Difference between revisions of "Se.bms"
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! Hex Entry || Decimal Entry || Jumptable entry | ! Hex Entry || Decimal Entry || Jumptable entry | ||
|- | |- | ||
− | | <code>0x2800</code> || <code>10240</code> || <code> | + | | <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || Pikmin being dismissed || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2801</code> || <code>10241</code> || <code> | + | | <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || Pikmin being whistled || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2802</code> || <code>10242</code> || <code> | + | | <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || Pikmin being held || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2803</code> || <code>10243</code> || <code> | + | | <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || Pikmin being thrown || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2804</code> || <code>10244</code> || <code> | + | | <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || Pikmin landing || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2805</code> || <code>10245</code> || <code> | + | | <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || Pikmin grabbing onto something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2806</code> || <code>10246</code> || <code> | + | | <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || Pikmin hitting something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2807</code> || <code>10247</code> || <code> | + | | <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || Pikmin hitting something (dealing no damage) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2808</code> || <code>10248</code> || <code> | + | | <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || Pikmin hitting something (dealing damage) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2809</code> || <code>10249</code> || <code> | + | | <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || Pikmin being eaten || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280a</code> || <code>10250</code> || <code> | + | | <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || Pikmin being flicked (lose flower/bud) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280b</code> || <code>10251</code> || <code> | + | | <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || Pikmin being squished || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280c</code> || <code>10252</code> || <code> | + | | <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || Pikmin on fire || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280d</code> || <code>10253</code> || <code> | + | | <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || Pikmin dying to element || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280e</code> || <code>10254</code> || <code> | + | | <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x280f</code> || <code>10255</code> || <code> | + | | <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2810</code> || <code>10256</code> || <code> | + | | <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || Pikmin dying || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2811</code> || <code>10257</code> || <code> | + | | <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || Pikmin entering water || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2812</code> || <code>10258</code> || <code> | + | | <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || Pikmin drowning || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2813</code> || <code>10259</code> || <code> | + | | <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || Pikmin drowning (end) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2814</code> || <code>10260</code> || <code> | + | | <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || Pikmin inside Onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2815</code> || <code>10261</code> || <code> | + | | <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || Pikmin starting to climb onion legs || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2816</code> || <code>10262</code> || <code> | + | | <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || Pikmin seed being produced || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2817</code> || <code>10263</code> || <code> | + | | <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || Pikmin seed being planted || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2818</code> || <code>10264</code> || <code> | + | | <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || Pikmin seed sprouting || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2819</code> || <code>10265</code> || <code> | + | | <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || Pikmin seed sprouting || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281a</code> || <code>10266</code> || <code> | + | | <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || Pikmin seed blooming into bud || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281b</code> || <code>10267</code> || <code> | + | | <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || Pikmin seed blooming into flower || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281c</code> || <code>10268</code> || <code> | + | | <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || Pikmin seed going back to seed || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281d</code> || <code>10269</code> || <code> | + | | <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || Pikmin going inside the onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281e</code> || <code>10270</code> || <code> | + | | <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || Pikmin coming outside the onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x281f</code> || <code>10271</code> || <code> | + | | <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || Pikmin celebrating (maybe inside Onion too) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2820</code> || <code>10272</code> || <code> | + | | <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || Pikmin inside Onion || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2821</code> || <code>10273</code> || <code> | + | | <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || Pikmin being plucked || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2822</code> || <code>10274</code> || <code> | + | | <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || Pikmin being saved from being eaten || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2823</code> || <code>10275</code> || <code> | + | | <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || Pikmin breaking geyser || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2824</code> || <code>10276</code> || <code> | + | | <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || Pikmin breaking tough gate || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2825</code> || <code>10277</code> || <code> | + | | <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || Pikmin breaking soft gate || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2826</code> || <code>10278</code> || <code> | + | | <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || Pikmin breaking Barl drain || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2827</code> || <code>10279</code> || <code> | + | | <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || Pikmin building bridge || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2828</code> || <code>10280</code> || <code> | + | | <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || Pikmin breaking rocks || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2829</code> || <code>10281</code> || <code> | + | | <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || Pikmin plucking grass || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282a</code> || <code>10282</code> || <code> | + | | <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || Pikmin being sucked into jellyfloat || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282b</code> || <code>10283</code> || <code> | + | | <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || splash of goo sound? (titan dweevil exploding?) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282c</code> || <code>10284</code> || <code> | + | | <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || Pikmin struggling to pick up something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282d</code> || <code>10285</code> || <code> | + | | <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || Pikmin picking up someting || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282e</code> || <code>10286</code> || <code> | + | | <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || Pikmin carrying something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x282f</code> || <code>10287</code> || <code> | + | | <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || Pikmin saying "no" || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2830</code> || <code>10288</code> || <code> | + | | <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || Pikmin walking to bombrock(pik1 leftover) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2831</code> || <code>10289</code> || <code> | + | | <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || Pikmin celebrating (sounds like picking up bombrock) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2832</code> || <code>10290</code> || <code> | + | | <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2833</code> || <code>10291</code> || <code> | + | | <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || Pikmin drinking nectar || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2834</code> || <code>10292</code> || <code> | + | | <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || Pikmin moaning idly || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2835</code> || <code>10293</code> || <code> | + | | <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || Pikmin shaking off water || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2836</code> || <code>10294</code> || <code> | + | | <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || Pikmin making a "huh" sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2837</code> || <code>10295</code> || <code> | + | | <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || Pikmin falling || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2838</code> || <code>10296</code> || <code> | + | | <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || Pikmin grabbing on to something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2839</code> || <code>10297</code> || <code> | + | | <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283a</code> || <code>10298</code> || <code> | + | | <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283b</code> || <code>10299</code> || <code> | + | | <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || Pikmin celebrating || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283c</code> || <code>10300</code> || <code> | + | | <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || Pikmin giving up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283d</code> || <code>10301</code> || <code> | + | | <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || Pikmin sound (possibly unused) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283e</code> || <code>10302</code> || <code> | + | | <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || Pikmin sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x283f</code> || <code>10303</code> || <code> | + | | <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || Pikmin getting back up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2840</code> || <code>10304</code> || <code> | + | | <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || Pikmin getting back up after being flicked (angry) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2841</code> || <code>10305</code> || <code> | + | | <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || Pikmin making an impatient sound? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2842</code> || <code>10306</code> || <code> | + | | <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || Pikmin making a soft noise || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2843</code> || <code>10307</code> || <code> | + | | <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || Pikmin tripping || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2844</code> || <code>10308</code> || <code> | + | | <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || Pikmin tripping || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2845</code> || <code>10309</code> || <code> | + | | <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || Pikmin being flowered || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2846</code> || <code>10310</code> || <code> | + | | <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || Pikmin sounding sad || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2847</code> || <code>10311</code> || <code> | + | | <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || Yellow Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2848</code> || <code>10312</code> || <code> | + | | <code>0x2848</code> || <code>10312</code> || <code>36396h</code> || Pikmin yelling || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2849</code> || <code>10313</code> || <code> | + | | <code>0x2849</code> || <code>10313</code> || <code>36289h</code> || Pikmin inside Jellyfloat || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284a</code> || <code>10314</code> || <code> | + | | <code>0x284a</code> || <code>10314</code> || <code>36267h</code> || Pikmin making a weird sound (maybe dying to jellyfloat?) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284b</code> || <code>10315</code> || <code> | + | | <code>0x284b</code> || <code>10315</code> || <code>34880h</code> || Pikmin being watered || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284c</code> || <code>10316</code> || <code> | + | | <code>0x284c</code> || <code>10316</code> || <code>39536h</code> || Pikmin getting electrocuted || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284d</code> || <code>10317</code> || <code> | + | | <code>0x284d</code> || <code>10317</code> || <code>39563h</code> || Elec Gate being hit || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284e</code> || <code>10318</code> || <code> | + | | <code>0x284e</code> || <code>10318</code> || <code>39596h</code> || Purple slam || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x284f</code> || <code>10319</code> || <code> | + | | <code>0x284f</code> || <code>10319</code> || <code>39637h</code> || Pikmin digging || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2850</code> || <code>10320</code> || <code> | + | | <code>0x2850</code> || <code>10320</code> || <code>39696h</code> || Pikmin walking past someone vaping || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2851</code> || <code>10321</code> || <code> | + | | <code>0x2851</code> || <code>10321</code> || <code>39725h</code> || Pikmin getting spicy || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2852</code> || <code>10322</code> || <code> | + | | <code>0x2852</code> || <code>10322</code> || <code>39757h</code> || Pikmin attacking with Spicy effect || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2853</code> || <code>10323</code> || <code> | + | | <code>0x2853</code> || <code>10323</code> || <code>39786h</code> || Pikmin Spicy effect running out || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2854</code> || <code>10324</code> || <code> | + | | <code>0x2854</code> || <code>10324</code> || <code>39808h</code> || Pikmin being flicked || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2855</code> || <code>10325</code> || <code> | + | | <code>0x2855</code> || <code>10325</code> || <code>902h</code> || Beep || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2856</code> || <code>10326</code> || <code> | + | | <code>0x2856</code> || <code>10326</code> || <code>42277h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2857</code> || <code>10327</code> || <code> | + | | <code>0x2857</code> || <code>10327</code> || <code>42051h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2858</code> || <code>10328</code> || <code> | + | | <code>0x2858</code> || <code>10328</code> || <code>41603h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2859</code> || <code>10229</code> || <code> | + | | <code>0x2859</code> || <code>10229</code> || <code>39842h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285a</code> || <code>10330</code> || <code> | + | | <code>0x285a</code> || <code>10330</code> || <code>36235h</code> || Pikmin falling || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285b</code> || <code>10331</code> || <code> | + | | <code>0x285b</code> || <code>10331</code> || <code>36205h</code> || Red Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285c</code> || <code>10332</code> || <code> | + | | <code>0x285c</code> || <code>10332</code> || <code>35933h</code> || Blue Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285d</code> || <code>10333</code> || <code> | + | | <code>0x285d</code> || <code>10333</code> || <code>36052h</code> || White Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285e</code> || <code>10334</code> || <code> | + | | <code>0x285e</code> || <code>10334</code> || <code>36030h</code> || Purple Pikmin Discovery cutscene || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x285f</code> || <code>10335</code> || <code> | + | | <code>0x285f</code> || <code>10335</code> || <code>35871h</code> || Pikmin picking up bomb rock (pik1 leftover) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2860</code> || <code>10336</code> || <code> | + | | <code>0x2860</code> || <code>10336</code> || <code>35805h</code> || Pikmin Spicy effect running out || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2861</code> || <code>10337</code> || <code> | + | | <code>0x2861</code> || <code>10337</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2862</code> || <code>10338</code> || <code> | + | | <code>0x2862</code> || <code>10338</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2863</code> || <code>10339</code> || <code> | + | | <code>0x2863</code> || <code>10339</code> || <code>41829h</code> || Ship starting to talk (cutscene) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2864</code> || <code>10340</code> || <code> | + | | <code>0x2864</code> || <code>10340</code> || <code>35729h</code> || Bulbmin being dismissed || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2865</code> || <code>10341</code> || <code> | + | | <code>0x2865</code> || <code>10341</code> || <code>35778h</code> || Bulbmin being whistled || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2866</code> || <code>10342</code> || <code> | + | | <code>0x2866</code> || <code>10342</code> || <code>35756h</code> || Bulbmin being thrown || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2867</code> || <code>10343</code> || <code> | + | | <code>0x2867</code> || <code>10343</code> || <code>35702h</code> || Bulbmin being eaten || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2868</code> || <code>10344</code> || <code> | + | | <code>0x2868</code> || <code>10344</code> || <code>35638h</code> || Flower blooming || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2869</code> || <code>10345</code> || <code> | + | | <code>0x2869</code> || <code>10345</code> || <code>35536h</code> || Seed turning back into leaf || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286a</code> || <code>10346</code> || <code> | + | | <code>0x286a</code> || <code>10346</code> || <code>35509h</code> || Bulbmin Dying || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286b</code> || <code>10347</code> || <code> | + | | <code>0x286b</code> || <code>10347</code> || <code>35460h</code> || Bulbmin being held || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286c</code> || <code>10348</code> || <code> | + | | <code>0x286c</code> || <code>10348</code> || <code>35433h</code> || Bulbmin sound (not sure when used) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286d</code> || <code>10349</code> || <code> | + | | <code>0x286d</code> || <code>10349</code> || <code>35406h</code> || Bulbmin falling off map || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286e</code> || <code>10350</code> || <code> | + | | <code>0x286e</code> || <code>10350</code> || <code>35379h</code> || Bulbmin getting squished || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x286f</code> || <code>10351</code> || <code> | + | | <code>0x286f</code> || <code>10351</code> || <code>35257h</code> || Bulbmin being plucked || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2870</code> || <code>10352</code> || <code> | + | | <code>0x2870</code> || <code>10352</code> || <code>35203h</code> || Bulbmin struggling to lift something || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2871</code> || <code>10353</code> || <code> | + | | <code>0x2871</code> || <code>10353</code> || <code>35176h</code> || Bulbmin picking something up || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2872</code> || <code>10354</code> || <code> | + | | <code>0x2872</code> || <code>10354</code> || <code>35154h</code> || Bulbmin carrying || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2873</code> || <code>10355</code> || <code> | + | | <code>0x2873</code> || <code>10355</code> || <code>35132h</code> || Bulbmin attack under spicy effect || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2874</code> || <code>10356</code> || <code> | + | | <code>0x2874</code> || <code>10356</code> || <code>35056h</code> || Bulbmin getting Spicy || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2875</code> || <code>10357</code> || <code> | + | | <code>0x2875</code> || <code>10357</code> || <code>35083h</code> || Bulbmin attack under spicy effect? || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2876</code> || <code>10358</code> || <code> | + | | <code>0x2876</code> || <code>10358</code> || <code>35105h</code> || Bulbmin Spicy effect runs out || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2877</code> || <code>10359</code> || <code> | + | | <code>0x2877</code> || <code>10359</code> || <code>35029h</code> || Bulbmin sound (unknown if used) || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2878</code> || <code>10360</code> || <code> | + | | <code>0x2878</code> || <code>10360</code> || <code>35007h</code> || Bulbmin digging || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2879</code> || <code>10361</code> || <code> | + | | <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || Bulbmin low pitched sound || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287a</code> || <code>10362</code> || <code> | + | | <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || Pikmin on fire || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287b</code> || <code>10363</code> || <code> | + | | <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || Bulbmin Panic || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287c</code> || <code>10364</code> || <code> | + | | <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || Purple Slam || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287d</code> || <code>10365</code> || <code> | + | | <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || Blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287e</code> || <code>10366</code> || <code> | + | | <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || Pikmin murmur 1 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x287f</code> || <code>10367</code> || <code> | + | | <code>0x287f</code> || <code>10367</code> || <code>43736h</code> || Pikmin murmur 2 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2880</code> || <code>10368</code> || <code> | + | | <code>0x2880</code> || <code>10368</code> || <code>43908h</code> || Pikmin murmur 3 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2881</code> || <code>10369</code> || <code> | + | | <code>0x2881</code> || <code>10369</code> || <code>43564h</code> || Pikmin murmur 4 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2882</code> || <code>10370</code> || <code> | + | | <code>0x2882</code> || <code>10370</code> || <code>44252h</code> || Pikmin Humming 1 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2883</code> || <code>10371</code> || <code> | + | | <code>0x2883</code> || <code>10371</code> || <code>44510h</code> || Pikmin Humming 2 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2884</code> || <code>10372</code> || <code> | + | | <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || Pikmin Humming 3 || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2885</code> || <code>10373</code> || <code> | + | | <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || Blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2886</code> || <code>10374</code> || <code> | + | | <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || Blank || <code>---.wav</code> |
|- | |- | ||
− | | <code>0x2887</code> || <code>10375</code> || <code> | + | | <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || Purple Pikmin Discovery Cutscene || <code>---.wav</code> |
|- | |- | ||
|} | |} |
Revision as of 20:33, 25 July 2023
se.bms is the file that makes all Pikmin 2 sounds go brrrr
Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit
To do: Give page proper description
Editor's note: Confirm any changes you make before editing.
To do: add wav numbers when applicable
category 0x1
This category is used mostly for captain sound effects. There are 169 entries in this bank.
Entry value | Sound Description | wav id(s) | ||
---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable entry | ||
0x800 |
2048 |
13320h |
captain punch | ---.wav
|
0x801 |
2049 |
14129h |
hit | ---.wav
|
0x802 |
2050 |
14107h |
pop (pik1 progg pluck?) | ---.wav
|
0x803 |
2051 |
13298h |
pluck start | ---.wav
|
0x804 |
2052 |
902h |
beep | ---.wav
|
0x805 |
2053 |
13200h |
high pitch sound | ---.wav
|
0x806 |
2054 |
13342h |
throw | ---.wav
|
0x807 |
2055 |
13386h |
Olimar whistle | ---.wav
|
0x808 |
2056 |
13364h |
Olimar dismiss | ---.wav
|
0x809 |
2057 |
14151h |
Napsack thud | ---.wav
|
0x80a |
2058 |
13258h |
plant rustle | ---.wav
|
0x80b |
2059 |
14005h |
Nectar move | ---.wav
|
0x80c |
2060 |
11232h |
Spicy/Bitter drink | ---.wav
|
0x80d |
2061 |
14245h |
Olimar cstick theme | ---.wav
|
0x80e |
2062 |
15280h |
Louie cstick theme | ---.wav
|
0x80f |
2063 |
13452h |
captain hurt (no voice) | ---.wav
|
0x810 |
2064 |
13561h |
captain hurt (pik1 leftover) | ---.wav
|
0x811 |
2065 |
13666h |
captain down (pik1 leftover) | ---.wav
|
0x812 |
2066 |
13006h |
Oimar jump spin day 1 (pik1 leftover) | ---.wav
|
0x813 |
2067 |
13059h |
Olimar jump spin final part (pik1 leftover) | ---.wav
|
0x814 |
2068 |
13178h |
water splash | ---.wav
|
0x815 |
2069 |
11040h |
liquid sound 1 | ---.wav
|
0x816 |
2070 |
11132h |
liquid sound 2 | ---.wav
|
0x817 |
2071 |
10904h |
challenge mode Onion sound 1 | ---.wav
|
0x818 |
2072 |
10974h |
challenge mode Onion sound 2 | ---.wav
|
0x819 |
2073 |
10882h |
Glowstem sound | ---.wav
|
0x81a |
2074 |
10860h |
Glowcap sound | ---.wav
|
0x81b |
2075 |
902h |
beep | ---.wav
|
0x81c |
2076 |
902h |
beep | ---.wav
|
0x81d |
2077 |
902h |
beep | ---.wav
|
0x81e |
2078 |
10778h |
challenge mode Onion sound 3 | ---.wav
|
0x81f |
2079 |
10819h |
challenge mode Onion sound 4 | ---.wav
|
0x820 |
2080 |
10348h |
grass walking | ---.wav
|
0x821 |
2081 |
10358h |
grass walking | ---.wav
|
0x822 |
2082 |
10368h |
soil walking | ---.wav
|
0x823 |
2083 |
10378h |
soil walking | ---.wav
|
0x824 |
2084 |
10388h |
sand walking | ---.wav
|
0x825 |
2085 |
10398h |
sand walking | ---.wav
|
0x826 |
2086 |
10408h |
wood walking | ---.wav
|
0x827 |
2087 |
10418h |
wood walking | ---.wav
|
0x828 |
2088 |
10428h |
water walking | ---.wav
|
0x829 |
2089 |
10438h |
water walking | ---.wav
|
0x82a |
2090 |
10448h |
stone walking | ---.wav
|
0x82b |
2091 |
10458h |
stone walking | ---.wav
|
0x82c |
2092 |
10468h |
iron walking | ---.wav
|
0x82d |
2093 |
10478h |
iron walking | ---.wav
|
0x82e |
2094 |
10488h |
snow walking | ---.wav
|
0x82f |
2095 |
10498h |
snow walking | ---.wav
|
0x830 |
2096 |
10508h |
water walking | ---.wav
|
0x831 |
2097 |
10518h |
water walking | ---.wav
|
0x832 |
2098 |
10528h |
paper walking | ---.wav
|
0x833 |
2099 |
10538h |
paper walking | ---.wav
|
0x834 |
2100 |
10548h |
soil walking | ---.wav
|
0x835 |
2101 |
10538h |
soil walking | ---.wav
|
0x836 |
2102 |
10548h |
soil walking | ---.wav
|
0x837 |
2103 |
10538h |
soil walking | ---.wav
|
0x838 |
2104 |
10548h |
soil walking | ---.wav
|
0x839 |
2105 |
10538h |
soil walking | ---.wav
|
0x83a |
2106 |
10548h |
soil walking | ---.wav
|
0x83b |
2107 |
10538h |
soil walking | ---.wav
|
0x83c |
2108 |
10548h |
soil walking | ---.wav
|
0x83d |
2109 |
10538h |
soil walking | ---.wav
|
0x83e |
2110 |
10548h |
soil walking | ---.wav
|
0x83f |
2111 |
10538h |
soil walking | ---.wav
|
0x840 |
2112 |
10558h |
grass walking | ---.wav
|
0x841 |
2113 |
10568h |
grass walking | ---.wav
|
0x842 |
2114 |
10578h |
soil walking | ---.wav
|
0x843 |
2115 |
10588h |
soil walking | ---.wav
|
0x844 |
2116 |
10598h |
sand walking | ---.wav
|
0x845 |
2117 |
10608h |
sand walking | ---.wav
|
0x846 |
2118 |
10618h |
wood walking | ---.wav
|
0x847 |
2119 |
10628h |
wood walking | ---.wav
|
0x848 |
2120 |
10638h |
water walking | ---.wav
|
0x849 |
2121 |
10648h |
water walking | ---.wav
|
0x84a |
2122 |
10658h |
stone walking | ---.wav
|
0x84b |
2123 |
10668h |
stone walking | ---.wav
|
0x84c |
2124 |
10678h |
iron walking | ---.wav
|
0x84d |
2125 |
10688h |
iron walking | ---.wav
|
0x84e |
2126 |
10698h |
snow walking | ---.wav
|
0x84f |
2127 |
10708h |
snow walking | ---.wav
|
0x850 |
2128 |
10718h |
water walking | ---.wav
|
0x851 |
2129 |
10728h |
water walking | ---.wav
|
0x852 |
2130 |
10738h |
paper walking | ---.wav
|
0x853 |
2131 |
10748h |
paper walking | ---.wav
|
0x854 |
2132 |
10758h |
soil walking | ---.wav
|
0x855 |
2133 |
10768h |
soil walking | ---.wav
|
0x856 |
2134 |
10758h |
soil walking | ---.wav
|
0x857 |
2135 |
10768h |
soil walking | ---.wav
|
0x858 |
2136 |
10758h |
soil walking | ---.wav
|
0x859 |
2137 |
10768h |
soil walking | ---.wav
|
0x85a |
2138 |
10758h |
soil walking | ---.wav
|
0x85b |
2139 |
10768h |
soil walking | ---.wav
|
0x85c |
2140 |
10758h |
soil walking | ---.wav
|
0x85d |
2141 |
10768h |
soil walking | ---.wav
|
0x85e |
2142 |
10758h |
soil walking | ---.wav
|
0x85f |
2143 |
10768h |
soil walking | ---.wav
|
0x860 |
2144 |
12960h |
Bitter dope | ---.wav
|
0x861 |
2145 |
12983h |
Spicy dope | ---.wav
|
0x862 |
2146 |
11268h |
cave landing cutscene 1 | ---.wav
|
0x863 |
2147 |
11500h |
cave landing cutscene 2 | ---.wav
|
0x864 |
2148 |
12432h |
Olimar first cave cutscene | ---.wav
|
0x865 |
2149 |
12076h |
Louie first cave cutscene | ---.wav
|
0x866 |
2150 |
12432h |
Olimar first cave cutscene | ---.wav
|
0x867 |
2151 |
12076h |
Louie first cave cutscene | ---.wav
|
0x868 |
2152 |
12432h |
Olimar first cave cutscene | ---.wav
|
0x869 |
2153 |
12076h |
Louie first cave cutscene | ---.wav
|
0x86a |
2154 |
12432h |
Olimar first cave cutscene | ---.wav
|
0x86b |
2155 |
12076h |
Louie first cave cutscene | ---.wav
|
0x86c |
2156 |
41037h |
blank | ---.wav
|
0x86d |
2157 |
12788h |
Olimar jump into cave/geyser | ---.wav
|
0x86e |
2158 |
12874h |
Louie jump into cave/geyser | ---.wav
|
0x86f |
2159 |
11154h |
plant rustle 2 | ---.wav
|
0x870 |
2160 |
83849h |
thud 1 | ---.wav
|
0x871 |
2161 |
83902h |
thud 2 | ---.wav
|
0x872 |
2162 |
84008h |
weird hum 1 | ---.wav
|
0x873 |
2163 |
84070h |
weird hum 2 | ---.wav
|
0x874 |
2164 |
85701h |
Olimar jump | ---.wav
|
0x875 |
2165 |
85789h |
Louie jump | ---.wav
|
0x876 |
2166 |
85877h |
President jump | ---.wav
|
0x877 |
2167 |
84723h |
thud 3 | ---.wav
|
0x878 |
2168 |
84765h |
thud 4 | ---.wav
|
0x879 |
2169 |
84807h |
thud 5 | ---.wav
|
0x87a |
2170 |
84849h |
Olimar looking left and right | ---.wav
|
0x87b |
2171 |
85036h |
Louie looking left and right | ---.wav
|
0x87c |
2172 |
85223h |
President looking left and right | ---.wav
|
0x87d |
2173 |
85410h |
Olimar yawning | ---.wav
|
0x87e |
2174 |
85458h |
Louie yawning | ---.wav
|
0x87f |
2175 |
85506h |
President yawning | ---.wav
|
0x880 |
2176 |
85554h |
Olimar looking behind himself | ---.wav
|
0x881 |
2177 |
85603h |
Louie looking behind himself | ---.wav
|
0x882 |
2178 |
85652h |
President looking behind himself | ---.wav
|
0x883 |
2179 |
85965h |
Olimar stretching left and right | ---.wav
|
0x884 |
2180 |
86095h |
Louie stretching left and right | ---.wav
|
0x885 |
2181 |
86225h |
President stretching left and right | ---.wav
|
0x886 |
2182 |
86355h |
Olimar talking | ---.wav
|
0x887 |
2183 |
86409h |
Louie talking | ---.wav
|
0x888 |
2184 |
86469h |
President talking | ---.wav
|
0x889 |
2185 |
15303h |
President cstick theme | ---.wav
|
0x88a |
2186 |
90103h |
Olimar walking | ---.wav
|
0x88b |
2187 |
90185h |
Louie walking | ---.wav
|
0x88c |
2188 |
90255h |
President walking | ---.wav
|
0x88d |
2189 |
90348h |
Olimar punching? (perhaps scrapped feature) | ---.wav
|
0x88e |
2190 |
90377h |
Louie punching? (perhaps scrapped feature) | ---.wav
|
0x88f |
2191 |
90377h |
Louie punching again? (perhaps scrapped feature) | ---.wav
|
0x890 |
2192 |
90406h |
Olimar getting hurt | ---.wav
|
0x891 |
2193 |
90435h |
Louie getting hurt | ---.wav
|
0x892 |
2194 |
90464h |
President getting hurt | ---.wav
|
0x893 |
2195 |
17789h |
lots of beeping sounds | ---.wav
|
0x894 |
2196 |
17831h |
lots of beeping sounds | ---.wav
|
0x895 |
2197 |
17352h |
Olimar being whistled | ---.wav
|
0x896 |
2198 |
17381h |
Louie being whistled | ---.wav
|
0x897 |
2199 |
17469h |
Olimar Napsacking | ---.wav
|
0x898 |
2200 |
17502h |
Louie Napsacking | ---.wav
|
0x899 |
2201 |
17568h |
Olimar waking up | ---.wav
|
0x89a |
2202 |
17590h |
Louie waking up | ---.wav
|
0x89b |
2203 |
17634h |
weird noises | ---.wav
|
0x89c |
2204 |
17410h |
President being whistled | ---.wav
|
0x89d |
2205 |
17535h |
President Napsacking | ---.wav
|
0x89e |
2206 |
17612h |
President waking up | ---.wav
|
0x89f |
2207 |
10120h |
Louie whistle | ---.wav
|
0x8a0 |
2208 |
10148h |
President whistle | ---.wav
|
0x8a1 |
2209 |
10176h |
Louie dismiss | ---.wav
|
0x8a2 |
2210 |
10213h |
President dismiss | ---.wav
|
0x8a3 |
2211 |
10001h |
Olimar end of day whistle | ---.wav
|
0x8a4 |
2212 |
10037h |
Louie end of day whistle | ---.wav
|
0x8a5 |
2213 |
10092h |
President end of day whistle | ---.wav
|
0x8a6 |
2214 |
17331h |
Olimar switch | ---.wav
|
0x8a7 |
2215 |
17338h |
Louie switch | ---.wav
|
0x8a8 |
2216 |
17345h |
President switch | ---.wav
|
0x8a9 |
2217 |
9950h |
captain picking up bombrock | ---.wav
|
To do: add jumptable entries and add wav numbers when applicable
To do: identify some entries (mail sounds)
category 0x2
This category is used mostly for menu sound effects. There are 147 entries in this bank.
Entry value | Sound Description | wav id(s) | ||
---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable entry | ||
0x1800 |
6144 |
6402h |
"Press Any Button" sound | ---.wav
|
0x1801 |
6145 |
7442hh |
Back out sound | ---.wav
|
0x1802 |
6146 |
6577h |
Selection change sound | ---.wav
|
0x1803 |
6147 |
7046h |
Opening Onion sound | ---.wav
|
0x1804 |
6148 |
7132h |
Closing Onion sound | ---.wav
|
0x1805 |
6149 |
6638h |
Pause screen (Pik1 leftover) | ---.wav
|
0x1806 |
6150 |
7183h |
Single digit add | ---.wav
|
0x1807 |
6151 |
7210h |
"Too many pikmin on field" sound | ---.wav
|
0x1808 |
6152 |
8542h |
Zooming in on radar | ---.wav
|
0x1809 |
6153 |
8583h |
Zooming out on radar | ---.wav
|
0x180a |
6154 |
8624h |
Moving radar image | ---.wav
|
0x180b |
6155 |
8125h |
Saving Game... | ---.wav
|
0x180c |
6156 |
8194h |
Save Complete! | ---.wav
|
0x180d |
6157 |
8283h |
No memory card sound | ---.wav
|
0x180e |
6158 |
8773h |
Options menu sound | ---.wav
|
0x180f |
6159 |
7420h |
Camera zoom sound | ---.wav
|
0x1810 |
6160 |
7569h |
Olimar talking (Pik1 leftover) | ---.wav
|
0x1811 |
6161 |
7947h |
Close menu | ---.wav
|
0x1812 |
6162 |
7855h |
Unlock new area sound | ---.wav
|
0x1813 |
6163 |
6104h |
blank? | ---.wav
|
0x1814 |
6164 |
6082h |
blank? | ---.wav
|
0x1815 |
6165 |
8359h |
Quarter of day has passed chime | ---.wav
|
0x1816 |
6166 |
7774h |
Half of day has passed chime | ---.wav
|
0x1817 |
6167 |
6830h |
Olimar sunset chime | ---.wav
|
0x1818 |
6168 |
6953h |
countdown numbers | ---.wav
|
0x1819 |
6169 |
7232h |
captain health low | ---.wav
|
0x181a |
6170 |
6012h |
blank? | ---.wav
|
0x181b |
6171 |
7591h |
standing under onion | ---.wav
|
0x181c |
6172 |
7281h |
task complete chime | ---.wav
|
0x181d |
6173 |
6060h |
blank? | ---.wav
|
0x181e |
6174 |
6038h |
blank? | ---.wav
|
0x181f |
6175 |
8956h |
opening piklopedia/treasure hoard | ---.wav
|
0x1820 |
6176 |
6327h |
taking out many pikmin | ---.wav
|
0x1821 |
6177 |
6126h |
ship flying 1 | ---.wav
|
0x1822 |
6178 |
9120h |
Pikmin type switch | ---.wav
|
0x1823 |
6179 |
6378h |
Pikmin saying "Pikmin" | ---.wav
|
0x1824 |
6180 |
78170h |
Final Floor! | ---.wav
|
0x1825 |
6181 |
79557h |
Final Floor! (again?) | ---.wav
|
0x1826 |
6182 |
81132h |
challenge mode "Ready? Go!" | ---.wav
|
0x1827 |
6183 |
81132h |
challenge mode "Ready? Go!" | ---.wav
|
0x1828 |
6184 |
5978h |
pikmin being born | ---.wav
|
0x1829 |
6185 |
5888h |
added time to challenge mode timer | ---.wav
|
0x182a |
6186 |
5939h |
pikmin lost | ---.wav
|
0x182b |
6187 |
5827h |
many pikmin lost | ---.wav
|
0x182c |
6188 |
5680h |
Onion flying around in results screen 1 | ---.wav
|
0x182d |
6189 |
5537h |
Onion flying around in results screen 2 | ---.wav
|
0x182e |
6190 |
5653h |
Onion flying around in results screen 3 | ---.wav
|
0x182f |
6191 |
5564h |
Onion flying around in results screen 4 | ---.wav
|
0x1830 |
6192 |
5707h |
Ch. mode level unlocked | ---.wav
|
0x1831 |
6193 |
5496h |
taking out many pikmin | ---.wav
|
0x1832 |
6194 |
5334h |
added spray | ---.wav
|
0x1833 |
6195 |
81992h |
Cave Complete! | ---.wav
|
0x1834 |
6196 |
83087h |
Challenge mode level passed | ---.wav
|
0x1835 |
6197 |
83456h |
Challenge mode level deathless | ---.wav
|
0x1836 |
6198 |
5061h |
Olimar's Journal | ---.wav
|
0x1837 |
6199 |
5152h |
Louie's Journal | ---.wav
|
0x1838 |
6200 |
5243h |
Sales Pitch | ---.wav
|
0x1839 |
6201 |
5018h |
added something (unsure) | ---.wav
|
0x183a |
6202 |
4712h |
blank? | ---.wav
|
0x183b |
6203 |
4960h |
cherry roulette | ---.wav
|
0x183c |
6204 |
4742h |
cherry ability used | ---.wav
|
0x183d |
6205 |
4690h |
blank? | ---.wav
|
0x183e |
6206 |
4631h |
cave stats appearing on worldmap (incomplete) | ---.wav
|
0x183f |
6207 |
4507h |
cave stats appearing on worldmap (complete) | ---.wav
|
0x1840 |
6208 |
4436h |
cave stats appearing on worldmap (blank) | ---.wav
|
0x1841 |
6209 |
4370h |
cave stats appearing on worldmap (incomplete) | ---.wav
|
0x1842 |
6210 |
4265h |
cave stats appearing on worldmap (complete) | ---.wav
|
0x1843 |
6211 |
4093h |
cave stats appearing on worldmap (blank) | ---.wav
|
0x1844 |
6212 |
80248h |
Final Floor! (again?!) | ---.wav
|
0x1845 |
6213 |
80248h |
Final Floor! (again?!?) | ---.wav
|
0x1846 |
6214 |
76190h |
Ship Talking 1 | ---.wav
|
0x1847 |
6215 |
75929h |
Ship Talking 2 | ---.wav
|
0x1848 |
6216 |
76253h |
Ship Talking 3 | ---.wav
|
0x1849 |
6217 |
75975h |
Ship Talking 4 | ---.wav
|
0x184a |
6218 |
76388h |
Ship Talking 5 | ---.wav
|
0x184b |
6219 |
76021h |
Ship Talking 6 | ---.wav
|
0x184c |
6220 |
76456h |
Ship Talking 7 | ---.wav
|
0x184d |
6221 |
76067h |
Ship Talking 8 | ---.wav
|
0x184e |
6222 |
76524h |
Ship Talking 9 | ---.wav
|
0x184f |
6223 |
76113h |
Ship Talking 10 | ---.wav
|
0x1850 |
6224 |
77096h |
Ship Talking 11 | ---.wav
|
0x1851 |
6225 |
76159h |
Ship Talking 12 | ---.wav
|
0x1852 |
6226 |
76190h |
Ship Talking 13 | ---.wav
|
0x1853 |
6227 |
76231h |
Ship Talking 14 | ---.wav
|
0x1854 |
6228 |
76253h |
Ship Talking 15 | ---.wav
|
0x1855 |
6229 |
76294h |
Ship Talking 16 | ---.wav
|
0x1856 |
6230 |
76316h |
Ship Talking 17 | ---.wav
|
0x1857 |
6231 |
76357h |
Ship Talking 18 | ---.wav
|
0x1858 |
6232 |
76388h |
Ship Talking 19 | ---.wav
|
0x1859 |
6233 |
76434h |
Ship Talking 20 | ---.wav
|
0x185a |
6234 |
76456h |
Ship Talking 21 | ---.wav
|
0x185b |
6235 |
76502h |
Ship Talking 22 | ---.wav
|
0x185c |
6236 |
76524h |
Ship Talking 23 | ---.wav
|
0x185d |
6237 |
76556h |
Ship Talking 24 | ---.wav
|
0x185e |
6238 |
76578h |
Ship Talking 25 | ---.wav
|
0x185f |
6239 |
76619h |
Ship Talking 26 | ---.wav
|
0x1860 |
6240 |
76655h |
Ship Talking 27 | ---.wav
|
0x1861 |
6241 |
76691h |
Ship Talking 28 | ---.wav
|
0x1862 |
6242 |
76718h |
Ship Talking 29 | ---.wav
|
0x1863 |
6243 |
76754h |
Ship Talking 30 | ---.wav
|
0x1864 |
6244 |
76790h |
Ship Talking 31 | ---.wav
|
0x1865 |
6245 |
76826h |
Ship Talking 32 | ---.wav
|
0x1866 |
6246 |
76853h |
Ship Talking 33 | ---.wav
|
0x1867 |
6247 |
76889h |
Ship Talking 34 | ---.wav
|
0x1868 |
6248 |
76916h |
Ship Talking 35 | ---.wav
|
0x1869 |
6249 |
76952h |
Ship Talking 36 | ---.wav
|
0x186a |
6250 |
76988h |
Ship Talking 37 | ---.wav
|
0x186b |
6251 |
77024h |
Ship Talking 38 | ---.wav
|
0x186c |
6252 |
77060h |
Ship Talking 39 | ---.wav
|
0x186d |
6253 |
77096h |
Ship Talking 40 | ---.wav
|
0x186e |
6254 |
77118h |
next line of dialogue | ---.wav
|
0x186f |
6255 |
77450h |
ship text box showing up | ---.wav
|
0x1870 |
6256 |
77595h |
ship text box closing | ---.wav
|
0x1871 |
6257 |
4054h |
Ultra Spicy Spray effect | ---.wav
|
0x1872 |
6258 |
4032h |
Bulbmin saying "Pikmin" | ---.wav
|
0x1873 |
6259 |
3954h |
VS mode win counter goes up | ---.wav
|
0x1874 |
6260 |
2394h |
Treasure Gauge detecting treasure | ---.wav
|
0x1875 |
6261 |
3928h |
Scrolling text | ---.wav
|
0x1876 |
6262 |
3837h |
Mail opening (unknown character sfx) | ---.wav
|
0x1877 |
6263 |
3746h |
Mail opening (unknown character sfx) | ---.wav
|
0x1878 |
6264 |
3655h |
Mail opening (unknown character sfx) | ---.wav
|
0x1879 |
6265 |
3564h |
Mail opening (unknown character sfx) | ---.wav
|
0x187a |
6266 |
3382h |
Mail opening (unknown character sfx) | ---.wav
|
0x187b |
6267 |
3473h |
Mail opening (unknown character sfx) | ---.wav
|
0x187c |
6268 |
3280h |
Mail opening (unknown character sfx) | ---.wav
|
0x187d |
6269 |
3174h |
Mail opening (unknown character sfx) | ---.wav
|
0x187e |
6270 |
2982h |
Gold ship closing? | ---.wav
|
0x187f |
6271 |
2903h |
"New" box appearing on worldmap | ---.wav
|
0x1880 |
6272 |
2682h |
Spray menu showing up? | ---.wav
|
0x1881 |
6273 |
2301h |
Treasure Gauge turning off | ---.wav
|
0x1882 |
6274 |
2553h |
Low pitch buzzing 1 | ---.wav
|
0x1883 |
6275 |
2599h |
Low pitch buzzing 2 | ---.wav
|
0x1884 |
6276 |
2645h |
Moving radar image | ---.wav
|
0x1885 |
6277 |
2523h |
Low bongo sound? | ---.wav
|
0x1886 |
6278 |
2456h |
Treasure gauge turning off shine | ---.wav
|
0x1887 |
6279 |
1844h |
Treasure gauge going crazy | ---.wav
|
0x1888 |
6280 |
1822h |
close camera zoom in | ---.wav
|
0x1889 |
6281 |
3954h |
VS mode win counter goes up | ---.wav
|
0x188a |
6282 |
1795h |
added cherry to roulette | ---.wav
|
0x188b |
6283 |
1689h |
VS mode loading | ---.wav
|
0x188c |
6284 |
43336h |
Ship starting to talk (cutscene) | ---.wav
|
0x188d |
6285 |
9152h |
Olimar switch 2 | ---.wav
|
0x188e |
6286 |
9179h |
Louie switch 2 | ---.wav
|
0x188f |
6287 |
9206h |
President switch 2 | ---.wav
|
0x1890 |
6288 |
6718h |
Louie sunset chime | ---.wav
|
0x1891 |
6289 |
6774h |
President sunset chime | ---.wav
|
0x1892 |
6290 |
1636h |
cannot delve deeper | ---.wav
|
0x1893 |
6291 |
1576h |
cannot delve deeper | ---.wav
|
To do: add jumptable entries and add wav numbers when applicable
category 0x3
This category is used for Pikmin sound effects. There are 135 entries in this bank.
Entry value | Sound Description | wav id(s) | ||
---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable entry | ||
0x2800 |
10240 |
39229h |
Pikmin being dismissed | ---.wav
|
0x2801 |
10241 |
39256h |
Pikmin being whistled | ---.wav
|
0x2802 |
10242 |
39403h |
Pikmin being held | ---.wav
|
0x2803 |
10243 |
39452h |
Pikmin being thrown | ---.wav
|
0x2804 |
10244 |
39158h |
Pikmin landing | ---.wav
|
0x2805 |
10245 |
39514h |
Pikmin grabbing onto something | ---.wav
|
0x2806 |
10246 |
38432h |
Pikmin hitting something | ---.wav
|
0x2807 |
10247 |
38454h |
Pikmin hitting something (dealing no damage) | ---.wav
|
0x2808 |
10248 |
38476h |
Pikmin hitting something (dealing damage) | ---.wav
|
0x2809 |
10249 |
38405h |
Pikmin being eaten | ---.wav
|
0x280a |
10250 |
38498h |
Pikmin being flicked (lose flower/bud) | ---.wav
|
0x280b |
10251 |
38520h |
Pikmin being squished | ---.wav
|
0x280c |
10252 |
34914h |
Pikmin on fire | ---.wav
|
0x280d |
10253 |
38728h |
Pikmin dying to element | ---.wav
|
0x280e |
10254 |
38755h |
blank | ---.wav
|
0x280f |
10255 |
38782h |
blank | ---.wav
|
0x2810 |
10256 |
38547h |
Pikmin dying | ---.wav
|
0x2811 |
10257 |
39354h |
Pikmin entering water | ---.wav
|
0x2812 |
10258 |
39376h |
Pikmin drowning | ---.wav
|
0x2813 |
10259 |
38640h |
Pikmin drowning (end) | ---.wav
|
0x2814 |
10260 |
37424h |
Pikmin inside Onion | ---.wav
|
0x2815 |
10261 |
37912h |
Pikmin starting to climb onion legs | ---.wav
|
0x2816 |
10262 |
37397h |
Pikmin seed being produced | ---.wav
|
0x2817 |
10263 |
37973h |
Pikmin seed being planted | ---.wav
|
0x2818 |
10264 |
38000h |
Pikmin seed sprouting | ---.wav
|
0x2819 |
10265 |
38044h |
Pikmin seed sprouting | ---.wav
|
0x281a |
10266 |
38022h |
Pikmin seed blooming into bud | ---.wav
|
0x281b |
10267 |
38066h |
Pikmin seed blooming into flower | ---.wav
|
0x281c |
10268 |
38088h |
Pikmin seed going back to seed | ---.wav
|
0x281d |
10269 |
38110h |
Pikmin going inside the onion | ---.wav
|
0x281e |
10270 |
38151h |
Pikmin coming outside the onion | ---.wav
|
0x281f |
10271 |
37080h |
Pikmin celebrating (maybe inside Onion too) | ---.wav
|
0x2820 |
10272 |
36628h |
Pikmin inside Onion | ---.wav
|
0x2821 |
10273 |
35318h |
Pikmin being plucked | ---.wav
|
0x2822 |
10274 |
36423h |
Pikmin being saved from being eaten | ---.wav
|
0x2823 |
10275 |
37118h |
Pikmin breaking geyser | ---.wav
|
0x2824 |
10276 |
39474h |
Pikmin breaking tough gate | ---.wav
|
0x2825 |
10277 |
38337h |
Pikmin breaking soft gate | ---.wav
|
0x2826 |
10278 |
37276h |
Pikmin breaking Barl drain | ---.wav
|
0x2827 |
10279 |
37232h |
Pikmin building bridge | ---.wav
|
0x2828 |
10280 |
37321h |
Pikmin breaking rocks | ---.wav
|
0x2829 |
10281 |
37354h |
Pikmin plucking grass | ---.wav
|
0x282a |
10282 |
37152h |
Pikmin being sucked into jellyfloat | ---.wav
|
0x282b |
10283 |
37208h |
splash of goo sound? (titan dweevil exploding?) | ---.wav
|
0x282c |
10284 |
38234h |
Pikmin struggling to pick up something | ---.wav
|
0x282d |
10285 |
38310h |
Pikmin picking up someting | ---.wav
|
0x282e |
10286 |
38288h |
Pikmin carrying something | ---.wav
|
0x282f |
10287 |
37174h |
Pikmin saying "no" | ---.wav
|
0x2830 |
10288 |
39283h |
Pikmin walking to bombrock(pik1 leftover) | ---.wav
|
0x2831 |
10289 |
39332h |
Pikmin celebrating (sounds like picking up bombrock) | ---.wav
|
0x2832 |
10290 |
38987h |
Pikmin celebrating | ---.wav
|
0x2833 |
10291 |
39180h |
Pikmin drinking nectar | ---.wav
|
0x2834 |
10292 |
38662h |
Pikmin moaning idly | ---.wav
|
0x2835 |
10293 |
38684h |
Pikmin shaking off water | ---.wav
|
0x2836 |
10294 |
38706h |
Pikmin making a "huh" sound | ---.wav
|
0x2837 |
10295 |
38809h |
Pikmin falling | ---.wav
|
0x2838 |
10296 |
38837h |
Pikmin grabbing on to something | ---.wav
|
0x2839 |
10297 |
38859h |
Pikmin celebrating | ---.wav
|
0x283a |
10298 |
38887h |
Pikmin celebrating | ---.wav
|
0x283b |
10299 |
38915h |
Pikmin celebrating | ---.wav
|
0x283c |
10300 |
39310h |
Pikmin giving up | ---.wav
|
0x283d |
10301 |
38943h |
Pikmin sound (possibly unused) | ---.wav
|
0x283e |
10302 |
38965h |
Pikmin sound | ---.wav
|
0x283f |
10303 |
39009h |
Pikmin getting back up | ---.wav
|
0x2840 |
10304 |
39043h |
Pikmin getting back up after being flicked (angry) | ---.wav
|
0x2841 |
10305 |
39070h |
Pikmin making an impatient sound? | ---.wav
|
0x2842 |
10306 |
39092h |
Pikmin making a soft noise | ---.wav
|
0x2843 |
10307 |
39114h |
Pikmin tripping | ---.wav
|
0x2844 |
10308 |
39136h |
Pikmin tripping | ---.wav
|
0x2845 |
10309 |
36559h |
Pikmin being flowered | ---.wav
|
0x2846 |
10310 |
36452h |
Pikmin sounding sad | ---.wav
|
0x2847 |
10311 |
36110h |
Yellow Pikmin Discovery cutscene | ---.wav
|
0x2848 |
10312 |
36396h |
Pikmin yelling | ---.wav
|
0x2849 |
10313 |
36289h |
Pikmin inside Jellyfloat | ---.wav
|
0x284a |
10314 |
36267h |
Pikmin making a weird sound (maybe dying to jellyfloat?) | ---.wav
|
0x284b |
10315 |
34880h |
Pikmin being watered | ---.wav
|
0x284c |
10316 |
39536h |
Pikmin getting electrocuted | ---.wav
|
0x284d |
10317 |
39563h |
Elec Gate being hit | ---.wav
|
0x284e |
10318 |
39596h |
Purple slam | ---.wav
|
0x284f |
10319 |
39637h |
Pikmin digging | ---.wav
|
0x2850 |
10320 |
39696h |
Pikmin walking past someone vaping | ---.wav
|
0x2851 |
10321 |
39725h |
Pikmin getting spicy | ---.wav
|
0x2852 |
10322 |
39757h |
Pikmin attacking with Spicy effect | ---.wav
|
0x2853 |
10323 |
39786h |
Pikmin Spicy effect running out | ---.wav
|
0x2854 |
10324 |
39808h |
Pikmin being flicked | ---.wav
|
0x2855 |
10325 |
902h |
Beep | ---.wav
|
0x2856 |
10326 |
42277h |
Ship starting to talk (cutscene) | ---.wav
|
0x2857 |
10327 |
42051h |
Ship starting to talk (cutscene) | ---.wav
|
0x2858 |
10328 |
41603h |
Ship starting to talk (cutscene) | ---.wav
|
0x2859 |
10229 |
39842h |
Ship starting to talk (cutscene) | ---.wav
|
0x285a |
10330 |
36235h |
Pikmin falling | ---.wav
|
0x285b |
10331 |
36205h |
Red Pikmin Discovery cutscene | ---.wav
|
0x285c |
10332 |
35933h |
Blue Pikmin Discovery cutscene | ---.wav
|
0x285d |
10333 |
36052h |
White Pikmin Discovery cutscene | ---.wav
|
0x285e |
10334 |
36030h |
Purple Pikmin Discovery cutscene | ---.wav
|
0x285f |
10335 |
35871h |
Pikmin picking up bomb rock (pik1 leftover) | ---.wav
|
0x2860 |
10336 |
35805h |
Pikmin Spicy effect running out | ---.wav
|
0x2861 |
10337 |
43336h |
Ship starting to talk (cutscene) | ---.wav
|
0x2862 |
10338 |
43336h |
Ship starting to talk (cutscene) | ---.wav
|
0x2863 |
10339 |
41829h |
Ship starting to talk (cutscene) | ---.wav
|
0x2864 |
10340 |
35729h |
Bulbmin being dismissed | ---.wav
|
0x2865 |
10341 |
35778h |
Bulbmin being whistled | ---.wav
|
0x2866 |
10342 |
35756h |
Bulbmin being thrown | ---.wav
|
0x2867 |
10343 |
35702h |
Bulbmin being eaten | ---.wav
|
0x2868 |
10344 |
35638h |
Flower blooming | ---.wav
|
0x2869 |
10345 |
35536h |
Seed turning back into leaf | ---.wav
|
0x286a |
10346 |
35509h |
Bulbmin Dying | ---.wav
|
0x286b |
10347 |
35460h |
Bulbmin being held | ---.wav
|
0x286c |
10348 |
35433h |
Bulbmin sound (not sure when used) | ---.wav
|
0x286d |
10349 |
35406h |
Bulbmin falling off map | ---.wav
|
0x286e |
10350 |
35379h |
Bulbmin getting squished | ---.wav
|
0x286f |
10351 |
35257h |
Bulbmin being plucked | ---.wav
|
0x2870 |
10352 |
35203h |
Bulbmin struggling to lift something | ---.wav
|
0x2871 |
10353 |
35176h |
Bulbmin picking something up | ---.wav
|
0x2872 |
10354 |
35154h |
Bulbmin carrying | ---.wav
|
0x2873 |
10355 |
35132h |
Bulbmin attack under spicy effect | ---.wav
|
0x2874 |
10356 |
35056h |
Bulbmin getting Spicy | ---.wav
|
0x2875 |
10357 |
35083h |
Bulbmin attack under spicy effect? | ---.wav
|
0x2876 |
10358 |
35105h |
Bulbmin Spicy effect runs out | ---.wav
|
0x2877 |
10359 |
35029h |
Bulbmin sound (unknown if used) | ---.wav
|
0x2878 |
10360 |
35007h |
Bulbmin digging | ---.wav
|
0x2879 |
10361 |
34985h |
Bulbmin low pitched sound | ---.wav
|
0x287a |
10362 |
34846h |
Pikmin on fire | ---.wav
|
0x287b |
10363 |
34812h |
Bulbmin Panic | ---.wav
|
0x287c |
10364 |
34768h |
Purple Slam | ---.wav
|
0x287d |
10365 |
34735h |
Blank | ---.wav
|
0x287e |
10366 |
43564h |
Pikmin murmur 1 | ---.wav
|
0x287f |
10367 |
43736h |
Pikmin murmur 2 | ---.wav
|
0x2880 |
10368 |
43908h |
Pikmin murmur 3 | ---.wav
|
0x2881 |
10369 |
43564h |
Pikmin murmur 4 | ---.wav
|
0x2882 |
10370 |
44252h |
Pikmin Humming 1 | ---.wav
|
0x2883 |
10371 |
44510h |
Pikmin Humming 2 | ---.wav
|
0x2884 |
10372 |
44768h |
Pikmin Humming 3 | ---.wav
|
0x2885 |
10373 |
45026h |
Blank | ---.wav
|
0x2886 |
10374 |
45258h |
Blank | ---.wav
|
0x2887 |
10375 |
34688h |
Purple Pikmin Discovery Cutscene | ---.wav
|
To do: add more entries and add wav numbers when applicable
category 0x4
This category is used mostly for object. sound effects. There are 126 entries in this bank. (ends at 0x387e)
Entry value | Sound Description | wav id(s) | ||
---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable entry | ||
0x3800 |
14336 |
???h |
??? | ---.wav
|
0x3801 |
14337 |
???h |
??? | ---.wav
|
0x3802 |
14338 |
???h |
??? | ---.wav
|
0x3803 |
14339 |
???h |
??? | ---.wav
|
0x3804 |
14340 |
???h |
??? | ---.wav
|
0x3805 |
14341 |
???h |
??? | ---.wav
|
0x3806 |
14342 |
???h |
??? | ---.wav
|
To do: add more entries and add wav numbers when applicable
category 0x5
This category is used mostly for misc. sound effects. There are 60 entries in this bank. (ends at 0x483c)
Entry value | Sound Description | wav id(s) | ||
---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable entry | ||
0x4800 |
18432 |
???h |
??? | ---.wav
|
0x4801 |
18433 |
???h |
??? | ---.wav
|
0x4802 |
18434 |
???h |
??? | ---.wav
|
0x4803 |
18435 |
???h |
??? | ---.wav
|
0x4804 |
18436 |
???h |
??? | ---.wav
|
0x4805 |
18437 |
???h |
??? | ---.wav
|
0x4806 |
18438 |
???h |
??? | ---.wav
|
To do: add more entries and add wav numbers when applicable
category 0x6
This category is used mostly for enemy sound effects. There are 395 entries in this bank. (ends at 0x598b)
Entry value | Sound Description | wav id(s) | ||
---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable entry | ||
0x5800 |
22528 |
???h |
??? | ---.wav
|
0x5801 |
22529 |
???h |
??? | ---.wav
|
0x5802 |
22530 |
???h |
??? | ---.wav
|
0x5803 |
22531 |
???h |
??? | ---.wav
|
0x5804 |
22532 |
???h |
??? | ---.wav
|
0x5805 |
22533 |
???h |
??? | ---.wav
|
0x5806 |
22534 |
???h |
??? | ---.wav
|