Difference between revisions of "Pikmin 3 Deluxe directory tree"
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | {{dt|d||CMCmn|Main content}} | + | {{dt|d||romfs/CMCmn|Main content.}} |
− | {{dt|d|CMCmn/audio|audiores|Sound effects}} | + | {{dt|d|romfs/CMCmn|3D|'''Empty'''.}} |
− | {{dt|d|CMCmn/audio/audiores|stream|Music}} | + | {{dt|d|romfs/CMCmn|audio|Audio.}} |
− | {{dt|d|CMCmn|camera|Camera-related scripts}} | + | {{dt|d|romfs/CMCmn/audio|audiores|Sound effects.}} |
− | {{dt|d|CMCmn|command| | + | {{dt|d|romfs/CMCmn/audio/audiores|stream|Music.}} |
− | {{dt|d|CMCmn|control_setting|{{ | + | {{dt|d|romfs/CMCmn|camera|Camera-related scripts.}} |
− | {{dt|d|CMCmn|course_arc| | + | {{dt|d|romfs/CMCmn|command|{{unsure|Unknown}}.}} |
− | {{dt|d|CMCmn|demo|Cutscenes}}} | + | {{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}.}} |
− | {{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes}} | + | {{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}} |
− | {{dt|d|CMCmn|enemy|Enemy models and parameters}} | + | {{dt|d|romfs/CMCmn|demo|Cutscenes}}} |
− | {{dt|d|CMCmn|generator|Objects to spawn in each area}} | + | {{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes.}} |
− | {{dt|d|CMCmn|keyitem|Important items, like upgrades}} | + | {{dt|d|romfs/CMCmn|enemy|Enemy models and parameters.}} |
− | {{dt|d|CMCmn|lyt|Menus}} | + | {{dt|d|romfs/CMCmn|generator|Objects to spawn in each area.}} |
− | {{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters}} | + | {{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades.}} |
− | {{dt|d|CMCmn|map2d|Radar textures}} | + | {{dt|d|romfs/CMCmn|lyt|Menus.}} |
− | {{dt|d|CMCmn|movie|Pre-rendered cutscenes}} | + | {{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters.}} |
− | {{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data}} | + | {{dt|d|romfs/CMCmn|map2d|Radar textures.}} |
− | {{dt|d|CMCmn|nonactor|Misc. non-gameplay objects}} | + | {{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes.}} |
− | {{dt|d|CMCmn|object|Gameplay object models and parameters}} | + | {{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data.}} |
− | {{dt|d|CMCmn|orimamemo|Data File textures}} | + | {{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects.}} |
− | {{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters}} | + | {{dt|d|romfs/CMCmn|object|Gameplay object models and parameters.}} |
− | {{dt|d|CMCmn|particle|Particles settings and files}} | + | {{dt|d|romfs/CMCmn|orimamemo|Data File textures.}} |
− | {{dt|d|CMCmn|plant|Plant models and parameters}} | + | {{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters.}} |
− | {{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters}} | + | {{dt|d|romfs/CMCmn|particle|Particles settings and files.}} |
− | {{dt|d|CMCmn|shader|{{unsure|Shaders?}}}} | + | {{dt|d|romfs/CMCmn|plant|Plant models and parameters.}} |
− | {{dt|d|CMCmn|system|Misc. settings and files}} | + | {{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters.}} |
− | {{dt|d|CMCmn|texonly|Misc. textures}} | + | {{dt|d|romfs/CMCmn|shader|{{unsure|Shaders?}}}} |
− | {{dt|d|CMCmn|worldmap|Drake's interior and area selection screen things}} | + | {{dt|d|romfs/CMCmn|system|Misc. settings and files.}} |
− | {{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings}} | + | {{dt|d|romfs/CMCmn|texonly|Misc. textures}} |
+ | {{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things.}} | ||
+ | {{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}} | ||
{{dt|d||tmp|'''Empty''' things}} | {{dt|d||tmp|'''Empty''' things}} | ||
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}} | {{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}} |
Revision as of 17:39, 24 January 2023
This article lists all folders and noteworthy files in Pikmin 3 Deluxe. Yellow rows are folders, and blue rows are files.
To do: Go into more detail, especially in terms of adding sub-folders.
romfs/CMCmn
|
Main content. |
romfs/CMCmn/3D
|
Empty. |
romfs/CMCmn/audio
|
Audio. |
romfs/CMCmn/audio/audiores
|
Sound effects. |
romfs/CMCmn/audio/audiores/stream
|
Music. |
romfs/CMCmn/camera
|
Camera-related scripts. |
romfs/CMCmn/command
|
Unknown[unsure]. |
romfs/CMCmn/control_setting
|
Unknown[unsure]. |
romfs/CMCmn/course_arc
|
Models and parameters of objects, enemies, etc. |
romfs/CMCmn/demo
|
Cutscenes |
romfs/CMCmn/demo_share
|
Models for KopPad video call cutscenes. |
romfs/CMCmn/enemy
|
Enemy models and parameters. |
romfs/CMCmn/generator
|
Objects to spawn in each area. |
romfs/CMCmn/keyitem
|
Important items, like upgrades. |
romfs/CMCmn/lyt
|
Menus. |
romfs/CMCmn/map
|
Area/Bingo Battle-related models and parameters. |
romfs/CMCmn/map2d
|
Radar textures. |
romfs/CMCmn/movie
|
Pre-rendered cutscenes. |
romfs/CMCmn/movie_caption
|
Intro cutscene subtitle data. |
romfs/CMCmn/nonactor
|
Misc. non-gameplay objects. |
romfs/CMCmn/object
|
Gameplay object models and parameters. |
romfs/CMCmn/orimamemo
|
Data File textures. |
romfs/CMCmn/otakara
|
Fruit/Treasure models and parameters. |
romfs/CMCmn/particle
|
Particles settings and files. |
romfs/CMCmn/plant
|
Plant models and parameters. |
romfs/CMCmn/player
|
Pikmin, leader, and cursor models and parameters. |
romfs/CMCmn/shader
|
Shaders?[unsure] |
romfs/CMCmn/system
|
Misc. settings and files. |
romfs/CMCmn/texonly
|
Misc. textures |
romfs/CMCmn/worldmap
|
Drake's interior and area selection screen things. |
romfs//(EU|US|US)*
|
Fonts and strings. |
tmp
|
Empty things |
tmp/user
|
Folders named for some of the developers[unsure] |