Difference between revisions of "TXE file"
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Minty Meeo (talk | contribs) (It's actually called a Dolphin Texture File according to plugTexConv.) |
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− | The <code>TXE</code> file, or | + | The <code>TXE</code> file, or Dolphin Texture file, is a very simple image data wrapper only found and used in ''Pikmin''. There are 2 variations of the TXE file, for a MOD file and the other as a standalone file. For easy identification of what format I will be talking about, mTXE is a MOD file TXE. |
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− | |+ | + | |+ mTXE Header |
! Offset || Size || Purpose | ! Offset || Size || Purpose | ||
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Latest revision as of 21:00, 2 January 2020
The TXE
file, or Dolphin Texture file, is a very simple image data wrapper only found and used in Pikmin. There are 2 variations of the TXE file, for a MOD file and the other as a standalone file. For easy identification of what format I will be talking about, mTXE is a MOD file TXE.
Offset | Size | Purpose |
---|---|---|
0x00 | 2 | Width of image |
0x02 | 2 | Height of image |
0x04 | 2 | Format of image |
0x06 | 2 | Unsure[unsure] |
0x08 | 4 | Image data size in bytes |
0x10 | 20 | Padding, 5 integers equal to 0 |
0x24 | (0x08 var) | Image data start |
Offset | Size | Purpose |
---|---|---|
0x00 | 2 | Width of image |
0x02 | 2 | Height of image |
0x04 | 2 | Unsure |
0x06 | 2 | Format of image |
0x08 | 4 | Unsure[unsure] |
0x0C | 16 | Padding |
0x1C | 4 | Image data size in bytes |
0x20 | (0x1C var) | Image data start |
Name | Value |
---|---|
RGB565 | 0 |
CMPR | 1 |
RGB5A3 | 0 |
I4 | 0 |
I8 | 0 |
IA4 | 0 |
IA8 | 0 |
RGBA8 | 0 |