Pikmin 3 Deluxe directory tree

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Revision as of 17:39, 24 January 2023 by Gimmicking (talk | contribs)
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This article lists all folders and noteworthy files in Pikmin 3 Deluxe. Yellow rows are folders, and blue rows are files.


To do: Go into more detail, especially in terms of adding sub-folders.

romfs/CMCmn Main content.
romfs/CMCmn/3D Empty.
romfs/CMCmn/audio Audio.
romfs/CMCmn/audio/audiores Sound effects.
romfs/CMCmn/audio/audiores/stream Music.
romfs/CMCmn/camera Camera-related scripts.
romfs/CMCmn/command Unknown[unsure].
romfs/CMCmn/control_setting Unknown[unsure].
romfs/CMCmn/course_arc Models and parameters of objects, enemies, etc.
romfs/CMCmn/demo Cutscenes
romfs/CMCmn/demo_share Models for KopPad video call cutscenes.
romfs/CMCmn/enemy Enemy models and parameters.
romfs/CMCmn/generator Objects to spawn in each area.
romfs/CMCmn/keyitem Important items, like upgrades.
romfs/CMCmn/lyt Menus.
romfs/CMCmn/map Area/Bingo Battle-related models and parameters.
romfs/CMCmn/map2d Radar textures.
romfs/CMCmn/movie Pre-rendered cutscenes.
romfs/CMCmn/movie_caption Intro cutscene subtitle data.
romfs/CMCmn/nonactor Misc. non-gameplay objects.
romfs/CMCmn/object Gameplay object models and parameters.
romfs/CMCmn/orimamemo Data File textures.
romfs/CMCmn/otakara Fruit/Treasure models and parameters.
romfs/CMCmn/particle Particles settings and files.
romfs/CMCmn/plant Plant models and parameters.
romfs/CMCmn/player Pikmin, leader, and cursor models and parameters.
romfs/CMCmn/shader Shaders?[unsure]
romfs/CMCmn/system Misc. settings and files.
romfs/CMCmn/texonly Misc. textures
romfs/CMCmn/worldmap Drake's interior and area selection screen things.
romfs//(EU|US|US)* Fonts and strings.
tmp Empty things
tmp/user Folders named for some of the developers[unsure]