Difference between revisions of "Trackmap parameters"
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− | In ''Pikmin 2'', the trackMap files located in <code>/user/Totaka</code> and <code>/user/Wakai</code> respectively are responsible for mapping instruments into certain mixes. They also set which instruments will skip notes when a Pikmin has died and the player has less than 10 Pikmin. | + | In ''Pikmin 2'', the trackMap files located in <code>/user/Totaka</code> and <code>/user/Wakai</code> respectively are responsible for mapping instruments into certain mixes. They also set which instruments will skip notes when a Pikmin has died and the player has less than 10 Pikmin. There can be a maximum of 32 entries in each trackMap file; the game will fail to read a 33rd entry. |
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− | * The first part is how many instruments will be in each mix. They must be grouped sequentially | + | * The first part is how many instruments will be in each mix. They must be grouped sequentially; in this example, the first 4 instruments in the song will be in the main mix, the next 2 instruments will be in the task mix, and so on.<br>''Each mix must contain at least 1 track, as a mix with 0 tracks will not work. Additionally, the sum of all the tracks must not be greater than 16, which is the maximum number of tracks a song can have.'' |
− | * The 16 values below is which of the 16 tracks will skip notes. Tracks | + | * The 16 values below is which of the 16 tracks will skip notes. Tracks set to "1" will skip notes when a Pikmin has died and the Pikmin count is below 10.<br>''There must be at least one track set to 1, or the game will crash.'' |
− | * The 8 values at the bottom is a table for when notes will be skipped in the theme. This was left the same for every song in the vanilla game. | + | * The 8 values at the bottom is a table for when notes will be skipped in the theme. This was left the same for every song in the vanilla game.<br>''Setting all 8 values to 0 will make it so there is no difference when the player loses a lot of Pikmin; if they are all set to 1, the instrument will practically disappear completely.'' |
[[Category:Pikmin 2]] | [[Category:Pikmin 2]] |
Latest revision as of 00:07, 10 April 2024
In Pikmin 2, the trackMap files located in /user/Totaka
and /user/Wakai
respectively are responsible for mapping instruments into certain mixes. They also set which instruments will skip notes when a Pikmin has died and the player has less than 10 Pikmin. There can be a maximum of 32 entries in each trackMap file; the game will fail to read a 33rd entry.
Format:
cavesong_XX_Y.cnd
{
4 # basic (Main mix)
2 # event (Task mix)
2 # otakara event (Treasure mix)
1 # kehai (Enemy mix)
2 # battle (Combat mix)
2 # ground (Spiderwort mix)
# pikmin数演出トラック定義
{
1 1 1 1 # 0~3
0 0 0 0 # 4~7
0 0 0 0 # 8~11
0 0 0 0 # 12~15
}
# マスクするnote on ID
{
0 0 0 1 #0~3
1 1 1 1 #4~7
}
}
- The first part is how many instruments will be in each mix. They must be grouped sequentially; in this example, the first 4 instruments in the song will be in the main mix, the next 2 instruments will be in the task mix, and so on.
Each mix must contain at least 1 track, as a mix with 0 tracks will not work. Additionally, the sum of all the tracks must not be greater than 16, which is the maximum number of tracks a song can have. - The 16 values below is which of the 16 tracks will skip notes. Tracks set to "1" will skip notes when a Pikmin has died and the Pikmin count is below 10.
There must be at least one track set to 1, or the game will crash. - The 8 values at the bottom is a table for when notes will be skipped in the theme. This was left the same for every song in the vanilla game.
Setting all 8 values to 0 will make it so there is no difference when the player loses a lot of Pikmin; if they are all set to 1, the instrument will practically disappear completely.