Difference between revisions of "Pikmin 2 mapcode file"
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EpochFlame (talk | contribs) (add actual info on mapcode) |
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− | The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face | + | The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face receives two hex digit values identifiers. |
+ | |||
+ | Pasted from Kai's notes: | ||
+ | |||
+ | First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face. | ||
+ | |||
+ | First Digit (Physical characteristics): | ||
+ | |||
+ | Pikmin seeds can root: | ||
+ | 0 - full friction | ||
+ | 1 - some friction | ||
+ | 2 - no friction | ||
+ | |||
+ | Pikmin seeds die: | ||
+ | 4 - full friction | ||
+ | 5 - some friction | ||
+ | 6 - no friction | ||
+ | |||
+ | Second Digit (Sound index): | ||
+ | |||
+ | 0 - grass | ||
+ | 1 - soil | ||
+ | 2 - sand | ||
+ | 3 - wood | ||
+ | 4 - water | ||
+ | 5- stone | ||
+ | 6 - iron | ||
+ | 7 - snow | ||
+ | 8 - water (has water particle effects when used with 1 as the first digit | ||
+ | 9 - paper |
Revision as of 00:55, 9 June 2022
To do: Stub.
The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face receives two hex digit values identifiers.
Pasted from Kai's notes:
First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face.
First Digit (Physical characteristics):
Pikmin seeds can root: 0 - full friction 1 - some friction 2 - no friction
Pikmin seeds die: 4 - full friction 5 - some friction 6 - no friction
Second Digit (Sound index):
0 - grass 1 - soil 2 - sand 3 - wood 4 - water 5- stone 6 - iron 7 - snow 8 - water (has water particle effects when used with 1 as the first digit 9 - paper