Pikmin 4 text identifiers

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Identifiers for where texts in Pikmin 4 are stored. It is currently in progress as of now.

NOTE: The description of the folder names are based on educated guesses.

DISCLAIMER: Not all of the text shown here is representative of how they are in the localization files. Example: Select Pikmin/[Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/] ---> Select Pikmin/[Happy]Oatchi[EmphasisEnd]


ActionGuide

Text from the Control Guide.

Internal Name Localized Name / Text Value
ActionMenu_00_000 Move
ActionMenu_00_010 Look Around
ActionMenu_00_020 Look Ahead
ActionMenu_00_030 Select Pikmin/[Happy]Oatchi[EmphasisEnd]
ActionMenu_00_040 Throw
ActionMenu_00_050 Send
ActionMenu_00_060 Pluck
ActionMenu_00_070 Punch
ActionMenu_00_080 Bite
ActionMenu_00_090 Call with Whistle
ActionMenu_00_100 Bark
ActionMenu_00_110 Cancel Tasks
ActionMenu_00_120 Charge
ActionMenu_00_125 Form Line
ActionMenu_00_140 Ride
ActionMenu_00_150 Dismount
ActionMenu_00_160 Jump
ActionMenu_00_170 Rush
ActionMenu_00_180 Glowmob
ActionMenu_00_190 Actions
ActionMenu_00_200 Command
ActionMenu_00_210 Pack
ActionMenu_00_220 Disband
ActionMenu_00_230 Disband All
ActionMenu_00_240 Switch
ActionMenu_00_250 Auto Target Lock
ActionMenu_00_260 Manual Target Lock
ActionMenu_00_270 Move Cursor
ActionMenu_00_290 Motion Controls
ActionMenu_00_300 Tablet
ActionMenu_00_310 How to Use Radar Map (1)
ActionMenu_00_320 How to Use Radar Map (2)
ActionMenu_00_330 How to Use Radar Map (3)
ActionMenu_00_335 How to Use Radar Map (4)
ActionMenu_00_340 Options
ActionMenu_00_350 Shortcut Settings
ActionMenu_00_360 How to Use Shortcuts
ActionMenu_00_362 How to Use Field Guides (1)
ActionMenu_00_363 How to Use Field Guides (2)
ActionMenu_00_364 How to Use Field Guides (3)
ActionMenu_00_365 How to Use Field Guides (4)
ActionMenu_00_366 How to Use Field Guides (5)
ActionMenu_00_370 Survey Drone (1)
ActionMenu_00_380 Survey Drone (2)
ActionMenu_00_390 Using Mystery Items
ActionMenu_00_400 Co-op Mode (1)
ActionMenu_00_402 Co-op Mode (2)
ActionMenu_00_404 Co-op Mode (3)
ActionMenu_00_406 Co-op Mode (4)
ActionContent_00_000 Use ["Move"] to move player avatar or [Icon_Happy_Blue]["Happy"]Oatchi[EmphasisEnd].
ActionContent_00_010 Use ["Variable_Horizon_R_Stick"] to look around. Tilt ["Down_R_Stick"] for an aerial view, and tilt ["Up_R_Stick"] to go back to ground view. Visit Settings to change the input directions."
ActionContent_00_010_Yoko To look around, hold down ["Variable_R_Stick"] and tilt ["Variable_L_Stick_LR"].
ActionContent_00_020 Press ["Variable_ZL_Button"] to look straight ahead. Reset view by pressing ["Variable_R_Stick_Press_R_StickPress_Stick"].
ActionContent_00_020_Yoko Press ["Variable_ZL_Button"] to look straight ahead.
ActionContent_00_030 Press ["Variable_L_Button"] or ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. Tap ["Variable_L_Button"] and ["Variable_R_Button"] to select [Icon_Happy_Blue]Oatchi] immediately.
ActionContent_00_030_Yoko Press ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.
ActionContent_00_040 Select Pikmin and press ["Toss"].
ActionContent_00_050 Select [Happy_Icon_Blue][Happy]Oatchi[EmphasisEnd] and press ["Toss"].
ActionContent_00_060 Approach a Pikmin sprout and press ["Pull"]. Press ["PullCancel"] to stop plucking.
ActionContent_00_070 While playing as your avatar, press ["Variable_A_Button"] when your squad doesn't have ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] nor any Pikmin.
ActionContent_00_080 ]While playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
ActionContent_00_080_Yoko While playing as ["Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
ActionContent_00_090 Press ["Whistle"]. Hold button to increase whistle range.
ActionContent_00_100 Press ["Whistle"] when playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. Hold button to increase bark range.
ActionContent_00_110 Use ["Whistle"]["Long_Press_Button"] to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.
ActionContent_00_120 Press ["Charge"] after obtaining the Charging Horn.
ActionContent_00_125 After receiving the Lineup Trumpet, hold down ["Variable_ZL_Button_Tairetsufue"] and move ["Variable_R_Stick_Tairetsufue"] up, down, left, or right to direct your<cf>squad to face the desired direction.
ActionContent_00_140 After unlocking the ability to ride ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd], press ["Ride"] when ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] is nearby.
ActionContent_00_150 After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
ActionContent_00_160 After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
ActionContent_00_170 Select ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] and use ["Dash"]["Long_Press_Button"] to power up the gauge. Move ["Variable_L_Stick"] to adjust direction, then release ["Dash"] to unleash the Rush. Press any button but ["Dash"] to cancel.
ActionContent_00_180 Select Glow Pikmin and use ["FlashBang"]["Long_Press_Button"] until gauge is full, then release ["FlashBang"] to unleash a Glowmob on your desired target. Press any button but ["FlashBang"] to cancel. Glowmobs can't be used when playing as ["Icon_Happy_Blue" scale="0.66"/][Happy]Oatchi[EmphasisEnd].
ActionContent_00_190 Use ["YMenu"]["Long_Press_Button"] to display Actions.
ActionContent_00_200 In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.
ActionContent_00_200_Yoko In the Actions menu, tilt ["Variable_L_Stick_Left"] to select Command, then press ["Variable_Y_Button"] to open. Visit "Skills: Command" in the [Happy]Oatchi[EmphasisEnd] section of the Gameplay Guide to learn more.
ActionContent_00_210 In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
ActionContent_00_210_Yoko In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
ActionContent_00_220 In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband, then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
ActionContent_00_220_Yoko In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
ActionContent_00_230 All Pikmin and ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd] will disband at once. Assign the command in Shortcut Settings.
ActionContent_00_240 In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
ActionContent_00_240_Yoko In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
ActionContent_00_250 Use ["Variable_L_Stick"] to move the cursor to the desired Auto Target Lock target.
ActionContent_00_260 Press ["ZR_Button"] while Auto Target Lock is activated to fix the cursor. Press ["ZR_Button"] again to change target.
ActionContent_00_260_Yoko Cannot be selected while holding controller sideways.
ActionContent_00_270 Use ["Variable_L_Stick"] to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.
ActionContent_00_290 When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.
ActionContent_00_300 Press ["STAB"] to open the Radar Map, then press ["Variable_B_Button"] to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.
ActionContent_00_310 In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
ActionContent_00_310_Yoko In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
ActionContent_00_320 In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
ActionContent_00_320_Yoko Use ["Variable_Double_Manual_RstUp"] to zoom in. Use ["Variable_Double_Manual_RstDown"] to zoom out. Move ["Variable_L_Stick"] to adjust position on map.
ActionContent_00_330 Press ["Variable_X_Button"] to toggle the Radar Map's orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.
ActionContent_00_335 While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly.
ActionContent_00_335_Yoko While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly.
ActionContent_00_340 Press ["Option"]. Press ["Option"] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.
ActionContent_00_350 In the Options menu under Shortcut Settings, you can assign actions and items to ["Cross_Button"] and ["Variable_L_Stick_Press_L_Stick"].
ActionContent_00_360 When playing the story, press ["Cross_Button"] or ["Press_L_Stick"] to access your Tablet shortcuts or immediately use items in your pack.
ActionContent_00_360_Yoko When playing the story, press ["Press_Stick"] to access your Tablet shortcuts or immediately use items in your pack.
ActionContent_00_362 While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view, and use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target.
ActionContent_00_362_Yoko While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick"] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target, and use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view.
ActionContent_00_363 When using Observe in the Piklopedia or Treasure Catalog, press ["Variable_Double_Manual_ZR"] to display Notes.
ActionContent_00_363_Yoko When using Observe in the Piklopedia or Treasure Catalog, use ["Variable_Double_Manual_ZR"] to display Notes.
ActionContent_00_364 Press ["Variable_A_Button"] to throw an item while observing in the Piklopedia. Scroll through available items by pressing ["Variable_L_Button"] or ["Variable_R_Button"]. Press ["Variable_Y_Button"] to switch between day and night when viewing creatures active at night.
ActionContent_00_365 Press ["Variable_A_Button"] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press ["Variable_A_Button"] again to trigger its action.
ActionContent_00_365_Yoko Press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] to examine a treasure from all angles<cf>while observing it in the Treasure Catalog. If the<cf>treasure is interactive, you can press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] again to trigger its action.
ActionContent_00_366 In the Piklopedia's Engage mode, you can fight creatures over and over again. Press ["Variable_Double_PlayManual_PlusMinus"] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.
ActionContent_00_366_Yoko In the Piklopedia's Engage mode, you can fight<cf>creatures over and over again. Press [PictureFont:IconData key="Variable_Double_PlayManual_PlusMinus" scale="0.66"/] to<cf>open the Options menu to call or return Pikmin,<cf>reset positions, or return to the Piklopedia.
ActionContent_00_370 Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions.
ActionContent_00_370_Yoko Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions.
ActionContent_00_380 Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone.
ActionContent_00_380_Yoko Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone.
ActionContent_00_390 After obtaining a Mystery Capsule item, press ["UseRoulette"] to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.
ActionContent_00_400 P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ctionContent_00_400_Yoko P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ActionContent_00_401 P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ctionContent_00_401_Yoko P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ActionContent_00_402 P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects<cf>items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"].
ActionContent_00_402_Yoko P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"].
ActionContent_00_404 P2 can use Motion Controls to aim the Pebble Pitcher. Press ["Variable_X_Button_2P"] to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with ["L_Stick_2P"].
ActionContent_00_406 ]Turn Motion Controls ON/OFF or adjust the Pebble Pitcher's motion sensitivity in Settings.


ActionMarker

Text that appears when near certain areas or characters. 🗸COMPLETE🗸

Internal Name Localized Name / Text Value
NPC_Talk Talk
MoveBaseCamp Move Base
PullPikmin Pluck
StopPullPikmin Cancel
PikminDrawer Call/Return Pikmin
EnterMadori Enter
Mount Ride
DisMount Dismount
OrderForGensei Send
GenseiActionCancel Cancel
HelpGensei Rouse
Attack Chomp
ThrowPikmin ]Throw
Rush Rush
Bark Whistle
OpenYMenu Actions
ThrowPikminPlayer Throw
Punch Punch
CallWhistle Whistle
OpenYMenuPlayer Actions
Charge Charge
StopMoving Cancel
FlickOwnPlayer ["Mash_Button"]Shake Off
RepeatedlyButton ["Mash_Button"]Get Up
RepeatedlyButtonDivide ["Mash_Button"]Break
RepeatedlyButtonCalmdown ["Mash_Button"]Calm
RepeatedlyButtonFrozen ["Mash_Button"]Thrash
ExitPortal Back to Surface
StopCarry Cancel
CarryAvatar Transport
XButton_Hold_AM ["Variable_X_Button"]["Long_Press_Button"]
AButton ["Variable_A_Button"]
BButton ["Variable_B_Button"]
YButton ["Variable_Y_Button"]
YButton_Hold "Variable_Y_Button"]
XButton ["Variable_X_Button"]
XButton_Hold ["Variable_X_Button"]["Long_Press_Button"]
OptionSubGuide Expand
Investigate Exit
Dog_Break Demolish
Dog_Dig Dig
Dog_Push Push
Dog_Pull Pull
Dog_TurnValve Twist
Dog_EnterDoor Enter
Dog_Build Build
DDBItem Item


Announce

Notifications when certian actions are done.

Internal Name Localized Name / Text Value
GetTreasureText_First New treasure collected!
GetGenseiText_First New creature discovered!
Work001 Pile of raw material transported.
Work002 Pile of nuggets transported.
Work016 [Grammar:Cap/]{Name} collected!
Work020 [Grammar:Cap/]{Name} collected!
Hero_GetTreasureText_First Ship part collected!
GetTreasureText Treasure collected!
CompletedBuildObjectText [Grammar:Cap/]{Name} completed.
CompletedBreakGateText [Grammar:Cap/]{Name} demolished.
CompletedBreakCrushJelly Hydro jelly burst.
CompletedBreakStickyFloor Sticky mold removed.
CompletedBreakFireFloor Sizzling floor extinguished.
DrainTheWater Water drained.
IncreasigTheWaterLevel Water refilled.
Work024 Ice about to melt!
Work005 Ice melted.
Work006 Cold air dissipated.
Work007 Tunnel completed.
DigTunnel Narrow tunnel completed.
Work008 Dirt-mound excavation completed.
Work009 Excavation completed.
Work011 Climbing stick extended.
PushString Climbing rope unraveled.
Work012 Potted plant dug up.
Fishing rope recovered.
Work017 Gate now open.
Work017_plural Gates now open.
SwitchDoorWhite White gate now open.
SwitchDoorRed Red gates now open.
SwitchDoorBlue Blue gates now open.
Work018 Iron fence lowered.
Work018_plural Iron fences lowered.
Work019 New base unlocked.
Work022 [Grammar:Cap]["PlayerName"] arrived at destination.
Move_Finish [Grammar:Cap]{Name} arrived at destination.
Discover_Cave New cave discovered!
ChangeConveyorSwicth Moving walkways changed direction.
BlowerSwicthOn Fan now on.
BlowerSwicthOff Fan now off.
BlowerSwicthChange_plural Airstreams have changed.
StartSprinkler Sprinkler now on.
StopSprinkler Sprinkler now off.
StopSprinkler_plural Sprinklers now off.
PushXBoxCube Box moved.
PushXBoxCubeCan Box moved.
PushYBoxCube Box lowered.
PushYBoxCubeCan Box lowered.
PushYBox Paper bag lowered.
PushDownWall Bag flattened.
Work015 ["Emphasis"]1["Default"] Ultra-Spicy Spray created.
GetShizaiText {Shizai}x ["Emphasis"]{ItemNum} ["Default"]obtained.
SendBag {ItemName} x ["Emphasis"]{ItemNum} ["Default"]obtained.
GetMemoLogBook New Voyage Log entry!
GetMemoRescue Rescue Journal updated!
Flag_Stand Explored ["Emphasis"]100% ["Default"]of cave!
Milestone_Lab_Kira ["Emphasis"]{Num}["Default"] sparklium collected!
Milestone_Lab New gear is now available!
AppInstalled New Tablet ["Emphasis"]app["Default"] installed!
SurveyRate50 Explored ["Emphasis"]50%["Default"] of area!
SurveyRate75 Explored ["Emphasis"]75%["Default"] of area!
SurveyRate100 Explored ["Emphasis"]100%["Default"] of area!


Areas

Nothing.


AreaSelectDay

Text from the Day Area select screen.

Internal Name Localized Name / Text Value
RescueState Rescues
Ground Surface
OtakaraState Treasures
OniyonTitle Onions
SurveyRate Progress
AreaName Area Name
NeverVisited No Existing Data
SubGuide_00 Details
SubGuide_01 Overview
AreaUnlockHint Unlock more areas with {Num}.
AreaSelect_Story_RescueSenior_00 There's an SOS signal coming from this area! I hope we find one of our Rescue Officers.
AreaSelect_Story_RescueSenior_01 There's an SOS signal coming from here too. Do you think it could be a Rescue Officer?
AreaSelect_AreaOpen_Area001_00 It looks like there might be a missing Rescue Officer here! We need to get out there and find them.
AreaSelect_AreaOpen_Area002_00 We've confirmed another SOS signal in this area. One of our missing Rescue Officers may be waiting for us here.
AreaSelect_AreaOpen_Area003_00 According to the radar, there are several SOS signals in this new area.
AreaSelect_AreaOpen_Area010_00 There's a significant chance that [EmphasisStart]Captain Olimar[EmphasisEnd] is here! Keep an eye out for him as you explore!
AreaSelect_AreaOpen_Area004_00 For now, we need to focus our search efforts on finding the veterinarian [EmphasisStart]Nelle[EmphasisEnd]. It'd be nice if she were in this area, but...
AreaSelect_AreaOpen_Area006_00 [EmphasisStart]Nelle[EmphasisEnd] must be here this time! We've got to rescue her quickly so she can check poor [EmphasisStart]Oatchi[EmphasisEnd]'s tail!
AreaSelect_Story_UnlockArea_00 Keep collecting sparklium to repair the radar. Then we'll be able to receive SOS signals from even farther away.
AreaSelect_Story_UnlockArea_01 There's an SOS signal coming from here too. Do you think it could be a Rescue Officer?
AreaSelect_Story_UnlockArea_02 You're bound to find more treasure if you explore every part of this area.
AreaSelect_Story_RescueSenior_Not_00 There are no more SOS signals in this area. We must have found all the castaways here!
AreaSelect_Story_RescueSenior_Not_01 I'm not receiving any more SOS signals from castaways. Looks like we've already found everyone in this area!
AreaSelect_Story_Unleaf_00 Uh-oh. Our pilot, [EmphasisStart]Bernard[EmphasisEnd], might be a leafling now. Please find and rescue him.
AreaSelect_Story_Unleaf_01 Seems like there may be leaflings in the area.
AreaSelect_Story_UnlockArea_Not_00 I don't think there's any more treasure here. Why don't we head to another area to collect more sparklium?
AreaSelect_Story_UnlockArea_Not_01 We still need more sparklium to repair the S.S. Shepherd's radar.
AreaSelect_Story_UnlockArea_Not_02 According to the latest data for this area, all the treasure has been collected. Time for us to move on.
AreaSelect_Story_Unleaf_Not_00 Still can't find our pilot, [EmphasisStart]Bernard[EmphasisEnd], after all this searching, huh? He must be in another area.
AreaSelect_Story_Unleaf_Not_01 I wonder where that leafling went. Let's go search someplace else.
AreaSelect_Story_CurePilot_00 Oh, you're out of medicine. It might be time to go out for more glow sap.
AreaSelect_Story_CurePilot_01 Do you think that leafling you rescued could be our pilot? I hope we can cure them soon and find out.
AreaSelect_Story_SearchOlimar_00 According to the Voyage Log entry [EmphasisStart]Bernard[EmphasisEnd] found, [EmphasisStart]Captain Olimar[EmphasisEnd] should be in this area!
AreaSelect_Story_SearchOlimar_Not_00 Shouldn't you be looking for [EmphasisStart]Captain Olimar[EmphasisEnd]? If you have other things to do, please finish them up quickly.
AreaSelect_Story_SearchOlimar_Not_01 This area doesn't seem to match the coordinates in [EmphasisStart]Captain Olimar[EmphasisEnd]'s log.
AreaSelect_Story_UnleafOlimar_00 We don't have any of the cure stocked up at the moment, so it's probably a good time for a night expedition.
AreaSelect_Story_UnleafOlimar_01 That leafling is probably [EmphasisStart]Captain Olimar[EmphasisEnd]. We should try to cure them as soon as we can.
AreaSelect_Story_Koppai1st_00 The presumed Koppaite castaway was carried off! They should be somewhere in this area.
AreaSelect_Story_Koppai2nd_00 Let's focus our search in this area! I think our Koppaite friend may be nearby.
AreaSelect_Story_Koppai3rd_00 [EmphasisStart]Nelle[EmphasisEnd] is in this area! Let's hurry and rescue her so she can take a look at [EmphasisStart]Oatchi[EmphasisEnd].
AreaSelect_Story_SearchLouie_00 If we search for [EmphasisStart]Louie[EmphasisEnd], we're likely to find clues about the giant dog too!
AreaSelect_Story_Koppai1st_Not_00 The veterinarian [EmphasisStart]Nelle[EmphasisEnd] could be the source of the SOS signal we got from the new area.
AreaSelect_Story_Koppai1st_Not_01 Based on what [EmphasisStart]Olimar[EmphasisEnd] said, there haven't been any Koppaites sighted here.
AreaSelect_Story_Koppai2nd_Not_00 Is something about this area troubling you? If you have anything to finish up here, go ahead and take care of it.
AreaSelect_Story_Koppai2nd_Not_01 According to the Koppaite we rescued, we'll find two more in another area.
AAreaSelect_Story_Koppai3rd_Not_00 [EmphasisStart]Nelle[EmphasisEnd] is somewhere in an area with rampant primordial forest growth!
AreaSelect_Story_Koppai3rd_Not_01 I'm really concerned about [EmphasisStart]Nelle[EmphasisEnd]...
AreaSelect_Story_SearchLouie_Not_00 You won't find [EmphasisStart]Louie[EmphasisEnd] in this area.
AreaSelect_Story_SearchLouie_Not_01 To be honest, we don't think this is where [EmphasisStart]Louie[EmphasisEnd] fled to.
AreaSelect_Common_IncreasePikmin_00 According to habitat data for this area, there should be a lot of [FewPikminName] here.
AreaSelect_Common_IncreasePikmin_01 We should be able to collect a lot of [FewPikminName] in this area.
AreaSelect_Common_CollectPikmin_00 According to the Voyage Log, there seem to be some different varieties of Pikmin here.
AreaSelect_Common_CollectPikmin_01 We could encounter a variety of Pikmin we haven't seen before in this area.
AreaSelect_Common_OpenCamp_00 There seems to be at least one more good base location in this area.
AreaSelect_Common_OpenCamp_01 According to the radar, this area might still have an undiscovered base.
AreaSelect_Common_Rescue_00 Hey, there's still an SOS signal here. Let's hurry up and find whoever sent it!
AreaSelect_Common_Rescue_01 Somewhere around here, there's a castaway still in need of our help! This is a job for the Rescue Corps!
AreaSelect_Common_CollectOnyon_00 It seems like there might be a type of Onion here that we haven't found yet.
AreaSelect_Common_CollectOnyon_01 There are so many varieties of Onions. Looks like there's still another one here somewhere.
AreaSelect_Common_CollectOtakara_00 Huh?! There's still some treasure to be found here. We wouldn't want to leave any behind!
AreaSelect_Common_CollectOtakara_01 It might be worth searching some more to make sure we didn't miss any treasure.
AreaSelect_Common_Complete_00 This area has been completely investigated!
AreaSelect_Common_Complete_01 You've explored 100 percent of this area! Great work! I'm not getting any more readings from here.


AreaSelectNight

Text from the night exhibition area select screen.

Internal Name Localized Name / Text Value
Difficulty Danger
Difficulty_DD Dandori Level
AreaNight_OnlyStage1_00 Looks like a good place to start exploring, eh?
AreaNight_OnlyStage2_Undiscovered_00 If you feel ready to go on night expeditions, during your daytime explorations, try to discover where we can safely land, eheheh.
AreaNight_OnlyStage2_00 ]This area looks promising. Why don't you harvest glow sap here next?
AreaNight_Complete_00 You've already harvested all the glow sap<cf>here. Might as well collect more Glow Seeds.
AreaNight_Complete_01 Eheheh, you've really taken a shine to night expeditions, haven't you?
AreaNight_NotCleared_00 Glow sap! There's still some here. Get on out there and harvest it for us, alright?
AreaNight_NotCleared_01 You've already harvested here, new blood. Try finding glow sap somewhere else.
AreaNight_Cleared_00 This area's all out of glow sap. Let's go explore another location.
AreaNight_Cleared_01 You need to keep finding more bases during your daytime explorations to keep me well stocked. I'm counting on you, eheh.
AreaNight_SearchCamp_00 There's not much more glow sap to harvest. Give daytime exploration a try, and see if you can find more bases.
AreaNight_SearchCamp_01 You need to keep finding more bases during your daytime explorations to keep me well stocked. I'm counting on you, eheh.
AreaNight001_Stage1_Unexplored Is there anything more exciting than heading out into the dark of night? Eheheh...
AreaNight001_Stage2_Unexplored The danger level here isn't too high, but that doesn't mean a larger creature won't pop out and surprise you, eheheh.
AreaNight001_Stage3_Unexplored Check the danger level before you begin. That way you'll know when it's safest to start your exploration.
AreaNight002_Stage1_Unexplored Isn't there just something sooo thrilling about going out at night? I wish I could go with you...
AreaNight002_Stage2_Unexplored You never know what night expeditions will< have in store for you. Make sure you're ready before heading out, new blood.
AreaNight002_Stage3_Unexplored Check the danger level before you begin. That way you'll know when it's safest to start your exploration.
AreaNight003_Stage1_Unexplored Isn't there just something sooo thrilling about going out at night? I wish I could go with you...
AreaNight003_Stage2_Unexplored There are two Lumiknolls here. Split up the work with [EmphasisStart]Oatchi[EmphasisEnd], and protect them both.
AreaNight003_Stage3_Unexplored I sense this area is abuzz with danger! Be careful that they don't get you out there.
AreaNight010_Stage1_Unexplored You never know what night expeditions will have in store for you. Make sure you're ready before heading out, new blood.
AreaNight010_Stage2_Unexplored This place is giving me the chills. Something exciting must be waiting here for you, eheheh.
AreaNight010_Stage3_Unexplored I sense this area is abuzz with danger! Be careful that they don't get you out there.
AreaNight004_Stage1_Unexplored There are two Lumiknolls here. Split up the work with Oatchi, and protect them both.
AreaNight004_Stage2_Unexplored I sense this area is abuzz with danger! Be careful that they don't get you out there.
AreaNight006_Stage1_Unexplored This place is giving me the chills. Something exciting must be waiting here for you, eheheh.
AreaNight006_Stage2_Unexplored I sense this area is abuzz with danger! Be careful that they don't get you out there.
AreaNight001_Stage1 The higher the danger level, the more frenzied the creatures. Eheh...
AreaNight001_Stage2 There are sooo many Bulborbs. Be careful out there, eheheh.
AreaNight001_Stage3 There are A LOT of Bulborb Larvae here. If you don't crush their nest holes, they'll just keep popping out.
AreaNight002_Stage1 This place is rife with Desiccated Skitter Leafs and Joustmites. They'll close in on you in the blink of an eye, so keep a close watch!
AreaNight002_Stage2 Watch out for those Puffy Blowhogs. Even Glow Pikmin will get blown away.
AreaNight002_Stage3 There are two Lumiknolls here. Use your night radar display to monitor positions closely.
AreaNight003_Stage1 Lots of Puffy Blowhogs and Shearwigs in the area. Keep an eye on the sky, eheheh.
AreaNight003_Stage2 Two Lumiknolls seems like a lot to manage. Switch your roles strategically if you want to protect them both.
AreaNight003_Stage3 Protect the Lumiknoll in the castle's keep. Don't just wait for an attack. Show some initiative, and go on the offensive too.
AreaNight010_Stage1 The two Lumiknolls here are pretty far apart. When you're away from one, command your pal [EmphasisStart]Oatchi[EmphasisEnd] to protect it.
AreaNight010_Stage2 There's a...super-creepy egg here. Might be wise to break it before it hatches.
AreaNight010_Stage3 There are two of those creepy eggs here. Break one of them as soon as you can.
AreaNight004_Stage1 Watch out for the Emperor Bulblax here. There are two Lumiknolls too, so protect them with your excellent Dandori skills.
AreaNight004_Stage2 Baldy Long Legs will keep creeping closer. Skillful use of Glowmobs can stop them.
AreaNight006_Stage1 There are two creepy-looking eggs here. Oh, and some Bulborb Larva nests to watch out for too, eheheh.
AreaNight006_Stage2 This place is overrun with frenzied creatures. It's far more dangerous than any base you've handled before.
StageSelect_Subheading Select a base to explore.

Challenge

Dialogue related to Dandori Challenges.

Internal Name Localized Name / Text Value
Challenge_Encount_01_01_01 [Npc:Motion "Surprise"]Huh?![Wait frame "8"] There's someone there!
Challenge_Encount_01_01_02 [Npc:Motion "Surprise"]Look![Wait frame="8"] It's one of those leafy individuals! [Wait frame "15"]They look kinda different from the last one though...
Challenge_Encount_01_01_04 [Npc:Motion "Surprise"]Is that one of the castaways with leaves growing out of their head?!
Challenge_Encount_01_01_03_P00 [Motion name="Surprise"] Could that be one of those leaflings that [EmphasisStart]Dingo[EmphasisEnd] was talking about?!
Challenge_Encount_01_01_03_P01 [Motion name="Think"/]I'm pretty sure the one I saw had a bigger nose...
Challenge_Encount_01_01_05 [Motion name="Surprise"]Is that one of the castaways with leaves growing out of their head?!
Challenge_Encount_01_02 [Motion chara="GNpcLeaf_00" name="Glad"] Dandori...[Wait frame="8"] Dandori...

GenseiName

Common names for enemies in the Piklopedia.

Internal Name Localized Name / Text Value
CHAPPY Bulborb
KOCHAPPY Dwarf Bulborb
ARIKUI Whiptongue Bulborb
KUMACHAPPY Spotty Bulbear
KUMAKOCHAPPY Dwarf Bulbear
TENTENCHAPPY Orange Bulborb
TENKOCHAPPY Dwarf Orange Bulborb
ICECHAPPY Frosty Bulborb
ICEKOCHAPPY Dwarf Frosty Bulborb
BABY Bulborb Larva
FIRECHAPPY Fiery Bulblax
KOCHAPPY_NIGHT Albino Dwarf Bulborb
KINGCHAPPY Emperor Bulblax
BIGKINGCHAPPY Sovereign Bulblax
QUEEN Empress Bulblax
PANMODOKI Breadbug
OOPANMODOKI Giant Breadbug
FIRETANK Fiery Blowhog
WATERTANK Watery Blowhog
ICETANK Snowy Blowhog
MAR Puffy Blowhog
ICEMAR Icy Blowhog
HANACHIRASHI Withering Blowhog
FUTAKUCHI Armored Cannon Larva
YUKIFUTAKUCHI Arctic Cannon Larva
FUTAKUCHIADULT Horned Cannon Beetle
YUKIFUTAKUCHIADULT Arctic Cannon Beetle
TOBINKO Shearwig
UJINKOA Female Sheargrub
UJINKOB Male Sheargrub
TAMAGOMUSHI Mitite
KOGANE Iridescent Flint Beetle
OOKOGANE Iridescent Glint Beetle
GASKOGANE Doodlebug
SARAI Swooping Snitchbug
FIREOTAKARA Fiery Dweevil
WATEROTAKARA Hydro Dweevil
ELECOTAKARA Anode Dweevil
GASOTAKARA Venom Dweevil
HAGEDAMAGUMO Baldy Long Legs
DISCODAMAGUMO Groovy Long Legs
DAMAGUMOCANNON Man-at-Legs
KABURI Joustmite
TOBIKABURI Flighty Joustmite
HAMBO Skitter Leaf
KAREHAMBO Desiccated Skitter Leaf
ELECMUSHI Anode Beetle
IWAKKO Skutterchuck
WHITESHIJIMI White Spectralids
YELLOWSHIJIMI Yellow Spectralids
REDSHIJIMI Red Spectralids
MAROFROG Wollyhop
FROG Yellow Wollyhop
OTAMA Wolpole
DEMEJAKO Bug-Eyed Crawmad
SHAKO Hermit Crawmad
KEMEKUJI Toady Bloyster
NAMAZU Water Dumple
KURAGE Lesser Spotted Jellyfloat
OOKURAGE Greater Spotted Jellyfloat
SNAKECROW Burrowing Snagret
BOKENAMEKO Puffstool
BILLY Bearded Amprat
BIKKURIGIKU Creeping Chrysanthemum
BIKKURIKINOKO Startle Spore
MARIGUMO Arachnode
TOBIUO Puckering Blinnow
KAJIOKOSHI Pyroclasmic Slooch
AMEMBO Skeeterskate
AWADAKO Waddlepus
KANITAMA Peckish Aristocrab
YAMASHINJU Pearly Clamclamp
AMEBOZU Waterwraith
MIULIN Mamuta
DODORO Smoky Progg
KURIONE Honeywisp
HARI Porquillion
SAKADACHI Crusted Rumpup
SUITORI Waddlequaff
PATROLLER Bloomcap Bloyster
ICEOTAKARA Iceblown Dweevil
ICEFROG Chillyhop
NUMASUITORI Bogswallow
BIGCHAPPY_NIGHT Jumbo Bulborb
BIGFIRETANK Titan Blowhog
BIGICETANK Blizzarding Blowhog
BIGUJINKO Mama Sheargrub
BIGFROG Masterhop
RUSHER Tusked Blowhog
THROWEATER Grubchucker
HARIUO Pricklepuff
YAKISENBEI Scorchcake
KINOKOCHAPPY Moldy Dwarf Bulborb
KINOKAJIOKOSHI Moldy Slooch
DOKUNAMEKO Toxstool
MITSUMOCHI Foolix
MINIMOCHI Sunsquish
NISEBOSS Gildemander
NISEZAKO Gildemandwee
ICESENBEI Freezecake
ELECSENBEI Shockcake
BABYCROW Downy Snagret
NOMI Shearflea
KOGANI Aristocrab Offspring
YUKIMUSHI Snowfake Fluttertail
DOROMBO Muckerskate
SHIPPOZAKO Miniature Snootwhacker
SHIPPO Mammoth Snootwhacker
CHASER [EmphasisStart]Moss[EmphasisEnd]
BOSSINU Ancient Sirehound
PIKMINRED Red Pikmin
PIKMINYELLOW Yellow Pikmin
PIKMINBLUE Blue Pikmin
PIKMINWHITE White Pikmin
PIKMINPURPLE Purple Pikmin
PIKMINROCK Rock Pikmin
PIKMINWING Winged Pikmin
PIKMINICE Ice Pikmin
PIKMINPHOTON Glow Pikmin
ONYON Onion
PONGASHI Candypop Bud
PELPLANT Pellet Posy
TSUYUKUSA Burgeoning Spiderwort
WASURENAGUSA Lumiknoll
WASURENAGUSA_00 ["Icon_Hikari_0"]Blue Lumiknoll
WASURENAGUSA_01 ["Icon_Hikari_1"]Orange Lumiknoll


Hero

Dialogue from certain events in Olimar's Shipwreck Tale.

Internal Name Localized Name / Text Value
Hero_PodTalk_StartArea001 This is Captain Olimar of the S.S. Dolphin. I am currently stranded on an unknown planet, trying to recover the ship parts that were lost during the crash. My space suit's life-support system will only last about... ["Warning"]15 more days["Default"]. So I must repair the S.S. Dolphin and escape from this planet before it expires. To find the missing ship parts, I'll enlist the help of the Pikmin...
Hero_PodTalk_StartArea002 I've just discovered the most beautiful area... There's something magical about these pink petals falling from the sky. I shall call this place Blossoming Arcadia. Silly me! This is no time to get all sentimental. I have to keep looking for those ship parts.
Hero_PodTalk_StartArea003 I seem to have stumbled across this planet's sea—or one of them. But where are the waves? It's so peaceful. I'll call this place... Serene Shores. It will take a while to explore the area with all this water. I'll need a proper strategy to find all my ship parts.
Area002_DiscoveryLucky Oh! What is this creature? It doesn't look like it's going to attack... Is something the matter with it?
Hero_Area002_EncountLucky_00 Perhaps it's hungry? There may be something in my pack that I could feed it...
Hero_Area002_EncountLucky_01 Oh! It looks like you thought that was yummy! I'm glad to see you've perked up.
Hero_Area002_EncountLucky_02 This creature reminds me of a dog. It seems to be quite taken with me. And I'm taken with that fascinating green fur... I think I'll name you...Moss.
Hero_Area001_Discovery_FirstParts Aha! Look! It's a part from the S.S. Dolphin!
Hero_CollectPod_FirstCollectParts That's one down! Let's hope I can keep up this pace and collect the rest of the parts just as quickly!
Hero_CollectPod_UnlockArea002 Excellent! Now I can use the S.S. Dolphin to broaden our search.
Hero_CollectPod_UnlockArea003 OK! After all these repairs, the engine output should allow us to go even further! I'm starting to see the faintest glimmer of hope!
Hero_CollectPod_UnlockArea010 At last! I've collected all the ship parts in this area. I'm only a few pieces away from a fully repaired S.S. Dolphin. I suppose tomorrow I'll explore a new area] to locate the remaining parts.
Hero_CollectPod_CollectParts30 I've done it... I've done it! The S.S. Dolphin is fully repaired! Finally! I'll be able to escape this planet! The time has come to head home! I'm going back to Hocotate... back to my family.
Hero_HurryUp_00 Time flies, doesn't it? Better get back to the S.S. Dolphin before dark.
Hero_HurryUp_01 I think I'll call it a day here.
Hero_StatePikminGuruguru Huh? There's a problem with the Pikmin... Can't they go any further?
Hero_StateLuckyGuruguru It looks like [[Moss] isn't able to go any further. I need to do something.
Hero_StateOlimarGuruguru Well, this is a problem. I can't move any further.
Hero_Pikmin_ZenmetuA Nooo! The Pikmin... they're...
Hero_Pikmin_ZenmetuTypeLost No, no! The [AnnihilationPikminName] are...
Hero_Pikmin_ZenmetuB I guess I'm back to square one...
Hero_Pikmin_ZenmetuC Oh no! The Pikmin are... And no others are coming out of the Onion either. If only I could turn back the clock...
Hero_OlimarDown_01 Grm... No... Not here...
Hero_OlimarDown_02 Moss... Meet me back at the S.S. Dolphin...
Hero_LuckyDown_01 Oh no! Moss! You're...
Hero_LuckyDown_02 I'm sorry, Moss... I'll pick you up later, OK?
Hero_GameOver I was so very close... If only I knew how to turn back the clock.
Hero_Area010_Defeat_Hari It's the Interstellar Radio! We located it at last! With this back in my possession, I can finally call for help!
Hero_Area010_Appearance_NiseBoss Huh? When did that creature show up? Could it be the reason why the Pikmin and the Onion are acting so weird?
Hero_Area010_Defeat_NiseBoss Thank goodness! The Pikmin and Onion seem to be back to normal. Now it's time to transport that precious Interstellar Radio!
Hero_PodTalk_3DayLeft My life-support system will run out in ["Warning"]3 days["Default"]. I can't afford to dillydally.
Hero_PodTalk_3DayLeft_01 The day has come. ["Warning"]After today["Default"], my life-support system will no longer be able to sustain me. Even if I'm unable to gather all the missing ship parts, I'll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn't that be nice?
Hero_PodTalk_2DayLeft Just ["Warning"]2 days ["Default"]left... I might need to pick up the pace.
Hero_PodTalk_2DayLeft_01 ["Warning"]Tomorrow["Default"] my time will be up... Today I'll just focus on this area.
Hero_PodTalk_1DayLeft The day has come. ["Warning"]After today["Default"], my life-support system will no longer be able to sustain me. Even if I'm unable to gather all the missing ship parts, I'll have to take my chances and launch into space regardless. At this point, I have no choice.
Hero_PodTalk_1DayLeft_01 The day has come. ["Warning"]After today["Default"], my life- support system will no longer be able to sustain me. Even if I'm unable to gather all the missing ship parts, I'll have to take my chances and launch into space regardless. I wish I could go back to that pivotal day... Wouldn't that be nice?
Hero_GoodEnding_00 The takeoff was a success. But as I exited this planet's atmosphere...
Hero_GoodEnding_01 I realized that [[[Moss]] had snuck onto the ship, and she was clearly suffering.
Hero_GoodEnding_02 I rushed to turn the ship around and tried to land.
Hero_GoodEnding_03 But at that very moment, my life-support system failed.
Hero_BadEnding_00 I attempted a takeoff with the S.S. Dolphin still in disrepair.
Hero_BadEnding_01 But despite my desperate hopes and optimism, it came crashing down yet again.


HeroMission

Missions that show up in Olimar's Shipwreck Tale.

Internal Name Localized Name / Text Value
Hero_Story_Parent Escape Planet
Hero_Story_Parent_Purpose Collect Missing Ship Parts
Hero_UnlockArea002_Child_01_Info I must collect ["Emphasis"]{NextNum} ship parts["Default"] in order to repair the S.S. Dolphin, or at least increase the engine's output significantly.
Hero_UnlockArea003_Child_02_Info If I want to expand my search area, I will need to collect ["Emphasis"]{NextNum} ship parts["Default"].
Hero_UnlockArea010_Child_03_Info I'll need ["Emphasis"]{NextNum} ship parts["Default"] to increase the S.S. Dolphin's flight radius. That's quite...a lot.
UnlockEnding_Child_04_Info Once I have ["Emphasis"]{NextNum} ship parts["Default"] in my possession, I should finally be able to get off this planet!
Hero_UnlockEnding_Child_04_Purpose Collect All Ship Parts


HeroStoryUI

UI Text from Olimar's Shipwreck Tale 🗸COMPLETE🗸

Internal Name Localized Name / Text Value
HeroStoryTopMenu Olimar's Shipwreck Tale
RemainDay Days Left
SelectDay Select starting day.
SearchDay {day} Days/Play Time
DeathPikmin Pikmin Lost
BornPikmin Pikmin Remaining
StartOver Rewind and Retry
PartsTotal Ship Parts
PartsTitle Ship Parts
LastDay Final Day
LastDay_Num 1
AreaSelect_FoundNewArea The S.S. Dolphin can now travel further afield. I should look for parts in that unexplored region.
AreaSelect_FoundNewArea_Area010 The rest of the parts should be in this structure. Once I find them all, I can escape this planet!
AreaSelect_StillPartsLeft There are a few places around here that I still need to check out. Perhaps I should keep exploring the area for a bit longer.
AreaSelect_StillOnyonLeft I'm sure I've found all the ship parts around here, but I have a feeling there's more to uncover. Perhaps an Onion or something?
AreaSelect_Completed I've seen all there is to see here. I believe it's time I focused my energy on finding the rest of the parts in another area.
AreaSelect_LastDayArea123 I must find all the remaining ship parts and take off before the day's over. No time for dawdling, I fear.
AreaSelect_LastDayArea10 I only have ["Warning"]1 day left["Default"]... It feels like I'm pinning all my hopes on what happens here today. I need to find the remaining parts!
MessageType01 Well, it's all come down to this. Tomorrow my life-support system will fail. Is it possible? Will I be able to collect all the remaining ship parts in [ "Warning"]1 day["Command"]The only thing I know for sure is that I<cf>can't give up![etc:Wait frame="15"/] I still have one last day, and<cf>I will keep searching until the very end.
MessageType01_2 Today I made a new friend—Moss. I've never encountered this strange breed of dog, but we quickly bonded. At this very moment, she's asleep by my side. It's comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.
MessageType02 Today I made a new friend—Moss. I've never encountered this strange breed of dog, but we quickly bonded. At this very moment, she's asleep by my side. It's comforting to have Moss and the Pikmin with me... With their help, my search for ship parts is sure to go well.
MessageType03 Hurrah! I collected my first ship part! If I keep finding them at this rate, I won't have any trouble escaping this planet! With that in mind, I can't risk wasting even a single leftover component while I'm repairing the S.S. Dolphin. I may be able to combine them with some of the junk I have in storage to make gear and items to aid in my search!
MessageType04_1 I only have 2 days left to complete my search... and I'm still missing quite a few ship parts. But I refuse to give up! I must've overlooked something or some place. Tomorrow I will keep a close eye on the Radar Map to find the missing parts.
MessageType04_2 I only have 2 days left to complete my search... but I'm happy to report that the S.S. Dolphin repairs are almost complete! There's no time for laxness! I need to stay focused and keep my eye on the Radar Map if I want to find the remaining parts.
MessageType04_3 Only 3 days remain... So far, my efforts to collect the ship parts haven't gone so well. But I won't let anything keep me from my family! I have to keep trying, no matter how much time I have left.
MessageType04_4 Only 3 days remain... and my efforts to collect all my ship parts are paying off! If I can keep collecting the parts I need at this rate, I'll be home soon enough!
MessageType05 Excellent news! The repairs made to the S.S. Dolphin have made it possible to fly to more distant areas. As a result, my search radius has also expanded quite a bit! For now, I need to go about this search strategically...
MessageType06 Huzzah! The S.S. Dolphin's engine output has increased, and it can fly even higher! Maybe tomorrow I'll extend my search to a new area...
MessageType07 At long last, my goal of collecting all the missing S.S. Dolphin parts is within reach. According to the S.S. Dolphin's radar, the last pieces are inside some kind of giant structure... My life-support system is reaching its limit. This is my last chance.
MessageType08 Though I didn't collect a single ship part, I need to remain patient. One must always explore carefully and thoughtfully. I should reference the Radar Map while I search to check for nearby parts.
MessageType09_1 Today I put in a hard day's work. I wonder how everyone at Hocotate Freight is doing...
MessageType09_2 Sometimes I find myself questioning whether I'll ever be able to escape this planet. Then I remember my family is still waiting for me back at home... I would bear any hardship to see them again.
MessageType09_3 Pikmin combine the growth rate of plants and the mobility of animals. As individuals they may appear weak, but when acting together, their species is quite indomitable.
MessageType09_4 The creatures of this planet breathe a deadly poisonous gas: oxygen. At present, my space suit can filter the oxygen out. But if the batteries for my life-support system should fail... I shudder to even think about it.
MessageType09_5 The repairs to my spaceship are progressing, little by little. It's funny. This ship feels like an extension of my own body... Perhaps a clunky arm? I need to fix it so we can escape together.
MessageType09_6 I wonder why the plants on this planet are so large in size when compared to the creatures. Perhaps, in the far distant past, there lived enormous creatures whose existence is beyond the stretch of my imagination.
MessageType09_7 Perhaps the collision with the meteor that led to my shipwreck was my fault. Could I have been more cautious? When the S.S. Dolphin crashed onto this planet, I felt another force—a force aside from gravity—was at work.
MessageType09_8 Proper planning is essential in both my day job and in my search for missing parts. Tomorrow, the work continues.
MessageType09_9 If any of my tasks can be done tomorrow, then I won't be doing them tonight. I promised myself a good night's sleep.
MessageType09_10 When things go wrong, I must remember that means I'll do it that much better the next time. Or, at least, I hope I will.
MessageType09_11 I just need to focus on the small wins I achieve every day. Add them all up, and they should equal a successful escape.
MessageType10 This is Captain Olimar! I'm currently stranded on an unknown planet in the far reaches of space. Please send help... as fast as you can! ... I can only hope this distress signal reaches the Rescue Corps...
HeroStory_New New
HeroStory_Slash /
HeroStory_Result_RemainDay Days Left:


InGame

Dialogue throughout the game IN PROGRESS

Internal Name Localized Name / Text Value
A Oh! The Onion's going too?
B Come in, come in... This is Collin. Looks like you made it there in one piece! Hang on—I'll have the captain explain how today's rescue operation will work.
C See the clock at the top-left corner of your screen? It's set up so that the hand will reach the right-most edge at the area's local sunset time. Search for our missing Rescue Officers during the day, but hustle back to the Rescue Command Post before dark.


ItemName

Names for items in the player's backpack and Mystery Capsules

Internal Name Localized Name / Text Value
GEKIKARA Ultra-Spicy Spray
RECOVERYKIT Emergency Kit
DOGFOOD Scrummy Bone
YUUDOUESA Pikpik Carrot
SENSORBOMB Mine
BOMB Bomb Rock
HOMINGBOMB Trackonator
ICEBOMB Ice Blast
THUNDERALL Lightning Shock
PHOTONBALL Glow Seed
TRAPBIKKURI Bewilder Bomb
BIRTHPIKMINHEAD10 Quick Pik
FALLINGROCK Rock Storm
WARP Warp
BIRTHPIKMINPHOTONTYPE Quick Glow Pik
TSUYU Ultra-Spicy Berry

ItemName_plural

Plural names for items in the player's backpack and Mystery Capsules. 🗸COMPLETE🗸

Internal Name Localized Name / Text Value
GEKIKARA Ultra-Spicy Spray
RECOVERYKIT Emergency Kits
DOGFOOD Scrummy Bones
YUUDOUESA Pikpik Carrots
SENSORBOMB Mines
BOMB Bomb Rocks
HOMINGBOMB Trackonators
ICEBOMB Ice Blasts
THUNDERALL Lightning Shocks
PHOTONBALL Glow Seeds
TRAPBIKKURI Bewilder Bombs
WARP Warps
BIRTHPIKMINPHOTONTYPE Quick Glow Pik
TSUYU Ultra-Spicy Berries


ObjectName

Names for a number of obstacles and hazards. COMPLETE

Internal Name Localized Name / Text Value
BRIDGEFLEXIBLE clay bridge
SLOPEBOTH clay mound
WALLFLEXIBLE climbing wall
VALVEVARIABLE clay valve
SPRINKLER sprinkler
SOFTGATE dirt wall
KDENIGATE electric gate
ICEGATE ice wall
BOMBGATE reinforced wall
ROCKGATE crystal wall
SHIZAI raw material
CLAY clay
KINKAI nugget
GEYSER air geyser
HIBA fire geyser
HIBADENKI electrode
HIBAICE ice geyser
HIBAWATER geyser
HIBAPOISON gaseous spring
HIBABUBBLE bubble spout
YBOX cardboard box
XBOX_Can metal box
DOWNWALL squashable bag
CRUSHJELLY hydro jelly
CRACKPOT jug
OOASHIBAKINOKO Bumbershroom
TRAMPOLINE Bouncy Mushroom
HIKARIKINOKO Common Glowcap
MUSH Kingcap
KOMUSH Spotcap
POISONMUSH Poison Kingcap
POISONKOMUSH Poison Spotcap
STICKYFLOOR sticky mold
STICKYFLOORPOISON sticky mold
BURNING straw
FIREFLOOR sizzling floor
CHARCOAL charcoal
TANEBI fire starter
TANEBISTATION bonfire altar
COLDFLOOR chilled air
COLDBOX dry ice
CRYSTAL crystal nodule
ICICLE icicle
TUNNEL narrow tunnel
WARPCARRY tunnel
HAPPYDOOR pup tunnel
TATEANA dirt mound
BRANCH climbing stick
STRING climbing rope
PULLNEKKO potted plant
PULLNEKKOHANDLE stem
ZIPLINE wire glider
MOVEFLOOR flying platform
ROPEFISHING fishing rope
DOOR gate
FENCE iron fence
FENCE_Rust rusty iron fence
HANDLEBOARD creaky board
CONVEYOR moving walkway
CIRCULATOR fan
SWITCH switch
HIDDENBOX hiding spot
WATERBOX water
SWAMPBOX swamp
BANK bunker
BANKCARD hint card
ONYONCAMP base
OTAKARA treasure
ONYONCARRYBOOST Flarlic
UnknownFruit some kind of bulb
HOTEXTRACT ultra-spicy nectar
HONEY nectar
EGG nectar egg
BIGEGG big nectar egg
PELLET pellet
HIKARICARRY glow pellet
MEDICINE glow sap
POD S.S. Beagle
SPACESHIP S.S. Shepherd
DOLPHIN S.S. Dolphin
DOLPHINPARTS ship parts
CANDY Mystery Capsule
VSGLD Golden Sniffer
PODBOMB Sneak Bomb
VSDROPSTAR Dandorium
NIGHTDECOY Tricknoll
ONYONCARRYRED Red Onion
ONYONCARRYBLUE Blue Onion
ONYONCARRYYELLOW Yellow Onion
ONYONCARRYWHITE White Onion
ONYONCARRYPURPLE Purple Onion
ONYONCARRYSTONE Rock Onion
ONYONCARRYPINK Winged Onion
ONYONCARRYICE Ice Onion
MEDICINE_Before medicinal elements


Title

Text from the title screen.

Internal Name Localized Name / Text Value
Btn_Story Story
Btn_Notice News
Btn_LocalMatch Dandori Battle
PressButton Press Any Button
StoryInfo Rescue shipwrecked castaways on an uncharted planet with the help of Pikmin in this epic adventure.
NoticeInfo A source of helpful information about Pikmin 4.
LocalMatchInfo Put your planning skills to work and manage the clock in this fierce competition that can be enjoyed solo or with two players.
Gallery Gallery
GalleryInfo Experience the excitement all over again! Rewatch the cutscenes you've seen so far.
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