Difference between revisions of "Pikmin 3 Deluxe directory tree"

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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
{{dt|d||romfs/CMCmn|Main content.}}
 
{{dt|d||romfs/CMCmn|Main content.}}
{{dt|d|romfs/CMCmn|3D|'''Empty'''.}}
+
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects}}
{{dt|d|romfs/CMCmn|audio|Audio.}}
+
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music}}
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects.}}
+
{{dt|d|romfs/CMCmn|camera|Camera-related scripts}}
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music.}}
+
{{dt|d|romfs/CMCmn|command|{{unsure|Unknown}}}}
{{dt|d|romfs/CMCmn|camera|Camera-related scripts.}}
+
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}}}
{{dt|d|romfs/CMCmn|command|{{unsure|Unknown}}.}}
 
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}.}}
 
 
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}
 
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}
 
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}
 
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes.}}
+
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes}}
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters.}}
+
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters}}
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area.}}
+
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area}}
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades.}}
+
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades}}
{{dt|d|romfs/CMCmn|lyt|Menus.}}
+
{{dt|d|romfs/CMCmn|lyt|Menus}}
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters.}}
+
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters}}
{{dt|d|romfs/CMCmn|map2d|Radar textures.}}
+
{{dt|d|romfs/CMCmn|map2d|Radar textures}}
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes.}}
+
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes}}
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data.}}
+
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data}}
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects.}}
+
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects}}
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters.}}
+
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters}}
{{dt|d|romfs/CMCmn|orimamemo|Data File textures.}}
+
{{dt|d|romfs/CMCmn|orimamemo|Data File textures}}
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters.}}
+
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters}}
{{dt|d|romfs/CMCmn|particle|Particles settings and files.}}
+
{{dt|d|romfs/CMCmn|particle|Particles settings and files}}
{{dt|d|romfs/CMCmn|plant|Plant models and parameters.}}
+
{{dt|d|romfs/CMCmn|plant|Plant models and parameters}}
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters.}}
+
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters}}
 
{{dt|d|romfs/CMCmn|shader|{{unsure|Shaders?}}}}
 
{{dt|d|romfs/CMCmn|shader|{{unsure|Shaders?}}}}
{{dt|d|romfs/CMCmn|system|Misc. settings and files.}}
+
{{dt|d|romfs/CMCmn|system|Misc. settings and files}}
 
{{dt|d|romfs/CMCmn|texonly|Misc. textures}}
 
{{dt|d|romfs/CMCmn|texonly|Misc. textures}}
{{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things.}}
+
{{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things}}
 
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}
 
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}
{{dt|d||tmp|'''Empty''' things}}
+
{{dt|d|romfs/|tmp|'''Empty''' things}}
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}
 
 
|}
 
|}
  
 
[[Category:Pikmin 3]]
 
[[Category:Pikmin 3]]
 
[[Category:Directory trees]]
 
[[Category:Directory trees]]

Revision as of 17:41, 24 January 2023

This article lists all folders and noteworthy files in Pikmin 3 Deluxe. Yellow rows are folders, and blue rows are files.


To do: Go into more detail, especially in terms of adding sub-folders.

romfs/CMCmn Main content.
romfs/CMCmn/audio/audiores Sound effects
romfs/CMCmn/audio/audiores/stream Music
romfs/CMCmn/camera Camera-related scripts
romfs/CMCmn/command Unknown[unsure]
romfs/CMCmn/control_setting Unknown[unsure]
romfs/CMCmn/course_arc Models and parameters of objects, enemies, etc.
romfs/CMCmn/demo Cutscenes
romfs/CMCmn/demo_share Models for KopPad video call cutscenes
romfs/CMCmn/enemy Enemy models and parameters
romfs/CMCmn/generator Objects to spawn in each area
romfs/CMCmn/keyitem Important items, like upgrades
romfs/CMCmn/lyt Menus
romfs/CMCmn/map Area/Bingo Battle-related models and parameters
romfs/CMCmn/map2d Radar textures
romfs/CMCmn/movie Pre-rendered cutscenes
romfs/CMCmn/movie_caption Intro cutscene subtitle data
romfs/CMCmn/nonactor Misc. non-gameplay objects
romfs/CMCmn/object Gameplay object models and parameters
romfs/CMCmn/orimamemo Data File textures
romfs/CMCmn/otakara Fruit/Treasure models and parameters
romfs/CMCmn/particle Particles settings and files
romfs/CMCmn/plant Plant models and parameters
romfs/CMCmn/player Pikmin, leader, and cursor models and parameters
romfs/CMCmn/shader Shaders?[unsure]
romfs/CMCmn/system Misc. settings and files
romfs/CMCmn/texonly Misc. textures
romfs/CMCmn/worldmap Drake's interior and area selection screen things
romfs//(EU|US|US)* Fonts and strings.
romfs//tmp Empty things