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- 01:58, 10 October 2023 diff hist +544 m Creating cave music Added gif
- 01:55, 10 October 2023 diff hist +82 N File:Logic pro double speed.gif GIF intended for the "Creating randomly sequencing cave music" page. current
- 01:40, 10 October 2023 diff hist +8,603 Creating cave music
- 01:38, 10 October 2023 diff hist +336 Creating cave music Edit 1
- 01:38, 10 October 2023 diff hist 0 m Creating cave music Waffles moved page Creating Randomly Sequencing Cave Music to Creating cave music: Tooooo long!
- 01:38, 10 October 2023 diff hist +33 N Creating Randomly Sequencing Cave Music Waffles moved page Creating Randomly Sequencing Cave Music to Creating cave music: Tooooo long! current Tag: New redirect
- 00:58, 10 October 2023 diff hist +143 N File:Logic Pro gestures.png A bunch of very short blocks of music in Logic Pro. Each block will be exported as its own MIDI file, to be converted into a BMS. current
- 22:30, 9 October 2023 diff hist +1,068 N Creating cave music Create page
- 21:56, 9 October 2023 diff hist 0 File:BMS functions.png Waffles uploaded a new version of File:BMS functions.png
- 21:54, 9 October 2023 diff hist +64 N File:BMS functions.png Infographic showing cave music BMS file functions.
- 21:53, 9 October 2023 diff hist +53 N File:CND functions.png Infographic showing CND file functions.
- 14:27, 13 April 2021 diff hist -32 m Pikmin 2 CND file list there just two slight changes between caveglass_00 and caveglass_10: in caveglass_00, the violin and blocks are louder, and the two separate combat mix tracks are panned extra hard towards the left and right speakers
- 05:23, 6 August 2019 diff hist +171 Pikmin 2 CND file list added few videos
- 23:28, 12 May 2019 diff hist -111 Cave generation parameters →FloorInfo: Alters echo strength on a floor. Denser caves have longer echo, while wide open areas such as garden or toy levels, use minimal echo, to better fit the ambience. Also explains why the value seems to be shared across similar level themes.