Difference between revisions of "Guide To Sound File Names"

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m (Gave info on giant breadbug death sound as it is used for the emperor bulblax's burrowing sound)
 
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<br>wScene_0_00621.adpcm4 - ?
 
<br>wScene_0_00621.adpcm4 - ?
 
<br>wScene_0_00622.adpcm4 - Emperor Bulblax death (?)
 
<br>wScene_0_00622.adpcm4 - Emperor Bulblax death (?)
<br>wScene_0_00623.adpcm4 - Something landing on the ground
+
<br>wScene_0_00623.adpcm4 - Creeping Chrysanthemum falling after failing to attack
 
<br>wScene_0_00624.adpcm4 - Emperor Bulblax swallowing something?
 
<br>wScene_0_00624.adpcm4 - Emperor Bulblax swallowing something?
 
<br>wScene_0_00625.adpcm4 - Unknown, may be another Emperor Bulblax sound
 
<br>wScene_0_00625.adpcm4 - Unknown, may be another Emperor Bulblax sound
Line 51: Line 51:
 
<br>wScene_0_00631.adpcm4 - Emperor Bulblax hitting the ground
 
<br>wScene_0_00631.adpcm4 - Emperor Bulblax hitting the ground
 
<br>wScene_0_00632.adpcm4 - Anode Beetle flipping over
 
<br>wScene_0_00632.adpcm4 - Anode Beetle flipping over
<br>wScene_0_00633.adpcm4 - Another unknown impact sound
+
<br>wScene_0_00633.adpcm4 - Purple Pikmin thud
 
<br>wScene_0_00634.adpcm4 - Nintendo getting slapped for not organizing this shit
 
<br>wScene_0_00634.adpcm4 - Nintendo getting slapped for not organizing this shit
 
<br>wScene_0_00635.adpcm4 - Fiery/Watery Blowhog/Lithopod walking sound
 
<br>wScene_0_00635.adpcm4 - Fiery/Watery Blowhog/Lithopod walking sound
Line 133: Line 133:
 
<br>wScene_0_00713.adpcm4 - More Pikmin celebrating
 
<br>wScene_0_00713.adpcm4 - More Pikmin celebrating
 
<br>wScene_0_00714.adpcm4 - Take a wild guess
 
<br>wScene_0_00714.adpcm4 - Take a wild guess
<br>wScene_0_00715.adpcm4 - Pikmin getting deflowered
+
<br>wScene_0_00715.adpcm4 - Pikmin losing their flower
<br>wScene_0_00716.adpcm4 - ???
+
<br>wScene_0_00716.adpcm4 - Unknown (Pikmin losing their flower?)
 
<br>wScene_0_00717.adpcm4 - Pikmin getting thrown
 
<br>wScene_0_00717.adpcm4 - Pikmin getting thrown
 
<br>wScene_0_00718.adpcm4 - Pikmin being held
 
<br>wScene_0_00718.adpcm4 - Pikmin being held
Line 146: Line 146:
 
<br>wScene_0_00726.adpcm4 - Pikmin hitting something
 
<br>wScene_0_00726.adpcm4 - Pikmin hitting something
 
<br>wScene_0_00727.adpcm4 - Pikmin becoming flower pikmin
 
<br>wScene_0_00727.adpcm4 - Pikmin becoming flower pikmin
<br>wScene_0_00728.adpcm4 - Duplicate of sprouting sound?
+
<br>wScene_0_00728.adpcm4 - Longer version of sprouting sound?
 
<br>wScene_0_00729.adpcm4 - Unknown Pikmin Sound 3: After 9 years it's finally here performing for you
 
<br>wScene_0_00729.adpcm4 - Unknown Pikmin Sound 3: After 9 years it's finally here performing for you
<br>wScene_0_00730.adpcm4 - Pikmin climbing up onion leg
+
<br>wScene_0_00730.adpcm4 - Pikmin tripping / climbing up onion leg
<br>wScene_0_00731.adpcm4 - ditto
+
<br>wScene_0_00731.adpcm4 - Pikmin faceplanting after tripping
 
<br>wScene_0_00732.adpcm4 - Leaf sprout turning into bud sprout
 
<br>wScene_0_00732.adpcm4 - Leaf sprout turning into bud sprout
 
<br>wScene_0_00733.adpcm4 - Pikmin hitting something?
 
<br>wScene_0_00733.adpcm4 - Pikmin hitting something?
<br>wScene_0_00734.adpcm4 - I AM PIKMIN HEAR ME MOOOOOOOOOOOOOOO!
+
<br>wScene_0_00734.adpcm4 - Pikmin celebrating on results screen if you have more Pikmin than the previous day
 
<br>wScene_0_00735.adpcm4 - Pikmin being whistled
 
<br>wScene_0_00735.adpcm4 - Pikmin being whistled
 
<br>wScene_0_00736.adpcm4 - Pikmin attempting to carry something
 
<br>wScene_0_00736.adpcm4 - Pikmin attempting to carry something
<br>wScene_0_00737.adpcm4 - ???
+
<br>00737-00749 All unused Pikmin sounds
<br>wScene_0_00738.adpcm4 - ???
 
<br>wScene_0_00739.adpcm4 - Unused, I think Scruffy talked about this one in his sound trivia video
 
<br>wScene_0_00740.adpcm4 - I think these are all unused
 
<br>wScene_0_00741.adpcm4 - ^
 
<br>wScene_0_00742.adpcm4 - ^
 
<br>wScene_0_00743.adpcm4 - ^
 
<br>wScene_0_00744.adpcm4 - ^
 
<br>wScene_0_00745.adpcm4 - ^
 
<br>wScene_0_00746.adpcm4 - ^
 
<br>wScene_0_00747.adpcm4 - ^
 
<br>wScene_0_00748.adpcm4 - ^
 
<br>wScene_0_00749.adpcm4 - ^
 
 
<br>wScene_0_00750.adpcm4 - Wollywog death sound
 
<br>wScene_0_00750.adpcm4 - Wollywog death sound
 
<br>wScene_0_00751.adpcm4 - ???
 
<br>wScene_0_00751.adpcm4 - ???
Line 184: Line 172:
 
<br>wScene_0_00764.adpcm4 - Explosion?
 
<br>wScene_0_00764.adpcm4 - Explosion?
 
<br>wScene_0_00765.adpcm4 - Camera
 
<br>wScene_0_00765.adpcm4 - Camera
<br>wScene_0_00766.adpcm4 - Some kind of bell
+
<br>wScene_0_00766.adpcm4 - Time warning bell
 
<br>wScene_0_00767.adpcm4 - Swapping through screens in a menu
 
<br>wScene_0_00767.adpcm4 - Swapping through screens in a menu
 
<br>wScene_0_00768.adpcm4 - Sound when standing under the Ship/Onion's beam
 
<br>wScene_0_00768.adpcm4 - Sound when standing under the Ship/Onion's beam
Line 215: Line 203:
 
<br>wScene_0_00795.adpcm4 - ???
 
<br>wScene_0_00795.adpcm4 - ???
 
<br>wScene_0_00796.adpcm4 - Sound when a Pikmin hits an enemy
 
<br>wScene_0_00796.adpcm4 - Sound when a Pikmin hits an enemy
<br>wScene_0_00797.adpcm4 - Pellet Posy death sound?
+
<br>wScene_0_00797.adpcm4 - Pikmin building bridge
<br>wScene_0_00798.adpcm4 - ???
+
<br>wScene_0_00798.adpcm4 - ditto
 
<br>wScene_0_00799.adpcm4 - Ok this is the REAL bomb rock sound
 
<br>wScene_0_00799.adpcm4 - Ok this is the REAL bomb rock sound
 
<br>wScene_0_00800.adpcm4 - Pikmin Water Splash
 
<br>wScene_0_00800.adpcm4 - Pikmin Water Splash
 
<br>wScene_0_00801.adpcm4 - Yet another banging sound
 
<br>wScene_0_00801.adpcm4 - Yet another banging sound
 
<br>wScene_0_00802.adpcm4 - ditto
 
<br>wScene_0_00802.adpcm4 - ditto
<br>wScene_0_00803.adpcm4 - Some kind of walking sound
+
<br>wScene_0_00803.adpcm4 - Walking on grass 1
<br>wScene_0_00804.adpcm4 - Walking on grass?
+
<br>wScene_0_00804.adpcm4 - Walking on grass 2
<br>wScene_0_00805.adpcm4 - ditto
+
<br>wScene_0_00805.adpcm4 - Walking on grass 3
<br>wScene_0_00806.adpcm4 - ditto
+
<br>wScene_0_00806.adpcm4 - Walking on grass 4
<br>wScene_0_00807.adpcm4 - Walking on stone?
+
<br>wScene_0_00807.adpcm4 - Walking on stone 1
<br>00808-00820 are all walking sounds that no one gives a shit about.
+
<br>wScene_0_00808.adpcm4 - Walking on stone 2
 +
<br>wScene_0_00809.adpcm4 - Walking on stone 3
 +
<br>wScene_0_00810.adpcm4 - Walking on stone 4
 +
<br>00811-00820 Are all walking sounds I couldn't identify
 
<br>wScene_0_00821.adpcm4 - Louie being called
 
<br>wScene_0_00821.adpcm4 - Louie being called
 
<br>wScene_0_00822.adpcm4 - Olimar being called
 
<br>wScene_0_00822.adpcm4 - Olimar being called
Line 257: Line 248:
 
<br>wScene_0_00849.adpcm4 - Giant Breadbug coming out of its hole
 
<br>wScene_0_00849.adpcm4 - Giant Breadbug coming out of its hole
 
<br>wScene_0_00850.adpcm4 - Sound the giant breadbug makes when coming out of its hole
 
<br>wScene_0_00850.adpcm4 - Sound the giant breadbug makes when coming out of its hole
<br>wScene_0_00851.adpcm4 - Giant Breadbug death sound?
+
<br>wScene_0_00851.adpcm4 - Giant Breadbug death sound, also used as the sound the emperor bulblax makes when burrowing back into the ground.
 
<br>wScene_0_00852.adpcm4 - Unknown Giant Breadbug sound
 
<br>wScene_0_00852.adpcm4 - Unknown Giant Breadbug sound
 
<br>wScene_0_00853.adpcm4 - Giant Breadbug walk sound
 
<br>wScene_0_00853.adpcm4 - Giant Breadbug walk sound
Line 356: Line 347:
 
<br>wScene_0_00998.adpcm4 - Olimar stretching left and right
 
<br>wScene_0_00998.adpcm4 - Olimar stretching left and right
 
<br>wScene_0_00999.adpcm4 - Olimar call sound ("Orima!")
 
<br>wScene_0_00999.adpcm4 - Olimar call sound ("Orima!")
<br>01000-01038 are all supposedly unused pikmin sounds.
+
<br>01000-01011 Pikmin singing while walking
 +
<br>01012-01026 Pikmin singing while walking - when cave floor is cleared
 +
<br>01027-01038 Pikmin singing while walking - unsure (unused?)
 
<br>wScene_0_01039.adpcm4 - Weird beeping?
 
<br>wScene_0_01039.adpcm4 - Weird beeping?
 
<br>wScene_0_01040.adpcm4 - Weird alien waves?
 
<br>wScene_0_01040.adpcm4 - Weird alien waves?
Line 549: Line 542:
 
<br>wScene_0_01236.adpcm4 - Antenna Beetle death sound
 
<br>wScene_0_01236.adpcm4 - Antenna Beetle death sound
 
<br>wScene_0_01237.adpcm4 - Antenna Beetle idle 2
 
<br>wScene_0_01237.adpcm4 - Antenna Beetle idle 2
<br>wScene_0_01238.adpcm4 - Creeping Chrysanthemum sound?
+
<br>wScene_0_01238.adpcm4 - Creeping Chrysanthemum eating
 
<br>wScene_0_01239.adpcm4 - Creeping Chrysanthemum death sound
 
<br>wScene_0_01239.adpcm4 - Creeping Chrysanthemum death sound
 
<br>wScene_0_01240.adpcm4 - Creeping Chrysanthemum groan?
 
<br>wScene_0_01240.adpcm4 - Creeping Chrysanthemum groan?
Line 652: Line 645:
 
<br>wScene_0_01343.adpcm4 - Monster Pump shot
 
<br>wScene_0_01343.adpcm4 - Monster Pump shot
 
<br>wScene_0_01344.adpcm4 - Key lands on ground
 
<br>wScene_0_01344.adpcm4 - Key lands on ground
<br>wScene_0_01345.adpcm4 - ???
+
<br>wScene_0_01345.adpcm4 - Ship leaving at end of day?
 
<br>wScene_0_01346.adpcm4 - Ship noise?
 
<br>wScene_0_01346.adpcm4 - Ship noise?
 
<br>wScene_0_01347.adpcm4 - ???
 
<br>wScene_0_01347.adpcm4 - ???
Line 711: Line 704:
 
<br>wScene_0_01400.adpcm4 - Water hazard splash?
 
<br>wScene_0_01400.adpcm4 - Water hazard splash?
 
<br>wScene_0_01401.adpcm4 - ditto
 
<br>wScene_0_01401.adpcm4 - ditto
<br>01402-01409 seem to be stepping sounds that I don't care about.
+
<br>wScene_0_01402.adpcm4 - Walking on manhole cover 1
 +
<br>wScene_0_01403.adpcm4 - Walking on manhole cover 2
 +
<br>wScene_0_01404.adpcm4 - Walking on manhole cover 3
 +
<br>wScene_0_01405.adpcm4 - Walking on manhole cover 4
 +
<br>wScene_0_01406.adpcm4 - Walking on snow 1
 +
<br>wScene_0_01407.adpcm4 - Walking on snow 2
 +
<br>wScene_0_01408.adpcm4 - Walking on snow 3
 +
<br>wScene_0_01409.adpcm4 - Walking on snow 4
 
<br>wScene_0_01410.pcm16 - Pikmin saying "Pikmin!" (not sure why this is here, since this sound is supposed to be an ast...)
 
<br>wScene_0_01410.pcm16 - Pikmin saying "Pikmin!" (not sure why this is here, since this sound is supposed to be an ast...)
<br>wScene_0_01411.adpcm4 - Man-at-Legs moving? (note: these last few sounds are actually more likely to be related to the ship)
+
<br>wScene_0_01411.adpcm4 - Man-at-Legs moving?
 
<br>wScene_0_01412.adpcm4 - ditto
 
<br>wScene_0_01412.adpcm4 - ditto
 
<br>wScene_0_01413.adpcm4 - ditto
 
<br>wScene_0_01413.adpcm4 - ditto
 
<br>wScene_0_01414.adpcm4 - ditto
 
<br>wScene_0_01414.adpcm4 - ditto
 
<br>wScene_0_01415.adpcm4 - ditto
 
<br>wScene_0_01415.adpcm4 - ditto
<br>wScene_0_01416.adpcm4 - ??? (more man-at-legs sounds?)
+
<br>wScene_0_01416.adpcm4 - Hocotate Ship squeaking
<br>wScene_0_01417.adpcm4 - Whistle?
+
<br>wScene_0_01417.adpcm4 - Hocotate Ship squeaking
<br>wScene_0_01418.adpcm4 - Unknown Man-at-Legs sound?
+
<br>wScene_0_01418.adpcm4 - Research Pod flying
<br>wScene_0_01419.adpcm4 - Man-at-Legs moving?
+
<br>wScene_0_01419.adpcm4 - Hocotate Ship ambience
<br>wScene_0_01420.adpcm4 - ???
+
<br>wScene_0_01420.adpcm4 - Hocotate Ship exhaust
<br>wScene_0_01421.adpcm4 - ???
+
<br>wScene_0_01421.adpcm4 - Hocotate Ship exhaust
 
<br>wScene_0_01422.adpcm4 - Research Pod flying
 
<br>wScene_0_01422.adpcm4 - Research Pod flying
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:File lists]]
 
[[Category:File lists]]

Latest revision as of 19:10, 28 April 2024

To do: Cleanup and finish.

This is a list of every known sound file name in Pikmin 2's wScene_0.aw. Note that this list has a lot of unknown sounds and informal notes.

The first 24 sounds in wScene_0 (00320-00581) are all instrument sounds.
wScene_0_00582.adpcm4 - Research pod opening
wScene_0_00583.adpcm4 - Research pod shutting (?)
The next few sounds (00584-00588) are instrument sounds as well.
wScene_0_00589.adpcm4 - Purple Pikmin hit? idk might be another instrument sound
wScene_0_00590.adpcm4 - Dwarf Bulborb scream
wScene_0_00591.adpcm4 - Dwarf Bulborb bite
wScene_0_00592.adpcm4 - Dwarf Bulborb "player detected sound" + breadbug hit? seems to be combined into one sound
wScene_0_00593.adpcm4 - Dwarf Bulborb death sound
wScene_0_00594.adpcm4 - Dwarf Bulborb bite sound 2[unsure]
wScene_0_00595.adpcm4 - Dwarf Bulborb shake
wScene_0_00596.adpcm4 - Dwarf Bulborb stomping?
wScene_0_00597.adpcm4 - Breadbug walk
wScene_0_00598.adpcm4 - Breadbug grunt after coming out of den
wScene_0_00599.adpcm4 - Breadbug dragging something
wScene_0_00600.adpcm4 - Not sure, might be a bomb rock explosion
wScene_0_00601.adpcm4 - ?
wScene_0_00602.adpcm4 - another explosion-like sound
wScene_0_00603.adpcm4 - Wollywog making hand motions
wScene_0_00604.adpcm4 - Wollywog L E A P
wScene_0_00605.adpcm4 - Wollywog L A N D
wScene_0_00606.adpcm4 - Wollywog falling down
wScene_0_00607.adpcm4 - Wollywog going up
wScene_0_00608.adpcm4 - Wollywog landing
wScene_0_00609.adpcm4 - Crash sound from when waterwraith spawns
wScene_0_00610.adpcm4 - Waterwraith ROLLING AROUND AT THE SPEED OF SOUND
wScene_0_00611.adpcm4 - Snagret coming out of ground
wScene_0_00612.adpcm4 - Snagret bite
wScene_0_00613.adpcm4 - Pileated Snagret jump (i think)
wScene_0_00614.adpcm4 - Snagret going back into ground
wScene_0_00615.adpcm4 - unknown, but sounds suspiciously like another snagret sound
wScene_0_00616.adpcm4 - Man-At-Legs hissing (from before boss fight)
wScene_0_00617.adpcm4 - Some kind of banging
wScene_0_00618.adpcm4 - Puffy/Withering Blowhog s u c c ing the air
wScene_0_00619.adpcm4 - Decoreated/Armored Cannon Beetle (Larva) idle sound
wScene_0_00620.adpcm4 - Emperor Bulblax growl (from when he sticks his tounge out)
wScene_0_00621.adpcm4 - ?
wScene_0_00622.adpcm4 - Emperor Bulblax death (?)
wScene_0_00623.adpcm4 - Creeping Chrysanthemum falling after failing to attack
wScene_0_00624.adpcm4 - Emperor Bulblax swallowing something?
wScene_0_00625.adpcm4 - Unknown, may be another Emperor Bulblax sound
wScene_0_00626.adpcm4 - Impact sound of something
wScene_0_00627.adpcm4 - Another impact sound...
wScene_0_00628.adpcm4 - Emperor Bulblax getting his tounge back in his mouth
wScene_0_00629.adpcm4 - Unknown, but playing it over and over creates a sick beat
wScene_0_00630.adpcm4 - Emperor Bulblax grunting about something
wScene_0_00631.adpcm4 - Emperor Bulblax hitting the ground
wScene_0_00632.adpcm4 - Anode Beetle flipping over
wScene_0_00633.adpcm4 - Purple Pikmin thud
wScene_0_00634.adpcm4 - Nintendo getting slapped for not organizing this shit
wScene_0_00635.adpcm4 - Fiery/Watery Blowhog/Lithopod walking sound
wScene_0_00636.adpcm4 - Flint Beetle getting hit
wScene_0_00637.adpcm4 - Flint Beetle walking
wScene_0_00638.adpcm4 - Honeywisp flying away after being hit
wScene_0_00639.adpcm4 - Honeywisp hit
wScene_0_00640.adpcm4 - Nectar landing on ground
wScene_0_00641.adpcm4 - Puffy Blowhog deflating
wScene_0_00642.adpcm4 - Withering Blowhog deflating
wScene_0_00643.adpcm4 - Flying Blowhog hitting the ground (?)
wScene_0_00644.adpcm4 - Puffy Blowhog idle
wScene_0_00645.adpcm4 - Puffy Blowhog blowing (unf)
wScene_0_00646.adpcm4 - Bulborb bite (jesus it took us this long to get here?)
wScene_0_00647.adpcm4 - Bulborb growling because it missed
wScene_0_00648.adpcm4 - Surprised Bulborb (supposedly an unused Pikmin 1 leftover, I've never heard this anywhere in Pikmin 2)
wScene_0_00649.adpcm4 - Bulborb quick bites
wScene_0_00650.adpcm4 - Bulborb sleeping
wScene_0_00651.adpcm4 - Bulborb shake
wScene_0_00652.adpcm4 - Some kind of step sound
wScene_0_00653.adpcm4 - Bulborb step (I think)
wScene_0_00654.adpcm4 - Another step sound of some kind
wScene_0_00655.adpcm4 - Something stomping
wScene_0_00656.adpcm4 - Water Dumple death sound
wScene_0_00657.adpcm4 - Water Dumple taking a bite
wScene_0_00658.adpcm4 - Water Dumple moving sound
wScene_0_00659.adpcm4 - Wogpole death sound
wScene_0_00660.adpcm4 - Wogpole Water Splash
wScene_0_00661.adpcm4 - Candypop Buds swooping up part 1
wScene_0_00662.adpcm4 - Candypop Buds dying
wScene_0_00663.adpcm4 - Candypop Buds swooping up part 2
wScene_0_00664.adpcm4 - Candypop Buds spitting out seeds
wScene_0_00665.adpcm4 - ???
wScene_0_00666.adpcm4 - Candypop Bud bump
wScene_0_00667.adpcm4 - probably a swooping snitchbug
wScene_0_00668.adpcm4 - something falling down
wScene_0_00669.adpcm4 - Swooping Snitchbug throwing a pikmin into the ground
wScene_0_00670.adpcm4 - weird noises, probably more snitchbug crap
wScene_0_00671.adpcm4 - Fiery/Watery Blowhog death sound
wScene_0_00672.adpcm4 - jesus how many banging noises does this game have?!
wScene_0_00673.adpcm4 - Fiery/Watery Blowhog shaking off Pikmin
wScene_0_00674.adpcm4 - Fiery/Watery Blowhog hit sound (unused Pikmin 1 leftover)
wScene_0_00675.adpcm4 - ? (probably a sheargrub related sound)
wScene_0_00676.adpcm4 - Sheargrub bite?
wScene_0_00677.adpcm4 - Male Sheargrub bite
wScene_0_00678.adpcm4 - Sheargrub move
wScene_0_00679.adpcm4 - Geyser sounds
wScene_0_00680.adpcm4 - ? (sounds like some kind of metal banging)
wScene_0_00681.adpcm4 - Whimsical Radar sound (unused Pikmin 1 leftover)
wScene_0_00682.adpcm4 - Sad Pikmin
wScene_0_00683.adpcm4 - Pikmin beginning to pick up stuff
wScene_0_00684.adpcm4 - Pikmin carrying stuff
wScene_0_00685.adpcm4 - Pikmin going "hmm?"
wScene_0_00686.adpcm4 - Lonely Pikmin (literally hajime wakai yawning but sped up)
wScene_0_00687.adpcm4 - Enemy hit sound
wScene_0_00688.adpcm4 - Onion spitting out a seed
wScene_0_00689.adpcm4 - Pikmin shaking off after escaping water
wScene_0_00690.adpcm4 - Pikmin going "Ah!" (not sure where this is used)
wScene_0_00691.adpcm4 - Pikmin getting shaken off by something/blown by puffy/withering blowhog
wScene_0_00692.adpcm4 - Pikmin going "waaaah!"
wScene_0_00693.adpcm4 - Pikmin gets caught by something
wScene_0_00694.adpcm4 - Pikmin falls down from hazard
wScene_0_00695.adpcm4 - Unknown Pikmin Sound
wScene_0_00696.adpcm4 - Unknown Pikmin Sound 2: The electric boogaloo
wScene_0_00697.adpcm4 - Pikmin s u c c ing nectar
wScene_0_00698.adpcm4 - Pikmin falls into abyss
wScene_0_00699.adpcm4 - Pikmin sighs
wScene_0_00700.adpcm4 - Pikmin death sound
wScene_0_00701.adpcm4 - Alternate sound of Pikmin picking up something
wScene_0_00702.adpcm4 - Pikmin sprout poking up
wScene_0_00703.adpcm4 - Pikmin being plucked 1
wScene_0_00704.adpcm4 - Pikmin being plucked 2
wScene_0_00705.adpcm4 - Pikmin being plucked 3
wScene_0_00706.adpcm4 - Pikmin being plucked 4
wScene_0_00707.adpcm4 - Pikmin being plucked 5
wScene_0_00708.adpcm4 - Pikmin being plucked 6
wScene_0_00709.adpcm4 - Pikmin being plucked 7
wScene_0_00710.adpcm4 - Pikmin being plucked 8
wScene_0_00711.adpcm4 - Pikmin being plucked 9
wScene_0_00712.adpcm4 - Pikmin celebrating
wScene_0_00713.adpcm4 - More Pikmin celebrating
wScene_0_00714.adpcm4 - Take a wild guess
wScene_0_00715.adpcm4 - Pikmin losing their flower
wScene_0_00716.adpcm4 - Unknown (Pikmin losing their flower?)
wScene_0_00717.adpcm4 - Pikmin getting thrown
wScene_0_00718.adpcm4 - Pikmin being held
wScene_0_00719.adpcm4 - Pikmin going "huh" (might be for when they land)
wScene_0_00720.adpcm4 - Popping sound
wScene_0_00721.adpcm4 - Pikmin drowning
wScene_0_00722.adpcm4 - Obviously a Pikmin sound, but I'm not sure what it's for
wScene_0_00723.adpcm4 - Pikmin attempting to carry something?
wScene_0_00724.adpcm4 - Possibly unused Pikmin sound
wScene_0_00725.adpcm4 - Pikmin getting squashed
wScene_0_00726.adpcm4 - Pikmin hitting something
wScene_0_00727.adpcm4 - Pikmin becoming flower pikmin
wScene_0_00728.adpcm4 - Longer version of sprouting sound?
wScene_0_00729.adpcm4 - Unknown Pikmin Sound 3: After 9 years it's finally here performing for you
wScene_0_00730.adpcm4 - Pikmin tripping / climbing up onion leg
wScene_0_00731.adpcm4 - Pikmin faceplanting after tripping
wScene_0_00732.adpcm4 - Leaf sprout turning into bud sprout
wScene_0_00733.adpcm4 - Pikmin hitting something?
wScene_0_00734.adpcm4 - Pikmin celebrating on results screen if you have more Pikmin than the previous day
wScene_0_00735.adpcm4 - Pikmin being whistled
wScene_0_00736.adpcm4 - Pikmin attempting to carry something
00737-00749 All unused Pikmin sounds
wScene_0_00750.adpcm4 - Wollywog death sound
wScene_0_00751.adpcm4 - ???
wScene_0_00752.adpcm4 - shallow water splashing, may be for when a wollyowg lands in some
wScene_0_00753.adpcm4 - Wollywog ribbit
wScene_0_00754.adpcm4 - More wollywog hand motion sounds?
wScene_0_00755.adpcm4 - Something coming out of water?
wScene_0_00756.adpcm4 - PikPik carrot being thrown in Piklopedia
wScene_0_00757.adpcm4 - Enemy dropping an item
wScene_0_00758.adpcm4 - Onion/Ship absorbing an item
wScene_0_00759.adpcm4 - Olimar/Louie/President punching something
wScene_0_00760.adpcm4 - Olimar's whistle
wScene_0_00761.adpcm4 - Some kind of chime
wScene_0_00762.adpcm4 - Xylophone
wScene_0_00763.adpcm4 - Shorter version of Olimar's whistle
wScene_0_00764.adpcm4 - Explosion?
wScene_0_00765.adpcm4 - Camera
wScene_0_00766.adpcm4 - Time warning bell
wScene_0_00767.adpcm4 - Swapping through screens in a menu
wScene_0_00768.adpcm4 - Sound when standing under the Ship/Onion's beam
wScene_0_00769.adpcm4 - Sounds onions make when they have Pikmin inside of them
wScene_0_00770.adpcm4 - "No" sound
wScene_0_00771.adpcm4 - Pikmin seed landing in ground
wScene_0_00772.adpcm4 - Quarter of day jingle
wScene_0_00773.adpcm4 - Some kind of banging?
wScene_0_00774.adpcm4 - Some kind of drum?
wScene_0_00775.adpcm4 - More unknown percussion
wScene_0_00776.adpcm4 - Another explosion sound
wScene_0_00777.adpcm4 - Ditto, but I swear I've heard this one befor- WAITAMINUTE IS THAT THE SMOKEY PROGG SPAWN SOUND?!
wScene_0_00778.adpcm4 - More unknown banging
wScene_0_00779.adpcm4 - Maraccas?
wScene_0_00780.adpcm4 - Instrument Sound?
wScene_0_00781.adpcm4 - Pikmin sprout being pulled out of ground
wScene_0_00782.adpcm4 - Pikmin sprout getting out of ground
wScene_0_00783.adpcm4 - Olimar/Louie/PRESIDENIAL PUUUUUUUNCH!
wScene_0_00784.adpcm4 - Olimar's C Stick Sound
wScene_0_00785.adpcm4 - Some kind of chime
wScene_0_00786.adpcm4 - Nectar Rock/Ujadani being hit
wScene_0_00787.adpcm4 - ditto
wScene_0_00788.adpcm4 - Plant rustling
wScene_0_00789.adpcm4 - ditto
wScene_0_00790.adpcm4 - Pikmin 1 Olimar Talk Sound (supposedly unused)
wScene_0_00791.adpcm4 - Number change sound (for when you are taking out pikmin)
wScene_0_00792.adpcm4 - ???
wScene_0_00793.adpcm4 - ???
wScene_0_00794.adpcm4 - ???
wScene_0_00795.adpcm4 - ???
wScene_0_00796.adpcm4 - Sound when a Pikmin hits an enemy
wScene_0_00797.adpcm4 - Pikmin building bridge
wScene_0_00798.adpcm4 - ditto
wScene_0_00799.adpcm4 - Ok this is the REAL bomb rock sound
wScene_0_00800.adpcm4 - Pikmin Water Splash
wScene_0_00801.adpcm4 - Yet another banging sound
wScene_0_00802.adpcm4 - ditto
wScene_0_00803.adpcm4 - Walking on grass 1
wScene_0_00804.adpcm4 - Walking on grass 2
wScene_0_00805.adpcm4 - Walking on grass 3
wScene_0_00806.adpcm4 - Walking on grass 4
wScene_0_00807.adpcm4 - Walking on stone 1
wScene_0_00808.adpcm4 - Walking on stone 2
wScene_0_00809.adpcm4 - Walking on stone 3
wScene_0_00810.adpcm4 - Walking on stone 4
00811-00820 Are all walking sounds I couldn't identify
wScene_0_00821.adpcm4 - Louie being called
wScene_0_00822.adpcm4 - Olimar being called
wScene_0_00823.adpcm4 - Bitter Spray used
wScene_0_00824.adpcm4 - Enemy breaking out of bitter spray
wScene_0_00825.adpcm4 - Enemy under the effect of bitter spray
wScene_0_00826.adpcm4 - ???
wScene_0_00827.adpcm4 - Pikmin under the effect of spicy spray
wScene_0_00828.adpcm4 - Spicy Spray used
wScene_0_00829.adpcm4 - Hermit Crawmad peeking out of hole
wScene_0_00830.adpcm4 - Whoosh sound when Hermit Crawmad comes out of hole
wScene_0_00831.adpcm4 - Hermit Crawmad coming out of hole
wScene_0_00832.adpcm4 - Hermit Crawmad death sound
wScene_0_00833.adpcm4 - Hermit Crawmad walk sound?
wScene_0_00834.adpcm4 - Hermit Crawmad walk sound
wScene_0_00835.adpcm4 - Water sound when Hermit Crawmad comes out of hole
wScene_0_00836.adpcm4 - Gatling Groink mortar firing part 1 (is modified in-game, normally sounds like the bullet bill sound in Super Mario Sunshine)
wScene_0_00837.adpcm4 - ???
wScene_0_00838.adpcm4 - Gatling Groink firing its mortar part 2
wScene_0_00839.adpcm4 - Gatling Groink firing its mortar part 3
wScene_0_00840.adpcm4 - Gatling Groink opening its "mouth"
wScene_0_00841.adpcm4 - Gatling Groink death sound
wScene_0_00842.adpcm4 - ???
wScene_0_00843.adpcm4 - ???
wScene_0_00844.adpcm4 - Gatling Groink walk sound
wScene_0_00845.adpcm4 - ???
wScene_0_00846.adpcm4 - Some kind of banging-on-wood like sound
wScene_0_00847.adpcm4 - ???
wScene_0_00848.adpcm4 - Unknown, but it sounds familiar...
wScene_0_00849.adpcm4 - Giant Breadbug coming out of its hole
wScene_0_00850.adpcm4 - Sound the giant breadbug makes when coming out of its hole
wScene_0_00851.adpcm4 - Giant Breadbug death sound, also used as the sound the emperor bulblax makes when burrowing back into the ground.
wScene_0_00852.adpcm4 - Unknown Giant Breadbug sound
wScene_0_00853.adpcm4 - Giant Breadbug walk sound
wScene_0_00854.adpcm4 - ???
wScene_0_00855.adpcm4 - ???
wScene_0_00856.adpcm4 - Dweevil Death Sound
wScene_0_00857.adpcm4 - ???
wScene_0_00858.adpcm4 - Dweevil preparing to use its elements (appears to be sped up in-game)
wScene_0_00859.adpcm4 - ???
wScene_0_00860.adpcm4 - Dweevil walk sound
wScene_0_00861.adpcm4 - President's C Stick Sound
wScene_0_00862.adpcm4 - Bloyster shooting out tentacles
wScene_0_00863.adpcm4 - Bloyster Mooing
wScene_0_00864.adpcm4 - Bloyster preparing to shoot out tentacles while in water?
wScene_0_00865.adpcm4 - Bloyster death sound
wScene_0_00866.adpcm4 - Bloyster "melting"
wScene_0_00867.adpcm4 - Bloyster Shaking off Pikmin
wScene_0_00868.adpcm4 - Ranging Bloyster detecting a leader
wScene_0_00869.adpcm4 - Sound Ranging Bloyster makes when detecting Louie/President
wScene_0_00870.adpcm4 - Ranging Bloyster thinking the coast is clear
wScene_0_00871.adpcm4 - Sound Ranging Bloyster makes when detecting Olimar
wScene_0_00872.adpcm4 - Bloyster idle sound (in water)
wScene_0_00873.adpcm4 - VOR Ambience 1?
wScene_0_00874.adpcm4 - VOR Ambience 2
wScene_0_00875.adpcm4 - VOR Ambience 3
wScene_0_00876.adpcm4 - AW Ambience 1? (contains duck quacking)
wScene_0_00877.adpcm4 - AW Ambience 2? (sounds like bugs)
wScene_0_00878.adpcm4 - AW Ambience 3? (more bug sounds)
wScene_0_00879.adpcm4 - AW Ambience 4
wScene_0_00880.adpcm4 - AW Ambience 5
wScene_0_00881.adpcm4 - AW Ambience 6
wScene_0_00882.adpcm4 - AW Ambience 7
wScene_0_00883.adpcm4 - AW Ambience 8
wScene_0_00884.adpcm4 - AW Ambience 9
wScene_0_00885.adpcm4 - AW Ambience 10
wScene_0_00886.adpcm4 - AW Ambience 11
wScene_0_00887.adpcm4 - AW Ambience 12
wScene_0_00888.adpcm4 - AW Ambience 13
wScene_0_00889.adpcm4 - Whistle dismiss sound for Louie and President
wScene_0_00890.adpcm4 - Partial Louie's Whistle
wScene_0_00891.adpcm4 - Whistle base for Louie and President
wScene_0_00892.adpcm4 - Louie's Actual Whistle
wScene_0_00893.adpcm4 - The President's Whistle
00894-00911 are used for when the Pikmin are singing Ai No Uta.
wScene_0_00912.adpcm4 - ???
wScene_0_00913.adpcm4 - Unknown Buzzing Sound
wScene_0_00914.adpcm4 - Beeping?
wScene_0_00915.adpcm4 - Buzzing?
wScene_0_00916.adpcm4 - ditto
wScene_0_00917.adpcm4 - More beeping?
wScene_0_00918.adpcm4 - HOLY SHIT MY EARS
wScene_0_00919.adpcm4 - Xylophones again
wScene_0_00920.adpcm4 - HOLY SHIT MY EARS AGAIN
00921-00954 are all random, mostly unknown, majorly instrument stuff that I don't give a shit about.
wScene_0_00955.adpcm4 - Louie call sound ("Rui!")
wScene_0_00956.adpcm4 - Louie being whistled
wScene_0_00957.adpcm4 - Louie getting hurt
wScene_0_00958.adpcm4 - Louie something (unused)[unsure]
wScene_0_00959.adpcm4 - Louie using the napsack
wScene_0_00960.adpcm4 - Louie walking
wScene_0_00961.adpcm4 - Louie walking
wScene_0_00962.adpcm4 - Louie waking up
wScene_0_00963.adpcm4 - Louie talking 1
wScene_0_00964.adpcm4 - Louie talking 3
wScene_0_00965.adpcm4 - Louie talking 2
wScene_0_00966.adpcm4 - Louie jumping
wScene_0_00967.adpcm4 - Louie looking left and right
wScene_0_00968.adpcm4 - Louie looking left and right and behind himself
wScene_0_00969.adpcm4 - Louie yawn end
wScene_0_00970.adpcm4 - Louie yawning
wScene_0_00971.adpcm4 - Louie stretching left and right
wScene_0_00972.adpcm4 - Louie stretching left and right
wScene_0_00973.adpcm4 - PP Ambience 1
wScene_0_00974.adpcm4 - PP Ambience 2
wScene_0_00975.adpcm4 - PP Ambience 3
wScene_0_00976.adpcm4 - ???
wScene_0_00977.adpcm4 - PP Ambience 4
wScene_0_00978.adpcm4 - Frederator Logo
wScene_0_00979.adpcm4 - Buzzing Sounds
wScene_0_00980.adpcm4 - Olimar being whistled
wScene_0_00981.adpcm4 - Olimar getting hurt
wScene_0_00982.adpcm4 - Olimar saying "Huh!" (supposedly unused)
wScene_0_00983.adpcm4 - Olimar using the napsack
wScene_0_00984.adpcm4 - Olimar waking up
wScene_0_00985.adpcm4 - Olimar walking
wScene_0_00986.adpcm4 - Olimar walking
wScene_0_00987.adpcm4 - Olimar walking
wScene_0_00988.adpcm4 - Olimar walking
wScene_0_00989.adpcm4 - Olimar talking
wScene_0_00990.adpcm4 - Olimar talking
wScene_0_00991.adpcm4 - Olimar jumping
wScene_0_00992.adpcm4 - Olimar looking left and right
wScene_0_00993.adpcm4 - Olimar looking left and right
wScene_0_00994.adpcm4 - Olimar looking behind himself
wScene_0_00995.adpcm4 - Olimar yawn end
wScene_0_00996.adpcm4 - Olimar yawning
wScene_0_00997.adpcm4 - Olimar stretching left and right
wScene_0_00998.adpcm4 - Olimar stretching left and right
wScene_0_00999.adpcm4 - Olimar call sound ("Orima!")
01000-01011 Pikmin singing while walking
01012-01026 Pikmin singing while walking - when cave floor is cleared
01027-01038 Pikmin singing while walking - unsure (unused?)
wScene_0_01039.adpcm4 - Weird beeping?
wScene_0_01040.adpcm4 - Weird alien waves?
wScene_0_01041.adpcm4 - Weird earrape sounds?
wScene_0_01042.adpcm4 - zoop zoop zoop
wScene_0_01043.adpcm4 - high pitched buzzing
wScene_0_01044.adpcm4 - more alien shit
wScene_0_01045.adpcm4 - low pitched hum
wScene_0_01046.adpcm4 - President being whistled
wScene_0_01047.adpcm4 - President getting hurt
wScene_0_01048.adpcm4 - President using the napsack
wScene_0_01049.adpcm4 - President walking
wScene_0_01050.adpcm4 - President walking
wScene_0_01051.adpcm4 - President walking
wScene_0_01052.adpcm4 - President walking
wScene_0_01053.adpcm4 - President waking up
wScene_0_01054.adpcm4 - President talking 1
wScene_0_01055.adpcm4 - President talking 2
wScene_0_01056.adpcm4 - President jumping
wScene_0_01057.adpcm4 - President looking left and right
wScene_0_01058.adpcm4 - President looking left and right
wScene_0_01059.adpcm4 - President looking behind himself
wScene_0_01060.adpcm4 - President yawn end
wScene_0_01061.adpcm4 - President yawning
wScene_0_01062.adpcm4 - President stretching left and right
wScene_0_01063.adpcm4 - President stretching left and right
wScene_0_01064.adpcm4 - President call sound ("Shacho!")
wScene_0_01065.adpcm4 - Weird beeping
wScene_0_01066.adpcm4 - Totaka's Song instrument
wScene_0_01067.adpcm4 - Ship talking
wScene_0_01068.adpcm4 - ditto
wScene_0_01069.adpcm4 - ditto
wScene_0_01070.adpcm4 - ditto
wScene_0_01071.adpcm4 - ditto
wScene_0_01072.adpcm4 - ditto
wScene_0_01073.adpcm4 - ditto
wScene_0_01074.adpcm4 - ditto
wScene_0_01075.adpcm4 - Louie's C Stick Sound
wScene_0_01076.adpcm4 - Weird noise used by Antenna Beetle?
wScene_0_01077.adpcm4 - Scrolling sound
wScene_0_01078.adpcm4 - Piano?
wScene_0_01079.adpcm4 - Common Glowcap
wScene_0_01080.adpcm4 - Treasure Gauge
wScene_0_01081.adpcm4 - another z o o p
wScene_0_01082.adpcm4 - Pots banging?
wScene_0_01083.adpcm4 - Olimar's dismissing sound
wScene_0_01084.adpcm4 - Bulborb death sound
wScene_0_01085.adpcm4 - Weird squishing sound
wScene_0_01086.adpcm4 - Waterwraith falling
wScene_0_01087.adpcm4 - Enemy leaving water
wScene_0_01088.adpcm4 - ditto
wScene_0_01089.adpcm4 - Enemy moving in water
wScene_0_01090.adpcm4 - ???
wScene_0_01091.adpcm4 - ???
wScene_0_01092.adpcm4 - Some kind of water splashing, might be for titan dweevil
wScene_0_01093.adpcm4 - More monster pump sounds
wScene_0_01094.adpcm4 - ???
wScene_0_01095.adpcm4 - Weird pulling sound
wScene_0_01096.adpcm4 - ditto
wScene_0_01097.adpcm4 - Titan Dweevil step
wScene_0_01098.adpcm4 - Water noise?
wScene_0_01099.adpcm4 - ditto
wScene_0_01100.adpcm4 - ditto
wScene_0_01101.adpcm4 - ditto
wScene_0_01102.adpcm4 - Monster Pump firing?
wScene_0_01103.adpcm4 - Flare Cannon firing?
wScene_0_01104.adpcm4 - ditto
wScene_0_01105.adpcm4 - ???
wScene_0_01106.adpcm4 - Purple Pikmin thud
wScene_0_01107.adpcm4 - Snagret death sound
wScene_0_01108.adpcm4 - Snagret eat sound
wScene_0_01109.adpcm4 - Snagret flinch
wScene_0_01110.adpcm4 - Snagret preparing to take bite
wScene_0_01111.adpcm4 - Something with the Man-at-legs
wScene_0_01112.adpcm4 - Man-at-legs walk
wScene_0_01113.adpcm4 - ???
wScene_0_01114.adpcm4 - Waterwraith background noise
wScene_0_01115.adpcm4 - ditto
wScene_0_01116.adpcm4 - Waterwraith hurt
wScene_0_01117.adpcm4 - Waterwraith losing rollers
wScene_0_01118.adpcm4 - Waterwraith spawn
wScene_0_01119.adpcm4 - Waterwraith walking?
wScene_0_01120.adpcm4 - ditto
wScene_0_01121.adpcm4 - ditto
wScene_0_01122.adpcm4 - ditto
wScene_0_01123.adpcm4 - Unknown Waterwraith sound
wScene_0_01124.adpcm4 - Waterwraith death?
wScene_0_01125.adpcm4 - Waterwraith moving?
wScene_0_01126.adpcm4 - Waterwraith death?
wScene_0_01127.adpcm4 - ditto
wScene_0_01128.adpcm4 - Unknown Waterwraith sound
wScene_0_01129.adpcm4 - Waterwraith exhale?
wScene_0_01130.adpcm4 - Waterwraith breathing?
wScene_0_01131.adpcm4 - ditto
wScene_0_01132.adpcm4 - Waterwraith death?
wScene_0_01133.adpcm4 - Waterwraith flinching after being attacked for a while
wScene_0_01134.adpcm4 - Sound from Waterwraith spawn?
wScene_0_01135.adpcm4 - Emperor Bulblax roar?
01136-01138 are instrument sounds. 01139-01143 are some kind of staticy sounds.
wScene_0_01144.adpcm4 - Poko noise
wScene_0_01145.adpcm4 - Cash register noise part 1
wScene_0_01146.adpcm4 - Poko counter going away
wScene_0_01147.adpcm4 - Treasure list scrolling sound
wScene_0_01148.adpcm4 - Cash register noise part 2
wScene_0_01149.adpcm4 - Electricity noise (from Anode Beetles?)
wScene_0_01150.adpcm4 - ditto
wScene_0_01151.adpcm4 - ditto
wScene_0_01152.adpcm4 - ditto
wScene_0_01153.adpcm4 - ditto
wScene_0_01154.adpcm4 - Electricity noise from electric walls
wScene_0_01155.adpcm4 - More electricity, might also be from electric walls
wScene_0_01156.adpcm4 - Electric shock from when pikmin dies?
wScene_0_01157.adpcm4 - More electric noises?
wScene_0_01158.adpcm4 - ditto
wScene_0_01159.adpcm4 - ditto
wScene_0_01160.adpcm4 - ditto
wScene_0_01161.adpcm4 - ditto, but sounds suspiciously anode-beetle related
wScene_0_01162.adpcm4 - ditto
wScene_0_01163.adpcm4 - ditto
wScene_0_01164.adpcm4 - electric sounds from electric wire?
wScene_0_01165.adpcm4 - More electric sounds
wScene_0_01166.adpcm4 - ditto
wScene_0_01167.adpcm4 - Anode beetles charging together
wScene_0_01168.adpcm4 - Enemy soul rising up
wScene_0_01169.adpcm4 - Enemy death
wScene_0_01170.adpcm4 - Balloon Popping sound (from Careening Dirigibug)
wScene_0_01171.adpcm4 - Vacuum Sucking sound?
wScene_0_01172.adpcm4 - Unused Fart (Doodlebug uses something else)
wScene_0_01173.adpcm4 - ditto
wScene_0_01174.adpcm4 - ???
wScene_0_01175.adpcm4 - ???
wScene_0_01176.adpcm4 - Hissing sound
wScene_0_01177.adpcm4 - Careening Dirigibug idle sound
wScene_0_01178.adpcm4 - Careening Dirigibug taking bomb rock out of mouth
wScene_0_01179.adpcm4 - Careening Dirigibug taking bomb rock out of mouth (end)
wScene_0_01180.adpcm4 - Careening Dirigibug death sound
wScene_0_01181.adpcm4 - Careening Dirigibug on ground?
wScene_0_01182.adpcm4 - ditto
wScene_0_01183.adpcm4 - ditto?
wScene_0_01184.adpcm4 - ditto
wScene_0_01185.adpcm4 - ditto
wScene_0_01186.adpcm4 - ditto
wScene_0_01187.adpcm4 - ditto
wScene_0_01188.adpcm4 - ditto
wScene_0_01189.adpcm4 - Careening Dirigibug getting back up?
wScene_0_01190.adpcm4 - Withering Blowhog laughing
wScene_0_01191.adpcm4 - Door opening?
wScene_0_01192.adpcm4 - ???
wScene_0_01193.adpcm4 - ???
wScene_0_01194.adpcm4 - ???
wScene_0_01195.adpcm4 - Breaking glass noises (from Arachnorb death sounds)
wScene_0_01196.adpcm4 - Beady Long Legs taking step
wScene_0_01197.adpcm4 - Beady Long Legs lowering torso?
wScene_0_01198.adpcm4 - Part of Titan Dweevil death sound?
wScene_0_01199.adpcm4 - Raging Long Legs taking step?
wScene_0_01200.adpcm4 - Other part of Arachnorb death sound?
wScene_0_01201.adpcm4 - Egg breaking
wScene_0_01202.adpcm4 - Actual Fart Sound for Doodlebug
wScene_0_01203.adpcm4 - Doodlebug hit sound
wScene_0_01204.adpcm4 - Fiery Bulblax fire
wScene_0_01205.adpcm4 - Fiery Bulblax extinguished
wScene_0_01206.adpcm4 - Fiery Bulblax sound, unsure where it's used tho[unsure]
wScene_0_01207.adpcm4 - Ditto
wScene_0_01208.adpcm4 - Antenna Beetle jumping
wScene_0_01209.adpcm4 - Walking (for Antenna Beetle?)
wScene_0_01210.adpcm4 - Antenna Beetle landing on ground
wScene_0_01211.adpcm4 - Cricket/Cicada sounds used for Antenna Beetle's whistle (Scruffy mentioned this one in his video "Pikmin 2 Sound Trivia")
wScene_0_01212.adpcm4 - Weird bells, might be for Antenna Beetle's whistling
wScene_0_01213.adpcm4 - Man-at-Legs getting out its gun?
wScene_0_01214.adpcm4 - Man-at-Legs gun explosion
wScene_0_01215.adpcm4 - Man-at-Legs shooting
wScene_0_01216.adpcm4 - ditto
wScene_0_01217.adpcm4 - Weird fleshy sound, might be for when Man-at-Legs is getting out its gun
wScene_0_01218.adpcm4 - Man-at-Legs laser
wScene_0_01219.adpcm4 - Man-at-Legs laser/putting gun away
wScene_0_01220.adpcm4 - Man-at-Legs loading gun?
wScene_0_01221.adpcm4 - Man-at-Legs firing gun
wScene_0_01222.adpcm4 - Ravenous Whiskarpillar?
wScene_0_01223.adpcm4 - ditto
wScene_0_01224.adpcm4 - ditto
wScene_0_01225.adpcm4 - ditto
wScene_0_01226.adpcm4 - ditto
wScene_0_01227.adpcm4 - ditto
wScene_0_01228.adpcm4 - ditto
wScene_0_01229.adpcm4 - ditto
wScene_0_01230.adpcm4 - ditto
wScene_0_01231.adpcm4 - ditto
wScene_0_01232.adpcm4 - Ravenous Whiskerpillar eating berry
wScene_0_01233.adpcm4 - Ravenous Whiskerpillar moving
wScene_0_01234.adpcm4 - Antenna Beetle idle 1
wScene_0_01235.adpcm4 - Antenna Beetle being attacked
wScene_0_01236.adpcm4 - Antenna Beetle death sound
wScene_0_01237.adpcm4 - Antenna Beetle idle 2
wScene_0_01238.adpcm4 - Creeping Chrysanthemum eating
wScene_0_01239.adpcm4 - Creeping Chrysanthemum death sound
wScene_0_01240.adpcm4 - Creeping Chrysanthemum groan?
wScene_0_01241.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 1
wScene_0_01242.adpcm4 - Creeping Chrysanthemum going back into ground
wScene_0_01243.adpcm4 - Creeping Chrysanthemum groan
wScene_0_01244.adpcm4 - Creeping Chrysanthemum coming out of ground
wScene_0_01245.adpcm4 - Creeping Chrysanthemum shaking off Pikmin 2
wScene_0_01246.adpcm4 - Creeping Chrysanthemum after eating Pikmin?
wScene_0_01247.adpcm4 - Creeping Chrysanthemum walk?
wScene_0_01248.adpcm4 - Creeping Chrysanthemum hitting itself?
wScene_0_01249.adpcm4 - Jellyfloat popping?
wScene_0_01250.adpcm4 - ditto
wScene_0_01251.adpcm4 - ditto
wScene_0_01252.adpcm4 - ditto
wScene_0_01253.adpcm4 - Large flying enemy landing on ground?
wScene_0_01254.adpcm4 - ???
wScene_0_01255.adpcm4 - ???
wScene_0_01256.adpcm4 - ???
wScene_0_01257.adpcm4 - Jellyfloat whimpering
wScene_0_01258.adpcm4 - Jellyfloat death
wScene_0_01259.adpcm4 - Jellyfloat Song
wScene_0_01260.adpcm4 - Jellyfloat Idle
wScene_0_01261.adpcm4 - Jellyfloat shaking off Pikmin on ground
wScene_0_01262.adpcm4 - Jellyfloat popping
wScene_0_01263.adpcm4 - Jellyfloat catching Pikmin
wScene_0_01264.adpcm4 - Jellyfloat Flying
wScene_0_01265.adpcm4 - Lesser Jellyfloat sucking up Pikmin
wScene_0_01266.adpcm4 - Jellyfloat shaking off Pikmin in air
wScene_0_01267.adpcm4 - Greater Jellyfloat sucking up Pikmin
wScene_0_01268.adpcm4 - ???
wScene_0_01269.adpcm4 - ???
wScene_0_01270.adpcm4 - Spring?
wScene_0_01271.adpcm4 - ???
wScene_0_01272.adpcm4 - ???
wScene_0_01273.adpcm4 - ???
wScene_0_01274.adpcm4 - Buzzing?
wScene_0_01275.adpcm4 - Bumbling Snitchbug?
wScene_0_01276.adpcm4 - ???
wScene_0_01277.adpcm4 - Bumbling Snitchbug again?
wScene_0_01278.adpcm4 - ditto
wScene_0_01279.adpcm4 - Bumbling Snitchbug flying
wScene_0_01280.adpcm4 - Empress Bulblax hurt
wScene_0_01281.adpcm4 - Empress Bulblax death sound
wScene_0_01282.adpcm4 - Empress Bulblax stops rolling
wScene_0_01283.adpcm4 - Empress Bulblax rolling
wScene_0_01284.adpcm4 - ???
wScene_0_01285.adpcm4 - Alien buzzing?
wScene_0_01286.adpcm4 - Swooping Snitchbug/Spectralids? flying
wScene_0_01287.adpcm4 - Spectralids Flying music?
wScene_0_01288.adpcm4 - ???
wScene_0_01289.adpcm4 - Berries Popping
wScene_0_01290.adpcm4 - Scrolling?
wScene_0_01291.adpcm4 - ???
wScene_0_01292.adpcm4 - ???
wScene_0_01293.adpcm4 - ???
wScene_0_01294.adpcm4 - ???
wScene_0_01295.adpcm4 - Buzzing?
wScene_0_01296.adpcm4 - Waterwraith moving through water?
wScene_0_01297.adpcm4 - Cloaking Burrow-nit death sound part 1
wScene_0_01298.adpcm4 - Cloaking Burrow-nit death sound part 2
wScene_0_01299.adpcm4 - Cloaking Burrow-nit death sound part 3
wScene_0_01300.adpcm4 - Cloaking Burrow-nit walk
wScene_0_01301.adpcm4 - ???
wScene_0_01302.adpcm4 - ???
wScene_0_01303.adpcm4 - Cloaking Burrow-nit flinch
wScene_0_01304.adpcm4 - Cloaking Burrow-nit sticking out tounge
wScene_0_01305.adpcm4 - Unkown Cloaking Burrow-nit sound
wScene_0_01306.adpcm4 - ???
wScene_0_01307.adpcm4 - Man-at-Legs hissing
wScene_0_01308.adpcm4 - Man-at-Legs preparing to get up
wScene_0_01309.adpcm4 - Man-at-Legs finished rising
wScene_0_01310.adpcm4 - Bulbmin attacking
wScene_0_01311.adpcm4 - Bulbmin digging?
wScene_0_01312.adpcm4 - Bulbmin being called
wScene_0_01313.adpcm4 - Alternate Bulbmin attack?
wScene_0_01314.adpcm4 - Sad Bulbmin
wScene_0_01315.adpcm4 - Alternate Bulbmin dig?
wScene_0_01316.adpcm4 - Bulbmin preparing to be thrown
wScene_0_01317.adpcm4 - Bulbmin caught
wScene_0_01318.adpcm4 - Bulbmin falling down abyss?
wScene_0_01319.adpcm4 - Bulbmin death sound
wScene_0_01320.adpcm4 - Bulbmin plucked
wScene_0_01321.adpcm4 - ditto
wScene_0_01322.adpcm4 - ditto
wScene_0_01323.adpcm4 - Bulbmin beginning to carry something 1
wScene_0_01324.adpcm4 - Bulbmin carrying something
wScene_0_01325.adpcm4 - Bulbmin beginning to carry something 2
wScene_0_01326.adpcm4 - Bulbmin thrown
wScene_0_01327.adpcm4 - Bulbmin held in Leader's hand
wScene_0_01328.adpcm4 - Another Bulbmin dig?
wScene_0_01329.adpcm4 - Scared Bulbmin?
wScene_0_01330.adpcm4 - Unused Bulbmin sound?
wScene_0_01331.adpcm4 - Bulbmin being crushed
wScene_0_01332.adpcm4 - Bulbmin sigh/losing spicy spray effect?
wScene_0_01333.adpcm4 - Unknown Bulbmin sound
wScene_0_01334.adpcm4 - Idle Bulbmin noise
01335-01339 appear to be instrument sounds or some kind of obscure sound effects that I couldn't identify.
wScene_0_01340.adpcm4 - Sound when a Pikmin steps on a scale
wScene_0_01341.adpcm4 - Watery Blowhog shooting?
wScene_0_01342.adpcm4 - Monster Pump sounds?
wScene_0_01343.adpcm4 - Monster Pump shot
wScene_0_01344.adpcm4 - Key lands on ground
wScene_0_01345.adpcm4 - Ship leaving at end of day?
wScene_0_01346.adpcm4 - Ship noise?
wScene_0_01347.adpcm4 - ???
wScene_0_01348.adpcm4 - ???
wScene_0_01349.adpcm4 - ???
wScene_0_01350.adpcm4 - Glowstem rustling
wScene_0_01351.adpcm4 - Water draining
wScene_0_01352.adpcm4 - ???
wScene_0_01353.adpcm4 - ???
wScene_0_01354.adpcm4 - ???
wScene_0_01355.adpcm4 - Pikmin attacking while under influence of spicy spray
wScene_0_01356.adpcm4 - ditto
wScene_0_01357.adpcm4 - ditto
wScene_0_01358.adpcm4 - ditto
wScene_0_01358.adpcm4 - Pikmin losing spicy spray effect
wScene_0_01359.adpcm4 - Pikmin coughing
wScene_0_01360.adpcm4 - ditto
wScene_0_01361.adpcm4 - ditto
wScene_0_01362.adpcm4 - Pikmin getting spicy spray
wScene_0_01363.adpcm4 - Pikmin beginning to attack something while under the influence of spicy spray
wScene_0_01364.adpcm4 - Pikmin falling into abyss (duplicate?)
Note: Some of these sounds might actually be from cutscenes but it's difficult to tell the specific ones
wScene_0_01365.adpcm4 - Pikmin jumping into cave
wScene_0_01366.adpcm4 - ditto
wScene_0_01367.adpcm4 - ditto
wScene_0_01368.adpcm4 - ditto
wScene_0_01369.adpcm4 - ditto
wScene_0_01370.adpcm4 - Pikmin digging something
wScene_0_01371.adpcm4 - Abyss Pikmin duplicate #2
wScene_0_01372.adpcm4 - Sound Pikmin makes right before dying of a hazard
wScene_0_01373.adpcm4 - ditto
wScene_0_01374.adpcm4 - Pikmin saying "Huh."
wScene_0_01375.adpcm4 - ditto
wScene_0_01376.adpcm4 - Sound from Purple Pikmin cutscene
wScene_0_01377.adpcm4 - Pikmin saying "Huh?" (Red cutscene)
wScene_0_01378.adpcm4 - Pikmin shaking head (ditto)
wScene_0_01379.adpcm4 - Sound from White Pikmin cutscene
wScene_0_01380.adpcm4 - ditto
wScene_0_01381.adpcm4 - ditto
wScene_0_01382.adpcm4 - ditto
wScene_0_01383.adpcm4 - ditto
wScene_0_01384.adpcm4 - ditto
wScene_0_01385.adpcm4 - Sound from Yellow Pikmin cutscene
wScene_0_01386.adpcm4 - ditto
wScene_0_01387.adpcm4 - Pikmin being saved from hazard
wScene_0_01388.adpcm4 - Pikmin dying from hazard
wScene_0_01389.adpcm4 - ditto
wScene_0_01390.adpcm4 - ditto
wScene_0_01391.adpcm4 - ditto
wScene_0_01392.adpcm4 - Pikmin getting shocked to death
wScene_0_01393.adpcm4 - Pikmin drowning
wScene_0_01394.adpcm4 - Pikmin on fire
wScene_0_01395.adpcm4 - ditto
wScene_0_01396.adpcm4 - Pikmin suffering from water hazard 1
wScene_0_01397.adpcm4 - Pikmin suffering from hazard cutscene
wScene_0_01398.adpcm4 - Pikmin suffering from water hazard 2
wScene_0_01399.adpcm4 - Pikmin suffering from water hazard 3
wScene_0_01400.adpcm4 - Water hazard splash?
wScene_0_01401.adpcm4 - ditto
wScene_0_01402.adpcm4 - Walking on manhole cover 1
wScene_0_01403.adpcm4 - Walking on manhole cover 2
wScene_0_01404.adpcm4 - Walking on manhole cover 3
wScene_0_01405.adpcm4 - Walking on manhole cover 4
wScene_0_01406.adpcm4 - Walking on snow 1
wScene_0_01407.adpcm4 - Walking on snow 2
wScene_0_01408.adpcm4 - Walking on snow 3
wScene_0_01409.adpcm4 - Walking on snow 4
wScene_0_01410.pcm16 - Pikmin saying "Pikmin!" (not sure why this is here, since this sound is supposed to be an ast...)
wScene_0_01411.adpcm4 - Man-at-Legs moving?
wScene_0_01412.adpcm4 - ditto
wScene_0_01413.adpcm4 - ditto
wScene_0_01414.adpcm4 - ditto
wScene_0_01415.adpcm4 - ditto
wScene_0_01416.adpcm4 - Hocotate Ship squeaking
wScene_0_01417.adpcm4 - Hocotate Ship squeaking
wScene_0_01418.adpcm4 - Research Pod flying
wScene_0_01419.adpcm4 - Hocotate Ship ambience
wScene_0_01420.adpcm4 - Hocotate Ship exhaust
wScene_0_01421.adpcm4 - Hocotate Ship exhaust
wScene_0_01422.adpcm4 - Research Pod flying