Difference between revisions of "Trackmap parameters"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
m (Unnecessary information)
(More info)
 
Line 1: Line 1:
In ''Pikmin 2'', the trackMap files located in <code>/user/Totaka</code> and <code>/user/Wakai</code> respectively are responsible for mapping instruments into certain mixes. They also set which instruments will skip notes when a Pikmin has died and the player has less than 10 Pikmin.
+
In ''Pikmin 2'', the trackMap files located in <code>/user/Totaka</code> and <code>/user/Wakai</code> respectively are responsible for mapping instruments into certain mixes. They also set which instruments will skip notes when a Pikmin has died and the player has less than 10 Pikmin. There can be a maximum of 32 entries in each trackMap file; the game will fail to read a 33rd entry.
  
 
Format:
 
Format:
Line 27: Line 27:
 
}
 
}
 
</source>
 
</source>
* The first part is how many instruments will be in each mix. They must be grouped sequentially. In this example, the first 4 instruments will be in the main mix, the next 2 instruments will be in the task mix, and so on.
+
* The first part is how many instruments will be in each mix. They must be grouped sequentially; in this example, the first 4 instruments in the song will be in the main mix, the next 2 instruments will be in the task mix, and so on.<br>''Each mix must contain at least 1 track, as a mix with 0 tracks will not work. Additionally, the sum of all the tracks must not be greater than 16, which is the maximum number of tracks a song can have.''
* The 16 values below is which of the 16 tracks will skip notes. Tracks marked with a "1" will skip notes when a Pikmin has died and the Pikmin count is below 10.
+
* The 16 values below is which of the 16 tracks will skip notes. Tracks set to "1" will skip notes when a Pikmin has died and the Pikmin count is below 10.<br>''There must be at least one track set to 1, or the game will crash.''
* The 8 values at the bottom is a table for when notes will be skipped in the theme. This was left the same for every song in the vanilla game.
+
* The 8 values at the bottom is a table for when notes will be skipped in the theme. This was left the same for every song in the vanilla game.<br>''Setting all 8 values to 0 will make it so there is no difference when the player loses a lot of Pikmin; if they are all set to 1, the instrument will practically disappear completely.''
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]

Latest revision as of 00:07, 10 April 2024

In Pikmin 2, the trackMap files located in /user/Totaka and /user/Wakai respectively are responsible for mapping instruments into certain mixes. They also set which instruments will skip notes when a Pikmin has died and the player has less than 10 Pikmin. There can be a maximum of 32 entries in each trackMap file; the game will fail to read a 33rd entry.

Format:

cavesong_XX_Y.cnd
{
	4 	# basic (Main mix)
	2 	# event (Task mix)
	2 	# otakara event (Treasure mix)
	1 	# kehai (Enemy mix)
	2 	# battle (Combat mix)
	2 	# ground (Spiderwort mix)
	
	# pikmin数演出トラック定義 
	{
	  	1 1 1 1	# 0~3
		0 0 0 0	# 4~7
		0 0 0 0	# 8~11
		0 0 0 0	# 12~15
	}

	# マスクするnote on ID
	{
		0 0 0 1 	#0~3
		1 1 1 1 	#4~7
	}
}
  • The first part is how many instruments will be in each mix. They must be grouped sequentially; in this example, the first 4 instruments in the song will be in the main mix, the next 2 instruments will be in the task mix, and so on.
    Each mix must contain at least 1 track, as a mix with 0 tracks will not work. Additionally, the sum of all the tracks must not be greater than 16, which is the maximum number of tracks a song can have.
  • The 16 values below is which of the 16 tracks will skip notes. Tracks set to "1" will skip notes when a Pikmin has died and the Pikmin count is below 10.
    There must be at least one track set to 1, or the game will crash.
  • The 8 values at the bottom is a table for when notes will be skipped in the theme. This was left the same for every song in the vanilla game.
    Setting all 8 values to 0 will make it so there is no difference when the player loses a lot of Pikmin; if they are all set to 1, the instrument will practically disappear completely.