Difference between revisions of "Se.bms"
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== category 0x1 == | == category 0x1 == | ||
This category is used mostly for captain sound effects. There are 169 entries in this bank. | This category is used mostly for captain sound effects. There are 169 entries in this bank. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x800</code> || <code>2048</code> || <code>13320h</code> || captain punch || <code> | + | | <code>0x800</code> || <code>2048</code> || <code>13320h</code> || PSSE_PL_ORIMA_PUNCH_SWING || captain punch || <code>783.WAV</code> |
|- | |- | ||
− | | <code>0x801</code> || <code>2049</code> || <code>14129h</code> || hit || <code> | + | | <code>0x801</code> || <code>2049</code> || <code>14129h</code> || PSSE_PL_ORIMA_PUNCH_HIT || hit || <code>759.WAV</code> |
|- | |- | ||
− | | <code>0x802</code> || <code>2050</code> || <code>14107h</code> || pop (pik1 progg pluck?) || <code> | + | | <code>0x802</code> || <code>2050</code> || <code>14107h</code> || PSSE_PL_NUKU || pop (pik1 progg pluck?) || <code>720.WAV</code> |
|- | |- | ||
− | | <code>0x803</code> || <code>2051</code> || <code>13298h</code> || pluck start || <code> | + | | <code>0x803</code> || <code>2051</code> || <code>13298h</code> || PSSE_PL_PULLING_PIKI || pluck start || <code>781.WAV</code> |
|- | |- | ||
− | | <code>0x804</code> || <code>2052</code> || <code>902h</code> || beep || <code> | + | | <code>0x804</code> || <code>2052</code> || <code>902h</code> || dummySound1 || beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x805</code> || <code>2053</code> || <code>13200h</code> || high pitch sound || <code> | + | | <code>0x805</code> || <code>2053</code> || <code>13200h</code> || PSSE_PL_THROW_CHANGE || high pitch sound || <code>785.WAV</code> |
|- | |- | ||
− | | <code>0x806</code> || <code>2054</code> || <code>13342h</code> || throw || <code> | + | | <code>0x806</code> || <code>2054</code> || <code>13342h</code> || PSSE_PL_THROW || throw || <code>756.WAV</code> |
|- | |- | ||
− | | <code>0x807</code> || <code>2055</code> || <code>13386h</code> || Olimar whistle || <code> | + | | <code>0x807</code> || <code>2055</code> || <code>13386h</code> || PSSE_PL_SHUGO || Olimar whistle || <code>760.WAV</code> |
|- | |- | ||
− | | <code>0x808</code> || <code>2056</code> || <code>13364h</code> || Olimar dismiss || <code> | + | | <code>0x808</code> || <code>2056</code> || <code>13364h</code> || PSSE_PL_KAISAN || Olimar dismiss || <code>1083.WAV</code> |
|- | |- | ||
− | | <code>0x809</code> || <code>2057</code> || <code>14151h</code> || Napsack thud || <code> | + | | <code>0x809</code> || <code>2057</code> || <code>14151h</code> || PSSE_PL_ORIMA_WALK || Napsack thud || <code>923,952.WAV</code> |
|- | |- | ||
− | | <code>0x80a</code> || <code>2058</code> || <code>13258h</code> || plant rustle || <code> | + | | <code>0x80a</code> || <code>2058</code> || <code>13258h</code> || PSSE_PL_TOUCH_LEAF || plant rustle || <code>788/789.WAV</code> |
|- | |- | ||
− | | <code>0x80b</code> || <code>2059</code> || <code>14005h</code> || Nectar move || <code> | + | | <code>0x80b</code> || <code>2059</code> || <code>14005h</code> || PSSE_PL_TOUCH_HONEY || Nectar move || <code>N/A</code> |
|- | |- | ||
− | | <code>0x80c</code> || <code>2060</code> || <code>11232h</code> || Spicy/Bitter drink || <code> | + | | <code>0x80c</code> || <code>2060</code> || <code>11232h</code> || PSSE_PL_DRINK || Spicy/Bitter drink || <code>697.WAV</code> |
|- | |- | ||
− | | <code>0x80d</code> || <code>2061</code> || <code>14245h</code> || Olimar cstick theme || <code> | + | | <code>0x80d</code> || <code>2061</code> || <code>14245h</code> || PSSE_PL_MARCHING_HORN || Olimar cstick theme || <code>784.WAV</code> |
|- | |- | ||
− | | <code>0x80e</code> || <code>2062</code> || <code>15280h</code> || Louie cstick theme || <code> | + | | <code>0x80e</code> || <code>2062</code> || <code>15280h</code> || PSSE_PL_MARCHING_LUGIE || Louie cstick theme || <code>1075.WAV</code> |
|- | |- | ||
− | | <code>0x80f</code> || <code>2063</code> || <code>13452h</code> || captain hurt (no voice) || <code> | + | | <code>0x80f</code> || <code>2063</code> || <code>13452h</code> || PSSE_PL_ORIMA_DAMAGE || captain hurt (no voice) || <code>795.WAV</code> |
|- | |- | ||
− | | <code>0x810</code> || <code>2064</code> || <code>13561h</code> || captain hurt (pik1 leftover) || <code> | + | | <code>0x810</code> || <code>2064</code> || <code>13561h</code> || PSSE_PL_ORIMA_FIRED || captain hurt (pik1 leftover) || <code>795.WAV</code> |
|- | |- | ||
− | | <code>0x811</code> || <code>2065</code> || <code>13666h</code> || captain down (pik1 leftover) || <code> | + | | <code>0x811</code> || <code>2065</code> || <code>13666h</code> || PSSE_PL_ORIMA_DOWN || captain down (pik1 leftover) || <code>623.WAV</code> |
|- | |- | ||
− | | <code>0x812</code> || <code>2066</code> || <code>13006h</code> || Oimar jump spin day 1 (pik1 leftover) || <code> | + | | <code>0x812</code> || <code>2066</code> || <code>13006h</code> || PSSE_PL_JUMP || Oimar jump spin day 1 (pik1 leftover) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x813</code> || <code>2067</code> || <code>13059h</code> || Olimar jump spin final part (pik1 leftover) || <code> | + | | <code>0x813</code> || <code>2067</code> || <code>13059h</code> || PSSE_PL_JUMP2 || Olimar jump spin final part (pik1 leftover) || <code>N/A</code> |
|- | |- | ||
− | | <code>0x814</code> || <code>2068</code> || <code>13178h</code> || water splash || <code> | + | | <code>0x814</code> || <code>2068</code> || <code>13178h</code> || PSSE_PL_WATER_IN || water splash || <code>800.WAV</code> |
|- | |- | ||
− | | <code>0x815</code> || <code>2069</code> || <code>11040h</code> || liquid sound 1 || <code> | + | | <code>0x815</code> || <code>2069</code> || <code>11040h</code> || PSSE_EN_ONIKURAGE_GET_ORIMA || liquid sound 1 || <code>1272.WAV</code> |
|- | |- | ||
− | | <code>0x816</code> || <code>2070</code> || <code>11132h</code> || liquid sound 2 || <code> | + | | <code>0x816</code> || <code>2070</code> || <code>11132h</code> || PSSE_EN_ONIKURAGE_VOMIT || liquid sound 2 || <code>1273.WAV</code> |
|- | |- | ||
− | | <code>0x817</code> || <code>2071</code> || <code>10904h</code> || challenge mode Onion sound 1 || <code> | + | | <code>0x817</code> || <code>2071</code> || <code>10904h</code> || PSSE_PL_SPLASH_AWAY_ORIMA || challenge mode Onion sound 1 || <code>922.WAV</code> |
|- | |- | ||
− | | <code>0x818</code> || <code>2072</code> || <code>10974h</code> || challenge mode Onion sound 2 || <code> | + | | <code>0x818</code> || <code>2072</code> || <code>10974h</code> || PSSE_PL_SPLASH_AWAY_LUGI || challenge mode Onion sound 2 || <code>921.WAV</code> |
|- | |- | ||
− | | <code>0x819</code> || <code>2073</code> || <code>10882h</code> || Glowstem sound || <code> | + | | <code>0x819</code> || <code>2073</code> || <code>10882h</code> || PSSE_PL_TOUCH_DIODE || Glowstem sound || <code>1350.WAV</code> |
|- | |- | ||
− | | <code>0x81a</code> || <code>2074</code> || <code>10860h</code> || Glowcap sound || <code> | + | | <code>0x81a</code> || <code>2074</code> || <code>10860h</code> || PSSE_PL_TOUCH_KINOKO || Glowcap sound || <code>1079.WAV</code> |
|- | |- | ||
− | | <code>0x81b</code> || <code>2075</code> || <code>902h</code> || beep || <code> | + | | <code>0x81b</code> || <code>2075</code> || <code>902h</code> || dummySound2 || beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x81c</code> || <code>2076</code> || <code>902h</code> || beep || <code> | + | | <code>0x81c</code> || <code>2076</code> || <code>902h</code> || dummySound3 || beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x81d</code> || <code>2077</code> || <code>902h</code> || beep || <code> | + | | <code>0x81d</code> || <code>2077</code> || <code>902h</code> || dummySound4 || beep || <code>N/A</code> |
|- | |- | ||
− | | <code>0x81e</code> || <code>2078</code> || <code>10778h</code> || challenge mode Onion sound 3 || <code> | + | | <code>0x81e</code> || <code>2078</code> || <code>10778h</code> || PSSE_PL_S0B_FALL_ORIMA || challenge mode Onion sound 3 || <code>922.WAV</code> |
|- | |- | ||
− | | <code>0x81f</code> || <code>2079</code> || <code>10819h</code> || challenge mode Onion sound 4 || <code> | + | | <code>0x81f</code> || <code>2079</code> || <code>10819h</code> || PSSE_PL_S0B_FALL_LUGI || challenge mode Onion sound 4 || <code>921.WAV</code> |
|- | |- | ||
− | | <code>0x820</code> || <code>2080</code> || <code>10348h</code> || grass walking || <code> | + | | <code>0x820</code> || <code>2080</code> || <code>10348h</code> || PSSE_PL_WALKLEAF_L1 || grass walking || <code>803.WAV</code> |
|- | |- | ||
− | | <code>0x821</code> || <code>2081</code> || <code>10358h</code> || grass walking || <code> | + | | <code>0x821</code> || <code>2081</code> || <code>10358h</code> || PSSE_PL_WALKLEAF_L2 || grass walking || <code>805.WAV</code> |
|- | |- | ||
− | | <code>0x822</code> || <code>2082</code> || <code>10368h</code> || soil walking || <code> | + | | <code>0x822</code> || <code>2082</code> || <code>10368h</code> || PSSE_PL_WALKSOIL_L1 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x823</code> || <code>2083</code> || <code>10378h</code> || soil walking || <code> | + | | <code>0x823</code> || <code>2083</code> || <code>10378h</code> || PSSE_PL_WALKSOIL_L2 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x824</code> || <code>2084</code> || <code>10388h</code> || sand walking || <code> | + | | <code>0x824</code> || <code>2084</code> || <code>10388h</code> || PSSE_PL_WALKSAND_L1 || sand walking || <code>811.WAV</code> |
|- | |- | ||
− | | <code>0x825</code> || <code>2085</code> || <code>10398h</code> || sand walking || <code> | + | | <code>0x825</code> || <code>2085</code> || <code>10398h</code> || PSSE_PL_WALKSAND_L2 || sand walking || <code>812.WAV</code> |
|- | |- | ||
− | | <code>0x826</code> || <code>2086</code> || <code>10408h</code> || wood walking || <code> | + | | <code>0x826</code> || <code>2086</code> || <code>10408h</code> || PSSE_PL_WALKWOOD_L1 || wood walking || <code>817.WAV</code> |
|- | |- | ||
− | | <code>0x827</code> || <code>2087</code> || <code>10418h</code> || wood walking || <code> | + | | <code>0x827</code> || <code>2087</code> || <code>10418h</code> || PSSE_PL_WALKWOOD_L2 || wood walking || <code>819.WAV</code> |
|- | |- | ||
− | | <code>0x828</code> || <code>2088</code> || <code>10428h</code> || water walking || <code> | + | | <code>0x828</code> || <code>2088</code> || <code>10428h</code> || PSSE_PL_WALKWATER_L1 || water walking || <code>1400.WAV</code> |
|- | |- | ||
− | | <code>0x829</code> || <code>2089</code> || <code>10438h</code> || water walking || <code> | + | | <code>0x829</code> || <code>2089</code> || <code>10438h</code> || PSSE_PL_WALKWATER_L2 || water walking || <code>1401.WAV</code> |
|- | |- | ||
− | | <code>0x82a</code> || <code>2090</code> || <code>10448h</code> || stone walking || <code> | + | | <code>0x82a</code> || <code>2090</code> || <code>10448h</code> || PSSE_PL_WALKROCK_L1 || stone walking || <code>807.WAV</code> |
|- | |- | ||
− | | <code>0x82b</code> || <code>2091</code> || <code>10458h</code> || stone walking || <code> | + | | <code>0x82b</code> || <code>2091</code> || <code>10458h</code> || PSSE_PL_WALKROCK_L2 || stone walking || <code>809.WAV</code> |
|- | |- | ||
− | | <code>0x82c</code> || <code>2092</code> || <code>10468h</code> || iron walking || <code> | + | | <code>0x82c</code> || <code>2092</code> || <code>10468h</code> || PSSE_PL_WALKIRON_L1 || iron walking || <code>1402.WAV</code> |
|- | |- | ||
− | | <code>0x82d</code> || <code>2093</code> || <code>10478h</code> || iron walking || <code> | + | | <code>0x82d</code> || <code>2093</code> || <code>10478h</code> || PSSE_PL_WALKIRON_L2 || iron walking || <code>1405.WAV</code> |
|- | |- | ||
− | | <code>0x82e</code> || <code>2094</code> || <code>10488h</code> || snow walking || <code> | + | | <code>0x82e</code> || <code>2094</code> || <code>10488h</code> || PSSE_PL_WALKSNOW_L1 || snow walking || <code>1406.WAV</code> |
|- | |- | ||
− | | <code>0x82f</code> || <code>2095</code> || <code>10498h</code> || snow walking || <code> | + | | <code>0x82f</code> || <code>2095</code> || <code>10498h</code> || PSSE_PL_WALKSNOW_L2 || snow walking || <code>1407.WAV</code> |
|- | |- | ||
− | | <code>0x830</code> || <code>2096</code> || <code>10508h</code> || water walking || <code> | + | | <code>0x830</code> || <code>2096</code> || <code>10508h</code> || PSSE_PL_WALKSHALLOWS_L1 || water walking || <code>1400.WAV</code> |
|- | |- | ||
− | | <code>0x831</code> || <code>2097</code> || <code>10518h</code> || water walking || <code> | + | | <code>0x831</code> || <code>2097</code> || <code>10518h</code> || PSSE_PL_WALKSHALLOWS_L2 || water walking || <code>1401.WAV</code> |
|- | |- | ||
− | | <code>0x832</code> || <code>2098</code> || <code>10528h</code> || paper walking || <code> | + | | <code>0x832</code> || <code>2098</code> || <code>10528h</code> || PSSE_PL_WALKPAPER_L1 || paper walking || <code>1352.WAV</code> |
|- | |- | ||
− | | <code>0x833</code> || <code>2099</code> || <code>10538h</code> || paper walking || <code> | + | | <code>0x833</code> || <code>2099</code> || <code>10538h</code> || PSSE_PL_WALKPAPER_L2 || paper walking || <code>1353.WAV</code> |
|- | |- | ||
− | | <code>0x834</code> || <code>2100</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x834</code> || <code>2100</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L7 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x835</code> || <code>2101</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x835</code> || <code>2101</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L8 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x836</code> || <code>2102</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x836</code> || <code>2102</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L9 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x837</code> || <code>2103</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x837</code> || <code>2103</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L10 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x838</code> || <code>2104</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x838</code> || <code>2104</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L11 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x839</code> || <code>2105</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x839</code> || <code>2105</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L12 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x83a</code> || <code>2106</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x83a</code> || <code>2106</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L13 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x83b</code> || <code>2107</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x83b</code> || <code>2107</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L14 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x83c</code> || <code>2108</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x83c</code> || <code>2108</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L15 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x83d</code> || <code>2109</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x83d</code> || <code>2109</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L16 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x83e</code> || <code>2110</code> || <code>10548h</code> || soil walking || <code> | + | | <code>0x83e</code> || <code>2110</code> || <code>10548h</code> || PSSE_PL_WALKDUMMY_L17 || soil walking || <code>813.WAV</code> |
|- | |- | ||
− | | <code>0x83f</code> || <code>2111</code> || <code>10538h</code> || soil walking || <code> | + | | <code>0x83f</code> || <code>2111</code> || <code>10538h</code> || PSSE_PL_WALKDUMMY_L18 || soil walking || <code>815.WAV</code> |
|- | |- | ||
− | | <code>0x840</code> || <code>2112</code> || <code>10558h</code> || grass walking || <code> | + | | <code>0x840</code> || <code>2112</code> || <code>10558h</code> || PSSE_PL_WALKLEAF_R1 || grass walking || <code>804.WAV</code> |
|- | |- | ||
− | | <code>0x841</code> || <code>2113</code> || <code>10568h</code> || grass walking || <code> | + | | <code>0x841</code> || <code>2113</code> || <code>10568h</code> || PSSE_PL_WALKLEAF_R2 || grass walking || <code>806.WAV</code> |
|- | |- | ||
− | | <code>0x842</code> || <code>2114</code> || <code>10578h</code> || soil walking || <code> | + | | <code>0x842</code> || <code>2114</code> || <code>10578h</code> || PSSE_PL_WALKSOIL_R1 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x843</code> || <code>2115</code> || <code>10588h</code> || soil walking || <code> | + | | <code>0x843</code> || <code>2115</code> || <code>10588h</code> || PSSE_PL_WALKSOIL_R2 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x844</code> || <code>2116</code> || <code>10598h</code> || sand walking || <code> | + | | <code>0x844</code> || <code>2116</code> || <code>10598h</code> || PSSE_PL_WALKSAND_R1 || sand walking || <code>811.WAV</code> |
|- | |- | ||
− | | <code>0x845</code> || <code>2117</code> || <code>10608h</code> || sand walking || <code> | + | | <code>0x845</code> || <code>2117</code> || <code>10608h</code> || PSSE_PL_WALKSAND_R2 || sand walking || <code>812.WAV</code> |
|- | |- | ||
− | | <code>0x846</code> || <code>2118</code> || <code>10618h</code> || wood walking || <code> | + | | <code>0x846</code> || <code>2118</code> || <code>10618h</code> || PSSE_PL_WALKWOOD_R1 || wood walking || <code>818.WAV</code> |
|- | |- | ||
− | | <code>0x847</code> || <code>2119</code> || <code>10628h</code> || wood walking || <code> | + | | <code>0x847</code> || <code>2119</code> || <code>10628h</code> || PSSE_PL_WALKWOOD_R2 || wood walking || <code>820.WAV</code> |
|- | |- | ||
− | | <code>0x848</code> || <code>2120</code> || <code>10638h</code> || water walking || <code> | + | | <code>0x848</code> || <code>2120</code> || <code>10638h</code> || PSSE_PL_WALKWATER_R1 || water walking || <code>1401.WAV</code> |
|- | |- | ||
− | | <code>0x849</code> || <code>2121</code> || <code>10648h</code> || water walking || <code> | + | | <code>0x849</code> || <code>2121</code> || <code>10648h</code> || PSSE_PL_WALKWATER_R2 || water walking || <code>1400.WAV</code> |
|- | |- | ||
− | | <code>0x84a</code> || <code>2122</code> || <code>10658h</code> || stone walking || <code> | + | | <code>0x84a</code> || <code>2122</code> || <code>10658h</code> || PSSE_PL_WALKROCK_R1 || stone walking || <code>808.WAV</code> |
|- | |- | ||
− | | <code>0x84b</code> || <code>2123</code> || <code>10668h</code> || stone walking || <code> | + | | <code>0x84b</code> || <code>2123</code> || <code>10668h</code> || PSSE_PL_WALKROCK_R2 || stone walking || <code>810.WAV</code> |
|- | |- | ||
− | | <code>0x84c</code> || <code>2124</code> || <code>10678h</code> || iron walking || <code> | + | | <code>0x84c</code> || <code>2124</code> || <code>10678h</code> || PSSE_PL_WALKIRON_R1 || iron walking || <code>1405.WAV</code> |
|- | |- | ||
− | | <code>0x84d</code> || <code>2125</code> || <code>10688h</code> || iron walking || <code> | + | | <code>0x84d</code> || <code>2125</code> || <code>10688h</code> || PSSE_PL_WALKIRON_R2 || iron walking || <code>1402.WAV</code> |
|- | |- | ||
− | | <code>0x84e</code> || <code>2126</code> || <code>10698h</code> || snow walking || <code> | + | | <code>0x84e</code> || <code>2126</code> || <code>10698h</code> || PSSE_PL_WALKSNOW_R1 || snow walking || <code>1408.WAV</code> |
|- | |- | ||
− | | <code>0x84f</code> || <code>2127</code> || <code>10708h</code> || snow walking || <code> | + | | <code>0x84f</code> || <code>2127</code> || <code>10708h</code> || PSSE_PL_WALKSNOW_R2 || snow walking || <code>1409.WAV</code> |
|- | |- | ||
− | | <code>0x850</code> || <code>2128</code> || <code>10718h</code> || water walking || <code> | + | | <code>0x850</code> || <code>2128</code> || <code>10718h</code> || PSSE_PL_WALKSHALLOWS_R1 || water walking || <code>1401.WAV</code> |
|- | |- | ||
− | | <code>0x851</code> || <code>2129</code> || <code>10728h</code> || water walking || <code> | + | | <code>0x851</code> || <code>2129</code> || <code>10728h</code> || PSSE_PL_WALKSHALLOWS_R2 || water walking || <code>1400.WAV</code> |
|- | |- | ||
− | | <code>0x852</code> || <code>2130</code> || <code>10738h</code> || paper walking || <code> | + | | <code>0x852</code> || <code>2130</code> || <code>10738h</code> || PSSE_PL_WALKPAPER_R1 || paper walking || <code>1353.WAV</code> |
|- | |- | ||
− | | <code>0x853</code> || <code>2131</code> || <code>10748h</code> || paper walking || <code> | + | | <code>0x853</code> || <code>2131</code> || <code>10748h</code> || PSSE_PL_WALKPAPER_R2 || paper walking || <code>1352.WAV</code> |
|- | |- | ||
− | | <code>0x854</code> || <code>2132</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x854</code> || <code>2132</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R7 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x855</code> || <code>2133</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x855</code> || <code>2133</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R8 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x856</code> || <code>2134</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x856</code> || <code>2134</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R9 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x857</code> || <code>2135</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x857</code> || <code>2135</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R10 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x858</code> || <code>2136</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x858</code> || <code>2136</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R11 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x859</code> || <code>2137</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x859</code> || <code>2137</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R12 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x85a</code> || <code>2138</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x85a</code> || <code>2138</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R13 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x85b</code> || <code>2139</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x85b</code> || <code>2139</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R14 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x85c</code> || <code>2140</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x85c</code> || <code>2140</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R15 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x85d</code> || <code>2141</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x85d</code> || <code>2141</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R16 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x85e</code> || <code>2142</code> || <code>10758h</code> || soil walking || <code> | + | | <code>0x85e</code> || <code>2142</code> || <code>10758h</code> || PSSE_PL_WALKDUMMY_R17 || soil walking || <code>814.WAV</code> |
|- | |- | ||
− | | <code>0x85f</code> || <code>2143</code> || <code>10768h</code> || soil walking || <code> | + | | <code>0x85f</code> || <code>2143</code> || <code>10768h</code> || PSSE_PL_WALKDUMMY_R18 || soil walking || <code>816.WAV</code> |
|- | |- | ||
− | | <code>0x860</code> || <code>2144</code> || <code>12960h</code> || Bitter dope || <code> | + | | <code>0x860</code> || <code>2144</code> || <code>12960h</code> || PSSE_PL_EMIT_BLK_DOPING || Bitter dope || <code>823.WAV</code> |
|- | |- | ||
− | | <code>0x861</code> || <code>2145</code> || <code>12983h</code> || Spicy dope || <code> | + | | <code>0x861</code> || <code>2145</code> || <code>12983h</code> || PSSE_PL_EMIT_RED_DOPING || Spicy dope || <code>828.WAV</code> |
|- | |- | ||
− | | <code>0x862</code> || <code>2146</code> || <code>11268h</code> || cave landing cutscene 1 || <code> | + | | <code>0x862</code> || <code>2146</code> || <code>11268h</code> || PSSE_PL_DEMOG00_PURU_ORIMA || cave landing cutscene 1 || <code>922,952.WAV</code> |
|- | |- | ||
− | | <code>0x863</code> || <code>2147</code> || <code>11500h</code> || cave landing cutscene 2 || <code> | + | | <code>0x863</code> || <code>2147</code> || <code>11500h</code> || PSSE_PL_DEMOG00_PURU_LUGI || cave landing cutscene 2 || <code>921,952.WAV</code> |
|- | |- | ||
− | | <code>0x864</code> || <code>2148</code> || <code>12432h</code> || Olimar first cave cutscene || <code> | + | | <code>0x864</code> || <code>2148</code> || <code>12432h</code> || PSSE_PL_DEMOG00_LADER_ORIMA || Olimar first cave cutscene || <code>924,994,1066.WAV</code> |
|- | |- | ||
− | | <code>0x865</code> || <code>2149</code> || <code>12076h</code> || Louie first cave cutscene || <code> | + | | <code>0x865</code> || <code>2149</code> || <code>12076h</code> || PSSE_PL_DEMOG00_LADER_LUGI || Louie first cave cutscene || <code>924,967,1066.WAV</code> |
|- | |- | ||
− | | <code>0x866</code> || <code>2150</code> || <code>12432h</code> || Olimar first cave cutscene || <code> | + | | <code>0x866</code> || <code>2150</code> || <code>12432h</code> || PSSE_PL_DEMOG07_LADER_ORIMA || Olimar first cave cutscene || <code>924,994,1066.WAV</code> |
|- | |- | ||
− | | <code>0x867</code> || <code>2151</code> || <code>12076h</code> || Louie first cave cutscene || <code> | + | | <code>0x867</code> || <code>2151</code> || <code>12076h</code> || PSSE_PL_DEMOG07_LADER_LUGI || Louie first cave cutscene || <code>924,967,1066.WAV</code> |
|- | |- | ||
− | | <code>0x868</code> || <code>2152</code> || <code>12432h</code> || Olimar first cave cutscene || <code> | + | | <code>0x868</code> || <code>2152</code> || <code>12432h</code> || PSSE_PL_DEMOG08_LADER_ORIMA || Olimar first cave cutscene || <code>924,994,1066.WAV</code> |
|- | |- | ||
− | | <code>0x869</code> || <code>2153</code> || <code>12076h</code> || Louie first cave cutscene || <code> | + | | <code>0x869</code> || <code>2153</code> || <code>12076h</code> || PSSE_PL_DEMOG08_LADER_LUGI || Louie first cave cutscene || <code>924,967,1066.WAV</code> |
|- | |- | ||
− | | <code>0x86a</code> || <code>2154</code> || <code>12432h</code> || Olimar first cave cutscene || <code> | + | | <code>0x86a</code> || <code>2154</code> || <code>12432h</code> || PSSE_PL_DEMOE00_LADER_ORIMA || Olimar first cave cutscene || <code>924,994,1066.WAV</code> |
|- | |- | ||
− | | <code>0x86b</code> || <code>2155</code> || <code>12076h</code> || Louie first cave cutscene || <code> | + | | <code>0x86b</code> || <code>2155</code> || <code>12076h</code> || PSSE_PL_DEMOE00_LADER_LUGI || Louie first cave cutscene || <code>924,967,1066.WAV</code> |
|- | |- | ||
− | | <code>0x86c</code> || <code>2156</code> || <code>41037h</code> || blank || <code> | + | | <code>0x86c</code> || <code>2156</code> || <code>41037h</code> || PSSE_PL_DEMOE00_POD02 || blank || <code>N/A</code> |
|- | |- | ||
− | | <code>0x86d</code> || <code>2157</code> || <code>12788h</code> || Olimar jump into cave/geyser || <code> | + | | <code>0x86d</code> || <code>2157</code> || <code>12788h</code> || PSSE_PL_DEMOS09_JUMP_ORIMA || Olimar jump into cave/geyser || <code>922,991.WAV</code> |
|- | |- | ||
− | | <code>0x86e</code> || <code>2158</code> || <code>12874h</code> || Louie jump into cave/geyser || <code> | + | | <code>0x86e</code> || <code>2158</code> || <code>12874h</code> || PSSE_PL_DEMOS09_JUMP_LUGI || Louie jump into cave/geyser || <code>921,966.WAV</code> |
|- | |- | ||
− | | <code>0x86f</code> || <code>2159</code> || <code>11154h</code> || plant rustle 2 || <code> | + | | <code>0x86f</code> || <code>2159</code> || <code>11154h</code> || PSSE_PL_S02_SCATTER_LEAF || plant rustle 2 || <code>788,789.WAV</code> |
|- | |- | ||
− | | <code>0x870</code> || <code>2160</code> || <code>83849h</code> || thud 1 || <code> | + | | <code>0x870</code> || <code>2160</code> || <code>83849h</code> || PSSE_PL_DOOM_ORIMA || thud 1 || <code>923,950,951.WAV</code> |
|- | |- | ||
− | | <code>0x871</code> || <code>2161</code> || <code>83902h</code> || thud 2 || <code> | + | | <code>0x871</code> || <code>2161</code> || <code>83902h</code> || PSSE_PL_DOOM_LUGI || thud 2 || <code>923,950,951.WAV</code> |
|- | |- | ||
− | | <code>0x872</code> || <code>2162</code> || <code>84008h</code> || weird hum 1 || <code> | + | | <code>0x872</code> || <code>2162</code> || <code>84008h</code> || PSSE_PL_TAMEIKI_ORIMA || weird hum 1 || <code>976.WAV</code> |
|- | |- | ||
− | | <code>0x873</code> || <code>2163</code> || <code>84070h</code> || weird hum 2 || <code> | + | | <code>0x873</code> || <code>2163</code> || <code>84070h</code> || PSSE_PL_TAMEIKI_LUGI || weird hum 2 || <code>976.WAV</code> |
|- | |- | ||
− | | <code>0x874</code> || <code>2164</code> || <code>85701h</code> || Olimar jump || <code> | + | | <code>0x874</code> || <code>2164</code> || <code>85701h</code> || PSSE_PL_WAIT_JUMP_ORIMA || Olimar jump || <code>991,922.WAV</code> |
|- | |- | ||
− | | <code>0x875</code> || <code>2165</code> || <code>85789h</code> || Louie jump || <code> | + | | <code>0x875</code> || <code>2165</code> || <code>85789h</code> || PSSE_PL_WAIT_JUMP_LUGI || Louie jump || <code>966,921.WAV</code> |
|- | |- | ||
− | | <code>0x876</code> || <code>2166</code> || <code>85877h</code> || President jump || <code> | + | | <code>0x876</code> || <code>2166</code> || <code>85877h</code> || PSSE_PL_WAIT_JUMP_SHACHO || President jump || <code>1056,921.WAV</code> |
|- | |- | ||
− | | <code>0x877</code> || <code>2167</code> || <code>84723h</code> || thud 3 || <code> | + | | <code>0x877</code> || <code>2167</code> || <code>84723h</code> || PSSE_PL_WAIT_LAND_ORIMA || thud 3 || <code>923,950,951.WAV</code> |
|- | |- | ||
− | | <code>0x878</code> || <code>2168</code> || <code>84765h</code> || thud 4 || <code> | + | | <code>0x878</code> || <code>2168</code> || <code>84765h</code> || PSSE_PL_WAIT_LAND_LUGI || thud 4 || <code>923,950,951.WAV</code> |
|- | |- | ||
− | | <code>0x879</code> || <code>2169</code> || <code>84807h</code> || thud 5 || <code> | + | | <code>0x879</code> || <code>2169</code> || <code>84807h</code> || PSSE_PL_WAIT_LAND_SHACHO || thud 5 || <code>923,950,951.WAV</code> |
|- | |- | ||
− | | <code>0x87a</code> || <code>2170</code> || <code>84849h</code> || Olimar looking left and right || <code> | + | | <code>0x87a</code> || <code>2170</code> || <code>84849h</code> || PSSE_PL_WAIT_KYORO_ORIMA || Olimar looking left and right || <code>952,992,993.WAV</code> |
|- | |- | ||
− | | <code>0x87b</code> || <code>2171</code> || <code>85036h</code> || Louie looking left and right || <code> | + | | <code>0x87b</code> || <code>2171</code> || <code>85036h</code> || PSSE_PL_WAIT_KYORO_LUGI || Louie looking left and right || <code>952,967,968.WAV</code> |
|- | |- | ||
− | | <code>0x87c</code> || <code>2172</code> || <code>85223h</code> || President looking left and right || <code> | + | | <code>0x87c</code> || <code>2172</code> || <code>85223h</code> || PSSE_PL_WAIT_KYORO_SHACHO || President looking left and right || <code>952,1057,1058.WAV</code> |
|- | |- | ||
− | | <code>0x87d</code> || <code>2173</code> || <code>85410h</code> || Olimar yawning || <code> | + | | <code>0x87d</code> || <code>2173</code> || <code>85410h</code> || PSSE_PL_WAIT_NOVI_ORIMA || Olimar yawning || <code>950,951,995,996.WAV</code> |
|- | |- | ||
− | | <code>0x87e</code> || <code>2174</code> || <code>85458h</code> || Louie yawning || <code> | + | | <code>0x87e</code> || <code>2174</code> || <code>85458h</code> || PSSE_PL_WAIT_NOVI_LUGI || Louie yawning || <code>950,951,969,970.WAV</code> |
|- | |- | ||
− | | <code>0x87f</code> || <code>2175</code> || <code>85506h</code> || President yawning || <code> | + | | <code>0x87f</code> || <code>2175</code> || <code>85506h</code> || PSSE_PL_WAIT_NOVI_SHACHO || President yawning || <code>950,951,1060,1061.WAV</code> |
|- | |- | ||
− | | <code>0x880</code> || <code>2176</code> || <code>85554h</code> || Olimar looking behind himself || <code> | + | | <code>0x880</code> || <code>2176</code> || <code>85554h</code> || PSSE_PL_WAIT_LOOKBACK_ORIMA || Olimar looking behind himself || <code>923,950,951,994.WAV</code> |
|- | |- | ||
− | | <code>0x881</code> || <code>2177</code> || <code>85603h</code> || Louie looking behind himself || <code> | + | | <code>0x881</code> || <code>2177</code> || <code>85603h</code> || PSSE_PL_WAIT_LOOKBACK_LUGI || Louie looking behind himself || <code>923,950,951,968.WAV</code> |
|- | |- | ||
− | | <code>0x882</code> || <code>2178</code> || <code>85652h</code> || President looking behind himself || <code> | + | | <code>0x882</code> || <code>2178</code> || <code>85652h</code> || PSSE_PL_WAIT_LOOKBACK_SHACHO || President looking behind himself || <code>923,950,951,1059.WAV</code> |
|- | |- | ||
− | | <code>0x883</code> || <code>2179</code> || <code>85965h</code> || Olimar stretching left and right || <code> | + | | <code>0x883</code> || <code>2179</code> || <code>85965h</code> || PSSE_PL_WAIT_TAISO_ORIMA || Olimar stretching left and right || <code>979,997,998.WAV</code> |
|- | |- | ||
− | | <code>0x884</code> || <code>2180</code> || <code>86095h</code> || Louie stretching left and right || <code> | + | | <code>0x884</code> || <code>2180</code> || <code>86095h</code> || PSSE_PL_WAIT_TAISO_LUGI || Louie stretching left and right || <code>971,972,979.WAV</code> |
|- | |- | ||
− | | <code>0x885</code> || <code>2181</code> || <code>86225h</code> || President stretching left and right || <code> | + | | <code>0x885</code> || <code>2181</code> || <code>86225h</code> || PSSE_PL_WAIT_TAISO_SHACHO || President stretching left and right || <code>979,1062,1063.WAV</code> |
|- | |- | ||
− | | <code>0x886</code> || <code>2182</code> || <code>86355h</code> || Olimar talking || <code> | + | | <code>0x886</code> || <code>2182</code> || <code>86355h</code> || PSSE_PL_WAIT_CHAT_ORIMA || Olimar talking || <code>912,989,990.WAV</code> |
|- | |- | ||
− | | <code>0x887</code> || <code>2183</code> || <code>86409h</code> || Louie talking || <code> | + | | <code>0x887</code> || <code>2183</code> || <code>86409h</code> || PSSE_PL_WAIT_CHAT_LUGI || Louie talking || <code>912,963,964,965.WAV</code> |
|- | |- | ||
− | | <code>0x888</code> || <code>2184</code> || <code>86469h</code> || President talking || <code> | + | | <code>0x888</code> || <code>2184</code> || <code>86469h</code> || PSSE_PL_WAIT_CHAT_SHACHO || President talking || <code>912,1053,1054.WAV</code> |
|- | |- | ||
− | | <code>0x889</code> || <code>2185</code> || <code>15303h</code> || President cstick theme || <code> | + | | <code>0x889</code> || <code>2185</code> || <code>15303h</code> || PSSE_PL_MARCHING_SHACHO || President cstick theme || <code>861.WAV</code> |
|- | |- | ||
− | | <code>0x88a</code> || <code>2186</code> || <code>90103h</code> || Olimar walking || <code> | + | | <code>0x88a</code> || <code>2186</code> || <code>90103h</code> || PSSE_PL_WALK_ORIMA || Olimar walking || <code>985/986/987.WAV</code> |
|- | |- | ||
− | | <code>0x88b</code> || <code>2187</code> || <code>90185h</code> || Louie walking || <code> | + | | <code>0x88b</code> || <code>2187</code> || <code>90185h</code> || PSSE_PL_WALK_LUI || Louie walking || <code>960/961.WAV</code> |
|- | |- | ||
− | | <code>0x88c</code> || <code>2188</code> || <code>90255h</code> || President walking || <code> | + | | <code>0x88c</code> || <code>2188</code> || <code>90255h</code> || PSSE_PL_WALK_SHACHO || President walking || <code>1049/1050/1051.WAV</code> |
|- | |- | ||
− | | <code>0x88d</code> || <code>2189</code> || <code>90348h</code> || Olimar punching | + | | <code>0x88d</code> || <code>2189</code> || <code>90348h</code> || PSSE_PL_PUNCH_ORIMA || Olimar punching (unused) || <code>783,982.WAV</code> |
|- | |- | ||
− | | <code>0x88e</code> || <code>2190</code> || <code>90377h</code> || Louie punching | + | | <code>0x88e</code> || <code>2190</code> || <code>90377h</code> || PSSE_PL_PUNCH_LUI || Louie punching (unused) || <code>783,958.WAV</code> |
|- | |- | ||
− | | <code>0x88f</code> || <code>2191</code> || <code>90377h</code> || | + | | <code>0x88f</code> || <code>2191</code> || <code>90377h</code> || PSSE_PL_PUNCH_SHACHO || President punching (unused) || <code>783,958.WAV</code> |
|- | |- | ||
− | | <code>0x890</code> || <code>2192</code> || <code>90406h</code> || Olimar getting hurt || <code> | + | | <code>0x890</code> || <code>2192</code> || <code>90406h</code> || PSSE_PL_DAMAGE_ORIMA || Olimar getting hurt || <code>981.WAV</code> |
|- | |- | ||
− | | <code>0x891</code> || <code>2193</code> || <code>90435h</code> || Louie getting hurt || <code> | + | | <code>0x891</code> || <code>2193</code> || <code>90435h</code> || PSSE_PL_DAMAGE_LUI || Louie getting hurt || <code>957.WAV</code> |
|- | |- | ||
− | | <code>0x892</code> || <code>2194</code> || <code>90464h</code> || President getting hurt || <code> | + | | <code>0x892</code> || <code>2194</code> || <code>90464h</code> || PSSE_PL_DAMAGE_SHACHO || President getting hurt || <code>1047.WAV</code> |
|- | |- | ||
− | | <code>0x893</code> || <code>2195</code> || <code>17789h</code> || lots of beeping sounds || <code> | + | | <code>0x893</code> || <code>2195</code> || <code>17789h</code> || PSSE_PL_GORYU_PLAYER || lots of beeping sounds || <code>1065.WAV</code> |
|- | |- | ||
− | | <code>0x894</code> || <code>2196</code> || <code>17831h</code> || lots of beeping sounds || <code> | + | | <code>0x894</code> || <code>2196</code> || <code>17831h</code> || PSSE_PL_KAISAN_PLAYER || lots of beeping sounds || <code>1065.WAV</code> |
|- | |- | ||
− | | <code>0x895</code> || <code>2197</code> || <code>17352h</code> || Olimar being whistled || <code> | + | | <code>0x895</code> || <code>2197</code> || <code>17352h</code> || PSSE_PL_BIKU_ORIMA || Olimar being whistled || <code>822,980.WAV</code> |
|- | |- | ||
− | | <code>0x896</code> || <code>2198</code> || <code>17381h</code> || Louie being whistled || <code> | + | | <code>0x896</code> || <code>2198</code> || <code>17381h</code> || PSSE_PL_BIKU_LUGI || Louie being whistled || <code>821,956.WAV</code> |
|- | |- | ||
− | | <code>0x897</code> || <code>2199</code> || <code>17469h</code> || Olimar Napsacking || <code> | + | | <code>0x897</code> || <code>2199</code> || <code>17469h</code> || PSSE_PL_SLEEP_ORIMA || Olimar Napsacking || <code>923,983.WAV</code> |
|- | |- | ||
− | | <code>0x898</code> || <code>2200</code> || <code>17502h</code> || Louie Napsacking || <code> | + | | <code>0x898</code> || <code>2200</code> || <code>17502h</code> || PSSE_PL_SLEEP_LUGI || Louie Napsacking || <code>923,959.WAV</code> |
|- | |- | ||
− | | <code>0x899</code> || <code>2201</code> || <code>17568h</code> || Olimar waking up || <code> | + | | <code>0x899</code> || <code>2201</code> || <code>17568h</code> || PSSE_PL_WAKEUP_ORIMA || Olimar waking up || <code>984.WAV</code> |
|- | |- | ||
− | | <code>0x89a</code> || <code>2202</code> || <code>17590h</code> || Louie waking up || <code> | + | | <code>0x89a</code> || <code>2202</code> || <code>17590h</code> || PSSE_PL_WAKEUP_LUGI || Louie waking up || <code>962.WAV</code> |
|- | |- | ||
− | | <code>0x89b</code> || <code>2203</code> || <code>17634h</code> || weird noises || <code> | + | | <code>0x89b</code> || <code>2203</code> || <code>17634h</code> || PSSE_PL_BOYOYON || weird noises || <code>978.WAV</code> |
|- | |- | ||
− | | <code>0x89c</code> || <code>2204</code> || <code>17410h</code> || President being whistled || <code> | + | | <code>0x89c</code> || <code>2204</code> || <code>17410h</code> || PSSE_PL_BIKU_SHACHO || President being whistled || <code>821,1046.WAV</code> |
|- | |- | ||
− | | <code>0x89d</code> || <code>2205</code> || <code>17535h</code> || President Napsacking || <code> | + | | <code>0x89d</code> || <code>2205</code> || <code>17535h</code> || PSSE_PL_SLEEP_SHACHO || President Napsacking || <code>923,1048.WAV</code> |
|- | |- | ||
− | | <code>0x89e</code> || <code>2206</code> || <code>17612h</code> || President waking up || <code> | + | | <code>0x89e</code> || <code>2206</code> || <code>17612h</code> || PSSE_PL_WAKEUP_SHACHO || President waking up || <code>1053.WAV</code> |
|- | |- | ||
− | | <code>0x89f</code> || <code>2207</code> || <code>10120h</code> || Louie whistle || <code> | + | | <code>0x89f</code> || <code>2207</code> || <code>10120h</code> || PSSE_PL_SYUGO_LUI || Louie whistle || <code>891,892.WAV</code> |
|- | |- | ||
− | | <code>0x8a0</code> || <code>2208</code> || <code>10148h</code> || President whistle || <code> | + | | <code>0x8a0</code> || <code>2208</code> || <code>10148h</code> || PSSE_PL_SYUGO_SHACHO || President whistle || <code>891,893.WAV</code> |
|- | |- | ||
− | | <code>0x8a1</code> || <code>2209</code> || <code>10176h</code> || Louie dismiss || <code> | + | | <code>0x8a1</code> || <code>2209</code> || <code>10176h</code> || PSSE_PL_KAISAN_LUI || Louie dismiss || <code>889,890.WAV</code> |
|- | |- | ||
− | | <code>0x8a2</code> || <code>2210</code> || <code>10213h</code> || President dismiss || <code> | + | | <code>0x8a2</code> || <code>2210</code> || <code>10213h</code> || PSSE_PL_KAISAN_SHACHO || President dismiss || <code>889,893.WAV</code> |
|- | |- | ||
− | | <code>0x8a3</code> || <code>2211</code> || <code>10001h</code> || Olimar end of day whistle || <code> | + | | <code>0x8a3</code> || <code>2211</code> || <code>10001h</code> || PSSE_PL_DAYEND_KAISAN_ORI || Olimar end of day whistle || <code>760.WAV</code> |
|- | |- | ||
− | | <code>0x8a4</code> || <code>2212</code> || <code>10037h</code> || Louie end of day whistle || <code> | + | | <code>0x8a4</code> || <code>2212</code> || <code>10037h</code> || PSSE_PL_DAYEND_KAISAN_LUI || Louie end of day whistle || <code>891,892.WAV</code> |
|- | |- | ||
− | | <code>0x8a5</code> || <code>2213</code> || <code>10092h</code> || President end of day whistle || <code> | + | | <code>0x8a5</code> || <code>2213</code> || <code>10092h</code> || PSSE_PL_DAYEND_KAISAN_SHA || President end of day whistle || <code>891,893.WAV</code> |
|- | |- | ||
− | | <code>0x8a6</code> || <code>2214</code> || <code>17331h</code> || Olimar switch || <code> | + | | <code>0x8a6</code> || <code>2214</code> || <code>17331h</code> || PSSE_PL_PIKON_ORIMA || Olimar switch || <code>822.WAV</code> |
|- | |- | ||
− | | <code>0x8a7</code> || <code>2215</code> || <code>17338h</code> || Louie switch || <code> | + | | <code>0x8a7</code> || <code>2215</code> || <code>17338h</code> || PSSE_PL_PIKON_LUI || Louie switch || <code>821.WAV</code> |
|- | |- | ||
− | | <code>0x8a8</code> || <code>2216</code> || <code>17345h</code> || President switch || <code> | + | | <code>0x8a8</code> || <code>2216</code> || <code>17345h</code> || PSSE_PL_PIKON_SHACHO || President switch || <code>821.WAV</code> |
|- | |- | ||
− | | <code>0x8a9</code> || <code>2217</code> || <code>9950h</code> || captain picking up bombrock || <code> | + | | <code>0x8a9</code> || <code>2217</code> || <code>9950h</code> || PSSE_PL_PICKUP_BOMB || captain picking up bombrock || <code>621,1081.WAV</code> |
|- | |- | ||
|} | |} | ||
− | {{todo|add | + | {{todo|add WAV numbers when applicable}} |
{{todo|identify some entries (mail sounds)}} | {{todo|identify some entries (mail sounds)}} | ||
== category 0x2 == | == category 0x2 == | ||
This category is used mostly for menu sound effects. There are 147 entries in this bank. | This category is used mostly for menu sound effects. There are 147 entries in this bank. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x1800</code> || <code>6144</code> || <code>6402h</code> || "Press Any Button" sound || <code>---. | + | | <code>0x1800</code> || <code>6144</code> || <code>6402h</code> || PSSE_SY_MENU_DECIDE || "Press Any Button" sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1801</code> || <code>6145</code> || <code>7442hh</code> || Back out sound || <code>---. | + | | <code>0x1801</code> || <code>6145</code> || <code>7442hh</code> || PSSE_SY_MENU_CANCEL || Back out sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1802</code> || <code>6146</code> || <code>6577h</code> || Selection change sound || <code>---. | + | | <code>0x1802</code> || <code>6146</code> || <code>6577h</code> || PSSE_SY_MENU_CURSOR || Selection change sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1803</code> || <code>6147</code> || <code>7046h</code> || Opening Onion sound || <code>---. | + | | <code>0x1803</code> || <code>6147</code> || <code>7046h</code> || PSSE_SY_MENU_OPEN || Opening Onion sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1804</code> || <code>6148</code> || <code>7132h</code> || Closing Onion sound || <code>---. | + | | <code>0x1804</code> || <code>6148</code> || <code>7132h</code> || PSSE_SY_MENU_CLOSE || Closing Onion sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1805</code> || <code>6149</code> || <code>6638h</code> || Pause screen (Pik1 leftover) || <code>---. | + | | <code>0x1805</code> || <code>6149</code> || <code>6638h</code> || PSSE_SY_MENU_PAUSE || Pause screen (Pik1 leftover) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1806</code> || <code>6150</code> || <code>7183h</code> || Single digit add || <code>---. | + | | <code>0x1806</code> || <code>6150</code> || <code>7183h</code> || PSSE_SY_MENU_PLUS_MINUS || Single digit add || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1807</code> || <code>6151</code> || <code>7210h</code> || "Too many pikmin on field" sound || <code>---. | + | | <code>0x1807</code> || <code>6151</code> || <code>7210h</code> || PSSE_SY_MENU_ERROR || "Too many pikmin on field" sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1808</code> || <code>6152</code> || <code>8542h</code> || Zooming in on radar || <code>---. | + | | <code>0x1808</code> || <code>6152</code> || <code>8542h</code> || PSSE_SY_MENU_ZOOMIN || Zooming in on radar || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1809</code> || <code>6153</code> || <code>8583h</code> || Zooming out on radar || <code>---. | + | | <code>0x1809</code> || <code>6153</code> || <code>8583h</code> || PSSE_SY_MENU_ZOOMOUT || Zooming out on radar || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x180a</code> || <code>6154</code> || <code>8624h</code> || Moving radar image || <code>---. | + | | <code>0x180a</code> || <code>6154</code> || <code>8624h</code> || PSSE_SY_MENU_SCROLL || Moving radar image || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x180b</code> || <code>6155</code> || <code>8125h</code> || Saving Game... || <code>---. | + | | <code>0x180b</code> || <code>6155</code> || <code>8125h</code> || PSSE_SY_MEMORYCARD_ACCESS || Saving Game... || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x180c</code> || <code>6156</code> || <code>8194h</code> || Save Complete! || <code>---. | + | | <code>0x180c</code> || <code>6156</code> || <code>8194h</code> || PSSE_SY_MEMORYCARD_OK || Save Complete! || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x180d</code> || <code>6157</code> || <code>8283h</code> || No memory card sound || <code>---. | + | | <code>0x180d</code> || <code>6157</code> || <code>8283h</code> || PSSE_SY_MEMORYCARD_ERROR || No memory card sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x180e</code> || <code>6158</code> || <code>8773h</code> || Options menu sound || <code>---. | + | | <code>0x180e</code> || <code>6158</code> || <code>8773h</code> || PSSE_SY_SOUND_CONFIG || Options menu sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x180f</code> || <code>6159</code> || <code>7420h</code> || Camera zoom sound || <code>---. | + | | <code>0x180f</code> || <code>6159</code> || <code>7420h</code> || PSSE_SY_CAMERAVIEW_CHANGE || Camera zoom sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1810</code> || <code>6160</code> || <code>7569h</code> || Olimar talking (Pik1 leftover) || <code>---. | + | | <code>0x1810</code> || <code>6160</code> || <code>7569h</code> || PSSE_SY_MESSAGE_WRITE || Olimar talking (Pik1 leftover) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1811</code> || <code>6161</code> || <code>7947h</code> || Close menu || <code>---. | + | | <code>0x1811</code> || <code>6161</code> || <code>7947h</code> || PSSE_SY_MESSAGE_EXIT || Close menu || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1812</code> || <code>6162</code> || <code>7855h</code> || Unlock new area sound || <code>---. | + | | <code>0x1812</code> || <code>6162</code> || <code>7855h</code> || PSSE_SY_NEW_COURSE_OPEN || Unlock new area sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1813</code> || <code>6163</code> || <code>6104h</code> || cash register sound || <code>---. | + | | <code>0x1813</code> || <code>6163</code> || <code>6104h</code> || PSSE_SY_REGI_DRAWER_OPEN || cash register sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1814</code> || <code>6164</code> || <code>6082h</code> || Ka-Ching! || <code>---. | + | | <code>0x1814</code> || <code>6164</code> || <code>6082h</code> || PSSE_SY_REGI_SUM_UP || Ka-Ching! || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1815</code> || <code>6165</code> || <code>8359h</code> || Quarter of day has passed chime || <code>---. | + | | <code>0x1815</code> || <code>6165</code> || <code>8359h</code> || PSSE_SY_TIME_SIGNAL_SMALL || Quarter of day has passed chime || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1816</code> || <code>6166</code> || <code>7774h</code> || Half of day has passed chime || <code>---. | + | | <code>0x1816</code> || <code>6166</code> || <code>7774h</code> || PSSE_SY_TIME_SIGNAL_NOON || Half of day has passed chime || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1817</code> || <code>6167</code> || <code>6830h</code> || Olimar sunset chime || <code>---. | + | | <code>0x1817</code> || <code>6167</code> || <code>6830h</code> || PSSE_SY_EVENING_ALERT || Olimar sunset chime || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1818</code> || <code>6168</code> || <code>6953h</code> || countdown numbers || <code>---. | + | | <code>0x1818</code> || <code>6168</code> || <code>6953h</code> || PSSE_SY_DAYEND_COUNTDOWN || countdown numbers || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1819</code> || <code>6169</code> || <code>7232h</code> || captain health low || <code>---. | + | | <code>0x1819</code> || <code>6169</code> || <code>7232h</code> || PSSE_SY_LIFE_DANGER || captain health low || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x181a</code> || <code>6170</code> || <code>6012h</code> || treasure results scrolling || <code>---. | + | | <code>0x181a</code> || <code>6170</code> || <code>6012h</code> || PSSE_SY_REGI_ROLL || treasure results scrolling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x181b</code> || <code>6171</code> || <code>7591h</code> || standing under onion || <code>---. | + | | <code>0x181b</code> || <code>6171</code> || <code>7591h</code> || PSSE_SY_ONYON_READY || standing under onion || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x181c</code> || <code>6172</code> || <code>7281h</code> || task complete chime || <code>---. | + | | <code>0x181c</code> || <code>6172</code> || <code>7281h</code> || PSSE_SY_WORK_FINISH || task complete chime || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x181d</code> || <code>6173</code> || <code>6060h</code> || treasure result player scrolling || <code>---. | + | | <code>0x181d</code> || <code>6173</code> || <code>6060h</code> || PSSE_SY_REGI_RECEIPT || treasure result player scrolling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x181e</code> || <code>6174</code> || <code>6038h</code> || Poko count sound effect (I forget when it's used) || <code>---. | + | | <code>0x181e</code> || <code>6174</code> || <code>6038h</code> || PSSE_SY_COIN_COUNT || Poko count sound effect (I forget when it's used) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x181f</code> || <code>6175</code> || <code>8956h</code> || opening piklopedia/treasure hoard || <code>---. | + | | <code>0x181f</code> || <code>6175</code> || <code>8956h</code> || PSSE_SY_PLAYER_CHANGE || opening piklopedia/treasure hoard || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1820</code> || <code>6176</code> || <code>6327h</code> || taking out many pikmin || <code>---. | + | | <code>0x1820</code> || <code>6176</code> || <code>6327h</code> || PSSE_SY_PLUS_MINUS_REPEAT || taking out many pikmin || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1821</code> || <code>6177</code> || <code>6126h</code> || ship flying 1 || <code>---. | + | | <code>0x1821</code> || <code>6177</code> || <code>6126h</code> || PSSE_SY_ROCKET_SMOKE || ship flying 1 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1822</code> || <code>6178</code> || <code>9120h</code> || Pikmin type switch || <code>---. | + | | <code>0x1822</code> || <code>6178</code> || <code>9120h</code> || PSSE_SY_THROW_PIKI_CHANGE || Pikmin type switch || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1823</code> || <code>6179</code> || <code>6378h</code> || Pikmin saying "Pikmin" || <code>---. | + | | <code>0x1823</code> || <code>6179</code> || <code>6378h</code> || PSSE_PK_VC_SAY_PIKMIN || Pikmin saying "Pikmin" || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1824</code> || <code>6180</code> || <code>78170h</code> || Final Floor! || <code>---. | + | | <code>0x1824</code> || <code>6180</code> || <code>78170h</code> || PSSE_FINALLEVEL_COME || Final Floor! || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1825</code> || <code>6181</code> || <code>79557h</code> || Final Floor! (again?) || <code>---. | + | | <code>0x1825</code> || <code>6181</code> || <code>79557h</code> || PSSE_PAY_COME || Final Floor! (again?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1826</code> || <code>6182</code> || <code>81132h</code> || | + | | <code>0x1826</code> || <code>6182</code> || <code>81132h</code> || PSSE_READYGO_BATTLE_COME || vs "Ready? Go!" || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1827</code> || <code>6183</code> || <code>81132h</code> || challenge mode "Ready? Go!" || <code>---. | + | | <code>0x1827</code> || <code>6183</code> || <code>81132h</code> || PSSE_READYGO_CHALLENGE_COME || challenge mode "Ready? Go!" || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1828</code> || <code>6184</code> || <code>5978h</code> || pikmin being born || <code>---. | + | | <code>0x1828</code> || <code>6184</code> || <code>5978h</code> || PSSE_SY_PIKI_INCREMENT || pikmin being born || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1829</code> || <code>6185</code> || <code>5888h</code> || added time to challenge mode timer || <code>---. | + | | <code>0x1829</code> || <code>6185</code> || <code>5888h</code> || PSSE_SY_PIKI_INCRE_SUM || added time to challenge mode timer || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x182a</code> || <code>6186</code> || <code>5939h</code> || pikmin lost || <code>---. | + | | <code>0x182a</code> || <code>6186</code> || <code>5939h</code> || PSSE_SY_PIKI_DECREMENT || pikmin lost || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x182b</code> || <code>6187</code> || <code>5827h</code> || many pikmin lost || <code>---. | + | | <code>0x182b</code> || <code>6187</code> || <code>5827h</code> || PSSE_SY_PIKI_DECRE_SUM || many pikmin lost || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x182c</code> || <code>6188</code> || <code>5680h</code> || Onion | + | | <code>0x182c</code> || <code>6188</code> || <code>5680h</code> || PSSE_SY_CHALLENGE_ONY_MOVE || Onion moving on results screen || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x182d</code> || <code>6189</code> || <code>5537h</code> || Onion | + | | <code>0x182d</code> || <code>6189</code> || <code>5537h</code> || PSSE_SY_CHALLENGE_ONY_SPIN || Onion spinning on results screen || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x182e</code> || <code>6190</code> || <code>5653h</code> || Onion flying around in results screen 3 || <code>---. | + | | <code>0x182e</code> || <code>6190</code> || <code>5653h</code> || PSSE_SY_CHALLENGE_SCORE_S || Onion flying around in results screen 3 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x182f</code> || <code>6191</code> || <code>5564h</code> || Onion flying around in results screen 4 || <code>---. | + | | <code>0x182f</code> || <code>6191</code> || <code>5564h</code> || PSSE_SY_CHALLENGE_SCORE_L || Onion flying around in results screen 4 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1830</code> || <code>6192</code> || <code>5707h</code> || Ch. mode level unlocked || <code>---. | + | | <code>0x1830</code> || <code>6192</code> || <code>5707h</code> || PSSE_SY_CHALLENGE_FLOWER || Ch. mode level unlocked || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1831</code> || <code>6193</code> || <code>5496h</code> || taking out many pikmin || <code>---. | + | | <code>0x1831</code> || <code>6193</code> || <code>5496h</code> || PSSE_SY_CHALLENGE_SCOREROLL || taking out many pikmin || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1832</code> || <code>6194</code> || <code>5334h</code> || added spray || <code>---. | + | | <code>0x1832</code> || <code>6194</code> || <code>5334h</code> || PSSE_SY_STORED_SPRAY || added spray || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1833</code> || <code>6195</code> || <code>81992h</code> || Cave Complete! (ft. Totaka's Song) || <code>---. | + | | <code>0x1833</code> || <code>6195</code> || <code>81992h</code> || PSSE_DOKUTSU_COMPLETE || Cave Complete! (ft. Totaka's Song) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1834</code> || <code>6196</code> || <code>83087h</code> || Challenge mode level passed || <code>---. | + | | <code>0x1834</code> || <code>6196</code> || <code>83087h</code> || PSSE_CHALLENGE_COURSECLEAR || Challenge mode level passed || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1835</code> || <code>6197</code> || <code>83456h</code> || Challenge mode level deathless || <code>---. | + | | <code>0x1835</code> || <code>6197</code> || <code>83456h</code> || PSSE_CHALLENGE_PERFECTCLEAR || Challenge mode level deathless || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1836</code> || <code>6198</code> || <code>5061h</code> || Olimar's Journal || <code>---. | + | | <code>0x1836</code> || <code>6198</code> || <code>5061h</code> || PSSE_SY_ZUKAN_SCRIPT_ORIMA || Olimar's Journal || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1837</code> || <code>6199</code> || <code>5152h</code> || Louie's Journal || <code>---. | + | | <code>0x1837</code> || <code>6199</code> || <code>5152h</code> || PSSE_SY_ZUKAN_SCRIPT_LOUIE || Louie's Journal || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1838</code> || <code>6200</code> || <code>5243h</code> || Sales Pitch || <code>---. | + | | <code>0x1838</code> || <code>6200</code> || <code>5243h</code> || PSSE_SY_ZUKAN_SCRIPT_POD || Sales Pitch || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1839</code> || <code>6201</code> || <code>5018h</code> || added something (unsure) || <code>---. | + | | <code>0x1839</code> || <code>6201</code> || <code>5018h</code> || PSSE_SY_2PTOP_ONY_ENTER || added something (unsure) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x183a</code> || <code>6202</code> || <code>4712h</code> || It sounds treasure related (unsure when used) || <code>---. | + | | <code>0x183a</code> || <code>6202</code> || <code>4712h</code> || PSSE_SY_2PSLOT_APPEAR || It sounds treasure related (unsure when used) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x183b</code> || <code>6203</code> || <code>4960h</code> || cherry roulette || <code>---. | + | | <code>0x183b</code> || <code>6203</code> || <code>4960h</code> || PSSE_SY_2PSLOT_ROLL || cherry roulette || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x183c</code> || <code>6204</code> || <code>4742h</code> || cherry ability used || <code>---. | + | | <code>0x183c</code> || <code>6204</code> || <code>4742h</code> || PSSE_SY_2PSLOT_GO || cherry ability used || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x183d</code> || <code>6205</code> || <code>4690h</code> || Ka-Ching! || <code>---. | + | | <code>0x183d</code> || <code>6205</code> || <code>4690h</code> || PSSE_SY_WMAP_MONEY_UP || Ka-Ching! || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x183e</code> || <code>6206</code> || <code>4631h</code> || cave stats appearing on worldmap (incomplete) || <code>---. | + | | <code>0x183e</code> || <code>6206</code> || <code>4631h</code> || PSSE_SY_WMAP_ITEM_GET || cave stats appearing on worldmap (incomplete) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x183f</code> || <code>6207</code> || <code>4507h</code> || cave stats appearing on worldmap (complete) || <code>---. | + | | <code>0x183f</code> || <code>6207</code> || <code>4507h</code> || PSSE_SY_WMAP_ITEM_COMP || cave stats appearing on worldmap (complete) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1840</code> || <code>6208</code> || <code>4436h</code> || cave stats appearing on worldmap (blank) || <code>---. | + | | <code>0x1840</code> || <code>6208</code> || <code>4436h</code> || PSSE_SY_WMAP_CAVE_NAME || cave stats appearing on worldmap (blank) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1841</code> || <code>6209</code> || <code>4370h</code> || cave stats appearing on worldmap (incomplete) || <code>---. | + | | <code>0x1841</code> || <code>6209</code> || <code>4370h</code> || PSSE_SY_WMAP_CAVE_MONEY || cave stats appearing on worldmap (incomplete) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1842</code> || <code>6210</code> || <code>4265h</code> || cave stats appearing on worldmap (complete) || <code>---. | + | | <code>0x1842</code> || <code>6210</code> || <code>4265h</code> || PSSE_SY_WMAP_CAVE_ITEM || cave stats appearing on worldmap (complete) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1843</code> || <code>6211</code> || <code>4093h</code> || cave stats appearing on worldmap (blank) || <code>---. | + | | <code>0x1843</code> || <code>6211</code> || <code>4093h</code> || PSSE_SY_WMAP_CAVE_COMP || cave stats appearing on worldmap (blank) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1844</code> || <code>6212</code> || <code>80248h</code> || Final Floor! (again?!) || <code>---. | + | | <code>0x1844</code> || <code>6212</code> || <code>80248h</code> || PSSE_PAY_COMPLETE || Final Floor! (again?!) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1845</code> || <code>6213</code> || <code>80248h</code> || Final Floor! (again?!?) || <code>---. | + | | <code>0x1845</code> || <code>6213</code> || <code>80248h</code> || PSSE_OTAKARA_COMPLETE || Final Floor! (again?!?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1846</code> || <code>6214</code> || <code>76190h</code> || Ship Talking 1 || <code>---. | + | | <code>0x1846</code> || <code>6214</code> || <code>76190h</code> || PSSE_MP_VOX_HEAD_A_FLAT || Ship Talking 1 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1847</code> || <code>6215</code> || <code>75929h</code> || Ship Talking 2 || <code>---. | + | | <code>0x1847</code> || <code>6215</code> || <code>75929h</code> || PSSE_MP_VOX_HEAD_A_DOWN || Ship Talking 2 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1848</code> || <code>6216</code> || <code>76253h</code> || Ship Talking 3 || <code>---. | + | | <code>0x1848</code> || <code>6216</code> || <code>76253h</code> || PSSE_MP_VOX_HEAD_I_FLAT || Ship Talking 3 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1849</code> || <code>6217</code> || <code>75975h</code> || Ship Talking 4 || <code>---. | + | | <code>0x1849</code> || <code>6217</code> || <code>75975h</code> || PSSE_MP_VOX_HEAD_I_DOWN || Ship Talking 4 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x184a</code> || <code>6218</code> || <code>76388h</code> || Ship Talking 5 || <code>---. | + | | <code>0x184a</code> || <code>6218</code> || <code>76388h</code> || PSSE_MP_VOX_HEAD_E_FLAT || Ship Talking 5 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x184b</code> || <code>6219</code> || <code>76021h</code> || Ship Talking 6 || <code>---. | + | | <code>0x184b</code> || <code>6219</code> || <code>76021h</code> || PSSE_MP_VOX_HEAD_E_DOWN || Ship Talking 6 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x184c</code> || <code>6220</code> || <code>76456h</code> || Ship Talking 7 || <code>---. | + | | <code>0x184c</code> || <code>6220</code> || <code>76456h</code> || PSSE_MP_VOX_HEAD_O_FLAT || Ship Talking 7 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x184d</code> || <code>6221</code> || <code>76067h</code> || Ship Talking 8 || <code>---. | + | | <code>0x184d</code> || <code>6221</code> || <code>76067h</code> || PSSE_MP_VOX_HEAD_O_DOWN || Ship Talking 8 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x184e</code> || <code>6222</code> || <code>76524h</code> || Ship Talking 9 || <code>---. | + | | <code>0x184e</code> || <code>6222</code> || <code>76524h</code> || PSSE_MP_VOX_HEAD_NYO_FLAT || Ship Talking 9 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x184f</code> || <code>6223</code> || <code>76113h</code> || Ship Talking 10 || <code>---. | + | | <code>0x184f</code> || <code>6223</code> || <code>76113h</code> || PSSE_MP_VOX_HEAD_NYO_DOWN || Ship Talking 10 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1850</code> || <code>6224</code> || <code>77096h</code> || Ship Talking 11 || <code>---. | + | | <code>0x1850</code> || <code>6224</code> || <code>77096h</code> || PSSE_MP_VOX_BODY_MN || Ship Talking 11 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1851</code> || <code>6225</code> || <code>76159h</code> || Ship Talking 12 || <code>---. | + | | <code>0x1851</code> || <code>6225</code> || <code>76159h</code> || PSSE_MP_VOX_BODY_A_SHORT || Ship Talking 12 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1852</code> || <code>6226</code> || <code>76190h</code> || Ship Talking 13 || <code>---. | + | | <code>0x1852</code> || <code>6226</code> || <code>76190h</code> || PSSE_MP_VOX_BODY_A_LONG || Ship Talking 13 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1853</code> || <code>6227</code> || <code>76231h</code> || Ship Talking 14 || <code>---. | + | | <code>0x1853</code> || <code>6227</code> || <code>76231h</code> || PSSE_MP_VOX_BODY_I_SHORT || Ship Talking 14 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1854</code> || <code>6228</code> || <code>76253h</code> || Ship Talking 15 || <code>---. | + | | <code>0x1854</code> || <code>6228</code> || <code>76253h</code> || PSSE_MP_VOX_BODY_I_LONG || Ship Talking 15 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1855</code> || <code>6229</code> || <code>76294h</code> || Ship Talking 16 || <code>---. | + | | <code>0x1855</code> || <code>6229</code> || <code>76294h</code> || PSSE_MP_VOX_BODY_SI_LONG_A || Ship Talking 16 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1856</code> || <code>6230</code> || <code>76316h</code> || Ship Talking 17 || <code>---. | + | | <code>0x1856</code> || <code>6230</code> || <code>76316h</code> || PSSE_MP_VOX_BODY_SI_LONG_B || Ship Talking 17 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1857</code> || <code>6231</code> || <code>76357h</code> || Ship Talking 18 || <code>---. | + | | <code>0x1857</code> || <code>6231</code> || <code>76357h</code> || PSSE_MP_VOX_BODY_E_SHORT || Ship Talking 18 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1858</code> || <code>6232</code> || <code>76388h</code> || Ship Talking 19 || <code>---. | + | | <code>0x1858</code> || <code>6232</code> || <code>76388h</code> || PSSE_MP_VOX_BODY_E_LONG || Ship Talking 19 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1859</code> || <code>6233</code> || <code>76434h</code> || Ship Talking 20 || <code>---. | + | | <code>0x1859</code> || <code>6233</code> || <code>76434h</code> || PSSE_MP_VOX_BODY_O_SHORT || Ship Talking 20 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x185a</code> || <code>6234</code> || <code>76456h</code> || Ship Talking 21 || <code>---. | + | | <code>0x185a</code> || <code>6234</code> || <code>76456h</code> || PSSE_MP_VOX_BODY_O_LONG || Ship Talking 21 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x185b</code> || <code>6235</code> || <code>76502h</code> || Ship Talking 22 || <code>---. | + | | <code>0x185b</code> || <code>6235</code> || <code>76502h</code> || PSSE_MP_VOX_BODY_NYO_SHORT || Ship Talking 22 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x185c</code> || <code>6236</code> || <code>76524h</code> || Ship Talking 23 || <code>---. | + | | <code>0x185c</code> || <code>6236</code> || <code>76524h</code> || PSSE_MP_VOX_BODY_NYO_LONG || Ship Talking 23 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x185d</code> || <code>6237</code> || <code>76556h</code> || Ship Talking 24 || <code>---. | + | | <code>0x185d</code> || <code>6237</code> || <code>76556h</code> || PSSE_MP_VOX_BODY_M_SHORT || Ship Talking 24 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x185e</code> || <code>6238</code> || <code>76578h</code> || Ship Talking 25 || <code>---. | + | | <code>0x185e</code> || <code>6238</code> || <code>76578h</code> || PSSE_MP_VOX_BODY_M_LONG || Ship Talking 25 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x185f</code> || <code>6239</code> || <code>76619h</code> || Ship Talking 26 || <code>---. | + | | <code>0x185f</code> || <code>6239</code> || <code>76619h</code> || PSSE_MP_VOX_FOOT_A_UP || Ship Talking 26 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1860</code> || <code>6240</code> || <code>76655h</code> || Ship Talking 27 || <code>---. | + | | <code>0x1860</code> || <code>6240</code> || <code>76655h</code> || PSSE_MP_VOX_FOOT_A_DOWN || Ship Talking 27 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1861</code> || <code>6241</code> || <code>76691h</code> || Ship Talking 28 || <code>---. | + | | <code>0x1861</code> || <code>6241</code> || <code>76691h</code> || PSSE_MP_VOX_FOOT_I_UP || Ship Talking 28 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1862</code> || <code>6242</code> || <code>76718h</code> || Ship Talking 29 || <code>---. | + | | <code>0x1862</code> || <code>6242</code> || <code>76718h</code> || PSSE_MP_VOX_FOOT_I_DOWN || Ship Talking 29 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1863</code> || <code>6243</code> || <code>76754h</code> || Ship Talking 30 || <code>---. | + | | <code>0x1863</code> || <code>6243</code> || <code>76754h</code> || PSSE_MP_VOX_FOOT_E_UP || Ship Talking 30 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1864</code> || <code>6244</code> || <code>76790h</code> || Ship Talking 31 || <code>---. | + | | <code>0x1864</code> || <code>6244</code> || <code>76790h</code> || PSSE_MP_VOX_FOOT_E_DOWN || Ship Talking 31 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1865</code> || <code>6245</code> || <code>76826h</code> || Ship Talking 32 || <code>---. | + | | <code>0x1865</code> || <code>6245</code> || <code>76826h</code> || PSSE_MP_VOX_FOOT_O_UP || Ship Talking 32 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1866</code> || <code>6246</code> || <code>76853h</code> || Ship Talking 33 || <code>---. | + | | <code>0x1866</code> || <code>6246</code> || <code>76853h</code> || PSSE_MP_VOX_FOOT_O_DOWN || Ship Talking 33 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1867</code> || <code>6247</code> || <code>76889h</code> || Ship Talking 34 || <code>---. | + | | <code>0x1867</code> || <code>6247</code> || <code>76889h</code> || PSSE_MP_VOX_FOOT_NYO_UP || Ship Talking 34 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1868</code> || <code>6248</code> || <code>76916h</code> || Ship Talking 35 || <code>---. | + | | <code>0x1868</code> || <code>6248</code> || <code>76916h</code> || PSSE_MP_VOX_FOOT_NYO_DOWN || Ship Talking 35 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1869</code> || <code>6249</code> || <code>76952h</code> || Ship Talking 36 || <code>---. | + | | <code>0x1869</code> || <code>6249</code> || <code>76952h</code> || PSSE_MP_VOX_FOOT_M_UP || Ship Talking 36 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x186a</code> || <code>6250</code> || <code>76988h</code> || Ship Talking 37 || <code>---. | + | | <code>0x186a</code> || <code>6250</code> || <code>76988h</code> || PSSE_MP_VOX_FOOT_M_DOWN || Ship Talking 37 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x186b</code> || <code>6251</code> || <code>77024h</code> || Ship Talking 38 || <code>---. | + | | <code>0x186b</code> || <code>6251</code> || <code>77024h</code> || PSSE_MP_VOX_FOOT_SI_UP || Ship Talking 38 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x186c</code> || <code>6252</code> || <code>77060h</code> || Ship Talking 39 || <code>---. | + | | <code>0x186c</code> || <code>6252</code> || <code>77060h</code> || PSSE_MP_VOX_FOOT_SI_DOWN || Ship Talking 39 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x186d</code> || <code>6253</code> || <code>77096h</code> || Ship Talking 40 || <code>---. | + | | <code>0x186d</code> || <code>6253</code> || <code>77096h</code> || PSSE_MP_VOX_FOOT_MN || Ship Talking 40 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x186e</code> || <code>6254</code> || <code>77118h</code> || next line of dialogue || <code>---. | + | | <code>0x186e</code> || <code>6254</code> || <code>77118h</code> || PSSE_MP_VOX_CANCEL || next line of dialogue || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x186f</code> || <code>6255</code> || <code>77450h</code> || ship text box showing up || <code>---. | + | | <code>0x186f</code> || <code>6255</code> || <code>77450h</code> || PSSE_MP_SHIP_CALLING_01 || ship text box showing up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1870</code> || <code>6256</code> || <code>77595h</code> || ship text box closing || <code>---. | + | | <code>0x1870</code> || <code>6256</code> || <code>77595h</code> || PSSE_MP_SHIP_PERIOD_01 || ship text box closing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1871</code> || <code>6257</code> || <code>4054h</code> || Ultra Spicy Spray effect || <code>---. | + | | <code>0x1871</code> || <code>6257</code> || <code>4054h</code> || PSSE_SY_PK_UNDER_DOPING || Ultra Spicy Spray effect || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1872</code> || <code>6258</code> || <code>4032h</code> || Bulbmin saying "Pikmin" || <code>---. | + | | <code>0x1872</code> || <code>6258</code> || <code>4032h</code> || PSSE_SY_HAPPA_SAY_PIKMIN || Bulbmin saying "Pikmin" || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1873</code> || <code>6259</code> || <code>3954h</code> || VS mode win counter goes up || <code>---. | + | | <code>0x1873</code> || <code>6259</code> || <code>3954h</code> || PSSE_SY_2P_WIN_COUNT || VS mode win counter goes up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1874</code> || <code>6260</code> || <code>2394h</code> || Treasure Gauge detecting treasure || <code>---. | + | | <code>0x1874</code> || <code>6260</code> || <code>2394h</code> || PSSE_SY_TRESURE_LADER || Treasure Gauge detecting treasure || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1875</code> || <code>6261</code> || <code>3928h</code> || Scrolling text || <code>---. | + | | <code>0x1875</code> || <code>6261</code> || <code>3928h</code> || PSSE_SY_MEMO_SCROLL || Scrolling text || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1876</code> || <code>6262</code> || <code>3837h</code> || Mail opening | + | | <code>0x1876</code> || <code>6262</code> || <code>3837h</code> || PSSE_SY_MAIL_SHACHO || President Mail opening || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1877</code> || <code>6263</code> || <code>3746h</code> || Mail opening | + | | <code>0x1877</code> || <code>6263</code> || <code>3746h</code> || PSSE_SY_MAIL_ORIMA_WIFE || Olimar's Wife Mail opening || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1878</code> || <code>6264</code> || <code>3655h</code> || Mail opening | + | | <code>0x1878</code> || <code>6264</code> || <code>3655h</code> || PSSE_SY_MAIL_ORIMA_SON ||Olimar's Son Mail opening || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1879</code> || <code>6265</code> || <code>3564h</code> || Mail opening | + | | <code>0x1879</code> || <code>6265</code> || <code>3564h</code> || PSSE_SY_MAIL_ORIMA_DAUGHTER || Olimar's Daughter Mail opening || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x187a</code> || <code>6266</code> || <code>3382h</code> || Mail opening | + | | <code>0x187a</code> || <code>6266</code> || <code>3382h</code> || PSSE_SY_MAIL_LOUIE_GRANMA || Louie's Grandma Mail opening || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x187b</code> || <code>6267</code> || <code>3473h</code> || Mail opening | + | | <code>0x187b</code> || <code>6267</code> || <code>3473h</code> || PSSE_SY_MAIL_SHACHO_WIFE || President's Wife Mail opening || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x187c</code> || <code>6268</code> || <code>3280h</code> || Mail opening | + | | <code>0x187c</code> || <code>6268</code> || <code>3280h</code> || PSSE_SY_MAIL_SPAM || SPAM Mail opening || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x187d</code> || <code>6269</code> || <code>3174h</code> || Mail opening (unknown character sfx) || <code>---. | + | | <code>0x187d</code> || <code>6269</code> || <code>3174h</code> || PSSE_SY_MAIL_RECIEVE || Mail opening (unknown character sfx) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x187e</code> || <code>6270</code> || <code>2982h</code> || Gold ship closing? || <code>---. | + | | <code>0x187e</code> || <code>6270</code> || <code>2982h</code> || PSSE_SY_EQUIP_LADER || Gold ship closing? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x187f</code> || <code>6271</code> || <code>2903h</code> || "New" box appearing on worldmap || <code>---. | + | | <code>0x187f</code> || <code>6271</code> || <code>2903h</code> || PSSE_SY_WMAP_ZUKAN_NEW || "New" box appearing on worldmap || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1880</code> || <code>6272</code> || <code>2682h</code> || Spray menu showing up? || <code>---. | + | | <code>0x1880</code> || <code>6272</code> || <code>2682h</code> || PSSE_SY_EQUIP_SPLAY || Spray menu showing up? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1881</code> || <code>6273</code> || <code>2301h</code> || Treasure Gauge turning off || <code>---. | + | | <code>0x1881</code> || <code>6273</code> || <code>2301h</code> || PSSE_SY_LADER_TURN_GRAY || Treasure Gauge turning off || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1882</code> || <code>6274</code> || <code>2553h</code> || Low pitch buzzing 1 || <code>---. | + | | <code>0x1882</code> || <code>6274</code> || <code>2553h</code> || PSSE_SY_OTAKARA_ZOOMIN || Low pitch buzzing 1 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1883</code> || <code>6275</code> || <code>2599h</code> || Low pitch buzzing 2 || <code>---. | + | | <code>0x1883</code> || <code>6275</code> || <code>2599h</code> || PSSE_SY_OTAKARA_ZOOMOUT || Low pitch buzzing 2 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1884</code> || <code>6276</code> || <code>2645h</code> || Moving radar image || <code>---. | + | | <code>0x1884</code> || <code>6276</code> || <code>2645h</code> || PSSE_SY_OTAKARA_SCROLL || Moving radar image || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1885</code> || <code>6277</code> || <code>2523h</code> || Low bongo sound? || <code>---. | + | | <code>0x1885</code> || <code>6277</code> || <code>2523h</code> || PSSE_SY_OTAKARA_NAME || Low bongo sound? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1886</code> || <code>6278</code> || <code>2456h</code> || Treasure gauge turning off shine || <code>---. | + | | <code>0x1886</code> || <code>6278</code> || <code>2456h</code> || PSSE_SY_FLOOR_COMPLETE || Treasure gauge turning off shine || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1887</code> || <code>6279</code> || <code>1844h</code> || Treasure gauge going crazy || <code>---. | + | | <code>0x1887</code> || <code>6279</code> || <code>1844h</code> || PSSE_SY_LADER_NOISE_SINGLE || Treasure gauge going crazy || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1888</code> || <code>6280</code> || <code>1822h</code> || close camera zoom in || <code>---. | + | | <code>0x1888</code> || <code>6280</code> || <code>1822h</code> || PSSE_SY_CAMERAVIEW_ROTATE || close camera zoom in || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1889</code> || <code>6281</code> || <code>3954h</code> || VS mode win counter goes up || <code>---. | + | | <code>0x1889</code> || <code>6281</code> || <code>3954h</code> || PSSE_SY_2P_MARBLE_COUNT || VS mode win counter goes up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x188a</code> || <code>6282</code> || <code>1795h</code> || added cherry to roulette || <code>---. | + | | <code>0x188a</code> || <code>6282</code> || <code>1795h</code> || PSSE_SY_2P_SLOT_STOC || added cherry to roulette || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x188b</code> || <code>6283</code> || <code>1689h</code> || VS mode loading || <code>---. | + | | <code>0x188b</code> || <code>6283</code> || <code>1689h</code> || PSSE_SY_2P_RULE_WAIT || VS mode loading || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x188c</code> || <code>6284</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---. | + | | <code>0x188c</code> || <code>6284</code> || <code>43336h</code> || PSSE_SY_POD_DEMO_01 || Ship starting to talk (cutscene) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x188d</code> || <code>6285</code> || <code>9152h</code> || Olimar switch 2 || <code>---. | + | | <code>0x188d</code> || <code>6285</code> || <code>9152h</code> || PSSE_SY_CHANGE_ORIMA || Olimar switch 2 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x188e</code> || <code>6286</code> || <code>9179h</code> || Louie switch 2 || <code>---. | + | | <code>0x188e</code> || <code>6286</code> || <code>9179h</code> || PSSE_SY_CHANGE_LUI || Louie switch 2 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x188f</code> || <code>6287</code> || <code>9206h</code> || President switch 2 || <code>---. | + | | <code>0x188f</code> || <code>6287</code> || <code>9206h</code> || PSSE_SY_CHANGE_SHACHO || President switch 2 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1890</code> || <code>6288</code> || <code>6718h</code> || Louie sunset chime || <code>---. | + | | <code>0x1890</code> || <code>6288</code> || <code>6718h</code> || PSSE_SY_ALERT_LUI || Louie sunset chime || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1891</code> || <code>6289</code> || <code>6774h</code> || President sunset chime || <code>---. | + | | <code>0x1891</code> || <code>6289</code> || <code>6774h</code> || PSSE_SY_ALERT_SHACHO || President sunset chime || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1892</code> || <code>6290</code> || <code>1636h</code> || cannot delve deeper || <code>---. | + | | <code>0x1892</code> || <code>6290</code> || <code>1636h</code> || PSSE_SY_KANTEI_OUT || cannot delve deeper || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x1893</code> || <code>6291</code> || <code>1576h</code> || cannot delve deeper || <code>---. | + | | <code>0x1893</code> || <code>6291</code> || <code>1576h</code> || PSSE_SY_MESSAGE_WARNING || cannot delve deeper || <code>---.WAV</code> |
|- | |- | ||
|} | |} | ||
− | {{todo|add | + | {{todo|add WAV numbers when applicable}} |
== category 0x3 == | == category 0x3 == | ||
This category is used for Pikmin sound effects. There are 135 entries in this bank. | This category is used for Pikmin sound effects. There are 135 entries in this bank. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || Pikmin being dismissed || <code>682. | + | | <code>0x2800</code> || <code>10240</code> || <code>39229h</code> || PSSE_PK_VC_BREAKUP || Pikmin being dismissed || <code>682.WAV</code> |
|- | |- | ||
− | | <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || Pikmin being whistled || <code>735. | + | | <code>0x2801</code> || <code>10241</code> || <code>39256h</code> || PSSE_PK_VC_CALLED || Pikmin being whistled || <code>735.WAV</code> |
|- | |- | ||
− | | <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || Pikmin being held || <code>718. | + | | <code>0x2802</code> || <code>10242</code> || <code>39403h</code> || PSSE_PK_VC_THROW_WAIT || Pikmin being held || <code>718.WAV</code> |
|- | |- | ||
− | | <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || Pikmin being thrown || <code>717. | + | | <code>0x2803</code> || <code>10243</code> || <code>39452h</code> || PSSE_PK_VC_THROWN || Pikmin being thrown || <code>717.WAV</code> |
|- | |- | ||
− | | <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || Pikmin landing || <code>733. | + | | <code>0x2804</code> || <code>10244</code> || <code>39158h</code> || PSSE_PK_VC_LAND || Pikmin landing || <code>733.WAV</code> |
|- | |- | ||
− | | <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || Pikmin grabbing onto something || <code>796. | + | | <code>0x2805</code> || <code>10245</code> || <code>39514h</code> || PSSE_PK_SE_ATTACH || Pikmin grabbing onto something || <code>796.WAV</code> |
|- | |- | ||
− | | <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || Pikmin hitting something || <code>726. | + | | <code>0x2806</code> || <code>10246</code> || <code>38432h</code> || PSSE_PK_VC_ATTACK || Pikmin hitting something || <code>726.WAV</code> |
|- | |- | ||
− | | <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || Pikmin hitting something (dealing no damage) || <code>754. | + | | <code>0x2807</code> || <code>10247</code> || <code>38454h</code> || PSSE_PK_SE_KARABURI || Pikmin hitting something (dealing no damage) || <code>754.WAV</code> |
|- | |- | ||
− | | <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || Pikmin hitting something (dealing damage) || <code>687. | + | | <code>0x2808</code> || <code>10248</code> || <code>38476h</code> || PSSE_PK_SE_ATTACKHIT || Pikmin hitting something (dealing damage) || <code>687.WAV</code> |
|- | |- | ||
− | | <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || Pikmin being eaten || <code>693. | + | | <code>0x2809</code> || <code>10249</code> || <code>38405h</code> || PSSE_PK_VC_EATEN || Pikmin being eaten || <code>693.WAV</code> |
|- | |- | ||
− | | <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || Pikmin being flicked (lose flower/bud) || <code>691. | + | | <code>0x280a</code> || <code>10250</code> || <code>38498h</code> || PSSE_PK_VC_DAMAGED || Pikmin being flicked (lose flower/bud) || <code>691.WAV</code> |
|- | |- | ||
− | | <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || Pikmin being squished || <code>725. | + | | <code>0x280b</code> || <code>10251</code> || <code>38520h</code> || PSSE_PK_VC_PRESSED || Pikmin being squished || <code>725.WAV</code> |
|- | |- | ||
− | | <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || Pikmin on fire || <code>1394. | + | | <code>0x280c</code> || <code>10252</code> || <code>34914h</code> || PSSE_PK_VC_FIRED || Pikmin on fire || <code>1394.WAV</code> |
|- | |- | ||
− | | <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || Pikmin dying to element || <code>694. | + | | <code>0x280d</code> || <code>10253</code> || <code>38728h</code> || PSSE_PK_VC_DEAD1 || Pikmin dying to element || <code>694.WAV</code> |
|- | |- | ||
− | | <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || unused Pikmin noise || <code>695. | + | | <code>0x280e</code> || <code>10254</code> || <code>38755h</code> || PSSE_PK_VC_DEAD2 || unused Pikmin noise || <code>695.WAV</code> |
|- | |- | ||
− | | <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || unused Pikmin noise || <code>696. | + | | <code>0x280f</code> || <code>10255</code> || <code>38782h</code> || PSSE_PK_VC_DEAD3 || unused Pikmin noise || <code>696.WAV</code> |
|- | |- | ||
− | | <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || Pikmin dying || <code>700. | + | | <code>0x2810</code> || <code>10256</code> || <code>38547h</code> || PSSE_PK_VC_GHOST || Pikmin dying || <code>700.WAV</code> |
|- | |- | ||
− | | <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || Pikmin entering water || <code>800. | + | | <code>0x2811</code> || <code>10257</code> || <code>39354h</code> || PSSE_PK_SE_WATER_IN || Pikmin entering water || <code>800.WAV</code> |
|- | |- | ||
− | | <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || Pikmin drowning || <code>1393. | + | | <code>0x2812</code> || <code>10258</code> || <code>39376h</code> || PSSE_PK_VC_WATER_DROWN || Pikmin drowning || <code>1393.WAV</code> |
|- | |- | ||
− | | <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || Pikmin drowning (end) || <code>721. | + | | <code>0x2813</code> || <code>10259</code> || <code>38640h</code> || PSSE_PK_VC_KINOKO_OBORE || Pikmin drowning (end) || <code>721.WAV</code> |
|- | |- | ||
− | | <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || Pikmin inside Onion || <code>too many to list</code> | + | | <code>0x2814</code> || <code>10260</code> || <code>37424h</code> || PSSE_PK_SE_INSIDE_ONYON || Pikmin inside Onion || <code>too many to list</code> |
|- | |- | ||
− | | <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || Pikmin starting to climb onion legs || <code>722. | + | | <code>0x2815</code> || <code>10261</code> || <code>37912h</code> || PSSE_PK_VC_ONY_CLIMB || Pikmin starting to climb onion legs || <code>722.WAV</code> |
|- | |- | ||
− | | <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || Pikmin seed being produced || <code>688. | + | | <code>0x2816</code> || <code>10262</code> || <code>37397h</code> || PSSE_PK_SE_ONY_SEED_EJECT || Pikmin seed being produced || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || Pikmin seed being planted || <code>771. | + | | <code>0x2817</code> || <code>10263</code> || <code>37973h</code> || PSSE_PK_SE_ONY_SEED_GROUND || Pikmin seed being planted || <code>771.WAV</code> |
|- | |- | ||
− | | <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || Pikmin seed sprouting || <code>702. | + | | <code>0x2818</code> || <code>10264</code> || <code>38000h</code> || PSSE_PK_SE_ONY_HATSUGA || Pikmin seed sprouting || <code>702.WAV</code> |
|- | |- | ||
− | | <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || Pikmin seed sprouting || <code>728. | + | | <code>0x2819</code> || <code>10265</code> || <code>38044h</code> || PSSE_PK_SE_ONY_SODATSU || Pikmin seed sprouting || <code>728.WAV</code> |
|- | |- | ||
− | | <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || Pikmin seed blooming into bud || <code>732. | + | | <code>0x281a</code> || <code>10266</code> || <code>38022h</code> || PSSE_PK_SE_ONY_TSUBOMI || Pikmin seed blooming into bud || <code>732.WAV</code> |
|- | |- | ||
− | | <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || Pikmin seed blooming into flower || <code>727. | + | | <code>0x281b</code> || <code>10267</code> || <code>38066h</code> || PSSE_PK_SE_ONY_SAKU || Pikmin seed blooming into flower || <code>727.WAV</code> |
|- | |- | ||
− | | <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || Pikmin seed going back to seed || <code>715. | + | | <code>0x281c</code> || <code>10268</code> || <code>38088h</code> || PSSE_PK_SE_ONY_KARERU || Pikmin seed going back to seed || <code>715.WAV</code> |
|- | |- | ||
− | | <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || Pikmin going inside the onion || <code>688. | + | | <code>0x281d</code> || <code>10269</code> || <code>38110h</code> || PSSE_PK_SE_ONY_ENTER || Pikmin going inside the onion || <code>688.WAV</code> |
|- | |- | ||
− | | <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || Pikmin coming outside the onion || <code>742. | + | | <code>0x281e</code> || <code>10270</code> || <code>38151h</code> || PSSE_PK_VC_ONY_EXIT || Pikmin coming outside the onion || <code>742.WAV</code> |
|- | |- | ||
− | | <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || Pikmin celebrating (maybe inside Onion too) || <code>714/713. | + | | <code>0x281f</code> || <code>10271</code> || <code>37080h</code> || PSSE_PK_VC_JUMP_INTO_UFO || Pikmin celebrating (maybe inside Onion too) || <code>714/713.WAV</code> |
|- | |- | ||
− | | <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || Pikmin inside Ship || <code>too many to list. | + | | <code>0x2820</code> || <code>10272</code> || <code>36628h</code> || PSSE_PK_SE_INSIDE_VOLVE || Pikmin inside Ship || <code>too many to list.WAV</code> |
|- | |- | ||
− | | <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || Pikmin being plucked || <code>782. | + | | <code>0x2821</code> || <code>10273</code> || <code>35318h</code> || PSSE_PL_PULLOUT_PIKI || Pikmin being plucked || <code>782.WAV(pluck)</code> |
|- | |- | ||
− | | <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || Pikmin being saved from being eaten || <code>1375. | + | | <code>0x2822</code> || <code>10274</code> || <code>36423h</code> || PSSE_PK_VC_SAVED || Pikmin being saved from being eaten || <code>1375.WAV</code> |
|- | |- | ||
− | | <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || Pikmin breaking geyser || <code>793. | + | | <code>0x2823</code> || <code>10275</code> || <code>37118h</code> || PSSE_PK_SE_HIT_FOUNTAIN || Pikmin breaking geyser || <code>793.WAV</code> |
|- | |- | ||
− | | <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || Pikmin breaking tough gate || <code>802. | + | | <code>0x2824</code> || <code>10276</code> || <code>39474h</code> || PSSE_PK_SE_HIT_HARDWALL || Pikmin breaking tough gate || <code>802.WAV</code> |
|- | |- | ||
− | | <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || Pikmin breaking soft gate || <code>774. | + | | <code>0x2825</code> || <code>10277</code> || <code>38337h</code> || PSSE_PK_SE_HIT_SOFTWALL || Pikmin breaking soft gate || <code>774.WAV</code> |
|- | |- | ||
− | | <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || Pikmin breaking Barl drain || <code>773. | + | | <code>0x2826</code> || <code>10278</code> || <code>37276h</code> || PSSE_PK_SE_HIT_CONCRETEWALL || Pikmin breaking Barl drain || <code>773.WAV</code> |
|- | |- | ||
− | | <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || Pikmin building bridge || <code>797. | + | | <code>0x2827</code> || <code>10279</code> || <code>37232h</code> || PSSE_PK_SE_HIT_BRIDGE || Pikmin building bridge || <code>797.WAV</code> |
|- | |- | ||
− | | <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || Pikmin breaking rocks || <code>787. | + | | <code>0x2828</code> || <code>10280</code> || <code>37321h</code> || PSSE_PK_SE_HIT_STONE || Pikmin breaking rocks || <code>787.WAV</code> |
|- | |- | ||
− | | <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || Pikmin plucking grass || <code>787. | + | | <code>0x2829</code> || <code>10281</code> || <code>37354h</code> || PSSE_PK_SE_PULL_GRASS || Pikmin plucking grass || <code>787.WAV</code> |
|- | |- | ||
− | | <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || Pikmin being sucked into jellyfloat || <code>1266. | + | | <code>0x282a</code> || <code>10282</code> || <code>37152h</code> || PSSE_EN_KURAGE_GET_PIKI || Pikmin being sucked into jellyfloat || <code>1266.WAV</code> |
|- | |- | ||
− | | <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || splash of goo sound? (titan dweevil exploding?) || <code>1085. | + | | <code>0x282b</code> || <code>10283</code> || <code>37208h</code> || PSSE_PK_SE_STABBED || splash of goo sound? (titan dweevil exploding?) || <code>1085.WAV</code> |
|- | |- | ||
− | | <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || Pikmin struggling to pick up something || <code>736. | + | | <code>0x282c</code> || <code>10284</code> || <code>38234h</code> || PSSE_PK_VC_LIFT_TRY || Pikmin struggling to pick up something || <code>736.WAV</code> |
|- | |- | ||
− | | <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || Pikmin picking up someting || <code>683. | + | | <code>0x282d</code> || <code>10285</code> || <code>38310h</code> || PSSE_PK_VC_LIFT_SUCCESS || Pikmin picking up someting || <code>683.WAV</code> |
|- | |- | ||
− | | <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || Pikmin carrying something || <code>684. | + | | <code>0x282e</code> || <code>10286</code> || <code>38288h</code> || PSSE_PK_VC_LIFT_MOVE || Pikmin carrying something || <code>684.WAV</code> |
|- | |- | ||
− | | <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || Pikmin saying "no" || <code>1367/1368/1369. | + | | <code>0x282f</code> || <code>10287</code> || <code>37174h</code> || PSSE_PK_VC_JUMP_INTO_HOLE || Pikmin saying "no" || <code>1367/1368/1369.WAV</code> |
|- | |- | ||
− | | <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || Pikmin interacting with something(pik1 leftover) || <code>685. | + | | <code>0x2830</code> || <code>10288</code> || <code>39283h</code> || PSSE_PK_VC_FIND || Pikmin interacting with something(pik1 leftover) || <code>685.WAV</code> |
|- | |- | ||
− | | <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || Pikmin celebrating (sounds like picking up bombrock) || <code>734. | + | | <code>0x2831</code> || <code>10289</code> || <code>39332h</code> || PSSE_PK_VC_YATTA || Pikmin celebrating (sounds like picking up bombrock) || <code>734.WAV</code> |
|- | |- | ||
− | | <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || Pikmin celebrating || <code>711. | + | | <code>0x2832</code> || <code>10290</code> || <code>38987h</code> || PSSE_PK_VC_NOBI || Pikmin celebrating || <code>711.WAV</code> |
|- | |- | ||
− | | <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || Pikmin drinking nectar || <code>697. | + | | <code>0x2833</code> || <code>10291</code> || <code>39180h</code> || PSSE_PK_VC_DRINK || Pikmin drinking nectar || <code>697.WAV</code> |
|- | |- | ||
− | | <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || Pikmin moaning idly || <code>686. | + | | <code>0x2834</code> || <code>10292</code> || <code>38662h</code> || PSSE_PK_VC_AKUBI || Pikmin moaning idly || <code>686.WAV</code> |
|- | |- | ||
− | | <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || Pikmin shaking off water || <code>689. | + | | <code>0x2835</code> || <code>10293</code> || <code>38684h</code> || PSSE_PK_VC_BURUBURU || Pikmin shaking off water || <code>689.WAV</code> |
|- | |- | ||
− | | <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || Pikmin making a "huh" sound || <code>690. | + | | <code>0x2836</code> || <code>10294</code> || <code>38706h</code> || PSSE_PK_VC_CRASH || Pikmin making a "huh" sound || <code>690.WAV</code> |
|- | |- | ||
− | | <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || Pikmin falling || <code>698. | + | | <code>0x2837</code> || <code>10295</code> || <code>38809h</code> || PSSE_PK_VC_FALL || Pikmin falling || <code>698.WAV</code> |
|- | |- | ||
− | | <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || Pikmin grabbing on to something || <code>701. | + | | <code>0x2838</code> || <code>10296</code> || <code>38837h</code> || PSSE_PK_VC_HANG || Pikmin grabbing on to something || <code>701.WAV</code> |
|- | |- | ||
− | | <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || Pikmin celebrating || <code>712. | + | | <code>0x2839</code> || <code>10297</code> || <code>38859h</code> || PSSE_PK_VC_JUMP1 || Pikmin celebrating || <code>712.WAV</code> |
|- | |- | ||
− | | <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || Pikmin celebrating || <code>713. | + | | <code>0x283a</code> || <code>10298</code> || <code>38887h</code> || PSSE_PK_VC_JUMP2 || Pikmin celebrating || <code>713.WAV</code> |
|- | |- | ||
− | | <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || Pikmin celebrating || <code>714. | + | | <code>0x283b</code> || <code>10299</code> || <code>38915h</code> || PSSE_PK_VC_JUMP3 || Pikmin celebrating || <code>714.WAV</code> |
|- | |- | ||
− | | <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || Pikmin giving up || <code>699. | + | | <code>0x283c</code> || <code>10300</code> || <code>39310h</code> || PSSE_PK_VC_GAKKARI || Pikmin giving up || <code>699.WAV</code> |
|- | |- | ||
− | | <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || Pikmin sound (possibly unused) || <code>716. | + | | <code>0x283d</code> || <code>10301</code> || <code>38943h</code> || PSSE_PK_VC_SNEEZE || Pikmin sound (possibly unused) || <code>716.WAV</code> |
|- | |- | ||
− | | <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || Pikmin sound || <code>719. | + | | <code>0x283e</code> || <code>10302</code> || <code>38965h</code> || PSSE_PK_VC_SLEEP || Pikmin sound || <code>719.WAV</code> |
|- | |- | ||
− | | <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || Pikmin getting back up || <code>722/723. | + | | <code>0x283f</code> || <code>10303</code> || <code>39009h</code> || PSSE_PK_VC_ANGRY1 || Pikmin getting back up || <code>722/723.WAV</code> |
|- | |- | ||
− | | <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || Pikmin getting back up after being flicked (angry) || <code>723. | + | | <code>0x2840</code> || <code>10304</code> || <code>39043h</code> || PSSE_PK_VC_ANGRY2 || Pikmin getting back up after being flicked (angry) || <code>723.WAV</code> |
|- | |- | ||
− | | <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || Pikmin making an impatient sound? || <code>724. | + | | <code>0x2841</code> || <code>10305</code> || <code>39070h</code> || PSSE_PK_VC_OTTOTTO || Pikmin making an impatient sound? || <code>724.WAV</code> |
|- | |- | ||
− | | <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || Pikmin making a soft noise || <code>729. | + | | <code>0x2842</code> || <code>10306</code> || <code>39092h</code> || PSSE_PK_VC_SKIP || Pikmin making a soft noise || <code>729.WAV</code> |
|- | |- | ||
− | | <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || Pikmin tripping || <code>730. | + | | <code>0x2843</code> || <code>10307</code> || <code>39114h</code> || PSSE_PK_VC_SLIP1 || Pikmin tripping || <code>730.WAV</code> |
|- | |- | ||
− | | <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || Pikmin tripping || <code>731. | + | | <code>0x2844</code> || <code>10308</code> || <code>39136h</code> || PSSE_PK_VC_SLIP2 || Pikmin tripping || <code>731.WAV</code> |
|- | |- | ||
− | | <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || Pikmin being flowered || <code>1366 and 727. | + | | <code>0x2845</code> || <code>10309</code> || <code>36559h</code> || PSSE_PK_FLOWER_VOICE || Pikmin being flowered || <code>1366 and 727.WAV</code> |
|- | |- | ||
− | | <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || Pikmin sounding sad || <code>many . | + | | <code>0x2846</code> || <code>10310</code> || <code>36452h</code> || PSSE_PK_FLOWER_FALL_VOICE || Pikmin sounding sad || <code>many .WAVs</code> |
|- | |- | ||
− | | <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || Yellow Pikmin Discovery cutscene || <code>---. | + | | <code>0x2847</code> || <code>10311</code> || <code>36110h</code> || PSSE_PK_G1F_PIKI_ELEC || Yellow Pikmin Discovery cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2848</code> || <code>10312</code> || <code>36396h</code> || Pikmin yelling || <code>---. | + | | <code>0x2848</code> || <code>10312</code> || <code>36396h</code> || PSSE_PK_VC_BLOWN_DEAD || Pikmin yelling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2849</code> || <code>10313</code> || <code>36289h</code> || Pikmin inside Jellyfloat || <code>---. | + | | <code>0x2849</code> || <code>10313</code> || <code>36289h</code> || PSSE_PK_VC_SWALLOWED || Pikmin inside Jellyfloat || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x284a</code> || <code>10314</code> || <code>36267h</code> || Pikmin making a weird sound (maybe dying to jellyfloat?) || <code>---. | + | | <code>0x284a</code> || <code>10314</code> || <code>36267h</code> || PSSE_PK_VC_SPLASH_OFF || Pikmin making a weird sound (maybe dying to jellyfloat?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x284b</code> || <code>10315</code> || <code>34880h</code> || Pikmin being watered || <code>---. | + | | <code>0x284b</code> || <code>10315</code> || <code>34880h</code> || PSSE_PK_VC_WATER_PANIC || Pikmin being watered || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x284c</code> || <code>10316</code> || <code>39536h</code> || Pikmin getting electrocuted || <code>---. | + | | <code>0x284c</code> || <code>10316</code> || <code>39536h</code> || PSSE_PK_VC_ELEC_DEAD || Pikmin getting electrocuted || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x284d</code> || <code>10317</code> || <code>39563h</code> || Elec Gate being hit || <code>---. | + | | <code>0x284d</code> || <code>10317</code> || <code>39563h</code> || PSSE_PK_SE_HIT_ELEC_GATE || Elec Gate being hit || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x284e</code> || <code>10318</code> || <code>39596h</code> || Purple slam || <code>---. | + | | <code>0x284e</code> || <code>10318</code> || <code>39596h</code> || PSSE_PK_SE_DOSUN || Purple slam || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x284f</code> || <code>10319</code> || <code>39637h</code> || Pikmin digging || <code>---. | + | | <code>0x284f</code> || <code>10319</code> || <code>39637h</code> || PSSE_PK_VC_DIGGING || Pikmin digging || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2850</code> || <code>10320</code> || <code>39696h</code> || Pikmin walking past someone vaping || <code>---. | + | | <code>0x2850</code> || <code>10320</code> || <code>39696h</code> || PSSE_PK_VC_GAS_POISONING || Pikmin walking past someone vaping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2851</code> || <code>10321</code> || <code>39725h</code> || Pikmin getting spicy || <code>---. | + | | <code>0x2851</code> || <code>10321</code> || <code>39725h</code> || PSSE_PK_VC_DOPING || Pikmin getting spicy || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2852</code> || <code>10322</code> || <code>39757h</code> || Pikmin attacking with Spicy effect || <code>---. | + | | <code>0x2852</code> || <code>10322</code> || <code>39757h</code> || PSSE_PK_VC_DOPE_ATTACK || Pikmin attacking with Spicy effect || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2853</code> || <code>10323</code> || <code>39786h</code> || Pikmin Spicy effect running out || <code>---. | + | | <code>0x2853</code> || <code>10323</code> || <code>39786h</code> || PSSE_PK_VC_DOPE_END || Pikmin Spicy effect running out || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2854</code> || <code>10324</code> || <code>39808h</code> || Pikmin being flicked || <code>---. | + | | <code>0x2854</code> || <code>10324</code> || <code>39808h</code> || PSSE_PK_VC_SCATTERED || Pikmin being flicked || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2855</code> || <code>10325</code> || <code>902h</code> || Beep || <code>---. | + | | <code>0x2855</code> || <code>10325</code> || <code>902h</code> || PSSE_PK_DOPING_IMI || Beep || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2856</code> || <code>10326</code> || <code>42277h</code> || Ship starting to talk (cutscene) || <code>---. | + | | <code>0x2856</code> || <code>10326</code> || <code>42277h</code> || PSSE_PL_DEMOS00_POD || Ship starting to talk (cutscene) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2857</code> || <code>10327</code> || <code>42051h</code> || Ship starting to talk (cutscene) || <code>---. | + | | <code>0x2857</code> || <code>10327</code> || <code>42051h</code> || PSSE_PL_DEMOS07_POD || Ship starting to talk (cutscene) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2858</code> || <code>10328</code> || <code>41603h</code> || Ship starting to talk (cutscene) || <code>---. | + | | <code>0x2858</code> || <code>10328</code> || <code>41603h</code> || PSSE_PL_DEMOS08_POD || Ship starting to talk (cutscene) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2859</code> || <code>10229</code> || <code>39842h</code> || Ship starting to talk (cutscene) || <code>---. | + | | <code>0x2859</code> || <code>10229</code> || <code>39842h</code> || PSSE_PL_DEMOE00_POD || Ship starting to talk (cutscene) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x285a</code> || <code>10330</code> || <code>36235h</code> || Pikmin falling || <code>---. | + | | <code>0x285a</code> || <code>10330</code> || <code>36235h</code> || PSSE_PK_ESCAPE_HOLE || Pikmin falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x285b</code> || <code>10331</code> || <code>36205h</code> || Red Pikmin Discovery cutscene || <code>---. | + | | <code>0x285b</code> || <code>10331</code> || <code>36205h</code> || PSSE_PK_G03_MEET_RED || Red Pikmin Discovery cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x285c</code> || <code>10332</code> || <code>35933h</code> || Blue Pikmin Discovery cutscene || <code>---. | + | | <code>0x285c</code> || <code>10332</code> || <code>35933h</code> || PSSE_PK_G21_MEET_BLUE || Blue Pikmin Discovery cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x285d</code> || <code>10333</code> || <code>36052h</code> || White Pikmin Discovery cutscene || <code>---. | + | | <code>0x285d</code> || <code>10333</code> || <code>36052h</code> || PSSE_PK_G27_MEET_WHITE || White Pikmin Discovery cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x285e</code> || <code>10334</code> || <code>36030h</code> || Purple Pikmin Discovery cutscene || <code>---. | + | | <code>0x285e</code> || <code>10334</code> || <code>36030h</code> || PSSE_PK_G24_MEET_BLACK || Purple Pikmin Discovery cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x285f</code> || <code>10335</code> || <code>35871h</code> || Pikmin picking up bomb rock (pik1 leftover) || <code>---. | + | | <code>0x285f</code> || <code>10335</code> || <code>35871h</code> || PSSE_PK_RESULT_INCREMENT || Pikmin picking up bomb rock (pik1 leftover) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2860</code> || <code>10336</code> || <code>35805h</code> || Pikmin Spicy effect running out || <code>---. | + | | <code>0x2860</code> || <code>10336</code> || <code>35805h</code> || PSSE_PK_RESULT_DECREMENT || Pikmin Spicy effect running out || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2861</code> || <code>10337</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---. | + | | <code>0x2861</code> || <code>10337</code> || <code>43336h</code> || PSSE_PL_DEMOG26_POD || Ship starting to talk (cutscene) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2862</code> || <code>10338</code> || <code>43336h</code> || Ship starting to talk (cutscene) || <code>---. | + | | <code>0x2862</code> || <code>10338</code> || <code>43336h</code> || PSSE_PL_DEMOG29_POD || Ship starting to talk (cutscene) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2863</code> || <code>10339</code> || <code>41829h</code> || Ship starting to talk (cutscene) || <code>---. | + | | <code>0x2863</code> || <code>10339</code> || <code>41829h</code> || PSSE_PL_DEMOG32_POD || Ship starting to talk (cutscene) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2864</code> || <code>10340</code> || <code>35729h</code> || Bulbmin being dismissed || <code>---. | + | | <code>0x2864</code> || <code>10340</code> || <code>35729h</code> || PSSE_PK_HAPPA_BREAKUP || Bulbmin being dismissed || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2865</code> || <code>10341</code> || <code>35778h</code> || Bulbmin being whistled || <code>---. | + | | <code>0x2865</code> || <code>10341</code> || <code>35778h</code> || PSSE_PK_HAPPA_CALLED || Bulbmin being whistled || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2866</code> || <code>10342</code> || <code>35756h</code> || Bulbmin being thrown || <code>---. | + | | <code>0x2866</code> || <code>10342</code> || <code>35756h</code> || PSSE_PK_HAPPA_THROWN || Bulbmin being thrown || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2867</code> || <code>10343</code> || <code>35702h</code> || Bulbmin being eaten || <code>---. | + | | <code>0x2867</code> || <code>10343</code> || <code>35702h</code> || PSSE_PK_HAPPA_EATEN || Bulbmin being eaten || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2868</code> || <code>10344</code> || <code>35638h</code> || Flower blooming || <code>---. | + | | <code>0x2868</code> || <code>10344</code> || <code>35638h</code> || PSSE_PK_HAPPA_FLOWER || Flower blooming || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2869</code> || <code>10345</code> || <code>35536h</code> || Seed turning back into leaf || <code>---. | + | | <code>0x2869</code> || <code>10345</code> || <code>35536h</code> || PSSE_PK_HAPPA_FLOWER_FALL || Seed turning back into leaf || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x286a</code> || <code>10346</code> || <code>35509h</code> || Bulbmin Dying || <code>---. | + | | <code>0x286a</code> || <code>10346</code> || <code>35509h</code> || PSSE_PK_HAPPA_GHOST || Bulbmin Dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x286b</code> || <code>10347</code> || <code>35460h</code> || Bulbmin being held || <code>---. | + | | <code>0x286b</code> || <code>10347</code> || <code>35460h</code> || PSSE_PK_HAPPA_THROW_WAIT || Bulbmin being held || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x286c</code> || <code>10348</code> || <code>35433h</code> || Bulbmin sound (not sure when used) || <code>---. | + | | <code>0x286c</code> || <code>10348</code> || <code>35433h</code> || PSSE_PK_HAPPA_JUMP_HOLE || Bulbmin sound (not sure when used) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x286d</code> || <code>10349</code> || <code>35406h</code> || Bulbmin falling off map || <code>---. | + | | <code>0x286d</code> || <code>10349</code> || <code>35406h</code> || PSSE_PK_HAPPA_FALL || Bulbmin falling off map || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x286e</code> || <code>10350</code> || <code>35379h</code> || Bulbmin getting squished || <code>---. | + | | <code>0x286e</code> || <code>10350</code> || <code>35379h</code> || PSSE_PK_HAPPA_PRESSED || Bulbmin getting squished || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x286f</code> || <code>10351</code> || <code>35257h</code> || Bulbmin being plucked || <code>---. | + | | <code>0x286f</code> || <code>10351</code> || <code>35257h</code> || PSSE_PK_HAPPA_PULLOUT || Bulbmin being plucked || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2870</code> || <code>10352</code> || <code>35203h</code> || Bulbmin struggling to lift something || <code>---. | + | | <code>0x2870</code> || <code>10352</code> || <code>35203h</code> || PSSE_PK_HAPPA_LIFT_TRY || Bulbmin struggling to lift something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2871</code> || <code>10353</code> || <code>35176h</code> || Bulbmin picking something up || <code>---. | + | | <code>0x2871</code> || <code>10353</code> || <code>35176h</code> || PSSE_PK_HAPPA_LIFT_SUCCESS || Bulbmin picking something up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2872</code> || <code>10354</code> || <code>35154h</code> || Bulbmin carrying || <code>---. | + | | <code>0x2872</code> || <code>10354</code> || <code>35154h</code> || PSSE_PK_HAPPA_LIFT_MOVE || Bulbmin carrying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2873</code> || <code>10355</code> || <code>35132h</code> || Bulbmin attack under spicy effect || <code>---. | + | | <code>0x2873</code> || <code>10355</code> || <code>35132h</code> || PSSE_PK_HAPPA_ATTACK || Bulbmin attack under spicy effect || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2874</code> || <code>10356</code> || <code>35056h</code> || Bulbmin getting Spicy || <code>---. | + | | <code>0x2874</code> || <code>10356</code> || <code>35056h</code> || PSSE_PK_HAPPA_DOPING || Bulbmin getting Spicy || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2875</code> || <code>10357</code> || <code>35083h</code> || Bulbmin attack under spicy effect? || <code>---. | + | | <code>0x2875</code> || <code>10357</code> || <code>35083h</code> || PSSE_PK_HAPPA_DOPE_ATTACK || Bulbmin attack under spicy effect? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2876</code> || <code>10358</code> || <code>35105h</code> || Bulbmin Spicy effect runs out || <code>---. | + | | <code>0x2876</code> || <code>10358</code> || <code>35105h</code> || PSSE_PK_HAPPA_DOPE_END || Bulbmin Spicy effect runs out || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2877</code> || <code>10359</code> || <code>35029h</code> || Bulbmin sound (unknown if used) || <code>---. | + | | <code>0x2877</code> || <code>10359</code> || <code>35029h</code> || PSSE_PK_HAPPA_SCATTERED || Bulbmin sound (unknown if used) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2878</code> || <code>10360</code> || <code>35007h</code> || Bulbmin digging || <code>---. | + | | <code>0x2878</code> || <code>10360</code> || <code>35007h</code> || PSSE_PK_HAPPA_DIGGING || Bulbmin digging || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || Bulbmin low pitched sound || <code>---. | + | | <code>0x2879</code> || <code>10361</code> || <code>34985h</code> || PSSE_PK_HAPPA_SAVED || Bulbmin low pitched sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || Pikmin panic || <code>---. | + | | <code>0x287a</code> || <code>10362</code> || <code>34846h</code> || PSSE_PK_VC_PANIC || Pikmin panic || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || Bulbmin Panic || <code>---. | + | | <code>0x287b</code> || <code>10363</code> || <code>34812h</code> || PSSE_PK_HAPPA_PANIC || Bulbmin Panic || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || Purple Slam || <code>---. | + | | <code>0x287c</code> || <code>10364</code> || <code>34768h</code> || PSSE_PK_SE_DOSUN_HIT || Purple Slam || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || unused Pikmin noise || <code>---. | + | | <code>0x287d</code> || <code>10365</code> || <code>34735h</code> || PSSE_PK_HUMMING_TEST || unused Pikmin noise || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || Pikmin murmur 1 || <code>---. | + | | <code>0x287e</code> || <code>10366</code> || <code>43564h</code> || PSSE_PK_SHOUT01 || Pikmin murmur 1 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x287f</code> || <code>10367</code> || <code>43736h</code> || Pikmin murmur 2 || <code>---. | + | | <code>0x287f</code> || <code>10367</code> || <code>43736h</code> || PSSE_PK_SHOUT02 || Pikmin murmur 2 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2880</code> || <code>10368</code> || <code>43908h</code> || Pikmin murmur 3 || <code>---. | + | | <code>0x2880</code> || <code>10368</code> || <code>43908h</code> || PSSE_PK_SHOUT03 || Pikmin murmur 3 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2881</code> || <code>10369</code> || <code>43564h</code> || Pikmin murmur 4 || <code>---. | + | | <code>0x2881</code> || <code>10369</code> || <code>43564h</code> || PSSE_PK_SHOUT04 || Pikmin murmur 4 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2882</code> || <code>10370</code> || <code>44252h</code> || Pikmin Humming 1 || <code>---. | + | | <code>0x2882</code> || <code>10370</code> || <code>44252h</code> || PSSE_PK_HUMING01 || Pikmin Humming 1 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2883</code> || <code>10371</code> || <code>44510h</code> || Pikmin Humming 2 || <code>---. | + | | <code>0x2883</code> || <code>10371</code> || <code>44510h</code> || PSSE_PK_HUMING02 || Pikmin Humming 2 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || Pikmin Humming 3 || <code>---. | + | | <code>0x2884</code> || <code>10372</code> || <code>44768h</code> || PSSE_PK_HUMING03 || Pikmin Humming 3 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || Pikmin humming Ai no uta || <code>---. | + | | <code>0x2885</code> || <code>10373</code> || <code>45026h</code> || PSSE_PK_AINOUTA_RU || Pikmin humming Ai no uta || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || Pikmin singing Ai no uta || <code>---. | + | | <code>0x2886</code> || <code>10374</code> || <code>45258h</code> || PSSE_PK_AINOUTA_RA || Pikmin singing Ai no uta || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || Purple Pikmin Discovery Cutscene || <code>---. | + | | <code>0x2887</code> || <code>10375</code> || <code>34688h</code> || PSSE_PK_G24_MEET_BLACK2 || Purple Pikmin Discovery Cutscene || <code>---.WAV</code> |
|- | |- | ||
|} | |} | ||
− | {{todo|add more entries and add | + | {{todo|add more entries and add WAV numbers when applicable}} |
== category 0x4 == | == category 0x4 == | ||
This category is used mostly for object sound effects. There are 126 entries in this bank. | This category is used mostly for object sound effects. There are 126 entries in this bank. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x3800</code> || <code>14336</code> || <code>31421h</code> || Nectar hitting the ground || <code>640. | + | | <code>0x3800</code> || <code>14336</code> || <code>31421h</code> || PSSE_EV_WORK_HONEY_DROP || Nectar hitting the ground || <code>640.WAV</code> |
|- | |- | ||
− | | <code>0x3801</code> || <code>14337</code> || <code>31207h</code> || Bridge segment being built || <code>---. | + | | <code>0x3801</code> || <code>14337</code> || <code>31207h</code> || PSSE_EV_WORK_BRIDGE_EXTEND || Bridge segment being built || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3802</code> || <code>14338</code> || <code>31298h</code> || Rock being broken || <code>---. | + | | <code>0x3802</code> || <code>14338</code> || <code>31298h</code> || PSSE_EV_WORK_STONE_BREAK || Rock being broken || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3803</code> || <code>14339</code> || <code>31320h</code> || Gate falling || <code>---. | + | | <code>0x3803</code> || <code>14339</code> || <code>31320h</code> || PSSE_EV_WORK_WALLDOWN || Gate falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3804</code> || <code>14340</code> || <code>31443h</code> || Onion absorbing || <code>---. | + | | <code>0x3804</code> || <code>14340</code> || <code>31443h</code> || PSSE_EV_HOME_PELLET_BACUUM || Onion absorbing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3805</code> || <code>14341</code> || <code>31465h</code> || Item being absorbed || <code>---. | + | | <code>0x3805</code> || <code>14341</code> || <code>31465h</code> || PSSE_EV_HOME_PELLET_FINISH || Item being absorbed || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3806</code> || <code>14342</code> || <code>26669h</code> || Thump sound (unknown purpose) || <code>---. | + | | <code>0x3806</code> || <code>14342</code> || <code>26669h</code> || PSSE_EV_ONYON_BOUND_PLAYER || Thump sound (unknown purpose) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3807</code> || <code>14343</code> || <code>26640h</code> || Hissing sound || <code>---. | + | | <code>0x3807</code> || <code>14343</code> || <code>26640h</code> || PSSE_EV_ROCKET_VOLVE || Hissing sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3808</code> || <code>14344</code> || <code>26319h</code> || Pellet thump (small Pellet) || <code>---. | + | | <code>0x3808</code> || <code>14344</code> || <code>26319h</code> || PSSE_EV_ITEM_LAND_SOIL_S || Pellet thump (small Pellet) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3809</code> || <code>14345</code> || <code>26275h</code> || Pellet thump (medium Pellet) || <code>---. | + | | <code>0x3809</code> || <code>14345</code> || <code>26275h</code> || PSSE_EV_ITEM_LAND_SOIL_M || Pellet thump (medium Pellet) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x380a</code> || <code>14346</code> || <code>26297h</code> || Pellet thump (large Pellet) || <code>---. | + | | <code>0x380a</code> || <code>14346</code> || <code>26297h</code> || PSSE_EV_ITEM_LAND_SOIL_L || Pellet thump (large Pellet) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x380b</code> || <code>14347</code> || <code>26187h</code> || Water splash (small object) || <code>---. | + | | <code>0x380b</code> || <code>14347</code> || <code>26187h</code> || PSSE_EV_ITEM_LAND_WATER1_S || Water splash (small object) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x380c</code> || <code>14348</code> || <code>26209h</code> || Water splash (medium object) || <code>---. | + | | <code>0x380c</code> || <code>14348</code> || <code>26209h</code> || PSSE_EV_ITEM_LAND_WATER1_M || Water splash (medium object) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x380d</code> || <code>14349</code> || <code>26231h</code> || Water splash (large object) || <code>---. | + | | <code>0x380d</code> || <code>14349</code> || <code>26231h</code> || PSSE_EV_ITEM_LAND_WATER1_L || Water splash (large object) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x380e</code> || <code>14350</code> || <code>23771h</code> || Ship flying (day results?) || <code>---. | + | | <code>0x380e</code> || <code>14350</code> || <code>23771h</code> || PSSE_EV_ROCKET_FLY_AWAY || Ship flying (day results?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x380f</code> || <code>14351</code> || <code>23784h</code> || Ship takeoff || <code>---. | + | | <code>0x380f</code> || <code>14351</code> || <code>23784h</code> || PSSE_EV_ROCKET_TAKEOFF || Ship takeoff || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3810</code> || <code>14352</code> || <code>28098h</code> || Onion flying (day results?) || <code>---. | + | | <code>0x3810</code> || <code>14352</code> || <code>28098h</code> || PSSE_EV_ONYON_FLY_AWAY || Onion flying (day results?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3811</code> || <code>14353</code> || <code>28575h</code> || Onion landing (in water) || <code>---. | + | | <code>0x3811</code> || <code>14353</code> || <code>28575h</code> || PSSE_EV_G20_ONYON_LAND_W || Onion landing (in water) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3812</code> || <code>14354</code> || <code>28466h</code> || Splash of water (onion emerging from water?) || <code>---. | + | | <code>0x3812</code> || <code>14354</code> || <code>28466h</code> || PSSE_EV_G20_ONYON_APPEAR_W || Splash of water (onion emerging from water?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3813</code> || <code>14355</code> || <code>28707h</code> || Onion emerging from cut cutscene (wind up) || <code>---. | + | | <code>0x3813</code> || <code>14355</code> || <code>28707h</code> || PSSE_EV_ONYON_BOOTUP || Onion emerging from cut cutscene (wind up) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3814</code> || <code>14356</code> || <code>28918h</code> || Onion emerging from cut cutscene (popping out of ground) || <code>---. | + | | <code>0x3814</code> || <code>14356</code> || <code>28918h</code> || PSSE_EV_ONYON_APPEAR || Onion emerging from cut cutscene (popping out of ground) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3815</code> || <code>14357</code> || <code>32102h</code> || Onion legs extending || <code>---. | + | | <code>0x3815</code> || <code>14357</code> || <code>32102h</code> || PSSE_EV_ONYON_FOOT || Onion legs extending || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3816</code> || <code>14358</code> || <code>29777h</code> || Onion landing || <code>---. | + | | <code>0x3816</code> || <code>14358</code> || <code>29777h</code> || PSSE_EV_ONYON_LAND || Onion landing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3817</code> || <code>14359</code> || <code>23797h</code> || Ship coursein cutscene (flying) || <code>---. | + | | <code>0x3817</code> || <code>14359</code> || <code>23797h</code> || PSSE_EV_ROCKET_JET_LANDING || Ship coursein cutscene (flying) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3818</code> || <code>14360</code> || <code>23810h</code> || Ship coursein cutscene (landing) || <code>---. | + | | <code>0x3818</code> || <code>14360</code> || <code>23810h</code> || PSSE_EV_ROCKET_LAND || Ship coursein cutscene (landing) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3819</code> || <code>14361</code> || <code>26034h</code> || Onion coursein cutscene (flying) || <code>---. | + | | <code>0x3819</code> || <code>14361</code> || <code>26034h</code> || PSSE_EV_PROPERA_LANDING || Onion coursein cutscene (flying) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x381a</code> || <code>14362</code> || <code>28285h</code> || Onion takeoff || <code>---. | + | | <code>0x381a</code> || <code>14362</code> || <code>28285h</code> || PSSE_EV_PROPERA_TAKEOFF || Onion takeoff || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x381b</code> || <code>14363</code> || <code>23836h</code> || Research Pod cave falling cutscene || <code>---. | + | | <code>0x381b</code> || <code>14363</code> || <code>23836h</code> || PSSE_EV_POD_FLY_DOWN || Research Pod cave falling cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x381c</code> || <code>14364</code> || <code>23849h</code> || Research Pod escape cutscene || <code>---. | + | | <code>0x381c</code> || <code>14364</code> || <code>23849h</code> || PSSE_EV_POD_FLY_AWAY || Research Pod escape cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x381d</code> || <code>14365</code> || <code>32167h</code> || Ship absorbing something (item) || <code>---. | + | | <code>0x381d</code> || <code>14365</code> || <code>32167h</code> || PSSE_EV_ROCKET_VACUUM || Ship absorbing something (item) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x381e</code> || <code>14366</code> || <code>32075h</code> || Captain entering ship || <code>---. | + | | <code>0x381e</code> || <code>14366</code> || <code>32075h</code> || PSSE_EV_VACUUM_PLAYER_END || Captain entering ship || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x381f</code> || <code>14367</code> || <code>29439h</code> || Ship absorbing something (deeper sounding) || <code>---. | + | | <code>0x381f</code> || <code>14367</code> || <code>29439h</code> || PSSE_EV_S01_VACUUM_PLAYER || Ship absorbing something (deeper sounding) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3820</code> || <code>14368</code> || <code>29394h</code> || Ship absorbing something (again but quieter) || <code>---. | + | | <code>0x3820</code> || <code>14368</code> || <code>29394h</code> || PSSE_EV_S03_VACUUM_PLAYER || Ship absorbing something (again but quieter) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3821</code> || <code>14369</code> || <code>29349h</code> || Ship absorbing something (same as before) || <code>---. | + | | <code>0x3821</code> || <code>14369</code> || <code>29349h</code> || PSSE_EV_S04_VACUUM_PLAYER || Ship absorbing something (same as before) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3822</code> || <code>14370</code> || <code>29304h</code> || Ship absorbing something (same as before) || <code>---. | + | | <code>0x3822</code> || <code>14370</code> || <code>29304h</code> || PSSE_EV_S06_VACUUM_PLAYER || Ship absorbing something (same as before) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3823</code> || <code>14371</code> || <code>29259h</code> || Ship absorbing something (same as before) || <code>---. | + | | <code>0x3823</code> || <code>14371</code> || <code>29259h</code> || PSSE_EV_S12_VACUUM_PLAYER || Ship absorbing something (same as before) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3824</code> || <code>14372</code> || <code>24553h</code> || Ship sound (gold) (maybe in day results?) || <code>---. | + | | <code>0x3824</code> || <code>14372</code> || <code>24553h</code> || PSSE_EV_DOL2GOLD_FLY_AWAY || Ship sound (gold) (maybe in day results?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3825</code> || <code>14373</code> || <code>23927h</code> || Ship liftoff (gold) || <code>---. | + | | <code>0x3825</code> || <code>14373</code> || <code>23927h</code> || PSSE_EV_DOL2GOLD_TAKEOFF || Ship liftoff (gold) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3826</code> || <code>14374</code> || <code>24250h</code> || Ship coursein cutscene (gold) (flying) || <code>---. | + | | <code>0x3826</code> || <code>14374</code> || <code>24250h</code> || PSSE_EV_DOL2GOLD_LNDING || Ship coursein cutscene (gold) (flying) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3827</code> || <code>14375</code> || <code>24910h</code> || Ship coursein cutscene (gold) (landing) || <code>---. | + | | <code>0x3827</code> || <code>14375</code> || <code>24910h</code> || PSSE_EV_DOL2GOLD_LAND || Ship coursein cutscene (gold) (landing) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3828</code> || <code>14376</code> || <code>25550h</code> || Gold Ship idle sound || <code>---. | + | | <code>0x3828</code> || <code>14376</code> || <code>25550h</code> || PSSE_EV_DOL2GOLD_PISTON || Gold Ship idle sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3829</code> || <code>14377</code> || <code>25048h</code> || Research Pod returning to main ship || <code>---. | + | | <code>0x3829</code> || <code>14377</code> || <code>25048h</code> || PSSE_EV_PODGOLD_FLY_DOWN || Research Pod returning to main ship || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x382a</code> || <code>14378</code> || <code>25198h</code> || Research Pod escaping || <code>---. | + | | <code>0x382a</code> || <code>14378</code> || <code>25198h</code> || PSSE_EV_PODGOLD_FLY_AWAY || Research Pod escaping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x382b</code> || <code>14379</code> || <code>25406h</code> || Research Pod idle || <code>---. | + | | <code>0x382b</code> || <code>14379</code> || <code>25406h</code> || PSSE_EV_PODGOLD_PROPELLER || Research Pod idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x382c</code> || <code>14380</code> || <code>25768h</code> || Research Pod closing on main ship || <code>---. | + | | <code>0x382c</code> || <code>14380</code> || <code>25768h</code> || PSSE_EV_PODGOLD_JOINT || Research Pod closing on main ship || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x382d</code> || <code>14381</code> || <code>25805h</code> || Research Pod closing on main ship (gold) || <code>---. | + | | <code>0x382d</code> || <code>14381</code> || <code>25805h</code> || PSSE_EV_PODGOLD_SLIDE || Research Pod closing on main ship (gold) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x382e</code> || <code>14382</code> || <code>25878h</code> || Research Pod closing on main ship (gold) (again?) || <code>---. | + | | <code>0x382e</code> || <code>14382</code> || <code>25878h</code> || PSSE_EV_PODGOLD_CLOSE || Research Pod closing on main ship (gold) (again?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x382f</code> || <code>14383</code> || <code>25915h</code> || Ship opening hatch to absorb something || <code>---. | + | | <code>0x382f</code> || <code>14383</code> || <code>25915h</code> || PSSE_EV_PODGOLD_OPEN || Ship opening hatch to absorb something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3830</code> || <code>14384</code> || <code>26484h</code> || Key landing || <code>---. | + | | <code>0x3830</code> || <code>14384</code> || <code>26484h</code> || PSSE_EV_KEY_BOUND || Key landing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3831</code> || <code>14385</code> || <code>26562h</code> || Quiet ship sound || <code>---. | + | | <code>0x3831</code> || <code>14385</code> || <code>26562h</code> || PSSE_EV_ONYON_GAS || Quiet ship sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3832</code> || <code>14386</code> || <code>26794h</code> || Buried object being unearthed || <code>---. | + | | <code>0x3832</code> || <code>14386</code> || <code>26794h</code> || PSSE_EV_TREASURE_RISE_UP || Buried object being unearthed || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3833</code> || <code>14387</code> || <code>26881h</code> || Buried object being unearthed comepletely || <code>---. | + | | <code>0x3833</code> || <code>14387</code> || <code>26881h</code> || PSSE_EV_TREASURE_JUMP_OUT || Buried object being unearthed comepletely || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3834</code> || <code>14388</code> || <code>23888h</code> || Research Pod closing on main ship (gold) (again?) || <code>---. | + | | <code>0x3834</code> || <code>14388</code> || <code>23888h</code> || PSSE_EV_POD_SLIDE || Research Pod closing on main ship (gold) (again?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3835</code> || <code>14389</code> || <code>23901h</code> || Research Pod closing on main ship || <code>---. | + | | <code>0x3835</code> || <code>14389</code> || <code>23901h</code> || PSSE_EV_POD_CLOSE || Research Pod closing on main ship || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3836</code> || <code>14390</code> || <code>23914h</code> || Ship opening hatch to absorb something || <code>---. | + | | <code>0x3836</code> || <code>14390</code> || <code>23914h</code> || PSSE_EV_POD_OPEN || Ship opening hatch to absorb something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3837</code> || <code>14391</code> || <code>29567h</code> || Something emerging from water || <code>---. | + | | <code>0x3837</code> || <code>14391</code> || <code>29567h</code> || PSSE_EV_FOUNTAIN_SHOT || Something emerging from water || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3838</code> || <code>14392</code> || <code>31670h</code> || Elec Gate || <code>---. | + | | <code>0x3838</code> || <code>14392</code> || <code>31670h</code> || PSSE_EV_ELEC_GATE || Elec Gate || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3839</code> || <code>14393</code> || <code>31761h</code> || Mold idle sound || <code>---. | + | | <code>0x3839</code> || <code>14393</code> || <code>31761h</code> || PSSE_EV_RUIN_DISCHARGE || Mold idle sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x383a</code> || <code>14394</code> || <code>31783h</code> || Mold growing || <code>---. | + | | <code>0x383a</code> || <code>14394</code> || <code>31783h</code> || PSSE_EV_RUIN_GROW || Mold growing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x383b</code> || <code>14395</code> || <code>31841h</code> || Mold shrinking || <code>---. | + | | <code>0x383b</code> || <code>14395</code> || <code>31841h</code> || PSSE_EV_RUIN_WITHER || Mold shrinking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x383c</code> || <code>14396</code> || <code>31967h</code> || flowing water (geyser activated?) || <code>---. | + | | <code>0x383c</code> || <code>14396</code> || <code>31967h</code> || PSSE_EV_BIG_FOUNTAIN || flowing water (geyser activated?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x383d</code> || <code>14397</code> || <code>31897h</code> || Steam sound || <code>---. | + | | <code>0x383d</code> || <code>14397</code> || <code>31897h</code> || PSSE_EV_POD_BOOST || Steam sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x383e</code> || <code>14398</code> || <code>23875h</code> || thump sound || <code>---. | + | | <code>0x383e</code> || <code>14398</code> || <code>23875h</code> || PSSE_EV_POD_JOINT || thump sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x383f</code> || <code>14399</code> || <code>32871h</code> || Spiderwort growing || <code>---. | + | | <code>0x383f</code> || <code>14399</code> || <code>32871h</code> || PSSE_EV_TSUYUKUSA_GROW || Spiderwort growing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3840</code> || <code>14400</code> || <code>32963h</code> || Spiderwort berry appearing || <code>---. | + | | <code>0x3840</code> || <code>14400</code> || <code>32963h</code> || PSSE_EV_TSUYUKUSA_FRUIT || Spiderwort berry appearing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3841</code> || <code>14401</code> || <code>33020h</code> || Spiderwort shrinking || <code>---. | + | | <code>0x3841</code> || <code>14401</code> || <code>33020h</code> || PSSE_EV_TSUYUKUSA_WITHER || Spiderwort shrinking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3842</code> || <code>14402</code> || <code>33105h</code> || Berry exploding || <code>---. | + | | <code>0x3842</code> || <code>14402</code> || <code>33105h</code> || PSSE_EV_FRUIT_POP || Berry exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3843</code> || <code>14403</code> || <code>23823h</code> || Ship idle || <code>---. | + | | <code>0x3843</code> || <code>14403</code> || <code>23823h</code> || PSSE_EV_UFO_PISTON || Ship idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3844</code> || <code>14404</code> || <code>23862h</code> || Research Pod idle || <code>---. | + | | <code>0x3844</code> || <code>14404</code> || <code>23862h</code> || PSSE_EV_POD_PROPELLER || Research Pod idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3845</code> || <code>14405</code> || <code>30757h</code> || Cave appearing || <code>---. | + | | <code>0x3845</code> || <code>14405</code> || <code>30757h</code> || PSSE_EV_HOLE_APPEAR || Cave appearing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3846</code> || <code>14406</code> || <code>30735h</code> || Scale block changing || <code>---. | + | | <code>0x3846</code> || <code>14406</code> || <code>30735h</code> || PSSE_EV_DOWNFLOOR_SHAKE || Scale block changing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3847</code> || <code>14407</code> || <code>30713h</code> || Water draining || <code>---. | + | | <code>0x3847</code> || <code>14407</code> || <code>30713h</code> || PSSE_EV_WATER_OUT || Water draining || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3848</code> || <code>14408</code> || <code>26989h</code> || Geyser (sealed) || <code>---. | + | | <code>0x3848</code> || <code>14408</code> || <code>26989h</code> || PSSE_EN_WATERSHOT_NORMAL || Geyser (sealed) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3849</code> || <code>14409</code> || <code>26253h</code> || Splash of water || <code>---. | + | | <code>0x3849</code> || <code>14409</code> || <code>26253h</code> || PSSE_EV_ITEM_LAND_WATER1_XL || Splash of water || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x384a</code> || <code>14410</code> || <code>11924h</code> || Olimar shocked in intro cutscene || <code>---. | + | | <code>0x384a</code> || <code>14410</code> || <code>11924h</code> || PSSE_PL_DEMOG00_BIKU_ORIMA || Olimar shocked in intro cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x384b</code> || <code>14411</code> || <code>12000h</code> || Louie shocked (red pikmin cutscene I think) || <code>---. | + | | <code>0x384b</code> || <code>14411</code> || <code>12000h</code> || PSSE_PL_DEMOG00_BIKU_LUGI || Louie shocked (red pikmin cutscene I think) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x384c</code> || <code>14412</code> || <code>11924h</code> || Olimar shocked again || <code>---. | + | | <code>0x384c</code> || <code>14412</code> || <code>11924h</code> || PSSE_PL_DEMOG07_BIKU_ORIMA || Olimar shocked again || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x384d</code> || <code>14413</code> || <code>12000h</code> || Louie shocked again || <code>---. | + | | <code>0x384d</code> || <code>14413</code> || <code>12000h</code> || PSSE_PL_DEMOG07_BIKU_LUGI || Louie shocked again || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x384e</code> || <code>14414</code> || <code>11924h</code> || Olimar shocked again || <code>---. | + | | <code>0x384e</code> || <code>14414</code> || <code>11924h</code> || PSSE_PL_DEMOG08_BIKU_ORIMA || Olimar shocked again || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x384f</code> || <code>14415</code> || <code>12000h</code> || Louie shocked again || <code>---. | + | | <code>0x384f</code> || <code>14415</code> || <code>12000h</code> || PSSE_PL_DEMOG08_BIKU_LUGI || Louie shocked again || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3850</code> || <code>14416</code> || <code>11924h</code> || Olimar shocked again || <code>---. | + | | <code>0x3850</code> || <code>14416</code> || <code>11924h</code> || PSSE_PL_DEMOE00_BIKU_ORIMA || Olimar shocked again || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3851</code> || <code>14417</code> || <code>12000h</code> || Louie shocked again || <code>---. | + | | <code>0x3851</code> || <code>14417</code> || <code>12000h</code> || PSSE_PL_DEMOE00_BIKU_LUGI || Louie shocked again || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3852</code> || <code>14418</code> || <code>29919h</code> || Spectralid sounds || <code>---. | + | | <code>0x3852</code> || <code>14418</code> || <code>29919h</code> || PSSE_EN_BUTTERFLY_S || Spectralid sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3853</code> || <code>14419</code> || <code>30135h</code> || Spectralid sounds (more spectralids) || <code>---. | + | | <code>0x3853</code> || <code>14419</code> || <code>30135h</code> || PSSE_EN_BUTTERFLY_M || Spectralid sounds (more spectralids) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3854</code> || <code>14420</code> || <code>30404h</code> || Spectralid sounds (even more spectralids) || <code>---. | + | | <code>0x3854</code> || <code>14420</code> || <code>30404h</code> || PSSE_EN_BUTTERFLY_L || Spectralid sounds (even more spectralids) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3855</code> || <code>14421</code> || <code>29889h</code> || buzzing sound || <code>---. | + | | <code>0x3855</code> || <code>14421</code> || <code>29889h</code> || PSSE_EN_HOUDAI_BEAM || buzzing sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3856</code> || <code>14422</code> || <code>37973h</code> || Pikpik carrot being planted || <code>---. | + | | <code>0x3856</code> || <code>14422</code> || <code>37973h</code> || PSSE_PK_CARROT_GROUND || Pikpik carrot being planted || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3857</code> || <code>14423</code> || <code>34948h</code> || PikPik carrot exploding || <code>---. | + | | <code>0x3857</code> || <code>14423</code> || <code>34948h</code> || PSSE_PK_CARROT_CRUSH || PikPik carrot exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3858</code> || <code>14424</code> || <code>13342h</code> || Pikpik carrot thrown || <code>---. | + | | <code>0x3858</code> || <code>14424</code> || <code>13342h</code> || PSSE_PK_CARROT_THROW || Pikpik carrot thrown || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3859</code> || <code>14425</code> || <code>23560h</code> || Paper bag being weighted || <code>---. | + | | <code>0x3859</code> || <code>14425</code> || <code>23560h</code> || PSSE_EV_PAPERBAG_PRESSED || Paper bag being weighted || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x385a</code> || <code>14426</code> || <code>23625h</code> || Paper bag being lowered || <code>---. | + | | <code>0x385a</code> || <code>14426</code> || <code>23625h</code> || PSSE_EV_PAPERBAG_SINK || Paper bag being lowered || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x385b</code> || <code>14427</code> || <code>22544h</code> || Ship flying (looping) || <code>---. | + | | <code>0x385b</code> || <code>14427</code> || <code>22544h</code> || PSSE_DEMOX01A_ROCKET || Ship flying (looping) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x385c</code> || <code>14428</code> || <code>22493h</code> || Louie's cockpit opening || <code>---. | + | | <code>0x385c</code> || <code>14428</code> || <code>22493h</code> || PSSE_DEMOX01A_HATCH || Louie's cockpit opening || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x385d</code> || <code>14429</code> || <code>22433h</code> || Louie falling out of the ship || <code>---. | + | | <code>0x385d</code> || <code>14429</code> || <code>22433h</code> || PSSE_DEMOX01A_LOUIE_FALL || Louie falling out of the ship || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x385e</code> || <code>14430</code> || <code>22356h</code> || Ship landing (intro cutscene I think) || <code>---. | + | | <code>0x385e</code> || <code>14430</code> || <code>22356h</code> || PSSE_DEMOX01A_ROCKET_HIT || Ship landing (intro cutscene I think) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x385f</code> || <code>14431</code> || <code>22280h</code> || Olimar shocked again || <code>---. | + | | <code>0x385f</code> || <code>14431</code> || <code>22280h</code> || PSSE_DEMOX01A_ORIMA_BIKU || Olimar shocked again || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3860</code> || <code>14432</code> || <code>22256h</code> || Louie saying "Orima" || <code>---. | + | | <code>0x3860</code> || <code>14432</code> || <code>22256h</code> || PSSE_DEMOX01A_LUGI_WONDER || Louie saying "Orima" || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3861</code> || <code>14433</code> || <code>22234h</code> || Olimar being thrown out of his cockpit (day 1) || <code>---. | + | | <code>0x3861</code> || <code>14433</code> || <code>22234h</code> || PSSE_DEMOX01A_ORIMA_THROWN || Olimar being thrown out of his cockpit (day 1) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3862</code> || <code>14434</code> || <code>22161h</code> || Olimar hitting the ground || <code>---. | + | | <code>0x3862</code> || <code>14434</code> || <code>22161h</code> || PSSE_DEMOX01A_ORIMA_BOUND1 || Olimar hitting the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3863</code> || <code>14435</code> || <code>22088h</code> || Olimar hitting the ground || <code>---. | + | | <code>0x3863</code> || <code>14435</code> || <code>22088h</code> || PSSE_DEMOX01A_ORIMA_BOUND2 || Olimar hitting the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3864</code> || <code>14436</code> || <code>22015h</code> || Olimar hitting the ground || <code>---. | + | | <code>0x3864</code> || <code>14436</code> || <code>22015h</code> || PSSE_DEMOX01A_ORIMA_BOUND3 || Olimar hitting the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3865</code> || <code>14437</code> || <code>21942h</code> || Olimar hitting the ground (and sighing) || <code>---. | + | | <code>0x3865</code> || <code>14437</code> || <code>21942h</code> || PSSE_DEMOX01A_ORIMA_BOUND4 || Olimar hitting the ground (and sighing) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3866</code> || <code>14438</code> || <code>21609h</code> || Ship flying (first time entering area) || <code>---. | + | | <code>0x3866</code> || <code>14438</code> || <code>21609h</code> || PSSE_DEMOX01B_ROCKET || Ship flying (first time entering area) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3867</code> || <code>14439</code> || <code>21075h</code> || Onion flying (first time entering area) || <code>---. | + | | <code>0x3867</code> || <code>14439</code> || <code>21075h</code> || PSSE_DEMOX01B_ONYON || Onion flying (first time entering area) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3868</code> || <code>14440</code> || <code>21276h</code> || Ship flying (gold) (first time entering area) || <code>---. | + | | <code>0x3868</code> || <code>14440</code> || <code>21276h</code> || PSSE_DEMOX01C_GOLDROCKET || Ship flying (gold) (first time entering area) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3869</code> || <code>14441</code> || <code>20697h</code> || Random sounds and Olimar sound || <code>---. | + | | <code>0x3869</code> || <code>14441</code> || <code>20697h</code> || PSSE_DEMOX02_ORIMA || Random sounds and Olimar sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x386a</code> || <code>14442</code> || <code>20621h</code> || Louie listening to ship || <code>---. | + | | <code>0x386a</code> || <code>14442</code> || <code>20621h</code> || PSSE_DEMOX05_LOUIE_ANTENA || Louie listening to ship || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x386b</code> || <code>14443</code> || <code>20252h</code> || Louie listening to ship (+ beacon sound) || <code>---. | + | | <code>0x386b</code> || <code>14443</code> || <code>20252h</code> || PSSE_DEMOX05_LOUIE_RADER || Louie listening to ship (+ beacon sound) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x386c</code> || <code>14444</code> || <code>20078h</code> || Louie walking up to Onion || <code>---. | + | | <code>0x386c</code> || <code>14444</code> || <code>20078h</code> || PSSE_DEMOX03_LOUIE1 || Louie walking up to Onion || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x386d</code> || <code>14445</code> || <code>20150h</code> || Louie Pikmin seed cutscene || <code>---. | + | | <code>0x386d</code> || <code>14445</code> || <code>20150h</code> || PSSE_DEMOX03_LOUIE2 || Louie Pikmin seed cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x386e</code> || <code>14446</code> || <code>19786h</code> || Louie running from Pikmin || <code>---. | + | | <code>0x386e</code> || <code>14446</code> || <code>19786h</code> || PSSE_DEMOG03_LOUIE || Louie running from Pikmin || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x386f</code> || <code>14447</code> || <code>19673h</code> || Pikmin following Louie || <code>---. | + | | <code>0x386f</code> || <code>14447</code> || <code>19673h</code> || PSSE_DEMOG03_PIKI || Pikmin following Louie || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3870</code> || <code>14448</code> || <code>19606h</code> || First treasure shine || <code>---. | + | | <code>0x3870</code> || <code>14448</code> || <code>19606h</code> || PSSE_DEMOG04_TREASURE_FX || First treasure shine || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3871</code> || <code>14449</code> || <code>19305h</code> || Olimar and Louie meeting up (+ Olimar sounds) || <code>---. | + | | <code>0x3871</code> || <code>14449</code> || <code>19305h</code> || PSSE_DEMOX06_ORIMA || Olimar and Louie meeting up (+ Olimar sounds) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3872</code> || <code>14450</code> || <code>19526h</code> || Olimar and Louie meeting up (just walking sounds) || <code>---. | + | | <code>0x3872</code> || <code>14450</code> || <code>19526h</code> || PSSE_DEMOX06_LOUIE || Olimar and Louie meeting up (just walking sounds) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3873</code> || <code>14451</code> || <code>19198h</code> || Olimar walking under Onion cutscene || <code>---. | + | | <code>0x3873</code> || <code>14451</code> || <code>19198h</code> || PSSE_DEMOG2C_ORIMA || Olimar walking under Onion cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3874</code> || <code>14452</code> || <code>18885h</code> || Research Pod landing on ship (how many of these are there???) || <code>---. | + | | <code>0x3874</code> || <code>14452</code> || <code>18885h</code> || PSSE_DEMOS0E_POD_RETURN || Research Pod landing on ship (how many of these are there???) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3875</code> || <code>14453</code> || <code>18755h</code> || Olimar walking up to ship beacon cutscene || <code>---. | + | | <code>0x3875</code> || <code>14453</code> || <code>18755h</code> || PSSE_DEMOG26_ORIMA || Olimar walking up to ship beacon cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3876</code> || <code>14454</code> || <code>18679h</code> || Louie responding to said cutscene || <code>---. | + | | <code>0x3876</code> || <code>14454</code> || <code>18679h</code> || PSSE_DEMOG26_LOUIE || Louie responding to said cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3877</code> || <code>14455</code> || <code>18572h</code> || Gas sound (White Pikmin cutscene) || <code>---. | + | | <code>0x3877</code> || <code>14455</code> || <code>18572h</code> || PSSE_DEMOG27_PIKI_BREATH || Gas sound (White Pikmin cutscene) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3878</code> || <code>14456</code> || <code>18461h</code> || Spicy Pikmin cutscene || <code>---. | + | | <code>0x3878</code> || <code>14456</code> || <code>18461h</code> || PSSE_DEMOG1A_RED_DOPING || Spicy Pikmin cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x3879</code> || <code>14457</code> || <code>32222h</code> || Humming sound (Near treasure or cave sounds) || <code>---. | + | | <code>0x3879</code> || <code>14457</code> || <code>32222h</code> || PSSE_EV_POLUTION_MIX01 || Humming sound (Near treasure or cave sounds) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x387a</code> || <code>14458</code> || <code>32703h</code> || Humming sound (Near treasure or cave sounds) || <code>---. | + | | <code>0x387a</code> || <code>14458</code> || <code>32703h</code> || PSSE_EV_POLUTION_MIX02 || Humming sound (Near treasure or cave sounds) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x387b</code> || <code>14459</code> || <code>33127h</code> || Humming sound (Near treasure or cave sounds) || <code>---. | + | | <code>0x387b</code> || <code>14459</code> || <code>33127h</code> || PSSE_EV_POLUTION_MIX_HOLE || Humming sound (Near treasure or cave sounds) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x387c</code> || <code>14460</code> || <code>33764h</code> || Near cave || <code>---. | + | | <code>0x387c</code> || <code>14460</code> || <code>33764h</code> || PSSE_EV_POLUTION_NOISE || Near cave || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x387d</code> || <code>14461</code> || <code>33854h</code> || All treasures collected || <code>---. | + | | <code>0x387d</code> || <code>14461</code> || <code>33854h</code> || PSSE_EV_POLUTIONMIX_DOWN01 || All treasures collected || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x387e</code> || <code>14462</code> || <code>33963h</code> || All treasures collected (again) || <code>---. | + | | <code>0x387e</code> || <code>14462</code> || <code>33963h</code> || PSSE_EV_POLUTIONMIX_DOWN02 || All treasures collected (again) || <code>---.WAV</code> |
|- | |- | ||
|} | |} | ||
− | {{todo|add more entries and add | + | {{todo|add more entries and add WAV numbers when applicable}} |
== category 0x5 == | == category 0x5 == | ||
This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused) | This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused) | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x4800</code> || <code>18432</code> || <code>75387h</code> || Cave sounds || <code>---. | + | | <code>0x4800</code> || <code>18432</code> || <code>75387h</code> || PSSE_MP_POLUTION_MIX01 || Cave sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4801</code> || <code>18433</code> || <code>75761h</code> || Cave sounds || <code>---. | + | | <code>0x4801</code> || <code>18433</code> || <code>75761h</code> || PSSE_MP_POLUTION_MIX02 || Cave sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4802</code> || <code>18434</code> || <code>77730h</code> || Cave sounds || <code>---. | + | | <code>0x4802</code> || <code>18434</code> || <code>77730h</code> || PSSE_MP_INSECT_OTAKARA_01 || Cave sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4803</code> || <code>18435</code> || <code>77777h</code> || Silence || <code>---. | + | | <code>0x4803</code> || <code>18435</code> || <code>77777h</code> || PSSE_MP_JUMP || Silence || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4804</code> || <code>18436</code> || <code>902h</code> || Beep || <code>---. | + | | <code>0x4804</code> || <code>18436</code> || <code>902h</code> || dummySound5 || Beep || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4805</code> || <code>18437</code> || <code>902h</code> || Beep || <code>---. | + | | <code>0x4805</code> || <code>18437</code> || <code>902h</code> || dummySound6 || Beep || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4806</code> || <code>18438</code> || <code>77843h</code> || Cave loading screen (ft. Totaka's Song) || <code>---. | + | | <code>0x4806</code> || <code>18438</code> || <code>77843h</code> || PSSE_SAVESELECTPAD || Cave loading screen (ft. Totaka's Song) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4807</code> || <code>18439</code> || <code>77150h</code> || Dialogue background noise || <code>---. | + | | <code>0x4807</code> || <code>18439</code> || <code>77150h</code> || PSSE_POD_PC || Dialogue background noise || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4808</code> || <code>18440</code> || <code>84194h</code> || Confetti sounds || <code>---. | + | | <code>0x4808</code> || <code>18440</code> || <code>84194h</code> || PSSE_MP_BELLTEST || Confetti sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4809</code> || <code>18441</code> || <code>84468h</code> || Cave Complete chime || <code>---. | + | | <code>0x4809</code> || <code>18441</code> || <code>84468h</code> || PSSE_MP_FANFARETEST || Cave Complete chime || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x480a</code> || <code>18442</code> || <code>84560h</code> || Cave sounds || <code>---. | + | | <code>0x480a</code> || <code>18442</code> || <code>84560h</code> || PSSE_MP_TAKARATEST || Cave sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x480b</code> || <code>18443</code> || <code>86546h</code> || Strange sounds || <code>---. | + | | <code>0x480b</code> || <code>18443</code> || <code>86546h</code> || PSSE_MP_CALLINTEST || Strange sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x480c</code> || <code>18444</code> || <code>69693h</code> || Sounds like an owl (loops) || <code>---. | + | | <code>0x480c</code> || <code>18444</code> || <code>69693h</code> || PSSE_MP_BIRD01_MIX01 || Sounds like an owl (loops) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x480d</code> || <code>18445</code> || <code>70409h</code> || Sounds like a Morning Dove (loops) || <code>---. | + | | <code>0x480d</code> || <code>18445</code> || <code>70409h</code> || PSSE_MP_BIRD01_MIX02 || Sounds like a Morning Dove (loops) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x480e</code> || <code>18446</code> || <code>70759h</code> || Buzzing sound (I think these are used on the title screen) || <code>---. | + | | <code>0x480e</code> || <code>18446</code> || <code>70759h</code> || PSSE_MP_BIRD02_MIX01 || Buzzing sound (I think these are used on the title screen) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x480f</code> || <code>18447</code> || <code>71130h</code> || Buzzing sound 2 || <code>---. | + | | <code>0x480f</code> || <code>18447</code> || <code>71130h</code> || PSSE_MP_BIRD02_MIX02 || Buzzing sound 2 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4810</code> || <code>18448</code> || <code>71327h</code> || Chirping sound || <code>---. | + | | <code>0x4810</code> || <code>18448</code> || <code>71327h</code> || PSSE_MP_BIRD03_MIX01 || Chirping sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4811</code> || <code>18449</code> || <code>71580h</code> || Chirping sound || <code>---. | + | | <code>0x4811</code> || <code>18449</code> || <code>71580h</code> || PSSE_MP_BIRD03_MIX02 || Chirping sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4812</code> || <code>18450</code> || <code>71918h</code> || Buzzing sound || <code>---. | + | | <code>0x4812</code> || <code>18450</code> || <code>71918h</code> || PSSE_MP_BIRD04_MIX01 || Buzzing sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4813</code> || <code>18451</code> || <code>72229h</code> || Buzzing sound || <code>---. | + | | <code>0x4813</code> || <code>18451</code> || <code>72229h</code> || PSSE_MP_BIRD04_MIX02 || Buzzing sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4814</code> || <code>18452</code> || <code>72464h</code> || Crow chirping || <code>---. | + | | <code>0x4814</code> || <code>18452</code> || <code>72464h</code> || PSSE_MP_BIRD_NIGHT01_MIX || Crow chirping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4815</code> || <code>18453</code> || <code>72926h</code> || Owl || <code>---. | + | | <code>0x4815</code> || <code>18453</code> || <code>72926h</code> || PSSE_MP_BIRD_NIGHT02_MIX || Owl || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4816</code> || <code>18454</code> || <code>73530h</code> || Weird cave sounds || <code>---. | + | | <code>0x4816</code> || <code>18454</code> || <code>73530h</code> || PSSE_MP_INSECT01_MIX1 || Weird cave sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4817</code> || <code>18455</code> || <code>73739h</code> || Weird cave sounds || <code>---. | + | | <code>0x4817</code> || <code>18455</code> || <code>73739h</code> || PSSE_MP_INSECT01_MIX2 || Weird cave sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4818</code> || <code>18456</code> || <code>73946h</code> || Weird sounds || <code>---. | + | | <code>0x4818</code> || <code>18456</code> || <code>73946h</code> || PSSE_MP_INSECT02_MIX1 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4819</code> || <code>18457</code> || <code>74125h</code> || Weird cave sounds || <code>---. | + | | <code>0x4819</code> || <code>18457</code> || <code>74125h</code> || PSSE_MP_INSECT02_MIX2 || Weird cave sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x481a</code> || <code>18458</code> || <code>74314h</code> || Buzzing sounds || <code>---. | + | | <code>0x481a</code> || <code>18458</code> || <code>74314h</code> || PSSE_MP_INSECT03_MIX1 || Buzzing sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x481b</code> || <code>18459</code> || <code>74550h</code> || Buzzing sounds || <code>---. | + | | <code>0x481b</code> || <code>18459</code> || <code>74550h</code> || PSSE_MP_INSECT03_MIX2 || Buzzing sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x481c</code> || <code>18460</code> || <code>74797h</code> || Weird sounds || <code>---. | + | | <code>0x481c</code> || <code>18460</code> || <code>74797h</code> || PSSE_MP_INSECT04_MIX1 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x481d</code> || <code>18461</code> || <code>74931h</code> || Weird sounds || <code>---. | + | | <code>0x481d</code> || <code>18461</code> || <code>74931h</code> || PSSE_MP_INSECT04_MIX2 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x481e</code> || <code>18462</code> || <code>75059h</code> || Weird sounds || <code>---. | + | | <code>0x481e</code> || <code>18462</code> || <code>75059h</code> || PSSE_MP_INSECT05_MIX1 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x481f</code> || <code>18463</code> || <code>75226h</code> || Weird sounds || <code>---. | + | | <code>0x481f</code> || <code>18463</code> || <code>75226h</code> || PSSE_MP_INSECT05_MIX2 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4820</code> || <code>18464</code> || <code>86777h</code> || Weird sounds || <code>---. | + | | <code>0x4820</code> || <code>18464</code> || <code>86777h</code> || PSSE_MP_INSECTDEEP01_MIX1 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4821</code> || <code>18465</code> || <code>87154h</code> || Weird sounds || <code>---. | + | | <code>0x4821</code> || <code>18465</code> || <code>87154h</code> || PSSE_MP_INSECTDEEP01_MIX2 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4822</code> || <code>18466</code> || <code>87498h</code> || Weird sounds || <code>---. | + | | <code>0x4822</code> || <code>18466</code> || <code>87498h</code> || PSSE_MP_INSECTDEEP02_MIX1 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4823</code> || <code>18467</code> || <code>87668h</code> || Weird sounds || <code>---. | + | | <code>0x4823</code> || <code>18467</code> || <code>87668h</code> || PSSE_MP_INSECTDEEP02_MIX2 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4824</code> || <code>18468</code> || <code>87814h</code> || Weird sounds || <code>---. | + | | <code>0x4824</code> || <code>18468</code> || <code>87814h</code> || PSSE_MP_INSECTDEEP03_MIX1 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4825</code> || <code>18469</code> || <code>87941h</code> || Weird sounds (if there was anything important in these entries, I would say) || <code>---. | + | | <code>0x4825</code> || <code>18469</code> || <code>87941h</code> || PSSE_MP_INSECTDEEP03_MIX2 || Weird sounds (if there was anything important in these entries, I would say) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4826</code> || <code>18470</code> || <code>88044h</code> || Weird sounds || <code>---. | + | | <code>0x4826</code> || <code>18470</code> || <code>88044h</code> || PSSE_MP_INSECTDEEP04_MIX1 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4827</code> || <code>18471</code> || <code>88167h</code> || Weird sounds || <code>---. | + | | <code>0x4827</code> || <code>18471</code> || <code>88167h</code> || PSSE_MP_INSECTDEEP04_MIX2 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4828</code> || <code>18472</code> || <code>88252h</code> || Weird sounds || <code>---. | + | | <code>0x4828</code> || <code>18472</code> || <code>88252h</code> || PSSE_MP_INSECTDEEP05_MIX1 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4829</code> || <code>18473</code> || <code>88436h</code> || Weird sounds || <code>---. | + | | <code>0x4829</code> || <code>18473</code> || <code>88436h</code> || PSSE_MP_INSECTDEEP05_MIX2 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x482a</code> || <code>18474</code> || <code>88584h</code> || Weird sounds || <code>---. | + | | <code>0x482a</code> || <code>18474</code> || <code>88584h</code> || PSSE_MP_INSECTDEEP06_MIX1 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x482b</code> || <code>18475</code> || <code>88676h</code> || Weird sounds || <code>---. | + | | <code>0x482b</code> || <code>18475</code> || <code>88676h</code> || PSSE_MP_INSECTDEEP06_MIX2 || Weird sounds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x482c</code> || <code>18476</code> || <code>86591h</code> || Ship about to speak in cutscene || <code>---. | + | | <code>0x482c</code> || <code>18476</code> || <code>86591h</code> || PSSE_MP_DEMOPODTEST || Ship about to speak in cutscene || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x482d</code> || <code>18477</code> || <code>69551h</code> || Wind blowing || <code>---. | + | | <code>0x482d</code> || <code>18477</code> || <code>69551h</code> || PSSE_MP_WIND_BACK || Wind blowing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x482e</code> || <code>18478</code> || <code>69551h</code> || Wind blowing || <code>---. | + | | <code>0x482e</code> || <code>18478</code> || <code>69551h</code> || PSSE_MP_WIND_FRONT || Wind blowing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x482f</code> || <code>18479</code> || <code>88755h</code> || Cicada chirping || <code>---. | + | | <code>0x482f</code> || <code>18479</code> || <code>88755h</code> || PSSE_MP_SEMI_KUMA01 || Cicada chirping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4830</code> || <code>18480</code> || <code>88861h</code> || Cicada chirping || <code>---. | + | | <code>0x4830</code> || <code>18480</code> || <code>88861h</code> || PSSE_MP_SEMI_KUMA02 || Cicada chirping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4831</code> || <code>18481</code> || <code>88965h</code> || Sunset insect buzzing || <code>---. | + | | <code>0x4831</code> || <code>18481</code> || <code>88965h</code> || PSSE_MP_SEMI_HIGURASHI01 || Sunset insect buzzing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4832</code> || <code>18482</code> || <code>89154h</code> || Sunset insect buzzing || <code>---. | + | | <code>0x4832</code> || <code>18482</code> || <code>89154h</code> || PSSE_MP_SEMI_HIGURASHI02 || Sunset insect buzzing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4833</code> || <code>18483</code> || <code>89347h</code> || Sunset insect buzzing || <code>---. | + | | <code>0x4833</code> || <code>18483</code> || <code>89347h</code> || PSSE_MP_SEMI_MINMIN01 || Sunset insect buzzing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4834</code> || <code>18484</code> || <code>89565h</code> || Sunset insect buzzing || <code>---. | + | | <code>0x4834</code> || <code>18484</code> || <code>89565h</code> || PSSE_MP_SEMI_MINMIN02 || Sunset insect buzzing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4835</code> || <code>18485</code> || <code>89827h</code> || Sunset insect buzzing || <code>---. | + | | <code>0x4835</code> || <code>18485</code> || <code>89827h</code> || PSSE_MP_SEMI_NIINII01 || Sunset insect buzzing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4836</code> || <code>18486</code> || <code>89965h</code> || Sunset insect buzzing || <code>---. | + | | <code>0x4836</code> || <code>18486</code> || <code>89965h</code> || PSSE_MP_SEMI_NIINII02 || Sunset insect buzzing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4837</code> || <code>18487</code> || <code>69222h</code> || Bird Chirping || <code>---. | + | | <code>0x4837</code> || <code>18487</code> || <code>69222h</code> || PSSE_MP_BIRD_SP_SUZUME || Bird Chirping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4838</code> || <code>18488</code> || <code>69286h</code> || Bird Chirping || <code>---. | + | | <code>0x4838</code> || <code>18488</code> || <code>69286h</code> || PSSE_MP_BIRD_SP_UGUISU || Bird Chirping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x4839</code> || <code>18489</code> || <code>69341h</code> || Bird Chirping || <code>---. | + | | <code>0x4839</code> || <code>18489</code> || <code>69341h</code> || PSSE_MP_BIRD_SP_HIBARI || Bird Chirping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x483a</code> || <code>18490</code> || <code>69391h</code> || Bird Chirping || <code>---. | + | | <code>0x483a</code> || <code>18490</code> || <code>69391h</code> || PSSE_MP_BIRD_FA_KAMO || Bird Chirping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x483b</code> || <code>18491</code> || <code>69425h</code> || Odd sound || <code>---. | + | | <code>0x483b</code> || <code>18491</code> || <code>69425h</code> || PSSE_MP_BIRD_FA_MOZU || Odd sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x483c</code> || <code>18492</code> || <code>69480h</code> || Bird Chirping || <code>---. | + | | <code>0x483c</code> || <code>18492</code> || <code>69480h</code> || PSSE_MP_BIRD_FA_TSUGUMI || Bird Chirping || <code>---.WAV</code> |
|- | |- | ||
|} | |} | ||
− | {{todo|add more entries and add | + | {{todo|add more entries and add WAV numbers when applicable}} |
== category 0x6 == | == category 0x6 == | ||
This category is used mostly for enemy sound effects. There are 395 entries in this bank. | This category is used mostly for enemy sound effects. There are 395 entries in this bank. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! colspan="3" | Entry | + | ! colspan="3" | Entry Value |
+ | ! rowspan="2" | Internal Name | ||
! rowspan="2" | Sound Description | ! rowspan="2" | Sound Description | ||
− | ! rowspan="2" | | + | ! rowspan="2" | WAV ID(s) |
|- | |- | ||
− | ! Hex Entry || Decimal Entry || Jumptable | + | ! Hex Entry || Decimal Entry || Jumptable Entry |
|- | |- | ||
− | | <code>0x5800</code> || <code>22528</code> || <code>62434h</code> || Bomb rock explosion || <code>---. | + | | <code>0x5800</code> || <code>22528</code> || <code>62434h</code> || PSSE_PK_SE_BOMB || Bomb rock explosion || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5801</code> || <code>22529</code> || <code>26319h</code> || Pellet hitting the ground (small) || <code>---. | + | | <code>0x5801</code> || <code>22529</code> || <code>26319h</code> || PSSE_EN_LAND_SOIL_S || Pellet hitting the ground (small) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5802</code> || <code>22530</code> || <code>26275h</code> || Pellet hitting the ground (medium) || <code>---. | + | | <code>0x5802</code> || <code>22530</code> || <code>26275h</code> || PSSE_EN_LAND_SOIL_M || Pellet hitting the ground (medium) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5803</code> || <code>22531</code> || <code>26297h</code> || Pellet hitting the ground (large) || <code>---. | + | | <code>0x5803</code> || <code>22531</code> || <code>26297h</code> || PSSE_EN_LAND_SOIL_L || Pellet hitting the ground (large) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5804</code> || <code>22532</code> || <code>26187h</code> || Water splash (small) || <code>---. | + | | <code>0x5804</code> || <code>22532</code> || <code>26187h</code> || PSSE_EN_LAND_WATER1_S || Water splash (small) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5805</code> || <code>22533</code> || <code>49738h</code> || Water splash + cartoonish gunshot || <code>---. | + | | <code>0x5805</code> || <code>22533</code> || <code>49738h</code> || PSSE_EN_HOUDAI_WATER_IMPACT || Water splash + cartoonish gunshot || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5806</code> || <code>22534</code> || <code>49787h</code> || Long explosion || <code>---. | + | | <code>0x5806</code> || <code>22534</code> || <code>49787h</code> || PSSE_EN_KING_WATER_APPEAR || Long explosion || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5807</code> || <code>22535</code> || <code>50768h</code> || Gas sound || <code>---. | + | | <code>0x5807</code> || <code>22535</code> || <code>50768h</code> || PSSE_EN_POISON_DAMAGE || Gas sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5808</code> || <code>22536</code> || <code>61414h</code> || Rock breaking || <code>---. | + | | <code>0x5808</code> || <code>22536</code> || <code>61414h</code> || PSSE_EN_BOMB_START || Rock breaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5809</code> || <code>22537</code> || <code>61388h</code> || Bomb rock hissing? || <code>---. | + | | <code>0x5809</code> || <code>22537</code> || <code>61388h</code> || PSSE_EN_BOMB_LOOP || Bomb rock hissing? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x580a</code> || <code>22538</code> || <code>50597h</code> || Enemy ghost || <code>---. | + | | <code>0x580a</code> || <code>22538</code> || <code>50597h</code> || PSSE_EN_ENEMY_GHOST || Enemy ghost || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x580b</code> || <code>22539</code> || <code>50741h</code> || Enemy being defeated || <code>---. | + | | <code>0x580b</code> || <code>22539</code> || <code>50741h</code> || PSSE_EN_ENEMY_FATAL_HIT || Enemy being defeated || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x580c</code> || <code>22530</code> || <code>50175h</code> || Wobbly sound (maybe related to dying enemies) || <code>---. | + | | <code>0x580c</code> || <code>22530</code> || <code>50175h</code> || PSSE_EN_HIBA_STOP || Wobbly sound (maybe related to dying enemies) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x580d</code> || <code>22541</code> || <code>66041h</code> || Honeywisp disappearing || <code>---. | + | | <code>0x580d</code> || <code>22541</code> || <code>66041h</code> || PSSE_EN_PIKIMAKI_DISAPPEAR || Honeywisp disappearing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x580e</code> || <code>22542</code> || <code>65986h</code> || Honeywisp appearing || <code>---. | + | | <code>0x580e</code> || <code>22542</code> || <code>65986h</code> || PSSE_EN_PIKIMAKI_APPEAR || Honeywisp appearing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x580f</code> || <code>22543</code> || <code>50210h</code> || Squash sound || <code>---. | + | | <code>0x580f</code> || <code>22543</code> || <code>50210h</code> || PSSE_EN_BABY_PRESSED || Squash sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5810</code> || <code>22544</code> || <code>66706h</code> || Enemy dropping item chime || <code>---. | + | | <code>0x5810</code> || <code>22544</code> || <code>66706h</code> || PSSE_EN_ENEMY_LOOSE_ITEM || Enemy dropping item chime || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5811</code> || <code>22545</code> || <code>63107h</code> || Large enemy walk sound || <code>---. | + | | <code>0x5811</code> || <code>22545</code> || <code>63107h</code> || PSSE_EN_CHAPPY_WALK || Large enemy walk sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5812</code> || <code>22546</code> || <code>63129h</code> || Bulborb waking up to bomb explosion (pik1 leftover) || <code>---. | + | | <code>0x5812</code> || <code>22546</code> || <code>63129h</code> || PSSE_EN_CHAPPY_DAMAGED || Bulborb waking up to bomb explosion (pik1 leftover) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5813</code> || <code>22547</code> || <code>63151h</code> || Large enemy shaking || <code>---. | + | | <code>0x5813</code> || <code>22547</code> || <code>63151h</code> || PSSE_EN_CHAPPY_SWING || Large enemy shaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5814</code> || <code>22548</code> || <code>63173h</code> || Bulborb snoring || <code>---. | + | | <code>0x5814</code> || <code>22548</code> || <code>63173h</code> || PSSE_EN_CHAPPY_SLEEP || Bulborb snoring || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5815</code> || <code>22549</code> || <code>63195h</code> || Bulborb chomping || <code>---. | + | | <code>0x5815</code> || <code>22549</code> || <code>63195h</code> || PSSE_EN_CHAPPY_BITE1 || Bulborb chomping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5816</code> || <code>22550</code> || <code>63217h</code> || Bulborb getting up after missing bite || <code>---. | + | | <code>0x5816</code> || <code>22550</code> || <code>63217h</code> || PSSE_EN_CHAPPY_BITE2 || Bulborb getting up after missing bite || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5817</code> || <code>22551</code> || <code>63261h</code> || Thump sound (maybe related to bulborb biting) || <code>---. | + | | <code>0x5817</code> || <code>22551</code> || <code>63261h</code> || PSSE_EN_CHAPPY_DOWN || Thump sound (maybe related to bulborb biting) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5818</code> || <code>22552</code> || <code>63239h</code> || Bulborb dying || <code>---. | + | | <code>0x5818</code> || <code>22552</code> || <code>63239h</code> || PSSE_EN_CHAPPY_DEAD || Bulborb dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5819</code> || <code>22553</code> || <code>63283h</code> || Bulborb chewing || <code>---. | + | | <code>0x5819</code> || <code>22553</code> || <code>63283h</code> || PSSE_EN_CHAPPY_EAT || Bulborb chewing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x581a</code> || <code>22554</code> || <code>63305h</code> || Small enemy walking || <code>---. | + | | <code>0x581a</code> || <code>22554</code> || <code>63305h</code> || PSSE_EN_MINI_CHAPPY_WALK || Small enemy walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x581b</code> || <code>22555</code> || <code>63327h</code> || Dwarf Bulborb detecting something || <code>---. | + | | <code>0x581b</code> || <code>22555</code> || <code>63327h</code> || PSSE_EN_MINI_CHAPPY_FDAMAGE || Dwarf Bulborb detecting something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x581c</code> || <code>22556</code> || <code>63349h</code> || Dwarf Bulborb dying || <code>---. | + | | <code>0x581c</code> || <code>22556</code> || <code>63349h</code> || PSSE_EN_MINI_CHAPPY_DIE || Dwarf Bulborb dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x581d</code> || <code>22557</code> || <code>63371h</code> || Small enemy shaking || <code>---. | + | | <code>0x581d</code> || <code>22557</code> || <code>63371h</code> || PSSE_EN_MINI_CHAPPY_SWING || Small enemy shaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x581e</code> || <code>22558</code> || <code>63393h</code> || Dwarf Bulborb chomping || <code>---. | + | | <code>0x581e</code> || <code>22558</code> || <code>63393h</code> || PSSE_EN_MINI_CHAPPY_BITE || Dwarf Bulborb chomping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x581f</code> || <code>22559</code> || <code>63415h</code> || Dwarf Bulborb chewing || <code>---. | + | | <code>0x581f</code> || <code>22559</code> || <code>63415h</code> || PSSE_EN_MINI_CHAPPY_EAT || Dwarf Bulborb chewing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5820</code> || <code>22560</code> || <code>63437h</code> || Thump sound (not sure if this relates to Dwarf Bulborbs) || <code>---. | + | | <code>0x5820</code> || <code>22560</code> || <code>63437h</code> || PSSE_EN_MINI_CHAPPY_DOWN || Thump sound (not sure if this relates to Dwarf Bulborbs) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5821</code> || <code>22561</code> || <code>63459h</code> || Dwarf Bulborb being squashed || <code>---. | + | | <code>0x5821</code> || <code>22561</code> || <code>63459h</code> || PSSE_EN_MINI_CHAPPY_ALERT || Dwarf Bulborb being squashed || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5822</code> || <code>22562</code> || <code>63481h</code> || Wollywog stepping || <code>---. | + | | <code>0x5822</code> || <code>22562</code> || <code>63481h</code> || PSSE_EN_FROG_WALK || Wollywog stepping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5823</code> || <code>22563</code> || <code>63503h</code> || Wollywog dying || <code>---. | + | | <code>0x5823</code> || <code>22563</code> || <code>63503h</code> || PSSE_EN_FROG_DIE || Wollywog dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5824</code> || <code>22564</code> || <code>63525h</code> || Wollywog falling || <code>---. | + | | <code>0x5824</code> || <code>22564</code> || <code>63525h</code> || PSSE_EN_FROG_FALL || Wollywog falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5825</code> || <code>22565</code> || <code>63547h</code> || Wollywog Jumping || <code>---. | + | | <code>0x5825</code> || <code>22565</code> || <code>63547h</code> || PSSE_EN_FROG_HIGHJUMP || Wollywog Jumping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5826</code> || <code>22566</code> || <code>63569h</code> || Wollywog hopping (roaming back to home) || <code>---. | + | | <code>0x5826</code> || <code>22566</code> || <code>63569h</code> || PSSE_EN_FROG_JUMP || Wollywog hopping (roaming back to home) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5827</code> || <code>22567</code> || <code>63591h</code> || Wollywog landing (attacking) || <code>---. | + | | <code>0x5827</code> || <code>22567</code> || <code>63591h</code> || PSSE_EN_FROG_LAND || Wollywog landing (attacking) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5828</code> || <code>22568</code> || <code>63613h</code> || Wollywog landing (dying) || <code>---. | + | | <code>0x5828</code> || <code>22568</code> || <code>63613h</code> || PSSE_EN_FROG_DOWN || Wollywog landing (dying) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5829</code> || <code>22569</code> || <code>63635h</code> || Wollywog croaking (high) || <code>753. | + | | <code>0x5829</code> || <code>22569</code> || <code>63635h</code> || PSSE_EN_FROG_VOICE || Wollywog croaking (high) || <code>753.WAV</code> |
|- | |- | ||
− | | <code>0x582a</code> || <code>22570</code> || <code>63671h</code> || Wollywog croaking (low) || <code>753. | + | | <code>0x582a</code> || <code>22570</code> || <code>63671h</code> || PSSE_EN_FROG_ATTACK || Wollywog croaking (low) || <code>753.WAV</code> |
|- | |- | ||
− | | <code>0x582b</code> || <code>22571</code> || <code>63711h</code> || Wollywog croaking (triple croak) || <code>753. | + | | <code>0x582b</code> || <code>22571</code> || <code>63711h</code> || PSSE_EN_FROG_EAT || Wollywog croaking (triple croak) || <code>753.WAV</code> |
|- | |- | ||
− | | <code>0x582c</code> || <code>22572</code> || <code>63771h</code> || Something leaving water (possibly Wollywog jumping out of water) || <code>---. | + | | <code>0x582c</code> || <code>22572</code> || <code>63771h</code> || PSSE_EN_FROG_WATERJUMP || Something leaving water (possibly Wollywog jumping out of water) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x582d</code> || <code>22573</code> || <code>63793h</code> || Something land in water (possibly Wollywog landing in water) || <code>---. | + | | <code>0x582d</code> || <code>22573</code> || <code>63793h</code> || PSSE_EN_FROG_WATERLAND || Something land in water (possibly Wollywog landing in water) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x582e</code> || <code>22574</code> || <code>63815h</code> || Snagret emerging out of the ground || <code>---. | + | | <code>0x582e</code> || <code>22574</code> || <code>63815h</code> || PSSE_EN_SNAKE_APPEAR || Snagret emerging out of the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x582f</code> || <code>22575</code> || <code>63837h</code> || Snagret going in to the ground || <code>---. | + | | <code>0x582f</code> || <code>22575</code> || <code>63837h</code> || PSSE_EN_SNAKE_DIG || Snagret going in to the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5830</code> || <code>22576</code> || <code>63869h</code> || Snagret crowing || <code>---. | + | | <code>0x5830</code> || <code>22576</code> || <code>63869h</code> || PSSE_EN_SNAKE_SHOUT || Snagret crowing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5831</code> || <code>22577</code> || <code>63920h</code> || Snagret pecking the ground || <code>---. | + | | <code>0x5831</code> || <code>22577</code> || <code>63920h</code> || PSSE_EN_SNAKE_EAT || Snagret pecking the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5832</code> || <code>22578</code> || <code>63942h</code> || Snagret eating || <code>---. | + | | <code>0x5832</code> || <code>22578</code> || <code>63942h</code> || PSSE_EN_SNAKE_DRINK || Snagret eating || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5833</code> || <code>22579</code> || <code>63964h</code> || rumbling sound (maybe related to Snagrets) || <code>---. | + | | <code>0x5833</code> || <code>22579</code> || <code>63964h</code> || PSSE_EN_SNAKE_TURN || rumbling sound (maybe related to Snagrets) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5834</code> || <code>22580</code> || <code>64003h</code> || Snagret being attacked || <code>---. | + | | <code>0x5834</code> || <code>22580</code> || <code>64003h</code> || PSSE_EN_SNAKE_MOGAKU || Snagret being attacked || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5835</code> || <code>22581</code> || <code>64025h</code> || Snagret dying || <code>---. | + | | <code>0x5835</code> || <code>22581</code> || <code>64025h</code> || PSSE_EN_SNAKE_DEAD1 || Snagret dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5836</code> || <code>22582</code> || <code>64047h</code> || Snagret landing on the ground || <code>---. | + | | <code>0x5836</code> || <code>22582</code> || <code>64047h</code> || PSSE_EN_SNAKE_DEAD2 || Snagret landing on the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5837</code> || <code>22583</code> || <code>64069h</code> || Snagret body segments exploding (maybe) || <code>---. | + | | <code>0x5837</code> || <code>22583</code> || <code>64069h</code> || PSSE_EN_SPIDER_WALK || Snagret body segments exploding (maybe) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5838</code> || <code>22584</code> || <code>64154h</code> || Snagret head exploding (maybe) || <code>---. | + | | <code>0x5838</code> || <code>22584</code> || <code>64154h</code> || PSSE_EN_SPIDER_LAND || Snagret head exploding (maybe) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5839</code> || <code>22585</code> || <code>57908h</code> || Beady idle || <code>---. | + | | <code>0x5839</code> || <code>22585</code> || <code>57908h</code> || PSSE_EN_SPIDER_WAIT || Beady idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x583a</code> || <code>22586</code> || <code>57797h</code> || Beady shaking || <code>---. | + | | <code>0x583a</code> || <code>22586</code> || <code>57797h</code> || PSSE_EN_SPIDER_FLICK || Beady shaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x583b</code> || <code>22587</code> || <code>57679h</code> || Beady dying || <code>---. | + | | <code>0x583b</code> || <code>22587</code> || <code>57679h</code> || PSSE_EN_SPIDER_DEAD || Beady dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x583c</code> || <code>22588</code> || <code>64176h</code> || Fire blowing || <code>---. | + | | <code>0x583c</code> || <code>22588</code> || <code>64176h</code> || PSSE_EN_TANK_FIRE || Fire blowing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x583d</code> || <code>22589</code> || <code>64203h</code> || Fiery blowhog winding up to blow fire || <code>---. | + | | <code>0x583d</code> || <code>22589</code> || <code>64203h</code> || PSSE_EN_TANK_BREATH || Fiery blowhog winding up to blow fire || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x583e</code> || <code>22590</code> || <code>64225h</code> || Blowhog walking || <code>---. | + | | <code>0x583e</code> || <code>22590</code> || <code>64225h</code> || PSSE_EN_TANK_WALK || Blowhog walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x583f</code> || <code>22591</code> || <code>64247h</code> || Blowhog flicking || <code>---. | + | | <code>0x583f</code> || <code>22591</code> || <code>64247h</code> || PSSE_EN_TANK_SWING || Blowhog flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5840</code> || <code>22592</code> || <code>64269h</code> || Blowhog being hit ( | + | | <code>0x5840</code> || <code>22592</code> || <code>64269h</code> || PSSE_EN_TANK_DAMAGE || Blowhog being hit (unused) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5841</code> || <code>22593</code> || <code>64291h</code> || Blowhog dying || <code>---. | + | | <code>0x5841</code> || <code>22593</code> || <code>64291h</code> || PSSE_EN_TANK_DEAD1 || Blowhog dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5842</code> || <code>22594</code> || <code>64313h</code> || Blowhog dying (hitting the ground) || <code>---. | + | | <code>0x5842</code> || <code>22594</code> || <code>64313h</code> || PSSE_EN_TANK_DEAD2 || Blowhog dying (hitting the ground) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5843</code> || <code>22595</code> || <code>64383h</code> || Blowhog dying (hitting the ground) (could be either, idk) || <code>---. | + | | <code>0x5843</code> || <code>22595</code> || <code>64383h</code> || PSSE_EN_HANACHIRASHI_LAND || Blowhog dying (hitting the ground) (could be either, idk) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5844</code> || <code>22596</code> || <code>58134h</code> || Beady starting to crumble || <code>---. | + | | <code>0x5844</code> || <code>22596</code> || <code>58134h</code> || PSSE_EN_DAMAGUMO_SMOKE || Beady starting to crumble || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5845</code> || <code>22597</code> || <code>57956h</code> || Beady walking || <code>---. | + | | <code>0x5845</code> || <code>22597</code> || <code>57956h</code> || PSSE_EN_DAMAGUMO_RAISE1 || Beady walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5846</code> || <code>22598</code> || <code>58006h</code> || Beady walking (damaged) || <code>---. | + | | <code>0x5846</code> || <code>22598</code> || <code>58006h</code> || PSSE_EN_DAMAGUMO_RAISE2 || Beady walking (damaged) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5847</code> || <code>22599</code> || <code>58056h</code> || Beady walking (almost dead) || <code>---. | + | | <code>0x5847</code> || <code>22599</code> || <code>58056h</code> || PSSE_EN_DAMAGUMO_RAISE3 || Beady walking (almost dead) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5848</code> || <code>22600</code> || <code>57072h</code> || Raging Long Legs walking || <code>---. | + | | <code>0x5848</code> || <code>22600</code> || <code>57072h</code> || PSSE_EN_BIGFOOT_RAISE1 || Raging Long Legs walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5849</code> || <code>22601</code> || <code>57127h</code> || Raging Long Legs walking (damaged) || <code>---. | + | | <code>0x5849</code> || <code>22601</code> || <code>57127h</code> || PSSE_EN_BIGFOOT_RAISE2 || Raging Long Legs walking (damaged) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x584a</code> || <code>22602</code> || <code>57182h</code> || Raging Long Legs walking (almost dead) || <code>---. | + | | <code>0x584a</code> || <code>22602</code> || <code>57182h</code> || PSSE_EN_BIGFOOT_RAISE3 || Raging Long Legs walking (almost dead) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x584b</code> || <code>22603</code> || <code>57017h</code> || Raging Long Legs walking (not sure when used) || <code>---. | + | | <code>0x584b</code> || <code>22603</code> || <code>57017h</code> || PSSE_EN_BIGFOOT_RAISE_FAST || Raging Long Legs walking (not sure when used) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x584c</code> || <code>22604</code> || <code>64361h</code> || Boing sound (possibly pik1 leftover) || <code>---. | + | | <code>0x584c</code> || <code>22604</code> || <code>64361h</code> || PSSE_EN_ELECBUG_GETUP || Boing sound (possibly pik1 leftover) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x584d</code> || <code>22605</code> || <code>64405h</code> || Other boing sound || <code>---. | + | | <code>0x584d</code> || <code>22605</code> || <code>64405h</code> || PSSE_EN_ELECBUG_SPORE || Other boing sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x584e</code> || <code>22606</code> || <code>64427h</code> || Emperor walking || <code>---. | + | | <code>0x584e</code> || <code>22606</code> || <code>64427h</code> || PSSE_EN_KING_WALK || Emperor walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x584f</code> || <code>22607</code> || <code>64454h</code> || Emperor winding up attack || <code>---. | + | | <code>0x584f</code> || <code>22607</code> || <code>64454h</code> || PSSE_EN_KING_READY || Emperor winding up attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5850</code> || <code>22608</code> || <code>64476h</code> || Emperor attacking || <code>---. | + | | <code>0x5850</code> || <code>22608</code> || <code>64476h</code> || PSSE_EN_KING_BERO1 || Emperor attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5851</code> || <code>22609</code> || <code>49891h</code> || Emperor dying || <code>---. | + | | <code>0x5851</code> || <code>22609</code> || <code>49891h</code> || PSSE_EN_KING_CRY || Emperor dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5852</code> || <code>22610</code> || <code>64520h</code> || Emperor something (groaning) || <code>---. | + | | <code>0x5852</code> || <code>22610</code> || <code>64520h</code> || PSSE_EN_KING_GEPPU || Emperor something (groaning) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5853</code> || <code>22611</code> || <code>64542h</code> || Emperor grabbing bomb || <code>---. | + | | <code>0x5853</code> || <code>22611</code> || <code>64542h</code> || PSSE_EN_KING_DRINK || Emperor grabbing bomb || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5854</code> || <code>22612</code> || <code>64564h</code> || Emperor bomb pop sound || <code>---. | + | | <code>0x5854</code> || <code>22612</code> || <code>64564h</code> || PSSE_EN_KING_EAT || Emperor bomb pop sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5855</code> || <code>22613</code> || <code>64586h</code> || thump sound (maybe related to emperor) || <code>---. | + | | <code>0x5855</code> || <code>22613</code> || <code>64586h</code> || PSSE_EN_KING_CHEEK || thump sound (maybe related to emperor) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5856</code> || <code>22614</code> || <code>64608h</code> || Emperor licking his lips || <code>---. | + | | <code>0x5856</code> || <code>22614</code> || <code>64608h</code> || PSSE_EN_KING_NAME || Emperor licking his lips || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5857</code> || <code>22615</code> || <code>64630h</code> || Loud thud || <code>---. | + | | <code>0x5857</code> || <code>22615</code> || <code>64630h</code> || PSSE_EN_KING_HIP || Loud thud || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5858</code> || <code>22616</code> || <code>64652h</code> || Emperor burping? || <code>---. | + | | <code>0x5858</code> || <code>22616</code> || <code>64652h</code> || PSSE_EN_KING_DEAD1 || Emperor burping? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5859</code> || <code>22617</code> || <code>64674h</code> || Something landing on the ground || <code>---. | + | | <code>0x5859</code> || <code>22617</code> || <code>64674h</code> || PSSE_EN_KING_DEAD2 || Something landing on the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x585a</code> || <code>22618</code> || <code>64696h</code> || Emperor emerging from the ground || <code>---. | + | | <code>0x585a</code> || <code>22618</code> || <code>64696h</code> || PSSE_EN_KING_APPEAR || Emperor emerging from the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x585b</code> || <code>22619</code> || <code>50003h</code> || Gross sounds (maybe emperor stunned from bomb?) || <code>---. | + | | <code>0x585b</code> || <code>22619</code> || <code>50003h</code> || PSSE_EN_KING_YODARE || Gross sounds (maybe emperor stunned from bomb?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x585c</code> || <code>22620</code> || <code>52670h</code> || Chrysanthemum emerging from the ground || <code>---. | + | | <code>0x585c</code> || <code>22620</code> || <code>52670h</code> || PSSE_EN_APPEAR_FROM_GROUND || Chrysanthemum emerging from the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x585d</code> || <code>22621</code> || <code>54066h</code> || Chrysanthemum idle || <code>---. | + | | <code>0x585d</code> || <code>22621</code> || <code>54066h</code> || PSSE_EN_KIKU_WAIT || Chrysanthemum idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x585e</code> || <code>22622</code> || <code>54088h</code> || Chrysanthemum trying to grab something || <code>---. | + | | <code>0x585e</code> || <code>22622</code> || <code>54088h</code> || PSSE_EN_KIKU_BITE || Chrysanthemum trying to grab something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x585f</code> || <code>22623</code> || <code>54132h</code> || Chrysanthemum hitting itself || <code>---. | + | | <code>0x585f</code> || <code>22623</code> || <code>54132h</code> || PSSE_EN_KIKU_HIT || Chrysanthemum hitting itself || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5860</code> || <code>22624</code> || <code>54836h</code> || Chrysanthemum eating something || <code>---. | + | | <code>0x5860</code> || <code>22624</code> || <code>54836h</code> || PSSE_EN_KIKU_DRINK || Chrysanthemum eating something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5861</code> || <code>22625</code> || <code>54734h</code> || Chrysanthemum showing up || <code>---. | + | | <code>0x5861</code> || <code>22625</code> || <code>54734h</code> || PSSE_EN_KIKU_TRANSFORM1 || Chrysanthemum showing up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5862</code> || <code>22626</code> || <code>54634h</code> || Chrysanthemum hiding || <code>---. | + | | <code>0x5862</code> || <code>22626</code> || <code>54634h</code> || PSSE_EN_KIKU_TRANSFORM2 || Chrysanthemum hiding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5863</code> || <code>22627</code> || <code>54482h</code> || Chrysanthemum walking || <code>---. | + | | <code>0x5863</code> || <code>22627</code> || <code>54482h</code> || PSSE_EN_KIKU_FOOT || Chrysanthemum walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5864</code> || <code>22628</code> || <code>54504h</code> || Chrysanthemum shaking side to side (not flicking) || <code>---. | + | | <code>0x5864</code> || <code>22628</code> || <code>54504h</code> || PSSE_EN_KIKU_BODY || Chrysanthemum shaking side to side (not flicking) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5865</code> || <code>22629</code> || <code>54255h</code> || Chrysanthemum flick || <code>---. | + | | <code>0x5865</code> || <code>22629</code> || <code>54255h</code> || PSSE_EN_KIKU_FLICK || Chrysanthemum flick || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5866</code> || <code>22630</code> || <code>54531h</code> || Chrysanthemum dying || <code>---. | + | | <code>0x5866</code> || <code>22630</code> || <code>54531h</code> || PSSE_EN_KIKU_DEAD || Chrysanthemum dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5867</code> || <code>22631</code> || <code>54209h</code> || Chrysanthemum wailing on the ground || <code>---. | + | | <code>0x5867</code> || <code>22631</code> || <code>54209h</code> || PSSE_EN_KIKU_ARM || Chrysanthemum wailing on the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5868</code> || <code>22632</code> || <code>54375h</code> || Chrysanthemum noises || <code>---. | + | | <code>0x5868</code> || <code>22632</code> || <code>54375h</code> || PSSE_EN_KIKU_BOUNCE || Chrysanthemum noises || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5869</code> || <code>22633</code> || <code>54353h</code> || Chrysanthemum noises || <code>---. | + | | <code>0x5869</code> || <code>22633</code> || <code>54353h</code> || PSSE_EN_KIKU_BODY_ATTACK || Chrysanthemum noises || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x586a</code> || <code>22634</code> || <code>64801h</code> || Rumbling || <code>---. | + | | <code>0x586a</code> || <code>22634</code> || <code>64801h</code> || PSSE_EN_ROCK_ROLL || Rumbling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x586b</code> || <code>22635</code> || <code>64844h</code> || Rock slamming on the ground || <code>---. | + | | <code>0x586b</code> || <code>22635</code> || <code>64844h</code> || PSSE_EN_ROCK_BREAK || Rock slamming on the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x586c</code> || <code>22636</code> || <code>52628h</code> || Another rock sound || <code>---. | + | | <code>0x586c</code> || <code>22636</code> || <code>52628h</code> || PSSE_EN_DIVE_INTO_GROUND || Another rock sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x586d</code> || <code>22637</code> || <code>64866h</code> || Pellet Posy dying || <code>---. | + | | <code>0x586d</code> || <code>22637</code> || <code>64866h</code> || PSSE_EN_FLOWER_DOWN || Pellet Posy dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x586e</code> || <code>22638</code> || <code>64924h</code> || Pellet Posy wailing || <code>---. | + | | <code>0x586e</code> || <code>22638</code> || <code>64924h</code> || PSSE_EN_FLOWER_KEIREN || Pellet Posy wailing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x586f</code> || <code>22639</code> || <code>64990h</code> || Pellet Posy growing || <code>---. | + | | <code>0x586f</code> || <code>22639</code> || <code>64990h</code> || PSSE_EN_FLOWER_GROW0 || Pellet Posy growing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5870</code> || <code>22640</code> || <code>65026h</code> || Pellet Posy about to bloom || <code>---. | + | | <code>0x5870</code> || <code>22640</code> || <code>65026h</code> || PSSE_EN_FLOWER_GROW1 || Pellet Posy about to bloom || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5871</code> || <code>22641</code> || <code>65070h</code> || Pellet Posy blooming || <code>---. | + | | <code>0x5871</code> || <code>22641</code> || <code>65070h</code> || PSSE_EN_FLOWER_GROW2 || Pellet Posy blooming || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5872</code> || <code>22642</code> || <code>65200h</code> || Flint Beetle running || <code>---. | + | | <code>0x5872</code> || <code>22642</code> || <code>65200h</code> || PSSE_EN_KOGANE_WALK || Flint Beetle running || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5873</code> || <code>22643</code> || <code>65301h</code> || Flint Beetle being hit || <code>---. | + | | <code>0x5873</code> || <code>22643</code> || <code>65301h</code> || PSSE_EN_KOGANE_HIT || Flint Beetle being hit || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5874</code> || <code>22644</code> || <code>65323h</code> || Breadbug emerging from ground || <code>---. | + | | <code>0x5874</code> || <code>22644</code> || <code>65323h</code> || PSSE_EN_COLLEC_BREATH || Breadbug emerging from ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5875</code> || <code>22645</code> || <code>65345h</code> || Breadbug pulling something || <code>---. | + | | <code>0x5875</code> || <code>22645</code> || <code>65345h</code> || PSSE_EN_COLLEC_PULL || Breadbug pulling something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5876</code> || <code>22646</code> || <code>65367h</code> || Breadbug dying | + | | <code>0x5876</code> || <code>22646</code> || <code>65367h</code> || PSSE_EN_COLLEC_DEAD || Breadbug dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5877</code> || <code>22647</code> || <code>65393h</code> || Breadbug being hit || <code>---. | + | | <code>0x5877</code> || <code>22647</code> || <code>65393h</code> || PSSE_EN_COLLEC_DAMAGE1 || Breadbug being hit || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5878</code> || <code>22648</code> || <code>65419h</code> || Snitchbug flying || <code>---. | + | | <code>0x5878</code> || <code>22648</code> || <code>65419h</code> || PSSE_EN_SARAI_ATTACK || Snitchbug flying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5879</code> || <code>22649</code> || <code>65464h</code> || Snitchbug flying || <code>---. | + | | <code>0x5879</code> || <code>22649</code> || <code>65464h</code> || PSSE_EN_SARAI_HOVER || Snitchbug flying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x587a</code> || <code>22650</code> || <code>65501h</code> || Snitchbug plotting || <code>---. | + | | <code>0x587a</code> || <code>22650</code> || <code>65501h</code> || PSSE_EN_SARAI_DAMAGE || Snitchbug plotting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x587b</code> || <code>22651</code> || <code>65545h</code> || Snitchbug throwing pikmin || <code>---. | + | | <code>0x587b</code> || <code>22651</code> || <code>65545h</code> || PSSE_EN_SARAI_DROP || Snitchbug throwing pikmin || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x587c</code> || <code>22652</code> || <code>65567h</code> || Snitchbug dying || <code>---. | + | | <code>0x587c</code> || <code>22652</code> || <code>65567h</code> || PSSE_EN_SARAI_DEAD || Snitchbug dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x587d</code> || <code>22653</code> || <code>65686h</code> || Sheargrub scooting || <code>---. | + | | <code>0x587d</code> || <code>22653</code> || <code>65686h</code> || PSSE_EN_WALLEAT_WALK || Sheargrub scooting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x587e</code> || <code>22654</code> || <code>65708h</code> || Sheargrub attacking || <code>---. | + | | <code>0x587e</code> || <code>22654</code> || <code>65708h</code> || PSSE_EN_WALLEAT_HASAMI || Sheargrub attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x587f</code> || <code>22655</code> || <code>65730h</code> || Sheargrub eating a bridge || <code>---. | + | | <code>0x587f</code> || <code>22655</code> || <code>65730h</code> || PSSE_EN_WALLEAT_EAT || Sheargrub eating a bridge || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5880</code> || <code>22656</code> || <code>65222h</code> || Glint Beetle being hit || <code>---. | + | | <code>0x5880</code> || <code>22656</code> || <code>65222h</code> || PSSE_EN_OOGANE_HIT || Glint Beetle being hit || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5881</code> || <code>22657</code> || <code>65752h</code> || Puffy Blowhog idle || <code>---. | + | | <code>0x5881</code> || <code>22657</code> || <code>65752h</code> || PSSE_EN_MAR_FLY || Puffy Blowhog idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5882</code> || <code>22658</code> || <code>65779h</code> || Puffy Blowhog inhaling || <code>---. | + | | <code>0x5882</code> || <code>22658</code> || <code>65779h</code> || PSSE_EN_MAR_SUIKOMI || Puffy Blowhog inhaling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5883</code> || <code>22659</code> || <code>65801h</code> || Puffy Blowhog blowing || <code>---. | + | | <code>0x5883</code> || <code>22659</code> || <code>65801h</code> || PSSE_EN_MAR_WIND || Puffy Blowhog blowing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5884</code> || <code>22660</code> || <code>65832h</code> || Puffy Blowhog falling || <code>---. | + | | <code>0x5884</code> || <code>22660</code> || <code>65832h</code> || PSSE_EN_MAR_DROP || Puffy Blowhog falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5885</code> || <code>22661</code> || <code>65854h</code> || Puffy Blowhog dying || <code>---. | + | | <code>0x5885</code> || <code>22661</code> || <code>65854h</code> || PSSE_EN_MAR_DEAD1 || Puffy Blowhog dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5886</code> || <code>22662</code> || <code>65876h</code> || Puffy Blowhog dying (again) || <code>---. | + | | <code>0x5886</code> || <code>22662</code> || <code>65876h</code> || PSSE_EN_MAR_DEAD2 || Puffy Blowhog dying (again) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5887</code> || <code>22663</code> || <code>65898h</code> || Something thump || <code>---. | + | | <code>0x5887</code> || <code>22663</code> || <code>65898h</code> || PSSE_EN_MIURIN_WALK || Something thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5888</code> || <code>22664</code> || <code>65920h</code> || Another random thump (possibly something dying) || <code>---. | + | | <code>0x5888</code> || <code>22664</code> || <code>65920h</code> || PSSE_EN_MIURIN_PUNCH || Another random thump (possibly something dying) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5889</code> || <code>22665</code> || <code>54028h</code> || Puffy Blowhog something || <code>---. | + | | <code>0x5889</code> || <code>22665</code> || <code>54028h</code> || PSSE_EN_FALLING_WIND || Puffy Blowhog something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x588a</code> || <code>22666</code> || <code>65942h</code> || Honeywisp being hit || <code>---. | + | | <code>0x588a</code> || <code>22666</code> || <code>65942h</code> || PSSE_EN_PIKIMAKI_HIT || Honeywisp being hit || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x588b</code> || <code>22667</code> || <code>65964h</code> || Honeywisp fleeing || <code>---. | + | | <code>0x588b</code> || <code>22667</code> || <code>65964h</code> || PSSE_EN_PIKIMAKI_ESCAPE || Honeywisp fleeing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x588c</code> || <code>22668</code> || <code>66096h</code> || Honeywisp roaming || <code>---. | + | | <code>0x588c</code> || <code>22668</code> || <code>66096h</code> || PSSE_EN_PIKIMAKI_FLY || Honeywisp roaming || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x588d</code> || <code>22669</code> || <code>65589h</code> || Buzzing sound || <code>---. | + | | <code>0x588d</code> || <code>22669</code> || <code>65589h</code> || PSSE_EN_TOBINKO_FLY || Buzzing sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x588e</code> || <code>22670</code> || <code>59123h</code> || Something related to Skitter Leaf || <code>---. | + | | <code>0x588e</code> || <code>22670</code> || <code>59123h</code> || PSSE_EN_SOKKURI_RUN || Something related to Skitter Leaf || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x588f</code> || <code>22671</code> || <code>59075h</code> || Skitter Leaf idle || <code>---. | + | | <code>0x588f</code> || <code>22671</code> || <code>59075h</code> || PSSE_EN_SOKKURI_BELL || Skitter Leaf idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5890</code> || <code>22672</code> || <code>58922h</code> || Skitter Leaf flicking || <code>---. | + | | <code>0x5890</code> || <code>22672</code> || <code>58922h</code> || PSSE_EN_SOKKURI_FLICK || Skitter Leaf flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5891</code> || <code>22673</code> || <code>58881h</code> || Skitter Leaf idle || <code>---. | + | | <code>0x5891</code> || <code>22673</code> || <code>58881h</code> || PSSE_EN_SOKKURI_WAIT || Skitter Leaf idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5892</code> || <code>22674</code> || <code>58691h</code> || Skitter leaf dying || <code>---. | + | | <code>0x5892</code> || <code>22674</code> || <code>58691h</code> || PSSE_EN_SOKKURI_DEAD || Skitter leaf dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5893</code> || <code>22675</code> || <code>58605h</code> || Skitter leaf dying || <code>---. | + | | <code>0x5893</code> || <code>22675</code> || <code>58605h</code> || PSSE_EN_SOKKURI_DEAD_V1 || Skitter leaf dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5894</code> || <code>22676</code> || <code>58583h</code> || Skitter leaf something || <code>---. | + | | <code>0x5894</code> || <code>22676</code> || <code>58583h</code> || PSSE_EN_SOKKURI_PRESSED || Skitter leaf something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5895</code> || <code>22677</code> || <code>58561h</code> || Skitter leaf swimming? || <code>---. | + | | <code>0x5895</code> || <code>22677</code> || <code>58561h</code> || PSSE_EN_SOKKURI_SWIM || Skitter leaf swimming? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5896</code> || <code>22678</code> || <code>57594h</code> || Raging Long Legs thump || <code>---. | + | | <code>0x5896</code> || <code>22678</code> || <code>57594h</code> || PSSE_EN_BIGFOOT_WALK || Raging Long Legs thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5897</code> || <code>22679</code> || <code>57526h</code> || Raging Long Legs idle || <code>---. | + | | <code>0x5897</code> || <code>22679</code> || <code>57526h</code> || PSSE_EN_BIGFOOT_WAIT || Raging Long Legs idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5898</code> || <code>22680</code> || <code>57367h</code> || Raging Long Legs flicking || <code>---. | + | | <code>0x5898</code> || <code>22680</code> || <code>57367h</code> || PSSE_EN_BIGFOOT_FLICK || Raging Long Legs flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5899</code> || <code>22681</code> || <code>57237h</code> || Raging Long Legs dying || <code>---. | + | | <code>0x5899</code> || <code>22681</code> || <code>57237h</code> || PSSE_EN_BIGFOOT_DEAD || Raging Long Legs dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589a</code> || <code>22682</code> || <code>66355h</code> || Something Large shaking (not sure, could be related to RLL) || <code>---. | + | | <code>0x589a</code> || <code>22682</code> || <code>66355h</code> || PSSE_EN_SWING_BIGENEMY || Something Large shaking (not sure, could be related to RLL) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589b</code> || <code>22683</code> || <code>58106h</code> || Raging Long Legs opening up || <code>---. | + | | <code>0x589b</code> || <code>22683</code> || <code>58106h</code> || PSSE_EN_DAMAGUMO_CRACK || Raging Long Legs opening up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589c</code> || <code>22684</code> || <code>66377h</code> || Raging Long Legs landing || <code>---. | + | | <code>0x589c</code> || <code>22684</code> || <code>66377h</code> || PSSE_EN_BOMB_BIGENEMY || Raging Long Legs landing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589d</code> || <code>22685</code> || <code>66407h</code> || weird sound (maybe tied to Candypop) || <code>---. | + | | <code>0x589d</code> || <code>22685</code> || <code>66407h</code> || PSSE_EN_PONGASHI_THROWIN || weird sound (maybe tied to Candypop) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589e</code> || <code>22686</code> || <code>66429h</code> || Candypop closing || <code>---. | + | | <code>0x589e</code> || <code>22686</code> || <code>66429h</code> || PSSE_EN_PONGASHI_CLOSE || Candypop closing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x589f</code> || <code>22687</code> || <code>66451h</code> || Candypop converting Pikmin (pik1 leftover?) || <code>---. | + | | <code>0x589f</code> || <code>22687</code> || <code>66451h</code> || PSSE_EN_PONGASHI_EAT || Candypop converting Pikmin (pik1 leftover?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a0</code> || <code>22688</code> || <code>66473h</code> || Candypop spiting out seeds || <code>---. | + | | <code>0x58a0</code> || <code>22688</code> || <code>66473h</code> || PSSE_EN_PONGASHI_SHOT || Candypop spiting out seeds || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a1</code> || <code>22689</code> || <code>66495h</code> || Candypop withering || <code>---. | + | | <code>0x58a1</code> || <code>22689</code> || <code>66495h</code> || PSSE_EN_PONGASHI_DEAD || Candypop withering || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a2</code> || <code>22690</code> || <code>66517h</code> || Candypop being bumped || <code>---. | + | | <code>0x58a2</code> || <code>22690</code> || <code>66517h</code> || PSSE_EN_PONGASHI_TOUCH || Candypop being bumped || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a3</code> || <code>22691</code> || <code>66539h</code> || Water Dumples moving || <code>---. | + | | <code>0x58a3</code> || <code>22691</code> || <code>66539h</code> || PSSE_EN_NAMAZU_WALK || Water Dumples moving || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a4</code> || <code>22692</code> || <code>66561h</code> || Water Dumple attacking || <code>---. | + | | <code>0x58a4</code> || <code>22692</code> || <code>66561h</code> || PSSE_EN_NAMAZU_EAT || Water Dumple attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a5</code> || <code>22693</code> || <code>66583h</code> || Water Dumple dying || <code>---. | + | | <code>0x58a5</code> || <code>22693</code> || <code>66583h</code> || PSSE_EN_NAMAZU_DEAD || Water Dumple dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a6</code> || <code>22694</code> || <code>66605h</code> || Wogpole flopping || <code>---. | + | | <code>0x58a6</code> || <code>22694</code> || <code>66605h</code> || PSSE_EN_OTAMA_JUMP || Wogpole flopping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a7</code> || <code>22695</code> || <code>66636h</code> || Wogpole dying || <code>---. | + | | <code>0x58a7</code> || <code>22695</code> || <code>66636h</code> || PSSE_EN_OTAMA_DEAD || Wogpole dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a8</code> || <code>22696</code> || <code>66658h</code> || Wogpole flicking || <code>---. | + | | <code>0x58a8</code> || <code>22696</code> || <code>66658h</code> || PSSE_EN_OTAMA_WATERJUMP || Wogpole flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58a9</code> || <code>22697</code> || <code>59373h</code> || Sheargrub going into the ground? || <code>---. | + | | <code>0x58a9</code> || <code>22697</code> || <code>59373h</code> || PSSE_EN_TAMAGOMUSHI_DIVE || Sheargrub going into the ground? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58aa</code> || <code>22698</code> || <code>66680h</code> || water flowing? || <code>---. | + | | <code>0x58aa</code> || <code>22698</code> || <code>66680h</code> || PSSE_EN_WATERTANK_SHOT || water flowing? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ab</code> || <code>22699</code> || <code>62456h</code> || Fire blowing || <code>---. | + | | <code>0x58ab</code> || <code>22699</code> || <code>62456h</code> || PSSE_EN_HIBA_FIRE || Fire blowing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ac</code> || <code>22700</code> || <code>66728h</code> || Anode beetles charging up || <code>---. | + | | <code>0x58ac</code> || <code>22700</code> || <code>66728h</code> || PSSE_EN_ELEC_HIBA_CHARGE || Anode beetles charging up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ad</code> || <code>22701</code> || <code>66820h</code> || Anode beetles shocking || <code>---. | + | | <code>0x58ad</code> || <code>22701</code> || <code>66820h</code> || PSSE_EN_ELEC_HIBA_SPARK || Anode beetles shocking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ae</code> || <code>22702</code> || <code>66892h</code> || Gas pipes blowing || <code>---. | + | | <code>0x58ae</code> || <code>22702</code> || <code>66892h</code> || PSSE_EN_GAS_HIBA_VOMIT || Gas pipes blowing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58af</code> || <code>22703</code> || <code>67002h</code> || Anode beetles dying || <code>---. | + | | <code>0x58af</code> || <code>22703</code> || <code>67002h</code> || PSSE_EN_ELEC_BUG_DEAD || Anode beetles dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b0</code> || <code>22704</code> || <code>62980h</code> || Bitter spray rocks forming || <code>---. | + | | <code>0x58b0</code> || <code>22704</code> || <code>62980h</code> || PSSE_EN_DOPING_GAS_FREEZE || Bitter spray rocks forming || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b1</code> || <code>22705</code> || <code>63059h</code> || Bitter spray rocks shaking || <code>---. | + | | <code>0x58b1</code> || <code>22705</code> || <code>63059h</code> || PSSE_EN_DOPING_ROCK_FLICK || Bitter spray rocks shaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b2</code> || <code>22706</code> || <code>63083h</code> || Bitter spray rocks failing || <code>---. | + | | <code>0x58b2</code> || <code>22706</code> || <code>63083h</code> || PSSE_EN_DOPING_FLICK_LAST || Bitter spray rocks failing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b3</code> || <code>22707</code> || <code>63037h</code> || Bitter spray rocks breaking || <code>---. | + | | <code>0x58b3</code> || <code>22707</code> || <code>63037h</code> || PSSE_EN_DOPING_ROCK_BREAK || Bitter spray rocks breaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b4</code> || <code>22708</code> || <code>67063h</code> || Fiery Bulblax fire || <code>---. | + | | <code>0x58b4</code> || <code>22708</code> || <code>67063h</code> || PSSE_EN_FIRE_CHAPPY_FLAME || Fiery Bulblax fire || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b5</code> || <code>22709</code> || <code>67171h</code> || Fiery Bulblax extinguishing || <code>---. | + | | <code>0x58b5</code> || <code>22709</code> || <code>67171h</code> || PSSE_EN_FIRE_CHAPPY_F_END || Fiery Bulblax extinguishing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b6</code> || <code>22710</code> || <code>67193h</code> || Empress being attacked || <code>---. | + | | <code>0x58b6</code> || <code>22710</code> || <code>67193h</code> || PSSE_EN_QUEEN_DAMAGE || Empress being attacked || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b7</code> || <code>22711</code> || <code>67215h</code> || Empress dying || <code>---. | + | | <code>0x58b7</code> || <code>22711</code> || <code>67215h</code> || PSSE_EN_QUEEN_DEAD || Empress dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b8</code> || <code>22712</code> || <code>67237h</code> || Empress body segments exploding || <code>---. | + | | <code>0x58b8</code> || <code>22712</code> || <code>67237h</code> || PSSE_EN_QUEEN_DEAD_BOMB1 || Empress body segments exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58b9</code> || <code>22713</code> || <code>67259h</code> || Empress final explosion || <code>---. | + | | <code>0x58b9</code> || <code>22713</code> || <code>67259h</code> || PSSE_EN_QUEEN_DEAD_BOMB2 || Empress final explosion || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ba</code> || <code>22714</code> || <code>67281h</code> || Empress hitting the wall || <code>---. | + | | <code>0x58ba</code> || <code>22714</code> || <code>67281h</code> || PSSE_EN_QUEEN_CRUSH || Empress hitting the wall || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58bb</code> || <code>22715</code> || <code>67317h</code> || Empress rolling || <code>---. | + | | <code>0x58bb</code> || <code>22715</code> || <code>67317h</code> || PSSE_EN_QUEEN_ROLL_GROUND || Empress rolling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58bc</code> || <code>22716</code> || <code>67361h</code> || Something related to Empress || <code>---. | + | | <code>0x58bc</code> || <code>22716</code> || <code>67361h</code> || PSSE_EN_QUEEN_ROLL_WIND || Something related to Empress || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58bd</code> || <code>22717</code> || <code>67383h</code> || Empress birthing || <code>---. | + | | <code>0x58bd</code> || <code>22717</code> || <code>67383h</code> || PSSE_EN_QUEEN_BEAR_CHILD || Empress birthing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58be</code> || <code>22718</code> || <code>67429h</code> || Antennae Beetle jumping away || <code>---. | + | | <code>0x58be</code> || <code>22718</code> || <code>67429h</code> || PSSE_EN_FUEFUKI_JUMP || Antennae Beetle jumping away || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58bf</code> || <code>22719</code> || <code>67535h</code> || Antennae Beetle chirping || <code>---. | + | | <code>0x58bf</code> || <code>22719</code> || <code>67535h</code> || PSSE_EN_FUEFUKI_VOICE || Antennae Beetle chirping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c0</code> || <code>22720</code> || <code>67717h</code> || Antennae Beetle flailing || <code>---. | + | | <code>0x58c0</code> || <code>22720</code> || <code>67717h</code> || PSSE_EN_FUEFUKI_DAMAGE || Antennae Beetle flailing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c1</code> || <code>22721</code> || <code>67451h</code> || Antennae Beetle dying || <code>---. | + | | <code>0x58c1</code> || <code>22721</code> || <code>67451h</code> || PSSE_EN_FUEFUKI_DEAD || Antennae Beetle dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c2</code> || <code>22722</code> || <code>67695h</code> || cowbell thump || <code>---. | + | | <code>0x58c2</code> || <code>22722</code> || <code>67695h</code> || PSSE_EN_FUEFUKI_BOUND || cowbell thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c3</code> || <code>22723</code> || <code>67557h</code> || Antennae Beetle whistle || <code>---. | + | | <code>0x58c3</code> || <code>22723</code> || <code>67557h</code> || PSSE_EN_FUEFUKI_WHISTLE || Antennae Beetle whistle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c4</code> || <code>22724</code> || <code>62396h</code> || Something || <code>---. | + | | <code>0x58c4</code> || <code>22724</code> || <code>62396h</code> || PSSE_EN_FUEFUKI_LNDING_WIND || Something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c5</code> || <code>22725</code> || <code>67830h</code> || Jellyfloat dying || <code>---. | + | | <code>0x58c5</code> || <code>22725</code> || <code>67830h</code> || PSSE_EN_KURAGE_DEAD || Jellyfloat dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c6</code> || <code>22726</code> || <code>67769h</code> || Jellyfloat exploding || <code>---. | + | | <code>0x58c6</code> || <code>22726</code> || <code>67769h</code> || PSSE_EN_KURAGE_HARETSU || Jellyfloat exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c7</code> || <code>22727</code> || <code>67863h</code> || Jellyfloat idle || <code>---. | + | | <code>0x58c7</code> || <code>22727</code> || <code>67863h</code> || PSSE_EN_KURAGE_AIR || Jellyfloat idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c8</code> || <code>22728</code> || <code>68327h</code> || Jellyfloat falling || <code>---. | + | | <code>0x58c8</code> || <code>22728</code> || <code>68327h</code> || PSSE_EN_KURAGE_DAMAGE || Jellyfloat falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58c9</code> || <code>22729</code> || <code>68360h</code> || Jellyfloat flicking || <code>---. | + | | <code>0x58c9</code> || <code>22729</code> || <code>68360h</code> || PSSE_EN_KURAGE_FLICK || Jellyfloat flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ca</code> || <code>22730</code> || <code>68392h</code> || Jellyfloat raising from ground || <code>---. | + | | <code>0x58ca</code> || <code>22730</code> || <code>68392h</code> || PSSE_EN_KURAGE_TAKEOFF || Jellyfloat raising from ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58cb</code> || <code>22731</code> || <code>68467h</code> || Jellyfloat something || <code>---. | + | | <code>0x58cb</code> || <code>22731</code> || <code>68467h</code> || PSSE_EN_KURAGE_LAND || Jellyfloat something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58cc</code> || <code>22732</code> || <code>68681h</code> || Jellyfloat inhaling || <code>---. | + | | <code>0x58cc</code> || <code>22732</code> || <code>68681h</code> || PSSE_EN_KURAGE_VACUUM || Jellyfloat inhaling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58cd</code> || <code>22733</code> || <code>68786h</code> || Jellyfloat about to inhale || <code>---. | + | | <code>0x58cd</code> || <code>22733</code> || <code>68786h</code> || PSSE_EN_KURAGE_PRE_VACUUM || Jellyfloat about to inhale || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ce</code> || <code>22734</code> || <code>67908h</code> || Jellyfloat song || <code>---. | + | | <code>0x58ce</code> || <code>22734</code> || <code>67908h</code> || PSSE_EN_KURAGE_SING || Jellyfloat song || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58cf</code> || <code>22735</code> || <code>62849h</code> || Hermit Crawmad dying || <code>---. | + | | <code>0x58cf</code> || <code>22735</code> || <code>62849h</code> || PSSE_EN_JIGUMO_DEAD_V || Hermit Crawmad dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d0</code> || <code>22736</code> || <code>62872h</code> || Hermit Crawmad walking || <code>---. | + | | <code>0x58d0</code> || <code>22736</code> || <code>62872h</code> || PSSE_JIGUMO_WALK || Hermit Crawmad walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d1</code> || <code>22737</code> || <code>62895h</code> || Hermit Crawmad something || <code>---. | + | | <code>0x58d1</code> || <code>22737</code> || <code>62895h</code> || PSSE_JIGUMO_ATTACK_SOIL || Hermit Crawmad something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d2</code> || <code>22738</code> || <code>62918h</code> || Hermit Crawmad emerging from water || <code>---. | + | | <code>0x58d2</code> || <code>22738</code> || <code>62918h</code> || PSSE_JIGUMO_ATTACK_WATER || Hermit Crawmad emerging from water || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d3</code> || <code>22739</code> || <code>62826h</code> || Hermit Crawmad showing up || <code>---. | + | | <code>0x58d3</code> || <code>22739</code> || <code>62826h</code> || PSSE_EN_JIGUMO_APPEAR_V || Hermit Crawmad showing up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d4</code> || <code>22740</code> || <code>62493h</code> || Burrow-nit emerging from the ground || <code>---. | + | | <code>0x58d4</code> || <code>22740</code> || <code>62493h</code> || PSSE_EN_YOROI_APPEAR || Burrow-nit emerging from the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d5</code> || <code>22741</code> || <code>62547h</code> || Burrow-nit going into the ground || <code>---. | + | | <code>0x58d5</code> || <code>22741</code> || <code>62547h</code> || PSSE_EN_YOROI_DIVE || Burrow-nit going into the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d6</code> || <code>22742</code> || <code>62621h</code> || Burrow-nit attacking || <code>---. | + | | <code>0x58d6</code> || <code>22742</code> || <code>62621h</code> || PSSE_EN_YOROI_PIERCE || Burrow-nit attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d7</code> || <code>22743</code> || <code>62643h</code> || Burrow-nit eating something || <code>---. | + | | <code>0x58d7</code> || <code>22743</code> || <code>62643h</code> || PSSE_EN_YOROI_SUCK || Burrow-nit eating something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d8</code> || <code>22744</code> || <code>62574h</code> || Burrow-nit charging up || <code>---. | + | | <code>0x58d8</code> || <code>22744</code> || <code>62574h</code> || PSSE_EN_YOROI_ATTACK || Burrow-nit charging up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58d9</code> || <code>22745</code> || <code>62681h</code> || Burrow-nit dying || <code>---. | + | | <code>0x58d9</code> || <code>22745</code> || <code>62681h</code> || PSSE_EN_YOROI_DEAD || Burrow-nit dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58da</code> || <code>22746</code> || <code>62724h</code> || Burrow-nit shaking || <code>---. | + | | <code>0x58da</code> || <code>22746</code> || <code>62724h</code> || PSSE_EN_YOROI_FLICK || Burrow-nit shaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58db</code> || <code>22747</code> || <code>62352h</code> || Burrow-nit walking || <code>---. | + | | <code>0x58db</code> || <code>22747</code> || <code>62352h</code> || PSSE_EN_YOROI_VOICE || Burrow-nit walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58dc</code> || <code>22748</code> || <code>62793h</code> || Egg cracking || <code>---. | + | | <code>0x58dc</code> || <code>22748</code> || <code>62793h</code> || PSSE_EN_EGG_BREAKx || Egg cracking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58dd</code> || <code>22749</code> || <code>62267h</code> || Ravenous Whiskerpiller moving || <code>---. | + | | <code>0x58dd</code> || <code>22749</code> || <code>62267h</code> || PSSE_EN_IMOMUSHI_MOVE || Ravenous Whiskerpiller moving || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58de</code> || <code>22750</code> || <code>62289h</code> || Ravenous Whiskerpiller eating berry || <code>---. | + | | <code>0x58de</code> || <code>22750</code> || <code>62289h</code> || PSSE_EN_IMOMUSHI_EAT || Ravenous Whiskerpiller eating berry || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58df</code> || <code>22751</code> || <code>62154h</code> || Ravenous Whiskerpiller dying (maybe not dying?) || <code>---. | + | | <code>0x58df</code> || <code>22751</code> || <code>62154h</code> || PSSE_EN_IMOMUSHI_DEAD || Ravenous Whiskerpiller dying (maybe not dying?) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e0</code> || <code>22752</code> || <code>62220h</code> || Ravenous Whiskerpiller being carried || <code>---. | + | | <code>0x58e0</code> || <code>22752</code> || <code>62220h</code> || PSSE_EN_IMOMUSHI_STRUGGLE || Ravenous Whiskerpiller being carried || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e1</code> || <code>22753</code> || <code>62056h</code> || Dirigibug balloons popping || <code>---. | + | | <code>0x58e1</code> || <code>22753</code> || <code>62056h</code> || PSSE_EN_BOMBSARAI_HARETSU || Dirigibug balloons popping || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e2</code> || <code>22754</code> || <code>62132h</code> || Dirigibug something || <code>---. | + | | <code>0x58e2</code> || <code>22754</code> || <code>62132h</code> || PSSE_EN_BOMBSARAI_NORMAL2 || Dirigibug something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e3</code> || <code>22755</code> || <code>62010h</code> || Dirigibug idle? || <code>---. | + | | <code>0x58e3</code> || <code>22755</code> || <code>62010h</code> || PSSE_EN_BOMBSARAI_PATAPATA || Dirigibug idle? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e4</code> || <code>22756</code> || <code>61988h</code> || Dirigibug prepping bomb || <code>---. | + | | <code>0x58e4</code> || <code>22756</code> || <code>61988h</code> || PSSE_EN_BOMBSARAI_VOMIT || Dirigibug prepping bomb || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e5</code> || <code>22757</code> || <code>61945h</code> || Dirigibug idle || <code>---. | + | | <code>0x58e5</code> || <code>22757</code> || <code>61945h</code> || PSSE_EN_BOMBSARAI_AIR || Dirigibug idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e6</code> || <code>22758</code> || <code>61722h</code> || Dirigibug dropping bomb || <code>---. | + | | <code>0x58e6</code> || <code>22758</code> || <code>61722h</code> || PSSE_EN_BOMBSARAI_RELEASE || Dirigibug dropping bomb || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e7</code> || <code>22759</code> || <code>61751h</code> || Dirigibug flicking || <code>---. | + | | <code>0x58e7</code> || <code>22759</code> || <code>61751h</code> || PSSE_EN_BOMBSARAI_FLICK || Dirigibug flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e8</code> || <code>22760</code> || <code>61811h</code> || Dirigibug filling balloons || <code>---. | + | | <code>0x58e8</code> || <code>22760</code> || <code>61811h</code> || PSSE_EN_BOMBSARAI_TAKEOFF || Dirigibug filling balloons || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58e9</code> || <code>22761</code> || <code>61880h</code> || Dirigibug flailing || <code>---. | + | | <code>0x58e9</code> || <code>22761</code> || <code>61880h</code> || PSSE_EN_BOMBSARAI_STRUGGLE || Dirigibug flailing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ea</code> || <code>22762</code> || <code>61440h</code> || Dirigibug dying || <code>---. | + | | <code>0x58ea</code> || <code>22762</code> || <code>61440h</code> || PSSE_EN_BOMBSARAI_DEAD || Dirigibug dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58eb</code> || <code>22763</code> || <code>61923h</code> || Dirigibug something || <code>---. | + | | <code>0x58eb</code> || <code>22763</code> || <code>61923h</code> || PSSE_EN_BOMBSARAI_NORMAL || Dirigibug something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ec</code> || <code>22764</code> || <code>61098h</code> || Hermit Crawmad charging up || <code>---. | + | | <code>0x58ec</code> || <code>22764</code> || <code>61098h</code> || PSSE_EN_JIGUMO_ATTACK_V || Hermit Crawmad charging up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ed</code> || <code>22765</code> || <code>61120h</code> || Dweevil walking || <code>---. | + | | <code>0x58ed</code> || <code>22765</code> || <code>61120h</code> || PSSE_EN_OTAKARA_WALK_A || Dweevil walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ee</code> || <code>22766</code> || <code>61142h</code> || Dweevil walking || <code>---. | + | | <code>0x58ee</code> || <code>22766</code> || <code>61142h</code> || PSSE_EN_OTAKARA_WALK_B || Dweevil walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ef</code> || <code>22767</code> || <code>61164h</code> || Dweevil something || <code>---. | + | | <code>0x58ef</code> || <code>22767</code> || <code>61164h</code> || PSSE_EN_OTAKARA_SITDOWN || Dweevil something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f0</code> || <code>22768</code> || <code>61196h</code> || Dweevil chuckling || <code>---. | + | | <code>0x58f0</code> || <code>22768</code> || <code>61196h</code> || PSSE_EN_OTAKARA_STANDUP || Dweevil chuckling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f1</code> || <code>22769</code> || <code>61233h</code> || Dweevil dying || <code>---. | + | | <code>0x58f1</code> || <code>22769</code> || <code>61233h</code> || PSSE_EN_OTAKARA_DEAD || Dweevil dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f2</code> || <code>22770</code> || <code>61255h</code> || Dweevil charging || <code>---. | + | | <code>0x58f2</code> || <code>22770</code> || <code>61255h</code> || PSSE_EN_OTAKARA_CHARGE || Dweevil charging || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f3</code> || <code>22771</code> || <code>61313h</code> || Fiery Dweevil attack || <code>---. | + | | <code>0x58f3</code> || <code>22771</code> || <code>61313h</code> || PSSE_EN_OTAKARA_ATTACK_FIRE || Fiery Dweevil attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f4</code> || <code>22772</code> || <code>61076h</code> || Weird sound || <code>---. | + | | <code>0x58f4</code> || <code>22772</code> || <code>61076h</code> || PSSE_EN_JIGUMO_EAT || Weird sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f5</code> || <code>22773</code> || <code>61054h</code> || Withering Blowhog laughing || <code>---. | + | | <code>0x58f5</code> || <code>22773</code> || <code>61054h</code> || PSSE_EN_HANACHIRASHI_LAUGH || Withering Blowhog laughing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f6</code> || <code>22774</code> || <code>60764h</code> || Giant Breadbug walking || <code>---. | + | | <code>0x58f6</code> || <code>22774</code> || <code>60764h</code> || PSSE_EN_OOPAN_WALK_R || Giant Breadbug walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f7</code> || <code>22775</code> || <code>60791h</code> || Giant Breadbug walking || <code>---. | + | | <code>0x58f7</code> || <code>22775</code> || <code>60791h</code> || PSSE_EN_OOPAN_WALK_L || Giant Breadbug walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f8</code> || <code>22776</code> || <code>60818h</code> || Giant Breadbug emerging from ground || <code>---. | + | | <code>0x58f8</code> || <code>22776</code> || <code>60818h</code> || PSSE_EN_OOPAN_FLICK_1 || Giant Breadbug emerging from ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58f9</code> || <code>22777</code> || <code>60840h</code> || Giant Breadbug emerging from ground || <code>---. | + | | <code>0x58f9</code> || <code>22777</code> || <code>60840h</code> || PSSE_EN_OOPAN_FLICK_2 || Giant Breadbug emerging from ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fa</code> || <code>22778</code> || <code>60710h</code> || Giant Breadbug being pulled || <code>---. | + | | <code>0x58fa</code> || <code>22778</code> || <code>60710h</code> || PSSE_EN_OOPAN_DOWN || Giant Breadbug being pulled || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fb</code> || <code>22779</code> || <code>60640h</code> || Giant Breadbug thump || <code>---. | + | | <code>0x58fb</code> || <code>22779</code> || <code>60640h</code> || PSSE_EN_OOPAN_BOUND1 || Giant Breadbug thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fc</code> || <code>22780</code> || <code>60662h</code> || Giant Breadbug thump || <code>---. | + | | <code>0x58fc</code> || <code>22780</code> || <code>60662h</code> || PSSE_EN_OOPAN_BOUND2 || Giant Breadbug thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fd</code> || <code>22781</code> || <code>60546h</code> || Giant Breadbug snort || <code>---. | + | | <code>0x58fd</code> || <code>22781</code> || <code>60546h</code> || PSSE_EN_OOPAN_VOICE || Giant Breadbug snort || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58fe</code> || <code>22782</code> || <code>60568h</code> || Giant Breadbug snort || <code>---. | + | | <code>0x58fe</code> || <code>22782</code> || <code>60568h</code> || PSSE_EN_OOPAN_VOICE_DOWN || Giant Breadbug snort || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x58ff</code> || <code>22783</code> || <code>60737h</code> || Giant Breadbug being hit || <code>---. | + | | <code>0x58ff</code> || <code>22783</code> || <code>60737h</code> || PSSE_EN_OOPAN_VOICE_DEAD || Giant Breadbug being hit || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5900</code> || <code>22784</code> || <code>55029h</code> || Withering Blowhog idle || <code>---. | + | | <code>0x5900</code> || <code>22784</code> || <code>55029h</code> || PSSE_EN_SNAKEWHOLE_JUMP || Withering Blowhog idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5901</code> || <code>22785</code> || <code>65523h</code> || Bumbling Snitchbug buzzing || <code>---. | + | | <code>0x5901</code> || <code>22785</code> || <code>65523h</code> || PSSE_EN_SARAI_BUZZ || Bumbling Snitchbug buzzing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5902</code> || <code>22786</code> || <code>60972h</code> || Bumbling Snitchbug flying || <code>---. | + | | <code>0x5902</code> || <code>22786</code> || <code>60972h</code> || PSSE_EN_ONISARAI_ATTACK || Bumbling Snitchbug flying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5903</code> || <code>22787</code> || <code>61017h</code> || Bumbling Snitchbug flying || <code>---. | + | | <code>0x5903</code> || <code>22787</code> || <code>61017h</code> || PSSE_EN_ONISARAI_HOVER || Bumbling Snitchbug flying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5904</code> || <code>22788</code> || <code>60862h</code> || Bumbling Snitchbug flailing || <code>---. | + | | <code>0x5904</code> || <code>22788</code> || <code>60862h</code> || PSSE_EN_ONISARAI_V1 || Bumbling Snitchbug flailing || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5905</code> || <code>22789</code> || <code>60884h</code> || Bumbling Snitchbug falling || <code>---. | + | | <code>0x5905</code> || <code>22789</code> || <code>60884h</code> || PSSE_EN_ONISARAI_V2 || Bumbling Snitchbug falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5906</code> || <code>22790</code> || <code>60906h</code> || Bumbling Snitchbug falling || <code>---. | + | | <code>0x5906</code> || <code>22790</code> || <code>60906h</code> || PSSE_EN_ONISARAI_V3 || Bumbling Snitchbug falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5907</code> || <code>22791</code> || <code>60928h</code> || Bumbling Snitchbug throwing captain || <code>---. | + | | <code>0x5907</code> || <code>22791</code> || <code>60928h</code> || PSSE_EN_ONISARAI_V4 || Bumbling Snitchbug throwing captain || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5908</code> || <code>22792</code> || <code>60950h</code> || chime sound || <code>---. | + | | <code>0x5908</code> || <code>22792</code> || <code>60950h</code> || PSSE_EN_ONISARAI_V5 || chime sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5909</code> || <code>22793</code> || <code>60042h</code> || Jellyfloat dying || <code>---. | + | | <code>0x5909</code> || <code>22793</code> || <code>60042h</code> || PSSE_EN_ONIKURAGE_DEAD || Jellyfloat dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590a</code> || <code>22794</code> || <code>60286h</code> || Jellyfloat exploding || <code>---. | + | | <code>0x590a</code> || <code>22794</code> || <code>60286h</code> || PSSE_EN_ONIKURAGE_HARETSU || Jellyfloat exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590b</code> || <code>22795</code> || <code>60108h</code> || Greater Spotted Jellyfloat idle || <code>---. | + | | <code>0x590b</code> || <code>22795</code> || <code>60108h</code> || PSSE_EN_ONIKURAGE_AIR || Greater Spotted Jellyfloat idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590c</code> || <code>22796</code> || <code>60213h</code> || Greater Spotted Jellyfloat wail || <code>---. | + | | <code>0x590c</code> || <code>22796</code> || <code>60213h</code> || PSSE_EN_ONIKURAGE_DAMAGE || Greater Spotted Jellyfloat wail || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590d</code> || <code>22797</code> || <code>60387h</code> || Greater Spotted Jellyfloat flick || <code>---. | + | | <code>0x590d</code> || <code>22797</code> || <code>60387h</code> || PSSE_EN_ONIKURAGE_FLICK || Greater Spotted Jellyfloat flick || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590e</code> || <code>22798</code> || <code>51376h</code> || bubbly water sound || <code>---. | + | | <code>0x590e</code> || <code>22798</code> || <code>51376h</code> || PSSE_EN_BIGTAKARA_BUBBLE || bubbly water sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x590f</code> || <code>22799</code> || <code>60475h</code> || Greater Spotted Jellyfloat getting off the ground || <code>---. | + | | <code>0x590f</code> || <code>22799</code> || <code>60475h</code> || PSSE_EN_ONIKURAGE_LAND || Greater Spotted Jellyfloat getting off the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5910</code> || <code>22800</code> || <code>59502h</code> || Greater Spotted Jellyfloat song || <code>---. | + | | <code>0x5910</code> || <code>22800</code> || <code>59502h</code> || PSSE_EN_ONIKURAGE_SING || Greater Spotted Jellyfloat song || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5911</code> || <code>22801</code> || <code>51737h</code> || Titan Dweevil dying? || <code>---. | + | | <code>0x5911</code> || <code>22801</code> || <code>51737h</code> || PSSE_EN_BIGTAKARA_DEAD || Titan Dweevil dying? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5912</code> || <code>22802</code> || <code>59923h</code> || Greater Spotted Jellyfloat about to get off the ground || <code>---. | + | | <code>0x5912</code> || <code>22802</code> || <code>59923h</code> || PSSE_EN_ONIKURAGE_BOWEL || Greater Spotted Jellyfloat about to get off the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5913</code> || <code>22803</code> || <code>59480h</code> || Mitite squeeking || <code>---. | + | | <code>0x5913</code> || <code>22803</code> || <code>59480h</code> || PSSE_EN_TAMAGOMUSHI_DEAD || Mitite squeeking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5914</code> || <code>22804</code> || <code>59427h</code> || Mitite walking || <code>---. | + | | <code>0x5914</code> || <code>22804</code> || <code>59427h</code> || PSSE_EN_TAMAGOMUSHI_WALK || Mitite walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5915</code> || <code>22805</code> || <code>59400h</code> || Mitite emerging from ground || <code>---. | + | | <code>0x5915</code> || <code>22805</code> || <code>59400h</code> || PSSE_EN_TAMAGOMUSHI_APPEAR || Mitite emerging from ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5916</code> || <code>22806</code> || <code>59331h</code> || Chirp sound? || <code>---. | + | | <code>0x5916</code> || <code>22806</code> || <code>59331h</code> || PSSE_EN_BUTTERFLY_DEAD || Chirp sound? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5917</code> || <code>22807</code> || <code>59220h</code> || Weird sound || <code>---. | + | | <code>0x5917</code> || <code>22807</code> || <code>59220h</code> || PSSE_EN_BUTTERFLY_HIT || Weird sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5918</code> || <code>22808</code> || <code>59145h</code> || Fleshy sound? || <code>---. | + | | <code>0x5918</code> || <code>22808</code> || <code>59145h</code> || PSSE_EN_BUTTERFLY_AIR || Fleshy sound? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5919</code> || <code>22809</code> || <code>54980h</code> || Cannon Beetle spitting rock || <code>---. | + | | <code>0x5919</code> || <code>22809</code> || <code>54980h</code> || PSSE_EN_KABUTO_SHOT || Cannon Beetle spitting rock || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591a</code> || <code>22810</code> || <code>55007h</code> || Cannon Beetle idle || <code>---. | + | | <code>0x591a</code> || <code>22810</code> || <code>55007h</code> || PSSE_EN_KABUTO_VOICE || Cannon Beetle idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591b</code> || <code>22811</code> || <code>52201h</code> || Explosion sound || <code>---. | + | | <code>0x591b</code> || <code>22811</code> || <code>52201h</code> || PSSE_EN_BIGTAKARA_SHELL || Explosion sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591c</code> || <code>22812</code> || <code>58280h</code> || Groink throwing blast || <code>---. | + | | <code>0x591c</code> || <code>22812</code> || <code>58280h</code> || PSSE_EN_MINIHOU_TRG || Groink throwing blast || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591d</code> || <code>22813</code> || <code>58324h</code> || thumping sound | + | | <code>0x591d</code> || <code>22813</code> || <code>58324h</code> || PSSE_EN_MINIHOU_ENGINE || thumping sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591e</code> || <code>22814</code> || <code>58465h</code> || Squish sound || <code>---. | + | | <code>0x591e</code> || <code>22814</code> || <code>58465h</code> || PSSE_EN_MINIHOU_HIT || Squish sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x591f</code> || <code>22815</code> || <code>58487h</code> || Groink walking || <code>---. | + | | <code>0x591f</code> || <code>22815</code> || <code>58487h</code> || PSSE_EN_MINIHOU_WALK || Groink walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5920</code> || <code>22816</code> || <code>58355h</code> || Squish sound || <code>---. | + | | <code>0x5920</code> || <code>22816</code> || <code>58355h</code> || PSSE_EN_MINIHOU_OPEN || Squish sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5921</code> || <code>22817</code> || <code>58377h</code> || Squish sound || <code>---. | + | | <code>0x5921</code> || <code>22817</code> || <code>58377h</code> || PSSE_EN_MINIHOU_CLOSE || Squish sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5922</code> || <code>22818</code> || <code>58399h</code> || Groink prepping cannon || <code>---. | + | | <code>0x5922</code> || <code>22818</code> || <code>58399h</code> || PSSE_EN_MINIHOU_OPEN_DRY || Groink prepping cannon || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5923</code> || <code>22819</code> || <code>58421h</code> || Groink closing cannon || <code>---. | + | | <code>0x5923</code> || <code>22819</code> || <code>58421h</code> || PSSE_EN_MINIHOU_CLOSE_DRY || Groink closing cannon || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5924</code> || <code>22820</code> || <code>58443h</code> || Odd Groink sound || <code>---. | + | | <code>0x5924</code> || <code>22820</code> || <code>58443h</code> || PSSE_EN_MINIHOU_VOICE || Odd Groink sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5925</code> || <code>22821</code> || <code>58509h</code> || Groink blast falling || <code>---. | + | | <code>0x5925</code> || <code>22821</code> || <code>58509h</code> || PSSE_EN_BOMB_FLY || Groink blast falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5926</code> || <code>22822</code> || <code>56936h</code> || Thump sound #100 || <code>---. | + | | <code>0x5926</code> || <code>22822</code> || <code>56936h</code> || PSSE_EN_HOUDAI_BAREFOOT || Thump sound #100 || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5927</code> || <code>22823</code> || <code>56855h</code> || Metallic blast sound || <code>---. | + | | <code>0x5927</code> || <code>22823</code> || <code>56855h</code> || PSSE_EN_HOUDAI_METALFOOT || Metallic blast sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5928</code> || <code>22824</code> || <code>56800h</code> || Stretching sound || <code>---. | + | | <code>0x5928</code> || <code>22824</code> || <code>56800h</code> || PSSE_EN_HOUDAI_RAISE_B1 || Stretching sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5929</code> || <code>22825</code> || <code>56745h</code> || Stretching sound || <code>---. | + | | <code>0x5929</code> || <code>22825</code> || <code>56745h</code> || PSSE_EN_HOUDAI_RAISE_B2 || Stretching sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592a</code> || <code>22826</code> || <code>56690h</code> || Stretching sound || <code>---. | + | | <code>0x592a</code> || <code>22826</code> || <code>56690h</code> || PSSE_EN_HOUDAI_RAISE_B3 || Stretching sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592b</code> || <code>22827</code> || <code>56616h</code> || MaL walking || <code>---. | + | | <code>0x592b</code> || <code>22827</code> || <code>56616h</code> || PSSE_EN_HOUDAI_RAISE_M1 || MaL walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592c</code> || <code>22828</code> || <code>56542h</code> || MaL walking || <code>---. | + | | <code>0x592c</code> || <code>22828</code> || <code>56542h</code> || PSSE_EN_HOUDAI_RAISE_M2 || MaL walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592d</code> || <code>22829</code> || <code>56468h</code> || MaL walking || <code>---. | + | | <code>0x592d</code> || <code>22829</code> || <code>56468h</code> || PSSE_EN_HOUDAI_RAISE_M3 || MaL walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592e</code> || <code>22830</code> || <code>56351h</code> || MaL idle || <code>---. | + | | <code>0x592e</code> || <code>22830</code> || <code>56351h</code> || PSSE_EN_HOUDAI_STEAM || MaL idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x592f</code> || <code>22831</code> || <code>56212h</code> || MaL spitting steam || <code>---. | + | | <code>0x592f</code> || <code>22831</code> || <code>56212h</code> || PSSE_EN_HOUDAI_STEAM_SHOT || MaL spitting steam || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5930</code> || <code>22832</code> || <code>56094h</code> || MaL idle || <code>---. | + | | <code>0x5930</code> || <code>22832</code> || <code>56094h</code> || PSSE_EN_HOUDAI_WAIT || MaL idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5931</code> || <code>22833</code> || <code>55943h</code> || MaL flicking || <code>---. | + | | <code>0x5931</code> || <code>22833</code> || <code>55943h</code> || PSSE_EN_HOUDAI_FLICK || MaL flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5932</code> || <code>22834</code> || <code>55645h</code> || MaL about to explode || <code>---. | + | | <code>0x5932</code> || <code>22834</code> || <code>55645h</code> || PSSE_EN_HOUDAI_DEAD || MaL about to explode || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5933</code> || <code>22835</code> || <code>55559h</code> || MaL exploding || <code>---. | + | | <code>0x5933</code> || <code>22835</code> || <code>55559h</code> || PSSE_EN_HOUDAI_DEAD_BOMB || MaL exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5934</code> || <code>22836</code> || <code>55530h</code> || MaL shooting || <code>---. | + | | <code>0x5934</code> || <code>22836</code> || <code>55530h</code> || PSSE_EN_HOUDAI_SHOT || MaL shooting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5935</code> || <code>22837</code> || <code>55481h</code> || MaL shot hitting something || <code>---. | + | | <code>0x5935</code> || <code>22837</code> || <code>55481h</code> || PSSE_EN_HOUDAI_IMPACT || MaL shot hitting something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5936</code> || <code>22838</code> || <code>55439h</code> || MaL something || <code>---. | + | | <code>0x5936</code> || <code>22838</code> || <code>55439h</code> || PSSE_EN_HOUDAI_OPEN || MaL something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5937</code> || <code>22839</code> || <code>55391h</code> || MaL something || <code>---. | + | | <code>0x5937</code> || <code>22839</code> || <code>55391h</code> || PSSE_EN_HOUDAI_CLOSE || MaL something || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5938</code> || <code>22840</code> || <code>55369h</code> || MaL prepping gun || <code>---. | + | | <code>0x5938</code> || <code>22840</code> || <code>55369h</code> || PSSE_EN_HOUDAI_MOTORSET || MaL prepping gun || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5939</code> || <code>22841</code> || <code>55343h</code> || MaL targetting || <code>---. | + | | <code>0x5939</code> || <code>22841</code> || <code>55343h</code> || PSSE_EN_HOUDAI_MOTOR || MaL targetting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593a</code> || <code>22842</code> || <code>55094h</code> || Ranging Bloyster detecting Olimar || <code>---. | + | | <code>0x593a</code> || <code>22842</code> || <code>55094h</code> || PSSE_EN_UMI_SEARCH_ORIMER || Ranging Bloyster detecting Olimar || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593b</code> || <code>22843</code> || <code>55117h</code> || Ranging Bloyster detecting Louie || <code>---. | + | | <code>0x593b</code> || <code>22843</code> || <code>55117h</code> || PSSE_EN_UMI_SEARCH_LUGIE || Ranging Bloyster detecting Louie || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593c</code> || <code>22844</code> || <code>55295h</code> || Ranging Bloyster idle || <code>---. | + | | <code>0x593c</code> || <code>22844</code> || <code>55295h</code> || PSSE_EN_UMI_ZURUZURU || Ranging Bloyster idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593d</code> || <code>22845</code> || <code>55140h</code> || Ranging Bloyster dying || <code>---. | + | | <code>0x593d</code> || <code>22845</code> || <code>55140h</code> || PSSE_EN_UMI_DEAD || Ranging Bloyster dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593e</code> || <code>22846</code> || <code>55162h</code> || Ranging Bloyster dying || <code>---. | + | | <code>0x593e</code> || <code>22846</code> || <code>55162h</code> || PSSE_EN_UMI_DEAD_GND || Ranging Bloyster dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x593f</code> || <code>22847</code> || <code>55273h</code> || Ranging Bloyster dying again || <code>---. | + | | <code>0x593f</code> || <code>22847</code> || <code>55273h</code> || PSSE_EN_UMI_OPEN_MOUTH || Ranging Bloyster dying again || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5940</code> || <code>22848</code> || <code>55185h</code> || Ranging Bloyster attacking || <code>---. | + | | <code>0x5940</code> || <code>22848</code> || <code>55185h</code> || PSSE_EN_UMI_ATTACK || Ranging Bloyster attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5941</code> || <code>22849</code> || <code>55051h</code> || Ranging Bloyster attacking || <code>---. | + | | <code>0x5941</code> || <code>22849</code> || <code>55051h</code> || PSSE_EN_UMI_ATTACK_STING || Ranging Bloyster attacking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5942</code> || <code>22850</code> || <code>55207h</code> || Ranging Bloyster flicking || <code>---. | + | | <code>0x5942</code> || <code>22850</code> || <code>55207h</code> || PSSE_EN_UMI_FLICK || Ranging Bloyster flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5943</code> || <code>22851</code> || <code>55229h</code> || Ranging Bloyster about to detect a captain || <code>---. | + | | <code>0x5943</code> || <code>22851</code> || <code>55229h</code> || PSSE_EN_UMI_SEARCH || Ranging Bloyster about to detect a captain || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5944</code> || <code>22852</code> || <code>55251h</code> || Ranging Bloyster looses captain || <code>---. | + | | <code>0x5944</code> || <code>22852</code> || <code>55251h</code> || PSSE_EN_UMI_SEARCH_OFF || Ranging Bloyster looses captain || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5945</code> || <code>22853</code> || <code>52331h</code> || Titan Dweevil squeel || <code>---. | + | | <code>0x5945</code> || <code>22853</code> || <code>52331h</code> || PSSE_EN_BIGTAKARA_NAKED || Titan Dweevil squeel || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5946</code> || <code>22854</code> || <code>53458h</code> || Titan Dweevil idle || <code>---. | + | | <code>0x5946</code> || <code>22854</code> || <code>53458h</code> || PSSE_EN_BIGTAKARA_APPEAR2 || Titan Dweevil idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5947</code> || <code>22855</code> || <code>53485h</code> || Titan Dweevil idle || <code>---. | + | | <code>0x5947</code> || <code>22855</code> || <code>53485h</code> || PSSE_EN_BIGTAKARA_APPEAR || Titan Dweevil idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5948</code> || <code>22856</code> || <code>53947h</code> || Titan Dweevil walking || <code>---. | + | | <code>0x5948</code> || <code>22856</code> || <code>53947h</code> || PSSE_EN_BIGTAKARA_WALK || Titan Dweevil walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5949</code> || <code>22857</code> || <code>53872h</code> || Titan Dweevil walking || <code>---. | + | | <code>0x5949</code> || <code>22857</code> || <code>53872h</code> || PSSE_EN_BIGTAKARA_RAISE || Titan Dweevil walking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594a</code> || <code>22858</code> || <code>53778h</code> || Titan Dweevil idle || <code>---. | + | | <code>0x594a</code> || <code>22858</code> || <code>53778h</code> || PSSE_EN_BIGTAKARA_WAIT || Titan Dweevil idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594b</code> || <code>22859</code> || <code>53629h</code> || Titan Dweevil flicking || <code>---. | + | | <code>0x594b</code> || <code>22859</code> || <code>53629h</code> || PSSE_EN_BIGTAKARA_FLICK || Titan Dweevil flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594c</code> || <code>22860</code> || <code>53282h</code> || Titan Dweevil about to attack? || <code>---. | + | | <code>0x594c</code> || <code>22860</code> || <code>53282h</code> || PSSE_EN_BIGTAKARA_PRE_ATK || Titan Dweevil about to attack? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594d</code> || <code>22861</code> || <code>53197h</code> || Titan Dweevil idle || <code>---. | + | | <code>0x594d</code> || <code>22861</code> || <code>53197h</code> || PSSE_EN_BIGTAKARA_ATK_END || Titan Dweevil idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594e</code> || <code>22862</code> || <code>53059h</code> || Titan Dweevil idle (final phase) || <code>---. | + | | <code>0x594e</code> || <code>22862</code> || <code>53059h</code> || PSSE_EN_BIGTAKARA_WAIT2 || Titan Dweevil idle (final phase) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x594f</code> || <code>22863</code> || <code>52300h</code> || Titan Dweevil breaking apart || <code>---. | + | | <code>0x594f</code> || <code>22863</code> || <code>52300h</code> || PSSE_EN_BIGTAKARA_DROP_ITEM || Titan Dweevil breaking apart || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5950</code> || <code>22864</code> || <code>53028h</code> || Titan Dweevil fire attack || <code>---. | + | | <code>0x5950</code> || <code>22864</code> || <code>53028h</code> || PSSE_EN_BIGTAKARA_FIRE_ROOT || Titan Dweevil fire attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5951</code> || <code>22865</code> || <code>67063h</code> || Titan Dweevil fire attack || <code>---. | + | | <code>0x5951</code> || <code>22865</code> || <code>67063h</code> || PSSE_EN_BIGTAKARA_FIRE_BODY || Titan Dweevil fire attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5952</code> || <code>22866</code> || <code>64176h</code> || Titan Dweevil fire attack || <code>---. | + | | <code>0x5952</code> || <code>22866</code> || <code>64176h</code> || PSSE_EN_BIGTAKARA_FIRE_TAIL || Titan Dweevil fire attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5953</code> || <code>22867</code> || <code>53001h</code> || Titan Dweevil water attack splash || <code>---. | + | | <code>0x5953</code> || <code>22867</code> || <code>53001h</code> || PSSE_EN_BIGTAKARA_W_GROUND || Titan Dweevil water attack splash || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5954</code> || <code>22868</code> || <code>52974h</code> || Titan Dweevil water attack || <code>---. | + | | <code>0x5954</code> || <code>22868</code> || <code>52974h</code> || PSSE_EN_BIGTAKARA_W_SHOT || Titan Dweevil water attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5955</code> || <code>22869</code> || <code>52850h</code> || Titan Dweevil water attack? || <code>---. | + | | <code>0x5955</code> || <code>22869</code> || <code>52850h</code> || PSSE_EN_BIGTAKARA_G_SPOUT || Titan Dweevil water attack? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5956</code> || <code>22870</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---. | + | | <code>0x5956</code> || <code>22870</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY1 || Titan Dweevil gas attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5957</code> || <code>22871</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---. | + | | <code>0x5957</code> || <code>22871</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY2 || Titan Dweevil gas attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5958</code> || <code>22872</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---. | + | | <code>0x5958</code> || <code>22872</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY3 || Titan Dweevil gas attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5959</code> || <code>22873</code> || <code>52713h</code> || Titan Dweevil gas attack || <code>---. | + | | <code>0x5959</code> || <code>22873</code> || <code>52713h</code> || PSSE_EN_BIGTAKARA_G_SPRAY4 || Titan Dweevil gas attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595a</code> || <code>22874</code> || <code>66728h</code> || Titan Dweevil elec attack || <code>---. | + | | <code>0x595a</code> || <code>22874</code> || <code>66728h</code> || PSSE_EN_BIGTAKARA_E_SUSTAIN || Titan Dweevil elec attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595b</code> || <code>22875</code> || <code>66820h</code> || Titan Dweevil elec attack || <code>---. | + | | <code>0x595b</code> || <code>22875</code> || <code>66820h</code> || PSSE_EN_BIGTAKARA_E_SPARK || Titan Dweevil elec attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595c</code> || <code>22876</code> || <code>52595h</code> || Titan Dweevil elec attack || <code>---. | + | | <code>0x595c</code> || <code>22876</code> || <code>52595h</code> || PSSE_EN_BIGTAKARA_EP_BOUND || Titan Dweevil elec attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595d</code> || <code>22877</code> || <code>62793h</code> || Titan Dweevil elec attack ending || <code>---. | + | | <code>0x595d</code> || <code>22877</code> || <code>62793h</code> || PSSE_EN_BIGTAKARA_EP_BREAK || Titan Dweevil elec attack ending || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595e</code> || <code>22878</code> || <code>51126h</code> || Titan Dweevil steaming || <code>---. | + | | <code>0x595e</code> || <code>22878</code> || <code>51126h</code> || PSSE_EN_BIGTAKARA_STEAM || Titan Dweevil steaming || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x595f</code> || <code>22879</code> || <code>51063h</code> || Titan Dweevil exploding || <code>---. | + | | <code>0x595f</code> || <code>22879</code> || <code>51063h</code> || PSSE_EN_BIGTAKARA_BOMB || Titan Dweevil exploding || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5960</code> || <code>22980</code> || <code>50575h</code> || Doodlebug fart || <code>---. | + | | <code>0x5960</code> || <code>22980</code> || <code>50575h</code> || PSSE_EN_FART_GAS || Doodlebug fart || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5961</code> || <code>22981</code> || <code>50553h</code> || Doodlebug getting hit || <code>---. | + | | <code>0x5961</code> || <code>22981</code> || <code>50553h</code> || PSSE_EN_FART_HIT || Doodlebug getting hit || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5962</code> || <code>22882</code> || <code>50455h</code> || Doodlebug flies || <code>---. | + | | <code>0x5962</code> || <code>22882</code> || <code>50455h</code> || PSSE_EN_FART_BUZZ || Doodlebug flies || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5963</code> || <code>22883</code> || <code>50415h</code> || Watery Blowhog charging up || <code>---. | + | | <code>0x5963</code> || <code>22883</code> || <code>50415h</code> || PSSE_EN_WATERTANK_BREATH || Watery Blowhog charging up || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5964</code> || <code>22884</code> || <code>50263h</code> || Gas sound || <code>---. | + | | <code>0x5964</code> || <code>22884</code> || <code>50263h</code> || PSSE_EN_OTAKARA_ATK_GAS || Gas sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5965</code> || <code>22885</code> || <code>49833h</code> || Watery Blowhog attack || <code>---. | + | | <code>0x5965</code> || <code>22885</code> || <code>49833h</code> || PSSE_EN_OTAKARA_ATK_WATER || Watery Blowhog attack || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5966</code> || <code>22886</code> || <code>66728h</code> || elec hazard || <code>---. | + | | <code>0x5966</code> || <code>22886</code> || <code>66728h</code> || PSSE_EN_OTAKARA_ATK_ELEC || elec hazard || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5967</code> || <code>22887</code> || <code>50232h</code> || Dweevil item drop || <code>---. | + | | <code>0x5967</code> || <code>22887</code> || <code>50232h</code> || PSSE_EN_OTAKARA_DROP_ITEM || Dweevil item drop || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5968</code> || <code>22888</code> || <code>49716h</code> || Weird sound || <code>---. | + | | <code>0x5968</code> || <code>22888</code> || <code>49716h</code> || PSSE_EN_HACHAPPY_WALK || Weird sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5969</code> || <code>22889</code> || <code>49685h</code> || Bulborb yawning but it fades out quickly || <code>---. | + | | <code>0x5969</code> || <code>22889</code> || <code>49685h</code> || PSSE_EN_CHAPPY_NOTICE || Bulborb yawning but it fades out quickly || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596a</code> || <code>22890</code> || <code>49663h</code> || Dwarf Bulborb gasping (cut shorter) || <code>---. | + | | <code>0x596a</code> || <code>22890</code> || <code>49663h</code> || PSSE_EN_KOCHAPPY_NOTICE || Dwarf Bulborb gasping (cut shorter) || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596b</code> || <code>22891</code> || <code>58231h</code> || Explosion || <code>---. | + | | <code>0x596b</code> || <code>22891</code> || <code>58231h</code> || PSSE_EN_MINIHOU_BOMB || Explosion || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596c</code> || <code>22892</code> || <code>49602h</code> || Rock Falling || <code>---. | + | | <code>0x596c</code> || <code>22892</code> || <code>49602h</code> || PSSE_EN_ROCK_FALL || Rock Falling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596d</code> || <code>22893</code> || <code>49453h</code> || Antennae Beetle whistle fading out || <code>---. | + | | <code>0x596d</code> || <code>22893</code> || <code>49453h</code> || PSSE_EN_FUEFUKI_WHISTLE_ECHO || Antennae Beetle whistle fading out || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596e</code> || <code>22894</code> || <code>49405h</code> || Rumbling sound || <code>---. | + | | <code>0x596e</code> || <code>22894</code> || <code>49405h</code> || PSSE_EN_KAGE_ROLLER || Rumbling sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x596f</code> || <code>22895</code> || <code>49368h</code> || Wraith Rollers crashing on the ground || <code>---. | + | | <code>0x596f</code> || <code>22895</code> || <code>49368h</code> || PSSE_EN_KAGE_ROLLER_BREAK || Wraith Rollers crashing on the ground || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5970</code> || <code>22896</code> || <code>49279h</code> || Wraith initial wail || <code>---. | + | | <code>0x5970</code> || <code>22896</code> || <code>49279h</code> || PSSE_EN_KAGE_ROLLER_DROP || Wraith initial wail || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5971</code> || <code>22897</code> || <code>48974h</code> || Wraith land on rollers || <code>---. | + | | <code>0x5971</code> || <code>22897</code> || <code>48974h</code> || PSSE_EN_KAGE_LAND || Wraith land on rollers || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5972</code> || <code>22898</code> || <code>48830h</code> || Wraith running || <code>---. | + | | <code>0x5972</code> || <code>22898</code> || <code>48830h</code> || PSSE_EN_KAGE_WALK || Wraith running || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5973</code> || <code>22899</code> || <code>48742h</code> || Wraith flicking || <code>---. | + | | <code>0x5973</code> || <code>22899</code> || <code>48742h</code> || PSSE_EN_KAGE_FLICK || Wraith flicking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5974</code> || <code>22900</code> || <code>48625h</code> || Wraith deep sounding rolling? || <code>---. | + | | <code>0x5974</code> || <code>22900</code> || <code>48625h</code> || PSSE_EN_KAGE_ZURUZURU || Wraith deep sounding rolling? || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5975</code> || <code>22901</code> || <code>48512h</code> || Wraith going vulnerable || <code>---. | + | | <code>0x5975</code> || <code>22901</code> || <code>48512h</code> || PSSE_EN_KAGE_DAMAGE || Wraith going vulnerable || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5976</code> || <code>22902</code> || <code>49205h</code> || Loud thump || <code>---. | + | | <code>0x5976</code> || <code>22902</code> || <code>49205h</code> || PSSE_EN_KAGE_ROLLER_LAND || Loud thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5977</code> || <code>22903</code> || <code>48486h</code> || Pikmin bumping off of the wraith || <code>---. | + | | <code>0x5977</code> || <code>22903</code> || <code>48486h</code> || PSSE_EN_KAGE_REJECT || Pikmin bumping off of the wraith || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5978</code> || <code>22904</code> || <code>48428h</code> || Wraith when his rollers break || <code>---. | + | | <code>0x5978</code> || <code>22904</code> || <code>48428h</code> || PSSE_EN_KAGE_GETOFF || Wraith when his rollers break || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5979</code> || <code>22905</code> || <code>48187h</code> || Wraith dying || <code>---. | + | | <code>0x5979</code> || <code>22905</code> || <code>48187h</code> || PSSE_EN_KAGE_DEAD || Wraith dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597a</code> || <code>22906</code> || <code>48158h</code> || Wraith panting || <code>---. | + | | <code>0x597a</code> || <code>22906</code> || <code>48158h</code> || PSSE_EN_KAGE_WAIT || Wraith panting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597b</code> || <code>22907</code> || <code>49602h</code> || Falling whistling || <code>---. | + | | <code>0x597b</code> || <code>22907</code> || <code>49602h</code> || PSSE_EN_TIRE_FALL || Falling whistling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597c</code> || <code>22908</code> || <code>47981h</code> || watery sound shaking || <code>---. | + | | <code>0x597c</code> || <code>22908</code> || <code>47981h</code> || PSSE_EN_KAGE_SPEED_UP || watery sound shaking || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597d</code> || <code>22909</code> || <code>49602h</code> || Falling whistling || <code>---. | + | | <code>0x597d</code> || <code>22909</code> || <code>49602h</code> || PSSE_EN_DANGO_FALL || Falling whistling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597e</code> || <code>22910</code> || <code>47693h</code> || crashing sound + water || <code>---. | + | | <code>0x597e</code> || <code>22910</code> || <code>47693h</code> || PSSE_EN_DANGO_LAND || crashing sound + water || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x597f</code> || <code>22911</code> || <code>47793h</code> || crashing sound || <code>---. | + | | <code>0x597f</code> || <code>22911</code> || <code>47793h</code> || PSSE_EN_DANGO_CRUSH || crashing sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5980</code> || <code>22912</code> || <code>47829h</code> || Rollers Rolling || <code>---. | + | | <code>0x5980</code> || <code>22912</code> || <code>47829h</code> || PSSE_EN_DANGO_ROLL_GROUND || Rollers Rolling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5981</code> || <code>22913</code> || <code>47873h</code> || Crawbster idle || <code>---. | + | | <code>0x5981</code> || <code>22913</code> || <code>47873h</code> || PSSE_EN_DANGO_ARM_SWING || Crawbster idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5982</code> || <code>22914</code> || <code>47647h</code> || Crawbster thump || <code>---. | + | | <code>0x5982</code> || <code>22914</code> || <code>47647h</code> || PSSE_EN_DANGO_ARM_GROUND || Crawbster thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5983</code> || <code>22915</code> || <code>47550h</code> || Crawbster squeel || <code>---. | + | | <code>0x5983</code> || <code>22915</code> || <code>47550h</code> || PSSE_EN_DANGO_MOVE || Crawbster squeel || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5984</code> || <code>22916</code> || <code>47450h</code> || Crawbster thump || <code>---. | + | | <code>0x5984</code> || <code>22916</code> || <code>47450h</code> || PSSE_EN_DANGO_PRE_ATTACK || Crawbster thump || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5985</code> || <code>22917</code> || <code>47361h</code> || Crawbster sound || <code>---. | + | | <code>0x5985</code> || <code>22917</code> || <code>47361h</code> || PSSE_EN_DANGO_AFTER_ATTACK || Crawbster sound || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5986</code> || <code>22918</code> || <code>47282h</code> || Crawbster idle || <code>---. | + | | <code>0x5986</code> || <code>22918</code> || <code>47282h</code> || PSSE_EN_DANGO_WAIT || Crawbster idle || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5987</code> || <code>22919</code> || <code>46931h</code> || Crawbster dying || <code>---. | + | | <code>0x5987</code> || <code>22919</code> || <code>46931h</code> || PSSE_EN_DANGO_DEAD || Crawbster dying || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5988</code> || <code>22920</code> || <code>47122h</code> || Crawbster struggling || <code>---. | + | | <code>0x5988</code> || <code>22920</code> || <code>47122h</code> || PSSE_EN_DANGO_DAMAGE || Crawbster struggling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x5989</code> || <code>22921</code> || <code>46890h</code> || Wraith rolling || <code>---. | + | | <code>0x5989</code> || <code>22921</code> || <code>46890h</code> || PSSE_EN_KAGE_MELODYLOOP || Wraith rolling || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x598a</code> || <code>22922</code> || <code>60616h</code> || Giant Breadbug snorting || <code>---. | + | | <code>0x598a</code> || <code>22922</code> || <code>60616h</code> || PSSE_EN_OPAN_DOWN_NEW || Giant Breadbug snorting || <code>---.WAV</code> |
|- | |- | ||
− | | <code>0x598b</code> || <code>22923</code> || <code>60628h</code> || Giant Breadbug snorting || <code>---. | + | | <code>0x598b</code> || <code>22923</code> || <code>60628h</code> || PSSE_EN_OPAN_HIPPARARE || Giant Breadbug snorting || <code>---.WAV</code> |
|- | |- | ||
|} | |} | ||
− | {| | + | {{note|WAV files that have a comma "," always use those WAV files. When they have a slash "/" they randomly switch between those WAV files.}} |
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[[Category:Pikmin 2]] | [[Category:Pikmin 2]] |
Revision as of 02:50, 26 November 2024
se.bms is the file that makes all Pikmin 2 sounds go brrrr
Jumptable entries are used for Nerduminer's p2setoolkit found on his github page https://github.com/NerduMiner/p2setoolkit
To do: Give page proper description
Editor's note: Confirm any changes you make before editing.
category 0x1
This category is used mostly for captain sound effects. There are 169 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x800 |
2048 |
13320h |
PSSE_PL_ORIMA_PUNCH_SWING | captain punch | 783.WAV
|
0x801 |
2049 |
14129h |
PSSE_PL_ORIMA_PUNCH_HIT | hit | 759.WAV
|
0x802 |
2050 |
14107h |
PSSE_PL_NUKU | pop (pik1 progg pluck?) | 720.WAV
|
0x803 |
2051 |
13298h |
PSSE_PL_PULLING_PIKI | pluck start | 781.WAV
|
0x804 |
2052 |
902h |
dummySound1 | beep | N/A
|
0x805 |
2053 |
13200h |
PSSE_PL_THROW_CHANGE | high pitch sound | 785.WAV
|
0x806 |
2054 |
13342h |
PSSE_PL_THROW | throw | 756.WAV
|
0x807 |
2055 |
13386h |
PSSE_PL_SHUGO | Olimar whistle | 760.WAV
|
0x808 |
2056 |
13364h |
PSSE_PL_KAISAN | Olimar dismiss | 1083.WAV
|
0x809 |
2057 |
14151h |
PSSE_PL_ORIMA_WALK | Napsack thud | 923,952.WAV
|
0x80a |
2058 |
13258h |
PSSE_PL_TOUCH_LEAF | plant rustle | 788/789.WAV
|
0x80b |
2059 |
14005h |
PSSE_PL_TOUCH_HONEY | Nectar move | N/A
|
0x80c |
2060 |
11232h |
PSSE_PL_DRINK | Spicy/Bitter drink | 697.WAV
|
0x80d |
2061 |
14245h |
PSSE_PL_MARCHING_HORN | Olimar cstick theme | 784.WAV
|
0x80e |
2062 |
15280h |
PSSE_PL_MARCHING_LUGIE | Louie cstick theme | 1075.WAV
|
0x80f |
2063 |
13452h |
PSSE_PL_ORIMA_DAMAGE | captain hurt (no voice) | 795.WAV
|
0x810 |
2064 |
13561h |
PSSE_PL_ORIMA_FIRED | captain hurt (pik1 leftover) | 795.WAV
|
0x811 |
2065 |
13666h |
PSSE_PL_ORIMA_DOWN | captain down (pik1 leftover) | 623.WAV
|
0x812 |
2066 |
13006h |
PSSE_PL_JUMP | Oimar jump spin day 1 (pik1 leftover) | N/A
|
0x813 |
2067 |
13059h |
PSSE_PL_JUMP2 | Olimar jump spin final part (pik1 leftover) | N/A
|
0x814 |
2068 |
13178h |
PSSE_PL_WATER_IN | water splash | 800.WAV
|
0x815 |
2069 |
11040h |
PSSE_EN_ONIKURAGE_GET_ORIMA | liquid sound 1 | 1272.WAV
|
0x816 |
2070 |
11132h |
PSSE_EN_ONIKURAGE_VOMIT | liquid sound 2 | 1273.WAV
|
0x817 |
2071 |
10904h |
PSSE_PL_SPLASH_AWAY_ORIMA | challenge mode Onion sound 1 | 922.WAV
|
0x818 |
2072 |
10974h |
PSSE_PL_SPLASH_AWAY_LUGI | challenge mode Onion sound 2 | 921.WAV
|
0x819 |
2073 |
10882h |
PSSE_PL_TOUCH_DIODE | Glowstem sound | 1350.WAV
|
0x81a |
2074 |
10860h |
PSSE_PL_TOUCH_KINOKO | Glowcap sound | 1079.WAV
|
0x81b |
2075 |
902h |
dummySound2 | beep | N/A
|
0x81c |
2076 |
902h |
dummySound3 | beep | N/A
|
0x81d |
2077 |
902h |
dummySound4 | beep | N/A
|
0x81e |
2078 |
10778h |
PSSE_PL_S0B_FALL_ORIMA | challenge mode Onion sound 3 | 922.WAV
|
0x81f |
2079 |
10819h |
PSSE_PL_S0B_FALL_LUGI | challenge mode Onion sound 4 | 921.WAV
|
0x820 |
2080 |
10348h |
PSSE_PL_WALKLEAF_L1 | grass walking | 803.WAV
|
0x821 |
2081 |
10358h |
PSSE_PL_WALKLEAF_L2 | grass walking | 805.WAV
|
0x822 |
2082 |
10368h |
PSSE_PL_WALKSOIL_L1 | soil walking | 813.WAV
|
0x823 |
2083 |
10378h |
PSSE_PL_WALKSOIL_L2 | soil walking | 815.WAV
|
0x824 |
2084 |
10388h |
PSSE_PL_WALKSAND_L1 | sand walking | 811.WAV
|
0x825 |
2085 |
10398h |
PSSE_PL_WALKSAND_L2 | sand walking | 812.WAV
|
0x826 |
2086 |
10408h |
PSSE_PL_WALKWOOD_L1 | wood walking | 817.WAV
|
0x827 |
2087 |
10418h |
PSSE_PL_WALKWOOD_L2 | wood walking | 819.WAV
|
0x828 |
2088 |
10428h |
PSSE_PL_WALKWATER_L1 | water walking | 1400.WAV
|
0x829 |
2089 |
10438h |
PSSE_PL_WALKWATER_L2 | water walking | 1401.WAV
|
0x82a |
2090 |
10448h |
PSSE_PL_WALKROCK_L1 | stone walking | 807.WAV
|
0x82b |
2091 |
10458h |
PSSE_PL_WALKROCK_L2 | stone walking | 809.WAV
|
0x82c |
2092 |
10468h |
PSSE_PL_WALKIRON_L1 | iron walking | 1402.WAV
|
0x82d |
2093 |
10478h |
PSSE_PL_WALKIRON_L2 | iron walking | 1405.WAV
|
0x82e |
2094 |
10488h |
PSSE_PL_WALKSNOW_L1 | snow walking | 1406.WAV
|
0x82f |
2095 |
10498h |
PSSE_PL_WALKSNOW_L2 | snow walking | 1407.WAV
|
0x830 |
2096 |
10508h |
PSSE_PL_WALKSHALLOWS_L1 | water walking | 1400.WAV
|
0x831 |
2097 |
10518h |
PSSE_PL_WALKSHALLOWS_L2 | water walking | 1401.WAV
|
0x832 |
2098 |
10528h |
PSSE_PL_WALKPAPER_L1 | paper walking | 1352.WAV
|
0x833 |
2099 |
10538h |
PSSE_PL_WALKPAPER_L2 | paper walking | 1353.WAV
|
0x834 |
2100 |
10548h |
PSSE_PL_WALKDUMMY_L7 | soil walking | 813.WAV
|
0x835 |
2101 |
10538h |
PSSE_PL_WALKDUMMY_L8 | soil walking | 815.WAV
|
0x836 |
2102 |
10548h |
PSSE_PL_WALKDUMMY_L9 | soil walking | 813.WAV
|
0x837 |
2103 |
10538h |
PSSE_PL_WALKDUMMY_L10 | soil walking | 815.WAV
|
0x838 |
2104 |
10548h |
PSSE_PL_WALKDUMMY_L11 | soil walking | 813.WAV
|
0x839 |
2105 |
10538h |
PSSE_PL_WALKDUMMY_L12 | soil walking | 815.WAV
|
0x83a |
2106 |
10548h |
PSSE_PL_WALKDUMMY_L13 | soil walking | 813.WAV
|
0x83b |
2107 |
10538h |
PSSE_PL_WALKDUMMY_L14 | soil walking | 815.WAV
|
0x83c |
2108 |
10548h |
PSSE_PL_WALKDUMMY_L15 | soil walking | 813.WAV
|
0x83d |
2109 |
10538h |
PSSE_PL_WALKDUMMY_L16 | soil walking | 815.WAV
|
0x83e |
2110 |
10548h |
PSSE_PL_WALKDUMMY_L17 | soil walking | 813.WAV
|
0x83f |
2111 |
10538h |
PSSE_PL_WALKDUMMY_L18 | soil walking | 815.WAV
|
0x840 |
2112 |
10558h |
PSSE_PL_WALKLEAF_R1 | grass walking | 804.WAV
|
0x841 |
2113 |
10568h |
PSSE_PL_WALKLEAF_R2 | grass walking | 806.WAV
|
0x842 |
2114 |
10578h |
PSSE_PL_WALKSOIL_R1 | soil walking | 814.WAV
|
0x843 |
2115 |
10588h |
PSSE_PL_WALKSOIL_R2 | soil walking | 816.WAV
|
0x844 |
2116 |
10598h |
PSSE_PL_WALKSAND_R1 | sand walking | 811.WAV
|
0x845 |
2117 |
10608h |
PSSE_PL_WALKSAND_R2 | sand walking | 812.WAV
|
0x846 |
2118 |
10618h |
PSSE_PL_WALKWOOD_R1 | wood walking | 818.WAV
|
0x847 |
2119 |
10628h |
PSSE_PL_WALKWOOD_R2 | wood walking | 820.WAV
|
0x848 |
2120 |
10638h |
PSSE_PL_WALKWATER_R1 | water walking | 1401.WAV
|
0x849 |
2121 |
10648h |
PSSE_PL_WALKWATER_R2 | water walking | 1400.WAV
|
0x84a |
2122 |
10658h |
PSSE_PL_WALKROCK_R1 | stone walking | 808.WAV
|
0x84b |
2123 |
10668h |
PSSE_PL_WALKROCK_R2 | stone walking | 810.WAV
|
0x84c |
2124 |
10678h |
PSSE_PL_WALKIRON_R1 | iron walking | 1405.WAV
|
0x84d |
2125 |
10688h |
PSSE_PL_WALKIRON_R2 | iron walking | 1402.WAV
|
0x84e |
2126 |
10698h |
PSSE_PL_WALKSNOW_R1 | snow walking | 1408.WAV
|
0x84f |
2127 |
10708h |
PSSE_PL_WALKSNOW_R2 | snow walking | 1409.WAV
|
0x850 |
2128 |
10718h |
PSSE_PL_WALKSHALLOWS_R1 | water walking | 1401.WAV
|
0x851 |
2129 |
10728h |
PSSE_PL_WALKSHALLOWS_R2 | water walking | 1400.WAV
|
0x852 |
2130 |
10738h |
PSSE_PL_WALKPAPER_R1 | paper walking | 1353.WAV
|
0x853 |
2131 |
10748h |
PSSE_PL_WALKPAPER_R2 | paper walking | 1352.WAV
|
0x854 |
2132 |
10758h |
PSSE_PL_WALKDUMMY_R7 | soil walking | 814.WAV
|
0x855 |
2133 |
10768h |
PSSE_PL_WALKDUMMY_R8 | soil walking | 816.WAV
|
0x856 |
2134 |
10758h |
PSSE_PL_WALKDUMMY_R9 | soil walking | 814.WAV
|
0x857 |
2135 |
10768h |
PSSE_PL_WALKDUMMY_R10 | soil walking | 816.WAV
|
0x858 |
2136 |
10758h |
PSSE_PL_WALKDUMMY_R11 | soil walking | 814.WAV
|
0x859 |
2137 |
10768h |
PSSE_PL_WALKDUMMY_R12 | soil walking | 816.WAV
|
0x85a |
2138 |
10758h |
PSSE_PL_WALKDUMMY_R13 | soil walking | 814.WAV
|
0x85b |
2139 |
10768h |
PSSE_PL_WALKDUMMY_R14 | soil walking | 816.WAV
|
0x85c |
2140 |
10758h |
PSSE_PL_WALKDUMMY_R15 | soil walking | 814.WAV
|
0x85d |
2141 |
10768h |
PSSE_PL_WALKDUMMY_R16 | soil walking | 816.WAV
|
0x85e |
2142 |
10758h |
PSSE_PL_WALKDUMMY_R17 | soil walking | 814.WAV
|
0x85f |
2143 |
10768h |
PSSE_PL_WALKDUMMY_R18 | soil walking | 816.WAV
|
0x860 |
2144 |
12960h |
PSSE_PL_EMIT_BLK_DOPING | Bitter dope | 823.WAV
|
0x861 |
2145 |
12983h |
PSSE_PL_EMIT_RED_DOPING | Spicy dope | 828.WAV
|
0x862 |
2146 |
11268h |
PSSE_PL_DEMOG00_PURU_ORIMA | cave landing cutscene 1 | 922,952.WAV
|
0x863 |
2147 |
11500h |
PSSE_PL_DEMOG00_PURU_LUGI | cave landing cutscene 2 | 921,952.WAV
|
0x864 |
2148 |
12432h |
PSSE_PL_DEMOG00_LADER_ORIMA | Olimar first cave cutscene | 924,994,1066.WAV
|
0x865 |
2149 |
12076h |
PSSE_PL_DEMOG00_LADER_LUGI | Louie first cave cutscene | 924,967,1066.WAV
|
0x866 |
2150 |
12432h |
PSSE_PL_DEMOG07_LADER_ORIMA | Olimar first cave cutscene | 924,994,1066.WAV
|
0x867 |
2151 |
12076h |
PSSE_PL_DEMOG07_LADER_LUGI | Louie first cave cutscene | 924,967,1066.WAV
|
0x868 |
2152 |
12432h |
PSSE_PL_DEMOG08_LADER_ORIMA | Olimar first cave cutscene | 924,994,1066.WAV
|
0x869 |
2153 |
12076h |
PSSE_PL_DEMOG08_LADER_LUGI | Louie first cave cutscene | 924,967,1066.WAV
|
0x86a |
2154 |
12432h |
PSSE_PL_DEMOE00_LADER_ORIMA | Olimar first cave cutscene | 924,994,1066.WAV
|
0x86b |
2155 |
12076h |
PSSE_PL_DEMOE00_LADER_LUGI | Louie first cave cutscene | 924,967,1066.WAV
|
0x86c |
2156 |
41037h |
PSSE_PL_DEMOE00_POD02 | blank | N/A
|
0x86d |
2157 |
12788h |
PSSE_PL_DEMOS09_JUMP_ORIMA | Olimar jump into cave/geyser | 922,991.WAV
|
0x86e |
2158 |
12874h |
PSSE_PL_DEMOS09_JUMP_LUGI | Louie jump into cave/geyser | 921,966.WAV
|
0x86f |
2159 |
11154h |
PSSE_PL_S02_SCATTER_LEAF | plant rustle 2 | 788,789.WAV
|
0x870 |
2160 |
83849h |
PSSE_PL_DOOM_ORIMA | thud 1 | 923,950,951.WAV
|
0x871 |
2161 |
83902h |
PSSE_PL_DOOM_LUGI | thud 2 | 923,950,951.WAV
|
0x872 |
2162 |
84008h |
PSSE_PL_TAMEIKI_ORIMA | weird hum 1 | 976.WAV
|
0x873 |
2163 |
84070h |
PSSE_PL_TAMEIKI_LUGI | weird hum 2 | 976.WAV
|
0x874 |
2164 |
85701h |
PSSE_PL_WAIT_JUMP_ORIMA | Olimar jump | 991,922.WAV
|
0x875 |
2165 |
85789h |
PSSE_PL_WAIT_JUMP_LUGI | Louie jump | 966,921.WAV
|
0x876 |
2166 |
85877h |
PSSE_PL_WAIT_JUMP_SHACHO | President jump | 1056,921.WAV
|
0x877 |
2167 |
84723h |
PSSE_PL_WAIT_LAND_ORIMA | thud 3 | 923,950,951.WAV
|
0x878 |
2168 |
84765h |
PSSE_PL_WAIT_LAND_LUGI | thud 4 | 923,950,951.WAV
|
0x879 |
2169 |
84807h |
PSSE_PL_WAIT_LAND_SHACHO | thud 5 | 923,950,951.WAV
|
0x87a |
2170 |
84849h |
PSSE_PL_WAIT_KYORO_ORIMA | Olimar looking left and right | 952,992,993.WAV
|
0x87b |
2171 |
85036h |
PSSE_PL_WAIT_KYORO_LUGI | Louie looking left and right | 952,967,968.WAV
|
0x87c |
2172 |
85223h |
PSSE_PL_WAIT_KYORO_SHACHO | President looking left and right | 952,1057,1058.WAV
|
0x87d |
2173 |
85410h |
PSSE_PL_WAIT_NOVI_ORIMA | Olimar yawning | 950,951,995,996.WAV
|
0x87e |
2174 |
85458h |
PSSE_PL_WAIT_NOVI_LUGI | Louie yawning | 950,951,969,970.WAV
|
0x87f |
2175 |
85506h |
PSSE_PL_WAIT_NOVI_SHACHO | President yawning | 950,951,1060,1061.WAV
|
0x880 |
2176 |
85554h |
PSSE_PL_WAIT_LOOKBACK_ORIMA | Olimar looking behind himself | 923,950,951,994.WAV
|
0x881 |
2177 |
85603h |
PSSE_PL_WAIT_LOOKBACK_LUGI | Louie looking behind himself | 923,950,951,968.WAV
|
0x882 |
2178 |
85652h |
PSSE_PL_WAIT_LOOKBACK_SHACHO | President looking behind himself | 923,950,951,1059.WAV
|
0x883 |
2179 |
85965h |
PSSE_PL_WAIT_TAISO_ORIMA | Olimar stretching left and right | 979,997,998.WAV
|
0x884 |
2180 |
86095h |
PSSE_PL_WAIT_TAISO_LUGI | Louie stretching left and right | 971,972,979.WAV
|
0x885 |
2181 |
86225h |
PSSE_PL_WAIT_TAISO_SHACHO | President stretching left and right | 979,1062,1063.WAV
|
0x886 |
2182 |
86355h |
PSSE_PL_WAIT_CHAT_ORIMA | Olimar talking | 912,989,990.WAV
|
0x887 |
2183 |
86409h |
PSSE_PL_WAIT_CHAT_LUGI | Louie talking | 912,963,964,965.WAV
|
0x888 |
2184 |
86469h |
PSSE_PL_WAIT_CHAT_SHACHO | President talking | 912,1053,1054.WAV
|
0x889 |
2185 |
15303h |
PSSE_PL_MARCHING_SHACHO | President cstick theme | 861.WAV
|
0x88a |
2186 |
90103h |
PSSE_PL_WALK_ORIMA | Olimar walking | 985/986/987.WAV
|
0x88b |
2187 |
90185h |
PSSE_PL_WALK_LUI | Louie walking | 960/961.WAV
|
0x88c |
2188 |
90255h |
PSSE_PL_WALK_SHACHO | President walking | 1049/1050/1051.WAV
|
0x88d |
2189 |
90348h |
PSSE_PL_PUNCH_ORIMA | Olimar punching (unused) | 783,982.WAV
|
0x88e |
2190 |
90377h |
PSSE_PL_PUNCH_LUI | Louie punching (unused) | 783,958.WAV
|
0x88f |
2191 |
90377h |
PSSE_PL_PUNCH_SHACHO | President punching (unused) | 783,958.WAV
|
0x890 |
2192 |
90406h |
PSSE_PL_DAMAGE_ORIMA | Olimar getting hurt | 981.WAV
|
0x891 |
2193 |
90435h |
PSSE_PL_DAMAGE_LUI | Louie getting hurt | 957.WAV
|
0x892 |
2194 |
90464h |
PSSE_PL_DAMAGE_SHACHO | President getting hurt | 1047.WAV
|
0x893 |
2195 |
17789h |
PSSE_PL_GORYU_PLAYER | lots of beeping sounds | 1065.WAV
|
0x894 |
2196 |
17831h |
PSSE_PL_KAISAN_PLAYER | lots of beeping sounds | 1065.WAV
|
0x895 |
2197 |
17352h |
PSSE_PL_BIKU_ORIMA | Olimar being whistled | 822,980.WAV
|
0x896 |
2198 |
17381h |
PSSE_PL_BIKU_LUGI | Louie being whistled | 821,956.WAV
|
0x897 |
2199 |
17469h |
PSSE_PL_SLEEP_ORIMA | Olimar Napsacking | 923,983.WAV
|
0x898 |
2200 |
17502h |
PSSE_PL_SLEEP_LUGI | Louie Napsacking | 923,959.WAV
|
0x899 |
2201 |
17568h |
PSSE_PL_WAKEUP_ORIMA | Olimar waking up | 984.WAV
|
0x89a |
2202 |
17590h |
PSSE_PL_WAKEUP_LUGI | Louie waking up | 962.WAV
|
0x89b |
2203 |
17634h |
PSSE_PL_BOYOYON | weird noises | 978.WAV
|
0x89c |
2204 |
17410h |
PSSE_PL_BIKU_SHACHO | President being whistled | 821,1046.WAV
|
0x89d |
2205 |
17535h |
PSSE_PL_SLEEP_SHACHO | President Napsacking | 923,1048.WAV
|
0x89e |
2206 |
17612h |
PSSE_PL_WAKEUP_SHACHO | President waking up | 1053.WAV
|
0x89f |
2207 |
10120h |
PSSE_PL_SYUGO_LUI | Louie whistle | 891,892.WAV
|
0x8a0 |
2208 |
10148h |
PSSE_PL_SYUGO_SHACHO | President whistle | 891,893.WAV
|
0x8a1 |
2209 |
10176h |
PSSE_PL_KAISAN_LUI | Louie dismiss | 889,890.WAV
|
0x8a2 |
2210 |
10213h |
PSSE_PL_KAISAN_SHACHO | President dismiss | 889,893.WAV
|
0x8a3 |
2211 |
10001h |
PSSE_PL_DAYEND_KAISAN_ORI | Olimar end of day whistle | 760.WAV
|
0x8a4 |
2212 |
10037h |
PSSE_PL_DAYEND_KAISAN_LUI | Louie end of day whistle | 891,892.WAV
|
0x8a5 |
2213 |
10092h |
PSSE_PL_DAYEND_KAISAN_SHA | President end of day whistle | 891,893.WAV
|
0x8a6 |
2214 |
17331h |
PSSE_PL_PIKON_ORIMA | Olimar switch | 822.WAV
|
0x8a7 |
2215 |
17338h |
PSSE_PL_PIKON_LUI | Louie switch | 821.WAV
|
0x8a8 |
2216 |
17345h |
PSSE_PL_PIKON_SHACHO | President switch | 821.WAV
|
0x8a9 |
2217 |
9950h |
PSSE_PL_PICKUP_BOMB | captain picking up bombrock | 621,1081.WAV
|
To do: add WAV numbers when applicable
To do: identify some entries (mail sounds)
category 0x2
This category is used mostly for menu sound effects. There are 147 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x1800 |
6144 |
6402h |
PSSE_SY_MENU_DECIDE | "Press Any Button" sound | ---.WAV
|
0x1801 |
6145 |
7442hh |
PSSE_SY_MENU_CANCEL | Back out sound | ---.WAV
|
0x1802 |
6146 |
6577h |
PSSE_SY_MENU_CURSOR | Selection change sound | ---.WAV
|
0x1803 |
6147 |
7046h |
PSSE_SY_MENU_OPEN | Opening Onion sound | ---.WAV
|
0x1804 |
6148 |
7132h |
PSSE_SY_MENU_CLOSE | Closing Onion sound | ---.WAV
|
0x1805 |
6149 |
6638h |
PSSE_SY_MENU_PAUSE | Pause screen (Pik1 leftover) | ---.WAV
|
0x1806 |
6150 |
7183h |
PSSE_SY_MENU_PLUS_MINUS | Single digit add | ---.WAV
|
0x1807 |
6151 |
7210h |
PSSE_SY_MENU_ERROR | "Too many pikmin on field" sound | ---.WAV
|
0x1808 |
6152 |
8542h |
PSSE_SY_MENU_ZOOMIN | Zooming in on radar | ---.WAV
|
0x1809 |
6153 |
8583h |
PSSE_SY_MENU_ZOOMOUT | Zooming out on radar | ---.WAV
|
0x180a |
6154 |
8624h |
PSSE_SY_MENU_SCROLL | Moving radar image | ---.WAV
|
0x180b |
6155 |
8125h |
PSSE_SY_MEMORYCARD_ACCESS | Saving Game... | ---.WAV
|
0x180c |
6156 |
8194h |
PSSE_SY_MEMORYCARD_OK | Save Complete! | ---.WAV
|
0x180d |
6157 |
8283h |
PSSE_SY_MEMORYCARD_ERROR | No memory card sound | ---.WAV
|
0x180e |
6158 |
8773h |
PSSE_SY_SOUND_CONFIG | Options menu sound | ---.WAV
|
0x180f |
6159 |
7420h |
PSSE_SY_CAMERAVIEW_CHANGE | Camera zoom sound | ---.WAV
|
0x1810 |
6160 |
7569h |
PSSE_SY_MESSAGE_WRITE | Olimar talking (Pik1 leftover) | ---.WAV
|
0x1811 |
6161 |
7947h |
PSSE_SY_MESSAGE_EXIT | Close menu | ---.WAV
|
0x1812 |
6162 |
7855h |
PSSE_SY_NEW_COURSE_OPEN | Unlock new area sound | ---.WAV
|
0x1813 |
6163 |
6104h |
PSSE_SY_REGI_DRAWER_OPEN | cash register sound | ---.WAV
|
0x1814 |
6164 |
6082h |
PSSE_SY_REGI_SUM_UP | Ka-Ching! | ---.WAV
|
0x1815 |
6165 |
8359h |
PSSE_SY_TIME_SIGNAL_SMALL | Quarter of day has passed chime | ---.WAV
|
0x1816 |
6166 |
7774h |
PSSE_SY_TIME_SIGNAL_NOON | Half of day has passed chime | ---.WAV
|
0x1817 |
6167 |
6830h |
PSSE_SY_EVENING_ALERT | Olimar sunset chime | ---.WAV
|
0x1818 |
6168 |
6953h |
PSSE_SY_DAYEND_COUNTDOWN | countdown numbers | ---.WAV
|
0x1819 |
6169 |
7232h |
PSSE_SY_LIFE_DANGER | captain health low | ---.WAV
|
0x181a |
6170 |
6012h |
PSSE_SY_REGI_ROLL | treasure results scrolling | ---.WAV
|
0x181b |
6171 |
7591h |
PSSE_SY_ONYON_READY | standing under onion | ---.WAV
|
0x181c |
6172 |
7281h |
PSSE_SY_WORK_FINISH | task complete chime | ---.WAV
|
0x181d |
6173 |
6060h |
PSSE_SY_REGI_RECEIPT | treasure result player scrolling | ---.WAV
|
0x181e |
6174 |
6038h |
PSSE_SY_COIN_COUNT | Poko count sound effect (I forget when it's used) | ---.WAV
|
0x181f |
6175 |
8956h |
PSSE_SY_PLAYER_CHANGE | opening piklopedia/treasure hoard | ---.WAV
|
0x1820 |
6176 |
6327h |
PSSE_SY_PLUS_MINUS_REPEAT | taking out many pikmin | ---.WAV
|
0x1821 |
6177 |
6126h |
PSSE_SY_ROCKET_SMOKE | ship flying 1 | ---.WAV
|
0x1822 |
6178 |
9120h |
PSSE_SY_THROW_PIKI_CHANGE | Pikmin type switch | ---.WAV
|
0x1823 |
6179 |
6378h |
PSSE_PK_VC_SAY_PIKMIN | Pikmin saying "Pikmin" | ---.WAV
|
0x1824 |
6180 |
78170h |
PSSE_FINALLEVEL_COME | Final Floor! | ---.WAV
|
0x1825 |
6181 |
79557h |
PSSE_PAY_COME | Final Floor! (again?) | ---.WAV
|
0x1826 |
6182 |
81132h |
PSSE_READYGO_BATTLE_COME | vs "Ready? Go!" | ---.WAV
|
0x1827 |
6183 |
81132h |
PSSE_READYGO_CHALLENGE_COME | challenge mode "Ready? Go!" | ---.WAV
|
0x1828 |
6184 |
5978h |
PSSE_SY_PIKI_INCREMENT | pikmin being born | ---.WAV
|
0x1829 |
6185 |
5888h |
PSSE_SY_PIKI_INCRE_SUM | added time to challenge mode timer | ---.WAV
|
0x182a |
6186 |
5939h |
PSSE_SY_PIKI_DECREMENT | pikmin lost | ---.WAV
|
0x182b |
6187 |
5827h |
PSSE_SY_PIKI_DECRE_SUM | many pikmin lost | ---.WAV
|
0x182c |
6188 |
5680h |
PSSE_SY_CHALLENGE_ONY_MOVE | Onion moving on results screen | ---.WAV
|
0x182d |
6189 |
5537h |
PSSE_SY_CHALLENGE_ONY_SPIN | Onion spinning on results screen | ---.WAV
|
0x182e |
6190 |
5653h |
PSSE_SY_CHALLENGE_SCORE_S | Onion flying around in results screen 3 | ---.WAV
|
0x182f |
6191 |
5564h |
PSSE_SY_CHALLENGE_SCORE_L | Onion flying around in results screen 4 | ---.WAV
|
0x1830 |
6192 |
5707h |
PSSE_SY_CHALLENGE_FLOWER | Ch. mode level unlocked | ---.WAV
|
0x1831 |
6193 |
5496h |
PSSE_SY_CHALLENGE_SCOREROLL | taking out many pikmin | ---.WAV
|
0x1832 |
6194 |
5334h |
PSSE_SY_STORED_SPRAY | added spray | ---.WAV
|
0x1833 |
6195 |
81992h |
PSSE_DOKUTSU_COMPLETE | Cave Complete! (ft. Totaka's Song) | ---.WAV
|
0x1834 |
6196 |
83087h |
PSSE_CHALLENGE_COURSECLEAR | Challenge mode level passed | ---.WAV
|
0x1835 |
6197 |
83456h |
PSSE_CHALLENGE_PERFECTCLEAR | Challenge mode level deathless | ---.WAV
|
0x1836 |
6198 |
5061h |
PSSE_SY_ZUKAN_SCRIPT_ORIMA | Olimar's Journal | ---.WAV
|
0x1837 |
6199 |
5152h |
PSSE_SY_ZUKAN_SCRIPT_LOUIE | Louie's Journal | ---.WAV
|
0x1838 |
6200 |
5243h |
PSSE_SY_ZUKAN_SCRIPT_POD | Sales Pitch | ---.WAV
|
0x1839 |
6201 |
5018h |
PSSE_SY_2PTOP_ONY_ENTER | added something (unsure) | ---.WAV
|
0x183a |
6202 |
4712h |
PSSE_SY_2PSLOT_APPEAR | It sounds treasure related (unsure when used) | ---.WAV
|
0x183b |
6203 |
4960h |
PSSE_SY_2PSLOT_ROLL | cherry roulette | ---.WAV
|
0x183c |
6204 |
4742h |
PSSE_SY_2PSLOT_GO | cherry ability used | ---.WAV
|
0x183d |
6205 |
4690h |
PSSE_SY_WMAP_MONEY_UP | Ka-Ching! | ---.WAV
|
0x183e |
6206 |
4631h |
PSSE_SY_WMAP_ITEM_GET | cave stats appearing on worldmap (incomplete) | ---.WAV
|
0x183f |
6207 |
4507h |
PSSE_SY_WMAP_ITEM_COMP | cave stats appearing on worldmap (complete) | ---.WAV
|
0x1840 |
6208 |
4436h |
PSSE_SY_WMAP_CAVE_NAME | cave stats appearing on worldmap (blank) | ---.WAV
|
0x1841 |
6209 |
4370h |
PSSE_SY_WMAP_CAVE_MONEY | cave stats appearing on worldmap (incomplete) | ---.WAV
|
0x1842 |
6210 |
4265h |
PSSE_SY_WMAP_CAVE_ITEM | cave stats appearing on worldmap (complete) | ---.WAV
|
0x1843 |
6211 |
4093h |
PSSE_SY_WMAP_CAVE_COMP | cave stats appearing on worldmap (blank) | ---.WAV
|
0x1844 |
6212 |
80248h |
PSSE_PAY_COMPLETE | Final Floor! (again?!) | ---.WAV
|
0x1845 |
6213 |
80248h |
PSSE_OTAKARA_COMPLETE | Final Floor! (again?!?) | ---.WAV
|
0x1846 |
6214 |
76190h |
PSSE_MP_VOX_HEAD_A_FLAT | Ship Talking 1 | ---.WAV
|
0x1847 |
6215 |
75929h |
PSSE_MP_VOX_HEAD_A_DOWN | Ship Talking 2 | ---.WAV
|
0x1848 |
6216 |
76253h |
PSSE_MP_VOX_HEAD_I_FLAT | Ship Talking 3 | ---.WAV
|
0x1849 |
6217 |
75975h |
PSSE_MP_VOX_HEAD_I_DOWN | Ship Talking 4 | ---.WAV
|
0x184a |
6218 |
76388h |
PSSE_MP_VOX_HEAD_E_FLAT | Ship Talking 5 | ---.WAV
|
0x184b |
6219 |
76021h |
PSSE_MP_VOX_HEAD_E_DOWN | Ship Talking 6 | ---.WAV
|
0x184c |
6220 |
76456h |
PSSE_MP_VOX_HEAD_O_FLAT | Ship Talking 7 | ---.WAV
|
0x184d |
6221 |
76067h |
PSSE_MP_VOX_HEAD_O_DOWN | Ship Talking 8 | ---.WAV
|
0x184e |
6222 |
76524h |
PSSE_MP_VOX_HEAD_NYO_FLAT | Ship Talking 9 | ---.WAV
|
0x184f |
6223 |
76113h |
PSSE_MP_VOX_HEAD_NYO_DOWN | Ship Talking 10 | ---.WAV
|
0x1850 |
6224 |
77096h |
PSSE_MP_VOX_BODY_MN | Ship Talking 11 | ---.WAV
|
0x1851 |
6225 |
76159h |
PSSE_MP_VOX_BODY_A_SHORT | Ship Talking 12 | ---.WAV
|
0x1852 |
6226 |
76190h |
PSSE_MP_VOX_BODY_A_LONG | Ship Talking 13 | ---.WAV
|
0x1853 |
6227 |
76231h |
PSSE_MP_VOX_BODY_I_SHORT | Ship Talking 14 | ---.WAV
|
0x1854 |
6228 |
76253h |
PSSE_MP_VOX_BODY_I_LONG | Ship Talking 15 | ---.WAV
|
0x1855 |
6229 |
76294h |
PSSE_MP_VOX_BODY_SI_LONG_A | Ship Talking 16 | ---.WAV
|
0x1856 |
6230 |
76316h |
PSSE_MP_VOX_BODY_SI_LONG_B | Ship Talking 17 | ---.WAV
|
0x1857 |
6231 |
76357h |
PSSE_MP_VOX_BODY_E_SHORT | Ship Talking 18 | ---.WAV
|
0x1858 |
6232 |
76388h |
PSSE_MP_VOX_BODY_E_LONG | Ship Talking 19 | ---.WAV
|
0x1859 |
6233 |
76434h |
PSSE_MP_VOX_BODY_O_SHORT | Ship Talking 20 | ---.WAV
|
0x185a |
6234 |
76456h |
PSSE_MP_VOX_BODY_O_LONG | Ship Talking 21 | ---.WAV
|
0x185b |
6235 |
76502h |
PSSE_MP_VOX_BODY_NYO_SHORT | Ship Talking 22 | ---.WAV
|
0x185c |
6236 |
76524h |
PSSE_MP_VOX_BODY_NYO_LONG | Ship Talking 23 | ---.WAV
|
0x185d |
6237 |
76556h |
PSSE_MP_VOX_BODY_M_SHORT | Ship Talking 24 | ---.WAV
|
0x185e |
6238 |
76578h |
PSSE_MP_VOX_BODY_M_LONG | Ship Talking 25 | ---.WAV
|
0x185f |
6239 |
76619h |
PSSE_MP_VOX_FOOT_A_UP | Ship Talking 26 | ---.WAV
|
0x1860 |
6240 |
76655h |
PSSE_MP_VOX_FOOT_A_DOWN | Ship Talking 27 | ---.WAV
|
0x1861 |
6241 |
76691h |
PSSE_MP_VOX_FOOT_I_UP | Ship Talking 28 | ---.WAV
|
0x1862 |
6242 |
76718h |
PSSE_MP_VOX_FOOT_I_DOWN | Ship Talking 29 | ---.WAV
|
0x1863 |
6243 |
76754h |
PSSE_MP_VOX_FOOT_E_UP | Ship Talking 30 | ---.WAV
|
0x1864 |
6244 |
76790h |
PSSE_MP_VOX_FOOT_E_DOWN | Ship Talking 31 | ---.WAV
|
0x1865 |
6245 |
76826h |
PSSE_MP_VOX_FOOT_O_UP | Ship Talking 32 | ---.WAV
|
0x1866 |
6246 |
76853h |
PSSE_MP_VOX_FOOT_O_DOWN | Ship Talking 33 | ---.WAV
|
0x1867 |
6247 |
76889h |
PSSE_MP_VOX_FOOT_NYO_UP | Ship Talking 34 | ---.WAV
|
0x1868 |
6248 |
76916h |
PSSE_MP_VOX_FOOT_NYO_DOWN | Ship Talking 35 | ---.WAV
|
0x1869 |
6249 |
76952h |
PSSE_MP_VOX_FOOT_M_UP | Ship Talking 36 | ---.WAV
|
0x186a |
6250 |
76988h |
PSSE_MP_VOX_FOOT_M_DOWN | Ship Talking 37 | ---.WAV
|
0x186b |
6251 |
77024h |
PSSE_MP_VOX_FOOT_SI_UP | Ship Talking 38 | ---.WAV
|
0x186c |
6252 |
77060h |
PSSE_MP_VOX_FOOT_SI_DOWN | Ship Talking 39 | ---.WAV
|
0x186d |
6253 |
77096h |
PSSE_MP_VOX_FOOT_MN | Ship Talking 40 | ---.WAV
|
0x186e |
6254 |
77118h |
PSSE_MP_VOX_CANCEL | next line of dialogue | ---.WAV
|
0x186f |
6255 |
77450h |
PSSE_MP_SHIP_CALLING_01 | ship text box showing up | ---.WAV
|
0x1870 |
6256 |
77595h |
PSSE_MP_SHIP_PERIOD_01 | ship text box closing | ---.WAV
|
0x1871 |
6257 |
4054h |
PSSE_SY_PK_UNDER_DOPING | Ultra Spicy Spray effect | ---.WAV
|
0x1872 |
6258 |
4032h |
PSSE_SY_HAPPA_SAY_PIKMIN | Bulbmin saying "Pikmin" | ---.WAV
|
0x1873 |
6259 |
3954h |
PSSE_SY_2P_WIN_COUNT | VS mode win counter goes up | ---.WAV
|
0x1874 |
6260 |
2394h |
PSSE_SY_TRESURE_LADER | Treasure Gauge detecting treasure | ---.WAV
|
0x1875 |
6261 |
3928h |
PSSE_SY_MEMO_SCROLL | Scrolling text | ---.WAV
|
0x1876 |
6262 |
3837h |
PSSE_SY_MAIL_SHACHO | President Mail opening | ---.WAV
|
0x1877 |
6263 |
3746h |
PSSE_SY_MAIL_ORIMA_WIFE | Olimar's Wife Mail opening | ---.WAV
|
0x1878 |
6264 |
3655h |
PSSE_SY_MAIL_ORIMA_SON | Olimar's Son Mail opening | ---.WAV
|
0x1879 |
6265 |
3564h |
PSSE_SY_MAIL_ORIMA_DAUGHTER | Olimar's Daughter Mail opening | ---.WAV
|
0x187a |
6266 |
3382h |
PSSE_SY_MAIL_LOUIE_GRANMA | Louie's Grandma Mail opening | ---.WAV
|
0x187b |
6267 |
3473h |
PSSE_SY_MAIL_SHACHO_WIFE | President's Wife Mail opening | ---.WAV
|
0x187c |
6268 |
3280h |
PSSE_SY_MAIL_SPAM | SPAM Mail opening | ---.WAV
|
0x187d |
6269 |
3174h |
PSSE_SY_MAIL_RECIEVE | Mail opening (unknown character sfx) | ---.WAV
|
0x187e |
6270 |
2982h |
PSSE_SY_EQUIP_LADER | Gold ship closing? | ---.WAV
|
0x187f |
6271 |
2903h |
PSSE_SY_WMAP_ZUKAN_NEW | "New" box appearing on worldmap | ---.WAV
|
0x1880 |
6272 |
2682h |
PSSE_SY_EQUIP_SPLAY | Spray menu showing up? | ---.WAV
|
0x1881 |
6273 |
2301h |
PSSE_SY_LADER_TURN_GRAY | Treasure Gauge turning off | ---.WAV
|
0x1882 |
6274 |
2553h |
PSSE_SY_OTAKARA_ZOOMIN | Low pitch buzzing 1 | ---.WAV
|
0x1883 |
6275 |
2599h |
PSSE_SY_OTAKARA_ZOOMOUT | Low pitch buzzing 2 | ---.WAV
|
0x1884 |
6276 |
2645h |
PSSE_SY_OTAKARA_SCROLL | Moving radar image | ---.WAV
|
0x1885 |
6277 |
2523h |
PSSE_SY_OTAKARA_NAME | Low bongo sound? | ---.WAV
|
0x1886 |
6278 |
2456h |
PSSE_SY_FLOOR_COMPLETE | Treasure gauge turning off shine | ---.WAV
|
0x1887 |
6279 |
1844h |
PSSE_SY_LADER_NOISE_SINGLE | Treasure gauge going crazy | ---.WAV
|
0x1888 |
6280 |
1822h |
PSSE_SY_CAMERAVIEW_ROTATE | close camera zoom in | ---.WAV
|
0x1889 |
6281 |
3954h |
PSSE_SY_2P_MARBLE_COUNT | VS mode win counter goes up | ---.WAV
|
0x188a |
6282 |
1795h |
PSSE_SY_2P_SLOT_STOC | added cherry to roulette | ---.WAV
|
0x188b |
6283 |
1689h |
PSSE_SY_2P_RULE_WAIT | VS mode loading | ---.WAV
|
0x188c |
6284 |
43336h |
PSSE_SY_POD_DEMO_01 | Ship starting to talk (cutscene) | ---.WAV
|
0x188d |
6285 |
9152h |
PSSE_SY_CHANGE_ORIMA | Olimar switch 2 | ---.WAV
|
0x188e |
6286 |
9179h |
PSSE_SY_CHANGE_LUI | Louie switch 2 | ---.WAV
|
0x188f |
6287 |
9206h |
PSSE_SY_CHANGE_SHACHO | President switch 2 | ---.WAV
|
0x1890 |
6288 |
6718h |
PSSE_SY_ALERT_LUI | Louie sunset chime | ---.WAV
|
0x1891 |
6289 |
6774h |
PSSE_SY_ALERT_SHACHO | President sunset chime | ---.WAV
|
0x1892 |
6290 |
1636h |
PSSE_SY_KANTEI_OUT | cannot delve deeper | ---.WAV
|
0x1893 |
6291 |
1576h |
PSSE_SY_MESSAGE_WARNING | cannot delve deeper | ---.WAV
|
To do: add WAV numbers when applicable
category 0x3
This category is used for Pikmin sound effects. There are 135 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x2800 |
10240 |
39229h |
PSSE_PK_VC_BREAKUP | Pikmin being dismissed | 682.WAV
|
0x2801 |
10241 |
39256h |
PSSE_PK_VC_CALLED | Pikmin being whistled | 735.WAV
|
0x2802 |
10242 |
39403h |
PSSE_PK_VC_THROW_WAIT | Pikmin being held | 718.WAV
|
0x2803 |
10243 |
39452h |
PSSE_PK_VC_THROWN | Pikmin being thrown | 717.WAV
|
0x2804 |
10244 |
39158h |
PSSE_PK_VC_LAND | Pikmin landing | 733.WAV
|
0x2805 |
10245 |
39514h |
PSSE_PK_SE_ATTACH | Pikmin grabbing onto something | 796.WAV
|
0x2806 |
10246 |
38432h |
PSSE_PK_VC_ATTACK | Pikmin hitting something | 726.WAV
|
0x2807 |
10247 |
38454h |
PSSE_PK_SE_KARABURI | Pikmin hitting something (dealing no damage) | 754.WAV
|
0x2808 |
10248 |
38476h |
PSSE_PK_SE_ATTACKHIT | Pikmin hitting something (dealing damage) | 687.WAV
|
0x2809 |
10249 |
38405h |
PSSE_PK_VC_EATEN | Pikmin being eaten | 693.WAV
|
0x280a |
10250 |
38498h |
PSSE_PK_VC_DAMAGED | Pikmin being flicked (lose flower/bud) | 691.WAV
|
0x280b |
10251 |
38520h |
PSSE_PK_VC_PRESSED | Pikmin being squished | 725.WAV
|
0x280c |
10252 |
34914h |
PSSE_PK_VC_FIRED | Pikmin on fire | 1394.WAV
|
0x280d |
10253 |
38728h |
PSSE_PK_VC_DEAD1 | Pikmin dying to element | 694.WAV
|
0x280e |
10254 |
38755h |
PSSE_PK_VC_DEAD2 | unused Pikmin noise | 695.WAV
|
0x280f |
10255 |
38782h |
PSSE_PK_VC_DEAD3 | unused Pikmin noise | 696.WAV
|
0x2810 |
10256 |
38547h |
PSSE_PK_VC_GHOST | Pikmin dying | 700.WAV
|
0x2811 |
10257 |
39354h |
PSSE_PK_SE_WATER_IN | Pikmin entering water | 800.WAV
|
0x2812 |
10258 |
39376h |
PSSE_PK_VC_WATER_DROWN | Pikmin drowning | 1393.WAV
|
0x2813 |
10259 |
38640h |
PSSE_PK_VC_KINOKO_OBORE | Pikmin drowning (end) | 721.WAV
|
0x2814 |
10260 |
37424h |
PSSE_PK_SE_INSIDE_ONYON | Pikmin inside Onion | too many to list
|
0x2815 |
10261 |
37912h |
PSSE_PK_VC_ONY_CLIMB | Pikmin starting to climb onion legs | 722.WAV
|
0x2816 |
10262 |
37397h |
PSSE_PK_SE_ONY_SEED_EJECT | Pikmin seed being produced | 688.WAV
|
0x2817 |
10263 |
37973h |
PSSE_PK_SE_ONY_SEED_GROUND | Pikmin seed being planted | 771.WAV
|
0x2818 |
10264 |
38000h |
PSSE_PK_SE_ONY_HATSUGA | Pikmin seed sprouting | 702.WAV
|
0x2819 |
10265 |
38044h |
PSSE_PK_SE_ONY_SODATSU | Pikmin seed sprouting | 728.WAV
|
0x281a |
10266 |
38022h |
PSSE_PK_SE_ONY_TSUBOMI | Pikmin seed blooming into bud | 732.WAV
|
0x281b |
10267 |
38066h |
PSSE_PK_SE_ONY_SAKU | Pikmin seed blooming into flower | 727.WAV
|
0x281c |
10268 |
38088h |
PSSE_PK_SE_ONY_KARERU | Pikmin seed going back to seed | 715.WAV
|
0x281d |
10269 |
38110h |
PSSE_PK_SE_ONY_ENTER | Pikmin going inside the onion | 688.WAV
|
0x281e |
10270 |
38151h |
PSSE_PK_VC_ONY_EXIT | Pikmin coming outside the onion | 742.WAV
|
0x281f |
10271 |
37080h |
PSSE_PK_VC_JUMP_INTO_UFO | Pikmin celebrating (maybe inside Onion too) | 714/713.WAV
|
0x2820 |
10272 |
36628h |
PSSE_PK_SE_INSIDE_VOLVE | Pikmin inside Ship | too many to list.WAV
|
0x2821 |
10273 |
35318h |
PSSE_PL_PULLOUT_PIKI | Pikmin being plucked | 782.WAV(pluck)
|
0x2822 |
10274 |
36423h |
PSSE_PK_VC_SAVED | Pikmin being saved from being eaten | 1375.WAV
|
0x2823 |
10275 |
37118h |
PSSE_PK_SE_HIT_FOUNTAIN | Pikmin breaking geyser | 793.WAV
|
0x2824 |
10276 |
39474h |
PSSE_PK_SE_HIT_HARDWALL | Pikmin breaking tough gate | 802.WAV
|
0x2825 |
10277 |
38337h |
PSSE_PK_SE_HIT_SOFTWALL | Pikmin breaking soft gate | 774.WAV
|
0x2826 |
10278 |
37276h |
PSSE_PK_SE_HIT_CONCRETEWALL | Pikmin breaking Barl drain | 773.WAV
|
0x2827 |
10279 |
37232h |
PSSE_PK_SE_HIT_BRIDGE | Pikmin building bridge | 797.WAV
|
0x2828 |
10280 |
37321h |
PSSE_PK_SE_HIT_STONE | Pikmin breaking rocks | 787.WAV
|
0x2829 |
10281 |
37354h |
PSSE_PK_SE_PULL_GRASS | Pikmin plucking grass | 787.WAV
|
0x282a |
10282 |
37152h |
PSSE_EN_KURAGE_GET_PIKI | Pikmin being sucked into jellyfloat | 1266.WAV
|
0x282b |
10283 |
37208h |
PSSE_PK_SE_STABBED | splash of goo sound? (titan dweevil exploding?) | 1085.WAV
|
0x282c |
10284 |
38234h |
PSSE_PK_VC_LIFT_TRY | Pikmin struggling to pick up something | 736.WAV
|
0x282d |
10285 |
38310h |
PSSE_PK_VC_LIFT_SUCCESS | Pikmin picking up someting | 683.WAV
|
0x282e |
10286 |
38288h |
PSSE_PK_VC_LIFT_MOVE | Pikmin carrying something | 684.WAV
|
0x282f |
10287 |
37174h |
PSSE_PK_VC_JUMP_INTO_HOLE | Pikmin saying "no" | 1367/1368/1369.WAV
|
0x2830 |
10288 |
39283h |
PSSE_PK_VC_FIND | Pikmin interacting with something(pik1 leftover) | 685.WAV
|
0x2831 |
10289 |
39332h |
PSSE_PK_VC_YATTA | Pikmin celebrating (sounds like picking up bombrock) | 734.WAV
|
0x2832 |
10290 |
38987h |
PSSE_PK_VC_NOBI | Pikmin celebrating | 711.WAV
|
0x2833 |
10291 |
39180h |
PSSE_PK_VC_DRINK | Pikmin drinking nectar | 697.WAV
|
0x2834 |
10292 |
38662h |
PSSE_PK_VC_AKUBI | Pikmin moaning idly | 686.WAV
|
0x2835 |
10293 |
38684h |
PSSE_PK_VC_BURUBURU | Pikmin shaking off water | 689.WAV
|
0x2836 |
10294 |
38706h |
PSSE_PK_VC_CRASH | Pikmin making a "huh" sound | 690.WAV
|
0x2837 |
10295 |
38809h |
PSSE_PK_VC_FALL | Pikmin falling | 698.WAV
|
0x2838 |
10296 |
38837h |
PSSE_PK_VC_HANG | Pikmin grabbing on to something | 701.WAV
|
0x2839 |
10297 |
38859h |
PSSE_PK_VC_JUMP1 | Pikmin celebrating | 712.WAV
|
0x283a |
10298 |
38887h |
PSSE_PK_VC_JUMP2 | Pikmin celebrating | 713.WAV
|
0x283b |
10299 |
38915h |
PSSE_PK_VC_JUMP3 | Pikmin celebrating | 714.WAV
|
0x283c |
10300 |
39310h |
PSSE_PK_VC_GAKKARI | Pikmin giving up | 699.WAV
|
0x283d |
10301 |
38943h |
PSSE_PK_VC_SNEEZE | Pikmin sound (possibly unused) | 716.WAV
|
0x283e |
10302 |
38965h |
PSSE_PK_VC_SLEEP | Pikmin sound | 719.WAV
|
0x283f |
10303 |
39009h |
PSSE_PK_VC_ANGRY1 | Pikmin getting back up | 722/723.WAV
|
0x2840 |
10304 |
39043h |
PSSE_PK_VC_ANGRY2 | Pikmin getting back up after being flicked (angry) | 723.WAV
|
0x2841 |
10305 |
39070h |
PSSE_PK_VC_OTTOTTO | Pikmin making an impatient sound? | 724.WAV
|
0x2842 |
10306 |
39092h |
PSSE_PK_VC_SKIP | Pikmin making a soft noise | 729.WAV
|
0x2843 |
10307 |
39114h |
PSSE_PK_VC_SLIP1 | Pikmin tripping | 730.WAV
|
0x2844 |
10308 |
39136h |
PSSE_PK_VC_SLIP2 | Pikmin tripping | 731.WAV
|
0x2845 |
10309 |
36559h |
PSSE_PK_FLOWER_VOICE | Pikmin being flowered | 1366 and 727.WAV
|
0x2846 |
10310 |
36452h |
PSSE_PK_FLOWER_FALL_VOICE | Pikmin sounding sad | many .WAVs
|
0x2847 |
10311 |
36110h |
PSSE_PK_G1F_PIKI_ELEC | Yellow Pikmin Discovery cutscene | ---.WAV
|
0x2848 |
10312 |
36396h |
PSSE_PK_VC_BLOWN_DEAD | Pikmin yelling | ---.WAV
|
0x2849 |
10313 |
36289h |
PSSE_PK_VC_SWALLOWED | Pikmin inside Jellyfloat | ---.WAV
|
0x284a |
10314 |
36267h |
PSSE_PK_VC_SPLASH_OFF | Pikmin making a weird sound (maybe dying to jellyfloat?) | ---.WAV
|
0x284b |
10315 |
34880h |
PSSE_PK_VC_WATER_PANIC | Pikmin being watered | ---.WAV
|
0x284c |
10316 |
39536h |
PSSE_PK_VC_ELEC_DEAD | Pikmin getting electrocuted | ---.WAV
|
0x284d |
10317 |
39563h |
PSSE_PK_SE_HIT_ELEC_GATE | Elec Gate being hit | ---.WAV
|
0x284e |
10318 |
39596h |
PSSE_PK_SE_DOSUN | Purple slam | ---.WAV
|
0x284f |
10319 |
39637h |
PSSE_PK_VC_DIGGING | Pikmin digging | ---.WAV
|
0x2850 |
10320 |
39696h |
PSSE_PK_VC_GAS_POISONING | Pikmin walking past someone vaping | ---.WAV
|
0x2851 |
10321 |
39725h |
PSSE_PK_VC_DOPING | Pikmin getting spicy | ---.WAV
|
0x2852 |
10322 |
39757h |
PSSE_PK_VC_DOPE_ATTACK | Pikmin attacking with Spicy effect | ---.WAV
|
0x2853 |
10323 |
39786h |
PSSE_PK_VC_DOPE_END | Pikmin Spicy effect running out | ---.WAV
|
0x2854 |
10324 |
39808h |
PSSE_PK_VC_SCATTERED | Pikmin being flicked | ---.WAV
|
0x2855 |
10325 |
902h |
PSSE_PK_DOPING_IMI | Beep | ---.WAV
|
0x2856 |
10326 |
42277h |
PSSE_PL_DEMOS00_POD | Ship starting to talk (cutscene) | ---.WAV
|
0x2857 |
10327 |
42051h |
PSSE_PL_DEMOS07_POD | Ship starting to talk (cutscene) | ---.WAV
|
0x2858 |
10328 |
41603h |
PSSE_PL_DEMOS08_POD | Ship starting to talk (cutscene) | ---.WAV
|
0x2859 |
10229 |
39842h |
PSSE_PL_DEMOE00_POD | Ship starting to talk (cutscene) | ---.WAV
|
0x285a |
10330 |
36235h |
PSSE_PK_ESCAPE_HOLE | Pikmin falling | ---.WAV
|
0x285b |
10331 |
36205h |
PSSE_PK_G03_MEET_RED | Red Pikmin Discovery cutscene | ---.WAV
|
0x285c |
10332 |
35933h |
PSSE_PK_G21_MEET_BLUE | Blue Pikmin Discovery cutscene | ---.WAV
|
0x285d |
10333 |
36052h |
PSSE_PK_G27_MEET_WHITE | White Pikmin Discovery cutscene | ---.WAV
|
0x285e |
10334 |
36030h |
PSSE_PK_G24_MEET_BLACK | Purple Pikmin Discovery cutscene | ---.WAV
|
0x285f |
10335 |
35871h |
PSSE_PK_RESULT_INCREMENT | Pikmin picking up bomb rock (pik1 leftover) | ---.WAV
|
0x2860 |
10336 |
35805h |
PSSE_PK_RESULT_DECREMENT | Pikmin Spicy effect running out | ---.WAV
|
0x2861 |
10337 |
43336h |
PSSE_PL_DEMOG26_POD | Ship starting to talk (cutscene) | ---.WAV
|
0x2862 |
10338 |
43336h |
PSSE_PL_DEMOG29_POD | Ship starting to talk (cutscene) | ---.WAV
|
0x2863 |
10339 |
41829h |
PSSE_PL_DEMOG32_POD | Ship starting to talk (cutscene) | ---.WAV
|
0x2864 |
10340 |
35729h |
PSSE_PK_HAPPA_BREAKUP | Bulbmin being dismissed | ---.WAV
|
0x2865 |
10341 |
35778h |
PSSE_PK_HAPPA_CALLED | Bulbmin being whistled | ---.WAV
|
0x2866 |
10342 |
35756h |
PSSE_PK_HAPPA_THROWN | Bulbmin being thrown | ---.WAV
|
0x2867 |
10343 |
35702h |
PSSE_PK_HAPPA_EATEN | Bulbmin being eaten | ---.WAV
|
0x2868 |
10344 |
35638h |
PSSE_PK_HAPPA_FLOWER | Flower blooming | ---.WAV
|
0x2869 |
10345 |
35536h |
PSSE_PK_HAPPA_FLOWER_FALL | Seed turning back into leaf | ---.WAV
|
0x286a |
10346 |
35509h |
PSSE_PK_HAPPA_GHOST | Bulbmin Dying | ---.WAV
|
0x286b |
10347 |
35460h |
PSSE_PK_HAPPA_THROW_WAIT | Bulbmin being held | ---.WAV
|
0x286c |
10348 |
35433h |
PSSE_PK_HAPPA_JUMP_HOLE | Bulbmin sound (not sure when used) | ---.WAV
|
0x286d |
10349 |
35406h |
PSSE_PK_HAPPA_FALL | Bulbmin falling off map | ---.WAV
|
0x286e |
10350 |
35379h |
PSSE_PK_HAPPA_PRESSED | Bulbmin getting squished | ---.WAV
|
0x286f |
10351 |
35257h |
PSSE_PK_HAPPA_PULLOUT | Bulbmin being plucked | ---.WAV
|
0x2870 |
10352 |
35203h |
PSSE_PK_HAPPA_LIFT_TRY | Bulbmin struggling to lift something | ---.WAV
|
0x2871 |
10353 |
35176h |
PSSE_PK_HAPPA_LIFT_SUCCESS | Bulbmin picking something up | ---.WAV
|
0x2872 |
10354 |
35154h |
PSSE_PK_HAPPA_LIFT_MOVE | Bulbmin carrying | ---.WAV
|
0x2873 |
10355 |
35132h |
PSSE_PK_HAPPA_ATTACK | Bulbmin attack under spicy effect | ---.WAV
|
0x2874 |
10356 |
35056h |
PSSE_PK_HAPPA_DOPING | Bulbmin getting Spicy | ---.WAV
|
0x2875 |
10357 |
35083h |
PSSE_PK_HAPPA_DOPE_ATTACK | Bulbmin attack under spicy effect? | ---.WAV
|
0x2876 |
10358 |
35105h |
PSSE_PK_HAPPA_DOPE_END | Bulbmin Spicy effect runs out | ---.WAV
|
0x2877 |
10359 |
35029h |
PSSE_PK_HAPPA_SCATTERED | Bulbmin sound (unknown if used) | ---.WAV
|
0x2878 |
10360 |
35007h |
PSSE_PK_HAPPA_DIGGING | Bulbmin digging | ---.WAV
|
0x2879 |
10361 |
34985h |
PSSE_PK_HAPPA_SAVED | Bulbmin low pitched sound | ---.WAV
|
0x287a |
10362 |
34846h |
PSSE_PK_VC_PANIC | Pikmin panic | ---.WAV
|
0x287b |
10363 |
34812h |
PSSE_PK_HAPPA_PANIC | Bulbmin Panic | ---.WAV
|
0x287c |
10364 |
34768h |
PSSE_PK_SE_DOSUN_HIT | Purple Slam | ---.WAV
|
0x287d |
10365 |
34735h |
PSSE_PK_HUMMING_TEST | unused Pikmin noise | ---.WAV
|
0x287e |
10366 |
43564h |
PSSE_PK_SHOUT01 | Pikmin murmur 1 | ---.WAV
|
0x287f |
10367 |
43736h |
PSSE_PK_SHOUT02 | Pikmin murmur 2 | ---.WAV
|
0x2880 |
10368 |
43908h |
PSSE_PK_SHOUT03 | Pikmin murmur 3 | ---.WAV
|
0x2881 |
10369 |
43564h |
PSSE_PK_SHOUT04 | Pikmin murmur 4 | ---.WAV
|
0x2882 |
10370 |
44252h |
PSSE_PK_HUMING01 | Pikmin Humming 1 | ---.WAV
|
0x2883 |
10371 |
44510h |
PSSE_PK_HUMING02 | Pikmin Humming 2 | ---.WAV
|
0x2884 |
10372 |
44768h |
PSSE_PK_HUMING03 | Pikmin Humming 3 | ---.WAV
|
0x2885 |
10373 |
45026h |
PSSE_PK_AINOUTA_RU | Pikmin humming Ai no uta | ---.WAV
|
0x2886 |
10374 |
45258h |
PSSE_PK_AINOUTA_RA | Pikmin singing Ai no uta | ---.WAV
|
0x2887 |
10375 |
34688h |
PSSE_PK_G24_MEET_BLACK2 | Purple Pikmin Discovery Cutscene | ---.WAV
|
To do: add more entries and add WAV numbers when applicable
category 0x4
This category is used mostly for object sound effects. There are 126 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x3800 |
14336 |
31421h |
PSSE_EV_WORK_HONEY_DROP | Nectar hitting the ground | 640.WAV
|
0x3801 |
14337 |
31207h |
PSSE_EV_WORK_BRIDGE_EXTEND | Bridge segment being built | ---.WAV
|
0x3802 |
14338 |
31298h |
PSSE_EV_WORK_STONE_BREAK | Rock being broken | ---.WAV
|
0x3803 |
14339 |
31320h |
PSSE_EV_WORK_WALLDOWN | Gate falling | ---.WAV
|
0x3804 |
14340 |
31443h |
PSSE_EV_HOME_PELLET_BACUUM | Onion absorbing | ---.WAV
|
0x3805 |
14341 |
31465h |
PSSE_EV_HOME_PELLET_FINISH | Item being absorbed | ---.WAV
|
0x3806 |
14342 |
26669h |
PSSE_EV_ONYON_BOUND_PLAYER | Thump sound (unknown purpose) | ---.WAV
|
0x3807 |
14343 |
26640h |
PSSE_EV_ROCKET_VOLVE | Hissing sound | ---.WAV
|
0x3808 |
14344 |
26319h |
PSSE_EV_ITEM_LAND_SOIL_S | Pellet thump (small Pellet) | ---.WAV
|
0x3809 |
14345 |
26275h |
PSSE_EV_ITEM_LAND_SOIL_M | Pellet thump (medium Pellet) | ---.WAV
|
0x380a |
14346 |
26297h |
PSSE_EV_ITEM_LAND_SOIL_L | Pellet thump (large Pellet) | ---.WAV
|
0x380b |
14347 |
26187h |
PSSE_EV_ITEM_LAND_WATER1_S | Water splash (small object) | ---.WAV
|
0x380c |
14348 |
26209h |
PSSE_EV_ITEM_LAND_WATER1_M | Water splash (medium object) | ---.WAV
|
0x380d |
14349 |
26231h |
PSSE_EV_ITEM_LAND_WATER1_L | Water splash (large object) | ---.WAV
|
0x380e |
14350 |
23771h |
PSSE_EV_ROCKET_FLY_AWAY | Ship flying (day results?) | ---.WAV
|
0x380f |
14351 |
23784h |
PSSE_EV_ROCKET_TAKEOFF | Ship takeoff | ---.WAV
|
0x3810 |
14352 |
28098h |
PSSE_EV_ONYON_FLY_AWAY | Onion flying (day results?) | ---.WAV
|
0x3811 |
14353 |
28575h |
PSSE_EV_G20_ONYON_LAND_W | Onion landing (in water) | ---.WAV
|
0x3812 |
14354 |
28466h |
PSSE_EV_G20_ONYON_APPEAR_W | Splash of water (onion emerging from water?) | ---.WAV
|
0x3813 |
14355 |
28707h |
PSSE_EV_ONYON_BOOTUP | Onion emerging from cut cutscene (wind up) | ---.WAV
|
0x3814 |
14356 |
28918h |
PSSE_EV_ONYON_APPEAR | Onion emerging from cut cutscene (popping out of ground) | ---.WAV
|
0x3815 |
14357 |
32102h |
PSSE_EV_ONYON_FOOT | Onion legs extending | ---.WAV
|
0x3816 |
14358 |
29777h |
PSSE_EV_ONYON_LAND | Onion landing | ---.WAV
|
0x3817 |
14359 |
23797h |
PSSE_EV_ROCKET_JET_LANDING | Ship coursein cutscene (flying) | ---.WAV
|
0x3818 |
14360 |
23810h |
PSSE_EV_ROCKET_LAND | Ship coursein cutscene (landing) | ---.WAV
|
0x3819 |
14361 |
26034h |
PSSE_EV_PROPERA_LANDING | Onion coursein cutscene (flying) | ---.WAV
|
0x381a |
14362 |
28285h |
PSSE_EV_PROPERA_TAKEOFF | Onion takeoff | ---.WAV
|
0x381b |
14363 |
23836h |
PSSE_EV_POD_FLY_DOWN | Research Pod cave falling cutscene | ---.WAV
|
0x381c |
14364 |
23849h |
PSSE_EV_POD_FLY_AWAY | Research Pod escape cutscene | ---.WAV
|
0x381d |
14365 |
32167h |
PSSE_EV_ROCKET_VACUUM | Ship absorbing something (item) | ---.WAV
|
0x381e |
14366 |
32075h |
PSSE_EV_VACUUM_PLAYER_END | Captain entering ship | ---.WAV
|
0x381f |
14367 |
29439h |
PSSE_EV_S01_VACUUM_PLAYER | Ship absorbing something (deeper sounding) | ---.WAV
|
0x3820 |
14368 |
29394h |
PSSE_EV_S03_VACUUM_PLAYER | Ship absorbing something (again but quieter) | ---.WAV
|
0x3821 |
14369 |
29349h |
PSSE_EV_S04_VACUUM_PLAYER | Ship absorbing something (same as before) | ---.WAV
|
0x3822 |
14370 |
29304h |
PSSE_EV_S06_VACUUM_PLAYER | Ship absorbing something (same as before) | ---.WAV
|
0x3823 |
14371 |
29259h |
PSSE_EV_S12_VACUUM_PLAYER | Ship absorbing something (same as before) | ---.WAV
|
0x3824 |
14372 |
24553h |
PSSE_EV_DOL2GOLD_FLY_AWAY | Ship sound (gold) (maybe in day results?) | ---.WAV
|
0x3825 |
14373 |
23927h |
PSSE_EV_DOL2GOLD_TAKEOFF | Ship liftoff (gold) | ---.WAV
|
0x3826 |
14374 |
24250h |
PSSE_EV_DOL2GOLD_LNDING | Ship coursein cutscene (gold) (flying) | ---.WAV
|
0x3827 |
14375 |
24910h |
PSSE_EV_DOL2GOLD_LAND | Ship coursein cutscene (gold) (landing) | ---.WAV
|
0x3828 |
14376 |
25550h |
PSSE_EV_DOL2GOLD_PISTON | Gold Ship idle sound | ---.WAV
|
0x3829 |
14377 |
25048h |
PSSE_EV_PODGOLD_FLY_DOWN | Research Pod returning to main ship | ---.WAV
|
0x382a |
14378 |
25198h |
PSSE_EV_PODGOLD_FLY_AWAY | Research Pod escaping | ---.WAV
|
0x382b |
14379 |
25406h |
PSSE_EV_PODGOLD_PROPELLER | Research Pod idle | ---.WAV
|
0x382c |
14380 |
25768h |
PSSE_EV_PODGOLD_JOINT | Research Pod closing on main ship | ---.WAV
|
0x382d |
14381 |
25805h |
PSSE_EV_PODGOLD_SLIDE | Research Pod closing on main ship (gold) | ---.WAV
|
0x382e |
14382 |
25878h |
PSSE_EV_PODGOLD_CLOSE | Research Pod closing on main ship (gold) (again?) | ---.WAV
|
0x382f |
14383 |
25915h |
PSSE_EV_PODGOLD_OPEN | Ship opening hatch to absorb something | ---.WAV
|
0x3830 |
14384 |
26484h |
PSSE_EV_KEY_BOUND | Key landing | ---.WAV
|
0x3831 |
14385 |
26562h |
PSSE_EV_ONYON_GAS | Quiet ship sound | ---.WAV
|
0x3832 |
14386 |
26794h |
PSSE_EV_TREASURE_RISE_UP | Buried object being unearthed | ---.WAV
|
0x3833 |
14387 |
26881h |
PSSE_EV_TREASURE_JUMP_OUT | Buried object being unearthed comepletely | ---.WAV
|
0x3834 |
14388 |
23888h |
PSSE_EV_POD_SLIDE | Research Pod closing on main ship (gold) (again?) | ---.WAV
|
0x3835 |
14389 |
23901h |
PSSE_EV_POD_CLOSE | Research Pod closing on main ship | ---.WAV
|
0x3836 |
14390 |
23914h |
PSSE_EV_POD_OPEN | Ship opening hatch to absorb something | ---.WAV
|
0x3837 |
14391 |
29567h |
PSSE_EV_FOUNTAIN_SHOT | Something emerging from water | ---.WAV
|
0x3838 |
14392 |
31670h |
PSSE_EV_ELEC_GATE | Elec Gate | ---.WAV
|
0x3839 |
14393 |
31761h |
PSSE_EV_RUIN_DISCHARGE | Mold idle sound | ---.WAV
|
0x383a |
14394 |
31783h |
PSSE_EV_RUIN_GROW | Mold growing | ---.WAV
|
0x383b |
14395 |
31841h |
PSSE_EV_RUIN_WITHER | Mold shrinking | ---.WAV
|
0x383c |
14396 |
31967h |
PSSE_EV_BIG_FOUNTAIN | flowing water (geyser activated?) | ---.WAV
|
0x383d |
14397 |
31897h |
PSSE_EV_POD_BOOST | Steam sound | ---.WAV
|
0x383e |
14398 |
23875h |
PSSE_EV_POD_JOINT | thump sound | ---.WAV
|
0x383f |
14399 |
32871h |
PSSE_EV_TSUYUKUSA_GROW | Spiderwort growing | ---.WAV
|
0x3840 |
14400 |
32963h |
PSSE_EV_TSUYUKUSA_FRUIT | Spiderwort berry appearing | ---.WAV
|
0x3841 |
14401 |
33020h |
PSSE_EV_TSUYUKUSA_WITHER | Spiderwort shrinking | ---.WAV
|
0x3842 |
14402 |
33105h |
PSSE_EV_FRUIT_POP | Berry exploding | ---.WAV
|
0x3843 |
14403 |
23823h |
PSSE_EV_UFO_PISTON | Ship idle | ---.WAV
|
0x3844 |
14404 |
23862h |
PSSE_EV_POD_PROPELLER | Research Pod idle | ---.WAV
|
0x3845 |
14405 |
30757h |
PSSE_EV_HOLE_APPEAR | Cave appearing | ---.WAV
|
0x3846 |
14406 |
30735h |
PSSE_EV_DOWNFLOOR_SHAKE | Scale block changing | ---.WAV
|
0x3847 |
14407 |
30713h |
PSSE_EV_WATER_OUT | Water draining | ---.WAV
|
0x3848 |
14408 |
26989h |
PSSE_EN_WATERSHOT_NORMAL | Geyser (sealed) | ---.WAV
|
0x3849 |
14409 |
26253h |
PSSE_EV_ITEM_LAND_WATER1_XL | Splash of water | ---.WAV
|
0x384a |
14410 |
11924h |
PSSE_PL_DEMOG00_BIKU_ORIMA | Olimar shocked in intro cutscene | ---.WAV
|
0x384b |
14411 |
12000h |
PSSE_PL_DEMOG00_BIKU_LUGI | Louie shocked (red pikmin cutscene I think) | ---.WAV
|
0x384c |
14412 |
11924h |
PSSE_PL_DEMOG07_BIKU_ORIMA | Olimar shocked again | ---.WAV
|
0x384d |
14413 |
12000h |
PSSE_PL_DEMOG07_BIKU_LUGI | Louie shocked again | ---.WAV
|
0x384e |
14414 |
11924h |
PSSE_PL_DEMOG08_BIKU_ORIMA | Olimar shocked again | ---.WAV
|
0x384f |
14415 |
12000h |
PSSE_PL_DEMOG08_BIKU_LUGI | Louie shocked again | ---.WAV
|
0x3850 |
14416 |
11924h |
PSSE_PL_DEMOE00_BIKU_ORIMA | Olimar shocked again | ---.WAV
|
0x3851 |
14417 |
12000h |
PSSE_PL_DEMOE00_BIKU_LUGI | Louie shocked again | ---.WAV
|
0x3852 |
14418 |
29919h |
PSSE_EN_BUTTERFLY_S | Spectralid sounds | ---.WAV
|
0x3853 |
14419 |
30135h |
PSSE_EN_BUTTERFLY_M | Spectralid sounds (more spectralids) | ---.WAV
|
0x3854 |
14420 |
30404h |
PSSE_EN_BUTTERFLY_L | Spectralid sounds (even more spectralids) | ---.WAV
|
0x3855 |
14421 |
29889h |
PSSE_EN_HOUDAI_BEAM | buzzing sound | ---.WAV
|
0x3856 |
14422 |
37973h |
PSSE_PK_CARROT_GROUND | Pikpik carrot being planted | ---.WAV
|
0x3857 |
14423 |
34948h |
PSSE_PK_CARROT_CRUSH | PikPik carrot exploding | ---.WAV
|
0x3858 |
14424 |
13342h |
PSSE_PK_CARROT_THROW | Pikpik carrot thrown | ---.WAV
|
0x3859 |
14425 |
23560h |
PSSE_EV_PAPERBAG_PRESSED | Paper bag being weighted | ---.WAV
|
0x385a |
14426 |
23625h |
PSSE_EV_PAPERBAG_SINK | Paper bag being lowered | ---.WAV
|
0x385b |
14427 |
22544h |
PSSE_DEMOX01A_ROCKET | Ship flying (looping) | ---.WAV
|
0x385c |
14428 |
22493h |
PSSE_DEMOX01A_HATCH | Louie's cockpit opening | ---.WAV
|
0x385d |
14429 |
22433h |
PSSE_DEMOX01A_LOUIE_FALL | Louie falling out of the ship | ---.WAV
|
0x385e |
14430 |
22356h |
PSSE_DEMOX01A_ROCKET_HIT | Ship landing (intro cutscene I think) | ---.WAV
|
0x385f |
14431 |
22280h |
PSSE_DEMOX01A_ORIMA_BIKU | Olimar shocked again | ---.WAV
|
0x3860 |
14432 |
22256h |
PSSE_DEMOX01A_LUGI_WONDER | Louie saying "Orima" | ---.WAV
|
0x3861 |
14433 |
22234h |
PSSE_DEMOX01A_ORIMA_THROWN | Olimar being thrown out of his cockpit (day 1) | ---.WAV
|
0x3862 |
14434 |
22161h |
PSSE_DEMOX01A_ORIMA_BOUND1 | Olimar hitting the ground | ---.WAV
|
0x3863 |
14435 |
22088h |
PSSE_DEMOX01A_ORIMA_BOUND2 | Olimar hitting the ground | ---.WAV
|
0x3864 |
14436 |
22015h |
PSSE_DEMOX01A_ORIMA_BOUND3 | Olimar hitting the ground | ---.WAV
|
0x3865 |
14437 |
21942h |
PSSE_DEMOX01A_ORIMA_BOUND4 | Olimar hitting the ground (and sighing) | ---.WAV
|
0x3866 |
14438 |
21609h |
PSSE_DEMOX01B_ROCKET | Ship flying (first time entering area) | ---.WAV
|
0x3867 |
14439 |
21075h |
PSSE_DEMOX01B_ONYON | Onion flying (first time entering area) | ---.WAV
|
0x3868 |
14440 |
21276h |
PSSE_DEMOX01C_GOLDROCKET | Ship flying (gold) (first time entering area) | ---.WAV
|
0x3869 |
14441 |
20697h |
PSSE_DEMOX02_ORIMA | Random sounds and Olimar sound | ---.WAV
|
0x386a |
14442 |
20621h |
PSSE_DEMOX05_LOUIE_ANTENA | Louie listening to ship | ---.WAV
|
0x386b |
14443 |
20252h |
PSSE_DEMOX05_LOUIE_RADER | Louie listening to ship (+ beacon sound) | ---.WAV
|
0x386c |
14444 |
20078h |
PSSE_DEMOX03_LOUIE1 | Louie walking up to Onion | ---.WAV
|
0x386d |
14445 |
20150h |
PSSE_DEMOX03_LOUIE2 | Louie Pikmin seed cutscene | ---.WAV
|
0x386e |
14446 |
19786h |
PSSE_DEMOG03_LOUIE | Louie running from Pikmin | ---.WAV
|
0x386f |
14447 |
19673h |
PSSE_DEMOG03_PIKI | Pikmin following Louie | ---.WAV
|
0x3870 |
14448 |
19606h |
PSSE_DEMOG04_TREASURE_FX | First treasure shine | ---.WAV
|
0x3871 |
14449 |
19305h |
PSSE_DEMOX06_ORIMA | Olimar and Louie meeting up (+ Olimar sounds) | ---.WAV
|
0x3872 |
14450 |
19526h |
PSSE_DEMOX06_LOUIE | Olimar and Louie meeting up (just walking sounds) | ---.WAV
|
0x3873 |
14451 |
19198h |
PSSE_DEMOG2C_ORIMA | Olimar walking under Onion cutscene | ---.WAV
|
0x3874 |
14452 |
18885h |
PSSE_DEMOS0E_POD_RETURN | Research Pod landing on ship (how many of these are there???) | ---.WAV
|
0x3875 |
14453 |
18755h |
PSSE_DEMOG26_ORIMA | Olimar walking up to ship beacon cutscene | ---.WAV
|
0x3876 |
14454 |
18679h |
PSSE_DEMOG26_LOUIE | Louie responding to said cutscene | ---.WAV
|
0x3877 |
14455 |
18572h |
PSSE_DEMOG27_PIKI_BREATH | Gas sound (White Pikmin cutscene) | ---.WAV
|
0x3878 |
14456 |
18461h |
PSSE_DEMOG1A_RED_DOPING | Spicy Pikmin cutscene | ---.WAV
|
0x3879 |
14457 |
32222h |
PSSE_EV_POLUTION_MIX01 | Humming sound (Near treasure or cave sounds) | ---.WAV
|
0x387a |
14458 |
32703h |
PSSE_EV_POLUTION_MIX02 | Humming sound (Near treasure or cave sounds) | ---.WAV
|
0x387b |
14459 |
33127h |
PSSE_EV_POLUTION_MIX_HOLE | Humming sound (Near treasure or cave sounds) | ---.WAV
|
0x387c |
14460 |
33764h |
PSSE_EV_POLUTION_NOISE | Near cave | ---.WAV
|
0x387d |
14461 |
33854h |
PSSE_EV_POLUTIONMIX_DOWN01 | All treasures collected | ---.WAV
|
0x387e |
14462 |
33963h |
PSSE_EV_POLUTIONMIX_DOWN02 | All treasures collected (again) | ---.WAV
|
To do: add more entries and add WAV numbers when applicable
category 0x5
This category is used mostly for misc. sound effects. There are 60 entries in this bank. (likely test sounds, unused)
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x4800 |
18432 |
75387h |
PSSE_MP_POLUTION_MIX01 | Cave sounds | ---.WAV
|
0x4801 |
18433 |
75761h |
PSSE_MP_POLUTION_MIX02 | Cave sounds | ---.WAV
|
0x4802 |
18434 |
77730h |
PSSE_MP_INSECT_OTAKARA_01 | Cave sounds | ---.WAV
|
0x4803 |
18435 |
77777h |
PSSE_MP_JUMP | Silence | ---.WAV
|
0x4804 |
18436 |
902h |
dummySound5 | Beep | ---.WAV
|
0x4805 |
18437 |
902h |
dummySound6 | Beep | ---.WAV
|
0x4806 |
18438 |
77843h |
PSSE_SAVESELECTPAD | Cave loading screen (ft. Totaka's Song) | ---.WAV
|
0x4807 |
18439 |
77150h |
PSSE_POD_PC | Dialogue background noise | ---.WAV
|
0x4808 |
18440 |
84194h |
PSSE_MP_BELLTEST | Confetti sounds | ---.WAV
|
0x4809 |
18441 |
84468h |
PSSE_MP_FANFARETEST | Cave Complete chime | ---.WAV
|
0x480a |
18442 |
84560h |
PSSE_MP_TAKARATEST | Cave sounds | ---.WAV
|
0x480b |
18443 |
86546h |
PSSE_MP_CALLINTEST | Strange sounds | ---.WAV
|
0x480c |
18444 |
69693h |
PSSE_MP_BIRD01_MIX01 | Sounds like an owl (loops) | ---.WAV
|
0x480d |
18445 |
70409h |
PSSE_MP_BIRD01_MIX02 | Sounds like a Morning Dove (loops) | ---.WAV
|
0x480e |
18446 |
70759h |
PSSE_MP_BIRD02_MIX01 | Buzzing sound (I think these are used on the title screen) | ---.WAV
|
0x480f |
18447 |
71130h |
PSSE_MP_BIRD02_MIX02 | Buzzing sound 2 | ---.WAV
|
0x4810 |
18448 |
71327h |
PSSE_MP_BIRD03_MIX01 | Chirping sound | ---.WAV
|
0x4811 |
18449 |
71580h |
PSSE_MP_BIRD03_MIX02 | Chirping sound | ---.WAV
|
0x4812 |
18450 |
71918h |
PSSE_MP_BIRD04_MIX01 | Buzzing sound | ---.WAV
|
0x4813 |
18451 |
72229h |
PSSE_MP_BIRD04_MIX02 | Buzzing sound | ---.WAV
|
0x4814 |
18452 |
72464h |
PSSE_MP_BIRD_NIGHT01_MIX | Crow chirping | ---.WAV
|
0x4815 |
18453 |
72926h |
PSSE_MP_BIRD_NIGHT02_MIX | Owl | ---.WAV
|
0x4816 |
18454 |
73530h |
PSSE_MP_INSECT01_MIX1 | Weird cave sounds | ---.WAV
|
0x4817 |
18455 |
73739h |
PSSE_MP_INSECT01_MIX2 | Weird cave sounds | ---.WAV
|
0x4818 |
18456 |
73946h |
PSSE_MP_INSECT02_MIX1 | Weird sounds | ---.WAV
|
0x4819 |
18457 |
74125h |
PSSE_MP_INSECT02_MIX2 | Weird cave sounds | ---.WAV
|
0x481a |
18458 |
74314h |
PSSE_MP_INSECT03_MIX1 | Buzzing sounds | ---.WAV
|
0x481b |
18459 |
74550h |
PSSE_MP_INSECT03_MIX2 | Buzzing sounds | ---.WAV
|
0x481c |
18460 |
74797h |
PSSE_MP_INSECT04_MIX1 | Weird sounds | ---.WAV
|
0x481d |
18461 |
74931h |
PSSE_MP_INSECT04_MIX2 | Weird sounds | ---.WAV
|
0x481e |
18462 |
75059h |
PSSE_MP_INSECT05_MIX1 | Weird sounds | ---.WAV
|
0x481f |
18463 |
75226h |
PSSE_MP_INSECT05_MIX2 | Weird sounds | ---.WAV
|
0x4820 |
18464 |
86777h |
PSSE_MP_INSECTDEEP01_MIX1 | Weird sounds | ---.WAV
|
0x4821 |
18465 |
87154h |
PSSE_MP_INSECTDEEP01_MIX2 | Weird sounds | ---.WAV
|
0x4822 |
18466 |
87498h |
PSSE_MP_INSECTDEEP02_MIX1 | Weird sounds | ---.WAV
|
0x4823 |
18467 |
87668h |
PSSE_MP_INSECTDEEP02_MIX2 | Weird sounds | ---.WAV
|
0x4824 |
18468 |
87814h |
PSSE_MP_INSECTDEEP03_MIX1 | Weird sounds | ---.WAV
|
0x4825 |
18469 |
87941h |
PSSE_MP_INSECTDEEP03_MIX2 | Weird sounds (if there was anything important in these entries, I would say) | ---.WAV
|
0x4826 |
18470 |
88044h |
PSSE_MP_INSECTDEEP04_MIX1 | Weird sounds | ---.WAV
|
0x4827 |
18471 |
88167h |
PSSE_MP_INSECTDEEP04_MIX2 | Weird sounds | ---.WAV
|
0x4828 |
18472 |
88252h |
PSSE_MP_INSECTDEEP05_MIX1 | Weird sounds | ---.WAV
|
0x4829 |
18473 |
88436h |
PSSE_MP_INSECTDEEP05_MIX2 | Weird sounds | ---.WAV
|
0x482a |
18474 |
88584h |
PSSE_MP_INSECTDEEP06_MIX1 | Weird sounds | ---.WAV
|
0x482b |
18475 |
88676h |
PSSE_MP_INSECTDEEP06_MIX2 | Weird sounds | ---.WAV
|
0x482c |
18476 |
86591h |
PSSE_MP_DEMOPODTEST | Ship about to speak in cutscene | ---.WAV
|
0x482d |
18477 |
69551h |
PSSE_MP_WIND_BACK | Wind blowing | ---.WAV
|
0x482e |
18478 |
69551h |
PSSE_MP_WIND_FRONT | Wind blowing | ---.WAV
|
0x482f |
18479 |
88755h |
PSSE_MP_SEMI_KUMA01 | Cicada chirping | ---.WAV
|
0x4830 |
18480 |
88861h |
PSSE_MP_SEMI_KUMA02 | Cicada chirping | ---.WAV
|
0x4831 |
18481 |
88965h |
PSSE_MP_SEMI_HIGURASHI01 | Sunset insect buzzing | ---.WAV
|
0x4832 |
18482 |
89154h |
PSSE_MP_SEMI_HIGURASHI02 | Sunset insect buzzing | ---.WAV
|
0x4833 |
18483 |
89347h |
PSSE_MP_SEMI_MINMIN01 | Sunset insect buzzing | ---.WAV
|
0x4834 |
18484 |
89565h |
PSSE_MP_SEMI_MINMIN02 | Sunset insect buzzing | ---.WAV
|
0x4835 |
18485 |
89827h |
PSSE_MP_SEMI_NIINII01 | Sunset insect buzzing | ---.WAV
|
0x4836 |
18486 |
89965h |
PSSE_MP_SEMI_NIINII02 | Sunset insect buzzing | ---.WAV
|
0x4837 |
18487 |
69222h |
PSSE_MP_BIRD_SP_SUZUME | Bird Chirping | ---.WAV
|
0x4838 |
18488 |
69286h |
PSSE_MP_BIRD_SP_UGUISU | Bird Chirping | ---.WAV
|
0x4839 |
18489 |
69341h |
PSSE_MP_BIRD_SP_HIBARI | Bird Chirping | ---.WAV
|
0x483a |
18490 |
69391h |
PSSE_MP_BIRD_FA_KAMO | Bird Chirping | ---.WAV
|
0x483b |
18491 |
69425h |
PSSE_MP_BIRD_FA_MOZU | Odd sound | ---.WAV
|
0x483c |
18492 |
69480h |
PSSE_MP_BIRD_FA_TSUGUMI | Bird Chirping | ---.WAV
|
To do: add more entries and add WAV numbers when applicable
category 0x6
This category is used mostly for enemy sound effects. There are 395 entries in this bank.
Entry Value | Internal Name | Sound Description | WAV ID(s) | ||
---|---|---|---|---|---|
Hex Entry | Decimal Entry | Jumptable Entry | |||
0x5800 |
22528 |
62434h |
PSSE_PK_SE_BOMB | Bomb rock explosion | ---.WAV
|
0x5801 |
22529 |
26319h |
PSSE_EN_LAND_SOIL_S | Pellet hitting the ground (small) | ---.WAV
|
0x5802 |
22530 |
26275h |
PSSE_EN_LAND_SOIL_M | Pellet hitting the ground (medium) | ---.WAV
|
0x5803 |
22531 |
26297h |
PSSE_EN_LAND_SOIL_L | Pellet hitting the ground (large) | ---.WAV
|
0x5804 |
22532 |
26187h |
PSSE_EN_LAND_WATER1_S | Water splash (small) | ---.WAV
|
0x5805 |
22533 |
49738h |
PSSE_EN_HOUDAI_WATER_IMPACT | Water splash + cartoonish gunshot | ---.WAV
|
0x5806 |
22534 |
49787h |
PSSE_EN_KING_WATER_APPEAR | Long explosion | ---.WAV
|
0x5807 |
22535 |
50768h |
PSSE_EN_POISON_DAMAGE | Gas sound | ---.WAV
|
0x5808 |
22536 |
61414h |
PSSE_EN_BOMB_START | Rock breaking | ---.WAV
|
0x5809 |
22537 |
61388h |
PSSE_EN_BOMB_LOOP | Bomb rock hissing? | ---.WAV
|
0x580a |
22538 |
50597h |
PSSE_EN_ENEMY_GHOST | Enemy ghost | ---.WAV
|
0x580b |
22539 |
50741h |
PSSE_EN_ENEMY_FATAL_HIT | Enemy being defeated | ---.WAV
|
0x580c |
22530 |
50175h |
PSSE_EN_HIBA_STOP | Wobbly sound (maybe related to dying enemies) | ---.WAV
|
0x580d |
22541 |
66041h |
PSSE_EN_PIKIMAKI_DISAPPEAR | Honeywisp disappearing | ---.WAV
|
0x580e |
22542 |
65986h |
PSSE_EN_PIKIMAKI_APPEAR | Honeywisp appearing | ---.WAV
|
0x580f |
22543 |
50210h |
PSSE_EN_BABY_PRESSED | Squash sound | ---.WAV
|
0x5810 |
22544 |
66706h |
PSSE_EN_ENEMY_LOOSE_ITEM | Enemy dropping item chime | ---.WAV
|
0x5811 |
22545 |
63107h |
PSSE_EN_CHAPPY_WALK | Large enemy walk sound | ---.WAV
|
0x5812 |
22546 |
63129h |
PSSE_EN_CHAPPY_DAMAGED | Bulborb waking up to bomb explosion (pik1 leftover) | ---.WAV
|
0x5813 |
22547 |
63151h |
PSSE_EN_CHAPPY_SWING | Large enemy shaking | ---.WAV
|
0x5814 |
22548 |
63173h |
PSSE_EN_CHAPPY_SLEEP | Bulborb snoring | ---.WAV
|
0x5815 |
22549 |
63195h |
PSSE_EN_CHAPPY_BITE1 | Bulborb chomping | ---.WAV
|
0x5816 |
22550 |
63217h |
PSSE_EN_CHAPPY_BITE2 | Bulborb getting up after missing bite | ---.WAV
|
0x5817 |
22551 |
63261h |
PSSE_EN_CHAPPY_DOWN | Thump sound (maybe related to bulborb biting) | ---.WAV
|
0x5818 |
22552 |
63239h |
PSSE_EN_CHAPPY_DEAD | Bulborb dying | ---.WAV
|
0x5819 |
22553 |
63283h |
PSSE_EN_CHAPPY_EAT | Bulborb chewing | ---.WAV
|
0x581a |
22554 |
63305h |
PSSE_EN_MINI_CHAPPY_WALK | Small enemy walking | ---.WAV
|
0x581b |
22555 |
63327h |
PSSE_EN_MINI_CHAPPY_FDAMAGE | Dwarf Bulborb detecting something | ---.WAV
|
0x581c |
22556 |
63349h |
PSSE_EN_MINI_CHAPPY_DIE | Dwarf Bulborb dying | ---.WAV
|
0x581d |
22557 |
63371h |
PSSE_EN_MINI_CHAPPY_SWING | Small enemy shaking | ---.WAV
|
0x581e |
22558 |
63393h |
PSSE_EN_MINI_CHAPPY_BITE | Dwarf Bulborb chomping | ---.WAV
|
0x581f |
22559 |
63415h |
PSSE_EN_MINI_CHAPPY_EAT | Dwarf Bulborb chewing | ---.WAV
|
0x5820 |
22560 |
63437h |
PSSE_EN_MINI_CHAPPY_DOWN | Thump sound (not sure if this relates to Dwarf Bulborbs) | ---.WAV
|
0x5821 |
22561 |
63459h |
PSSE_EN_MINI_CHAPPY_ALERT | Dwarf Bulborb being squashed | ---.WAV
|
0x5822 |
22562 |
63481h |
PSSE_EN_FROG_WALK | Wollywog stepping | ---.WAV
|
0x5823 |
22563 |
63503h |
PSSE_EN_FROG_DIE | Wollywog dying | ---.WAV
|
0x5824 |
22564 |
63525h |
PSSE_EN_FROG_FALL | Wollywog falling | ---.WAV
|
0x5825 |
22565 |
63547h |
PSSE_EN_FROG_HIGHJUMP | Wollywog Jumping | ---.WAV
|
0x5826 |
22566 |
63569h |
PSSE_EN_FROG_JUMP | Wollywog hopping (roaming back to home) | ---.WAV
|
0x5827 |
22567 |
63591h |
PSSE_EN_FROG_LAND | Wollywog landing (attacking) | ---.WAV
|
0x5828 |
22568 |
63613h |
PSSE_EN_FROG_DOWN | Wollywog landing (dying) | ---.WAV
|
0x5829 |
22569 |
63635h |
PSSE_EN_FROG_VOICE | Wollywog croaking (high) | 753.WAV
|
0x582a |
22570 |
63671h |
PSSE_EN_FROG_ATTACK | Wollywog croaking (low) | 753.WAV
|
0x582b |
22571 |
63711h |
PSSE_EN_FROG_EAT | Wollywog croaking (triple croak) | 753.WAV
|
0x582c |
22572 |
63771h |
PSSE_EN_FROG_WATERJUMP | Something leaving water (possibly Wollywog jumping out of water) | ---.WAV
|
0x582d |
22573 |
63793h |
PSSE_EN_FROG_WATERLAND | Something land in water (possibly Wollywog landing in water) | ---.WAV
|
0x582e |
22574 |
63815h |
PSSE_EN_SNAKE_APPEAR | Snagret emerging out of the ground | ---.WAV
|
0x582f |
22575 |
63837h |
PSSE_EN_SNAKE_DIG | Snagret going in to the ground | ---.WAV
|
0x5830 |
22576 |
63869h |
PSSE_EN_SNAKE_SHOUT | Snagret crowing | ---.WAV
|
0x5831 |
22577 |
63920h |
PSSE_EN_SNAKE_EAT | Snagret pecking the ground | ---.WAV
|
0x5832 |
22578 |
63942h |
PSSE_EN_SNAKE_DRINK | Snagret eating | ---.WAV
|
0x5833 |
22579 |
63964h |
PSSE_EN_SNAKE_TURN | rumbling sound (maybe related to Snagrets) | ---.WAV
|
0x5834 |
22580 |
64003h |
PSSE_EN_SNAKE_MOGAKU | Snagret being attacked | ---.WAV
|
0x5835 |
22581 |
64025h |
PSSE_EN_SNAKE_DEAD1 | Snagret dying | ---.WAV
|
0x5836 |
22582 |
64047h |
PSSE_EN_SNAKE_DEAD2 | Snagret landing on the ground | ---.WAV
|
0x5837 |
22583 |
64069h |
PSSE_EN_SPIDER_WALK | Snagret body segments exploding (maybe) | ---.WAV
|
0x5838 |
22584 |
64154h |
PSSE_EN_SPIDER_LAND | Snagret head exploding (maybe) | ---.WAV
|
0x5839 |
22585 |
57908h |
PSSE_EN_SPIDER_WAIT | Beady idle | ---.WAV
|
0x583a |
22586 |
57797h |
PSSE_EN_SPIDER_FLICK | Beady shaking | ---.WAV
|
0x583b |
22587 |
57679h |
PSSE_EN_SPIDER_DEAD | Beady dying | ---.WAV
|
0x583c |
22588 |
64176h |
PSSE_EN_TANK_FIRE | Fire blowing | ---.WAV
|
0x583d |
22589 |
64203h |
PSSE_EN_TANK_BREATH | Fiery blowhog winding up to blow fire | ---.WAV
|
0x583e |
22590 |
64225h |
PSSE_EN_TANK_WALK | Blowhog walking | ---.WAV
|
0x583f |
22591 |
64247h |
PSSE_EN_TANK_SWING | Blowhog flicking | ---.WAV
|
0x5840 |
22592 |
64269h |
PSSE_EN_TANK_DAMAGE | Blowhog being hit (unused) | ---.WAV
|
0x5841 |
22593 |
64291h |
PSSE_EN_TANK_DEAD1 | Blowhog dying | ---.WAV
|
0x5842 |
22594 |
64313h |
PSSE_EN_TANK_DEAD2 | Blowhog dying (hitting the ground) | ---.WAV
|
0x5843 |
22595 |
64383h |
PSSE_EN_HANACHIRASHI_LAND | Blowhog dying (hitting the ground) (could be either, idk) | ---.WAV
|
0x5844 |
22596 |
58134h |
PSSE_EN_DAMAGUMO_SMOKE | Beady starting to crumble | ---.WAV
|
0x5845 |
22597 |
57956h |
PSSE_EN_DAMAGUMO_RAISE1 | Beady walking | ---.WAV
|
0x5846 |
22598 |
58006h |
PSSE_EN_DAMAGUMO_RAISE2 | Beady walking (damaged) | ---.WAV
|
0x5847 |
22599 |
58056h |
PSSE_EN_DAMAGUMO_RAISE3 | Beady walking (almost dead) | ---.WAV
|
0x5848 |
22600 |
57072h |
PSSE_EN_BIGFOOT_RAISE1 | Raging Long Legs walking | ---.WAV
|
0x5849 |
22601 |
57127h |
PSSE_EN_BIGFOOT_RAISE2 | Raging Long Legs walking (damaged) | ---.WAV
|
0x584a |
22602 |
57182h |
PSSE_EN_BIGFOOT_RAISE3 | Raging Long Legs walking (almost dead) | ---.WAV
|
0x584b |
22603 |
57017h |
PSSE_EN_BIGFOOT_RAISE_FAST | Raging Long Legs walking (not sure when used) | ---.WAV
|
0x584c |
22604 |
64361h |
PSSE_EN_ELECBUG_GETUP | Boing sound (possibly pik1 leftover) | ---.WAV
|
0x584d |
22605 |
64405h |
PSSE_EN_ELECBUG_SPORE | Other boing sound | ---.WAV
|
0x584e |
22606 |
64427h |
PSSE_EN_KING_WALK | Emperor walking | ---.WAV
|
0x584f |
22607 |
64454h |
PSSE_EN_KING_READY | Emperor winding up attack | ---.WAV
|
0x5850 |
22608 |
64476h |
PSSE_EN_KING_BERO1 | Emperor attacking | ---.WAV
|
0x5851 |
22609 |
49891h |
PSSE_EN_KING_CRY | Emperor dying | ---.WAV
|
0x5852 |
22610 |
64520h |
PSSE_EN_KING_GEPPU | Emperor something (groaning) | ---.WAV
|
0x5853 |
22611 |
64542h |
PSSE_EN_KING_DRINK | Emperor grabbing bomb | ---.WAV
|
0x5854 |
22612 |
64564h |
PSSE_EN_KING_EAT | Emperor bomb pop sound | ---.WAV
|
0x5855 |
22613 |
64586h |
PSSE_EN_KING_CHEEK | thump sound (maybe related to emperor) | ---.WAV
|
0x5856 |
22614 |
64608h |
PSSE_EN_KING_NAME | Emperor licking his lips | ---.WAV
|
0x5857 |
22615 |
64630h |
PSSE_EN_KING_HIP | Loud thud | ---.WAV
|
0x5858 |
22616 |
64652h |
PSSE_EN_KING_DEAD1 | Emperor burping? | ---.WAV
|
0x5859 |
22617 |
64674h |
PSSE_EN_KING_DEAD2 | Something landing on the ground | ---.WAV
|
0x585a |
22618 |
64696h |
PSSE_EN_KING_APPEAR | Emperor emerging from the ground | ---.WAV
|
0x585b |
22619 |
50003h |
PSSE_EN_KING_YODARE | Gross sounds (maybe emperor stunned from bomb?) | ---.WAV
|
0x585c |
22620 |
52670h |
PSSE_EN_APPEAR_FROM_GROUND | Chrysanthemum emerging from the ground | ---.WAV
|
0x585d |
22621 |
54066h |
PSSE_EN_KIKU_WAIT | Chrysanthemum idle | ---.WAV
|
0x585e |
22622 |
54088h |
PSSE_EN_KIKU_BITE | Chrysanthemum trying to grab something | ---.WAV
|
0x585f |
22623 |
54132h |
PSSE_EN_KIKU_HIT | Chrysanthemum hitting itself | ---.WAV
|
0x5860 |
22624 |
54836h |
PSSE_EN_KIKU_DRINK | Chrysanthemum eating something | ---.WAV
|
0x5861 |
22625 |
54734h |
PSSE_EN_KIKU_TRANSFORM1 | Chrysanthemum showing up | ---.WAV
|
0x5862 |
22626 |
54634h |
PSSE_EN_KIKU_TRANSFORM2 | Chrysanthemum hiding | ---.WAV
|
0x5863 |
22627 |
54482h |
PSSE_EN_KIKU_FOOT | Chrysanthemum walking | ---.WAV
|
0x5864 |
22628 |
54504h |
PSSE_EN_KIKU_BODY | Chrysanthemum shaking side to side (not flicking) | ---.WAV
|
0x5865 |
22629 |
54255h |
PSSE_EN_KIKU_FLICK | Chrysanthemum flick | ---.WAV
|
0x5866 |
22630 |
54531h |
PSSE_EN_KIKU_DEAD | Chrysanthemum dying | ---.WAV
|
0x5867 |
22631 |
54209h |
PSSE_EN_KIKU_ARM | Chrysanthemum wailing on the ground | ---.WAV
|
0x5868 |
22632 |
54375h |
PSSE_EN_KIKU_BOUNCE | Chrysanthemum noises | ---.WAV
|
0x5869 |
22633 |
54353h |
PSSE_EN_KIKU_BODY_ATTACK | Chrysanthemum noises | ---.WAV
|
0x586a |
22634 |
64801h |
PSSE_EN_ROCK_ROLL | Rumbling | ---.WAV
|
0x586b |
22635 |
64844h |
PSSE_EN_ROCK_BREAK | Rock slamming on the ground | ---.WAV
|
0x586c |
22636 |
52628h |
PSSE_EN_DIVE_INTO_GROUND | Another rock sound | ---.WAV
|
0x586d |
22637 |
64866h |
PSSE_EN_FLOWER_DOWN | Pellet Posy dying | ---.WAV
|
0x586e |
22638 |
64924h |
PSSE_EN_FLOWER_KEIREN | Pellet Posy wailing | ---.WAV
|
0x586f |
22639 |
64990h |
PSSE_EN_FLOWER_GROW0 | Pellet Posy growing | ---.WAV
|
0x5870 |
22640 |
65026h |
PSSE_EN_FLOWER_GROW1 | Pellet Posy about to bloom | ---.WAV
|
0x5871 |
22641 |
65070h |
PSSE_EN_FLOWER_GROW2 | Pellet Posy blooming | ---.WAV
|
0x5872 |
22642 |
65200h |
PSSE_EN_KOGANE_WALK | Flint Beetle running | ---.WAV
|
0x5873 |
22643 |
65301h |
PSSE_EN_KOGANE_HIT | Flint Beetle being hit | ---.WAV
|
0x5874 |
22644 |
65323h |
PSSE_EN_COLLEC_BREATH | Breadbug emerging from ground | ---.WAV
|
0x5875 |
22645 |
65345h |
PSSE_EN_COLLEC_PULL | Breadbug pulling something | ---.WAV
|
0x5876 |
22646 |
65367h |
PSSE_EN_COLLEC_DEAD | Breadbug dying | ---.WAV
|
0x5877 |
22647 |
65393h |
PSSE_EN_COLLEC_DAMAGE1 | Breadbug being hit | ---.WAV
|
0x5878 |
22648 |
65419h |
PSSE_EN_SARAI_ATTACK | Snitchbug flying | ---.WAV
|
0x5879 |
22649 |
65464h |
PSSE_EN_SARAI_HOVER | Snitchbug flying | ---.WAV
|
0x587a |
22650 |
65501h |
PSSE_EN_SARAI_DAMAGE | Snitchbug plotting | ---.WAV
|
0x587b |
22651 |
65545h |
PSSE_EN_SARAI_DROP | Snitchbug throwing pikmin | ---.WAV
|
0x587c |
22652 |
65567h |
PSSE_EN_SARAI_DEAD | Snitchbug dying | ---.WAV
|
0x587d |
22653 |
65686h |
PSSE_EN_WALLEAT_WALK | Sheargrub scooting | ---.WAV
|
0x587e |
22654 |
65708h |
PSSE_EN_WALLEAT_HASAMI | Sheargrub attacking | ---.WAV
|
0x587f |
22655 |
65730h |
PSSE_EN_WALLEAT_EAT | Sheargrub eating a bridge | ---.WAV
|
0x5880 |
22656 |
65222h |
PSSE_EN_OOGANE_HIT | Glint Beetle being hit | ---.WAV
|
0x5881 |
22657 |
65752h |
PSSE_EN_MAR_FLY | Puffy Blowhog idle | ---.WAV
|
0x5882 |
22658 |
65779h |
PSSE_EN_MAR_SUIKOMI | Puffy Blowhog inhaling | ---.WAV
|
0x5883 |
22659 |
65801h |
PSSE_EN_MAR_WIND | Puffy Blowhog blowing | ---.WAV
|
0x5884 |
22660 |
65832h |
PSSE_EN_MAR_DROP | Puffy Blowhog falling | ---.WAV
|
0x5885 |
22661 |
65854h |
PSSE_EN_MAR_DEAD1 | Puffy Blowhog dying | ---.WAV
|
0x5886 |
22662 |
65876h |
PSSE_EN_MAR_DEAD2 | Puffy Blowhog dying (again) | ---.WAV
|
0x5887 |
22663 |
65898h |
PSSE_EN_MIURIN_WALK | Something thump | ---.WAV
|
0x5888 |
22664 |
65920h |
PSSE_EN_MIURIN_PUNCH | Another random thump (possibly something dying) | ---.WAV
|
0x5889 |
22665 |
54028h |
PSSE_EN_FALLING_WIND | Puffy Blowhog something | ---.WAV
|
0x588a |
22666 |
65942h |
PSSE_EN_PIKIMAKI_HIT | Honeywisp being hit | ---.WAV
|
0x588b |
22667 |
65964h |
PSSE_EN_PIKIMAKI_ESCAPE | Honeywisp fleeing | ---.WAV
|
0x588c |
22668 |
66096h |
PSSE_EN_PIKIMAKI_FLY | Honeywisp roaming | ---.WAV
|
0x588d |
22669 |
65589h |
PSSE_EN_TOBINKO_FLY | Buzzing sound | ---.WAV
|
0x588e |
22670 |
59123h |
PSSE_EN_SOKKURI_RUN | Something related to Skitter Leaf | ---.WAV
|
0x588f |
22671 |
59075h |
PSSE_EN_SOKKURI_BELL | Skitter Leaf idle | ---.WAV
|
0x5890 |
22672 |
58922h |
PSSE_EN_SOKKURI_FLICK | Skitter Leaf flicking | ---.WAV
|
0x5891 |
22673 |
58881h |
PSSE_EN_SOKKURI_WAIT | Skitter Leaf idle | ---.WAV
|
0x5892 |
22674 |
58691h |
PSSE_EN_SOKKURI_DEAD | Skitter leaf dying | ---.WAV
|
0x5893 |
22675 |
58605h |
PSSE_EN_SOKKURI_DEAD_V1 | Skitter leaf dying | ---.WAV
|
0x5894 |
22676 |
58583h |
PSSE_EN_SOKKURI_PRESSED | Skitter leaf something | ---.WAV
|
0x5895 |
22677 |
58561h |
PSSE_EN_SOKKURI_SWIM | Skitter leaf swimming? | ---.WAV
|
0x5896 |
22678 |
57594h |
PSSE_EN_BIGFOOT_WALK | Raging Long Legs thump | ---.WAV
|
0x5897 |
22679 |
57526h |
PSSE_EN_BIGFOOT_WAIT | Raging Long Legs idle | ---.WAV
|
0x5898 |
22680 |
57367h |
PSSE_EN_BIGFOOT_FLICK | Raging Long Legs flicking | ---.WAV
|
0x5899 |
22681 |
57237h |
PSSE_EN_BIGFOOT_DEAD | Raging Long Legs dying | ---.WAV
|
0x589a |
22682 |
66355h |
PSSE_EN_SWING_BIGENEMY | Something Large shaking (not sure, could be related to RLL) | ---.WAV
|
0x589b |
22683 |
58106h |
PSSE_EN_DAMAGUMO_CRACK | Raging Long Legs opening up | ---.WAV
|
0x589c |
22684 |
66377h |
PSSE_EN_BOMB_BIGENEMY | Raging Long Legs landing | ---.WAV
|
0x589d |
22685 |
66407h |
PSSE_EN_PONGASHI_THROWIN | weird sound (maybe tied to Candypop) | ---.WAV
|
0x589e |
22686 |
66429h |
PSSE_EN_PONGASHI_CLOSE | Candypop closing | ---.WAV
|
0x589f |
22687 |
66451h |
PSSE_EN_PONGASHI_EAT | Candypop converting Pikmin (pik1 leftover?) | ---.WAV
|
0x58a0 |
22688 |
66473h |
PSSE_EN_PONGASHI_SHOT | Candypop spiting out seeds | ---.WAV
|
0x58a1 |
22689 |
66495h |
PSSE_EN_PONGASHI_DEAD | Candypop withering | ---.WAV
|
0x58a2 |
22690 |
66517h |
PSSE_EN_PONGASHI_TOUCH | Candypop being bumped | ---.WAV
|
0x58a3 |
22691 |
66539h |
PSSE_EN_NAMAZU_WALK | Water Dumples moving | ---.WAV
|
0x58a4 |
22692 |
66561h |
PSSE_EN_NAMAZU_EAT | Water Dumple attacking | ---.WAV
|
0x58a5 |
22693 |
66583h |
PSSE_EN_NAMAZU_DEAD | Water Dumple dying | ---.WAV
|
0x58a6 |
22694 |
66605h |
PSSE_EN_OTAMA_JUMP | Wogpole flopping | ---.WAV
|
0x58a7 |
22695 |
66636h |
PSSE_EN_OTAMA_DEAD | Wogpole dying | ---.WAV
|
0x58a8 |
22696 |
66658h |
PSSE_EN_OTAMA_WATERJUMP | Wogpole flicking | ---.WAV
|
0x58a9 |
22697 |
59373h |
PSSE_EN_TAMAGOMUSHI_DIVE | Sheargrub going into the ground? | ---.WAV
|
0x58aa |
22698 |
66680h |
PSSE_EN_WATERTANK_SHOT | water flowing? | ---.WAV
|
0x58ab |
22699 |
62456h |
PSSE_EN_HIBA_FIRE | Fire blowing | ---.WAV
|
0x58ac |
22700 |
66728h |
PSSE_EN_ELEC_HIBA_CHARGE | Anode beetles charging up | ---.WAV
|
0x58ad |
22701 |
66820h |
PSSE_EN_ELEC_HIBA_SPARK | Anode beetles shocking | ---.WAV
|
0x58ae |
22702 |
66892h |
PSSE_EN_GAS_HIBA_VOMIT | Gas pipes blowing | ---.WAV
|
0x58af |
22703 |
67002h |
PSSE_EN_ELEC_BUG_DEAD | Anode beetles dying | ---.WAV
|
0x58b0 |
22704 |
62980h |
PSSE_EN_DOPING_GAS_FREEZE | Bitter spray rocks forming | ---.WAV
|
0x58b1 |
22705 |
63059h |
PSSE_EN_DOPING_ROCK_FLICK | Bitter spray rocks shaking | ---.WAV
|
0x58b2 |
22706 |
63083h |
PSSE_EN_DOPING_FLICK_LAST | Bitter spray rocks failing | ---.WAV
|
0x58b3 |
22707 |
63037h |
PSSE_EN_DOPING_ROCK_BREAK | Bitter spray rocks breaking | ---.WAV
|
0x58b4 |
22708 |
67063h |
PSSE_EN_FIRE_CHAPPY_FLAME | Fiery Bulblax fire | ---.WAV
|
0x58b5 |
22709 |
67171h |
PSSE_EN_FIRE_CHAPPY_F_END | Fiery Bulblax extinguishing | ---.WAV
|
0x58b6 |
22710 |
67193h |
PSSE_EN_QUEEN_DAMAGE | Empress being attacked | ---.WAV
|
0x58b7 |
22711 |
67215h |
PSSE_EN_QUEEN_DEAD | Empress dying | ---.WAV
|
0x58b8 |
22712 |
67237h |
PSSE_EN_QUEEN_DEAD_BOMB1 | Empress body segments exploding | ---.WAV
|
0x58b9 |
22713 |
67259h |
PSSE_EN_QUEEN_DEAD_BOMB2 | Empress final explosion | ---.WAV
|
0x58ba |
22714 |
67281h |
PSSE_EN_QUEEN_CRUSH | Empress hitting the wall | ---.WAV
|
0x58bb |
22715 |
67317h |
PSSE_EN_QUEEN_ROLL_GROUND | Empress rolling | ---.WAV
|
0x58bc |
22716 |
67361h |
PSSE_EN_QUEEN_ROLL_WIND | Something related to Empress | ---.WAV
|
0x58bd |
22717 |
67383h |
PSSE_EN_QUEEN_BEAR_CHILD | Empress birthing | ---.WAV
|
0x58be |
22718 |
67429h |
PSSE_EN_FUEFUKI_JUMP | Antennae Beetle jumping away | ---.WAV
|
0x58bf |
22719 |
67535h |
PSSE_EN_FUEFUKI_VOICE | Antennae Beetle chirping | ---.WAV
|
0x58c0 |
22720 |
67717h |
PSSE_EN_FUEFUKI_DAMAGE | Antennae Beetle flailing | ---.WAV
|
0x58c1 |
22721 |
67451h |
PSSE_EN_FUEFUKI_DEAD | Antennae Beetle dying | ---.WAV
|
0x58c2 |
22722 |
67695h |
PSSE_EN_FUEFUKI_BOUND | cowbell thump | ---.WAV
|
0x58c3 |
22723 |
67557h |
PSSE_EN_FUEFUKI_WHISTLE | Antennae Beetle whistle | ---.WAV
|
0x58c4 |
22724 |
62396h |
PSSE_EN_FUEFUKI_LNDING_WIND | Something | ---.WAV
|
0x58c5 |
22725 |
67830h |
PSSE_EN_KURAGE_DEAD | Jellyfloat dying | ---.WAV
|
0x58c6 |
22726 |
67769h |
PSSE_EN_KURAGE_HARETSU | Jellyfloat exploding | ---.WAV
|
0x58c7 |
22727 |
67863h |
PSSE_EN_KURAGE_AIR | Jellyfloat idle | ---.WAV
|
0x58c8 |
22728 |
68327h |
PSSE_EN_KURAGE_DAMAGE | Jellyfloat falling | ---.WAV
|
0x58c9 |
22729 |
68360h |
PSSE_EN_KURAGE_FLICK | Jellyfloat flicking | ---.WAV
|
0x58ca |
22730 |
68392h |
PSSE_EN_KURAGE_TAKEOFF | Jellyfloat raising from ground | ---.WAV
|
0x58cb |
22731 |
68467h |
PSSE_EN_KURAGE_LAND | Jellyfloat something | ---.WAV
|
0x58cc |
22732 |
68681h |
PSSE_EN_KURAGE_VACUUM | Jellyfloat inhaling | ---.WAV
|
0x58cd |
22733 |
68786h |
PSSE_EN_KURAGE_PRE_VACUUM | Jellyfloat about to inhale | ---.WAV
|
0x58ce |
22734 |
67908h |
PSSE_EN_KURAGE_SING | Jellyfloat song | ---.WAV
|
0x58cf |
22735 |
62849h |
PSSE_EN_JIGUMO_DEAD_V | Hermit Crawmad dying | ---.WAV
|
0x58d0 |
22736 |
62872h |
PSSE_JIGUMO_WALK | Hermit Crawmad walking | ---.WAV
|
0x58d1 |
22737 |
62895h |
PSSE_JIGUMO_ATTACK_SOIL | Hermit Crawmad something | ---.WAV
|
0x58d2 |
22738 |
62918h |
PSSE_JIGUMO_ATTACK_WATER | Hermit Crawmad emerging from water | ---.WAV
|
0x58d3 |
22739 |
62826h |
PSSE_EN_JIGUMO_APPEAR_V | Hermit Crawmad showing up | ---.WAV
|
0x58d4 |
22740 |
62493h |
PSSE_EN_YOROI_APPEAR | Burrow-nit emerging from the ground | ---.WAV
|
0x58d5 |
22741 |
62547h |
PSSE_EN_YOROI_DIVE | Burrow-nit going into the ground | ---.WAV
|
0x58d6 |
22742 |
62621h |
PSSE_EN_YOROI_PIERCE | Burrow-nit attacking | ---.WAV
|
0x58d7 |
22743 |
62643h |
PSSE_EN_YOROI_SUCK | Burrow-nit eating something | ---.WAV
|
0x58d8 |
22744 |
62574h |
PSSE_EN_YOROI_ATTACK | Burrow-nit charging up | ---.WAV
|
0x58d9 |
22745 |
62681h |
PSSE_EN_YOROI_DEAD | Burrow-nit dying | ---.WAV
|
0x58da |
22746 |
62724h |
PSSE_EN_YOROI_FLICK | Burrow-nit shaking | ---.WAV
|
0x58db |
22747 |
62352h |
PSSE_EN_YOROI_VOICE | Burrow-nit walking | ---.WAV
|
0x58dc |
22748 |
62793h |
PSSE_EN_EGG_BREAKx | Egg cracking | ---.WAV
|
0x58dd |
22749 |
62267h |
PSSE_EN_IMOMUSHI_MOVE | Ravenous Whiskerpiller moving | ---.WAV
|
0x58de |
22750 |
62289h |
PSSE_EN_IMOMUSHI_EAT | Ravenous Whiskerpiller eating berry | ---.WAV
|
0x58df |
22751 |
62154h |
PSSE_EN_IMOMUSHI_DEAD | Ravenous Whiskerpiller dying (maybe not dying?) | ---.WAV
|
0x58e0 |
22752 |
62220h |
PSSE_EN_IMOMUSHI_STRUGGLE | Ravenous Whiskerpiller being carried | ---.WAV
|
0x58e1 |
22753 |
62056h |
PSSE_EN_BOMBSARAI_HARETSU | Dirigibug balloons popping | ---.WAV
|
0x58e2 |
22754 |
62132h |
PSSE_EN_BOMBSARAI_NORMAL2 | Dirigibug something | ---.WAV
|
0x58e3 |
22755 |
62010h |
PSSE_EN_BOMBSARAI_PATAPATA | Dirigibug idle? | ---.WAV
|
0x58e4 |
22756 |
61988h |
PSSE_EN_BOMBSARAI_VOMIT | Dirigibug prepping bomb | ---.WAV
|
0x58e5 |
22757 |
61945h |
PSSE_EN_BOMBSARAI_AIR | Dirigibug idle | ---.WAV
|
0x58e6 |
22758 |
61722h |
PSSE_EN_BOMBSARAI_RELEASE | Dirigibug dropping bomb | ---.WAV
|
0x58e7 |
22759 |
61751h |
PSSE_EN_BOMBSARAI_FLICK | Dirigibug flicking | ---.WAV
|
0x58e8 |
22760 |
61811h |
PSSE_EN_BOMBSARAI_TAKEOFF | Dirigibug filling balloons | ---.WAV
|
0x58e9 |
22761 |
61880h |
PSSE_EN_BOMBSARAI_STRUGGLE | Dirigibug flailing | ---.WAV
|
0x58ea |
22762 |
61440h |
PSSE_EN_BOMBSARAI_DEAD | Dirigibug dying | ---.WAV
|
0x58eb |
22763 |
61923h |
PSSE_EN_BOMBSARAI_NORMAL | Dirigibug something | ---.WAV
|
0x58ec |
22764 |
61098h |
PSSE_EN_JIGUMO_ATTACK_V | Hermit Crawmad charging up | ---.WAV
|
0x58ed |
22765 |
61120h |
PSSE_EN_OTAKARA_WALK_A | Dweevil walking | ---.WAV
|
0x58ee |
22766 |
61142h |
PSSE_EN_OTAKARA_WALK_B | Dweevil walking | ---.WAV
|
0x58ef |
22767 |
61164h |
PSSE_EN_OTAKARA_SITDOWN | Dweevil something | ---.WAV
|
0x58f0 |
22768 |
61196h |
PSSE_EN_OTAKARA_STANDUP | Dweevil chuckling | ---.WAV
|
0x58f1 |
22769 |
61233h |
PSSE_EN_OTAKARA_DEAD | Dweevil dying | ---.WAV
|
0x58f2 |
22770 |
61255h |
PSSE_EN_OTAKARA_CHARGE | Dweevil charging | ---.WAV
|
0x58f3 |
22771 |
61313h |
PSSE_EN_OTAKARA_ATTACK_FIRE | Fiery Dweevil attack | ---.WAV
|
0x58f4 |
22772 |
61076h |
PSSE_EN_JIGUMO_EAT | Weird sound | ---.WAV
|
0x58f5 |
22773 |
61054h |
PSSE_EN_HANACHIRASHI_LAUGH | Withering Blowhog laughing | ---.WAV
|
0x58f6 |
22774 |
60764h |
PSSE_EN_OOPAN_WALK_R | Giant Breadbug walking | ---.WAV
|
0x58f7 |
22775 |
60791h |
PSSE_EN_OOPAN_WALK_L | Giant Breadbug walking | ---.WAV
|
0x58f8 |
22776 |
60818h |
PSSE_EN_OOPAN_FLICK_1 | Giant Breadbug emerging from ground | ---.WAV
|
0x58f9 |
22777 |
60840h |
PSSE_EN_OOPAN_FLICK_2 | Giant Breadbug emerging from ground | ---.WAV
|
0x58fa |
22778 |
60710h |
PSSE_EN_OOPAN_DOWN | Giant Breadbug being pulled | ---.WAV
|
0x58fb |
22779 |
60640h |
PSSE_EN_OOPAN_BOUND1 | Giant Breadbug thump | ---.WAV
|
0x58fc |
22780 |
60662h |
PSSE_EN_OOPAN_BOUND2 | Giant Breadbug thump | ---.WAV
|
0x58fd |
22781 |
60546h |
PSSE_EN_OOPAN_VOICE | Giant Breadbug snort | ---.WAV
|
0x58fe |
22782 |
60568h |
PSSE_EN_OOPAN_VOICE_DOWN | Giant Breadbug snort | ---.WAV
|
0x58ff |
22783 |
60737h |
PSSE_EN_OOPAN_VOICE_DEAD | Giant Breadbug being hit | ---.WAV
|
0x5900 |
22784 |
55029h |
PSSE_EN_SNAKEWHOLE_JUMP | Withering Blowhog idle | ---.WAV
|
0x5901 |
22785 |
65523h |
PSSE_EN_SARAI_BUZZ | Bumbling Snitchbug buzzing | ---.WAV
|
0x5902 |
22786 |
60972h |
PSSE_EN_ONISARAI_ATTACK | Bumbling Snitchbug flying | ---.WAV
|
0x5903 |
22787 |
61017h |
PSSE_EN_ONISARAI_HOVER | Bumbling Snitchbug flying | ---.WAV
|
0x5904 |
22788 |
60862h |
PSSE_EN_ONISARAI_V1 | Bumbling Snitchbug flailing | ---.WAV
|
0x5905 |
22789 |
60884h |
PSSE_EN_ONISARAI_V2 | Bumbling Snitchbug falling | ---.WAV
|
0x5906 |
22790 |
60906h |
PSSE_EN_ONISARAI_V3 | Bumbling Snitchbug falling | ---.WAV
|
0x5907 |
22791 |
60928h |
PSSE_EN_ONISARAI_V4 | Bumbling Snitchbug throwing captain | ---.WAV
|
0x5908 |
22792 |
60950h |
PSSE_EN_ONISARAI_V5 | chime sound | ---.WAV
|
0x5909 |
22793 |
60042h |
PSSE_EN_ONIKURAGE_DEAD | Jellyfloat dying | ---.WAV
|
0x590a |
22794 |
60286h |
PSSE_EN_ONIKURAGE_HARETSU | Jellyfloat exploding | ---.WAV
|
0x590b |
22795 |
60108h |
PSSE_EN_ONIKURAGE_AIR | Greater Spotted Jellyfloat idle | ---.WAV
|
0x590c |
22796 |
60213h |
PSSE_EN_ONIKURAGE_DAMAGE | Greater Spotted Jellyfloat wail | ---.WAV
|
0x590d |
22797 |
60387h |
PSSE_EN_ONIKURAGE_FLICK | Greater Spotted Jellyfloat flick | ---.WAV
|
0x590e |
22798 |
51376h |
PSSE_EN_BIGTAKARA_BUBBLE | bubbly water sound | ---.WAV
|
0x590f |
22799 |
60475h |
PSSE_EN_ONIKURAGE_LAND | Greater Spotted Jellyfloat getting off the ground | ---.WAV
|
0x5910 |
22800 |
59502h |
PSSE_EN_ONIKURAGE_SING | Greater Spotted Jellyfloat song | ---.WAV
|
0x5911 |
22801 |
51737h |
PSSE_EN_BIGTAKARA_DEAD | Titan Dweevil dying? | ---.WAV
|
0x5912 |
22802 |
59923h |
PSSE_EN_ONIKURAGE_BOWEL | Greater Spotted Jellyfloat about to get off the ground | ---.WAV
|
0x5913 |
22803 |
59480h |
PSSE_EN_TAMAGOMUSHI_DEAD | Mitite squeeking | ---.WAV
|
0x5914 |
22804 |
59427h |
PSSE_EN_TAMAGOMUSHI_WALK | Mitite walking | ---.WAV
|
0x5915 |
22805 |
59400h |
PSSE_EN_TAMAGOMUSHI_APPEAR | Mitite emerging from ground | ---.WAV
|
0x5916 |
22806 |
59331h |
PSSE_EN_BUTTERFLY_DEAD | Chirp sound? | ---.WAV
|
0x5917 |
22807 |
59220h |
PSSE_EN_BUTTERFLY_HIT | Weird sound | ---.WAV
|
0x5918 |
22808 |
59145h |
PSSE_EN_BUTTERFLY_AIR | Fleshy sound? | ---.WAV
|
0x5919 |
22809 |
54980h |
PSSE_EN_KABUTO_SHOT | Cannon Beetle spitting rock | ---.WAV
|
0x591a |
22810 |
55007h |
PSSE_EN_KABUTO_VOICE | Cannon Beetle idle | ---.WAV
|
0x591b |
22811 |
52201h |
PSSE_EN_BIGTAKARA_SHELL | Explosion sound | ---.WAV
|
0x591c |
22812 |
58280h |
PSSE_EN_MINIHOU_TRG | Groink throwing blast | ---.WAV
|
0x591d |
22813 |
58324h |
PSSE_EN_MINIHOU_ENGINE | thumping sound | ---.WAV
|
0x591e |
22814 |
58465h |
PSSE_EN_MINIHOU_HIT | Squish sound | ---.WAV
|
0x591f |
22815 |
58487h |
PSSE_EN_MINIHOU_WALK | Groink walking | ---.WAV
|
0x5920 |
22816 |
58355h |
PSSE_EN_MINIHOU_OPEN | Squish sound | ---.WAV
|
0x5921 |
22817 |
58377h |
PSSE_EN_MINIHOU_CLOSE | Squish sound | ---.WAV
|
0x5922 |
22818 |
58399h |
PSSE_EN_MINIHOU_OPEN_DRY | Groink prepping cannon | ---.WAV
|
0x5923 |
22819 |
58421h |
PSSE_EN_MINIHOU_CLOSE_DRY | Groink closing cannon | ---.WAV
|
0x5924 |
22820 |
58443h |
PSSE_EN_MINIHOU_VOICE | Odd Groink sound | ---.WAV
|
0x5925 |
22821 |
58509h |
PSSE_EN_BOMB_FLY | Groink blast falling | ---.WAV
|
0x5926 |
22822 |
56936h |
PSSE_EN_HOUDAI_BAREFOOT | Thump sound #100 | ---.WAV
|
0x5927 |
22823 |
56855h |
PSSE_EN_HOUDAI_METALFOOT | Metallic blast sound | ---.WAV
|
0x5928 |
22824 |
56800h |
PSSE_EN_HOUDAI_RAISE_B1 | Stretching sound | ---.WAV
|
0x5929 |
22825 |
56745h |
PSSE_EN_HOUDAI_RAISE_B2 | Stretching sound | ---.WAV
|
0x592a |
22826 |
56690h |
PSSE_EN_HOUDAI_RAISE_B3 | Stretching sound | ---.WAV
|
0x592b |
22827 |
56616h |
PSSE_EN_HOUDAI_RAISE_M1 | MaL walking | ---.WAV
|
0x592c |
22828 |
56542h |
PSSE_EN_HOUDAI_RAISE_M2 | MaL walking | ---.WAV
|
0x592d |
22829 |
56468h |
PSSE_EN_HOUDAI_RAISE_M3 | MaL walking | ---.WAV
|
0x592e |
22830 |
56351h |
PSSE_EN_HOUDAI_STEAM | MaL idle | ---.WAV
|
0x592f |
22831 |
56212h |
PSSE_EN_HOUDAI_STEAM_SHOT | MaL spitting steam | ---.WAV
|
0x5930 |
22832 |
56094h |
PSSE_EN_HOUDAI_WAIT | MaL idle | ---.WAV
|
0x5931 |
22833 |
55943h |
PSSE_EN_HOUDAI_FLICK | MaL flicking | ---.WAV
|
0x5932 |
22834 |
55645h |
PSSE_EN_HOUDAI_DEAD | MaL about to explode | ---.WAV
|
0x5933 |
22835 |
55559h |
PSSE_EN_HOUDAI_DEAD_BOMB | MaL exploding | ---.WAV
|
0x5934 |
22836 |
55530h |
PSSE_EN_HOUDAI_SHOT | MaL shooting | ---.WAV
|
0x5935 |
22837 |
55481h |
PSSE_EN_HOUDAI_IMPACT | MaL shot hitting something | ---.WAV
|
0x5936 |
22838 |
55439h |
PSSE_EN_HOUDAI_OPEN | MaL something | ---.WAV
|
0x5937 |
22839 |
55391h |
PSSE_EN_HOUDAI_CLOSE | MaL something | ---.WAV
|
0x5938 |
22840 |
55369h |
PSSE_EN_HOUDAI_MOTORSET | MaL prepping gun | ---.WAV
|
0x5939 |
22841 |
55343h |
PSSE_EN_HOUDAI_MOTOR | MaL targetting | ---.WAV
|
0x593a |
22842 |
55094h |
PSSE_EN_UMI_SEARCH_ORIMER | Ranging Bloyster detecting Olimar | ---.WAV
|
0x593b |
22843 |
55117h |
PSSE_EN_UMI_SEARCH_LUGIE | Ranging Bloyster detecting Louie | ---.WAV
|
0x593c |
22844 |
55295h |
PSSE_EN_UMI_ZURUZURU | Ranging Bloyster idle | ---.WAV
|
0x593d |
22845 |
55140h |
PSSE_EN_UMI_DEAD | Ranging Bloyster dying | ---.WAV
|
0x593e |
22846 |
55162h |
PSSE_EN_UMI_DEAD_GND | Ranging Bloyster dying | ---.WAV
|
0x593f |
22847 |
55273h |
PSSE_EN_UMI_OPEN_MOUTH | Ranging Bloyster dying again | ---.WAV
|
0x5940 |
22848 |
55185h |
PSSE_EN_UMI_ATTACK | Ranging Bloyster attacking | ---.WAV
|
0x5941 |
22849 |
55051h |
PSSE_EN_UMI_ATTACK_STING | Ranging Bloyster attacking | ---.WAV
|
0x5942 |
22850 |
55207h |
PSSE_EN_UMI_FLICK | Ranging Bloyster flicking | ---.WAV
|
0x5943 |
22851 |
55229h |
PSSE_EN_UMI_SEARCH | Ranging Bloyster about to detect a captain | ---.WAV
|
0x5944 |
22852 |
55251h |
PSSE_EN_UMI_SEARCH_OFF | Ranging Bloyster looses captain | ---.WAV
|
0x5945 |
22853 |
52331h |
PSSE_EN_BIGTAKARA_NAKED | Titan Dweevil squeel | ---.WAV
|
0x5946 |
22854 |
53458h |
PSSE_EN_BIGTAKARA_APPEAR2 | Titan Dweevil idle | ---.WAV
|
0x5947 |
22855 |
53485h |
PSSE_EN_BIGTAKARA_APPEAR | Titan Dweevil idle | ---.WAV
|
0x5948 |
22856 |
53947h |
PSSE_EN_BIGTAKARA_WALK | Titan Dweevil walking | ---.WAV
|
0x5949 |
22857 |
53872h |
PSSE_EN_BIGTAKARA_RAISE | Titan Dweevil walking | ---.WAV
|
0x594a |
22858 |
53778h |
PSSE_EN_BIGTAKARA_WAIT | Titan Dweevil idle | ---.WAV
|
0x594b |
22859 |
53629h |
PSSE_EN_BIGTAKARA_FLICK | Titan Dweevil flicking | ---.WAV
|
0x594c |
22860 |
53282h |
PSSE_EN_BIGTAKARA_PRE_ATK | Titan Dweevil about to attack? | ---.WAV
|
0x594d |
22861 |
53197h |
PSSE_EN_BIGTAKARA_ATK_END | Titan Dweevil idle | ---.WAV
|
0x594e |
22862 |
53059h |
PSSE_EN_BIGTAKARA_WAIT2 | Titan Dweevil idle (final phase) | ---.WAV
|
0x594f |
22863 |
52300h |
PSSE_EN_BIGTAKARA_DROP_ITEM | Titan Dweevil breaking apart | ---.WAV
|
0x5950 |
22864 |
53028h |
PSSE_EN_BIGTAKARA_FIRE_ROOT | Titan Dweevil fire attack | ---.WAV
|
0x5951 |
22865 |
67063h |
PSSE_EN_BIGTAKARA_FIRE_BODY | Titan Dweevil fire attack | ---.WAV
|
0x5952 |
22866 |
64176h |
PSSE_EN_BIGTAKARA_FIRE_TAIL | Titan Dweevil fire attack | ---.WAV
|
0x5953 |
22867 |
53001h |
PSSE_EN_BIGTAKARA_W_GROUND | Titan Dweevil water attack splash | ---.WAV
|
0x5954 |
22868 |
52974h |
PSSE_EN_BIGTAKARA_W_SHOT | Titan Dweevil water attack | ---.WAV
|
0x5955 |
22869 |
52850h |
PSSE_EN_BIGTAKARA_G_SPOUT | Titan Dweevil water attack? | ---.WAV
|
0x5956 |
22870 |
52713h |
PSSE_EN_BIGTAKARA_G_SPRAY1 | Titan Dweevil gas attack | ---.WAV
|
0x5957 |
22871 |
52713h |
PSSE_EN_BIGTAKARA_G_SPRAY2 | Titan Dweevil gas attack | ---.WAV
|
0x5958 |
22872 |
52713h |
PSSE_EN_BIGTAKARA_G_SPRAY3 | Titan Dweevil gas attack | ---.WAV
|
0x5959 |
22873 |
52713h |
PSSE_EN_BIGTAKARA_G_SPRAY4 | Titan Dweevil gas attack | ---.WAV
|
0x595a |
22874 |
66728h |
PSSE_EN_BIGTAKARA_E_SUSTAIN | Titan Dweevil elec attack | ---.WAV
|
0x595b |
22875 |
66820h |
PSSE_EN_BIGTAKARA_E_SPARK | Titan Dweevil elec attack | ---.WAV
|
0x595c |
22876 |
52595h |
PSSE_EN_BIGTAKARA_EP_BOUND | Titan Dweevil elec attack | ---.WAV
|
0x595d |
22877 |
62793h |
PSSE_EN_BIGTAKARA_EP_BREAK | Titan Dweevil elec attack ending | ---.WAV
|
0x595e |
22878 |
51126h |
PSSE_EN_BIGTAKARA_STEAM | Titan Dweevil steaming | ---.WAV
|
0x595f |
22879 |
51063h |
PSSE_EN_BIGTAKARA_BOMB | Titan Dweevil exploding | ---.WAV
|
0x5960 |
22980 |
50575h |
PSSE_EN_FART_GAS | Doodlebug fart | ---.WAV
|
0x5961 |
22981 |
50553h |
PSSE_EN_FART_HIT | Doodlebug getting hit | ---.WAV
|
0x5962 |
22882 |
50455h |
PSSE_EN_FART_BUZZ | Doodlebug flies | ---.WAV
|
0x5963 |
22883 |
50415h |
PSSE_EN_WATERTANK_BREATH | Watery Blowhog charging up | ---.WAV
|
0x5964 |
22884 |
50263h |
PSSE_EN_OTAKARA_ATK_GAS | Gas sound | ---.WAV
|
0x5965 |
22885 |
49833h |
PSSE_EN_OTAKARA_ATK_WATER | Watery Blowhog attack | ---.WAV
|
0x5966 |
22886 |
66728h |
PSSE_EN_OTAKARA_ATK_ELEC | elec hazard | ---.WAV
|
0x5967 |
22887 |
50232h |
PSSE_EN_OTAKARA_DROP_ITEM | Dweevil item drop | ---.WAV
|
0x5968 |
22888 |
49716h |
PSSE_EN_HACHAPPY_WALK | Weird sound | ---.WAV
|
0x5969 |
22889 |
49685h |
PSSE_EN_CHAPPY_NOTICE | Bulborb yawning but it fades out quickly | ---.WAV
|
0x596a |
22890 |
49663h |
PSSE_EN_KOCHAPPY_NOTICE | Dwarf Bulborb gasping (cut shorter) | ---.WAV
|
0x596b |
22891 |
58231h |
PSSE_EN_MINIHOU_BOMB | Explosion | ---.WAV
|
0x596c |
22892 |
49602h |
PSSE_EN_ROCK_FALL | Rock Falling | ---.WAV
|
0x596d |
22893 |
49453h |
PSSE_EN_FUEFUKI_WHISTLE_ECHO | Antennae Beetle whistle fading out | ---.WAV
|
0x596e |
22894 |
49405h |
PSSE_EN_KAGE_ROLLER | Rumbling sound | ---.WAV
|
0x596f |
22895 |
49368h |
PSSE_EN_KAGE_ROLLER_BREAK | Wraith Rollers crashing on the ground | ---.WAV
|
0x5970 |
22896 |
49279h |
PSSE_EN_KAGE_ROLLER_DROP | Wraith initial wail | ---.WAV
|
0x5971 |
22897 |
48974h |
PSSE_EN_KAGE_LAND | Wraith land on rollers | ---.WAV
|
0x5972 |
22898 |
48830h |
PSSE_EN_KAGE_WALK | Wraith running | ---.WAV
|
0x5973 |
22899 |
48742h |
PSSE_EN_KAGE_FLICK | Wraith flicking | ---.WAV
|
0x5974 |
22900 |
48625h |
PSSE_EN_KAGE_ZURUZURU | Wraith deep sounding rolling? | ---.WAV
|
0x5975 |
22901 |
48512h |
PSSE_EN_KAGE_DAMAGE | Wraith going vulnerable | ---.WAV
|
0x5976 |
22902 |
49205h |
PSSE_EN_KAGE_ROLLER_LAND | Loud thump | ---.WAV
|
0x5977 |
22903 |
48486h |
PSSE_EN_KAGE_REJECT | Pikmin bumping off of the wraith | ---.WAV
|
0x5978 |
22904 |
48428h |
PSSE_EN_KAGE_GETOFF | Wraith when his rollers break | ---.WAV
|
0x5979 |
22905 |
48187h |
PSSE_EN_KAGE_DEAD | Wraith dying | ---.WAV
|
0x597a |
22906 |
48158h |
PSSE_EN_KAGE_WAIT | Wraith panting | ---.WAV
|
0x597b |
22907 |
49602h |
PSSE_EN_TIRE_FALL | Falling whistling | ---.WAV
|
0x597c |
22908 |
47981h |
PSSE_EN_KAGE_SPEED_UP | watery sound shaking | ---.WAV
|
0x597d |
22909 |
49602h |
PSSE_EN_DANGO_FALL | Falling whistling | ---.WAV
|
0x597e |
22910 |
47693h |
PSSE_EN_DANGO_LAND | crashing sound + water | ---.WAV
|
0x597f |
22911 |
47793h |
PSSE_EN_DANGO_CRUSH | crashing sound | ---.WAV
|
0x5980 |
22912 |
47829h |
PSSE_EN_DANGO_ROLL_GROUND | Rollers Rolling | ---.WAV
|
0x5981 |
22913 |
47873h |
PSSE_EN_DANGO_ARM_SWING | Crawbster idle | ---.WAV
|
0x5982 |
22914 |
47647h |
PSSE_EN_DANGO_ARM_GROUND | Crawbster thump | ---.WAV
|
0x5983 |
22915 |
47550h |
PSSE_EN_DANGO_MOVE | Crawbster squeel | ---.WAV
|
0x5984 |
22916 |
47450h |
PSSE_EN_DANGO_PRE_ATTACK | Crawbster thump | ---.WAV
|
0x5985 |
22917 |
47361h |
PSSE_EN_DANGO_AFTER_ATTACK | Crawbster sound | ---.WAV
|
0x5986 |
22918 |
47282h |
PSSE_EN_DANGO_WAIT | Crawbster idle | ---.WAV
|
0x5987 |
22919 |
46931h |
PSSE_EN_DANGO_DEAD | Crawbster dying | ---.WAV
|
0x5988 |
22920 |
47122h |
PSSE_EN_DANGO_DAMAGE | Crawbster struggling | ---.WAV
|
0x5989 |
22921 |
46890h |
PSSE_EN_KAGE_MELODYLOOP | Wraith rolling | ---.WAV
|
0x598a |
22922 |
60616h |
PSSE_EN_OPAN_DOWN_NEW | Giant Breadbug snorting | ---.WAV
|
0x598b |
22923 |
60628h |
PSSE_EN_OPAN_HIPPARARE | Giant Breadbug snorting | ---.WAV
|
Editor's note: WAV files that have a comma "," always use those WAV files. When they have a slash "/" they randomly switch between those WAV files.