Difference between revisions of "Challenge Mode tutorial JPC"
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Line 28: | Line 28: | ||
! TextureID || File name || Image | ! TextureID || File name || Image | ||
|- | |- | ||
− | | #0 || <code>IP2_hamon2_ia || [[File: | + | | #0 || <code>IP2_hamon2_ia || [[File:GreenScreen3.png|100px]] |
|- | |- | ||
| #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]] | | #1 || <code>IP2_star5_i || [[File:IP2_star5_i.png|100px]] |
Revision as of 01:15, 1 November 2022
To do: Add Descriptions and Internal Names.
Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within e00_E3_cavestart
, as well as what particle emitters and particle textures they contain.
Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.
efx.jpc
Found in /user/Mukki/movie/e00_E3_cavestart/demo.szs/efx.jpc
.
Particle emitters
ID | Description | Internal name | Looping | Texture ID used | Image |
---|---|---|---|---|---|
0000 |
--- | --- |
--- | - |
|
0001 |
--- | --- |
--- | - |
|
0002 |
--- | --- |
--- | - |
|
0003 |
--- | --- |
--- | - |
|
0004 |
--- | --- |
--- | - |
Particle textures
TextureID | File name | Image |
---|---|---|
#0 | IP2_hamon2_ia |
|
#1 | IP2_star5_i |
|
#2 | IP2_glow4_i |
|
#3 | IP2_denpa1_i |
|
#4 | IP2_glow3_i |
100px |