Difference between revisions of "Pikmin area generator file/File format"
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− | This page describes the format of the object generator files in [[Pikmin]]. These files have the file ending <code>.gen</code>. Generators handle the spawning of objects, such as pellets or enemies, in the levels. Each such object is spawned by a generator. | + | This page describes the format of the object generator files in ''[[Pikmin]]''. These files have the file ending <code>.gen</code>. Generators handle the spawning of objects, such as pellets or enemies, in the levels. Each such object is spawned by a generator. |
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|0x8 | |0x8 | ||
|float | |float | ||
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|0xC | |0xC | ||
|float | |float | ||
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|float | |float | ||
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|0x14 | |0x14 |
Revision as of 20:15, 25 December 2017
This page describes the format of the object generator files in Pikmin. These files have the file ending .gen
. Generators handle the spawning of objects, such as pellets or enemies, in the levels. Each such object is spawned by a generator.
Offset | Type | Description |
---|---|---|
0x0 | char[4] | a 4 byte string saying v1.0, presumably the version of the format or the version of the file |
0x4 | float | unknown[unsure] |
0x8 | float | unknown[unsure] |
0xC | float | unknown[unsure] |
0x10 | float | unknown[unsure] |
0x14 | uint32 | an unsigned integer specifying the amount of generators in the file |