Difference between revisions of "Pikmin 2 mapcode file"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
m
(add actual info on mapcode)
Line 1: Line 1:
 
{{todo|Stub.}}
 
{{todo|Stub.}}
The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face recieves two hex digit values identifers.
+
The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face receives two hex digit values identifiers.
 +
 
 +
Pasted from Kai's notes:
 +
 
 +
First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face.
 +
 
 +
First Digit (Physical characteristics):
 +
 
 +
Pikmin seeds can root:
 +
0 - full friction
 +
1 - some friction
 +
2 - no friction
 +
 
 +
Pikmin seeds die:
 +
4 - full friction
 +
5 - some friction
 +
6 - no friction
 +
 
 +
Second Digit (Sound index):
 +
 
 +
0 - grass
 +
1 - soil
 +
2 - sand
 +
3 - wood
 +
4 - water
 +
5- stone
 +
6 - iron
 +
7 - snow
 +
8 - water (has water particle effects when used with 1 as the first digit
 +
9 - paper

Revision as of 00:55, 9 June 2022

To do: Stub.

The mapcode.bin is a file format that assigns physical characteristics to each face of the grid.bin where each face receives two hex digit values identifiers.

Pasted from Kai's notes:

First 4 Bytes of data define the amount of faces it's grid.bin has. Each byte after defines 3 different characteristics of each face.

First Digit (Physical characteristics):

Pikmin seeds can root: 0 - full friction 1 - some friction 2 - no friction

Pikmin seeds die: 4 - full friction 5 - some friction 6 - no friction

Second Digit (Sound index):

0 - grass 1 - soil 2 - sand 3 - wood 4 - water 5- stone 6 - iron 7 - snow 8 - water (has water particle effects when used with 1 as the first digit 9 - paper