Difference between revisions of "Yoshi's New Island decompress"
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(Created page with "This BMS file allows one to extract the z files in ''Hey! Pikmin''. ==Script== <pre> comtype ntcompress get ZSIZE asize get NAME basename math SIZE = ZSIZE math SIZE...") |
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</pre> | </pre> | ||
− | == | + | ==Use== |
− | + | To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember. | |
+ | |||
+ | Then, when you use [[QuickBMS]], call the file as a parameter. Example: | ||
+ | |||
+ | :<code>quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"</code> | ||
+ | |||
+ | If the script is in <code>C:\Users\A</code>, is called <code>YNI decompress.bms</code>, and the <code>.z</code> game file you want to decompress is in <code>C:\Users\A\Hey! Pikmin files</code>. | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 22:49, 14 August 2017
This BMS file allows one to extract the z files in Hey! Pikmin.
Script
comtype ntcompress get ZSIZE asize get NAME basename math SIZE = ZSIZE math SIZE *= 20 clog NAME 0 ZSIZE SIZE
Use
To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember.
Then, when you use QuickBMS, call the file as a parameter. Example:
quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"
If the script is in C:\Users\A
, is called YNI decompress.bms
, and the .z
game file you want to decompress is in C:\Users\A\Hey! Pikmin files
.