Difference between revisions of "Se.bms"

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m
Line 8: Line 8:
 
! colspan="3" | Entry value
 
! colspan="3" | Entry value
 
! rowspan="2" | Sound Description
 
! rowspan="2" | Sound Description
! rowspan="1" | wav id(s)
+
! rowspan="2" | wav id(s)
 
|-
 
|-
 
! Hex Entry || Decimal Entry || Jumptable entry
 
! Hex Entry || Decimal Entry || Jumptable entry
 
|-
 
|-
| <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || ---.wav ||
+
| <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || <code>---.wav</code>
 
|-
 
|-
 
|}
 
|}

Revision as of 05:30, 14 July 2023

se.bms is the file that makes all Pikmin 2 sounds go brrrr

To do: Give page proper description

Editor's note: Confirm any changes you make before editing.


To do: add wav numbers when applicable

category 0x1

Entry value Sound Description wav id(s)
Hex Entry Decimal Entry Jumptable entry
0x800 2048 13320h captain punch ---.wav