Pikmin 2 cutscene file

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Cutscenes in Pikmin 2 are controlled by a file called demo.stb. This file can be found in each of the cutscene archives in /user/Mukki/<name of cutscene>/demo.szs.

This page describes the format of the file. The page is work in progress.

STB Header
Offset Type Description
0x0 char[4] String that spells "STB"
0x4 uint16 Byte order mark? Always 0xFEFF
0x8 uint32 Total file size
0xC uint32 Amount of objects
0x10 char[8] String that spells "jstudio"
0x18 uint8[6] Likely 6 bytes of padding
0x1E int16 Unknown. Always 0x4?

After the STB header follows object data. The following info explains that object data:

JFVB

For the purpose of the object count, JFVB counts as one object

JFWB object
Offset Type Description
0x0 uint32 JFVB total data size (starting with 0x0 to end)
0x4 char[4] String that spells "JFVB"
0x8 FVB data See table below for more info
FVB data
Offset Type Description
0x0 char[4] String that spells "FVB"
0x4 uint16 Byte order mark? Always 0xFEFF
0x6 uint16 Unknown, always 0x100?
0x8 uint32 FVB data size (starting with "FVB" string to end)
0xC uint32 Amount of entries in FVB data