking || <code>---.wav</code>
 +
|-
 +
| <code>0x841</code> || <code>2113</code> || <code>10568h</code> || grass walking || <code>---.wav</code>
 +
|-
 +
| <code>0x842</code> || <code>2114</code> || <code>10578h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x843</code> || <code>2115</code> || <code>10588h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x844</code> || <code>2116</code> || <code>10598h</code> || sand walking || <code>---.wav</code>
 +
|-
 +
| <code>0x845</code> || <code>2117</code> || <code>10608h</code> || sand walking || <code>---.wav</code>
 +
|-
 +
| <code>0x846</code> || <code>2118</code> || <code>10618h</code> || wood walking || <code>---.wav</code>
 +
|-
 +
| <code>0x847</code> || <code>2119</code> || <code>10628h</code> || wood walking || <code>---.wav</code>
 +
|-
 +
| <code>0x848</code> || <code>2120</code> || <code>10638h</code> || water walking || <code>---.wav</code>
 +
|-
 +
| <code>0x849</code> || <code>2121</code> || <code>10648h</code> || water walking || <code>---.wav</code>
 +
|-
 +
| <code>0x84a</code> || <code>2122</code> || <code>10658h</code> || stone walking || <code>---.wav</code>
 +
|-
 +
| <code>0x84b</code> || <code>2123</code> || <code>10668h</code> || stone walking || <code>---.wav</code>
 +
|-
 +
| <code>0x84c</code> || <code>2124</code> || <code>10678h</code> || iron walking || <code>---.wav</code>
 +
|-
 +
| <code>0x84d</code> || <code>2125</code> || <code>10688h</code> || iron walking || <code>---.wav</code>
 +
|-
 +
| <code>0x84e</code> || <code>2126</code> || <code>10698h</code> || snow walking || <code>---.wav</code>
 +
|-
 +
| <code>0x84f</code> || <code>2127</code> || <code>10708h</code> || snow walking || <code>---.wav</code>
 +
|-
 +
| <code>0x850</code> || <code>2128</code> || <code>10718h</code> || water walking || <code>---.wav</code>
 +
|-
 +
| <code>0x851</code> || <code>2129</code> || <code>10728h</code> || water walking || <code>---.wav</code>
 +
|-
 +
| <code>0x852</code> || <code>2130</code> || <code>10738h</code> || paper walking || <code>---.wav</code>
 +
|-
 +
| <code>0x853</code> || <code>2131</code> || <code>10748h</code> || paper walking || <code>---.wav</code>
 +
|-
 +
| <code>0x854</code> || <code>2132</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x855</code> || <code>2133</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x856</code> || <code>2134</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x857</code> || <code>2135</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x858</code> || <code>2136</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x859</code> || <code>2137</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x85a</code> || <code>2138</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x85b</code> || <code>2139</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x85c</code> || <code>2140</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x85d</code> || <code>2141</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x85e</code> || <code>2142</code> || <code>10758h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x85f</code> || <code>2143</code> || <code>10768h</code> || soil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x860</code> || <code>2144</code> || <code>12960h</code> || Bitter dope || <code>---.wav</code>
 +
|-
 +
| <code>0x861</code> || <code>2145</code> || <code>12983h</code> || Spicy dope || <code>---.wav</code>
 +
|-
 +
| <code>0x862</code> || <code>2146</code> || <code>11268h</code> || cave landing cutscene 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x863</code> || <code>2147</code> || <code>11500h</code> || cave landing cutscene 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x864</code> || <code>2148</code> || <code>12432h</code> || Olimar first cave cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x865</code> || <code>2149</code> || <code>12076h</code> || Louie first cave cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x866</code> || <code>2150</code> || <code>12432h</code> || Olimar first cave cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x867</code> || <code>2151</code> || <code>12076h</code> || Louie first cave cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x868</code> || <code>2152</code> || <code>12432h</code> || Olimar first cave cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x869</code> || <code>2153</code> || <code>12076h</code> || Louie first cave cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x86a</code> || <code>2154</code> || <code>12432h</code> || Olimar first cave cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x86b</code> || <code>2155</code> || <code>12076h</code> || Louie first cave cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x86c</code> || <code>2156</code> || <code>41037h</code> || blank || <code>---.wav</code>
 +
|-
 +
| <code>0x86d</code> || <code>2157</code> || <code>12788h</code> || Olimar jump into cave/geyser || <code>---.wav</code>
 +
|-
 +
| <code>0x86e</code> || <code>2158</code> || <code>12874h</code> || Louie jump into cave/geyser || <code>---.wav</code>
 +
|-
 +
| <code>0x86f</code> || <code>2159</code> || <code>11154h</code> || plant rustle 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x870</code> || <code>2160</code> || <code>83849h</code> || thud 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x871</code> || <code>2161</code> || <code>83902h</code> || thud 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x872</code> || <code>2162</code> || <code>84008h</code> || weird hum 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x873</code> || <code>2163</code> || <code>84070h</code> || weird hum 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x874</code> || <code>2164</code> || <code>85701h</code> || Olimar jump || <code>---.wav</code>
 +
|-
 +
| <code>0x875</code> || <code>2165</code> || <code>85789h</code> || Louie jump || <code>---.wav</code>
 +
|-
 +
| <code>0x876</code> || <code>2166</code> || <code>85877h</code> || President jump || <code>---.wav</code>
 +
|-
 +
| <code>0x877</code> || <code>2167</code> || <code>84723h</code> || thud 3 || <code>---.wav</code>
 +
|-
 +
| <code>0x878</code> || <code>2168</code> || <code>84765h</code> || thud 4 || <code>---.wav</code>
 +
|-
 +
| <code>0x879</code> || <code>2169</code> || <code>84807h</code> || thud 5 || <code>---.wav</code>
 +
|-
 +
| <code>0x87a</code> || <code>2170</code> || <code>84849h</code> || Olimar looking left and right || <code>---.wav</code>
 +
|-
 +
| <code>0x87b</code> || <code>2171</code> || <code>85036h</code> || Louie looking left and right || <code>---.wav</code>
 +
|-
 +
| <code>0x87c</code> || <code>2172</code> || <code>85223h</code> || President looking left and right || <code>---.wav</code>
 +
|-
 +
| <code>0x87d</code> || <code>2173</code> || <code>85410h</code> || Olimar yawning || <code>---.wav</code>
 +
|-
 +
| <code>0x87e</code> || <code>2174</code> || <code>85458h</code> || Louie yawning || <code>---.wav</code>
 +
|-
 +
| <code>0x87f</code> || <code>2175</code> || <code>85506h</code> || President yawning || <code>---.wav</code>
 +
|-
 +
| <code>0x880</code> || <code>2176</code> || <code>85554h</code> || Olimar looking behind himself || <code>---.wav</code>
 +
|-
 +
| <code>0x881</code> || <code>2177</code> || <code>85603h</code> || Louie looking behind himself || <code>---.wav</code>
 +
|-
 +
| <code>0x882</code> || <code>2178</code> || <code>85652h</code> || President looking behind himself || <code>---.wav</code>
 +
|-
 +
| <code>0x883</code> || <code>2179</code> || <code>85965h</code> || Olimar stretching left and right || <code>---.wav</code>
 +
|-
 +
| <code>0x884</code> || <code>2180</code> || <code>86095h</code> || Louie stretching left and right || <code>---.wav</code>
 +
|-
 +
| <code>0x885</code> || <code>2181</code> || <code>86225h</code> || President stretching left and right || <code>---.wav</code>
 +
|-
 +
| <code>0x886</code> || <code>2182</code> || <code>86355h</code> || Olimar talking || <code>---.wav</code>
 +
|-
 +
| <code>0x887</code> || <code>2183</code> || <code>86409h</code> || Louie talking || <code>---.wav</code>
 +
|-
 +
| <code>0x888</code> || <code>2184</code> || <code>86469h</code> || President talking || <code>---.wav</code>
 +
|-
 +
| <code>0x889</code> || <code>2185</code> || <code>15303h</code> || President cstick theme || <code>---.wav</code>
 +
|-
 +
| <code>0x88a</code> || <code>2186</code> || <code>90103h</code> || Olimar walking || <code>---.wav</code>
 +
|-
 +
| <code>0x88b</code> || <code>2187</code> || <code>90185h</code> || Louie walking || <code>---.wav</code>
 +
|-
 +
| <code>0x88c</code> || <code>2188</code> || <code>90255h</code> || President walking || <code>---.wav</code>
 +
|-
 +
| <code>0x88d</code> || <code>2189</code> || <code>90348h</code> || Olimar punching? (perhaps scrapped feature) || <code>---.wav</code>
 +
|-
 +
| <code>0x88e</code> || <code>2190</code> || <code>90377h</code> || Louie punching? (perhaps scrapped feature) || <code>---.wav</code>
 +
|-
 +
| <code>0x88f</code> || <code>2191</code> || <code>90377h</code> || Louie punching again? (perhaps scrapped feature) || <code>---.wav</code>
 +
|-
 +
| <code>0x890</code> || <code>2192</code> || <code>90406h</code> || Olimar getting hurt || <code>---.wav</code>
 +
|-
 +
| <code>0x891</code> || <code>2193</code> || <code>90435h</code> || Louie getting hurt || <code>---.wav</code>
 +
|-
 +
| <code>0x892</code> || <code>2194</code> || <code>90464h</code> || President getting hurt || <code>---.wav</code>
 +
|-
 +
| <code>0x893</code> || <code>2195</code> || <code>17789h</code> || lots of beeping sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x894</code> || <code>2196</code> || <code>17831h</code> || lots of beeping sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x895</code> || <code>2197</code> || <code>17352h</code> || Olimar being whistled || <code>---.wav</code>
 +
|-
 +
| <code>0x896</code> || <code>2198</code> || <code>17381h</code> || Louie being whistled || <code>---.wav</code>
 +
|-
 +
| <code>0x897</code> || <code>2199</code> || <code>17469h</code> || Olimar Napsacking || <code>---.wav</code>
 +
|-
 +
| <code>0x898</code> || <code>2200</code> || <code>17502h</code> || Louie Napsacking || <code>---.wav</code>
 +
|-
 +
| <code>0x899</code> || <code>2201</code> || <code>17568h</code> || Olimar waking up || <code>---.wav</code>
 +
|-
 +
| <code>0x89a</code> || <code>2202</code> || <code>17590h</code> || Louie waking up || <code>---.wav</code>
 +
|-
 +
| <code>0x89b</code> || <code>2203</code> || <code>17634h</code> || weird noises || <code>---.wav</code>
 +
|-
 +
| <code>0x89c</code> || <code>2204</code> || <code>17410h</code> || President being whistled || <code>---.wav</code>
 +
|-
 +
| <code>0x89d</code> || <code>2205</code> || <code>17535h</code> || President Napsacking || <code>---.wav</code>
 +
|-
 +
| <code>0x89e</code> || <code>2206</code> || <code>17612h</code> || President waking up || <code>---.wav</code>
 +
|-
 +
| <code>0x89f</code> || <code>2207</code> || <code>10120h</code> || Louie whistle || <code>---.wav</code>
 +
|-
 +
| <code>0x8a0</code> || <code>2208</code> || <code>10148h</code> || President whistle || <code>---.wav</code>
 +
|-
 +
| <code>0x8a1</code> || <code>2209</code> || <code>10176h</code> || Louie dismiss || <code>---.wav</code>
 +
|-
 +
| <code>0x8a2</code> || <code>2210</code> || <code>10213h</code> || President dismiss || <code>---.wav</code>
 +
|-
 +
| <code>0x8a3</code> || <code>2211</code> || <code>10001h</code> || Olimar end of day whistle || <code>---.wav</code>
 +
|-
 +
| <code>0x8a4</code> || <code>2212</code> || <code>10037h</code> || Louie end of day whistle || <code>---.wav</code>
 +
|-
 +
| <code>0x8a5</code> || <code>2213</code> || <code>10092h</code> || President end of day whistle || <code>---.wav</code>
 +
|-
 +
| <code>0x8a6</code> || <code>2214</code> || <code>17331h</code> || Olimar switch || <code>---.wav</code>
 +
|-
 +
| <code>0x8a7</code> || <code>2215</code> || <code>17338h</code> || Louie switch || <code>---.wav</code>
 +
|-
 +
| <code>0x8a8</code> || <code>2216</code> || <code>17345h</code> || President switch || <code>---.wav</code>
 +
|-
 +
| <code>0x8a9</code> || <code>2217</code> || <code>9950h</code> || captain picking up bombrock || <code>---.wav</code>
 +
|-
 +
|}
 +
 +
{{todo|add wav numbers when applicable}}
 +
{{todo|identify some entries (mail sounds)}}
 +
== category 0x2 ==
 +
This category is used mostly for menu sound effects. There are 147 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry value
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | wav id(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable entry
 +
|-
 +
| <code>0x1800</code> || <code>6144</code> || <code>6402h</code> || "Press Any Button" sound || <code>---.wav</code>
 +
|-
 +
| <code>0x1801</code> || <code>6145</code> || <code>7442hh</code> || Back out sound || <code>---.wav</code>
 +
|-
 +
| <code>0x1802</code> || <code>6146</code> || <code>6577h</code> || Selection change sound || <code>---.wav</code>
 +
|-
 +
| <code>0x1803</code> || <code>6147</code> || <code>7046h</code> || Opening Onion sound || <code>---.wav</code>
 +
|-
 +
| <code>0x1804</code> || <code>6148</code> || <code>7132h</code> || Closing Onion sound || <code>---.wav</code>
 +
|-
 +
| <code>0x1805</code> || <code>6149</code> || <code>6638h</code> || Pause screen (Pik1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x1806</code> || <code>6150</code> || <code>7183h</code> || Single digit add || <code>---.wav</code>
 +
|-
 +
| <code>0x1807</code> || <code>6151</code> || <code>7210h</code> || "Too many pikmin on field" sound || <code>---.wav</code>
 +
|-
 +
| <code>0x1808</code> || <code>6152</code> || <code>8542h</code> || Zooming in on radar || <code>---.wav</code>
 +
|-
 +
| <code>0x1809</code> || <code>6153</code> || <code>8583h</code> || Zooming out on radar || <code>---.wav</code>
 +
|-
 +
| <code>0x180a</code> || <code>6154</code> || <code>8624h</code> || Moving radar image || <code>---.wav</code>
 +
|-
 +
| <code>0x180b</code> || <code>6155</code> || <code>8125h</code> || Saving Game... || <code>---.wav</code>
 +
|-
 +
| <code>0x180c</code> || <code>6156</code> || <code>8194h</code> || Save Complete! || <code>---.wav</code>
 +
|-
 +
| <code>0x180d</code> || <code>6157</code> || <code>8283h</code> || No memory card sound || <code>---.wav</code>
 +
|-
 +
| <code>0x180e</code> || <code>6158</code> || <code>8773h</code> || Options menu sound || <code>---.wav</code>
 +
|-
 +
| <code>0x180f</code> || <code>6159</code> || <code>7420h</code> || Camera zoom sound || <code>---.wav</code>
 +
|-
 +
| <code>0x1810</code> || <code>6160</code> || <code>7569h</code> || Olimar talking (Pik1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x1811</code> || <code>6161</code> || <code>7947h</code> || Close menu || <code>---.wav</code>
 +
|-
 +
| <code>0x1812</code> || <code>6162</code> || <code>7855h</code> || Unlock new area sound || <code>---.wav</code>
 +
|-
 +
| <code>0x1813</code> || <code>6163</code> || <code>6104h</code> || cash register sound || <code>---.wav</code>
 +
|-
 +
| <code>0x1814</code> || <code>6164</code> || <code>6082h</code> || Ka-Ching! || <code>---.wav</code>
 +
|-
 +
| <code>0x1815</code> || <code>6165</code> || <code>8359h</code> || Quarter of day has passed chime || <code>---.wav</code>
 +
|-
 +
| <code>0x1816</code> || <code>6166</code> || <code>7774h</code> || Half of day has passed chime || <code>---.wav</code>
 +
|-
 +
| <code>0x1817</code> || <code>6167</code> || <code>6830h</code> || Olimar sunset chime || <code>---.wav</code>
 +
|-
 +
| <code>0x1818</code> || <code>6168</code> || <code>6953h</code> || countdown numbers || <code>---.wav</code>
 +
|-
 +
| <code>0x1819</code> || <code>6169</code> || <code>7232h</code> || captain health low || <code>---.wav</code>
 +
|-
 +
| <code>0x181a</code> || <code>6170</code> || <code>6012h</code> || treasure results scrolling || <code>---.wav</code>
 +
|-
 +
| <code>0x181b</code> || <code>6171</code> || <code>7591h</code> || standing under onion || <code>---.wav</code>
 +
|-
 +
| <code>0x181c</code> || <code>6172</code> || <code>7281h</code> || task complete chime || <code>---.wav</code>
 +
|-
 +
| <code>0x181d</code> || <code>6173</code> || <code>6060h</code> || treasure result player scrolling || <code>---.wav</code>
 +
|-
 +
| <code>0x181e</code> || <code>6174</code> || <code>6038h</code> || Poko count sound effect (I forget when it's used) || <code>---.wav</code>
 +
|-
 +
| <code>0x181f</code> || <code>6175</code> || <code>8956h</code> || opening piklopedia/treasure hoard || <code>---.wav</code>
 +
|-
 +
| <code>0x1820</code> || <code>6176</code> || <code>6327h</code> || taking out many pikmin || <code>---.wav</code>
 +
|-
 +
| <code>0x1821</code> || <code>6177</code> || <code>6126h</code> || ship flying 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x1822</code> || <code>6178</code> || <code>9120h</code> || Pikmin type switch || <code>---.wav</code>
 +
|-
 +
| <code>0x1823</code> || <code>6179</code> || <code>6378h</code> || Pikmin saying "Pikmin" || <code>---.wav</code>
 +
|-
 +
| <code>0x1824</code> || <code>6180</code> || <code>78170h</code> || Final Floor! || <code>---.wav</code>
 +
|-
 +
| <code>0x1825</code> || <code>6181</code> || <code>79557h</code> || Final Floor! (again?) || <code>---.wav</code>
 +
|-
 +
| <code>0x1826</code> || <code>6182</code> || <code>81132h</code> || challenge mode "Ready? Go!" || <code>---.wav</code>
 +
|-
 +
| <code>0x1827</code> || <code>6183</code> || <code>81132h</code> || challenge mode "Ready? Go!" || <code>---.wav</code>
 +
|-
 +
| <code>0x1828</code> || <code>6184</code> || <code>5978h</code> || pikmin being born || <code>---.wav</code>
 +
|-
 +
| <code>0x1829</code> || <code>6185</code> || <code>5888h</code> || added time to challenge mode timer || <code>---.wav</code>
 +
|-
 +
| <code>0x182a</code> || <code>6186</code> || <code>5939h</code> || pikmin lost || <code>---.wav</code>
 +
|-
 +
| <code>0x182b</code> || <code>6187</code> || <code>5827h</code> || many pikmin lost || <code>---.wav</code>
 +
|-
 +
| <code>0x182c</code> || <code>6188</code> || <code>5680h</code> || Onion flying around in results screen 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x182d</code> || <code>6189</code> || <code>5537h</code> || Onion flying around in results screen 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x182e</code> || <code>6190</code> || <code>5653h</code> || Onion flying around in results screen 3 || <code>---.wav</code>
 +
|-
 +
| <code>0x182f</code> || <code>6191</code> || <code>5564h</code> || Onion flying around in results screen 4 || <code>---.wav</code>
 +
|-
 +
| <code>0x1830</code> || <code>6192</code> || <code>5707h</code> || Ch. mode level unlocked || <code>---.wav</code>
 +
|-
 +
| <code>0x1831</code> || <code>6193</code> || <code>5496h</code> || taking out many pikmin || <code>---.wav</code>
 +
|-
 +
| <code>0x1832</code> || <code>6194</code> || <code>5334h</code> || added spray || <code>---.wav</code>
 +
|-
 +
| <code>0x1833</code> || <code>6195</code> || <code>81992h</code> || Cave Complete! (ft. Totaka's Song) || <code>---.wav</code>
 +
|-
 +
| <code>0x1834</code> || <code>6196</code> || <code>83087h</code> || Challenge mode level passed || <code>---.wav</code>
 +
|-
 +
| <code>0x1835</code> || <code>6197</code> || <code>83456h</code> || Challenge mode level deathless || <code>---.wav</code>
 +
|-
 +
| <code>0x1836</code> || <code>6198</code> || <code>5061h</code> || Olimar's Journal || <code>---.wav</code>
 +
|-
 +
| <code>0x1837</code> || <code>6199</code> || <code>5152h</code> || Louie's Journal || <code>---.wav</code>
 +
|-
 +
| <code>0x1838</code> || <code>6200</code> || <code>5243h</code> || Sales Pitch || <code>---.wav</code>
 +
|-
 +
| <code>0x1839</code> || <code>6201</code> || <code>5018h</code> || added something (unsure) || <code>---.wav</code>
 +
|-
 +
| <code>0x183a</code> || <code>6202</code> || <code>4712h</code> || It sounds treasure related (unsure when used) || <code>---.wav</code>
 +
|-
 +
| <code>0x183b</code> || <code>6203</code> || <code>4960h</code> || cherry roulette || <code>---.wav</code>
 +
|-
 +
| <code>0x183c</code> || <code>6204</code> || <code>4742h</code> || cherry ability used || <code>---.wav</code>
 +
|-
 +
| <code>0x183d</code> || <code>6205</code> || <code>4690h</code> || Ka-Ching! || <code>---.wav</code>
 +
|-
 +
| <code>0x183e</code> || <code>6206</code> || <code>4631h</code> || cave stats appearing on worldmap (incomplete) || <code>---.wav</code>
 +
|-
 +
| <code>0x183f</code> || <code>6207</code> || <code>4507h</code> || cave stats appearing on worldmap (complete) || <code>---.wav</code>
 +
|-
 +
| <code>0x1840</code> || <code>6208</code> || <code>4436h</code> || cave stats appearing on worldmap (blank) || <code>---.wav</code>
 +
|-
 +
| <code>0x1841</code> || <code>6209</code> || <code>4370h</code> || cave stats appearing on worldmap (incomplete) || <code>---.wav</code>
 +
|-
 +
| <code>0x1842</code> || <code>6210</code> || <code>4265h</code> || cave stats appearing on worldmap (complete) || <code>---.wav</code>
 +
|-
 +
| <code>0x1843</code> || <code>6211</code> || <code>4093h</code> || cave stats appearing on worldmap (blank) || <code>---.wav</code>
 +
|-
 +
| <code>0x1844</code> || <code>6212</code> || <code>80248h</code> || Final Floor! (again?!) || <code>---.wav</code>
 +
|-
 +
| <code>0x1845</code> || <code>6213</code> || <code>80248h</code> || Final Floor! (again?!?) || <code>---.wav</code>
 +
|-
 +
| <code>0x1846</code> || <code>6214</code> || <code>76190h</code> || Ship Talking 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x1847</code> || <code>6215</code> || <code>75929h</code> || Ship Talking 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x1848</code> || <code>6216</code> || <code>76253h</code> || Ship Talking 3 || <code>---.wav</code>
 +
|-
 +
| <code>0x1849</code> || <code>6217</code> || <code>75975h</code> || Ship Talking 4 || <code>---.wav</code>
 +
|-
 +
| <code>0x184a</code> || <code>6218</code> || <code>76388h</code> || Ship Talking 5 || <code>---.wav</code>
 +
|-
 +
| <code>0x184b</code> || <code>6219</code> || <code>76021h</code> || Ship Talking 6 || <code>---.wav</code>
 +
|-
 +
| <code>0x184c</code> || <code>6220</code> || <code>76456h</code> || Ship Talking 7 || <code>---.wav</code>
 +
|-
 +
| <code>0x184d</code> || <code>6221</code> || <code>76067h</code> || Ship Talking 8 || <code>---.wav</code>
 +
|-
 +
| <code>0x184e</code> || <code>6222</code> || <code>76524h</code> || Ship Talking 9 || <code>---.wav</code>
 +
|-
 +
| <code>0x184f</code> || <code>6223</code> || <code>76113h</code> || Ship Talking 10 || <code>---.wav</code>
 +
|-
 +
| <code>0x1850</code> || <code>6224</code> || <code>77096h</code> || Ship Talking 11 || <code>---.wav</code>
 +
|-
 +
| <code>0x1851</code> || <code>6225</code> || <code>76159h</code> || Ship Talking 12 || <code>---.wav</code>
 +
|-
 +
| <code>0x1852</code> || <code>6226</code> || <code>76190h</code> || Ship Talking 13 || <code>---.wav</code>
 +
|-
 +
| <code>0x1853</code> || <code>6227</code> || <code>76231h</code> || Ship Talking 14 || <code>---.wav</code>
 +
|-
 +
| <code>0x1854</code> || <code>6228</code> || <code>76253h</code> || Ship Talking 15 || <code>---.wav</code>
 +
|-
 +
| <code>0x1855</code> || <code>6229</code> || <code>76294h</code> || Ship Talking 16 || <code>---.wav</code>
 +
|-
 +
| <code>0x1856</code> || <code>6230</code> || <code>76316h</code> || Ship Talking 17 || <code>---.wav</code>
 +
|-
 +
| <code>0x1857</code> || <code>6231</code> || <code>76357h</code> || Ship Talking 18 || <code>---.wav</code>
 +
|-
 +
| <code>0x1858</code> || <code>6232</code> || <code>76388h</code> || Ship Talking 19 || <code>---.wav</code>
 +
|-
 +
| <code>0x1859</code> || <code>6233</code> || <code>76434h</code> || Ship Talking 20 || <code>---.wav</code>
 +
|-
 +
| <code>0x185a</code> || <code>6234</code> || <code>76456h</code> || Ship Talking 21 || <code>---.wav</code>
 +
|-
 +
| <code>0x185b</code> || <code>6235</code> || <code>76502h</code> || Ship Talking 22 || <code>---.wav</code>
 +
|-
 +
| <code>0x185c</code> || <code>6236</code> || <code>76524h</code> || Ship Talking 23 || <code>---.wav</code>
 +
|-
 +
| <code>0x185d</code> || <code>6237</code> || <code>76556h</code> || Ship Talking 24 || <code>---.wav</code>
 +
|-
 +
| <code>0x185e</code> || <code>6238</code> || <code>76578h</code> || Ship Talking 25 || <code>---.wav</code>
 +
|-
 +
| <code>0x185f</code> || <code>6239</code> || <code>76619h</code> || Ship Talking 26 || <code>---.wav</code>
 +
|-
 +
| <code>0x1860</code> || <code>6240</code> || <code>76655h</code> || Ship Talking 27 || <code>---.wav</code>
 +
|-
 +
| <code>0x1861</code> || <code>6241</code> || <code>76691h</code> || Ship Talking 28 || <code>---.wav</code>
 +
|-
 +
| <code>0x1862</code> || <code>6242</code> || <code>76718h</code> || Ship Talking 29 || <code>---.wav</code>
 +
|-
 +
| <code>0x1863</code> || <code>6243</code> || <code>76754h</code> || Ship Talking 30 || <code>---.wav</code>
 +
|-
 +
| <code>0x1864</code> || <code>6244</code> || <code>76790h</code> || Ship Talking 31 || <code>---.wav</code>
 +
|-
 +
| <code>0x1865</code> || <code>6245</code> || <code>76826h</code> || Ship Talking 32 || <code>---.wav</code>
 +
|-
 +
| <code>0x1866</code> || <code>6246</code> || <code>76853h</code> || Ship Talking 33 || <code>---.wav</code>
 +
|-
 +
| <code>0x1867</code> || <code>6247</code> || <code>76889h</code> || Ship Talking 34 || <code>---.wav</code>
 +
|-
 +
| <code>0x1868</code> || <code>6248</code> || <code>76916h</code> || Ship Talking 35 || <code>---.wav</code>
 +
|-
 +
| <code>0x1869</code> || <code>6249</code> || <code>76952h</code> || Ship Talking 36 || <code>---.wav</code>
 +
|-
 +
| <code>0x186a</code> || <code>6250</code> || <code>76988h</code> || Ship Talking 37 || <code>---.wav</code>
 +
|-
 +
| <code>0x186b</code> || <code>6251</code> || <code>77024h</code> || Ship Talking 38 || <code>---.wav</code>
 +
|-
 +
| <code>0x186c</code> || <code>6252</code> || <code>77060h</code> || Ship Talking 39 || <code>---.wav</code>
 +
|-
 +
| <code>0x186d</code> || <code>6253</code> || <code>77096h</code> || Ship Talking 40 || <code>---.wav</code>
 +
|-
 +
| <code>0x186e</code> || <code>6254</code> || <code>77118h</code> || next line of dialogue || <code>---.wav</code>
 +
|-
 +
| <code>0x186f</code> || <code>6255</code> || <code>77450h</code> || ship text box showing up || <code>---.wav</code>
 +
|-
 +
| <code>0x1870</code> || <code>6256</code> || <code>77595h</code> || ship text box closing || <code>---.wav</code>
 +
|-
 +
| <code>0x1871</code> || <code>6257</code> || <code>4054h</code> || Ultra Spicy Spray effect || <code>---.wav</code>
 +
|-
 +
| <code>0x1872</code> || <code>6258</code> || <code>4032h</code> || Bulbmin saying "Pikmin" || <code>---.wav</code>
 +
|-
 +
| <code>0x1873</code> || <code>6259</code> || <code>3954h</code> || VS mode win counter goes up || <code>---.wav</code>
 +
|-
 +
| <code>0x1874</code> || <code>6260</code> || <code>2394h</code> || Treasure Gauge detecting treasure || <code>---.wav</code>
 +
|-
 +
| <code>0x1875</code> || <code>6261</code> || <code>3928h</code> || Scrolling text || <code>---.wav</code>
 +
|-
 +
| <code>0x1876</code> || <code>6262</code> || <code>3837h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 +
|-
 +
| <code>0x1877</code> || <code>6263</code> || <code>3746h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 +
|-
 +
| <code>0x1878</code> || <code>6264</code> || <code>3655h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 +
|-
 +
| <code>0x1879</code> || <code>6265</code> || <code>3564h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 +
|-
 +
| <code>0x187a</code> || <code>6266</code> || <code>3382h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 +
|-
 +
| <code>0x187b</code> || <code>6267</code> || <code>3473h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 +
|-
 +
| <code>0x187c</code> || <code>6268</code> || <code>3280h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 +
|-
 +
| <code>0x187d</code> || <code>6269</code> || <code>3174h</code> || Mail opening (unknown character sfx) || <code>---.wav</code>
 +
|-
 +
| <code>0x187e</code> || <code>6270</code> || <code>2982h</code> || Gold ship closing? || <code>---.wav</code>
 +
|-
 +
| <code>0x187f</code> || <code>6271</code> || <code>2903h</code> || "New" box appearing on worldmap || <code>---.wav</code>
 +
|-
 +
| <code>0x1880</code> || <code>6272</code> || <code>2682h</code> || Spray menu showing up? || <code>---.wav</code>
 +
|-
 +
| <code>0x1881</code> || <code>6273</code> || <code>2301h</code> || Treasure Gauge turning off || <code>---.wav</code>
 +
|-
 +
| <code>0x1882</code> || <code>6274</code> || <code>2553h</code> || Low pitch buzzing 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x1883</code> || <code>6275</code> || <code>2599h</code> || Low pitch buzzing 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x1884</code> || <code>6276</code> || <code>2645h</code> || Moving radar image || <code>---.wav</code>
 +
|-
 +
| <code>0x1885</code> || <code>6277</code> || <code>2523h</code> || Low bongo sound? || <code>---.wav</code>
 +
|-
 +
| <code>0x1886</code> || <code>6278</code> || <code>2456h</code> || Treasure gauge turning off shine || <code>---.wav</code>
 +
|-
 +
| <code>0x1887</code> || <code>6279</code> || <code>1844h</code> || Treasure gauge going crazy || <code>---.wav</code>
 +
|-
 +
| <code>0x1888</code> || <code>6280</code> || <code>1822h</code> || close camera zoom in || <code>---.wav</code>
 +
|-
 +
| <code>0x1889</code> || <code>6281</code> || <code>3954h</code> || VS mode win counter goes up || <code>---.wav</code>
 +
|-
 +
| <code>0x188a</code> || <code>6282</code> || <code>1795h</code> || added cherry to roulette || <code>---.wav</code>
 +
|-
 +
| <code>0x188b</code> || <code>6283</code> || <code>1689h</code> || VS mode loading || <code>---.wav</code>
 +
|-
 +
| <code>0x188c</code> || <code>6284</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 +
|-
 +
| <code>0x188d</code> || <code>6285</code> || <code>9152h</code> || Olimar switch 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x188e</code> || <code>6286</code> || <code>9179h</code> || Louie switch 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x188f</code> || <code>6287</code> || <code>9206h</code> || President switch 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x1890</code> || <code>6288</code> || <code>6718h</code> || Louie sunset chime || <code>---.wav</code>
 +
|-
 +
| <code>0x1891</code> || <code>6289</code> || <code>6774h</code> || President sunset chime || <code>---.wav</code>
 +
|-
 +
| <code>0x1892</code> || <code>6290</code> || <code>1636h</code> || cannot delve deeper || <code>---.wav</code>
 +
|-
 +
| <code>0x1893</code> || <code>6291</code> || <code>1576h</code> || cannot delve deeper || <code>---.wav</code>
 +
|-
 +
|}
 +
 +
{{todo|add wav numbers when applicable}}
 +
== category 0x3 ==
 +
This category is used for Pikmin sound effects. There are 135 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry value
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | wav id(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable entry
 +
|-
 +
| <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || Pikmin being dismissed || <code>682.wav</code>
 +
|-
 +
| <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || Pikmin being whistled || <code>735.wav</code>
 +
|-
 +
| <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || Pikmin being held || <code>718.wav</code>
 +
|-
 +
| <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || Pikmin being thrown || <code>717.wav</code>
 +
|-
 +
| <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || Pikmin landing || <code>733.wav</code>
 +
|-
 +
| <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || Pikmin grabbing onto something || <code>796.wav</code>
 +
|-
 +
| <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || Pikmin hitting something || <code>726.wav</code>
 +
|-
 +
| <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || Pikmin hitting something (dealing no damage) || <code>754.wav</code>
 +
|-
 +
| <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || Pikmin hitting something (dealing damage) || <code>687.wav</code>
 +
|-
 +
| <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || Pikmin being eaten || <code>693.wav</code>
 +
|-
 +
| <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || Pikmin being flicked (lose flower/bud) || <code>691.wav</code>
 +
|-
 +
| <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || Pikmin being squished || <code>725.wav</code>
 +
|-
 +
| <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || Pikmin on fire || <code>1394.wav</code>
 +
|-
 +
| <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || Pikmin dying to element || <code>694.wav</code>
 +
|-
 +
| <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || unused Pikmin noise || <code>695.wav</code>
 +
|-
 +
| <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || unused Pikmin noise || <code>696.wav</code>
 +
|-
 +
| <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || Pikmin dying || <code>700.wav</code>
 +
|-
 +
| <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || Pikmin entering water || <code>800.wav</code>
 +
|-
 +
| <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || Pikmin drowning || <code>1393.wav</code>
 +
|-
 +
| <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || Pikmin drowning (end) || <code>721.wav</code>
 +
|-
 +
| <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || Pikmin inside Onion || <code>too many to list</code>
 +
|-
 +
| <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || Pikmin starting to climb onion legs || <code>722.wav</code>
 +
|-
 +
| <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || Pikmin seed being produced || <code>688.wav</code>
 +
|-
 +
| <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || Pikmin seed being planted || <code>771.wav</code>
 +
|-
 +
| <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || Pikmin seed sprouting || <code>702.wav</code>
 +
|-
 +
| <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || Pikmin seed sprouting || <code>728.wav</code>
 +
|-
 +
| <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || Pikmin seed blooming into bud || <code>732.wav</code>
 +
|-
 +
| <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || Pikmin seed blooming into flower || <code>727.wav</code>
 +
|-
 +
| <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || Pikmin seed going back to seed || <code>715.wav</code>
 +
|-
 +
| <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || Pikmin going inside the onion || <code>688.wav</code>
 +
|-
 +
| <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || Pikmin coming outside the onion || <code>742.wav</code>
 +
|-
 +
| <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || Pikmin celebrating (maybe inside Onion too) || <code>714/713.wav</code>
 +
|-
 +
| <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || Pikmin inside Ship || <code>too many to list.wav</code>
 +
|-
 +
| <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || Pikmin being plucked || <code>782.wav(pluck)</code>
 +
|-
 +
| <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || Pikmin being saved from being eaten || <code>1375.wav</code>
 +
|-
 +
| <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || Pikmin breaking geyser || <code>793.wav</code>
 +
|-
 +
| <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || Pikmin breaking tough gate || <code>802.wav</code>
 +
|-
 +
| <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || Pikmin breaking soft gate || <code>774.wav</code>
 +
|-
 +
| <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || Pikmin breaking Barl drain || <code>773.wav</code>
 +
|-
 +
| <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || Pikmin building bridge || <code>797.wav</code>
 +
|-
 +
| <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || Pikmin breaking rocks || <code>787.wav</code>
 +
|-
 +
| <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || Pikmin plucking grass || <code>787.wav</code>
 +
|-
 +
| <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || Pikmin being sucked into jellyfloat || <code>1266.wav</code>
 +
|-
 +
| <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || splash of goo sound? (titan dweevil exploding?) || <code>1085.wav</code>
 +
|-
 +
| <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || Pikmin struggling to pick up something || <code>736.wav</code>
 +
|-
 +
| <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || Pikmin picking up someting || <code>683.wav</code>
 +
|-
 +
| <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || Pikmin carrying something || <code>684.wav</code>
 +
|-
 +
| <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || Pikmin saying "no" || <code>1367/1368/1369.wav</code>
 +
|-
 +
| <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || Pikmin interacting with something(pik1 leftover) || <code>685.wav</code>
 +
|-
 +
| <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || Pikmin celebrating (sounds like picking up bombrock) || <code>734.wav</code>
 +
|-
 +
| <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || Pikmin celebrating || <code>711.wav</code>
 +
|-
 +
| <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || Pikmin drinking nectar || <code>697.wav</code>
 +
|-
 +
| <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || Pikmin moaning idly || <code>686.wav</code>
 +
|-
 +
| <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || Pikmin shaking off water || <code>689.wav</code>
 +
|-
 +
| <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || Pikmin making a "huh" sound || <code>690.wav</code>
 +
|-
 +
| <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || Pikmin falling || <code>698.wav</code>
 +
|-
 +
| <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || Pikmin grabbing on to something || <code>701.wav</code>
 +
|-
 +
| <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || Pikmin celebrating || <code>712.wav</code>
 +
|-
 +
| <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || Pikmin celebrating || <code>713.wav</code>
 +
|-
 +
| <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || Pikmin celebrating || <code>714.wav</code>
 +
|-
 +
| <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || Pikmin giving up || <code>699.wav</code>
 +
|-
 +
| <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || Pikmin sound (possibly unused) || <code>716.wav</code>
 +
|-
 +
| <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || Pikmin sound || <code>719.wav</code>
 +
|-
 +
| <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || Pikmin getting back up || <code>722/723.wav</code>
 +
|-
 +
| <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || Pikmin getting back up after being flicked (angry) || <code>723.wav</code>
 +
|-
 +
| <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || Pikmin making an impatient sound? || <code>724.wav</code>
 +
|-
 +
| <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || Pikmin making a soft noise || <code>729.wav</code>
 +
|-
 +
| <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || Pikmin tripping || <code>730.wav</code>
 +
|-
 +
| <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || Pikmin tripping || <code>731.wav</code>
 +
|-
 +
| <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || Pikmin being flowered || <code>1366 and 727.wav</code>
 +
|-
 +
| <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || Pikmin sounding sad || <code>many .wavs</code>
 +
|-
 +
| <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || Yellow Pikmin Discovery cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x2848</code> || <code>10312</code> || <code>36396h</code> || Pikmin yelling || <code>---.wav</code>
 +
|-
 +
| <code>0x2849</code> || <code>10313</code> || <code>36289h</code> || Pikmin inside Jellyfloat || <code>---.wav</code>
 +
|-
 +
| <code>0x284a</code> || <code>10314</code> || <code>36267h</code> || Pikmin making a weird sound (maybe dying to jellyfloat?) || <code>---.wav</code>
 +
|-
 +
| <code>0x284b</code> || <code>10315</code> || <code>34880h</code> || Pikmin being watered || <code>---.wav</code>
 +
|-
 +
| <code>0x284c</code> || <code>10316</code> || <code>39536h</code> || Pikmin getting electrocuted || <code>---.wav</code>
 +
|-
 +
| <code>0x284d</code> || <code>10317</code> || <code>39563h</code> || Elec Gate being hit || <code>---.wav</code>
 +
|-
 +
| <code>0x284e</code> || <code>10318</code> || <code>39596h</code> || Purple slam || <code>---.wav</code>
 +
|-
 +
| <code>0x284f</code> || <code>10319</code> || <code>39637h</code> || Pikmin digging || <code>---.wav</code>
 +
|-
 +
| <code>0x2850</code> || <code>10320</code> || <code>39696h</code> || Pikmin walking past someone vaping || <code>---.wav</code>
 +
|-
 +
| <code>0x2851</code> || <code>10321</code> || <code>39725h</code> || Pikmin getting spicy || <code>---.wav</code>
 +
|-
 +
| <code>0x2852</code> || <code>10322</code> || <code>39757h</code> || Pikmin attacking with Spicy effect || <code>---.wav</code>
 +
|-
 +
| <code>0x2853</code> || <code>10323</code> || <code>39786h</code> || Pikmin Spicy effect running out || <code>---.wav</code>
 +
|-
 +
| <code>0x2854</code> || <code>10324</code> || <code>39808h</code> || Pikmin being flicked || <code>---.wav</code>
 +
|-
 +
| <code>0x2855</code> || <code>10325</code> || <code>902h</code> || Beep || <code>---.wav</code>
 +
|-
 +
| <code>0x2856</code> || <code>10326</code> || <code>42277h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 +
|-
 +
| <code>0x2857</code> || <code>10327</code> || <code>42051h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 +
|-
 +
| <code>0x2858</code> || <code>10328</code> || <code>41603h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 +
|-
 +
| <code>0x2859</code> || <code>10229</code> || <code>39842h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 +
|-
 +
| <code>0x285a</code> || <code>10330</code> || <code>36235h</code> || Pikmin falling || <code>---.wav</code>
 +
|-
 +
| <code>0x285b</code> || <code>10331</code> || <code>36205h</code> || Red Pikmin Discovery cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x285c</code> || <code>10332</code> || <code>35933h</code> || Blue Pikmin Discovery cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x285d</code> || <code>10333</code> || <code>36052h</code> || White Pikmin Discovery cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x285e</code> || <code>10334</code> || <code>36030h</code> || Purple Pikmin Discovery cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x285f</code> || <code>10335</code> || <code>35871h</code> || Pikmin picking up bomb rock (pik1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x2860</code> || <code>10336</code> || <code>35805h</code> || Pikmin Spicy effect running out || <code>---.wav</code>
 +
|-
 +
| <code>0x2861</code> || <code>10337</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 +
|-
 +
| <code>0x2862</code> || <code>10338</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 +
|-
 +
| <code>0x2863</code> || <code>10339</code> || <code>41829h</code> || Ship starting to talk (cutscene) || <code>---.wav</code>
 +
|-
 +
| <code>0x2864</code> || <code>10340</code> || <code>35729h</code> || Bulbmin being dismissed || <code>---.wav</code>
 +
|-
 +
| <code>0x2865</code> || <code>10341</code> || <code>35778h</code> || Bulbmin being whistled || <code>---.wav</code>
 +
|-
 +
| <code>0x2866</code> || <code>10342</code> || <code>35756h</code> || Bulbmin being thrown || <code>---.wav</code>
 +
|-
 +
| <code>0x2867</code> || <code>10343</code> || <code>35702h</code> || Bulbmin being eaten || <code>---.wav</code>
 +
|-
 +
| <code>0x2868</code> || <code>10344</code> || <code>35638h</code> || Flower blooming || <code>---.wav</code>
 +
|-
 +
| <code>0x2869</code> || <code>10345</code> || <code>35536h</code> || Seed turning back into leaf || <code>---.wav</code>
 +
|-
 +
| <code>0x286a</code> || <code>10346</code> || <code>35509h</code> || Bulbmin Dying || <code>---.wav</code>
 +
|-
 +
| <code>0x286b</code> || <code>10347</code> || <code>35460h</code> || Bulbmin being held || <code>---.wav</code>
 +
|-
 +
| <code>0x286c</code> || <code>10348</code> || <code>35433h</code> || Bulbmin sound (not sure when used) || <code>---.wav</code>
 +
|-
 +
| <code>0x286d</code> || <code>10349</code> || <code>35406h</code> || Bulbmin falling off map || <code>---.wav</code>
 +
|-
 +
| <code>0x286e</code> || <code>10350</code> || <code>35379h</code> || Bulbmin getting squished || <code>---.wav</code>
 +
|-
 +
| <code>0x286f</code> || <code>10351</code> || <code>35257h</code> || Bulbmin being plucked || <code>---.wav</code>
 +
|-
 +
| <code>0x2870</code> || <code>10352</code> || <code>35203h</code> || Bulbmin struggling to lift something || <code>---.wav</code>
 +
|-
 +
| <code>0x2871</code> || <code>10353</code> || <code>35176h</code> || Bulbmin picking something up || <code>---.wav</code>
 +
|-
 +
| <code>0x2872</code> || <code>10354</code> || <code>35154h</code> || Bulbmin carrying || <code>---.wav</code>
 +
|-
 +
| <code>0x2873</code> || <code>10355</code> || <code>35132h</code> || Bulbmin attack under spicy effect || <code>---.wav</code>
 +
|-
 +
| <code>0x2874</code> || <code>10356</code> || <code>35056h</code> || Bulbmin getting Spicy || <code>---.wav</code>
 +
|-
 +
| <code>0x2875</code> || <code>10357</code> || <code>35083h</code> || Bulbmin attack under spicy effect? || <code>---.wav</code>
 +
|-
 +
| <code>0x2876</code> || <code>10358</code> || <code>35105h</code> || Bulbmin Spicy effect runs out || <code>---.wav</code>
 +
|-
 +
| <code>0x2877</code> || <code>10359</code> || <code>35029h</code> || Bulbmin sound (unknown if used) || <code>---.wav</code>
 +
|-
 +
| <code>0x2878</code> || <code>10360</code> || <code>35007h</code> || Bulbmin digging || <code>---.wav</code>
 +
|-
 +
| <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || Bulbmin low pitched sound || <code>---.wav</code>
 +
|-
 +
| <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || Pikmin panic || <code>---.wav</code>
 +
|-
 +
| <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || Bulbmin Panic || <code>---.wav</code>
 +
|-
 +
| <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || Purple Slam || <code>---.wav</code>
 +
|-
 +
| <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || unused Pikmin noise || <code>---.wav</code>
 +
|-
 +
| <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || Pikmin murmur 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x287f</code> || <code>10367</code> || <code>43736h</code> || Pikmin murmur 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x2880</code> || <code>10368</code> || <code>43908h</code> || Pikmin murmur 3 || <code>---.wav</code>
 +
|-
 +
| <code>0x2881</code> || <code>10369</code> || <code>43564h</code> || Pikmin murmur 4 || <code>---.wav</code>
 +
|-
 +
| <code>0x2882</code> || <code>10370</code> || <code>44252h</code> || Pikmin Humming 1 || <code>---.wav</code>
 +
|-
 +
| <code>0x2883</code> || <code>10371</code> || <code>44510h</code> || Pikmin Humming 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || Pikmin Humming 3 || <code>---.wav</code>
 +
|-
 +
| <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || Pikmin humming Ai no uta || <code>---.wav</code>
 +
|-
 +
| <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || Pikmin singing Ai no uta || <code>---.wav</code>
 +
|-
 +
| <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || Purple Pikmin Discovery Cutscene || <code>---.wav</code>
 +
|-
 +
|}
 +
 +
{{todo|add more entries and add wav numbers when applicable}}
 +
== category 0x4 ==
 +
This category is used mostly for object sound effects. There are 126 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry value
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | wav id(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable entry
 +
|-
 +
| <code>0x3800</code> || <code>14336</code> || <code>31421h</code> || Nectar hitting the ground || <code>640.wav</code>
 +
|-
 +
| <code>0x3801</code> || <code>14337</code> || <code>31207h</code> || Bridge segment being built || <code>---.wav</code>
 +
|-
 +
| <code>0x3802</code> || <code>14338</code> || <code>31298h</code> || Rock being broken || <code>---.wav</code>
 +
|-
 +
| <code>0x3803</code> || <code>14339</code> || <code>31320h</code> || Gate falling || <code>---.wav</code>
 +
|-
 +
| <code>0x3804</code> || <code>14340</code> || <code>31443h</code> || Onion absorbing || <code>---.wav</code>
 +
|-
 +
| <code>0x3805</code> || <code>14341</code> || <code>31465h</code> || Item being absorbed || <code>---.wav</code>
 +
|-
 +
| <code>0x3806</code> || <code>14342</code> || <code>26669h</code> || Thump sound (unknown purpose) || <code>---.wav</code>
 +
|-
 +
| <code>0x3807</code> || <code>14343</code> || <code>26640h</code> || Hissing sound || <code>---.wav</code>
 +
|-
 +
| <code>0x3808</code> || <code>14344</code> || <code>26319h</code> || Pellet thump (small Pellet) || <code>---.wav</code>
 +
|-
 +
| <code>0x3809</code> || <code>14345</code> || <code>26275h</code> || Pellet thump (medium Pellet) || <code>---.wav</code>
 +
|-
 +
| <code>0x380a</code> || <code>14346</code> || <code>26297h</code> || Pellet thump (large Pellet) || <code>---.wav</code>
 +
|-
 +
| <code>0x380b</code> || <code>14347</code> || <code>26187h</code> || Water splash (small object) || <code>---.wav</code>
 +
|-
 +
| <code>0x380c</code> || <code>14348</code> || <code>26209h</code> || Water splash (medium object) || <code>---.wav</code>
 +
|-
 +
| <code>0x380d</code> || <code>14349</code> || <code>26231h</code> || Water splash (large object) || <code>---.wav</code>
 +
|-
 +
| <code>0x380e</code> || <code>14350</code> || <code>23771h</code> || Ship flying (day results?) || <code>---.wav</code>
 +
|-
 +
| <code>0x380f</code> || <code>14351</code> || <code>23784h</code> || Ship takeoff || <code>---.wav</code>
 +
|-
 +
| <code>0x3810</code> || <code>14352</code> || <code>28098h</code> || Onion flying (day results?) || <code>---.wav</code>
 +
|-
 +
| <code>0x3811</code> || <code>14353</code> || <code>28575h</code> || Onion landing (in water) || <code>---.wav</code>
 +
|-
 +
| <code>0x3812</code> || <code>14354</code> || <code>28466h</code> || Splash of water (onion emerging from water?) || <code>---.wav</code>
 +
|-
 +
| <code>0x3813</code> || <code>14355</code> || <code>28707h</code> || Onion emerging from cut cutscene (wind up) || <code>---.wav</code>
 +
|-
 +
| <code>0x3814</code> || <code>14356</code> || <code>28918h</code> || Onion emerging from cut cutscene (popping out of ground) || <code>---.wav</code>
 +
|-
 +
| <code>0x3815</code> || <code>14357</code> || <code>32102h</code> || Onion legs extending || <code>---.wav</code>
 +
|-
 +
| <code>0x3816</code> || <code>14358</code> || <code>29777h</code> || Onion landing || <code>---.wav</code>
 +
|-
 +
| <code>0x3817</code> || <code>14359</code> || <code>23797h</code> || Ship coursein cutscene (flying) || <code>---.wav</code>
 +
|-
 +
| <code>0x3818</code> || <code>14360</code> || <code>23810h</code> || Ship coursein cutscene (landing) || <code>---.wav</code>
 +
|-
 +
| <code>0x3819</code> || <code>14361</code> || <code>26034h</code> || Onion coursein cutscene (flying) || <code>---.wav</code>
 +
|-
 +
| <code>0x381a</code> || <code>14362</code> || <code>28285h</code> || Onion takeoff || <code>---.wav</code>
 +
|-
 +
| <code>0x381b</code> || <code>14363</code> || <code>23836h</code> || Research Pod cave falling cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x381c</code> || <code>14364</code> || <code>23849h</code> || Research Pod escape cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x381d</code> || <code>14365</code> || <code>32167h</code> || Ship absorbing something (item) || <code>---.wav</code>
 +
|-
 +
| <code>0x381e</code> || <code>14366</code> || <code>32075h</code> || Captain entering ship || <code>---.wav</code>
 +
|-
 +
| <code>0x381f</code> || <code>14367</code> || <code>29439h</code> || Ship absorbing something (deeper sounding) || <code>---.wav</code>
 +
|-
 +
| <code>0x3820</code> || <code>14368</code> || <code>29394h</code> || Ship absorbing something (again but quieter) || <code>---.wav</code>
 +
|-
 +
| <code>0x3821</code> || <code>14369</code> || <code>29349h</code> || Ship absorbing something (same as before) || <code>---.wav</code>
 +
|-
 +
| <code>0x3822</code> || <code>14370</code> || <code>29304h</code> || Ship absorbing something (same as before) || <code>---.wav</code>
 +
|-
 +
| <code>0x3823</code> || <code>14371</code> || <code>29259h</code> || Ship absorbing something (same as before) || <code>---.wav</code>
 +
|-
 +
| <code>0x3824</code> || <code>14372</code> || <code>24553h</code> || Ship sound (gold) (maybe in day results?) || <code>---.wav</code>
 +
|-
 +
| <code>0x3825</code> || <code>14373</code> || <code>23927h</code> || Ship liftoff (gold) || <code>---.wav</code>
 +
|-
 +
| <code>0x3826</code> || <code>14374</code> || <code>24250h</code> || Ship coursein cutscene (gold) (flying) || <code>---.wav</code>
 +
|-
 +
| <code>0x3827</code> || <code>14375</code> || <code>24910h</code> || Ship coursein cutscene (gold) (landing) || <code>---.wav</code>
 +
|-
 +
| <code>0x3828</code> || <code>14376</code> || <code>25550h</code> || Gold Ship idle sound || <code>---.wav</code>
 +
|-
 +
| <code>0x3829</code> || <code>14377</code> || <code>25048h</code> || Research Pod returning to main ship || <code>---.wav</code>
 +
|-
 +
| <code>0x382a</code> || <code>14378</code> || <code>25198h</code> || Research Pod escaping || <code>---.wav</code>
 +
|-
 +
| <code>0x382b</code> || <code>14379</code> || <code>25406h</code> || Research Pod idle || <code>---.wav</code>
 +
|-
 +
| <code>0x382c</code> || <code>14380</code> || <code>25768h</code> || Research Pod closing on main ship || <code>---.wav</code>
 +
|-
 +
| <code>0x382d</code> || <code>14381</code> || <code>25805h</code> || Research Pod closing on main ship (gold) || <code>---.wav</code>
 +
|-
 +
| <code>0x382e</code> || <code>14382</code> || <code>25878h</code> || Research Pod closing on main ship (gold) (again?) || <code>---.wav</code>
 +
|-
 +
| <code>0x382f</code> || <code>14383</code> || <code>25915h</code> || Ship opening hatch to absorb something || <code>---.wav</code>
 +
|-
 +
| <code>0x3830</code> || <code>14384</code> || <code>26484h</code> || Key landing || <code>---.wav</code>
 +
|-
 +
| <code>0x3831</code> || <code>14385</code> || <code>26562h</code> || Quiet ship sound || <code>---.wav</code>
 +
|-
 +
| <code>0x3832</code> || <code>14386</code> || <code>26794h</code> || Buried object being unearthed || <code>---.wav</code>
 +
|-
 +
| <code>0x3833</code> || <code>14387</code> || <code>26881h</code> || Buried object being unearthed comepletely || <code>---.wav</code>
 +
|-
 +
| <code>0x3834</code> || <code>14388</code> || <code>23888h</code> || Research Pod closing on main ship (gold) (again?) || <code>---.wav</code>
 +
|-
 +
| <code>0x3835</code> || <code>14389</code> || <code>23901h</code> || Research Pod closing on main ship || <code>---.wav</code>
 +
|-
 +
| <code>0x3836</code> || <code>14390</code> || <code>23914h</code> || Ship opening hatch to absorb something || <code>---.wav</code>
 +
|-
 +
| <code>0x3837</code> || <code>14391</code> || <code>29567h</code> || Something emerging from water || <code>---.wav</code>
 +
|-
 +
| <code>0x3838</code> || <code>14392</code> || <code>31670h</code> || Elec Gate || <code>---.wav</code>
 +
|-
 +
| <code>0x3839</code> || <code>14393</code> || <code>31761h</code> || Mold idle sound || <code>---.wav</code>
 +
|-
 +
| <code>0x383a</code> || <code>14394</code> || <code>31783h</code> || Mold growing || <code>---.wav</code>
 +
|-
 +
| <code>0x383b</code> || <code>14395</code> || <code>31841h</code> || Mold shrinking || <code>---.wav</code>
 +
|-
 +
| <code>0x383c</code> || <code>14396</code> || <code>31967h</code> || flowing water (geyser activated?) || <code>---.wav</code>
 +
|-
 +
| <code>0x383d</code> || <code>14397</code> || <code>31897h</code> || Steam sound || <code>---.wav</code>
 +
|-
 +
| <code>0x383e</code> || <code>14398</code> || <code>23875h</code> || thump sound || <code>---.wav</code>
 +
|-
 +
| <code>0x383f</code> || <code>14399</code> || <code>32871h</code> || Spiderwort growing || <code>---.wav</code>
 +
|-
 +
| <code>0x3840</code> || <code>14400</code> || <code>32963h</code> || Spiderwort berry appearing || <code>---.wav</code>
 +
|-
 +
| <code>0x3841</code> || <code>14401</code> || <code>33020h</code> || Spiderwort shrinking || <code>---.wav</code>
 +
|-
 +
| <code>0x3842</code> || <code>14402</code> || <code>33105h</code> || Berry exploding || <code>---.wav</code>
 +
|-
 +
| <code>0x3843</code> || <code>14403</code> || <code>23823h</code> || Ship idle || <code>---.wav</code>
 +
|-
 +
| <code>0x3844</code> || <code>14404</code> || <code>23862h</code> || Research Pod idle || <code>---.wav</code>
 +
|-
 +
| <code>0x3845</code> || <code>14405</code> || <code>30757h</code> || Cave appearing || <code>---.wav</code>
 +
|-
 +
| <code>0x3846</code> || <code>14406</code> || <code>30735h</code> || Scale block changing || <code>---.wav</code>
 +
|-
 +
| <code>0x3847</code> || <code>14407</code> || <code>30713h</code> || Water draining || <code>---.wav</code>
 +
|-
 +
| <code>0x3848</code> || <code>14408</code> || <code>26989h</code> || Geyser (sealed) || <code>---.wav</code>
 +
|-
 +
| <code>0x3849</code> || <code>14409</code> || <code>26253h</code> || Splash of water || <code>---.wav</code>
 +
|-
 +
| <code>0x384a</code> || <code>14410</code> || <code>11924h</code> || Olimar shocked in intro cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x384b</code> || <code>14411</code> || <code>12000h</code> || Louie shocked (red pikmin cutscene I think) || <code>---.wav</code>
 +
|-
 +
| <code>0x384c</code> || <code>14412</code> || <code>11924h</code> || Olimar shocked again || <code>---.wav</code>
 +
|-
 +
| <code>0x384d</code> || <code>14413</code> || <code>12000h</code> || Louie shocked again || <code>---.wav</code>
 +
|-
 +
| <code>0x384e</code> || <code>14414</code> || <code>11924h</code> || Olimar shocked again || <code>---.wav</code>
 +
|-
 +
| <code>0x384f</code> || <code>14415</code> || <code>12000h</code> || Louie shocked again || <code>---.wav</code>
 +
|-
 +
| <code>0x3850</code> || <code>14416</code> || <code>11924h</code> || Olimar shocked again || <code>---.wav</code>
 +
|-
 +
| <code>0x3851</code> || <code>14417</code> || <code>12000h</code> || Louie shocked again || <code>---.wav</code>
 +
|-
 +
| <code>0x3852</code> || <code>14418</code> || <code>29919h</code> || Spectralid sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x3853</code> || <code>14419</code> || <code>30135h</code> || Spectralid sounds (more spectralids) || <code>---.wav</code>
 +
|-
 +
| <code>0x3854</code> || <code>14420</code> || <code>30404h</code> || Spectralid sounds (even more spectralids) || <code>---.wav</code>
 +
|-
 +
| <code>0x3855</code> || <code>14421</code> || <code>29889h</code> || buzzing sound || <code>---.wav</code>
 +
|-
 +
| <code>0x3856</code> || <code>14422</code> || <code>37973h</code> || Pikpik carrot being planted || <code>---.wav</code>
 +
|-
 +
| <code>0x3857</code> || <code>14423</code> || <code>34948h</code> || PikPik carrot exploding || <code>---.wav</code>
 +
|-
 +
| <code>0x3858</code> || <code>14424</code> || <code>13342h</code> || Pikpik carrot thrown || <code>---.wav</code>
 +
|-
 +
| <code>0x3859</code> || <code>14425</code> || <code>23560h</code> || Paper bag being weighted || <code>---.wav</code>
 +
|-
 +
| <code>0x385a</code> || <code>14426</code> || <code>23625h</code> || Paper bag being lowered || <code>---.wav</code>
 +
|-
 +
| <code>0x385b</code> || <code>14427</code> || <code>22544h</code> || Ship flying (looping) || <code>---.wav</code>
 +
|-
 +
| <code>0x385c</code> || <code>14428</code> || <code>22493h</code> || Louie's cockpit opening || <code>---.wav</code>
 +
|-
 +
| <code>0x385d</code> || <code>14429</code> || <code>22433h</code> || Louie falling out of the ship || <code>---.wav</code>
 +
|-
 +
| <code>0x385e</code> || <code>14430</code> || <code>22356h</code> || Ship landing (intro cutscene I think) || <code>---.wav</code>
 +
|-
 +
| <code>0x385f</code> || <code>14431</code> || <code>22280h</code> || Olimar shocked again || <code>---.wav</code>
 +
|-
 +
| <code>0x3860</code> || <code>14432</code> || <code>22256h</code> || Louie saying "Orima" || <code>---.wav</code>
 +
|-
 +
| <code>0x3861</code> || <code>14433</code> || <code>22234h</code> || Olimar being thrown out of his cockpit (day 1) || <code>---.wav</code>
 +
|-
 +
| <code>0x3862</code> || <code>14434</code> || <code>22161h</code> || Olimar hitting the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x3863</code> || <code>14435</code> || <code>22088h</code> || Olimar hitting the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x3864</code> || <code>14436</code> || <code>22015h</code> || Olimar hitting the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x3865</code> || <code>14437</code> || <code>21942h</code> || Olimar hitting the ground (and sighing) || <code>---.wav</code>
 +
|-
 +
| <code>0x3866</code> || <code>14438</code> || <code>21609h</code> || Ship flying (first time entering area) || <code>---.wav</code>
 +
|-
 +
| <code>0x3867</code> || <code>14439</code> || <code>21075h</code> || Onion flying (first time entering area) || <code>---.wav</code>
 +
|-
 +
| <code>0x3868</code> || <code>14440</code> || <code>21276h</code> || Ship flying (gold) (first time entering area) || <code>---.wav</code>
 +
|-
 +
| <code>0x3869</code> || <code>14441</code> || <code>20697h</code> || Random sounds and Olimar sound || <code>---.wav</code>
 +
|-
 +
| <code>0x386a</code> || <code>14442</code> || <code>20621h</code> || Louie listening to ship || <code>---.wav</code>
 +
|-
 +
| <code>0x386b</code> || <code>14443</code> || <code>20252h</code> || Louie listening to ship (+ beacon sound) || <code>---.wav</code>
 +
|-
 +
| <code>0x386c</code> || <code>14444</code> || <code>20078h</code> || Louie walking up to Onion || <code>---.wav</code>
 +
|-
 +
| <code>0x386d</code> || <code>14445</code> || <code>20150h</code> || Louie Pikmin seed cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x386e</code> || <code>14446</code> || <code>19786h</code> || Louie running from Pikmin || <code>---.wav</code>
 +
|-
 +
| <code>0x386f</code> || <code>14447</code> || <code>19673h</code> || Pikmin following Louie || <code>---.wav</code>
 +
|-
 +
| <code>0x3870</code> || <code>14448</code> || <code>19606h</code> || First treasure shine || <code>---.wav</code>
 +
|-
 +
| <code>0x3871</code> || <code>14449</code> || <code>19305h</code> || Olimar and Louie meeting up (+ Olimar sounds) || <code>---.wav</code>
 +
|-
 +
| <code>0x3872</code> || <code>14450</code> || <code>19526h</code> || Olimar and Louie meeting up (just walking sounds) || <code>---.wav</code>
 +
|-
 +
| <code>0x3873</code> || <code>14451</code> || <code>19198h</code> || Olimar walking under Onion cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x3874</code> || <code>14452</code> || <code>18885h</code> || Research Pod landing on ship (how many of these are there???) || <code>---.wav</code>
 +
|-
 +
| <code>0x3875</code> || <code>14453</code> || <code>18755h</code> || Olimar walking up to ship beacon cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x3876</code> || <code>14454</code> || <code>18679h</code> || Louie responding to said cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x3877</code> || <code>14455</code> || <code>18572h</code> || Gas sound (White Pikmin cutscene) || <code>---.wav</code>
 +
|-
 +
| <code>0x3878</code> || <code>14456</code> || <code>18461h</code> || Spicy Pikmin cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x3879</code> || <code>14457</code> || <code>32222h</code> || Humming sound (Near treasure or cave sounds) || <code>---.wav</code>
 +
|-
 +
| <code>0x387a</code> || <code>14458</code> || <code>32703h</code> || Humming sound (Near treasure or cave sounds) || <code>---.wav</code>
 +
|-
 +
| <code>0x387b</code> || <code>14459</code> || <code>33127h</code> || Humming sound (Near treasure or cave sounds) || <code>---.wav</code>
 +
|-
 +
| <code>0x387c</code> || <code>14460</code> || <code>33764h</code> || Near cave || <code>---.wav</code>
 +
|-
 +
| <code>0x387d</code> || <code>14461</code> || <code>33854h</code> || All treasures collected || <code>---.wav</code>
 +
|-
 +
| <code>0x387e</code> || <code>14462</code> || <code>33963h</code> || All treasures collected (again) || <code>---.wav</code>
 +
|-
 +
|}
 +
 +
{{todo|add more entries and add wav numbers when applicable}}
 +
== category 0x5 ==
 +
This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused)
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! colspan="2" | Entry value
+
! colspan="3" | Entry value
 
! rowspan="2" | Sound Description
 
! rowspan="2" | Sound Description
 
! rowspan="2" | wav id(s)
 
! rowspan="2" | wav id(s)
Line 12: Line 1,226:
 
! Hex Entry || Decimal Entry || Jumptable entry
 
! Hex Entry || Decimal Entry || Jumptable entry
 
|-
 
|-
| <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || ---.wav ||
+
| <code>0x4800</code> || <code>18432</code> || <code>75387h</code> || Cave sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4801</code> || <code>18433</code> || <code>75761h</code> || Cave sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4802</code> || <code>18434</code> || <code>77730h</code> || Cave sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4803</code> || <code>18435</code> || <code>77777h</code> || Silence || <code>---.wav</code>
 +
|-
 +
| <code>0x4804</code> || <code>18436</code> || <code>902h</code> || Beep || <code>---.wav</code>
 +
|-
 +
| <code>0x4805</code> || <code>18437</code> || <code>902h</code> || Beep || <code>---.wav</code>
 +
|-
 +
| <code>0x4806</code> || <code>18438</code> || <code>77843h</code> || Cave loading screen (ft. Totaka's Song) || <code>---.wav</code>
 +
|-
 +
| <code>0x4807</code> || <code>18439</code> || <code>77150h</code> || Dialogue background noise || <code>---.wav</code>
 +
|-
 +
| <code>0x4808</code> || <code>18440</code> || <code>84194h</code> || Confetti sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4809</code> || <code>18441</code> || <code>84468h</code> || Cave Complete chime || <code>---.wav</code>
 +
|-
 +
| <code>0x480a</code> || <code>18442</code> || <code>84560h</code> || Cave sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x480b</code> || <code>18443</code> || <code>86546h</code> || Strange sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x480c</code> || <code>18444</code> || <code>69693h</code> || Sounds like an owl (loops) || <code>---.wav</code>
 +
|-
 +
| <code>0x480d</code> || <code>18445</code> || <code>70409h</code> || Sounds like a Morning Dove (loops) || <code>---.wav</code>
 +
|-
 +
| <code>0x480e</code> || <code>18446</code> || <code>70759h</code> || Buzzing sound (I think these are used on the title screen) || <code>---.wav</code>
 +
|-
 +
| <code>0x480f</code> || <code>18447</code> || <code>71130h</code> || Buzzing sound 2 || <code>---.wav</code>
 +
|-
 +
| <code>0x4810</code> || <code>18448</code> || <code>71327h</code> || Chirping sound || <code>---.wav</code>
 +
|-
 +
| <code>0x4811</code> || <code>18449</code> || <code>71580h</code> || Chirping sound || <code>---.wav</code>
 +
|-
 +
| <code>0x4812</code> || <code>18450</code> || <code>71918h</code> || Buzzing sound || <code>---.wav</code>
 +
|-
 +
| <code>0x4813</code> || <code>18451</code> || <code>72229h</code> || Buzzing sound || <code>---.wav</code>
 +
|-
 +
| <code>0x4814</code> || <code>18452</code> || <code>72464h</code> || Crow chirping || <code>---.wav</code>
 +
|-
 +
| <code>0x4815</code> || <code>18453</code> || <code>72926h</code> || Owl || <code>---.wav</code>
 +
|-
 +
| <code>0x4816</code> || <code>18454</code> || <code>73530h</code> || Weird cave sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4817</code> || <code>18455</code> || <code>73739h</code> || Weird cave sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4818</code> || <code>18456</code> || <code>73946h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4819</code> || <code>18457</code> || <code>74125h</code> || Weird cave sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x481a</code> || <code>18458</code> || <code>74314h</code> || Buzzing sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x481b</code> || <code>18459</code> || <code>74550h</code> || Buzzing sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x481c</code> || <code>18460</code> || <code>74797h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x481d</code> || <code>18461</code> || <code>74931h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x481e</code> || <code>18462</code> || <code>75059h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x481f</code> || <code>18463</code> || <code>75226h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4820</code> || <code>18464</code> || <code>86777h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4821</code> || <code>18465</code> || <code>87154h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4822</code> || <code>18466</code> || <code>87498h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4823</code> || <code>18467</code> || <code>87668h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4824</code> || <code>18468</code> || <code>87814h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4825</code> || <code>18469</code> || <code>87941h</code> || Weird sounds (if there was anything important in these entries, I would say) || <code>---.wav</code>
 +
|-
 +
| <code>0x4826</code> || <code>18470</code> || <code>88044h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4827</code> || <code>18471</code> || <code>88167h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4828</code> || <code>18472</code> || <code>88252h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x4829</code> || <code>18473</code> || <code>88436h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x482a</code> || <code>18474</code> || <code>88584h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x482b</code> || <code>18475</code> || <code>88676h</code> || Weird sounds || <code>---.wav</code>
 +
|-
 +
| <code>0x482c</code> || <code>18476</code> || <code>86591h</code> || Ship about to speak in cutscene || <code>---.wav</code>
 +
|-
 +
| <code>0x482d</code> || <code>18477</code> || <code>69551h</code> || Wind blowing || <code>---.wav</code>
 +
|-
 +
| <code>0x482e</code> || <code>18478</code> || <code>69551h</code> || Wind blowing || <code>---.wav</code>
 +
|-
 +
| <code>0x482f</code> || <code>18479</code> || <code>88755h</code> || Cicada chirping || <code>---.wav</code>
 +
|-
 +
| <code>0x4830</code> || <code>18480</code> || <code>88861h</code> || Cicada chirping || <code>---.wav</code>
 +
|-
 +
| <code>0x4831</code> || <code>18481</code> || <code>88965h</code> || Sunset insect buzzing || <code>---.wav</code>
 +
|-
 +
| <code>0x4832</code> || <code>18482</code> || <code>89154h</code> || Sunset insect buzzing || <code>---.wav</code>
 +
|-
 +
| <code>0x4833</code> || <code>18483</code> || <code>89347h</code> || Sunset insect buzzing || <code>---.wav</code>
 +
|-
 +
| <code>0x4834</code> || <code>18484</code> || <code>89565h</code> || Sunset insect buzzing || <code>---.wav</code>
 +
|-
 +
| <code>0x4835</code> || <code>18485</code> || <code>89827h</code> || Sunset insect buzzing || <code>---.wav</code>
 +
|-
 +
| <code>0x4836</code> || <code>18486</code> || <code>89965h</code> || Sunset insect buzzing || <code>---.wav</code>
 +
|-
 +
| <code>0x4837</code> || <code>18487</code> || <code>69222h</code> || Bird Chirping || <code>---.wav</code>
 +
|-
 +
| <code>0x4838</code> || <code>18488</code> || <code>69286h</code> || Bird Chirping || <code>---.wav</code>
 +
|-
 +
| <code>0x4839</code> || <code>18489</code> || <code>69341h</code> || Bird Chirping || <code>---.wav</code>
 +
|-
 +
| <code>0x483a</code> || <code>18490</code> || <code>69391h</code> || Bird Chirping || <code>---.wav</code>
 +
|-
 +
| <code>0x483b</code> || <code>18491</code> || <code>69425h</code> || Odd sound || <code>---.wav</code>
 +
|-
 +
| <code>0x483c</code> || <code>18492</code> || <code>69480h</code> || Bird Chirping || <code>---.wav</code>
 
|-
 
|-
 
|}
 
|}
 +
 +
{{todo|add more entries and add wav numbers when applicable}}
 +
== category 0x6 ==
 +
This category is used mostly for enemy sound effects. There are 395 entries in this bank.
 +
{| class="wikitable sortable"
 +
! colspan="3" | Entry value
 +
! rowspan="2" | Sound Description
 +
! rowspan="2" | wav id(s)
 +
|-
 +
! Hex Entry || Decimal Entry || Jumptable entry
 +
|-
 +
| <code>0x5800</code> || <code>22528</code> || <code>62434h</code> || Bomb rock explosion || <code>---.wav</code>
 +
|-
 +
| <code>0x5801</code> || <code>22529</code> || <code>26319h</code> || Pellet hitting the ground (small) || <code>---.wav</code>
 +
|-
 +
| <code>0x5802</code> || <code>22530</code> || <code>26275h</code> || Pellet hitting the ground (medium) || <code>---.wav</code>
 +
|-
 +
| <code>0x5803</code> || <code>22531</code> || <code>26297h</code> || Pellet hitting the ground (large) || <code>---.wav</code>
 +
|-
 +
| <code>0x5804</code> || <code>22532</code> || <code>26187h</code> || Water splash (small) || <code>---.wav</code>
 +
|-
 +
| <code>0x5805</code> || <code>22533</code> || <code>49738h</code> || Water splash + cartoonish gunshot || <code>---.wav</code>
 +
|-
 +
| <code>0x5806</code> || <code>22534</code> || <code>49787h</code> || Long explosion || <code>---.wav</code>
 +
|-
 +
| <code>0x5807</code> || <code>22535</code> || <code>50768h</code> || Gas sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5808</code> || <code>22536</code> || <code>61414h</code> || Rock breaking || <code>---.wav</code>
 +
|-
 +
| <code>0x5809</code> || <code>22537</code> || <code>61388h</code> || Bomb rock hissing? || <code>---.wav</code>
 +
|-
 +
| <code>0x580a</code> || <code>22538</code> || <code>50597h</code> || Enemy ghost || <code>---.wav</code>
 +
|-
 +
| <code>0x580b</code> || <code>22539</code> || <code>50741h</code> || Enemy being defeated || <code>---.wav</code>
 +
|-
 +
| <code>0x580c</code> || <code>22530</code> || <code>50175h</code> || Wobbly sound (maybe related to dying enemies) || <code>---.wav</code>
 +
|-
 +
| <code>0x580d</code> || <code>22541</code> || <code>66041h</code> || Honeywisp disappearing || <code>---.wav</code>
 +
|-
 +
| <code>0x580e</code> || <code>22542</code> || <code>65986h</code> || Honeywisp appearing || <code>---.wav</code>
 +
|-
 +
| <code>0x580f</code> || <code>22543</code> || <code>50210h</code> || Squash sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5810</code> || <code>22544</code> || <code>66706h</code> || Enemy dropping item chime || <code>---.wav</code>
 +
|-
 +
| <code>0x5811</code> || <code>22545</code> || <code>63107h</code> || Large enemy walk sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5812</code> || <code>22546</code> || <code>63129h</code> || Bulborb waking up to bomb explosion (pik1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x5813</code> || <code>22547</code> || <code>63151h</code> || Large enemy shaking || <code>---.wav</code>
 +
|-
 +
| <code>0x5814</code> || <code>22548</code> || <code>63173h</code> || Bulborb snoring || <code>---.wav</code>
 +
|-
 +
| <code>0x5815</code> || <code>22549</code> || <code>63195h</code> || Bulborb chomping || <code>---.wav</code>
 +
|-
 +
| <code>0x5816</code> || <code>22550</code> || <code>63217h</code> || Bulborb getting up after missing bite || <code>---.wav</code>
 +
|-
 +
| <code>0x5817</code> || <code>22551</code> || <code>63261h</code> || Thump sound (maybe related to bulborb biting) || <code>---.wav</code>
 +
|-
 +
| <code>0x5818</code> || <code>22552</code> || <code>63239h</code> || Bulborb dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5819</code> || <code>22553</code> || <code>63283h</code> || Bulborb chewing || <code>---.wav</code>
 +
|-
 +
| <code>0x581a</code> || <code>22554</code> || <code>63305h</code> || Small enemy walking || <code>---.wav</code>
 +
|-
 +
| <code>0x581b</code> || <code>22555</code> || <code>63327h</code> || Dwarf Bulborb detecting something || <code>---.wav</code>
 +
|-
 +
| <code>0x581c</code> || <code>22556</code> || <code>63349h</code> || Dwarf Bulborb dying || <code>---.wav</code>
 +
|-
 +
| <code>0x581d</code> || <code>22557</code> || <code>63371h</code> || Small enemy shaking || <code>---.wav</code>
 +
|-
 +
| <code>0x581e</code> || <code>22558</code> || <code>63393h</code> || Dwarf Bulborb chomping || <code>---.wav</code>
 +
|-
 +
| <code>0x581f</code> || <code>22559</code> || <code>63415h</code> || Dwarf Bulborb chewing || <code>---.wav</code>
 +
|-
 +
| <code>0x5820</code> || <code>22560</code> || <code>63437h</code> || Thump sound (not sure if this relates to Dwarf Bulborbs) || <code>---.wav</code>
 +
|-
 +
| <code>0x5821</code> || <code>22561</code> || <code>63459h</code> || Dwarf Bulborb being squashed || <code>---.wav</code>
 +
|-
 +
| <code>0x5822</code> || <code>22562</code> || <code>63481h</code> || Wollywog stepping || <code>---.wav</code>
 +
|-
 +
| <code>0x5823</code> || <code>22563</code> || <code>63503h</code> || Wollywog dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5824</code> || <code>22564</code> || <code>63525h</code> || Wollywog falling || <code>---.wav</code>
 +
|-
 +
| <code>0x5825</code> || <code>22565</code> || <code>63547h</code> || Wollywog Jumping || <code>---.wav</code>
 +
|-
 +
| <code>0x5826</code> || <code>22566</code> || <code>63569h</code> || Wollywog hopping (roaming back to home) || <code>---.wav</code>
 +
|-
 +
| <code>0x5827</code> || <code>22567</code> || <code>63591h</code> || Wollywog landing (attacking) || <code>---.wav</code>
 +
|-
 +
| <code>0x5828</code> || <code>22568</code> || <code>63613h</code> || Wollywog landing (dying) || <code>---.wav</code>
 +
|-
 +
| <code>0x5829</code> || <code>22569</code> || <code>63635h</code> || Wollywog croaking (high) || <code>753.wav</code>
 +
|-
 +
| <code>0x582a</code> || <code>22570</code> || <code>63671h</code> || Wollywog croaking (low) || <code>753.wav</code>
 +
|-
 +
| <code>0x582b</code> || <code>22571</code> || <code>63711h</code> || Wollywog croaking (triple croak) || <code>753.wav</code>
 +
|-
 +
| <code>0x582c</code> || <code>22572</code> || <code>63771h</code> || Something leaving water (possibly Wollywog jumping out of water) || <code>---.wav</code>
 +
|-
 +
| <code>0x582d</code> || <code>22573</code> || <code>63793h</code> || Something land in water (possibly Wollywog landing in water) || <code>---.wav</code>
 +
|-
 +
| <code>0x582e</code> || <code>22574</code> || <code>63815h</code> || Snagret emerging out of the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x582f</code> || <code>22575</code> || <code>63837h</code> || Snagret going in to the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x5830</code> || <code>22576</code> || <code>63869h</code> || Snagret crowing || <code>---.wav</code>
 +
|-
 +
| <code>0x5831</code> || <code>22577</code> || <code>63920h</code> || Snagret pecking the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x5832</code> || <code>22578</code> || <code>63942h</code> || Snagret eating || <code>---.wav</code>
 +
|-
 +
| <code>0x5833</code> || <code>22579</code> || <code>63964h</code> || rumbling sound (maybe related to Snagrets) || <code>---.wav</code>
 +
|-
 +
| <code>0x5834</code> || <code>22580</code> || <code>64003h</code> || Snagret being attacked || <code>---.wav</code>
 +
|-
 +
| <code>0x5835</code> || <code>22581</code> || <code>64025h</code> || Snagret dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5836</code> || <code>22582</code> || <code>64047h</code> || Snagret landing on the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x5837</code> || <code>22583</code> || <code>64069h</code> || Snagret body segments exploding (maybe) || <code>---.wav</code>
 +
|-
 +
| <code>0x5838</code> || <code>22584</code> || <code>64154h</code> || Snagret head exploding (maybe) || <code>---.wav</code>
 +
|-
 +
| <code>0x5839</code> || <code>22585</code> || <code>57908h</code> || Beady idle || <code>---.wav</code>
 +
|-
 +
| <code>0x583a</code> || <code>22586</code> || <code>57797h</code> || Beady shaking || <code>---.wav</code>
 +
|-
 +
| <code>0x583b</code> || <code>22587</code> || <code>57679h</code> || Beady dying || <code>---.wav</code>
 +
|-
 +
| <code>0x583c</code> || <code>22588</code> || <code>64176h</code> || Fire blowing || <code>---.wav</code>
 +
|-
 +
| <code>0x583d</code> || <code>22589</code> || <code>64203h</code> || Fiery blowhog winding up to blow fire || <code>---.wav</code>
 +
|-
 +
| <code>0x583e</code> || <code>22590</code> || <code>64225h</code> || Blowhog walking || <code>---.wav</code>
 +
|-
 +
| <code>0x583f</code> || <code>22591</code> || <code>64247h</code> || Blowhog flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x5840</code> || <code>22592</code> || <code>64269h</code> || Blowhog being hit (pikmin 1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x5841</code> || <code>22593</code> || <code>64291h</code> || Blowhog dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5842</code> || <code>22594</code> || <code>64313h</code> || Blowhog dying (hitting the ground) || <code>---.wav</code>
 +
|-
 +
| <code>0x5843</code> || <code>22595</code> || <code>64383h</code> || Blowhog dying (hitting the ground) (could be either, idk) || <code>---.wav</code>
 +
|-
 +
| <code>0x5844</code> || <code>22596</code> || <code>58134h</code> || Beady starting to crumble || <code>---.wav</code>
 +
|-
 +
| <code>0x5845</code> || <code>22597</code> || <code>57956h</code> || Beady walking || <code>---.wav</code>
 +
|-
 +
| <code>0x5846</code> || <code>22598</code> || <code>58006h</code> || Beady walking (damaged) || <code>---.wav</code>
 +
|-
 +
| <code>0x5847</code> || <code>22599</code> || <code>58056h</code> || Beady walking (almost dead) || <code>---.wav</code>
 +
|-
 +
| <code>0x5848</code> || <code>22600</code> || <code>57072h</code> || Raging Long Legs walking || <code>---.wav</code>
 +
|-
 +
| <code>0x5849</code> || <code>22601</code> || <code>57127h</code> || Raging Long Legs walking (damaged) || <code>---.wav</code>
 +
|-
 +
| <code>0x584a</code> || <code>22602</code> || <code>57182h</code> || Raging Long Legs walking (almost dead) || <code>---.wav</code>
 +
|-
 +
| <code>0x584b</code> || <code>22603</code> || <code>57017h</code> || Raging Long Legs walking (not sure when used) || <code>---.wav</code>
 +
|-
 +
| <code>0x584c</code> || <code>22604</code> || <code>64361h</code> || Boing sound (possibly pik1 leftover) || <code>---.wav</code>
 +
|-
 +
| <code>0x584d</code> || <code>22605</code> || <code>64405h</code> || Other boing sound || <code>---.wav</code>
 +
|-
 +
| <code>0x584e</code> || <code>22606</code> || <code>64427h</code> || Emperor walking || <code>---.wav</code>
 +
|-
 +
| <code>0x584f</code> || <code>22607</code> || <code>64454h</code> || Emperor winding up attack || <code>---.wav</code>
 +
|-
 +
| <code>0x5850</code> || <code>22608</code> || <code>64476h</code> || Emperor attacking || <code>---.wav</code>
 +
|-
 +
| <code>0x5851</code> || <code>22609</code> || <code>49891h</code> || Emperor dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5852</code> || <code>22610</code> || <code>64520h</code> || Emperor something (groaning) || <code>---.wav</code>
 +
|-
 +
| <code>0x5853</code> || <code>22611</code> || <code>64542h</code> || Emperor grabbing bomb || <code>---.wav</code>
 +
|-
 +
| <code>0x5854</code> || <code>22612</code> || <code>64564h</code> || Emperor bomb pop sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5855</code> || <code>22613</code> || <code>64586h</code> || thump sound (maybe related to emperor) || <code>---.wav</code>
 +
|-
 +
| <code>0x5856</code> || <code>22614</code> || <code>64608h</code> || Emperor licking his lips || <code>---.wav</code>
 +
|-
 +
| <code>0x5857</code> || <code>22615</code> || <code>64630h</code> || Loud thud || <code>---.wav</code>
 +
|-
 +
| <code>0x5858</code> || <code>22616</code> || <code>64652h</code> || Emperor burping? || <code>---.wav</code>
 +
|-
 +
| <code>0x5859</code> || <code>22617</code> || <code>64674h</code> || Something landing on the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x585a</code> || <code>22618</code> || <code>64696h</code> || Emperor emerging from the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x585b</code> || <code>22619</code> || <code>50003h</code> || Gross sounds (maybe emperor stunned from bomb?) || <code>---.wav</code>
 +
|-
 +
| <code>0x585c</code> || <code>22620</code> || <code>52670h</code> || Chrysanthemum emerging from the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x585d</code> || <code>22621</code> || <code>54066h</code> || Chrysanthemum idle || <code>---.wav</code>
 +
|-
 +
| <code>0x585e</code> || <code>22622</code> || <code>54088h</code> || Chrysanthemum trying to grab something || <code>---.wav</code>
 +
|-
 +
| <code>0x585f</code> || <code>22623</code> || <code>54132h</code> || Chrysanthemum hitting itself || <code>---.wav</code>
 +
|-
 +
| <code>0x5860</code> || <code>22624</code> || <code>54836h</code> || Chrysanthemum eating something || <code>---.wav</code>
 +
|-
 +
| <code>0x5861</code> || <code>22625</code> || <code>54734h</code> || Chrysanthemum showing up || <code>---.wav</code>
 +
|-
 +
| <code>0x5862</code> || <code>22626</code> || <code>54634h</code> || Chrysanthemum hiding || <code>---.wav</code>
 +
|-
 +
| <code>0x5863</code> || <code>22627</code> || <code>54482h</code> || Chrysanthemum walking || <code>---.wav</code>
 +
|-
 +
| <code>0x5864</code> || <code>22628</code> || <code>54504h</code> || Chrysanthemum shaking side to side (not flicking) || <code>---.wav</code>
 +
|-
 +
| <code>0x5865</code> || <code>22629</code> || <code>54255h</code> || Chrysanthemum flick || <code>---.wav</code>
 +
|-
 +
| <code>0x5866</code> || <code>22630</code> || <code>54531h</code> || Chrysanthemum dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5867</code> || <code>22631</code> || <code>54209h</code> || Chrysanthemum wailing on the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x5868</code> || <code>22632</code> || <code>54375h</code> || Chrysanthemum noises || <code>---.wav</code>
 +
|-
 +
| <code>0x5869</code> || <code>22633</code> || <code>54353h</code> || Chrysanthemum noises || <code>---.wav</code>
 +
|-
 +
| <code>0x586a</code> || <code>22634</code> || <code>64801h</code> || Rumbling || <code>---.wav</code>
 +
|-
 +
| <code>0x586b</code> || <code>22635</code> || <code>64844h</code> || Rock slamming on the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x586c</code> || <code>22636</code> || <code>52628h</code> || Another rock sound || <code>---.wav</code>
 +
|-
 +
| <code>0x586d</code> || <code>22637</code> || <code>64866h</code> || Pellet Posy dying || <code>---.wav</code>
 +
|-
 +
| <code>0x586e</code> || <code>22638</code> || <code>64924h</code> || Pellet Posy wailing || <code>---.wav</code>
 +
|-
 +
| <code>0x586f</code> || <code>22639</code> || <code>64990h</code> || Pellet Posy growing || <code>---.wav</code>
 +
|-
 +
| <code>0x5870</code> || <code>22640</code> || <code>65026h</code> || Pellet Posy about to bloom || <code>---.wav</code>
 +
|-
 +
| <code>0x5871</code> || <code>22641</code> || <code>65070h</code> || Pellet Posy blooming || <code>---.wav</code>
 +
|-
 +
| <code>0x5872</code> || <code>22642</code> || <code>65200h</code> || Flint Beetle running || <code>---.wav</code>
 +
|-
 +
| <code>0x5873</code> || <code>22643</code> || <code>65301h</code> || Flint Beetle being hit || <code>---.wav</code>
 +
|-
 +
| <code>0x5874</code> || <code>22644</code> || <code>65323h</code> || Breadbug emerging from ground || <code>---.wav</code>
 +
|-
 +
| <code>0x5875</code> || <code>22645</code> || <code>65345h</code> || Breadbug pulling something || <code>---.wav</code>
 +
|-
 +
| <code>0x5876</code> || <code>22646</code> || <code>65367h</code> || Breadbug dying (sorry Quote) || <code>---.wav</code>
 +
|-
 +
| <code>0x5877</code> || <code>22647</code> || <code>65393h</code> || Breadbug being hit || <code>---.wav</code>
 +
|-
 +
| <code>0x5878</code> || <code>22648</code> || <code>65419h</code> || Snitchbug flying || <code>---.wav</code>
 +
|-
 +
| <code>0x5879</code> || <code>22649</code> || <code>65464h</code> || Snitchbug flying || <code>---.wav</code>
 +
|-
 +
| <code>0x587a</code> || <code>22650</code> || <code>65501h</code> || Snitchbug plotting || <code>---.wav</code>
 +
|-
 +
| <code>0x587b</code> || <code>22651</code> || <code>65545h</code> || Snitchbug throwing pikmin || <code>---.wav</code>
 +
|-
 +
| <code>0x587c</code> || <code>22652</code> || <code>65567h</code> || Snitchbug dying || <code>---.wav</code>
 +
|-
 +
| <code>0x587d</code> || <code>22653</code> || <code>65686h</code> || Sheargrub scooting || <code>---.wav</code>
 +
|-
 +
| <code>0x587e</code> || <code>22654</code> || <code>65708h</code> || Sheargrub attacking || <code>---.wav</code>
 +
|-
 +
| <code>0x587f</code> || <code>22655</code> || <code>65730h</code> || Sheargrub eating a bridge || <code>---.wav</code>
 +
|-
 +
| <code>0x5880</code> || <code>22656</code> || <code>65222h</code> || Glint Beetle being hit || <code>---.wav</code>
 +
|-
 +
| <code>0x5881</code> || <code>22657</code> || <code>65752h</code> || Puffy Blowhog idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5882</code> || <code>22658</code> || <code>65779h</code> || Puffy Blowhog inhaling || <code>---.wav</code>
 +
|-
 +
| <code>0x5883</code> || <code>22659</code> || <code>65801h</code> || Puffy Blowhog blowing || <code>---.wav</code>
 +
|-
 +
| <code>0x5884</code> || <code>22660</code> || <code>65832h</code> || Puffy Blowhog falling || <code>---.wav</code>
 +
|-
 +
| <code>0x5885</code> || <code>22661</code> || <code>65854h</code> || Puffy Blowhog dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5886</code> || <code>22662</code> || <code>65876h</code> || Puffy Blowhog dying (again) || <code>---.wav</code>
 +
|-
 +
| <code>0x5887</code> || <code>22663</code> || <code>65898h</code> || Something thump || <code>---.wav</code>
 +
|-
 +
| <code>0x5888</code> || <code>22664</code> || <code>65920h</code> || Another random thump (possibly something dying) || <code>---.wav</code>
 +
|-
 +
| <code>0x5889</code> || <code>22665</code> || <code>54028h</code> || Puffy Blowhog something || <code>---.wav</code>
 +
|-
 +
| <code>0x588a</code> || <code>22666</code> || <code>65942h</code> || Honeywisp being hit || <code>---.wav</code>
 +
|-
 +
| <code>0x588b</code> || <code>22667</code> || <code>65964h</code> || Honeywisp fleeing || <code>---.wav</code>
 +
|-
 +
| <code>0x588c</code> || <code>22668</code> || <code>66096h</code> || Honeywisp roaming || <code>---.wav</code>
 +
|-
 +
| <code>0x588d</code> || <code>22669</code> || <code>65589h</code> || Buzzing sound || <code>---.wav</code>
 +
|-
 +
| <code>0x588e</code> || <code>22670</code> || <code>59123h</code> || Something related to Skitter Leaf || <code>---.wav</code>
 +
|-
 +
| <code>0x588f</code> || <code>22671</code> || <code>59075h</code> || Skitter Leaf idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5890</code> || <code>22672</code> || <code>58922h</code> || Skitter Leaf flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x5891</code> || <code>22673</code> || <code>58881h</code> || Skitter Leaf idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5892</code> || <code>22674</code> || <code>58691h</code> || Skitter leaf dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5893</code> || <code>22675</code> || <code>58605h</code> || Skitter leaf dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5894</code> || <code>22676</code> || <code>58583h</code> || Skitter leaf something || <code>---.wav</code>
 +
|-
 +
| <code>0x5895</code> || <code>22677</code> || <code>58561h</code> || Skitter leaf swimming? || <code>---.wav</code>
 +
|-
 +
| <code>0x5896</code> || <code>22678</code> || <code>57594h</code> || Raging Long Legs thump || <code>---.wav</code>
 +
|-
 +
| <code>0x5897</code> || <code>22679</code> || <code>57526h</code> || Raging Long Legs idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5898</code> || <code>22680</code> || <code>57367h</code> || Raging Long Legs flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x5899</code> || <code>22681</code> || <code>57237h</code> || Raging Long Legs dying || <code>---.wav</code>
 +
|-
 +
| <code>0x589a</code> || <code>22682</code> || <code>66355h</code> || Something Large shaking (not sure, could be related to RLL) || <code>---.wav</code>
 +
|-
 +
| <code>0x589b</code> || <code>22683</code> || <code>58106h</code> || Raging Long Legs opening up || <code>---.wav</code>
 +
|-
 +
| <code>0x589c</code> || <code>22684</code> || <code>66377h</code> || Raging Long Legs landing || <code>---.wav</code>
 +
|-
 +
| <code>0x589d</code> || <code>22685</code> || <code>66407h</code> || weird sound (maybe tied to Candypop) || <code>---.wav</code>
 +
|-
 +
| <code>0x589e</code> || <code>22686</code> || <code>66429h</code> || Candypop closing || <code>---.wav</code>
 +
|-
 +
| <code>0x589f</code> || <code>22687</code> || <code>66451h</code> || Candypop converting Pikmin (pik1 leftover?) || <code>---.wav</code>
 +
|-
 +
| <code>0x58a0</code> || <code>22688</code> || <code>66473h</code> || Candypop spiting out seeds || <code>---.wav</code>
 +
|-
 +
| <code>0x58a1</code> || <code>22689</code> || <code>66495h</code> || Candypop withering || <code>---.wav</code>
 +
|-
 +
| <code>0x58a2</code> || <code>22690</code> || <code>66517h</code> || Candypop being bumped || <code>---.wav</code>
 +
|-
 +
| <code>0x58a3</code> || <code>22691</code> || <code>66539h</code> || Water Dumples moving || <code>---.wav</code>
 +
|-
 +
| <code>0x58a4</code> || <code>22692</code> || <code>66561h</code> || Water Dumple attacking || <code>---.wav</code>
 +
|-
 +
| <code>0x58a5</code> || <code>22693</code> || <code>66583h</code> || Water Dumple dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58a6</code> || <code>22694</code> || <code>66605h</code> || Wogpole flopping || <code>---.wav</code>
 +
|-
 +
| <code>0x58a7</code> || <code>22695</code> || <code>66636h</code> || Wogpole dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58a8</code> || <code>22696</code> || <code>66658h</code> || Wogpole flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x58a9</code> || <code>22697</code> || <code>59373h</code> || Sheargrub going into the ground? || <code>---.wav</code>
 +
|-
 +
| <code>0x58aa</code> || <code>22698</code> || <code>66680h</code> || water flowing? || <code>---.wav</code>
 +
|-
 +
| <code>0x58ab</code> || <code>22699</code> || <code>62456h</code> || Fire blowing || <code>---.wav</code>
 +
|-
 +
| <code>0x58ac</code> || <code>22700</code> || <code>66728h</code> || Anode beetles charging up || <code>---.wav</code>
 +
|-
 +
| <code>0x58ad</code> || <code>22701</code> || <code>66820h</code> || Anode beetles shocking || <code>---.wav</code>
 +
|-
 +
| <code>0x58ae</code> || <code>22702</code> || <code>66892h</code> || Gas pipes blowing || <code>---.wav</code>
 +
|-
 +
| <code>0x58af</code> || <code>22703</code> || <code>67002h</code> || Anode beetles dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58b0</code> || <code>22704</code> || <code>62980h</code> || Bitter spray rocks forming || <code>---.wav</code>
 +
|-
 +
| <code>0x58b1</code> || <code>22705</code> || <code>63059h</code> || Bitter spray rocks shaking || <code>---.wav</code>
 +
|-
 +
| <code>0x58b2</code> || <code>22706</code> || <code>63083h</code> || Bitter spray rocks failing || <code>---.wav</code>
 +
|-
 +
| <code>0x58b3</code> || <code>22707</code> || <code>63037h</code> || Bitter spray rocks breaking || <code>---.wav</code>
 +
|-
 +
| <code>0x58b4</code> || <code>22708</code> || <code>67063h</code> || Fiery Bulblax fire || <code>---.wav</code>
 +
|-
 +
| <code>0x58b5</code> || <code>22709</code> || <code>67171h</code> || Fiery Bulblax extinguishing || <code>---.wav</code>
 +
|-
 +
| <code>0x58b6</code> || <code>22710</code> || <code>67193h</code> || Empress being attacked || <code>---.wav</code>
 +
|-
 +
| <code>0x58b7</code> || <code>22711</code> || <code>67215h</code> || Empress dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58b8</code> || <code>22712</code> || <code>67237h</code> || Empress body segments exploding || <code>---.wav</code>
 +
|-
 +
| <code>0x58b9</code> || <code>22713</code> || <code>67259h</code> || Empress final explosion || <code>---.wav</code>
 +
|-
 +
| <code>0x58ba</code> || <code>22714</code> || <code>67281h</code> || Empress hitting the wall || <code>---.wav</code>
 +
|-
 +
| <code>0x58bb</code> || <code>22715</code> || <code>67317h</code> || Empress rolling || <code>---.wav</code>
 +
|-
 +
| <code>0x58bc</code> || <code>22716</code> || <code>67361h</code> || Something related to Empress || <code>---.wav</code>
 +
|-
 +
| <code>0x58bd</code> || <code>22717</code> || <code>67383h</code> || Empress birthing || <code>---.wav</code>
 +
|-
 +
| <code>0x58be</code> || <code>22718</code> || <code>67429h</code> || Antennae Beetle jumping away || <code>---.wav</code>
 +
|-
 +
| <code>0x58bf</code> || <code>22719</code> || <code>67535h</code> || Antennae Beetle chirping || <code>---.wav</code>
 +
|-
 +
| <code>0x58c0</code> || <code>22720</code> || <code>67717h</code> || Antennae Beetle flailing || <code>---.wav</code>
 +
|-
 +
| <code>0x58c1</code> || <code>22721</code> || <code>67451h</code> || Antennae Beetle dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58c2</code> || <code>22722</code> || <code>67695h</code> || cowbell thump || <code>---.wav</code>
 +
|-
 +
| <code>0x58c3</code> || <code>22723</code> || <code>67557h</code> || Antennae Beetle whistle || <code>---.wav</code>
 +
|-
 +
| <code>0x58c4</code> || <code>22724</code> || <code>62396h</code> || Something || <code>---.wav</code>
 +
|-
 +
| <code>0x58c5</code> || <code>22725</code> || <code>67830h</code> || Jellyfloat dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58c6</code> || <code>22726</code> || <code>67769h</code> || Jellyfloat exploding || <code>---.wav</code>
 +
|-
 +
| <code>0x58c7</code> || <code>22727</code> || <code>67863h</code> || Jellyfloat idle || <code>---.wav</code>
 +
|-
 +
| <code>0x58c8</code> || <code>22728</code> || <code>68327h</code> || Jellyfloat falling || <code>---.wav</code>
 +
|-
 +
| <code>0x58c9</code> || <code>22729</code> || <code>68360h</code> || Jellyfloat flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x58ca</code> || <code>22730</code> || <code>68392h</code> || Jellyfloat raising from ground || <code>---.wav</code>
 +
|-
 +
| <code>0x58cb</code> || <code>22731</code> || <code>68467h</code> || Jellyfloat something || <code>---.wav</code>
 +
|-
 +
| <code>0x58cc</code> || <code>22732</code> || <code>68681h</code> || Jellyfloat inhaling || <code>---.wav</code>
 +
|-
 +
| <code>0x58cd</code> || <code>22733</code> || <code>68786h</code> || Jellyfloat about to inhale || <code>---.wav</code>
 +
|-
 +
| <code>0x58ce</code> || <code>22734</code> || <code>67908h</code> || Jellyfloat song || <code>---.wav</code>
 +
|-
 +
| <code>0x58cf</code> || <code>22735</code> || <code>62849h</code> || Hermit Crawmad dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58d0</code> || <code>22736</code> || <code>62872h</code> || Hermit Crawmad walking || <code>---.wav</code>
 +
|-
 +
| <code>0x58d1</code> || <code>22737</code> || <code>62895h</code> || Hermit Crawmad something || <code>---.wav</code>
 +
|-
 +
| <code>0x58d2</code> || <code>22738</code> || <code>62918h</code> || Hermit Crawmad emerging from water || <code>---.wav</code>
 +
|-
 +
| <code>0x58d3</code> || <code>22739</code> || <code>62826h</code> || Hermit Crawmad showing up || <code>---.wav</code>
 +
|-
 +
| <code>0x58d4</code> || <code>22740</code> || <code>62493h</code> || Burrow-nit emerging from the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x58d5</code> || <code>22741</code> || <code>62547h</code> || Burrow-nit going into the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x58d6</code> || <code>22742</code> || <code>62621h</code> || Burrow-nit attacking || <code>---.wav</code>
 +
|-
 +
| <code>0x58d7</code> || <code>22743</code> || <code>62643h</code> || Burrow-nit eating something || <code>---.wav</code>
 +
|-
 +
| <code>0x58d8</code> || <code>22744</code> || <code>62574h</code> || Burrow-nit charging up || <code>---.wav</code>
 +
|-
 +
| <code>0x58d9</code> || <code>22745</code> || <code>62681h</code> || Burrow-nit dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58da</code> || <code>22746</code> || <code>62724h</code> || Burrow-nit shaking || <code>---.wav</code>
 +
|-
 +
| <code>0x58db</code> || <code>22747</code> || <code>62352h</code> || Burrow-nit walking || <code>---.wav</code>
 +
|-
 +
| <code>0x58dc</code> || <code>22748</code> || <code>62793h</code> || Egg cracking || <code>---.wav</code>
 +
|-
 +
| <code>0x58dd</code> || <code>22749</code> || <code>62267h</code> || Ravenous Whiskerpiller moving || <code>---.wav</code>
 +
|-
 +
| <code>0x58de</code> || <code>22750</code> || <code>62289h</code> || Ravenous Whiskerpiller eating berry || <code>---.wav</code>
 +
|-
 +
| <code>0x58df</code> || <code>22751</code> || <code>62154h</code> || Ravenous Whiskerpiller dying (maybe not dying?) || <code>---.wav</code>
 +
|-
 +
| <code>0x58e0</code> || <code>22752</code> || <code>62220h</code> || Ravenous Whiskerpiller being carried || <code>---.wav</code>
 +
|-
 +
| <code>0x58e1</code> || <code>22753</code> || <code>62056h</code> || Dirigibug balloons popping || <code>---.wav</code>
 +
|-
 +
| <code>0x58e2</code> || <code>22754</code> || <code>62132h</code> || Dirigibug something || <code>---.wav</code>
 +
|-
 +
| <code>0x58e3</code> || <code>22755</code> || <code>62010h</code> || Dirigibug idle? || <code>---.wav</code>
 +
|-
 +
| <code>0x58e4</code> || <code>22756</code> || <code>61988h</code> || Dirigibug prepping bomb || <code>---.wav</code>
 +
|-
 +
| <code>0x58e5</code> || <code>22757</code> || <code>61945h</code> || Dirigibug idle || <code>---.wav</code>
 +
|-
 +
| <code>0x58e6</code> || <code>22758</code> || <code>61722h</code> || Dirigibug dropping bomb || <code>---.wav</code>
 +
|-
 +
| <code>0x58e7</code> || <code>22759</code> || <code>61751h</code> || Dirigibug flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x58e8</code> || <code>22760</code> || <code>61811h</code> || Dirigibug filling balloons || <code>---.wav</code>
 +
|-
 +
| <code>0x58e9</code> || <code>22761</code> || <code>61880h</code> || Dirigibug flailing || <code>---.wav</code>
 +
|-
 +
| <code>0x58ea</code> || <code>22762</code> || <code>61440h</code> || Dirigibug dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58eb</code> || <code>22763</code> || <code>61923h</code> || Dirigibug something || <code>---.wav</code>
 +
|-
 +
| <code>0x58ec</code> || <code>22764</code> || <code>61098h</code> || Hermit Crawmad charging up || <code>---.wav</code>
 +
|-
 +
| <code>0x58ed</code> || <code>22765</code> || <code>61120h</code> || Dweevil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x58ee</code> || <code>22766</code> || <code>61142h</code> || Dweevil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x58ef</code> || <code>22767</code> || <code>61164h</code> || Dweevil something || <code>---.wav</code>
 +
|-
 +
| <code>0x58f0</code> || <code>22768</code> || <code>61196h</code> || Dweevil chuckling || <code>---.wav</code>
 +
|-
 +
| <code>0x58f1</code> || <code>22769</code> || <code>61233h</code> || Dweevil dying || <code>---.wav</code>
 +
|-
 +
| <code>0x58f2</code> || <code>22770</code> || <code>61255h</code> || Dweevil charging || <code>---.wav</code>
 +
|-
 +
| <code>0x58f3</code> || <code>22771</code> || <code>61313h</code> || Fiery Dweevil attack || <code>---.wav</code>
 +
|-
 +
| <code>0x58f4</code> || <code>22772</code> || <code>61076h</code> || Weird sound || <code>---.wav</code>
 +
|-
 +
| <code>0x58f5</code> || <code>22773</code> || <code>61054h</code> || Withering Blowhog laughing || <code>---.wav</code>
 +
|-
 +
| <code>0x58f6</code> || <code>22774</code> || <code>60764h</code> || Giant Breadbug walking || <code>---.wav</code>
 +
|-
 +
| <code>0x58f7</code> || <code>22775</code> || <code>60791h</code> || Giant Breadbug walking || <code>---.wav</code>
 +
|-
 +
| <code>0x58f8</code> || <code>22776</code> || <code>60818h</code> || Giant Breadbug emerging from ground || <code>---.wav</code>
 +
|-
 +
| <code>0x58f9</code> || <code>22777</code> || <code>60840h</code> || Giant Breadbug emerging from ground || <code>---.wav</code>
 +
|-
 +
| <code>0x58fa</code> || <code>22778</code> || <code>60710h</code> || Giant Breadbug being pulled || <code>---.wav</code>
 +
|-
 +
| <code>0x58fb</code> || <code>22779</code> || <code>60640h</code> || Giant Breadbug thump || <code>---.wav</code>
 +
|-
 +
| <code>0x58fc</code> || <code>22780</code> || <code>60662h</code> || Giant Breadbug thump || <code>---.wav</code>
 +
|-
 +
| <code>0x58fd</code> || <code>22781</code> || <code>60546h</code> || Giant Breadbug snort || <code>---.wav</code>
 +
|-
 +
| <code>0x58fe</code> || <code>22782</code> || <code>60568h</code> || Giant Breadbug snort || <code>---.wav</code>
 +
|-
 +
| <code>0x58ff</code> || <code>22783</code> || <code>60737h</code> || Giant Breadbug being hit || <code>---.wav</code>
 +
|-
 +
| <code>0x5900</code> || <code>22784</code> || <code>55029h</code> || Withering Blowhog idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5901</code> || <code>22785</code> || <code>65523h</code> || Bumbling Snitchbug buzzing || <code>---.wav</code>
 +
|-
 +
| <code>0x5902</code> || <code>22786</code> || <code>60972h</code> || Bumbling Snitchbug flying || <code>---.wav</code>
 +
|-
 +
| <code>0x5903</code> || <code>22787</code> || <code>61017h</code> || Bumbling Snitchbug flying || <code>---.wav</code>
 +
|-
 +
| <code>0x5904</code> || <code>22788</code> || <code>60862h</code> || Bumbling Snitchbug flailing || <code>---.wav</code>
 +
|-
 +
| <code>0x5905</code> || <code>22789</code> || <code>60884h</code> || Bumbling Snitchbug falling || <code>---.wav</code>
 +
|-
 +
| <code>0x5906</code> || <code>22790</code> || <code>60906h</code> || Bumbling Snitchbug falling || <code>---.wav</code>
 +
|-
 +
| <code>0x5907</code> || <code>22791</code> || <code>60928h</code> || Bumbling Snitchbug throwing captain || <code>---.wav</code>
 +
|-
 +
| <code>0x5908</code> || <code>22792</code> || <code>60950h</code> || chime sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5909</code> || <code>22793</code> || <code>60042h</code> || Jellyfloat dying || <code>---.wav</code>
 +
|-
 +
| <code>0x590a</code> || <code>22794</code> || <code>60286h</code> || Jellyfloat exploding || <code>---.wav</code>
 +
|-
 +
| <code>0x590b</code> || <code>22795</code> || <code>60108h</code> || Greater Spotted Jellyfloat idle || <code>---.wav</code>
 +
|-
 +
| <code>0x590c</code> || <code>22796</code> || <code>60213h</code> || Greater Spotted Jellyfloat wail || <code>---.wav</code>
 +
|-
 +
| <code>0x590d</code> || <code>22797</code> || <code>60387h</code> || Greater Spotted Jellyfloat flick || <code>---.wav</code>
 +
|-
 +
| <code>0x590e</code> || <code>22798</code> || <code>51376h</code> || bubbly water sound || <code>---.wav</code>
 +
|-
 +
| <code>0x590f</code> || <code>22799</code> || <code>60475h</code> || Greater Spotted Jellyfloat getting off the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x5910</code> || <code>22800</code> || <code>59502h</code> || Greater Spotted Jellyfloat song || <code>---.wav</code>
 +
|-
 +
| <code>0x5911</code> || <code>22801</code> || <code>51737h</code> || Titan Dweevil dying? || <code>---.wav</code>
 +
|-
 +
| <code>0x5912</code> || <code>22802</code> || <code>59923h</code> || Greater Spotted Jellyfloat about to get off the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x5913</code> || <code>22803</code> || <code>59480h</code> || Mitite squeeking || <code>---.wav</code>
 +
|-
 +
| <code>0x5914</code> || <code>22804</code> || <code>59427h</code> || Mitite walking || <code>---.wav</code>
 +
|-
 +
| <code>0x5915</code> || <code>22805</code> || <code>59400h</code> || Mitite emerging from ground || <code>---.wav</code>
 +
|-
 +
| <code>0x5916</code> || <code>22806</code> || <code>59331h</code> || Chirp sound? || <code>---.wav</code>
 +
|-
 +
| <code>0x5917</code> || <code>22807</code> || <code>59220h</code> || Weird sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5918</code> || <code>22808</code> || <code>59145h</code> || Fleshy sound? || <code>---.wav</code>
 +
|-
 +
| <code>0x5919</code> || <code>22809</code> || <code>54980h</code> || Cannon Beetle spitting rock || <code>---.wav</code>
 +
|-
 +
| <code>0x591a</code> || <code>22810</code> || <code>55007h</code> || Cannon Beetle idle || <code>---.wav</code>
 +
|-
 +
| <code>0x591b</code> || <code>22811</code> || <code>52201h</code> || Explosion sound || <code>---.wav</code>
 +
|-
 +
| <code>0x591c</code> || <code>22812</code> || <code>58280h</code> || Groink throwing blast || <code>---.wav</code>
 +
|-
 +
| <code>0x591d</code> || <code>22813</code> || <code>58324h</code> || thumping sound (low quality like unused Pikmin sounds) || <code>---.wav</code>
 +
|-
 +
| <code>0x591e</code> || <code>22814</code> || <code>58465h</code> || Squish sound || <code>---.wav</code>
 +
|-
 +
| <code>0x591f</code> || <code>22815</code> || <code>58487h</code> || Groink walking || <code>---.wav</code>
 +
|-
 +
| <code>0x5920</code> || <code>22816</code> || <code>58355h</code> || Squish sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5921</code> || <code>22817</code> || <code>58377h</code> || Squish sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5922</code> || <code>22818</code> || <code>58399h</code> || Groink prepping cannon || <code>---.wav</code>
 +
|-
 +
| <code>0x5923</code> || <code>22819</code> || <code>58421h</code> || Groink closing cannon || <code>---.wav</code>
 +
|-
 +
| <code>0x5924</code> || <code>22820</code> || <code>58443h</code> || Odd Groink sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5925</code> || <code>22821</code> || <code>58509h</code> || Groink blast falling || <code>---.wav</code>
 +
|-
 +
| <code>0x5926</code> || <code>22822</code> || <code>56936h</code> || Thump sound #100 || <code>---.wav</code>
 +
|-
 +
| <code>0x5927</code> || <code>22823</code> || <code>56855h</code> || Metallic blast sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5928</code> || <code>22824</code> || <code>56800h</code> || Stretching sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5929</code> || <code>22825</code> || <code>56745h</code> || Stretching sound || <code>---.wav</code>
 +
|-
 +
| <code>0x592a</code> || <code>22826</code> || <code>56690h</code> || Stretching sound || <code>---.wav</code>
 +
|-
 +
| <code>0x592b</code> || <code>22827</code> || <code>56616h</code> || MaL walking || <code>---.wav</code>
 +
|-
 +
| <code>0x592c</code> || <code>22828</code> || <code>56542h</code> || MaL walking || <code>---.wav</code>
 +
|-
 +
| <code>0x592d</code> || <code>22829</code> || <code>56468h</code> || MaL walking || <code>---.wav</code>
 +
|-
 +
| <code>0x592e</code> || <code>22830</code> || <code>56351h</code> || MaL idle || <code>---.wav</code>
 +
|-
 +
| <code>0x592f</code> || <code>22831</code> || <code>56212h</code> || MaL spitting steam || <code>---.wav</code>
 +
|-
 +
| <code>0x5930</code> || <code>22832</code> || <code>56094h</code> || MaL idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5931</code> || <code>22833</code> || <code>55943h</code> || MaL flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x5932</code> || <code>22834</code> || <code>55645h</code> || MaL about to explode || <code>---.wav</code>
 +
|-
 +
| <code>0x5933</code> || <code>22835</code> || <code>55559h</code> || MaL exploding || <code>---.wav</code>
 +
|-
 +
| <code>0x5934</code> || <code>22836</code> || <code>55530h</code> || MaL shooting || <code>---.wav</code>
 +
|-
 +
| <code>0x5935</code> || <code>22837</code> || <code>55481h</code> || MaL shot hitting something || <code>---.wav</code>
 +
|-
 +
| <code>0x5936</code> || <code>22838</code> || <code>55439h</code> || MaL something || <code>---.wav</code>
 +
|-
 +
| <code>0x5937</code> || <code>22839</code> || <code>55391h</code> || MaL something || <code>---.wav</code>
 +
|-
 +
| <code>0x5938</code> || <code>22840</code> || <code>55369h</code> || MaL prepping gun || <code>---.wav</code>
 +
|-
 +
| <code>0x5939</code> || <code>22841</code> || <code>55343h</code> || MaL targetting || <code>---.wav</code>
 +
|-
 +
| <code>0x593a</code> || <code>22842</code> || <code>55094h</code> || Ranging Bloyster detecting Olimar || <code>---.wav</code>
 +
|-
 +
| <code>0x593b</code> || <code>22843</code> || <code>55117h</code> || Ranging Bloyster detecting Louie || <code>---.wav</code>
 +
|-
 +
| <code>0x593c</code> || <code>22844</code> || <code>55295h</code> || Ranging Bloyster idle || <code>---.wav</code>
 +
|-
 +
| <code>0x593d</code> || <code>22845</code> || <code>55140h</code> || Ranging Bloyster dying || <code>---.wav</code>
 +
|-
 +
| <code>0x593e</code> || <code>22846</code> || <code>55162h</code> ||  Ranging Bloyster dying || <code>---.wav</code>
 +
|-
 +
| <code>0x593f</code> || <code>22847</code> || <code>55273h</code> || Ranging Bloyster dying again || <code>---.wav</code>
 +
|-
 +
| <code>0x5940</code> || <code>22848</code> || <code>55185h</code> || Ranging Bloyster attacking || <code>---.wav</code>
 +
|-
 +
| <code>0x5941</code> || <code>22849</code> || <code>55051h</code> || Ranging Bloyster attacking || <code>---.wav</code>
 +
|-
 +
| <code>0x5942</code> || <code>22850</code> || <code>55207h</code> || Ranging Bloyster flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x5943</code> || <code>22851</code> || <code>55229h</code> || Ranging Bloyster about to detect a captain || <code>---.wav</code>
 +
|-
 +
| <code>0x5944</code> || <code>22852</code> || <code>55251h</code> || Ranging Bloyster looses captain || <code>---.wav</code>
 +
|-
 +
| <code>0x5945</code> || <code>22853</code> || <code>52331h</code> || Titan Dweevil squeel || <code>---.wav</code>
 +
|-
 +
| <code>0x5946</code> || <code>22854</code> || <code>53458h</code> || Titan Dweevil idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5947</code> || <code>22855</code> || <code>53485h</code> || Titan Dweevil idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5948</code> || <code>22856</code> || <code>53947h</code> || Titan Dweevil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x5949</code> || <code>22857</code> || <code>53872h</code> || Titan Dweevil walking || <code>---.wav</code>
 +
|-
 +
| <code>0x594a</code> || <code>22858</code> || <code>53778h</code> || Titan Dweevil idle || <code>---.wav</code>
 +
|-
 +
| <code>0x594b</code> || <code>22859</code> || <code>53629h</code> || Titan Dweevil flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x594c</code> || <code>22860</code> || <code>53282h</code> || Titan Dweevil about to attack? || <code>---.wav</code>
 +
|-
 +
| <code>0x594d</code> || <code>22861</code> || <code>53197h</code> || Titan Dweevil idle || <code>---.wav</code>
 +
|-
 +
| <code>0x594e</code> || <code>22862</code> || <code>53059h</code> || Titan Dweevil idle (final phase) || <code>---.wav</code>
 +
|-
 +
| <code>0x594f</code> || <code>22863</code> || <code>52300h</code> || Titan Dweevil breaking apart || <code>---.wav</code>
 +
|-
 +
| <code>0x5950</code> || <code>22864</code> || <code>53028h</code> || Titan Dweevil fire attack || <code>---.wav</code>
 +
|-
 +
| <code>0x5951</code> || <code>22865</code> || <code>67063h</code> || Titan Dweevil fire attack || <code>---.wav</code>
 +
|-
 +
| <code>0x5952</code> || <code>22866</code> || <code>64176h</code> || Titan Dweevil fire attack || <code>---.wav</code>
 +
|-
 +
| <code>0x5953</code> || <code>22867</code> || <code>53001h</code> || Titan Dweevil water attack splash || <code>---.wav</code>
 +
|-
 +
| <code>0x5954</code> || <code>22868</code> || <code>52974h</code> || Titan Dweevil water attack || <code>---.wav</code>
 +
|-
 +
| <code>0x5955</code> || <code>22869</code> || <code>52850h</code> || Titan Dweevil water attack? || <code>---.wav</code>
 +
|-
 +
| <code>0x5956</code> || <code>22870</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---.wav</code>
 +
|-
 +
| <code>0x5957</code> || <code>22871</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---.wav</code>
 +
|-
 +
| <code>0x5958</code> || <code>22872</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---.wav</code>
 +
|-
 +
| <code>0x5959</code> || <code>22873</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---.wav</code>
 +
|-
 +
| <code>0x595a</code> || <code>22874</code> || <code>66728h</code> || Titan Dweevil elec attack || <code>---.wav</code>
 +
|-
 +
| <code>0x595b</code> || <code>22875</code> || <code>66820h</code> || Titan Dweevil elec attack || <code>---.wav</code>
 +
|-
 +
| <code>0x595c</code> || <code>22876</code> || <code>52595h</code> || Titan Dweevil elec attack || <code>---.wav</code>
 +
|-
 +
| <code>0x595d</code> || <code>22877</code> || <code>62793h</code> || Titan Dweevil elec attack ending || <code>---.wav</code>
 +
|-
 +
| <code>0x595e</code> || <code>22878</code> || <code>51126h</code> || Titan Dweevil steaming || <code>---.wav</code>
 +
|-
 +
| <code>0x595f</code> || <code>22879</code> || <code>51063h</code> || Titan Dweevil exploding || <code>---.wav</code>
 +
|-
 +
| <code>0x5960</code> || <code>22980</code> || <code>50575h</code> || Doodlebug fart || <code>---.wav</code>
 +
|-
 +
| <code>0x5961</code> || <code>22981</code> || <code>50553h</code> || Doodlebug getting hit || <code>---.wav</code>
 +
|-
 +
| <code>0x5962</code> || <code>22882</code> || <code>50455h</code> || Doodlebug flies || <code>---.wav</code>
 +
|-
 +
| <code>0x5963</code> || <code>22883</code> || <code>50415h</code> || Watery Blowhog charging up || <code>---.wav</code>
 +
|-
 +
| <code>0x5964</code> || <code>22884</code> || <code>50263h</code> || Gas sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5965</code> || <code>22885</code> || <code>49833h</code> || Watery Blowhog attack || <code>---.wav</code>
 +
|-
 +
| <code>0x5966</code> || <code>22886</code> || <code>66728h</code> || elec hazard || <code>---.wav</code>
 +
|-
 +
| <code>0x5967</code> || <code>22887</code> || <code>50232h</code> || Dweevil item drop || <code>---.wav</code>
 +
|-
 +
| <code>0x5968</code> || <code>22888</code> || <code>49716h</code> || Weird sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5969</code> || <code>22889</code> || <code>49685h</code> || Bulborb yawning but it fades out quickly || <code>---.wav</code>
 +
|-
 +
| <code>0x596a</code> || <code>22890</code> || <code>49663h</code> || Dwarf Bulborb gasping (cut shorter) || <code>---.wav</code>
 +
|-
 +
| <code>0x596b</code> || <code>22891</code> || <code>58231h</code> || Explosion || <code>---.wav</code>
 +
|-
 +
| <code>0x596c</code> || <code>22892</code> || <code>49602h</code> || Rock Falling || <code>---.wav</code>
 +
|-
 +
| <code>0x596d</code> || <code>22893</code> || <code>49453h</code> || Antennae Beetle whistle fading out || <code>---.wav</code>
 +
|-
 +
| <code>0x596e</code> || <code>22894</code> || <code>49405h</code> || Rumbling sound || <code>---.wav</code>
 +
|-
 +
| <code>0x596f</code> || <code>22895</code> || <code>49368h</code> || Wraith Rollers crashing on the ground || <code>---.wav</code>
 +
|-
 +
| <code>0x5970</code> || <code>22896</code> || <code>49279h</code> || Wraith initial wail || <code>---.wav</code>
 +
|-
 +
| <code>0x5971</code> || <code>22897</code> || <code>48974h</code> || Wraith land on rollers || <code>---.wav</code>
 +
|-
 +
| <code>0x5972</code> || <code>22898</code> || <code>48830h</code> || Wraith running || <code>---.wav</code>
 +
|-
 +
| <code>0x5973</code> || <code>22899</code> || <code>48742h</code> || Wraith flicking || <code>---.wav</code>
 +
|-
 +
| <code>0x5974</code> || <code>22900</code> || <code>48625h</code> || Wraith deep sounding rolling? || <code>---.wav</code>
 +
|-
 +
| <code>0x5975</code> || <code>22901</code> || <code>48512h</code> || Wraith going vulnerable || <code>---.wav</code>
 +
|-
 +
| <code>0x5976</code> || <code>22902</code> || <code>49205h</code> || Loud thump || <code>---.wav</code>
 +
|-
 +
| <code>0x5977</code> || <code>22903</code> || <code>48486h</code> || Pikmin bumping off of the wraith || <code>---.wav</code>
 +
|-
 +
| <code>0x5978</code> || <code>22904</code> || <code>48428h</code> || Wraith when his rollers break || <code>---.wav</code>
 +
|-
 +
| <code>0x5979</code> || <code>22905</code> || <code>48187h</code> || Wraith dying || <code>---.wav</code>
 +
|-
 +
| <code>0x597a</code> || <code>22906</code> || <code>48158h</code> || Wraith panting || <code>---.wav</code>
 +
|-
 +
| <code>0x597b</code> || <code>22907</code> || <code>49602h</code> || Falling whistling || <code>---.wav</code>
 +
|-
 +
| <code>0x597c</code> || <code>22908</code> || <code>47981h</code> || watery sound shaking || <code>---.wav</code>
 +
|-
 +
| <code>0x597d</code> || <code>22909</code> || <code>49602h</code> || Falling whistling || <code>---.wav</code>
 +
|-
 +
| <code>0x597e</code> || <code>22910</code> || <code>47693h</code> || crashing sound + water || <code>---.wav</code>
 +
|-
 +
| <code>0x597f</code> || <code>22911</code> || <code>47793h</code> || crashing sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5980</code> || <code>22912</code> || <code>47829h</code> || Rollers Rolling || <code>---.wav</code>
 +
|-
 +
| <code>0x5981</code> || <code>22913</code> || <code>47873h</code> || Crawbster idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5982</code> || <code>22914</code> || <code>47647h</code> || Crawbster thump || <code>---.wav</code>
 +
|-
 +
| <code>0x5983</code> || <code>22915</code> || <code>47550h</code> || Crawbster squeel || <code>---.wav</code>
 +
|-
 +
| <code>0x5984</code> || <code>22916</code> || <code>47450h</code> || Crawbster thump || <code>---.wav</code>
 +
|-
 +
| <code>0x5985</code> || <code>22917</code> || <code>47361h</code> || Crawbster sound || <code>---.wav</code>
 +
|-
 +
| <code>0x5986</code> || <code>22918</code> || <code>47282h</code> || Crawbster idle || <code>---.wav</code>
 +
|-
 +
| <code>0x5987</code> || <code>22919</code> || <code>46931h</code> || Crawbster dying || <code>---.wav</code>
 +
|-
 +
| <code>0x5988</code> || <code>22920</code> || <code>47122h</code> || Crawbster struggling || <code>---.wav</code>
 +
|-
 +
| <code>0x5989</code> || <code>22921</code> || <code>46890h</code> || Wraith rolling || <code>---.wav</code>
 +
|-
 +
| <code>0x598a</code> || <code>22922</code> || <code>60616h</code> || Giant Breadbug snorting || <code>---.wav</code>
 +
|-
 +
| <code>0x598b</code> || <code>22923</code> || <code>60628h</code> || Giant Breadbug snorting || <code>---.wav</code>
 +
|-
 +
|}
 +
 +
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 +
| <strong>Zach's notes</strong>
 +
|-
 +
| You can swap sounds by changing the jumptable value with another's e.g. swap Olimar and Louie's voicelines.
 +
|-
 +
| This page probably took about several hours to make. (during multiple sessions)
 +
|-
 +
| Please enjoy the fruits of my labor.
 +
|}
 +
 +
[[Category:Pikmin 2]]
 +
[[Category:Pages with unsure information]]
 +
[[Category:File Formats]]
 +
{{Credits|ZachThePillow}}

Latest revision as of 06:00, 23 February 2024

se.bms is the file that makes all Pikmin 2 sounds go brrrr

Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit

To do: Give page proper description

Editor's note: Confirm any changes you make before editing.


To do: add wav numbers when applicable

category 0x1[edit]

This category is used mostly for captain sound effects. There are 169 entries in this bank.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x800 2048 13320h captain punch ---.wav
0x801 2049 14129h hit ---.wav
0x802 2050 14107h pop (pik1 progg pluck?) ---.wav
0x803 2051 13298h pluck start ---.wav
0x804 2052 902h beep ---.wav
0x805 2053 13200h high pitch sound ---.wav
0x806 2054 13342h throw ---.wav
0x807 2055 13386h Olimar whistle ---.wav
0x808 2056 13364h Olimar dismiss ---.wav
0x809 2057 14151h Napsack thud ---.wav
0x80a 2058 13258h plant rustle ---.wav
0x80b 2059 14005h Nectar move ---.wav
0x80c 2060 11232h Spicy/Bitter drink ---.wav
0x80d 2061 14245h Olimar cstick theme ---.wav
0x80e 2062 15280h Louie cstick theme ---.wav
0x80f 2063 13452h captain hurt (no voice) ---.wav
0x810 2064 13561h captain hurt (pik1 leftover) ---.wav
0x811 2065 13666h captain down (pik1 leftover) ---.wav
0x812 2066 13006h Oimar jump spin day 1 (pik1 leftover) ---.wav
0x813 2067 13059h Olimar jump spin final part (pik1 leftover) ---.wav
0x814 2068 13178h water splash ---.wav
0x815 2069 11040h liquid sound 1 ---.wav
0x816 2070 11132h liquid sound 2 ---.wav
0x817 2071 10904h challenge mode Onion sound 1 ---.wav
0x818 2072 10974h challenge mode Onion sound 2 ---.wav
0x819 2073 10882h Glowstem sound ---.wav
0x81a 2074 10860h Glowcap sound ---.wav
0x81b 2075 902h beep ---.wav
0x81c 2076 902h beep ---.wav
0x81d 2077 902h beep ---.wav
0x81e 2078 10778h challenge mode Onion sound 3 ---.wav
0x81f 2079 10819h challenge mode Onion sound 4 ---.wav
0x820 2080 10348h grass walking ---.wav
0x821 2081 10358h grass walking ---.wav
0x822 2082 10368h soil walking ---.wav
0x823 2083 10378h soil walking ---.wav
0x824 2084 10388h sand walking ---.wav
0x825 2085 10398h sand walking ---.wav
0x826 2086 10408h wood walking ---.wav
0x827 2087 10418h wood walking ---.wav
0x828 2088 10428h water walking ---.wav
0x829 2089 10438h water walking ---.wav
0x82a 2090 10448h stone walking ---.wav
0x82b 2091 10458h stone walking ---.wav
0x82c 2092 10468h iron walking ---.wav
0x82d 2093 10478h iron walking ---.wav
0x82e 2094 10488h snow walking ---.wav
0x82f 2095 10498h snow walking ---.wav
0x830 2096 10508h water walking ---.wav
0x831 2097 10518h water walking ---.wav
0x832 2098 10528h paper walking ---.wav
0x833 2099 10538h paper walking ---.wav
0x834 2100 10548h soil walking ---.wav
0x835 2101 10538h soil walking ---.wav
0x836 2102 10548h soil walking ---.wav
0x837 2103 10538h soil walking ---.wav
0x838 2104 10548h soil walking ---.wav
0x839 2105 10538h soil walking ---.wav
0x83a 2106 10548h soil walking ---.wav
0x83b 2107 10538h soil walking ---.wav
0x83c 2108 10548h soil walking ---.wav
0x83d 2109 10538h soil walking ---.wav
0x83e 2110 10548h soil walking ---.wav
0x83f 2111 10538h soil walking ---.wav
0x840 2112 10558h grass walking ---.wav
0x841 2113 10568h grass walking ---.wav
0x842 2114 10578h soil walking ---.wav
0x843 2115 10588h soil walking ---.wav
0x844 2116 10598h sand walking ---.wav
0x845 2117 10608h sand walking ---.wav
0x846 2118 10618h wood walking ---.wav
0x847 2119 10628h wood walking ---.wav
0x848 2120 10638h water walking ---.wav
0x849 2121 10648h water walking ---.wav
0x84a 2122 10658h stone walking ---.wav
0x84b 2123 10668h stone walking ---.wav
0x84c 2124 10678h iron walking ---.wav
0x84d 2125 10688h iron walking ---.wav
0x84e 2126 10698h snow walking ---.wav
0x84f 2127 10708h snow walking ---.wav
0x850 2128 10718h water walking ---.wav
0x851 2129 10728h water walking ---.wav
0x852 2130 10738h paper walking ---.wav
0x853 2131 10748h paper walking ---.wav
0x854 2132 10758h soil walking ---.wav
0x855 2133 10768h soil walking ---.wav
0x856 2134 10758h soil walking ---.wav
0x857 2135 10768h soil walking ---.wav
0x858 2136 10758h soil walking ---.wav
0x859 2137 10768h soil walking ---.wav
0x85a 2138 10758h soil walking ---.wav
0x85b 2139 10768h soil walking ---.wav
0x85c 2140 10758h soil walking ---.wav
0x85d 2141 10768h soil walking ---.wav
0x85e 2142 10758h soil walking ---.wav
0x85f 2143 10768h soil walking ---.wav
0x860 2144 12960h Bitter dope ---.wav
0x861 2145 12983h Spicy dope ---.wav
0x862 2146 11268h cave landing cutscene 1 ---.wav
0x863 2147 11500h cave landing cutscene 2 ---.wav
0x864 2148 12432h Olimar first cave cutscene ---.wav
0x865 2149 12076h Louie first cave cutscene ---.wav
0x866 2150 12432h Olimar first cave cutscene ---.wav
0x867 2151 12076h Louie first cave cutscene ---.wav
0x868 2152 12432h Olimar first cave cutscene ---.wav
0x869 2153 12076h Louie first cave cutscene ---.wav
0x86a 2154 12432h Olimar first cave cutscene ---.wav
0x86b 2155 12076h Louie first cave cutscene ---.wav
0x86c 2156 41037h blank ---.wav
0x86d 2157 12788h Olimar jump into cave/geyser ---.wav
0x86e 2158 12874h Louie jump into cave/geyser ---.wav
0x86f 2159 11154h plant rustle 2 ---.wav
0x870 2160 83849h thud 1 ---.wav
0x871 2161 83902h thud 2 ---.wav
0x872 2162 84008h weird hum 1 ---.wav
0x873 2163 84070h weird hum 2 ---.wav
0x874 2164 85701h Olimar jump ---.wav
0x875 2165 85789h Louie jump ---.wav
0x876 2166 85877h President jump ---.wav
0x877 2167 84723h thud 3 ---.wav
0x878 2168 84765h thud 4 ---.wav
0x879 2169 84807h thud 5 ---.wav
0x87a 2170 84849h Olimar looking left and right ---.wav
0x87b 2171 85036h Louie looking left and right ---.wav
0x87c 2172 85223h President looking left and right ---.wav
0x87d 2173 85410h Olimar yawning ---.wav
0x87e 2174 85458h Louie yawning ---.wav
0x87f 2175 85506h President yawning ---.wav
0x880 2176 85554h Olimar looking behind himself ---.wav
0x881 2177 85603h Louie looking behind himself ---.wav
0x882 2178 85652h President looking behind himself ---.wav
0x883 2179 85965h Olimar stretching left and right ---.wav
0x884 2180 86095h Louie stretching left and right ---.wav
0x885 2181 86225h President stretching left and right ---.wav
0x886 2182 86355h Olimar talking ---.wav
0x887 2183 86409h Louie talking ---.wav
0x888 2184 86469h President talking ---.wav
0x889 2185 15303h President cstick theme ---.wav
0x88a 2186 90103h Olimar walking ---.wav
0x88b 2187 90185h Louie walking ---.wav
0x88c 2188 90255h President walking ---.wav
0x88d 2189 90348h Olimar punching? (perhaps scrapped feature) ---.wav
0x88e 2190 90377h Louie punching? (perhaps scrapped feature) ---.wav
0x88f 2191 90377h Louie punching again? (perhaps scrapped feature) ---.wav
0x890 2192 90406h Olimar getting hurt ---.wav
0x891 2193 90435h Louie getting hurt ---.wav
0x892 2194 90464h President getting hurt ---.wav
0x893 2195 17789h lots of beeping sounds ---.wav
0x894 2196 17831h lots of beeping sounds ---.wav
0x895 2197 17352h Olimar being whistled ---.wav
0x896 2198 17381h Louie being whistled ---.wav
0x897 2199 17469h Olimar Napsacking ---.wav
0x898 2200 17502h Louie Napsacking ---.wav
0x899 2201 17568h Olimar waking up ---.wav
0x89a 2202 17590h Louie waking up ---.wav
0x89b 2203 17634h weird noises ---.wav
0x89c 2204 17410h President being whistled ---.wav
0x89d 2205 17535h President Napsacking ---.wav
0x89e 2206 17612h President waking up ---.wav
0x89f 2207 10120h Louie whistle ---.wav
0x8a0 2208 10148h President whistle ---.wav
0x8a1 2209 10176h Louie dismiss ---.wav
0x8a2 2210 10213h President dismiss ---.wav
0x8a3 2211 10001h Olimar end of day whistle ---.wav
0x8a4 2212 10037h Louie end of day whistle ---.wav
0x8a5 2213 10092h President end of day whistle ---.wav
0x8a6 2214 17331h Olimar switch ---.wav
0x8a7 2215 17338h Louie switch ---.wav
0x8a8 2216 17345h President switch ---.wav
0x8a9 2217 9950h captain picking up bombrock ---.wav


To do: add wav numbers when applicable

To do: identify some entries (mail sounds)

category 0x2[edit]

This category is used mostly for menu sound effects. There are 147 entries in this bank.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x1800 6144 6402h "Press Any Button" sound ---.wav
0x1801 6145 7442hh Back out sound ---.wav
0x1802 6146 6577h Selection change sound ---.wav
0x1803 6147 7046h Opening Onion sound ---.wav
0x1804 6148 7132h Closing Onion sound ---.wav
0x1805 6149 6638h Pause screen (Pik1 leftover) ---.wav
0x1806 6150 7183h Single digit add ---.wav
0x1807 6151 7210h "Too many pikmin on field" sound ---.wav
0x1808 6152 8542h Zooming in on radar ---.wav
0x1809 6153 8583h Zooming out on radar ---.wav
0x180a 6154 8624h Moving radar image ---.wav
0x180b 6155 8125h Saving Game... ---.wav
0x180c 6156 8194h Save Complete! ---.wav
0x180d 6157 8283h No memory card sound ---.wav
0x180e 6158 8773h Options menu sound ---.wav
0x180f 6159 7420h Camera zoom sound ---.wav
0x1810 6160 7569h Olimar talking (Pik1 leftover) ---.wav
0x1811 6161 7947h Close menu ---.wav
0x1812 6162 7855h Unlock new area sound ---.wav
0x1813 6163 6104h cash register sound ---.wav
0x1814 6164 6082h Ka-Ching! ---.wav
0x1815 6165 8359h Quarter of day has passed chime ---.wav
0x1816 6166 7774h Half of day has passed chime ---.wav
0x1817 6167 6830h Olimar sunset chime ---.wav
0x1818 6168 6953h countdown numbers ---.wav
0x1819 6169 7232h captain health low ---.wav
0x181a 6170 6012h treasure results scrolling ---.wav
0x181b 6171 7591h standing under onion ---.wav
0x181c 6172 7281h task complete chime ---.wav
0x181d 6173 6060h treasure result player scrolling ---.wav
0x181e 6174 6038h Poko count sound effect (I forget when it's used) ---.wav
0x181f 6175 8956h opening piklopedia/treasure hoard ---.wav
0x1820 6176 6327h taking out many pikmin ---.wav
0x1821 6177 6126h ship flying 1 ---.wav
0x1822 6178 9120h Pikmin type switch ---.wav
0x1823 6179 6378h Pikmin saying "Pikmin" ---.wav
0x1824 6180 78170h Final Floor! ---.wav
0x1825 6181 79557h Final Floor! (again?) ---.wav
0x1826 6182 81132h challenge mode "Ready? Go!" ---.wav
0x1827 6183 81132h challenge mode "Ready? Go!" ---.wav
0x1828 6184 5978h pikmin being born ---.wav
0x1829 6185 5888h added time to challenge mode timer ---.wav
0x182a 6186 5939h pikmin lost ---.wav
0x182b 6187 5827h many pikmin lost ---.wav
0x182c 6188 5680h Onion flying around in results screen 1 ---.wav
0x182d 6189 5537h Onion flying around in results screen 2 ---.wav
0x182e 6190 5653h Onion flying around in results screen 3 ---.wav
0x182f 6191 5564h Onion flying around in results screen 4 ---.wav
0x1830 6192 5707h Ch. mode level unlocked ---.wav
0x1831 6193 5496h taking out many pikmin ---.wav
0x1832 6194 5334h added spray ---.wav
0x1833 6195 81992h Cave Complete! (ft. Totaka's Song) ---.wav
0x1834 6196 83087h Challenge mode level passed ---.wav
0x1835 6197 83456h Challenge mode level deathless ---.wav
0x1836 6198 5061h Olimar's Journal ---.wav
0x1837 6199 5152h Louie's Journal ---.wav
0x1838 6200 5243h Sales Pitch ---.wav
0x1839 6201 5018h added something (unsure) ---.wav
0x183a 6202 4712h It sounds treasure related (unsure when used) ---.wav
0x183b 6203 4960h cherry roulette ---.wav
0x183c 6204 4742h cherry ability used ---.wav
0x183d 6205 4690h Ka-Ching! ---.wav
0x183e 6206 4631h cave stats appearing on worldmap (incomplete) ---.wav
0x183f 6207 4507h cave stats appearing on worldmap (complete) ---.wav
0x1840 6208 4436h cave stats appearing on worldmap (blank) ---.wav
0x1841 6209 4370h cave stats appearing on worldmap (incomplete) ---.wav
0x1842 6210 4265h cave stats appearing on worldmap (complete) ---.wav
0x1843 6211 4093h cave stats appearing on worldmap (blank) ---.wav
0x1844 6212 80248h Final Floor! (again?!) ---.wav
0x1845 6213 80248h Final Floor! (again?!?) ---.wav
0x1846 6214 76190h Ship Talking 1 ---.wav
0x1847 6215 75929h Ship Talking 2 ---.wav
0x1848 6216 76253h Ship Talking 3 ---.wav
0x1849 6217 75975h Ship Talking 4 ---.wav
0x184a 6218 76388h Ship Talking 5 ---.wav
0x184b 6219 76021h Ship Talking 6 ---.wav
0x184c 6220 76456h Ship Talking 7 ---.wav
0x184d 6221 76067h Ship Talking 8 ---.wav
0x184e 6222 76524h Ship Talking 9 ---.wav
0x184f 6223 76113h Ship Talking 10 ---.wav
0x1850 6224 77096h Ship Talking 11 ---.wav
0x1851 6225 76159h Ship Talking 12 ---.wav
0x1852 6226 76190h Ship Talking 13 ---.wav
0x1853 6227 76231h Ship Talking 14 ---.wav
0x1854 6228 76253h Ship Talking 15 ---.wav
0x1855 6229 76294h Ship Talking 16 ---.wav
0x1856 6230 76316h Ship Talking 17 ---.wav
0x1857 6231 76357h Ship Talking 18 ---.wav
0x1858 6232 76388h Ship Talking 19 ---.wav
0x1859 6233 76434h Ship Talking 20 ---.wav
0x185a 6234 76456h Ship Talking 21 ---.wav
0x185b 6235 76502h Ship Talking 22 ---.wav
0x185c 6236 76524h Ship Talking 23 ---.wav
0x185d 6237 76556h Ship Talking 24 ---.wav
0x185e 6238 76578h Ship Talking 25 ---.wav
0x185f 6239 76619h Ship Talking 26 ---.wav
0x1860 6240 76655h Ship Talking 27 ---.wav
0x1861 6241 76691h Ship Talking 28 ---.wav
0x1862 6242 76718h Ship Talking 29 ---.wav
0x1863 6243 76754h Ship Talking 30 ---.wav
0x1864 6244 76790h Ship Talking 31 ---.wav
0x1865 6245 76826h Ship Talking 32 ---.wav
0x1866 6246 76853h Ship Talking 33 ---.wav
0x1867 6247 76889h Ship Talking 34 ---.wav
0x1868 6248 76916h Ship Talking 35 ---.wav
0x1869 6249 76952h Ship Talking 36 ---.wav
0x186a 6250 76988h Ship Talking 37 ---.wav
0x186b 6251 77024h Ship Talking 38 ---.wav
0x186c 6252 77060h Ship Talking 39 ---.wav
0x186d 6253 77096h Ship Talking 40 ---.wav
0x186e 6254 77118h next line of dialogue ---.wav
0x186f 6255 77450h ship text box showing up ---.wav
0x1870 6256 77595h ship text box closing ---.wav
0x1871 6257 4054h Ultra Spicy Spray effect ---.wav
0x1872 6258 4032h Bulbmin saying "Pikmin" ---.wav
0x1873 6259 3954h VS mode win counter goes up ---.wav
0x1874 6260 2394h Treasure Gauge detecting treasure ---.wav
0x1875 6261 3928h Scrolling text ---.wav
0x1876 6262 3837h Mail opening (unknown character sfx) ---.wav
0x1877 6263 3746h Mail opening (unknown character sfx) ---.wav
0x1878 6264 3655h Mail opening (unknown character sfx) ---.wav
0x1879 6265 3564h Mail opening (unknown character sfx) ---.wav
0x187a 6266 3382h Mail opening (unknown character sfx) ---.wav
0x187b 6267 3473h Mail opening (unknown character sfx) ---.wav
0x187c 6268 3280h Mail opening (unknown character sfx) ---.wav
0x187d 6269 3174h Mail opening (unknown character sfx) ---.wav
0x187e 6270 2982h Gold ship closing? ---.wav
0x187f 6271 2903h "New" box appearing on worldmap ---.wav
0x1880 6272 2682h Spray menu showing up? ---.wav
0x1881 6273 2301h Treasure Gauge turning off ---.wav
0x1882 6274 2553h Low pitch buzzing 1 ---.wav
0x1883 6275 2599h Low pitch buzzing 2 ---.wav
0x1884 6276 2645h Moving radar image ---.wav
0x1885 6277 2523h Low bongo sound? ---.wav
0x1886 6278 2456h Treasure gauge turning off shine ---.wav
0x1887 6279 1844h Treasure gauge going crazy ---.wav
0x1888 6280 1822h close camera zoom in ---.wav
0x1889 6281 3954h VS mode win counter goes up ---.wav
0x188a 6282 1795h added cherry to roulette ---.wav
0x188b 6283 1689h VS mode loading ---.wav
0x188c 6284 43336h Ship starting to talk (cutscene) ---.wav
0x188d 6285 9152h Olimar switch 2 ---.wav
0x188e 6286 9179h Louie switch 2 ---.wav
0x188f 6287 9206h President switch 2 ---.wav
0x1890 6288 6718h Louie sunset chime ---.wav
0x1891 6289 6774h President sunset chime ---.wav
0x1892 6290 1636h cannot delve deeper ---.wav
0x1893 6291 1576h cannot delve deeper ---.wav


To do: add wav numbers when applicable

category 0x3[edit]

This category is used for Pikmin sound effects. There are 135 entries in this bank.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x2800 10240 39229h Pikmin being dismissed 682.wav
0x2801 10241 39256h Pikmin being whistled 735.wav
0x2802 10242 39403h Pikmin being held 718.wav
0x2803 10243 39452h Pikmin being thrown 717.wav
0x2804 10244 39158h Pikmin landing 733.wav
0x2805 10245 39514h Pikmin grabbing onto something 796.wav
0x2806 10246 38432h Pikmin hitting something 726.wav
0x2807 10247 38454h Pikmin hitting something (dealing no damage) 754.wav
0x2808 10248 38476h Pikmin hitting something (dealing damage) 687.wav
0x2809 10249 38405h Pikmin being eaten 693.wav
0x280a 10250 38498h Pikmin being flicked (lose flower/bud) 691.wav
0x280b 10251 38520h Pikmin being squished 725.wav
0x280c 10252 34914h Pikmin on fire 1394.wav
0x280d 10253 38728h Pikmin dying to element 694.wav
0x280e 10254 38755h unused Pikmin noise 695.wav
0x280f 10255 38782h unused Pikmin noise 696.wav
0x2810 10256 38547h Pikmin dying 700.wav
0x2811 10257 39354h Pikmin entering water 800.wav
0x2812 10258 39376h Pikmin drowning 1393.wav
0x2813 10259 38640h Pikmin drowning (end) 721.wav
0x2814 10260 37424h Pikmin inside Onion too many to list
0x2815 10261 37912h Pikmin starting to climb onion legs 722.wav
0x2816 10262 37397h Pikmin seed being produced 688.wav
0x2817 10263 37973h Pikmin seed being planted 771.wav
0x2818 10264 38000h Pikmin seed sprouting 702.wav
0x2819 10265 38044h Pikmin seed sprouting 728.wav
0x281a 10266 38022h Pikmin seed blooming into bud 732.wav
0x281b 10267 38066h Pikmin seed blooming into flower 727.wav
0x281c 10268 38088h Pikmin seed going back to seed 715.wav
0x281d 10269 38110h Pikmin going inside the onion 688.wav
0x281e 10270 38151h Pikmin coming outside the onion 742.wav
0x281f 10271 37080h Pikmin celebrating (maybe inside Onion too) 714/713.wav
0x2820 10272 36628h Pikmin inside Ship too many to list.wav
0x2821 10273 35318h Pikmin being plucked 782.wav(pluck)
0x2822 10274 36423h Pikmin being saved from being eaten 1375.wav
0x2823 10275 37118h Pikmin breaking geyser 793.wav
0x2824 10276 39474h Pikmin breaking tough gate 802.wav
0x2825 10277 38337h Pikmin breaking soft gate 774.wav
0x2826 10278 37276h Pikmin breaking Barl drain 773.wav
0x2827 10279 37232h Pikmin building bridge 797.wav
0x2828 10280 37321h Pikmin breaking rocks 787.wav
0x2829 10281 37354h Pikmin plucking grass 787.wav
0x282a 10282 37152h Pikmin being sucked into jellyfloat 1266.wav
0x282b 10283 37208h splash of goo sound? (titan dweevil exploding?) 1085.wav
0x282c 10284 38234h Pikmin struggling to pick up something 736.wav
0x282d 10285 38310h Pikmin picking up someting 683.wav
0x282e 10286 38288h Pikmin carrying something 684.wav
0x282f 10287 37174h Pikmin saying "no" 1367/1368/1369.wav
0x2830 10288 39283h Pikmin interacting with something(pik1 leftover) 685.wav
0x2831 10289 39332h Pikmin celebrating (sounds like picking up bombrock) 734.wav
0x2832 10290 38987h Pikmin celebrating 711.wav
0x2833 10291 39180h Pikmin drinking nectar 697.wav
0x2834 10292 38662h Pikmin moaning idly 686.wav
0x2835 10293 38684h Pikmin shaking off water 689.wav
0x2836 10294 38706h Pikmin making a "huh" sound 690.wav
0x2837 10295 38809h Pikmin falling 698.wav
0x2838 10296 38837h Pikmin grabbing on to something 701.wav
0x2839 10297 38859h Pikmin celebrating 712.wav
0x283a 10298 38887h Pikmin celebrating 713.wav
0x283b 10299 38915h Pikmin celebrating 714.wav
0x283c 10300 39310h Pikmin giving up 699.wav
0x283d 10301 38943h Pikmin sound (possibly unused) 716.wav
0x283e 10302 38965h Pikmin sound 719.wav
0x283f 10303 39009h Pikmin getting back up 722/723.wav
0x2840 10304 39043h Pikmin getting back up after being flicked (angry) 723.wav
0x2841 10305 39070h Pikmin making an impatient sound? 724.wav
0x2842 10306 39092h Pikmin making a soft noise 729.wav
0x2843 10307 39114h Pikmin tripping 730.wav
0x2844 10308 39136h Pikmin tripping 731.wav
0x2845 10309 36559h Pikmin being flowered 1366 and 727.wav
0x2846 10310 36452h Pikmin sounding sad many .wavs
0x2847 10311 36110h Yellow Pikmin Discovery cutscene ---.wav
0x2848 10312 36396h Pikmin yelling ---.wav
0x2849 10313 36289h Pikmin inside Jellyfloat ---.wav
0x284a 10314 36267h Pikmin making a weird sound (maybe dying to jellyfloat?) ---.wav
0x284b 10315 34880h Pikmin being watered ---.wav
0x284c 10316 39536h Pikmin getting electrocuted ---.wav
0x284d 10317 39563h Elec Gate being hit ---.wav
0x284e 10318 39596h Purple slam ---.wav
0x284f 10319 39637h Pikmin digging ---.wav
0x2850 10320 39696h Pikmin walking past someone vaping ---.wav
0x2851 10321 39725h Pikmin getting spicy ---.wav
0x2852 10322 39757h Pikmin attacking with Spicy effect ---.wav
0x2853 10323 39786h Pikmin Spicy effect running out ---.wav
0x2854 10324 39808h Pikmin being flicked ---.wav
0x2855 10325 902h Beep ---.wav
0x2856 10326 42277h Ship starting to talk (cutscene) ---.wav
0x2857 10327 42051h Ship starting to talk (cutscene) ---.wav
0x2858 10328 41603h Ship starting to talk (cutscene) ---.wav
0x2859 10229 39842h Ship starting to talk (cutscene) ---.wav
0x285a 10330 36235h Pikmin falling ---.wav
0x285b 10331 36205h Red Pikmin Discovery cutscene ---.wav
0x285c 10332 35933h Blue Pikmin Discovery cutscene ---.wav
0x285d 10333 36052h White Pikmin Discovery cutscene ---.wav
0x285e 10334 36030h Purple Pikmin Discovery cutscene ---.wav
0x285f 10335 35871h Pikmin picking up bomb rock (pik1 leftover) ---.wav
0x2860 10336 35805h Pikmin Spicy effect running out ---.wav
0x2861 10337 43336h Ship starting to talk (cutscene) ---.wav
0x2862 10338 43336h Ship starting to talk (cutscene) ---.wav
0x2863 10339 41829h Ship starting to talk (cutscene) ---.wav
0x2864 10340 35729h Bulbmin being dismissed ---.wav
0x2865 10341 35778h Bulbmin being whistled ---.wav
0x2866 10342 35756h Bulbmin being thrown ---.wav
0x2867 10343 35702h Bulbmin being eaten ---.wav
0x2868 10344 35638h Flower blooming ---.wav
0x2869 10345 35536h Seed turning back into leaf ---.wav
0x286a 10346 35509h Bulbmin Dying ---.wav
0x286b 10347 35460h Bulbmin being held ---.wav
0x286c 10348 35433h Bulbmin sound (not sure when used) ---.wav
0x286d 10349 35406h Bulbmin falling off map ---.wav
0x286e 10350 35379h Bulbmin getting squished ---.wav
0x286f 10351 35257h Bulbmin being plucked ---.wav
0x2870 10352 35203h Bulbmin struggling to lift something ---.wav
0x2871 10353 35176h Bulbmin picking something up ---.wav
0x2872 10354 35154h Bulbmin carrying ---.wav
0x2873 10355 35132h Bulbmin attack under spicy effect ---.wav
0x2874 10356 35056h Bulbmin getting Spicy ---.wav
0x2875 10357 35083h Bulbmin attack under spicy effect? ---.wav
0x2876 10358 35105h Bulbmin Spicy effect runs out ---.wav
0x2877 10359 35029h Bulbmin sound (unknown if used) ---.wav
0x2878 10360 35007h Bulbmin digging ---.wav
0x2879 10361 34985h Bulbmin low pitched sound ---.wav
0x287a 10362 34846h Pikmin panic ---.wav
0x287b 10363 34812h Bulbmin Panic ---.wav
0x287c 10364 34768h Purple Slam ---.wav
0x287d 10365 34735h unused Pikmin noise ---.wav
0x287e 10366 43564h Pikmin murmur 1 ---.wav
0x287f 10367 43736h Pikmin murmur 2 ---.wav
0x2880 10368 43908h Pikmin murmur 3 ---.wav
0x2881 10369 43564h Pikmin murmur 4 ---.wav
0x2882 10370 44252h Pikmin Humming 1 ---.wav
0x2883 10371 44510h Pikmin Humming 2 ---.wav
0x2884 10372 44768h Pikmin Humming 3 ---.wav
0x2885 10373 45026h Pikmin humming Ai no uta ---.wav
0x2886 10374 45258h Pikmin singing Ai no uta ---.wav
0x2887 10375 34688h Purple Pikmin Discovery Cutscene ---.wav


To do: add more entries and add wav numbers when applicable

category 0x4[edit]

This category is used mostly for object sound effects. There are 126 entries in this bank.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x3800 14336 31421h Nectar hitting the ground 640.wav
0x3801 14337 31207h Bridge segment being built ---.wav
0x3802 14338 31298h Rock being broken ---.wav
0x3803 14339 31320h Gate falling ---.wav
0x3804 14340 31443h Onion absorbing ---.wav
0x3805 14341 31465h Item being absorbed ---.wav
0x3806 14342 26669h Thump sound (unknown purpose) ---.wav
0x3807 14343 26640h Hissing sound ---.wav
0x3808 14344 26319h Pellet thump (small Pellet) ---.wav
0x3809 14345 26275h Pellet thump (medium Pellet) ---.wav
0x380a 14346 26297h Pellet thump (large Pellet) ---.wav
0x380b 14347 26187h Water splash (small object) ---.wav
0x380c 14348 26209h Water splash (medium object) ---.wav
0x380d 14349 26231h Water splash (large object) ---.wav
0x380e 14350 23771h Ship flying (day results?) ---.wav
0x380f 14351 23784h Ship takeoff ---.wav
0x3810 14352 28098h Onion flying (day results?) ---.wav
0x3811 14353 28575h Onion landing (in water) ---.wav
0x3812 14354 28466h Splash of water (onion emerging from water?) ---.wav
0x3813 14355 28707h Onion emerging from cut cutscene (wind up) ---.wav
0x3814 14356 28918h Onion emerging from cut cutscene (popping out of ground) ---.wav
0x3815 14357 32102h Onion legs extending ---.wav
0x3816 14358 29777h Onion landing ---.wav
0x3817 14359 23797h Ship coursein cutscene (flying) ---.wav
0x3818 14360 23810h Ship coursein cutscene (landing) ---.wav
0x3819 14361 26034h Onion coursein cutscene (flying) ---.wav
0x381a 14362 28285h Onion takeoff ---.wav
0x381b 14363 23836h Research Pod cave falling cutscene ---.wav
0x381c 14364 23849h Research Pod escape cutscene ---.wav
0x381d 14365 32167h Ship absorbing something (item) ---.wav
0x381e 14366 32075h Captain entering ship ---.wav
0x381f 14367 29439h Ship absorbing something (deeper sounding) ---.wav
0x3820 14368 29394h Ship absorbing something (again but quieter) ---.wav
0x3821 14369 29349h Ship absorbing something (same as before) ---.wav
0x3822 14370 29304h Ship absorbing something (same as before) ---.wav
0x3823 14371 29259h Ship absorbing something (same as before) ---.wav
0x3824 14372 24553h Ship sound (gold) (maybe in day results?) ---.wav
0x3825 14373 23927h Ship liftoff (gold) ---.wav
0x3826 14374 24250h Ship coursein cutscene (gold) (flying) ---.wav
0x3827 14375 24910h Ship coursein cutscene (gold) (landing) ---.wav
0x3828 14376 25550h Gold Ship idle sound ---.wav
0x3829 14377 25048h Research Pod returning to main ship ---.wav
0x382a 14378 25198h Research Pod escaping ---.wav
0x382b 14379 25406h Research Pod idle ---.wav
0x382c 14380 25768h Research Pod closing on main ship ---.wav
0x382d 14381 25805h Research Pod closing on main ship (gold) ---.wav
0x382e 14382 25878h Research Pod closing on main ship (gold) (again?) ---.wav
0x382f 14383 25915h Ship opening hatch to absorb something ---.wav
0x3830 14384 26484h Key landing ---.wav
0x3831 14385 26562h Quiet ship sound ---.wav
0x3832 14386 26794h Buried object being unearthed ---.wav
0x3833 14387 26881h Buried object being unearthed comepletely ---.wav
0x3834 14388 23888h Research Pod closing on main ship (gold) (again?) ---.wav
0x3835 14389 23901h Research Pod closing on main ship ---.wav
0x3836 14390 23914h Ship opening hatch to absorb something ---.wav
0x3837 14391 29567h Something emerging from water ---.wav
0x3838 14392 31670h Elec Gate ---.wav
0x3839 14393 31761h Mold idle sound ---.wav
0x383a 14394 31783h Mold growing ---.wav
0x383b 14395 31841h Mold shrinking ---.wav
0x383c 14396 31967h flowing water (geyser activated?) ---.wav
0x383d 14397 31897h Steam sound ---.wav
0x383e 14398 23875h thump sound ---.wav
0x383f 14399 32871h Spiderwort growing ---.wav
0x3840 14400 32963h Spiderwort berry appearing ---.wav
0x3841 14401 33020h Spiderwort shrinking ---.wav
0x3842 14402 33105h Berry exploding ---.wav
0x3843 14403 23823h Ship idle ---.wav
0x3844 14404 23862h Research Pod idle ---.wav
0x3845 14405 30757h Cave appearing ---.wav
0x3846 14406 30735h Scale block changing ---.wav
0x3847 14407 30713h Water draining ---.wav
0x3848 14408 26989h Geyser (sealed) ---.wav
0x3849 14409 26253h Splash of water ---.wav
0x384a 14410 11924h Olimar shocked in intro cutscene ---.wav
0x384b 14411 12000h Louie shocked (red pikmin cutscene I think) ---.wav
0x384c 14412 11924h Olimar shocked again ---.wav
0x384d 14413 12000h Louie shocked again ---.wav
0x384e 14414 11924h Olimar shocked again ---.wav
0x384f 14415 12000h Louie shocked again ---.wav
0x3850 14416 11924h Olimar shocked again ---.wav
0x3851 14417 12000h Louie shocked again ---.wav
0x3852 14418 29919h Spectralid sounds ---.wav
0x3853 14419 30135h Spectralid sounds (more spectralids) ---.wav
0x3854 14420 30404h Spectralid sounds (even more spectralids) ---.wav
0x3855 14421 29889h buzzing sound ---.wav
0x3856 14422 37973h Pikpik carrot being planted ---.wav
0x3857 14423 34948h PikPik carrot exploding ---.wav
0x3858 14424 13342h Pikpik carrot thrown ---.wav
0x3859 14425 23560h Paper bag being weighted ---.wav
0x385a 14426 23625h Paper bag being lowered ---.wav
0x385b 14427 22544h Ship flying (looping) ---.wav
0x385c 14428 22493h Louie's cockpit opening ---.wav
0x385d 14429 22433h Louie falling out of the ship ---.wav
0x385e 14430 22356h Ship landing (intro cutscene I think) ---.wav
0x385f 14431 22280h Olimar shocked again ---.wav
0x3860 14432 22256h Louie saying "Orima" ---.wav
0x3861 14433 22234h Olimar being thrown out of his cockpit (day 1) ---.wav
0x3862 14434 22161h Olimar hitting the ground ---.wav
0x3863 14435 22088h Olimar hitting the ground ---.wav
0x3864 14436 22015h Olimar hitting the ground ---.wav
0x3865 14437 21942h Olimar hitting the ground (and sighing) ---.wav
0x3866 14438 21609h Ship flying (first time entering area) ---.wav
0x3867 14439 21075h Onion flying (first time entering area) ---.wav
0x3868 14440 21276h Ship flying (gold) (first time entering area) ---.wav
0x3869 14441 20697h Random sounds and Olimar sound ---.wav
0x386a 14442 20621h Louie listening to ship ---.wav
0x386b 14443 20252h Louie listening to ship (+ beacon sound) ---.wav
0x386c 14444 20078h Louie walking up to Onion ---.wav
0x386d 14445 20150h Louie Pikmin seed cutscene ---.wav
0x386e 14446 19786h Louie running from Pikmin ---.wav
0x386f 14447 19673h Pikmin following Louie ---.wav
0x3870 14448 19606h First treasure shine ---.wav
0x3871 14449 19305h Olimar and Louie meeting up (+ Olimar sounds) ---.wav
0x3872 14450 19526h Olimar and Louie meeting up (just walking sounds) ---.wav
0x3873 14451 19198h Olimar walking under Onion cutscene ---.wav
0x3874 14452 18885h Research Pod landing on ship (how many of these are there???) ---.wav
0x3875 14453 18755h Olimar walking up to ship beacon cutscene ---.wav
0x3876 14454 18679h Louie responding to said cutscene ---.wav
0x3877 14455 18572h Gas sound (White Pikmin cutscene) ---.wav
0x3878 14456 18461h Spicy Pikmin cutscene ---.wav
0x3879 14457 32222h Humming sound (Near treasure or cave sounds) ---.wav
0x387a 14458 32703h Humming sound (Near treasure or cave sounds) ---.wav
0x387b 14459 33127h Humming sound (Near treasure or cave sounds) ---.wav
0x387c 14460 33764h Near cave ---.wav
0x387d 14461 33854h All treasures collected ---.wav
0x387e 14462 33963h All treasures collected (again) ---.wav


To do: add more entries and add wav numbers when applicable

category 0x5[edit]

This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused)

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x4800 18432 75387h Cave sounds ---.wav
0x4801 18433 75761h Cave sounds ---.wav
0x4802 18434 77730h Cave sounds ---.wav
0x4803 18435 77777h Silence ---.wav
0x4804 18436 902h Beep ---.wav
0x4805 18437 902h Beep ---.wav
0x4806 18438 77843h Cave loading screen (ft. Totaka's Song) ---.wav
0x4807 18439 77150h Dialogue background noise ---.wav
0x4808 18440 84194h Confetti sounds ---.wav
0x4809 18441 84468h Cave Complete chime ---.wav
0x480a 18442 84560h Cave sounds ---.wav
0x480b 18443 86546h Strange sounds ---.wav
0x480c 18444 69693h Sounds like an owl (loops) ---.wav
0x480d 18445 70409h Sounds like a Morning Dove (loops) ---.wav
0x480e 18446 70759h Buzzing sound (I think these are used on the title screen) ---.wav
0x480f 18447 71130h Buzzing sound 2 ---.wav
0x4810 18448 71327h Chirping sound ---.wav
0x4811 18449 71580h Chirping sound ---.wav
0x4812 18450 71918h Buzzing sound ---.wav
0x4813 18451 72229h Buzzing sound ---.wav
0x4814 18452 72464h Crow chirping ---.wav
0x4815 18453 72926h Owl ---.wav
0x4816 18454 73530h Weird cave sounds ---.wav
0x4817 18455 73739h Weird cave sounds ---.wav
0x4818 18456 73946h Weird sounds ---.wav
0x4819 18457 74125h Weird cave sounds ---.wav
0x481a 18458 74314h Buzzing sounds ---.wav
0x481b 18459 74550h Buzzing sounds ---.wav
0x481c 18460 74797h Weird sounds ---.wav
0x481d 18461 74931h Weird sounds ---.wav
0x481e 18462 75059h Weird sounds ---.wav
0x481f 18463 75226h Weird sounds ---.wav
0x4820 18464 86777h Weird sounds ---.wav
0x4821 18465 87154h Weird sounds ---.wav
0x4822 18466 87498h Weird sounds ---.wav
0x4823 18467 87668h Weird sounds ---.wav
0x4824 18468 87814h Weird sounds ---.wav
0x4825 18469 87941h Weird sounds (if there was anything important in these entries, I would say) ---.wav
0x4826 18470 88044h Weird sounds ---.wav
0x4827 18471 88167h Weird sounds ---.wav
0x4828 18472 88252h Weird sounds ---.wav
0x4829 18473 88436h Weird sounds ---.wav
0x482a 18474 88584h Weird sounds ---.wav
0x482b 18475 88676h Weird sounds ---.wav
0x482c 18476 86591h Ship about to speak in cutscene ---.wav
0x482d 18477 69551h Wind blowing ---.wav
0x482e 18478 69551h Wind blowing ---.wav
0x482f 18479 88755h Cicada chirping ---.wav
0x4830 18480 88861h Cicada chirping ---.wav
0x4831 18481 88965h Sunset insect buzzing ---.wav
0x4832 18482 89154h Sunset insect buzzing ---.wav
0x4833 18483 89347h Sunset insect buzzing ---.wav
0x4834 18484 89565h Sunset insect buzzing ---.wav
0x4835 18485 89827h Sunset insect buzzing ---.wav
0x4836 18486 89965h Sunset insect buzzing ---.wav
0x4837 18487 69222h Bird Chirping ---.wav
0x4838 18488 69286h Bird Chirping ---.wav
0x4839 18489 69341h Bird Chirping ---.wav
0x483a 18490 69391h Bird Chirping ---.wav
0x483b 18491 69425h Odd sound ---.wav
0x483c 18492 69480h Bird Chirping ---.wav


To do: add more entries and add wav numbers when applicable

category 0x6[edit]

This category is used mostly for enemy sound effects. There are 395 entries in this bank.

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x5800 22528 62434h Bomb rock explosion ---.wav
0x5801 22529 26319h Pellet hitting the ground (small) ---.wav
0x5802 22530 26275h Pellet hitting the ground (medium) ---.wav
0x5803 22531 26297h Pellet hitting the ground (large) ---.wav
0x5804 22532 26187h Water splash (small) ---.wav
0x5805 22533 49738h Water splash + cartoonish gunshot ---.wav
0x5806 22534 49787h Long explosion ---.wav
0x5807 22535 50768h Gas sound ---.wav
0x5808 22536 61414h Rock breaking ---.wav
0x5809 22537 61388h Bomb rock hissing? ---.wav
0x580a 22538 50597h Enemy ghost ---.wav
0x580b 22539 50741h Enemy being defeated ---.wav
0x580c 22530 50175h Wobbly sound (maybe related to dying enemies) ---.wav
0x580d 22541 66041h Honeywisp disappearing ---.wav
0x580e 22542 65986h Honeywisp appearing ---.wav
0x580f 22543 50210h Squash sound ---.wav
0x5810 22544 66706h Enemy dropping item chime ---.wav
0x5811 22545 63107h Large enemy walk sound ---.wav
0x5812 22546 63129h Bulborb waking up to bomb explosion (pik1 leftover) ---.wav
0x5813 22547 63151h Large enemy shaking ---.wav
0x5814 22548 63173h Bulborb snoring ---.wav
0x5815 22549 63195h Bulborb chomping ---.wav
0x5816 22550 63217h Bulborb getting up after missing bite ---.wav
0x5817 22551 63261h Thump sound (maybe related to bulborb biting) ---.wav
0x5818 22552 63239h Bulborb dying ---.wav
0x5819 22553 63283h Bulborb chewing ---.wav
0x581a 22554 63305h Small enemy walking ---.wav
0x581b 22555 63327h Dwarf Bulborb detecting something ---.wav
0x581c 22556 63349h Dwarf Bulborb dying ---.wav
0x581d 22557 63371h Small enemy shaking ---.wav
0x581e 22558 63393h Dwarf Bulborb chomping ---.wav
0x581f 22559 63415h Dwarf Bulborb chewing ---.wav
0x5820 22560 63437h Thump sound (not sure if this relates to Dwarf Bulborbs) ---.wav
0x5821 22561 63459h Dwarf Bulborb being squashed ---.wav
0x5822 22562 63481h Wollywog stepping ---.wav
0x5823 22563 63503h Wollywog dying ---.wav
0x5824 22564 63525h Wollywog falling ---.wav
0x5825 22565 63547h Wollywog Jumping ---.wav
0x5826 22566 63569h Wollywog hopping (roaming back to home) ---.wav
0x5827 22567 63591h Wollywog landing (attacking) ---.wav
0x5828 22568 63613h Wollywog landing (dying) ---.wav
0x5829 22569 63635h Wollywog croaking (high) 753.wav
0x582a 22570 63671h Wollywog croaking (low) 753.wav
0x582b 22571 63711h Wollywog croaking (triple croak) 753.wav
0x582c 22572 63771h Something leaving water (possibly Wollywog jumping out of water) ---.wav
0x582d 22573 63793h Something land in water (possibly Wollywog landing in water) ---.wav
0x582e 22574 63815h Snagret emerging out of the ground ---.wav
0x582f 22575 63837h Snagret going in to the ground ---.wav
0x5830 22576 63869h Snagret crowing ---.wav
0x5831 22577 63920h Snagret pecking the ground ---.wav
0x5832 22578 63942h Snagret eating ---.wav
0x5833 22579 63964h rumbling sound (maybe related to Snagrets) ---.wav
0x5834 22580 64003h Snagret being attacked ---.wav
0x5835 22581 64025h Snagret dying ---.wav
0x5836 22582 64047h Snagret landing on the ground ---.wav
0x5837 22583 64069h Snagret body segments exploding (maybe) ---.wav
0x5838 22584 64154h Snagret head exploding (maybe) ---.wav
0x5839 22585 57908h Beady idle ---.wav
0x583a 22586 57797h Beady shaking ---.wav
0x583b 22587 57679h Beady dying ---.wav
0x583c 22588 64176h Fire blowing ---.wav
0x583d 22589 64203h Fiery blowhog winding up to blow fire ---.wav
0x583e 22590 64225h Blowhog walking ---.wav
0x583f 22591 64247h Blowhog flicking ---.wav
0x5840 22592 64269h Blowhog being hit (pikmin 1 leftover) ---.wav
0x5841 22593 64291h Blowhog dying ---.wav
0x5842 22594 64313h Blowhog dying (hitting the ground) ---.wav
0x5843 22595 64383h Blowhog dying (hitting the ground) (could be either, idk) ---.wav
0x5844 22596 58134h Beady starting to crumble ---.wav
0x5845 22597 57956h Beady walking ---.wav
0x5846 22598 58006h Beady walking (damaged) ---.wav
0x5847 22599 58056h Beady walking (almost dead) ---.wav
0x5848 22600 57072h Raging Long Legs walking ---.wav
0x5849 22601 57127h Raging Long Legs walking (damaged) ---.wav
0x584a 22602 57182h Raging Long Legs walking (almost dead) ---.wav
0x584b 22603 57017h Raging Long Legs walking (not sure when used) ---.wav
0x584c 22604 64361h Boing sound (possibly pik1 leftover) ---.wav
0x584d 22605 64405h Other boing sound ---.wav
0x584e 22606 64427h Emperor walking ---.wav
0x584f 22607 64454h Emperor winding up attack ---.wav
0x5850 22608 64476h Emperor attacking ---.wav
0x5851 22609 49891h Emperor dying ---.wav
0x5852 22610 64520h Emperor something (groaning) ---.wav
0x5853 22611 64542h Emperor grabbing bomb ---.wav
0x5854 22612 64564h Emperor bomb pop sound ---.wav
0x5855 22613 64586h thump sound (maybe related to emperor) ---.wav
0x5856 22614 64608h Emperor licking his lips ---.wav
0x5857 22615 64630h Loud thud ---.wav
0x5858 22616 64652h Emperor burping? ---.wav
0x5859 22617 64674h Something landing on the ground ---.wav
0x585a 22618 64696h Emperor emerging from the ground ---.wav
0x585b 22619 50003h Gross sounds (maybe emperor stunned from bomb?) ---.wav
0x585c 22620 52670h Chrysanthemum emerging from the ground ---.wav
0x585d 22621 54066h Chrysanthemum idle ---.wav
0x585e 22622 54088h Chrysanthemum trying to grab something ---.wav
0x585f 22623 54132h Chrysanthemum hitting itself ---.wav
0x5860 22624 54836h Chrysanthemum eating something ---.wav
0x5861 22625 54734h Chrysanthemum showing up ---.wav
0x5862 22626 54634h Chrysanthemum hiding ---.wav
0x5863 22627 54482h Chrysanthemum walking ---.wav
0x5864 22628 54504h Chrysanthemum shaking side to side (not flicking) ---.wav
0x5865 22629 54255h Chrysanthemum flick ---.wav
0x5866 22630 54531h Chrysanthemum dying ---.wav
0x5867 22631 54209h Chrysanthemum wailing on the ground ---.wav
0x5868 22632 54375h Chrysanthemum noises ---.wav
0x5869 22633 54353h Chrysanthemum noises ---.wav
0x586a 22634 64801h Rumbling ---.wav
0x586b 22635 64844h Rock slamming on the ground ---.wav
0x586c 22636 52628h Another rock sound ---.wav
0x586d 22637 64866h Pellet Posy dying ---.wav
0x586e 22638 64924h Pellet Posy wailing ---.wav
0x586f 22639 64990h Pellet Posy growing ---.wav
0x5870 22640 65026h Pellet Posy about to bloom ---.wav
0x5871 22641 65070h Pellet Posy blooming ---.wav
0x5872 22642 65200h Flint Beetle running ---.wav
0x5873 22643 65301h Flint Beetle being hit ---.wav
0x5874 22644 65323h Breadbug emerging from ground ---.wav
0x5875 22645 65345h Breadbug pulling something ---.wav
0x5876 22646 65367h Breadbug dying (sorry Quote) ---.wav
0x5877 22647 65393h Breadbug being hit ---.wav
0x5878 22648 65419h Snitchbug flying ---.wav
0x5879 22649 65464h Snitchbug flying ---.wav
0x587a 22650 65501h Snitchbug plotting ---.wav
0x587b 22651 65545h Snitchbug throwing pikmin ---.wav
0x587c 22652 65567h Snitchbug dying ---.wav
0x587d 22653 65686h Sheargrub scooting ---.wav
0x587e 22654 65708h Sheargrub attacking ---.wav
0x587f 22655 65730h Sheargrub eating a bridge ---.wav
0x5880 22656 65222h Glint Beetle being hit ---.wav
0x5881 22657 65752h Puffy Blowhog idle ---.wav
0x5882 22658 65779h Puffy Blowhog inhaling ---.wav
0x5883 22659 65801h Puffy Blowhog blowing ---.wav
0x5884 22660 65832h Puffy Blowhog falling ---.wav
0x5885 22661 65854h Puffy Blowhog dying ---.wav
0x5886 22662 65876h Puffy Blowhog dying (again) ---.wav
0x5887 22663 65898h Something thump ---.wav
0x5888 22664 65920h Another random thump (possibly something dying) ---.wav
0x5889 22665 54028h Puffy Blowhog something ---.wav
0x588a 22666 65942h Honeywisp being hit ---.wav
0x588b 22667 65964h Honeywisp fleeing ---.wav
0x588c 22668 66096h Honeywisp roaming ---.wav
0x588d 22669 65589h Buzzing sound ---.wav
0x588e 22670 59123h Something related to Skitter Leaf ---.wav
0x588f 22671 59075h Skitter Leaf idle ---.wav
0x5890 22672 58922h Skitter Leaf flicking ---.wav
0x5891 22673 58881h Skitter Leaf idle ---.wav
0x5892 22674 58691h Skitter leaf dying ---.wav
0x5893 22675 58605h Skitter leaf dying ---.wav
0x5894 22676 58583h Skitter leaf something ---.wav
0x5895 22677 58561h Skitter leaf swimming? ---.wav
0x5896 22678 57594h Raging Long Legs thump ---.wav
0x5897 22679 57526h Raging Long Legs idle ---.wav
0x5898 22680 57367h Raging Long Legs flicking ---.wav
0x5899 22681 57237h Raging Long Legs dying ---.wav
0x589a 22682 66355h Something Large shaking (not sure, could be related to RLL) ---.wav
0x589b 22683 58106h Raging Long Legs opening up ---.wav
0x589c 22684 66377h Raging Long Legs landing ---.wav
0x589d 22685 66407h weird sound (maybe tied to Candypop) ---.wav
0x589e 22686 66429h Candypop closing ---.wav
0x589f 22687 66451h Candypop converting Pikmin (pik1 leftover?) ---.wav
0x58a0 22688 66473h Candypop spiting out seeds ---.wav
0x58a1 22689 66495h Candypop withering ---.wav
0x58a2 22690 66517h Candypop being bumped ---.wav
0x58a3 22691 66539h Water Dumples moving ---.wav
0x58a4 22692 66561h Water Dumple attacking ---.wav
0x58a5 22693 66583h Water Dumple dying ---.wav
0x58a6 22694 66605h Wogpole flopping ---.wav
0x58a7 22695 66636h Wogpole dying ---.wav
0x58a8 22696 66658h Wogpole flicking ---.wav
0x58a9 22697 59373h Sheargrub going into the ground? ---.wav
0x58aa 22698 66680h water flowing? ---.wav
0x58ab 22699 62456h Fire blowing ---.wav
0x58ac 22700 66728h Anode beetles charging up ---.wav
0x58ad 22701 66820h Anode beetles shocking ---.wav
0x58ae 22702 66892h Gas pipes blowing ---.wav
0x58af 22703 67002h Anode beetles dying ---.wav
0x58b0 22704 62980h Bitter spray rocks forming ---.wav
0x58b1 22705 63059h Bitter spray rocks shaking ---.wav
0x58b2 22706 63083h Bitter spray rocks failing ---.wav
0x58b3 22707 63037h Bitter spray rocks breaking ---.wav
0x58b4 22708 67063h Fiery Bulblax fire ---.wav
0x58b5 22709 67171h Fiery Bulblax extinguishing ---.wav
0x58b6 22710 67193h Empress being attacked ---.wav
0x58b7 22711 67215h Empress dying ---.wav
0x58b8 22712 67237h Empress body segments exploding ---.wav
0x58b9 22713 67259h Empress final explosion ---.wav
0x58ba 22714 67281h Empress hitting the wall ---.wav
0x58bb 22715 67317h Empress rolling ---.wav
0x58bc 22716 67361h Something related to Empress ---.wav
0x58bd 22717 67383h Empress birthing ---.wav
0x58be 22718 67429h Antennae Beetle jumping away ---.wav
0x58bf 22719 67535h Antennae Beetle chirping ---.wav
0x58c0 22720 67717h Antennae Beetle flailing ---.wav
0x58c1 22721 67451h Antennae Beetle dying ---.wav
0x58c2 22722 67695h cowbell thump ---.wav
0x58c3 22723 67557h Antennae Beetle whistle ---.wav
0x58c4 22724 62396h Something ---.wav
0x58c5 22725 67830h Jellyfloat dying ---.wav
0x58c6 22726 67769h Jellyfloat exploding ---.wav
0x58c7 22727 67863h Jellyfloat idle ---.wav
0x58c8 22728 68327h Jellyfloat falling ---.wav
0x58c9 22729 68360h Jellyfloat flicking ---.wav
0x58ca 22730 68392h Jellyfloat raising from ground ---.wav
0x58cb 22731 68467h Jellyfloat something ---.wav
0x58cc 22732 68681h Jellyfloat inhaling ---.wav
0x58cd 22733 68786h Jellyfloat about to inhale ---.wav
0x58ce 22734 67908h Jellyfloat song ---.wav
0x58cf 22735 62849h Hermit Crawmad dying ---.wav
0x58d0 22736 62872h Hermit Crawmad walking ---.wav
0x58d1 22737 62895h Hermit Crawmad something ---.wav
0x58d2 22738 62918h Hermit Crawmad emerging from water ---.wav
0x58d3 22739 62826h Hermit Crawmad showing up ---.wav
0x58d4 22740 62493h Burrow-nit emerging from the ground ---.wav
0x58d5 22741 62547h Burrow-nit going into the ground ---.wav
0x58d6 22742 62621h Burrow-nit attacking ---.wav
0x58d7 22743 62643h Burrow-nit eating something ---.wav
0x58d8 22744 62574h Burrow-nit charging up ---.wav
0x58d9 22745 62681h Burrow-nit dying ---.wav
0x58da 22746 62724h Burrow-nit shaking ---.wav
0x58db 22747 62352h Burrow-nit walking ---.wav
0x58dc 22748 62793h Egg cracking ---.wav
0x58dd 22749 62267h Ravenous Whiskerpiller moving ---.wav
0x58de 22750 62289h Ravenous Whiskerpiller eating berry ---.wav
0x58df 22751 62154h Ravenous Whiskerpiller dying (maybe not dying?) ---.wav
0x58e0 22752 62220h Ravenous Whiskerpiller being carried ---.wav
0x58e1 22753 62056h Dirigibug balloons popping ---.wav
0x58e2 22754 62132h Dirigibug something ---.wav
0x58e3 22755 62010h Dirigibug idle? ---.wav
0x58e4 22756 61988h Dirigibug prepping bomb ---.wav
0x58e5 22757 61945h Dirigibug idle ---.wav
0x58e6 22758 61722h Dirigibug dropping bomb ---.wav
0x58e7 22759 61751h Dirigibug flicking ---.wav
0x58e8 22760 61811h Dirigibug filling balloons ---.wav
0x58e9 22761 61880h Dirigibug flailing ---.wav
0x58ea 22762 61440h Dirigibug dying ---.wav
0x58eb 22763 61923h Dirigibug something ---.wav
0x58ec 22764 61098h Hermit Crawmad charging up ---.wav
0x58ed 22765 61120h Dweevil walking ---.wav
0x58ee 22766 61142h Dweevil walking ---.wav
0x58ef 22767 61164h Dweevil something ---.wav
0x58f0 22768 61196h Dweevil chuckling ---.wav
0x58f1 22769 61233h Dweevil dying ---.wav
0x58f2 22770 61255h Dweevil charging ---.wav
0x58f3 22771 61313h Fiery Dweevil attack ---.wav
0x58f4 22772 61076h Weird sound ---.wav
0x58f5 22773 61054h Withering Blowhog laughing ---.wav
0x58f6 22774 60764h Giant Breadbug walking ---.wav
0x58f7 22775 60791h Giant Breadbug walking ---.wav
0x58f8 22776 60818h Giant Breadbug emerging from ground ---.wav
0x58f9 22777 60840h Giant Breadbug emerging from ground ---.wav
0x58fa 22778 60710h Giant Breadbug being pulled ---.wav
0x58fb 22779 60640h Giant Breadbug thump ---.wav
0x58fc 22780 60662h Giant Breadbug thump ---.wav
0x58fd 22781 60546h Giant Breadbug snort ---.wav
0x58fe 22782 60568h Giant Breadbug snort ---.wav
0x58ff 22783 60737h Giant Breadbug being hit ---.wav
0x5900 22784 55029h Withering Blowhog idle ---.wav
0x5901 22785 65523h Bumbling Snitchbug buzzing ---.wav
0x5902 22786 60972h Bumbling Snitchbug flying ---.wav
0x5903 22787 61017h Bumbling Snitchbug flying ---.wav
0x5904 22788 60862h Bumbling Snitchbug flailing ---.wav
0x5905 22789 60884h Bumbling Snitchbug falling ---.wav
0x5906 22790 60906h Bumbling Snitchbug falling ---.wav
0x5907 22791 60928h Bumbling Snitchbug throwing captain ---.wav
0x5908 22792 60950h chime sound ---.wav
0x5909 22793 60042h Jellyfloat dying ---.wav
0x590a 22794 60286h Jellyfloat exploding ---.wav
0x590b 22795 60108h Greater Spotted Jellyfloat idle ---.wav
0x590c 22796 60213h Greater Spotted Jellyfloat wail ---.wav
0x590d 22797 60387h Greater Spotted Jellyfloat flick ---.wav
0x590e 22798 51376h bubbly water sound ---.wav
0x590f 22799 60475h Greater Spotted Jellyfloat getting off the ground ---.wav
0x5910 22800 59502h Greater Spotted Jellyfloat song ---.wav
0x5911 22801 51737h Titan Dweevil dying? ---.wav
0x5912 22802 59923h Greater Spotted Jellyfloat about to get off the ground ---.wav
0x5913 22803 59480h Mitite squeeking ---.wav
0x5914 22804 59427h Mitite walking ---.wav
0x5915 22805 59400h Mitite emerging from ground ---.wav
0x5916 22806 59331h Chirp sound? ---.wav
0x5917 22807 59220h Weird sound ---.wav
0x5918 22808 59145h Fleshy sound? ---.wav
0x5919 22809 54980h Cannon Beetle spitting rock ---.wav
0x591a 22810 55007h Cannon Beetle idle ---.wav
0x591b 22811 52201h Explosion sound ---.wav
0x591c 22812 58280h Groink throwing blast ---.wav
0x591d 22813 58324h thumping sound (low quality like unused Pikmin sounds) ---.wav
0x591e 22814 58465h Squish sound ---.wav
0x591f 22815 58487h Groink walking ---.wav
0x5920 22816 58355h Squish sound ---.wav
0x5921 22817 58377h Squish sound ---.wav
0x5922 22818 58399h Groink prepping cannon ---.wav
0x5923 22819 58421h Groink closing cannon ---.wav
0x5924 22820 58443h Odd Groink sound ---.wav
0x5925 22821 58509h Groink blast falling ---.wav
0x5926 22822 56936h Thump sound #100 ---.wav
0x5927 22823 56855h Metallic blast sound ---.wav
0x5928 22824 56800h Stretching sound ---.wav
0x5929 22825 56745h Stretching sound ---.wav
0x592a 22826 56690h Stretching sound ---.wav
0x592b 22827 56616h MaL walking ---.wav
0x592c 22828 56542h MaL walking ---.wav
0x592d 22829 56468h MaL walking ---.wav
0x592e 22830 56351h MaL idle ---.wav
0x592f 22831 56212h MaL spitting steam ---.wav
0x5930 22832 56094h MaL idle ---.wav
0x5931 22833 55943h MaL flicking ---.wav
0x5932 22834 55645h MaL about to explode ---.wav
0x5933 22835 55559h MaL exploding ---.wav
0x5934 22836 55530h MaL shooting ---.wav
0x5935 22837 55481h MaL shot hitting something ---.wav
0x5936 22838 55439h MaL something ---.wav
0x5937 22839 55391h MaL something ---.wav
0x5938 22840 55369h MaL prepping gun ---.wav
0x5939 22841 55343h MaL targetting ---.wav
0x593a 22842 55094h Ranging Bloyster detecting Olimar ---.wav
0x593b 22843 55117h Ranging Bloyster detecting Louie ---.wav
0x593c 22844 55295h Ranging Bloyster idle ---.wav
0x593d 22845 55140h Ranging Bloyster dying ---.wav
0x593e 22846 55162h Ranging Bloyster dying ---.wav
0x593f 22847 55273h Ranging Bloyster dying again ---.wav
0x5940 22848 55185h Ranging Bloyster attacking ---.wav
0x5941 22849 55051h Ranging Bloyster attacking ---.wav
0x5942 22850 55207h Ranging Bloyster flicking ---.wav
0x5943 22851 55229h Ranging Bloyster about to detect a captain ---.wav
0x5944 22852 55251h Ranging Bloyster looses captain ---.wav
0x5945 22853 52331h Titan Dweevil squeel ---.wav
0x5946 22854 53458h Titan Dweevil idle ---.wav
0x5947 22855 53485h Titan Dweevil idle ---.wav
0x5948 22856 53947h Titan Dweevil walking ---.wav
0x5949 22857 53872h Titan Dweevil walking ---.wav
0x594a 22858 53778h Titan Dweevil idle ---.wav
0x594b 22859 53629h Titan Dweevil flicking ---.wav
0x594c 22860 53282h Titan Dweevil about to attack? ---.wav
0x594d 22861 53197h Titan Dweevil idle ---.wav
0x594e 22862 53059h Titan Dweevil idle (final phase) ---.wav
0x594f 22863 52300h Titan Dweevil breaking apart ---.wav
0x5950 22864 53028h Titan Dweevil fire attack ---.wav
0x5951 22865 67063h Titan Dweevil fire attack ---.wav
0x5952 22866 64176h Titan Dweevil fire attack ---.wav
0x5953 22867 53001h Titan Dweevil water attack splash ---.wav
0x5954 22868 52974h Titan Dweevil water attack ---.wav
0x5955 22869 52850h Titan Dweevil water attack? ---.wav
0x5956 22870 52713h Titan Dweevil gas attack ---.wav
0x5957 22871 52713h Titan Dweevil gas attack ---.wav
0x5958 22872 52713h Titan Dweevil gas attack ---.wav
0x5959 22873 52713h Titan Dweevil gas attack ---.wav
0x595a 22874 66728h Titan Dweevil elec attack ---.wav
0x595b 22875 66820h Titan Dweevil elec attack ---.wav
0x595c 22876 52595h Titan Dweevil elec attack ---.wav
0x595d 22877 62793h Titan Dweevil elec attack ending ---.wav
0x595e 22878 51126h Titan Dweevil steaming ---.wav
0x595f 22879 51063h Titan Dweevil exploding ---.wav
0x5960 22980 50575h Doodlebug fart ---.wav
0x5961 22981 50553h Doodlebug getting hit ---.wav
0x5962 22882 50455h Doodlebug flies ---.wav
0x5963 22883 50415h Watery Blowhog charging up ---.wav
0x5964 22884 50263h Gas sound ---.wav
0x5965 22885 49833h Watery Blowhog attack ---.wav
0x5966 22886 66728h elec hazard ---.wav
0x5967 22887 50232h Dweevil item drop ---.wav
0x5968 22888 49716h Weird sound ---.wav
0x5969 22889 49685h Bulborb yawning but it fades out quickly ---.wav
0x596a 22890 49663h Dwarf Bulborb gasping (cut shorter) ---.wav
0x596b 22891 58231h Explosion ---.wav
0x596c 22892 49602h Rock Falling ---.wav
0x596d 22893 49453h Antennae Beetle whistle fading out ---.wav
0x596e 22894 49405h Rumbling sound ---.wav
0x596f 22895 49368h Wraith Rollers crashing on the ground ---.wav
0x5970 22896 49279h Wraith initial wail ---.wav
0x5971 22897 48974h Wraith land on rollers ---.wav
0x5972 22898 48830h Wraith running ---.wav
0x5973 22899 48742h Wraith flicking ---.wav
0x5974 22900 48625h Wraith deep sounding rolling? ---.wav
0x5975 22901 48512h Wraith going vulnerable ---.wav
0x5976 22902 49205h Loud thump ---.wav
0x5977 22903 48486h Pikmin bumping off of the wraith ---.wav
0x5978 22904 48428h Wraith when his rollers break ---.wav
0x5979 22905 48187h Wraith dying ---.wav
0x597a 22906 48158h Wraith panting ---.wav
0x597b 22907 49602h Falling whistling ---.wav
0x597c 22908 47981h watery sound shaking ---.wav
0x597d 22909 49602h Falling whistling ---.wav
0x597e 22910 47693h crashing sound + water ---.wav
0x597f 22911 47793h crashing sound ---.wav
0x5980 22912 47829h Rollers Rolling ---.wav
0x5981 22913 47873h Crawbster idle ---.wav
0x5982 22914 47647h Crawbster thump ---.wav
0x5983 22915 47550h Crawbster squeel ---.wav
0x5984 22916 47450h Crawbster thump ---.wav
0x5985 22917 47361h Crawbster sound ---.wav
0x5986 22918 47282h Crawbster idle ---.wav
0x5987 22919 46931h Crawbster dying ---.wav
0x5988 22920 47122h Crawbster struggling ---.wav
0x5989 22921 46890h Wraith rolling ---.wav
0x598a 22922 60616h Giant Breadbug snorting ---.wav
0x598b 22923 60628h Giant Breadbug snorting ---.wav
Credits: ZachThePillow