CIN file

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CIN files (internally named Cinematic files) tell the game which DSK file(s) to load, actor resources to allocate (animations and models) and manage scene cuts. In short, they are cutscene resource managers.

CIN files are plaintext, meaning that they can be edited in a text-editor like Notepad++.

File structure

CIN files consist of:

  • Cutscene flags/properties
  • DSK file declarations
  • Actor declarations which can contain a model and it's animations.
  • Scene cuts and where they are placed.

Example from demo01.cin:

// Movie flags<br/>
type 	0<br/>
flags 	128<br/>

// Scene files
addScene {	scene	cinemas/demo01/demo1.dsk<br/>
			}<br/>

// Actor files</br>
addActor {	shape	cinemas/demo01/spacebg.mod</br>
			}</br>

addActor {	shape	cinemas/demo01/meteor.mod</br>
			bundle	cinemas/demo01/meteor.anm</br>
			anims	cinemas/demo01/meteor.bin</br>
			}</br>

addActor {	shape	cinemas/demo01/ufo.mod</br>
			bundle	cinemas/demo01/ufo.anm</br>
			anims	cinemas/demo01/ufo.bin</br>
			}</br>

addActor {	shape	pikis/nv3Model.mod</br>
			bundle	cinemas/demo01/navi.anm</br>
			anims	cinemas/demo01/navi.bin</br>
			}

// Scene cuts</br>
addCut {	cut		0	0	1199</br>
			flags	3</br>
			actor	cinemas/demo01/spacebg.mod</br>
			acflags	2</br>
			anim	1	-1</br>
			actor	cinemas/demo01/meteor.mod</br>
			acflags	2</br>
			anim	2	0</br>
			actor	pikis/nv3Model.mod</br>
			acflags	2</br>
			anim	2	0</br>
			actor	cinemas/demo01/ufo.mod</br>
			acflags	2</br>
			anim	2	0</br>
			keys	0	{	</br>
						}</br>
			}