Pikmin 2 cutscene file
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Cutscenes in Pikmin 2 are controlled by a file called demo.stb
. This file can be found in each of the cutscene archives in /user/Mukki/<name of cutscene>/demo.szs
.
This page describes the format of the file. The page is work in progress.
Offset | Type | Description |
---|---|---|
0x0 | char[4] | String that spells "STB" |
0x4 | uint16 | Byte order mark? Always 0xFEFF |
0x8 | uint32 | Total file size |
0xC | uint32 | Amount of objects |
0x10 | char[8] | String that spells "jstudio" |
0x18 | uint8[6] | Likely 6 bytes of padding |
0x1E | int16 | Unknown. Always 0x4? |
After the STB header follows object data. The following info explains that object data:
JFVB
For the purpose of the object count, JFVB counts as one object
Offset | Type | Description |
---|---|---|
0x0 | uint32 | JFVB total data size (starting with 0x0 to end) |
0x4 | char[4] | String that spells "JFVB" |
0x8 | FVB data | See table below for more info |
Offset | Type | Description |
---|---|---|
0x0 | char[4] | String that spells "FVB" |
0x4 | uint16 | Byte order mark? Always 0xFEFF |
0x6 | uint16 | Unknown, always 0x100? |
0x8 | uint32 | FVB data size (starting with "FVB" string to end) |
0xC | uint32 | Amount of entries in FVB data |