Difference between revisions of "Yoshi's New Island decompress"

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To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember.
 
To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember.
  
Then, when you use [[QuickBMS]], call the file as a parameter. Example:
+
Then, when you use [[QuickBMS]] '''version 0.7.7''', call the file as a parameter. Example:
  
 
:<code>quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"</code>
 
:<code>quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"</code>

Revision as of 23:59, 14 August 2017

This BMS file allows one to extract the z files in Hey! Pikmin.

Script

comtype ntcompress
get ZSIZE asize
get NAME basename
math SIZE = ZSIZE
math SIZE *= 20
clog NAME 0 ZSIZE SIZE

Use

To start, you have to copy the code above, paste it into a text editor, and save the file somewhere you can remember.

Then, when you use QuickBMS version 0.7.7, call the file as a parameter. Example:

quickbms.exe "C:\Users\A\YNI decompress.bms" "C:\Users\A\Hey! Pikmin files\00_chara_ashinagaotoshi_0.bch.z"

If the script is in C:\Users\A, is called YNI decompress.bms, and the .z game file you want to decompress is in C:\Users\A\Hey! Pikmin files.