Difference between revisions of "Pikmin 3 Deluxe directory tree"

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{| class="wikitable sortable"
 
{| class="wikitable sortable"
{{dt|d||CMCmn|Main content}}
+
{{dt|d||romfs/CMCmn|Main content.}}
{{dt|d|CMCmn/audio|audiores|Sound effects}}
+
{{dt|d|romfs/CMCmn|3D|'''Empty'''.}}
{{dt|d|CMCmn/audio/audiores|stream|Music}}
+
{{dt|d|romfs/CMCmn|audio|Audio.}}
{{dt|d|CMCmn|camera|Camera-related scripts}}
+
{{dt|d|romfs/CMCmn/audio|audiores|Sound effects.}}
{{dt|d|CMCmn|command|Camera commands, command tables, sound tables, particle commands, controller rumble commands}}
+
{{dt|d|romfs/CMCmn/audio/audiores|stream|Music.}}
{{dt|d|CMCmn|control_setting|{{Most of this is in Japanese, not sure what it does. Files read AnimeTextTestWindow, NoPikmin and OrimerDown|Unknown}}}}
+
{{dt|d|romfs/CMCmn|camera|Camera-related scripts.}}
{{dt|d|CMCmn|course_arc|Fruits, enemies, plants, and other objects that appear on different maps. Does not appear relevant when modding}}
+
{{dt|d|romfs/CMCmn|command|{{unsure|Unknown}}.}}
{{dt|d|CMCmn|demo|Cutscenes}}}
+
{{dt|d|romfs/CMCmn|control_setting|{{unsure|Unknown}}.}}
{{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes}}
+
{{dt|d|romfs/CMCmn|course_arc|Models and parameters of objects, enemies, etc.}}
{{dt|d|CMCmn|enemy|Enemy models and parameters}}
+
{{dt|d|romfs/CMCmn|demo|Cutscenes}}}
{{dt|d|CMCmn|generator|Objects to spawn in each area}}
+
{{dt|d|romfs/CMCmn|demo_share|Models for KopPad video call cutscenes.}}
{{dt|d|CMCmn|keyitem|Important items, like upgrades}}
+
{{dt|d|romfs/CMCmn|enemy|Enemy models and parameters.}}
{{dt|d|CMCmn|lyt|Menus}}
+
{{dt|d|romfs/CMCmn|generator|Objects to spawn in each area.}}
{{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters}}
+
{{dt|d|romfs/CMCmn|keyitem|Important items, like upgrades.}}
{{dt|d|CMCmn|map2d|Radar textures}}
+
{{dt|d|romfs/CMCmn|lyt|Menus.}}
{{dt|d|CMCmn|movie|Pre-rendered cutscenes}}
+
{{dt|d|romfs/CMCmn|map|Area/Bingo Battle-related models and parameters.}}
{{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data}}
+
{{dt|d|romfs/CMCmn|map2d|Radar textures.}}
{{dt|d|CMCmn|nonactor|Misc. non-gameplay objects}}
+
{{dt|d|romfs/CMCmn|movie|Pre-rendered cutscenes.}}
{{dt|d|CMCmn|object|Gameplay object models and parameters}}
+
{{dt|d|romfs/CMCmn|movie_caption|Intro cutscene subtitle data.}}
{{dt|d|CMCmn|orimamemo|Data File textures}}
+
{{dt|d|romfs/CMCmn|nonactor|Misc. non-gameplay objects.}}
{{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters}}
+
{{dt|d|romfs/CMCmn|object|Gameplay object models and parameters.}}
{{dt|d|CMCmn|particle|Particles settings and files}}
+
{{dt|d|romfs/CMCmn|orimamemo|Data File textures.}}
{{dt|d|CMCmn|plant|Plant models and parameters}}
+
{{dt|d|romfs/CMCmn|otakara|Fruit/Treasure models and parameters.}}
{{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters}}
+
{{dt|d|romfs/CMCmn|particle|Particles settings and files.}}
{{dt|d|CMCmn|shader|{{unsure|Shaders?}}}}
+
{{dt|d|romfs/CMCmn|plant|Plant models and parameters.}}
{{dt|d|CMCmn|system|Misc. settings and files}}
+
{{dt|d|romfs/CMCmn|player|Pikmin, leader, and cursor models and parameters.}}
{{dt|d|CMCmn|texonly|Misc. textures}}
+
{{dt|d|romfs/CMCmn|shader|{{unsure|Shaders?}}}}
{{dt|d|CMCmn|worldmap|Drake's interior and area selection screen things}}
+
{{dt|d|romfs/CMCmn|system|Misc. settings and files.}}
{{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings}}
+
{{dt|d|romfs/CMCmn|texonly|Misc. textures}}
 +
{{dt|d|romfs/CMCmn|worldmap|Drake's interior and area selection screen things.}}
 +
{{dt|d|romfs/|(EU{{!}}US{{!}}US)*|Fonts and strings.}}
 
{{dt|d||tmp|'''Empty''' things}}
 
{{dt|d||tmp|'''Empty''' things}}
 
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}
 
{{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}}

Revision as of 17:39, 24 January 2023

This article lists all folders and noteworthy files in Pikmin 3 Deluxe. Yellow rows are folders, and blue rows are files.


To do: Go into more detail, especially in terms of adding sub-folders.

romfs/CMCmn Main content.
romfs/CMCmn/3D Empty.
romfs/CMCmn/audio Audio.
romfs/CMCmn/audio/audiores Sound effects.
romfs/CMCmn/audio/audiores/stream Music.
romfs/CMCmn/camera Camera-related scripts.
romfs/CMCmn/command Unknown[unsure].
romfs/CMCmn/control_setting Unknown[unsure].
romfs/CMCmn/course_arc Models and parameters of objects, enemies, etc.
romfs/CMCmn/demo Cutscenes
romfs/CMCmn/demo_share Models for KopPad video call cutscenes.
romfs/CMCmn/enemy Enemy models and parameters.
romfs/CMCmn/generator Objects to spawn in each area.
romfs/CMCmn/keyitem Important items, like upgrades.
romfs/CMCmn/lyt Menus.
romfs/CMCmn/map Area/Bingo Battle-related models and parameters.
romfs/CMCmn/map2d Radar textures.
romfs/CMCmn/movie Pre-rendered cutscenes.
romfs/CMCmn/movie_caption Intro cutscene subtitle data.
romfs/CMCmn/nonactor Misc. non-gameplay objects.
romfs/CMCmn/object Gameplay object models and parameters.
romfs/CMCmn/orimamemo Data File textures.
romfs/CMCmn/otakara Fruit/Treasure models and parameters.
romfs/CMCmn/particle Particles settings and files.
romfs/CMCmn/plant Plant models and parameters.
romfs/CMCmn/player Pikmin, leader, and cursor models and parameters.
romfs/CMCmn/shader Shaders?[unsure]
romfs/CMCmn/system Misc. settings and files.
romfs/CMCmn/texonly Misc. textures
romfs/CMCmn/worldmap Drake's interior and area selection screen things.
romfs//(EU|US|US)* Fonts and strings.
tmp Empty things
tmp/user Folders named for some of the developers[unsure]