Difference between revisions of "Pikmin area generator file/File format"
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m (Yoshi2 moved page Pikmin area generator file/binary file format to Pikmin area generator file/File format: sentence case for title) |
(Styling changes) |
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− | This page describes the format of the generator files in Pikmin | + | This page describes the format of the object generator files in [[Pikmin]]. These files have the file ending <code>.gen</code>. Generators handle the spawning of objects, such as pellets or enemies, in the levels. Each such object is spawned by a generator. |
{| class="wikitable" | {| class="wikitable" | ||
− | |+ | + | |+File header |
|- | |- | ||
− | + | !Offset | |
− | + | !Type | |
− | + | !Description | |
|- | |- | ||
|0x0 | |0x0 | ||
Line 30: | Line 30: | ||
|0x14 | |0x14 | ||
|uint32 | |uint32 | ||
− | |an unsigned integer specifying the amount of generators in the file} | + | |an unsigned integer specifying the amount of generators in the file |
+ | |} |
Revision as of 19:51, 25 December 2017
This page describes the format of the object generator files in Pikmin. These files have the file ending .gen
. Generators handle the spawning of objects, such as pellets or enemies, in the levels. Each such object is spawned by a generator.
Offset | Type | Description |
---|---|---|
0x0 | char[4] | a 4 byte string saying v1.0, presumably the version of the format or the version of the file |
0x4 | float | Unknown |
0x8 | float | Unknown |
0xC | float | Unknown |
0x10 | float | Unknown |
0x14 | uint32 | an unsigned integer specifying the amount of generators in the file |