Difference between revisions of "Pikmin area generator file/File format"
Jump to navigation
Jump to search
(Add unknown tags) |
(Add generator info) |
||
Line 31: | Line 31: | ||
|uint32 | |uint32 | ||
|an unsigned integer specifying the amount of generators in the file | |an unsigned integer specifying the amount of generators in the file | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+Generator format | ||
+ | |- | ||
+ | !Offset | ||
+ | !Type | ||
+ | !Description | ||
+ | |- | ||
+ | |0x0 | ||
+ | |char[4] | ||
+ | |Four spaces, presumably the name of the generator base that is used in all object types | ||
+ | |- | ||
+ | |0x4 | ||
+ | |char[4] | ||
+ | |version string, usually v0.0 | ||
+ | |- | ||
+ | |0x8 | ||
+ | |uint32 | ||
+ | |{{unknown|unknown}} | ||
+ | |- | ||
+ | |0xC | ||
+ | |uint32 | ||
+ | |{{unknown|unknown}} | ||
+ | |- | ||
+ | |0x10 | ||
+ | |uint8[32] | ||
+ | |32 bytes of data. {{unknown|unknown}} | ||
+ | |- | ||
+ | |0x30 | ||
+ | |float[3] | ||
+ | |XYZ position of object | ||
+ | |- | ||
+ | |0x3C | ||
+ | |float[3] | ||
+ | |{{unknown|unknown}} | ||
+ | |- | ||
+ | |0x48 | ||
+ | |char[4] | ||
+ | |4 byte string specifying the type of the object. Type name is reversed | ||
+ | |- | ||
+ | |0x4C | ||
+ | |char[4] | ||
+ | |version string | ||
+ | |- | ||
+ | |0x50 | ||
+ | |uint8[...] | ||
+ | |Variable amount of data depending on type of object | ||
|} | |} |
Revision as of 20:34, 25 December 2017
This page describes the format of the object generator files in Pikmin. These files have the file ending .gen
. Generators handle the spawning of objects, such as pellets or enemies, in the levels. Each such object is spawned by a generator.
Offset | Type | Description |
---|---|---|
0x0 | char[4] | a 4 byte string saying v1.0, presumably the version of the format or the version of the file |
0x4 | float | unknown[unsure] |
0x8 | float | unknown[unsure] |
0xC | float | unknown[unsure] |
0x10 | float | unknown[unsure] |
0x14 | uint32 | an unsigned integer specifying the amount of generators in the file |
Offset | Type | Description |
---|---|---|
0x0 | char[4] | Four spaces, presumably the name of the generator base that is used in all object types |
0x4 | char[4] | version string, usually v0.0 |
0x8 | uint32 | unknown[unsure] |
0xC | uint32 | unknown[unsure] |
0x10 | uint8[32] | 32 bytes of data. unknown[unsure] |
0x30 | float[3] | XYZ position of object |
0x3C | float[3] | unknown[unsure] |
0x48 | char[4] | 4 byte string specifying the type of the object. Type name is reversed |
0x4C | char[4] | version string |
0x50 | uint8[...] | Variable amount of data depending on type of object |