Difference between revisions of "Se.bms"
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! colspan="3" | Entry value | ! colspan="3" | Entry value | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan=" | + | ! rowspan="2" | wav id(s) |
|- | |- | ||
! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || ---.wav | + | | <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || <code>---.wav</code> |
|- | |- | ||
|} | |} |
Revision as of 05:30, 14 July 2023
se.bms is the file that makes all Pikmin 2 sounds go brrrr
To do: Give page proper description
Editor's note: Confirm any changes you make before editing.
To do: add wav numbers when applicable
category 0x1
Entry value | Sound Description | wav id(s) | ||
---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable entry | ||
0x800 |
2048 |
13320h |
captain punch | ---.wav
|