Difference between revisions of "BMDCubed"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
(Translated readme.md from Github to Media Wiki style, added link to the tool.)
 
(There is absolutely no point in duplicating the information.)
Line 1: Line 1:
BMDCubed was created by Sage-of-Mirrors and can be found on his [https://github.com/Sage-of-Mirrors/BMDCubed Github Repository].
+
PikBinGen was created by Sage-of-Mirrors. It converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.
  
The tool is considered obsolete, and has been succeeded by [[SuperBMD]]
+
The tool is considered obsolete, and has been superseded by [[SuperBMD]].
  
__TOC__
+
== Download ==
 +
* [https://github.com/Sage-of-Mirrors/BMDCubed GitHub repository]
  
==BMDCubed==
+
[[Category:Tools]]
This program converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.
+
[[Category:Pikmin 2]]
 
 
It currently supports static meshes with 0 bones, and simple skinned meshes. There is an issue with complex skinned meshes not rendering correctly in-game. This issue is being researched.
 
 
 
BMDCubed supports the following vertex attributes:
 
* Normals
 
* 2 sets of Vertex Colors
 
* 8 sets of UV Coordinates
 
 
 
The default materials that are generated for the BMD file make use of textures, texture alpha, and vertex colors.
 

Revision as of 17:53, 12 January 2019

PikBinGen was created by Sage-of-Mirrors. It converts COLLADA (.dae) model files to the Binary MoDel (.bmd) format that first-party Nintendo GameCube and Wii games use.

The tool is considered obsolete, and has been superseded by SuperBMD.

Download