Difference between revisions of "Pikmin 2 memory addresses"
Jump to navigation
Jump to search
(Add memory addresses for GC US Final Poko Count and Underground Poko Count) |
|||
Line 10: | Line 10: | ||
|- | |- | ||
! Olimar's X | ! Olimar's X | ||
− | | <code>80E0D9B0</code> || <code>80E11C50</code> || <code>80E0F7B0</code> || <code></code> || <code></code> || <code></code> || <code></code> || 4-byte float || Horizontal movement. | + | | <code>80E0D9B0</code> || <code>80E11C50</code> || <code>80E0F7B0</code> || <code></code> || <code>923BC714</code> || <code></code> || <code></code> || 4-byte float || Horizontal movement. |
|- | |- | ||
! Olimar's Y | ! Olimar's Y | ||
− | | <code>80E0D9B4</code> || <code>80E11C54</code> || <code>80E0F7B4</code> || <code></code> || <code></code> || <code></code> || <code></code> || 4-byte float || Vertical movement; positive is up. | + | | <code>80E0D9B4</code> || <code>80E11C54</code> || <code>80E0F7B4</code> || <code></code> || <code>923BC718</code> || <code></code> || <code></code> || 4-byte float || Vertical movement; positive is up. |
|- | |- | ||
! Olimar's Z | ! Olimar's Z | ||
− | | <code>80E0D9B8</code> || <code>80E11C58</code> || <code>80E0F7B8</code> || <code></code> || <code></code> || <code></code> || <code></code> || 4-byte float || Horizontal movement. | + | | <code>80E0D9B8</code> || <code>80E11C58</code> || <code>80E0F7B8</code> || <code></code> || <code>923BC71C</code> || <code></code> || <code></code> || 4-byte float || Horizontal movement. |
|- | |- | ||
! Louie/President's X | ! Louie/President's X | ||
− | | <code>80E0DCD0</code> || <code>80E11F70</code> || <code>80E0FAD0</code> || <code></code> || <code></code> || <code></code> || <code></code> || 4-byte float || Horizontal movement. | + | | <code>80E0DCD0</code> || <code>80E11F70</code> || <code>80E0FAD0</code> || <code></code> || <code>923BCA54</code> || <code></code> || <code></code> || 4-byte float || Horizontal movement. |
|- | |- | ||
! Louie/President's Y | ! Louie/President's Y | ||
− | | <code>80E0DCD4</code> || <code>80E11F74</code> || <code>80E0FAD4</code> || <code></code> || <code></code> || <code></code> || <code></code> || 4-byte float || Vertical movement. | + | | <code>80E0DCD4</code> || <code>80E11F74</code> || <code>80E0FAD4</code> || <code></code> || <code>923BCA58</code> || <code></code> || <code></code> || 4-byte float || Vertical movement. |
|- | |- | ||
! Louie/President's Z | ! Louie/President's Z | ||
− | | <code>80E0DCD8</code> || <code>80E11F78</code> || <code>80E0FAD8</code> || <code></code> || <code></code> || <code></code> || <code></code> || 4-byte float || Horizontal movement. | + | | <code>80E0DCD8</code> || <code>80E11F78</code> || <code>80E0FAD8</code> || <code></code> || <code>923BCA5C</code> || <code></code> || <code></code> || 4-byte float || Horizontal movement. |
|} | |} | ||
Revision as of 01:07, 22 July 2023
A list of memory addresses for important things in Pikmin 2.
Leader coordinates
Variable | Address | Type | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|
GC US Final | GC EU | GC JP | GC US Demo | Wii US | Wii EU | Wii JP | |||
Olimar's X | 80E0D9B0 |
80E11C50 |
80E0F7B0 |
|
923BC714 |
|
|
4-byte float | Horizontal movement. |
Olimar's Y | 80E0D9B4 |
80E11C54 |
80E0F7B4 |
|
923BC718 |
|
|
4-byte float | Vertical movement; positive is up. |
Olimar's Z | 80E0D9B8 |
80E11C58 |
80E0F7B8 |
|
923BC71C |
|
|
4-byte float | Horizontal movement. |
Louie/President's X | 80E0DCD0 |
80E11F70 |
80E0FAD0 |
|
923BCA54 |
|
|
4-byte float | Horizontal movement. |
Louie/President's Y | 80E0DCD4 |
80E11F74 |
80E0FAD4 |
|
923BCA58 |
|
|
4-byte float | Vertical movement. |
Louie/President's Z | 80E0DCD8 |
80E11F78 |
80E0FAD8 |
|
923BCA5C |
|
|
4-byte float | Horizontal movement. |
Pikmin count
Variable | Address | Type | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|
GC US Final | GC EU | GC JP | GC US Demo | Wii US | Wii EU | Wii JP | |||
Red Leafs in Onion | 8092F98B |
80942BAA |
2-byte unsigned int | ||||||
Red Buds in Onion |
|
80942BAE |
2-byte unsigned int | ||||||
Red Flowers in Onion |
|
80942BB2 |
2-byte unsigned int | ||||||
Purple Leafs in Ship |
|
80942BC2 |
2-byte unsigned int | ||||||
Purple Buds in Ship |
|
80942BC6 |
2-byte unsigned int | ||||||
Purple Flowers in Ship |
|
80942BCA |
2-byte unsigned int | ||||||
White Leafs in Ship |
|
80942BCE |
2-byte unsigned int | ||||||
White Buds in Ship |
|
80942BD2 |
2-byte unsigned int | ||||||
White Flowers in Ship |
|
80942BD6 |
2-byte unsigned int | ||||||
Yellow Leafs in Onion |
|
80942BB6 |
2-byte unsigned int | ||||||
Yellow Buds in Onion |
|
80942BBA |
2-byte unsigned int | ||||||
Yellow Flowers in Onion |
|
80942BBE |
2-byte unsigned int | ||||||
Blue Leafs in Onion |
|
80942B9E |
2-byte unsigned int | ||||||
Blue Buds in Onion |
|
80942BA2 |
2-byte unsigned int | ||||||
Blue Flowers in Onion |
|
80942BA6 |
2-byte unsigned int |
Adventure stats
Variable | Address | Type | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|
GC US Final | GC EU | GC JP | GC US Demo | Wii US | Wii EU | Wii JP | |||
Current day | 80B0B4B8 |
80B0FBD8 |
4-byte unsigned int | Day 1 is 0 , day 2 is 1 , etc.
| |||||
Current total Poko count | 8092F85C |
80942A7C |
4-byte unsigned int | ||||||
Current underground Poko count | 8092F860 |
4-byte unsigned int | |||||||
Ultra-spicy spray count | 80942A54 |
4-byte unsigned int | |||||||
Ultra-bitter spray count | 80942A58 |
4-byte unsigned int |
Gameplay control
Variable | Address | Type | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|
GC US Final | GC EU | GC JP | GC US Demo | Wii US | Wii EU | Wii JP | |||
Current cutscene timer ID | 809FDE6E |
2-byte unsigned int | |||||||
Current RNG seed | 805148A8 |
805155A0 |
805163A8 |
805147E0 |
4-byte unsigned int |