Data Table/Actor Parameters

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Data table files exist in Carrot4/Core/GActor and declare some of the superclass and individual parameters for objects, such as treasure weights and values, pikmin speeds and some enemy values.

DT_TekiParameter

This file declares variables for each enemy usually related to economy and interaction values with other objects

Internal Name Meaning
ActorName Internal creature nname
CarryWeightMin
CarryWeightMax
CarryWeightMinVs
CarryWeightMaxVs
CarryIncPikmins Number of pikmin sprouts produced by the corpse
MaxLife
Kira Sparklium
Poko Dandori points?
VsScore Value during dandori battles
BombHit
BombInsideHit
PoisonHit
PurpleDirectHit
PressHit
IceBombHit
IceBombInsideHit
FreezeHit
FreezeInsideHit
FreezeDamageRatio
CrushHit
FrozenCrushDamageRate
SnowBallDamage
StoneDamage
ThunderStopTime
CrushStopTime
CrushKnockBackSpeed
FlashbangRate
FreezeDropType
DropStationPieceNum
URODistanceThresholds Array of 3 floats
PlayerDamage
OtherDamage
FlashBangTargetWeight

DT_MoveSpeedRate

This file declares the speed multiplier of surfaces in the game, like sticky floors and swimming

DT_OrimaEquipParameter

This file declares the values for equipment pieces of the main character

DT_OtakaraParameter

This file declares variables for treasures


Internal Name Meaning
ActorName Internal treasure name
CarryWeightMin
CarryWeightMax
CarryWeightMinVs
CarryWeightMaxVs
Kira Sparklium
Poko Dandori points?