Difference between revisions of "User:Yoshi2"
Line 13: | Line 13: | ||
80DF7B68 - Index of the level the rocket is standing on, can be between 0 and 4 but only 0-3 will work fine, 4 will crash the game (if you disable panic handlers, you will be stuck on a "Valley of Repose" loading screen. Seems the game tries to start newtest if you check Dolphin logs) | 80DF7B68 - Index of the level the rocket is standing on, can be between 0 and 4 but only 0-3 will work fine, 4 will crash the game (if you disable panic handlers, you will be stuck on a "Valley of Repose" loading screen. Seems the game tries to start newtest if you check Dolphin logs) | ||
− | 80DF7B6C some sort of counter on how long the rocket has been flying, resets to 0 when you stop. Setting this to high values (e.g. FFFF0000) | + | 80DF7B6C some sort of counter on how long the rocket has been flying, resets to 0 when you stop. Setting this to high values (e.g. FFFF0000) caused the game to stutter in Dolphin for me once, but later on neither me nor Espyo were able to reproduce the stutter. Maybe emulation-related weirdness or use of an external ram watcher (dolphin memory engine) causes this. |
Revision as of 16:04, 23 September 2017
I will write down a bunch of things I know before moving them over to the right place on the wiki
http://pikmintkb.shoutwiki.com/wiki/User:Yoshi2/SZS_archive_packing
Here's a bunch of random addresses I have found which I will write down here so they don't get lost so easily
80d914ac - 80d914b4 XYZ coordinates of olimar in Pikmin 1, first level, PAL
80D193A4 - 80D193AC XYZ coordinates of a 20 pikmin pellet in Pikmin 1, first level, PAL
Pikmin 2 PAL 80DF7B68 - Index of the level the rocket is standing on, can be between 0 and 4 but only 0-3 will work fine, 4 will crash the game (if you disable panic handlers, you will be stuck on a "Valley of Repose" loading screen. Seems the game tries to start newtest if you check Dolphin logs)
80DF7B6C some sort of counter on how long the rocket has been flying, resets to 0 when you stop. Setting this to high values (e.g. FFFF0000) caused the game to stutter in Dolphin for me once, but later on neither me nor Espyo were able to reproduce the stutter. Maybe emulation-related weirdness or use of an external ram watcher (dolphin memory engine) causes this.