CIN file
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CIN files (internally named Cinematic files) tell the game which DSK file(s) to load, actor resources to allocate (animations and models) and manage scene cuts. In short, they are cutscene resource managers.
CIN files are plaintext, meaning that they can be edited in a text-editor like Notepad++.
Contents
File structure
CIN files consist of:
- Cutscene flags/properties
- DSK file declarations
- Actor declarations which can contain a model and it's animations.
- Scene cuts and where they are placed.
Example from demo01.cin
:
// Movie flags<br/> type 0<br/> flags 128<br/> // Scene files addScene { scene cinemas/demo01/demo1.dsk<br/> }<br/> // Actor files</br> addActor { shape cinemas/demo01/spacebg.mod</br> }</br> addActor { shape cinemas/demo01/meteor.mod</br> bundle cinemas/demo01/meteor.anm</br> anims cinemas/demo01/meteor.bin</br> }</br> addActor { shape cinemas/demo01/ufo.mod</br> bundle cinemas/demo01/ufo.anm</br> anims cinemas/demo01/ufo.bin</br> }</br> addActor { shape pikis/nv3Model.mod</br> bundle cinemas/demo01/navi.anm</br> anims cinemas/demo01/navi.bin</br> } // Scene cuts</br> addCut { cut 0 0 1199</br> flags 3</br> actor cinemas/demo01/spacebg.mod</br> acflags 2</br> anim 1 -1</br> actor cinemas/demo01/meteor.mod</br> acflags 2</br> anim 2 0</br> actor pikis/nv3Model.mod</br> acflags 2</br> anim 2 0</br> actor cinemas/demo01/ufo.mod</br> acflags 2</br> anim 2 0</br> keys 0 { </br> }</br> }