Difference between revisions of "Yoshi's New Island decompress"
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To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember. | To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember. | ||
− | Then, when you use [[QuickBMS]], call the file as a parameter. Example: | + | Then, when you use [[QuickBMS]] '''version 0.7.7''', call the file as a parameter. Example: |
:<code>quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"</code> | :<code>quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"</code> |
Latest revision as of 05:19, 5 April 2018
This BMS file allows one to extract the z files in Hey! Pikmin.
Script[edit]
comtype ntcompress get ZSIZE asize get NAME basename math SIZE = ZSIZE math SIZE *= 20 clog NAME 0 ZSIZE SIZE
Use[edit]
To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember.
Then, when you use QuickBMS version 0.7.7, call the file as a parameter. Example:
quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"
If the script is in C:\Users\A
, is called YNI decompress.bms
, and the .z
game file you want to decompress is in C:\Users\A\Hey! Pikmin files
.