Difference between revisions of "Title screen parameters"

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(title paramters fpr the param_title.txt:))
 
 
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In **Pikmin 2**, in a little place known as {{root/user/Ebisawa/title}}, inside of {{title.szs//param}}, are a few parameter plaintext files with parameters not yet currently documented or tested. Until now.
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<code>/user/Ebisawa/title/title.szs/param</code> has a few parameter plaintext files that control ''Pikmin 2''<nowiki>'</nowiki>s title screen.
  
__param_title.txt__
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== param_title.txt ==
 +
{{todo|Confirm all of these.}}
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
! Parameter || Description || Japanese comment
 
! Parameter || Description || Japanese comment
 
|-
 
|-
| <code>{tp04}</code> || "Visible Range X Min", probably has to do with the occlusion when the title first starts up || 可視範囲X最小
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| <code>{tp04}</code> || "Visible Range X Min", {{unsure|probably has to do with the occlusion when the title first starts up}} || 可視範囲X最小
 
|-
 
|-
| <code>{tp05}</code> || "Visible Range X Max", ditto || 可視範囲X最大
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| <code>{tp05}</code> || "Visible Range X Max", {{unsure|ditto}} || 可視範囲X最大
 
|-
 
|-
| <code>{tp06}</code> || "Visible Range Y Min", ditto || 可視範囲Y最小
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| <code>{tp06}</code> || "Visible Range Y Min", {{unsure|ditto}} || 可視範囲Y最小
 
|-
 
|-
| <code>{tp07}</code> || "Visible Range Y Max", ditto || 可視範囲Y最大
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| <code>{tp07}</code> || "Visible Range Y Max", {{unsure|ditto}} || 可視範囲Y最大
 
|-
 
|-
| <code>{tp08}</code> || "Pikmin dissolution center coordinate X", probably where Pikmin run away from when dissolving || ピクミン解散中心座標X
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| <code>{tp08}</code> || "Pikmin dissolution center coordinate X", {{unsure|probably where Pikmin run away from when dissolving}} || ピクミン解散中心座標X
 
|-
 
|-
| <code>{tp09}</code> || "Pikmin dissolution center coordinate Y", ditto || ピクミン解散中心座標Y
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| <code>{tp09}</code> || "Pikmin dissolution center coordinate Y", {{unsure|ditto}} || ピクミン解散中心座標Y
 
|-
 
|-
| <code>{tp10}</code> || "Pikmin dissolution radius minimum", probably the minimum that Pikmin can run to before they must resolve || ピクミン解散半径最小
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| <code>{tp10}</code> || "Pikmin dissolution radius minimum", {{unsure|probably the minimum that Pikmin can run to before they must resolve}} || ピクミン解散半径最小
 
|-
 
|-
| <code>{tp11}</code> || "Pikmin dissolution radius maximum (object placement limit radius)", ditto, but the maximum. Parenthesis seem to say that this is also the limit for objects (chappy and kogane) || ピクミン解散半径最大(オブジェクト配置限界半径)
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| <code>{tp11}</code> || "Pikmin dissolution radius maximum (object placement limit radius)", {{unsure|ditto, but the maximum. Parenthesis seem to say that this is also the limit for objects (chappy and kogane)}} || ピクミン解散半径最大(オブジェクト配置限界半径)
 
|-
 
|-
| <code>{tp13}</code> || "Random number of ranges per wind", probably has to do with Pikmin flowers blowing in the breeze || 風あたり範囲の乱数
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| <code>{tp13}</code> || "Random number of ranges per wind", {{unsure|probably has to do with Pikmin flowers blowing in the breeze}} || 風あたり範囲の乱数
 
|-
 
|-
| <code>{tp50}</code> || "BG wind condition time (seconds)", ditto || BG風状態時間(秒)
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| <code>{tp50}</code> || "BG wind condition time (seconds)", {{unsure|ditto}} || BG風状態時間(秒)
 
|-
 
|-
| <code>{tp15}</code> || "BOID1 State Time (seconds)", probably a timer for one boid's movements || BOID1状態時間(秒)
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| <code>{tp15}</code> || "BOID1 State Time (seconds)", {{unsure|probably a timer for one boid's movements}} || BOID1状態時間(秒)
 
|-
 
|-
 
| <code>{tp16}</code> ||  || BOID2状態時間(秒)
 
| <code>{tp16}</code> ||  || BOID2状態時間(秒)
 
|-
 
|-
| <code>{tp17}</code> || "BOID3 State Time (seconds)", ditto || BOID3状態時間(秒)
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| <code>{tp17}</code> || "BOID3 State Time (seconds)", {{unsure|ditto}} || BOID3状態時間(秒)
 
|-
 
|-
| <code>{tp19}</code> || "Wind Time (seconds)", how long the wind goes on for || 風状態時間(秒)
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| <code>{tp19}</code> || "Wind Time (seconds)", {{unsure|how long the wind goes on for}} || 風状態時間(秒)
 
|-
 
|-
| <code>{tp20}</code> || "Enemy State Time (seconds)", probably how long the enemies are controllable || 敵状態時間(秒)
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| <code>{tp20}</code> || "Enemy State Time (seconds)", {{unsure|probably how long the enemies are controllable}} || 敵状態時間(秒)
 
|-
 
|-
| <code>{tp21}</code> || "PressStart Start Time (seconds)", probably how long it takes for the 'Press Start' text to appear || PressStart開始時間(秒)
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| <code>{tp21}</code> || "PressStart Start Time (seconds)", {{unsure|probably how long it takes for the 'Press Start' text to appear}} || PressStart開始時間(秒)
 
|-
 
|-
| <code>{tp22}</code> || "Key Acceptance State Time (seconds)", probably how long it takes for 'Pressing Start' to actually bring up the menu || キー受けつけ開始時間(秒)
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| <code>{tp22}</code> || "Key Acceptance State Time (seconds)", {{unsure|probably how long it takes for 'Pressing Start' to actually bring up the menu}} || キー受けつけ開始時間(秒)
 +
|}
 +
 
 +
== param_pikmin.txt ==
 +
{{todo|Document this file.}}
 +
 
 +
[[Category:File formats]]
 +
[[Category:Pikmin 2]]

Latest revision as of 13:46, 12 June 2022

/user/Ebisawa/title/title.szs/param has a few parameter plaintext files that control Pikmin 2's title screen.

param_title.txt[edit]

To do: Confirm all of these.

Parameter Description Japanese comment
{tp04} "Visible Range X Min", probably has to do with the occlusion when the title first starts up[unsure] 可視範囲X最小
{tp05} "Visible Range X Max", ditto[unsure] 可視範囲X最大
{tp06} "Visible Range Y Min", ditto[unsure] 可視範囲Y最小
{tp07} "Visible Range Y Max", ditto[unsure] 可視範囲Y最大
{tp08} "Pikmin dissolution center coordinate X", probably where Pikmin run away from when dissolving[unsure] ピクミン解散中心座標X
{tp09} "Pikmin dissolution center coordinate Y", ditto[unsure] ピクミン解散中心座標Y
{tp10} "Pikmin dissolution radius minimum", probably the minimum that Pikmin can run to before they must resolve[unsure] ピクミン解散半径最小
{tp11} "Pikmin dissolution radius maximum (object placement limit radius)", ditto, but the maximum. Parenthesis seem to say that this is also the limit for objects (chappy and kogane)[unsure] ピクミン解散半径最大(オブジェクト配置限界半径)
{tp13} "Random number of ranges per wind", probably has to do with Pikmin flowers blowing in the breeze[unsure] 風あたり範囲の乱数
{tp50} "BG wind condition time (seconds)", ditto[unsure] BG風状態時間(秒)
{tp15} "BOID1 State Time (seconds)", probably a timer for one boid's movements[unsure] BOID1状態時間(秒)
{tp16} BOID2状態時間(秒)
{tp17} "BOID3 State Time (seconds)", ditto[unsure] BOID3状態時間(秒)
{tp19} "Wind Time (seconds)", how long the wind goes on for[unsure] 風状態時間(秒)
{tp20} "Enemy State Time (seconds)", probably how long the enemies are controllable[unsure] 敵状態時間(秒)
{tp21} "PressStart Start Time (seconds)", probably how long it takes for the 'Press Start' text to appear[unsure] PressStart開始時間(秒)
{tp22} "Key Acceptance State Time (seconds)", probably how long it takes for 'Pressing Start' to actually bring up the menu[unsure] キー受けつけ開始時間(秒)

param_pikmin.txt[edit]

To do: Document this file.